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-rw-r--r--src/gui/kernel/qgesture.cpp685
1 files changed, 498 insertions, 187 deletions
diff --git a/src/gui/kernel/qgesture.cpp b/src/gui/kernel/qgesture.cpp
index 237ce46..fc8df49 100644
--- a/src/gui/kernel/qgesture.cpp
+++ b/src/gui/kernel/qgesture.cpp
@@ -40,274 +40,585 @@
****************************************************************************/
#include "qgesture.h"
-#include <private/qgesture_p.h>
-#include "qgraphicsitem.h"
+#include "private/qgesture_p.h"
QT_BEGIN_NAMESPACE
-
-class QEventFilterProxyGraphicsItem : public QGraphicsItem
-{
-public:
- QEventFilterProxyGraphicsItem(QGesture *g)
- : gesture(g)
- {
- }
- bool sceneEventFilter(QGraphicsItem *, QEvent *event)
- {
- return gesture ? gesture->filterEvent(event) : false;
- }
- QRectF boundingRect() const { return QRectF(); }
- void paint(QPainter*, const QStyleOptionGraphicsItem*, QWidget*) { }
-
-private:
- QGesture *gesture;
-};
-
-/*!
+ /*!
\class QGesture
\since 4.6
- \preliminary
+ \ingroup gestures
+
+ \brief The QGesture class represents a gesture, containing properties that
+ describe the corresponding user input.
- \brief The QGesture class is the base class for implementing custom
- gestures.
+ Gesture objects are not constructed directly by developers. They are created by
+ the QGestureRecognizer object that is registered with the application; see
+ QApplication::registerGestureRecognizer().
- This class represents both an object that recognizes a gesture out of a set
- of input events (a gesture recognizer), and a gesture object itself that
- can be used to get extended information about the triggered gesture.
+ \section1 Gesture Properties
The class has a list of properties that can be queried by the user to get
- some gesture-specific parameters (for example, an offset of a Pan gesture).
+ some gesture-specific arguments. For example, the pinch gesture has a scale
+ factor that is exposed as a property.
+
+ Developers of custom gesture recognizers can add additional properties in
+ order to provide additional information about a gesture. This can be done
+ by adding new dynamic properties to a QGesture object, or by subclassing
+ the QGesture class (or one of its subclasses).
+
+ \section1 Lifecycle of a Gesture Object
- Usually gesture recognizer implements a state machine, storing its state
- internally in the recognizer object. The recognizer receives input events
- through the \l{QGesture::}{filterEvent()} virtual function and decides
- whether the event should change the state of the recognizer by emitting an
- appropriate signal.
+ A QGesture instance is created when the application calls QWidget::grabGesture()
+ or QGraphicsObject::grabGesture() to configure a widget or graphics object (the
+ target object) for gesture input. One gesture object is created for each target
+ object.
- Input events should be either fed to the recognizer one by one with a
- filterEvent() function, or the gesture recognizer should be attached to an
- object it filters events for by specifying it as a parent object. The
- QGesture object installs itself as an event filter to the parent object
- automatically, the unsetObject() function should be used to remove an event
- filter from the parent object. To make a
- gesture that operates on a QGraphicsItem, both the appropriate QGraphicsView
- should be passed as a parent object and setGraphicsItem() functions should
- be used to attach a gesture to a graphics item.
+ The registered gesture recognizer monitors the input events for the target
+ object via its \l{QGestureRecognizer::}{filterEvent()} function, updating the
+ properties of the gesture object as required.
- This is a base class, to create a custom gesture type, you should subclass
- it and implement its pure virtual functions.
+ The gesture object may be delivered to the target object in a QGestureEvent if
+ the corresponding gesture is active or has just been canceled. Each event that
+ is delivered contains a list of gesture objects, since support for more than
+ one gesture may be enabled for the target object. Due to the way events are
+ handled in Qt, gesture events may be filtered by other objects.
- \sa QPanGesture
+ \sa QGestureEvent, QGestureRecognizer
*/
-/*! \fn bool QGesture::filterEvent(QEvent *event)
+/*!
+ Constructs a new gesture object with the given \a parent.
+
+ QGesture objects are created by gesture recognizers in the
+ QGestureRecognizer::createGesture() function.
+*/
+QGesture::QGesture(QObject *parent)
+ : QObject(*new QGesturePrivate, parent)
+{
+ d_func()->gestureType = Qt::CustomGesture;
+}
+
+/*!
+ \internal
+*/
+QGesture::QGesture(QGesturePrivate &dd, QObject *parent)
+ : QObject(dd, parent)
+{
+}
- Parses input \a event and emits a signal when detects a gesture.
+/*!
+ Destroys the gesture object.
+*/
+QGesture::~QGesture()
+{
+}
- In your reimplementation of this function, if you want to filter the \a
- event out, i.e. stop it being handled further, return true; otherwise
- return false;
+/*!
+ \property QGesture::state
+ \brief the current state of the gesture
+*/
- This is a pure virtual function that needs to be implemented in subclasses.
+/*!
+ \property QGesture::gestureType
+ \brief the type of the gesture
*/
-/*! \fn void QGesture::started()
+/*!
+ \property QGesture::hotSpot
+
+ \brief The point that is used to find the receiver for the gesture event.
+
+ If the hot-spot is not set, the targetObject is used as the receiver of the
+ gesture event.
+*/
- The signal is emitted when the gesture is started. Extended information
- about the gesture is contained in the signal sender object.
+/*!
+ \property QGesture::hasHotSpot
+ \brief whether the gesture has a hot-spot
+*/
- In addition to started(), a triggered() signal should also be emitted.
+/*!
+ \property QGesture::targetObject
+ \brief the target object which will receive the gesture event if the hotSpot is
+ not set
*/
-/*! \fn void QGesture::triggered()
+Qt::GestureType QGesture::gestureType() const
+{
+ return d_func()->gestureType;
+}
+
+Qt::GestureState QGesture::state() const
+{
+ return d_func()->state;
+}
+
+QObject *QGesture::targetObject() const
+{
+ return d_func()->targetObject;
+}
+
+void QGesture::setTargetObject(QObject *value)
+{
+ d_func()->targetObject = value;
+}
+
+QPointF QGesture::hotSpot() const
+{
+ return d_func()->hotSpot;
+}
+
+void QGesture::setHotSpot(const QPointF &value)
+{
+ Q_D(QGesture);
+ d->hotSpot = value;
+ d->isHotSpotSet = true;
+}
+
+bool QGesture::hasHotSpot() const
+{
+ return d_func()->isHotSpotSet;
+}
+
+void QGesture::unsetHotSpot()
+{
+ d_func()->isHotSpotSet = false;
+}
+
+/*!
+ \class QPanGesture
+ \since 4.6
+ \brief The QPanGesture class describes a panning gesture made by the user.
+ \ingroup gestures
- The signal is emitted when the gesture is detected. Extended information
- about the gesture is contained in the signal sender object.
+ \image pangesture.png
+
+ \sa {Gestures Programming}, QPinchGesture, QSwipeGesture
*/
-/*! \fn void QGesture::finished()
+/*!
+ \property QPanGesture::totalOffset
+ \brief the total offset from the first input position to the current input
+ position
- The signal is emitted when the gesture is finished. Extended information
- about the gesture is contained in the signal sender object.
+ The total offset measures the total change in position of the user's input
+ covered by the gesture on the input device.
*/
-/*! \fn void QGesture::canceled()
+/*!
+ \property QPanGesture::lastOffset
+ \brief the last offset recorded for this gesture
+
+ The last offset contains the change in position of the user's input as
+ reported in the \l offset property when a previous gesture event was
+ delivered for this gesture.
- The signal is emitted when the gesture is canceled, for example the
- reset() function is called while the gesture was in the process of
- emitting a triggered() signal. Extended information about the
- gesture is contained in the sender object.
+ If no previous event was delivered with information about this gesture
+ (i.e., this gesture object contains information about the first movement
+ in the gesture) then this property contains a zero size.
*/
/*!
- Creates a new gesture handler object and marks it as a child of \a
- parent. \a gestureTarget is the object that the gesture will watch
- for events.
+ \property QPanGesture::offset
+ \brief the offset from the previous input position to the current input
+ position
- The \a parent object is also the default event source for the
- gesture, meaning that the gesture installs itself as an event filter
- for the \a parent.
+ The offset measures the change in position of the user's input on the
+ input device.
+*/
- \sa setGraphicsItem()
+/*!
+ \property QPanGesture::acceleration
*/
-QGesture::QGesture(QObject *gestureTarget, QObject *parent)
- : QObject(*new QGesturePrivate, parent)
+
+/*!
+ \internal
+*/
+QPanGesture::QPanGesture(QObject *parent)
+ : QGesture(*new QPanGesturePrivate, parent)
{
- setGestureTarget(gestureTarget);
+ d_func()->gestureType = Qt::PanGesture;
}
-/*! \internal
- */
-QGesture::QGesture(QGesturePrivate &dd, QObject *gestureTarget, QObject *parent)
- : QObject(dd, parent)
+QSizeF QPanGesture::totalOffset() const
{
- setGestureTarget(gestureTarget);
+ return d_func()->totalOffset;
}
-/*!
- Destroys the gesture object.
-*/
-QGesture::~QGesture()
+QSizeF QPanGesture::lastOffset() const
{
+ return d_func()->lastOffset;
}
-/*!
- \property QGesture::gestureTarget
+QSizeF QPanGesture::offset() const
+{
+ return d_func()->offset;
+}
- Gesture target is the object that the gesture will watch for events.
- Typically this means that the gesture installs an event filter on the
- target object.
-*/
-void QGesture::setGestureTarget(QObject *object)
+qreal QPanGesture::acceleration() const
{
- d_func()->setupGestureTarget(object);
+ return d_func()->acceleration;
}
-QObject* QGesture::gestureTarget() const
+
+void QPanGesture::setTotalOffset(const QSizeF &value)
{
- return d_func()->gestureTarget;
+ d_func()->totalOffset = value;
}
-void QGesturePrivate::setupGestureTarget(QObject *object)
+void QPanGesture::setLastOffset(const QSizeF &value)
{
- Q_Q(QGesture);
- if (gestureTarget)
- gestureTarget->removeEventFilter(q);
- if (object)
- object->installEventFilter(q);
- gestureTarget = object;
+ d_func()->lastOffset = value;
}
-/*! \internal
- */
-bool QGesture::eventFilter(QObject *receiver, QEvent *event)
+void QPanGesture::setOffset(const QSizeF &value)
{
- Q_D(QGesture);
- if (d->graphicsItem && receiver == parent())
- return false;
- return filterEvent(event);
+ d_func()->offset = value;
+}
+
+void QPanGesture::setAcceleration(qreal value)
+{
+ d_func()->acceleration = value;
}
/*!
- \property QGesture::state
+ \class QPinchGesture
+ \since 4.6
+ \brief The QPinchGesture class describes a pinch gesture made my the user.
+ \ingroup multitouch
+ \ingroup gestures
+
+ A pinch gesture is a form of multitouch user input in which the user typically
+ touches two points on the input device with a thumb and finger, before moving
+ them closer together or further apart to change the scale factor, zoom, or level
+ of detail of the user interface.
+
+ \image pinchgesture.png
- \brief The current state of the gesture.
+ Instead of repeatedly applying the same pinching gesture, the user may
+ continue to touch the input device in one place, and apply a second touch
+ to a new point, continuing the gesture. When this occurs, gesture events
+ will continue to be delivered to the target object, containing an instance
+ of QPinchGesture in the Qt::GestureUpdated state.
+
+ \sa {Gestures Programming}, QPanGesture, QSwipeGesture
*/
/*!
- Returns the gesture recognition state.
- */
-Qt::GestureState QGesture::state() const
+ \enum QPinchGesture::WhatChange
+
+ This enum describes the changes that can occur to the properties of
+ the gesture object.
+
+ \value ScaleFactorChanged The scale factor held by scaleFactor changed.
+ \value RotationAngleChanged The rotation angle held by rotationAngle changed.
+ \value CenterPointChanged The center point held by centerPoint changed.
+
+ \sa whatChanged
+*/
+
+/*!
+ \property QPinchGesture::whatChanged
+ \brief the property of the gesture that has changed
+
+ This property indicates which of the other properties has changed since
+ the previous gesture event included information about this gesture. You
+ can use this information to determine which aspect of your user interface
+ needs to be updated.
+
+ \sa scaleFactor, rotationAngle, centerPoint
+*/
+
+/*!
+ \property QPinchGesture::totalScaleFactor
+ \brief the total scale factor
+
+ The total scale factor measures the total change in scale factor from the
+ original value to the current scale factor.
+
+ \sa scaleFactor, lastScaleFactor
+*/
+/*!
+ \property QPinchGesture::lastScaleFactor
+ \brief the last scale factor recorded for this gesture
+
+ The last scale factor contains the scale factor reported in the
+ \l scaleFactor property when a previous gesture event included
+ information about this gesture.
+
+ If no previous event was delivered with information about this gesture
+ (i.e., this gesture object contains information about the first movement
+ in the gesture) then this property contains zero.
+
+ \sa scaleFactor, totalScaleFactor
+*/
+/*!
+ \property QPinchGesture::scaleFactor
+ \brief the current scale factor
+
+ The scale factor measures the scale factor associated with the distance
+ between two of the user's inputs on a multitouch device.
+
+ \sa totalScaleFactor, lastScaleFactor
+*/
+
+/*!
+ \property QPinchGesture::totalRotationAngle
+ \brief the total angle covered by the gesture
+
+ This total angle measures the complete angle covered by the gesture. Usually, this
+ is equal to the value held by the \l rotationAngle property, except in the case where
+ the user performs multiple rotations by removing and repositioning one of the touch
+ points, as described above. In this case, the total angle will be the sum of the
+ rotation angles for the multiple stages of the gesture.
+
+ \sa rotationAngle, lastRotationAngle
+*/
+/*!
+ \property QPinchGesture::lastRotationAngle
+ \brief the last reported angle covered by the gesture motion
+
+ The last rotation angle is the angle as reported in the \l rotationAngle property
+ when a previous gesture event was delivered for this gesture.
+
+ \sa rotationAngle, totalRotationAngle
+*/
+/*!
+ \property QPinchGesture::rotationAngle
+ \brief the angle covered by the gesture motion
+
+ \sa totalRotationAngle, lastRotationAngle
+*/
+
+/*!
+ \property QPinchGesture::startCenterPoint
+ \brief the starting position of the center point
+
+ \sa centerPoint, lastCenterPoint
+*/
+/*!
+ \property QPinchGesture::lastCenterPoint
+ \brief the last position of the center point recorded for this gesture
+
+ \sa centerPoint, startCenterPoint
+*/
+/*!
+ \property QPinchGesture::centerPoint
+ \brief the current center point
+
+ The center point is the midpoint between the two input points in the gesture.
+
+ \sa startCenterPoint, lastCenterPoint
+*/
+
+/*!
+ \internal
+*/
+QPinchGesture::QPinchGesture(QObject *parent)
+ : QGesture(*new QPinchGesturePrivate, parent)
{
- return d_func()->state;
+ d_func()->gestureType = Qt::PinchGesture;
}
-/*!
- Sets this gesture's recognition state to \a state and emits appropriate
- signals.
+QPinchGesture::WhatChanged QPinchGesture::whatChanged() const
+{
+ return d_func()->whatChanged;
+}
+
+void QPinchGesture::setWhatChanged(QPinchGesture::WhatChanged value)
+{
+ d_func()->whatChanged = value;
+}
- This functions emits the signals according to the old state and the new
- \a state, and it should be called after all the internal properties have been
- initialized.
- \sa started(), triggered(), finished(), canceled()
- */
-void QGesture::updateState(Qt::GestureState state)
+QPointF QPinchGesture::startCenterPoint() const
{
- Q_D(QGesture);
- if (d->state == state) {
- if (state == Qt::GestureUpdated)
- emit triggered();
- return;
- }
- const Qt::GestureState oldState = d->state;
- if (state != Qt::NoGesture && oldState > state) {
- // comparing the state as ints: state should only be changed from
- // started to (optionally) updated and to finished.
- d->state = state;
- qWarning("QGesture::updateState: incorrect new state");
- return;
- }
- if (oldState == Qt::NoGesture) {
- d->state = Qt::GestureStarted;
- emit started();
- }
- d->state = state;
- if (state == Qt::GestureUpdated)
- emit triggered();
- else if (state == Qt::GestureFinished)
- emit finished();
- else if (state == Qt::NoGesture)
- emit canceled();
-
- if (state == Qt::GestureFinished) {
- // gesture is finished, so we reset the internal state.
- d->state = Qt::NoGesture;
- }
-}
-
-/*!
- Sets the \a graphicsItem the gesture is filtering events for.
-
- The gesture will install an event filter to the \a graphicsItem and
- redirect them to the filterEvent() function.
-
- \sa graphicsItem()
-*/
-void QGesture::setGraphicsItem(QGraphicsItem *graphicsItem)
+ return d_func()->startCenterPoint;
+}
+
+QPointF QPinchGesture::lastCenterPoint() const
{
- Q_D(QGesture);
- if (d->graphicsItem && d->eventFilterProxyGraphicsItem)
- d->graphicsItem->removeSceneEventFilter(d->eventFilterProxyGraphicsItem);
- d->graphicsItem = graphicsItem;
- if (!d->eventFilterProxyGraphicsItem)
- d->eventFilterProxyGraphicsItem = new QEventFilterProxyGraphicsItem(this);
- if (graphicsItem)
- graphicsItem->installSceneEventFilter(d->eventFilterProxyGraphicsItem);
+ return d_func()->lastCenterPoint;
+}
+
+QPointF QPinchGesture::centerPoint() const
+{
+ return d_func()->centerPoint;
+}
+
+void QPinchGesture::setStartCenterPoint(const QPointF &value)
+{
+ d_func()->startCenterPoint = value;
+}
+
+void QPinchGesture::setLastCenterPoint(const QPointF &value)
+{
+ d_func()->lastCenterPoint = value;
+}
+
+void QPinchGesture::setCenterPoint(const QPointF &value)
+{
+ d_func()->centerPoint = value;
+}
+
+
+qreal QPinchGesture::totalScaleFactor() const
+{
+ return d_func()->totalScaleFactor;
+}
+
+qreal QPinchGesture::lastScaleFactor() const
+{
+ return d_func()->lastScaleFactor;
+}
+
+qreal QPinchGesture::scaleFactor() const
+{
+ return d_func()->scaleFactor;
+}
+
+void QPinchGesture::setTotalScaleFactor(qreal value)
+{
+ d_func()->totalScaleFactor = value;
+}
+
+void QPinchGesture::setLastScaleFactor(qreal value)
+{
+ d_func()->lastScaleFactor = value;
+}
+
+void QPinchGesture::setScaleFactor(qreal value)
+{
+ d_func()->scaleFactor = value;
+}
+
+
+qreal QPinchGesture::totalRotationAngle() const
+{
+ return d_func()->totalRotationAngle;
+}
+
+qreal QPinchGesture::lastRotationAngle() const
+{
+ return d_func()->lastRotationAngle;
+}
+
+qreal QPinchGesture::rotationAngle() const
+{
+ return d_func()->rotationAngle;
+}
+
+void QPinchGesture::setTotalRotationAngle(qreal value)
+{
+ d_func()->totalRotationAngle = value;
+}
+
+void QPinchGesture::setLastRotationAngle(qreal value)
+{
+ d_func()->lastRotationAngle = value;
+}
+
+void QPinchGesture::setRotationAngle(qreal value)
+{
+ d_func()->rotationAngle = value;
}
/*!
- Returns the graphics item the gesture is filtering events for.
+ \class QSwipeGesture
+ \since 4.6
+ \brief The QSwipeGesture class describes a swipe gesture made by the user.
+ \ingroup gestures
+
+ \image swipegesture.png
- \sa setGraphicsItem()
+ \sa {Gestures Programming}, QPanGesture, QPinchGesture
*/
-QGraphicsItem* QGesture::graphicsItem() const
+
+/*!
+ \enum QSwipeGesture::SwipeDirection
+
+ This enum describes the possible directions for the gesture's motion
+ along the horizontal and vertical axes.
+
+ \value NoDirection The gesture had no motion associated with it on a particular axis.
+ \value Left The gesture involved a horizontal motion to the left.
+ \value Right The gesture involved a horizontal motion to the right.
+ \value Up The gesture involved an upward vertical motion.
+ \value Down The gesture involved a downward vertical motion.
+*/
+
+/*!
+ \property QSwipeGesture::horizontalDirection
+ \brief the horizontal direction of the gesture
+
+ If the gesture has a horizontal component, the horizontal direction
+ is either Left or Right; otherwise, it is NoDirection.
+
+ \sa verticalDirection, swipeAngle
+*/
+
+/*!
+ \property QSwipeGesture::verticalDirection
+ \brief the vertical direction of the gesture
+
+ If the gesture has a vertical component, the vertical direction
+ is either Up or Down; otherwise, it is NoDirection.
+
+ \sa horizontalDirection, swipeAngle
+*/
+
+/*!
+ \property QSwipeGesture::swipeAngle
+ \brief the angle of the motion associated with the gesture
+
+ If the gesture has either a horizontal or vertical component, the
+ swipe angle describes the angle between the direction of motion and the
+ x-axis as defined using the standard widget
+ \l{The Coordinate System}{coordinate system}.
+
+ \sa horizontalDirection, verticalDirection
+*/
+
+/*!
+ \internal
+*/
+QSwipeGesture::QSwipeGesture(QObject *parent)
+ : QGesture(*new QSwipeGesturePrivate, parent)
+{
+ d_func()->gestureType = Qt::SwipeGesture;
+}
+
+QSwipeGesture::SwipeDirection QSwipeGesture::horizontalDirection() const
{
- return d_func()->graphicsItem;
+ Q_D(const QSwipeGesture);
+ if (d->swipeAngle < 0 || d->swipeAngle == 90 || d->swipeAngle == 270)
+ return QSwipeGesture::NoDirection;
+ else if (d->swipeAngle < 90 || d->swipeAngle > 270)
+ return QSwipeGesture::Right;
+ else
+ return QSwipeGesture::Left;
}
-/*! \fn void QGesture::reset()
+QSwipeGesture::SwipeDirection QSwipeGesture::verticalDirection() const
+{
+ Q_D(const QSwipeGesture);
+ if (d->swipeAngle <= 0 || d->swipeAngle == 180)
+ return QSwipeGesture::NoDirection;
+ else if (d->swipeAngle < 180)
+ return QSwipeGesture::Up;
+ else
+ return QSwipeGesture::Down;
+}
- Resets the internal state of the gesture. This function might be called by
- the filterEvent() implementation in a derived class, or by the user to
- cancel a gesture. The base class implementation calls
- updateState(Qt::NoGesture) which emits the canceled()
- signal if the state() of the gesture indicated it was active.
-*/
-void QGesture::reset()
+qreal QSwipeGesture::swipeAngle() const
+{
+ return d_func()->swipeAngle;
+}
+
+void QSwipeGesture::setSwipeAngle(qreal value)
{
- updateState(Qt::NoGesture);
+ d_func()->swipeAngle = value;
}
QT_END_NAMESPACE