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Diffstat (limited to 'src/gui/kernel/qcursor_s60.cpp')
-rw-r--r--src/gui/kernel/qcursor_s60.cpp24
1 files changed, 12 insertions, 12 deletions
diff --git a/src/gui/kernel/qcursor_s60.cpp b/src/gui/kernel/qcursor_s60.cpp
index 0d8283d..7f5c32a 100644
--- a/src/gui/kernel/qcursor_s60.cpp
+++ b/src/gui/kernel/qcursor_s60.cpp
@@ -110,7 +110,7 @@ void qt_symbian_set_cursor_visible(bool visible) {
else
cursorSpriteVisible--;
Q_ASSERT(cursorSpriteVisible >=0);
-
+
if (cursorSpriteVisible && !S60->mouseInteractionEnabled) {
#ifndef Q_SYMBIAN_FIXED_POINTER_CURSORS
if (S60->brokenPointerCursors)
@@ -119,7 +119,7 @@ void qt_symbian_set_cursor_visible(bool visible) {
#endif
S60->wsSession().SetPointerCursorMode(EPointerCursorNormal);
} else if (!cursorSpriteVisible && S60->mouseInteractionEnabled) {
-#ifndef Q_SYMBIAN_FIXED_POINTER_CURSORS
+#ifndef Q_SYMBIAN_FIXED_POINTER_CURSORS
if (S60->brokenPointerCursors)
qt_symbian_hide_pointer_sprite();
else
@@ -188,7 +188,7 @@ Qt::HANDLE QCursor::handle() const
return reinterpret_cast<Qt::HANDLE> (&(d->pcurs));
#ifdef Q_SYMBIAN_HAS_SYSTEM_CURSORS
- // don't construct shape cursors, QApplication_s60 will use the system cursor instead
+ // don't construct shape cursors, QApplication_s60 will use the system cursor instead
if (!(d->bm))
return 0;
#endif
@@ -228,12 +228,12 @@ void QCursorData::loadShapeFromResource(RWsSpriteBase& target, QString resource,
/*
* Constructs the native cursor from resources compiled into QtGui
* This is needed only when the platform doesn't have system cursors.
- *
+ *
* System cursors are higher performance, since they are constructed once
* and shared by all applications by specifying the shape number.
* Due to symbian platform security considerations, and the fact most
* existing phones have a broken RWsPointerCursor, system cursors are not
- * being used.
+ * being used.
*/
void QCursorData::constructShapeSprite(RWsSpriteBase& target)
{
@@ -346,7 +346,7 @@ void QCursorData::constructCursorSprite(RWsSpriteBase& target)
member->iMaskBitmap = pixmap.mask().toSymbianCFbsBitmap();
}
else {
- member->iMaskBitmap = pixmap.createHeuristicMask().toSymbianCFbsBitmap();
+ member->iMaskBitmap = 0; //opaque rectangle cursor (due to EDrawModePEN)
}
}
@@ -371,11 +371,11 @@ void qt_symbian_show_pointer_sprite()
} else {
cursorSprite = QCursor(Qt::ArrowCursor);
}
-
+
cursorSprite.d->scurs = RWsSprite(S60->wsSession());
QPoint pos = QCursor::pos();
cursorSprite.d->scurs.Construct(S60->windowGroup(), TPoint(pos.x(), pos.y()), ESpriteNoChildClip | ESpriteNoShadows);
-
+
cursorSprite.d->constructCursorSprite(cursorSprite.d->scurs);
cursorSprite.d->scurs.Activate();
}
@@ -409,7 +409,7 @@ void qt_symbian_set_pointer_sprite(const QCursor& cursor)
* RWsPointerCursor, this function is called in response to pointer events
* and when QCursor::setPos() is called.
* Performance is worse than a real pointer cursor, due to extra context
- * switches vs. the window server moving the cursor by itself.
+ * switches vs. the window server moving the cursor by itself.
*/
void qt_symbian_move_cursor_sprite()
{
@@ -421,7 +421,7 @@ void qt_symbian_move_cursor_sprite()
/*
* Translate from Qt::CursorShape to OS system pointer cursor list index.
* Currently we control the implementation of the system pointer cursor list,
- * so this function is trivial. That may not always be the case.
+ * so this function is trivial. That may not always be the case.
*/
TInt qt_symbian_translate_cursor_shape(Qt::CursorShape shape)
{
@@ -462,7 +462,7 @@ void qt_symbian_set_cursor(QWidget *w, bool force)
/*
* Makes the specified cursor appear above a specific native window group
* Called from QSymbianControl and QApplication::restoreOverrideCursor
- *
+ *
* Window server is needed for this, so there is no equivalent when using
* the sprite workaround.
*/
@@ -486,7 +486,7 @@ void qt_symbian_setWindowGroupCursor(const QCursor &cursor, RWindowTreeNode &nod
/*
* Makes the specified cursor appear above a specific native window
* Called from QSymbianControl and QApplication::restoreOverrideCursor
- *
+ *
* Window server is needed for this, so there is no equivalent when using
* the sprite workaround.
*/