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-rw-r--r--src/gui/image/qpixmapfilter.cpp286
1 files changed, 243 insertions, 43 deletions
diff --git a/src/gui/image/qpixmapfilter.cpp b/src/gui/image/qpixmapfilter.cpp
index 3358091..b2d7f0c 100644
--- a/src/gui/image/qpixmapfilter.cpp
+++ b/src/gui/image/qpixmapfilter.cpp
@@ -65,7 +65,7 @@ public:
/*!
\class QPixmapFilter
\since 4.5
- \ingroup multimedia
+ \ingroup painting
\brief The QPixmapFilter class provides the basic functionality for
pixmap filter classes. Pixmap filter can be for example colorize or blur.
@@ -93,6 +93,9 @@ public:
\value DropShadowFilter A filter that is used to add a drop shadow to an
image. See QPixmapDropShadowFilter for more
information.
+ \value BlurFilter A filter that is used to blur an image using
+ a simple blur radius. See QPixmapBlurFilter
+ for more information.
\value UserFilter The first filter type that can be used for
application-specific purposes.
@@ -172,7 +175,7 @@ QRectF QPixmapFilter::boundingRectFor(const QRectF &rect) const
/*!
\class QPixmapConvolutionFilter
\since 4.5
- \ingroup multimedia
+ \ingroup painting
\brief The QPixmapConvolutionFilter class provides convolution
filtering for pixmaps.
@@ -293,8 +296,6 @@ int QPixmapConvolutionFilter::columns() const
/*!
- \reimp
-
\internal
*/
QRectF QPixmapConvolutionFilter::boundingRectFor(const QRectF &rect) const
@@ -401,11 +402,10 @@ static void convolute(
}
yk++;
}
+ delete[] fixedKernel;
}
/*!
- \reimp
-
\internal
*/
void QPixmapConvolutionFilter::draw(QPainter *painter, const QPointF &p, const QPixmap &src, const QRectF& srcRect) const
@@ -478,6 +478,223 @@ void QPixmapConvolutionFilter::draw(QPainter *painter, const QPointF &p, const Q
}
}
+/*!
+ \class QPixmapBlurFilter
+ \since 4.6
+ \ingroup multimedia
+
+ \brief The QPixmapBlurFilter class provides blur filtering
+ for pixmaps.
+
+ QPixmapBlurFilter implements a blur pixmap filter,
+ which is applied when \l{QPixmapFilter::}{draw()} is called.
+
+ The filter lets you specialize the radius of the blur as well
+ as the quality.
+
+ By default, the blur effect is produced by applying an exponential
+ filter generated from the specified blurRadius(). Paint engines
+ may override this with a custom blur that is faster on the
+ underlying hardware.
+
+ \sa {Pixmap Filters Example}, QPixmapConvolutionFilter, QPixmapDropShadowFilter
+
+ \internal
+*/
+
+class QPixmapBlurFilterPrivate : public QPixmapFilterPrivate
+{
+public:
+ QPixmapBlurFilterPrivate() : radius(5), quality(Qt::FastTransformation) {}
+
+ int radius;
+ Qt::TransformationMode quality;
+};
+
+
+/*!
+ Constructs a pixmap blur filter.
+
+ \internal
+*/
+QPixmapBlurFilter::QPixmapBlurFilter(QObject *parent)
+ : QPixmapFilter(*new QPixmapBlurFilterPrivate, BlurFilter, parent)
+{
+}
+
+/*!
+ Destructor of pixmap blur filter.
+
+ \internal
+*/
+QPixmapBlurFilter::~QPixmapBlurFilter()
+{
+}
+
+/*!
+ Sets the radius of the blur filter. Higher radius produces increased blurriness.
+
+ \internal
+*/
+void QPixmapBlurFilter::setRadius(int radius)
+{
+ Q_D(QPixmapBlurFilter);
+ d->radius = radius;
+}
+
+/*!
+ Gets the radius of the blur filter.
+
+ \internal
+*/
+int QPixmapBlurFilter::radius() const
+{
+ Q_D(const QPixmapBlurFilter);
+ return d->radius;
+}
+
+/*!
+ Setting the quality to FastTransformation causes the implementation
+ to trade off visual quality to blur the image faster. Setting the
+ quality to SmoothTransformation causes the implementation to improve
+ visual quality at the expense of speed. The implementation is free
+ to ignore this value if it only has a single blur algorithm.
+
+ \internal
+*/
+void QPixmapBlurFilter::setQuality(Qt::TransformationMode quality)
+{
+ Q_D(QPixmapBlurFilter);
+ d->quality = quality;
+}
+
+/*!
+ Gets the quality of the blur filter.
+
+ \internal
+*/
+Qt::TransformationMode QPixmapBlurFilter::quality() const
+{
+ Q_D(const QPixmapBlurFilter);
+ return d->quality;
+}
+
+/*!
+ \internal
+*/
+QRectF QPixmapBlurFilter::boundingRectFor(const QRectF &rect) const
+{
+ Q_D(const QPixmapBlurFilter);
+ const qreal delta = d->radius * 2;
+ return rect.adjusted(-delta, -delta, delta, delta);
+}
+
+// Blur the image according to the blur radius
+// Based on exponential blur algorithm by Jani Huhtanen
+// (maximum radius is set to 16)
+static QImage blurred(const QImage& image, const QRect& rect, int radius)
+{
+ int tab[] = { 14, 10, 8, 6, 5, 5, 4, 3, 3, 3, 3, 2, 2, 2, 2, 2, 2 };
+ int alpha = (radius < 1) ? 16 : (radius > 17) ? 1 : tab[radius-1];
+
+ QImage result = image.convertToFormat(QImage::Format_ARGB32_Premultiplied);
+ int r1 = rect.top();
+ int r2 = rect.bottom();
+ int c1 = rect.left();
+ int c2 = rect.right();
+
+ int bpl = result.bytesPerLine();
+ int rgba[4];
+ unsigned char* p;
+
+ for (int col = c1; col <= c2; col++) {
+ p = result.scanLine(r1) + col * 4;
+ for (int i = 0; i < 4; i++)
+ rgba[i] = p[i] << 4;
+
+ p += bpl;
+ for (int j = r1; j < r2; j++, p += bpl)
+ for (int i = 0; i < 4; i++)
+ p[i] = (rgba[i] += ((p[i] << 4) - rgba[i]) * alpha / 16) >> 4;
+ }
+
+ for (int row = r1; row <= r2; row++) {
+ p = result.scanLine(row) + c1 * 4;
+ for (int i = 0; i < 4; i++)
+ rgba[i] = p[i] << 4;
+
+ p += 4;
+ for (int j = c1; j < c2; j++, p += 4)
+ for (int i = 0; i < 4; i++)
+ p[i] = (rgba[i] += ((p[i] << 4) - rgba[i]) * alpha / 16) >> 4;
+ }
+
+ for (int col = c1; col <= c2; col++) {
+ p = result.scanLine(r2) + col * 4;
+ for (int i = 0; i < 4; i++)
+ rgba[i] = p[i] << 4;
+
+ p -= bpl;
+ for (int j = r1; j < r2; j++, p -= bpl)
+ for (int i = 0; i < 4; i++)
+ p[i] = (rgba[i] += ((p[i] << 4) - rgba[i]) * alpha / 16) >> 4;
+ }
+
+ for (int row = r1; row <= r2; row++) {
+ p = result.scanLine(row) + c2 * 4;
+ for (int i = 0; i < 4; i++)
+ rgba[i] = p[i] << 4;
+
+ p -= 4;
+ for (int j = c1; j < c2; j++, p -= 4)
+ for (int i = 0; i < 4; i++)
+ p[i] = (rgba[i] += ((p[i] << 4) - rgba[i]) * alpha / 16) >> 4;
+ }
+
+ return result;
+}
+
+/*!
+ \internal
+*/
+void QPixmapBlurFilter::draw(QPainter *painter, const QPointF &p, const QPixmap &src, const QRectF &srcRect) const
+{
+ Q_D(const QPixmapBlurFilter);
+ if (!painter->isActive())
+ return;
+
+ if (d->radius == 0) {
+ painter->drawPixmap(srcRect.translated(p), src, srcRect);
+ return;
+ }
+
+ QPixmapFilter *filter = painter->paintEngine() && painter->paintEngine()->isExtended() ?
+ static_cast<QPaintEngineEx *>(painter->paintEngine())->createPixmapFilter(type()) : 0;
+ QPixmapBlurFilter *blurFilter = static_cast<QPixmapBlurFilter*>(filter);
+ if (blurFilter) {
+ blurFilter->setRadius(d->radius);
+ blurFilter->setQuality(d->quality);
+ blurFilter->draw(painter, p, src, srcRect);
+ delete blurFilter;
+ return;
+ }
+
+ QImage srcImage;
+ QImage destImage;
+
+ if (srcRect.isNull()) {
+ srcImage = src.toImage();
+ destImage = blurred(srcImage, srcImage.rect(), d->radius);
+ } else {
+ QRect rect = srcRect.toAlignedRect().intersected(src.rect());
+
+ srcImage = src.copy(rect).toImage();
+ destImage = blurred(srcImage, srcImage.rect(), d->radius);
+ }
+
+ painter->drawImage(p, destImage);
+}
+
// grayscales the image to dest (could be same). If rect isn't defined
// destination image size is used to determine the dimension of grayscaling
// process.
@@ -520,7 +737,7 @@ static void grayscale(const QImage &image, QImage &dest, const QRect& rect = QRe
/*!
\class QPixmapColorizeFilter
\since 4.5
- \ingroup multimedia
+ \ingroup painting
\brief The QPixmapColorizeFilter class provides colorizing
filtering for pixmaps.
@@ -580,8 +797,6 @@ void QPixmapColorizeFilter::setColor(const QColor &color)
}
/*!
- \reimp
-
\internal
*/
void QPixmapColorizeFilter::draw(QPainter *painter, const QPointF &dest, const QPixmap &src, const QRectF &srcRect) const
@@ -631,22 +846,17 @@ class QPixmapDropShadowFilterPrivate : public QPixmapFilterPrivate
{
public:
QPixmapDropShadowFilterPrivate()
- : offset(8, 8),
- radius(1),
- color(63, 63, 63, 255) {
- }
+ : offset(8, 8), color(63, 63, 63, 180), blurFilter(new QPixmapBlurFilter) {}
QPointF offset;
- qreal radius;
QColor color;
-
- QPixmapConvolutionFilter *convolution;
+ QPixmapBlurFilter *blurFilter;
};
/*!
\class QPixmapDropShadowFilter
\since 4.5
- \ingroup multimedia
+ \ingroup painting
\brief The QPixmapDropShadowFilter class is a convenience class
for drawing pixmaps with drop shadows.
@@ -685,9 +895,7 @@ QPixmapDropShadowFilter::QPixmapDropShadowFilter(QObject *parent)
: QPixmapFilter(*new QPixmapDropShadowFilterPrivate, DropShadowFilter, parent)
{
Q_D(QPixmapDropShadowFilter);
- d->convolution = new QPixmapConvolutionFilter;
-
- setBlurRadius(1);
+ d->blurFilter->setRadius(1);
}
/*!
@@ -698,7 +906,7 @@ QPixmapDropShadowFilter::QPixmapDropShadowFilter(QObject *parent)
QPixmapDropShadowFilter::~QPixmapDropShadowFilter()
{
Q_D(QPixmapDropShadowFilter);
- delete d->convolution;
+ delete d->blurFilter;
}
/*!
@@ -710,10 +918,10 @@ QPixmapDropShadowFilter::~QPixmapDropShadowFilter()
\internal
*/
-qreal QPixmapDropShadowFilter::blurRadius() const
+int QPixmapDropShadowFilter::blurRadius() const
{
Q_D(const QPixmapDropShadowFilter);
- return d->radius;
+ return d->blurFilter->radius();
}
/*!
@@ -725,18 +933,10 @@ qreal QPixmapDropShadowFilter::blurRadius() const
\internal
*/
-void QPixmapDropShadowFilter::setBlurRadius(qreal radius)
+void QPixmapDropShadowFilter::setBlurRadius(int radius)
{
Q_D(QPixmapDropShadowFilter);
-
- d->radius = radius;
-
- int dim = 2 * qRound(radius) + 1;
- QVarLengthArray<qreal> arr(dim * dim);
- qreal f = 1 / qreal(dim * dim);
- for (int i = 0; i < dim * dim; ++i)
- arr[i] = f;
- d->convolution->setConvolutionKernel(arr.data(), dim, dim);
+ d->blurFilter->setRadius(radius);
}
/*!
@@ -804,25 +1004,22 @@ void QPixmapDropShadowFilter::setOffset(const QPointF &offset)
*/
/*!
- \reimp
-
\internal
*/
QRectF QPixmapDropShadowFilter::boundingRectFor(const QRectF &rect) const
{
Q_D(const QPixmapDropShadowFilter);
- qreal x1 = qMin(rect.left(), rect.left() + d->offset.x() - d->radius);
- qreal y1 = qMin(rect.top(), rect.top() + d->offset.y() - d->radius);
- qreal x2 = qMax(rect.right(), rect.right() + d->offset.x() + d->radius);
- qreal y2 = qMax(rect.bottom(), rect.bottom() + d->offset.y() + d->radius);
+ const qreal delta = qreal(d->blurFilter->radius() * 2);
+ qreal x1 = qMin(rect.left(), rect.left() + d->offset.x() - delta);
+ qreal y1 = qMin(rect.top(), rect.top() + d->offset.y() - delta);
+ qreal x2 = qMax(rect.right(), rect.right() + d->offset.x() + delta);
+ qreal y2 = qMax(rect.bottom(), rect.bottom() + d->offset.y() + delta);
return QRectF(x1, y1, x2 - x1, y2 - y1);
}
/*!
- \reimp
-
\internal
*/
void QPixmapDropShadowFilter::draw(QPainter *p,
@@ -832,7 +1029,7 @@ void QPixmapDropShadowFilter::draw(QPainter *p,
{
Q_D(const QPixmapDropShadowFilter);
- QPixmap tmp = src.isNull() ? px : px.copy(src.toRect());
+ QImage tmp = src.isNull() ? px.toImage() : px.copy(src.toRect()).toImage();
QPainter tmpPainter(&tmp);
// blacken the image...
@@ -840,10 +1037,13 @@ void QPixmapDropShadowFilter::draw(QPainter *p,
tmpPainter.fillRect(0, 0, tmp.width(), tmp.height(), d->color);
tmpPainter.end();
+ const QPixmap pixTmp = QPixmap::fromImage(tmp);
+
// draw the blurred drop shadow...
- d->convolution->draw(p, pos + d->offset, tmp);
+ d->blurFilter->draw(p, pos + d->offset, pixTmp);
// Draw the actual pixmap...
p->drawPixmap(pos, px, src);
}
+
QT_END_NAMESPACE