diff options
Diffstat (limited to 'src/gui/inputmethod')
-rw-r--r-- | src/gui/inputmethod/qcoefepinputcontext_s60.cpp | 33 |
1 files changed, 24 insertions, 9 deletions
diff --git a/src/gui/inputmethod/qcoefepinputcontext_s60.cpp b/src/gui/inputmethod/qcoefepinputcontext_s60.cpp index fcb809c..07d68a4 100644 --- a/src/gui/inputmethod/qcoefepinputcontext_s60.cpp +++ b/src/gui/inputmethod/qcoefepinputcontext_s60.cpp @@ -901,20 +901,35 @@ void QCoeFepInputContext::translateInputWidget() m_transformation = (rootItem->transform().isTranslating()) ? QRectF(0,0, gv->width(), rootItem->transform().dy()) : QRectF(); - // Do nothing if the cursor is visible in the splitview area. - if (splitViewRect.contains(cursorP.boundingRect())) + // Adjust cursor bounding rect to be lower, so that view translates if the cursor gets near + // the splitview border. + QRect cursorRect = cursorP.boundingRect().adjusted(0, cursor.height(), 0, cursor.height()); + if (splitViewRect.contains(cursorRect)) return; - // New Y position should be ideally at the center of the splitview area. - // If that would expose unpainted canvas, limit the tranformation to the visible scene bottom. + // New Y position should be ideally just above the keyboard. + // If that would expose unpainted canvas, limit the tranformation to the visible scene rect or + // to the focus item's shape/clip path. - const qreal maxY = gv->sceneRect().bottom() - splitViewRect.bottom() + m_transformation.height(); - qreal dy = -(qMin(maxY, (cursor.bottom() - vkbRect.top() / 2))); + const QPainterPath path = gv->scene()->focusItem()->isClipped() ? + gv->scene()->focusItem()->clipPath() : gv->scene()->focusItem()->shape(); + const qreal itemHeight = path.boundingRect().height(); - // Do not allow transform above screen top. - if (m_transformation.height() + dy > 0) { + // Limit the maximum translation so that underlaying window content is not exposed. + qreal maxY = gv->sceneRect().bottom() - splitViewRect.bottom(); + maxY = m_transformation.height() ? (qMin(itemHeight, maxY) + m_transformation.height()) : maxY; + if (maxY < 0) + maxY = 0; + + // Translation should happen row-by-row, but initially it needs to ensure that cursor is visible. + const qreal translation = m_transformation.height() ? + cursor.height() : (cursorRect.bottom() - vkbRect.top()); + const qreal dy = -(qMin(maxY, translation)); + + // Do not allow transform above screen top, nor beyond scenerect + if (m_transformation.height() + dy > 0 || gv->sceneRect().bottom() + m_transformation.height() < 0) { // If we already have some transformation, remove it. - if (m_transformation.height() < 0) { + if (m_transformation.height() < 0 || gv->sceneRect().bottom() + m_transformation.height() < 0) { rootItem->resetTransform(); translateInputWidget(); } |