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-rw-r--r--src/gui/kernel/qevent.cpp132
1 files changed, 131 insertions, 1 deletions
diff --git a/src/gui/kernel/qevent.cpp b/src/gui/kernel/qevent.cpp
index ce64c68..4826704 100644
--- a/src/gui/kernel/qevent.cpp
+++ b/src/gui/kernel/qevent.cpp
@@ -49,6 +49,8 @@
#include "qmime.h"
#include "qdnd_p.h"
#include "qevent_p.h"
+#include "qgesture.h"
+#include "qgesture_p.h"
QT_BEGIN_NAMESPACE
@@ -3357,6 +3359,9 @@ QDebug operator<<(QDebug dbg, const QEvent *e) {
case QEvent::ChildRemoved: n = n ? n : "ChildRemoved";
dbg.nospace() << "QChildEvent(" << n << ", " << (static_cast<const QChildEvent*>(e))->child();
return dbg.space();
+ case QEvent::Gesture:
+ n = "Gesture";
+ break;
default:
dbg.nospace() << "QEvent(" << (const void *)e << ", type = " << e->type() << ')';
return dbg.space();
@@ -3566,7 +3571,7 @@ QMenubarUpdatedEvent::QMenubarUpdatedEvent(QMenuBar * const menuBar)
Qt::WA_AcceptTouchEvents attribute set and graphics items need to have the
\l{QGraphicsItem::setAcceptTouchEvents()}{acceptTouchEvents} attribute set to true.
- When using QAbstractScrollArea based widgets, you should enabled the Qt::WA_AcceptTouchEvents
+ When using QAbstractScrollArea based widgets, you should enable the Qt::WA_AcceptTouchEvents
attribute on the scroll area's \l{QAbstractScrollArea::viewport()}{viewport}.
Similarly to QMouseEvent, Qt automatically grabs each touch point on the first press inside a
@@ -4186,4 +4191,129 @@ QTouchEvent::TouchPoint &QTouchEvent::TouchPoint::operator=(const QTouchEvent::T
return *this;
}
+/*!
+ \class QGestureEvent
+ \since 4.6
+ \ingroup events
+
+ \brief The QGestureEvent class provides the description of triggered gestures.
+
+ The QGestureEvent class contains a list of gestures, which can be obtained using the
+ allGestures() function.
+
+ The gestures are either active or canceled. A list of those that are currently being
+ executed can be obtained using the activeGestures() function. A list of those which
+ were previously active and have been canceled can be accessed using the
+ canceledGestures() function. A gesture might be canceled if the current window loses
+ focus, for example, or because of a timeout, or for other reasons.
+
+ If the event handler does not accept the event by calling the generic
+ QEvent::accept() function, all individual QGesture object that were not accepted
+ will be propagated up the parent widget chain until a widget accepts them
+ individually, by calling QGestureEvent::accept() for each of them, or an event
+ filter consumes the event.
+
+ \sa QGesture, QGestureRecognizer,
+ QWidget::grabGesture(), QGraphicsObject::grabGesture()
+*/
+
+/*!
+ Creates new QGestureEvent containing a list of \a gestures.
+*/
+QGestureEvent::QGestureEvent(const QList<QGesture *> &gestures)
+ : QEvent(QEvent::Gesture), gestures_(gestures)
+{
+}
+
+/*!
+ Returns all gestures that are delivered in the event.
+*/
+QList<QGesture *> QGestureEvent::allGestures() const
+{
+ return gestures_;
+}
+
+/*!
+ Returns a gesture object by \a type.
+*/
+QGesture *QGestureEvent::gesture(Qt::GestureType type) const
+{
+ for(int i = 0; i < gestures_.size(); ++i)
+ if (gestures_.at(i)->gestureType() == type)
+ return gestures_.at(i);
+ return 0;
+}
+
+/*!
+ Returns a list of active (not canceled) gestures.
+*/
+QList<QGesture *> QGestureEvent::activeGestures() const
+{
+ return gestures_;
+}
+
+/*!
+ Returns a list of canceled gestures.
+*/
+QList<QGesture *> QGestureEvent::canceledGestures() const
+{
+ return gestures_;
+}
+
+/*!
+ Sets the accept flag of the given \a gesture object to the specified \a value.
+
+ Setting the accept flag indicates that the event receiver wants the \a gesture.
+ Unwanted gestures may be propagated to the parent widget.
+
+ By default, gestures in events of type QEvent::Gesture are accepted, and
+ gestures in QEvent::GestureOverride events are ignored.
+
+ For convenience, the accept flag can also be set with
+ \l{QGestureEvent::accept()}{accept(gesture)}, and cleared with
+ \l{QGestureEvent::ignore()}{ignore(gesture)}.
+*/
+void QGestureEvent::setAccepted(QGesture *gesture, bool value)
+{
+ setAccepted(false);
+ if (gesture)
+ gesture->d_func()->accept = value;
+}
+
+/*!
+ Sets the accept flag of the given \a gesture object, the equivalent of calling
+ \l{QGestureEvent::setAccepted()}{setAccepted(gesture, true)}.
+
+ Setting the accept flag indicates that the event receiver wants the
+ gesture. Unwanted gestures may be propagated to the parent widget.
+
+ \sa QGestureEvent::ignore()
+*/
+void QGestureEvent::accept(QGesture *gesture)
+{
+ setAccepted(gesture, true);
+}
+
+/*!
+ Clears the accept flag parameter of the given \a gesture object, the equivalent
+ of calling \l{QGestureEvent::setAccepted()}{setAccepted(gesture, false)}.
+
+ Clearing the accept flag indicates that the event receiver does not
+ want the gesture. Unwanted gestures may be propgated to the parent widget.
+
+ \sa QGestureEvent::accept()
+*/
+void QGestureEvent::ignore(QGesture *gesture)
+{
+ setAccepted(gesture, false);
+}
+
+/*!
+ Returns true if the \a gesture is accepted; otherwise returns false.
+*/
+bool QGestureEvent::isAccepted(QGesture *gesture) const
+{
+ return gesture ? gesture->d_func()->accept : false;
+}
+
QT_END_NAMESPACE