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-rw-r--r--src/gui/kernel/qgesturemanager.cpp414
1 files changed, 245 insertions, 169 deletions
diff --git a/src/gui/kernel/qgesturemanager.cpp b/src/gui/kernel/qgesturemanager.cpp
index 0f0aef2..ed8e744 100644
--- a/src/gui/kernel/qgesturemanager.cpp
+++ b/src/gui/kernel/qgesturemanager.cpp
@@ -44,6 +44,7 @@
#include "private/qwidget_p.h"
#include "private/qgesture_p.h"
#include "private/qgraphicsitem_p.h"
+#include "private/qevent_p.h"
#include "qgesture.h"
#include "qevent.h"
#include "qgraphicsitem.h"
@@ -88,7 +89,8 @@ Qt::GestureType QGestureManager::registerGestureRecognizer(QGestureRecognizer *r
{
QGesture *dummy = recognizer->createGesture(0);
if (!dummy) {
- qWarning("QGestureManager::registerGestureRecognizer: the recognizer doesn't provide gesture object");
+ qWarning("QGestureManager::registerGestureRecognizer: "
+ "the recognizer fails to create a gesture object, skipping registration.");
return Qt::GestureType(0);
}
Qt::GestureType type = dummy->gestureType();
@@ -107,7 +109,7 @@ void QGestureManager::unregisterGestureRecognizer(Qt::GestureType)
}
-QGesture* QGestureManager::getState(QObject *object, Qt::GestureType type)
+QGesture *QGestureManager::getState(QObject *object, Qt::GestureType type)
{
// if the widget is being deleted we should be carefull and not to
// create a new state, as it will create QWeakPointer which doesnt work
@@ -115,28 +117,39 @@ QGesture* QGestureManager::getState(QObject *object, Qt::GestureType type)
if (object->isWidgetType()) {
if (static_cast<QWidget *>(object)->d_func()->data.in_destructor)
return 0;
+ } else if (QGesture *g = qobject_cast<QGesture *>(object)) {
+ return g;
+ } else {
+ Q_ASSERT(qobject_cast<QGraphicsObject *>(object));
}
- QWeakPointer<QGesture> state = objectGestures.value(QGestureManager::ObjectGesture(object, type));
+ QGesture *state =
+ objectGestures.value(QGestureManager::ObjectGesture(object, type));
if (!state) {
QGestureRecognizer *recognizer = recognizers.value(type);
if (recognizer) {
state = recognizer->createGesture(object);
if (!state)
return 0;
- if (state.data()->gestureType() == Qt::CustomGesture) {
+ if (state->gestureType() == Qt::CustomGesture) {
// if the recognizer didn't fill in the gesture type, then this
// is a custom gesture with autogenerated it and we fill it.
- state.data()->d_func()->gestureType = type;
+ state->d_func()->gestureType = type;
+#if defined(GESTURE_DEBUG)
+ state->setObjectName(QString::number((int)type));
+#endif
}
objectGestures.insert(QGestureManager::ObjectGesture(object, type), state);
- gestureToRecognizer[state.data()] = recognizer;
+ gestureToRecognizer[state] = recognizer;
+ gestureOwners[state] = object;
}
}
- return state.data();
+ return state;
}
-bool QGestureManager::filterEvent(QObject *receiver, QEvent *event)
+bool QGestureManager::filterEventThroughContexts(const QMap<QObject *,
+ Qt::GestureType> &contexts,
+ QEvent *event)
{
QSet<QGesture *> triggeredGestures;
QSet<QGesture *> finishedGestures;
@@ -144,93 +157,23 @@ bool QGestureManager::filterEvent(QObject *receiver, QEvent *event)
QSet<QGesture *> canceledGestures;
QSet<QGesture *> notGestures;
- QGraphicsObject *graphicsObject = qobject_cast<QGraphicsObject *>(receiver);
- if (receiver->isWidgetType() || graphicsObject) {
- QMap<QObject *, Qt::GestureType> contexts;
- if (receiver->isWidgetType()) {
- QWidget *w = static_cast<QWidget *>(receiver);
- if (!w->d_func()->gestureContext.isEmpty()) {
- typedef QMap<Qt::GestureType, Qt::GestureContext>::const_iterator ContextIterator;
- for(ContextIterator it = w->d_func()->gestureContext.begin(),
- e = w->d_func()->gestureContext.end(); it != e; ++it) {
- contexts.insertMulti(w, it.key());
- }
- }
- // find all gesture contexts for the widget tree
- w = w->parentWidget();
- while (w)
- {
- typedef QMap<Qt::GestureType, Qt::GestureContext>::const_iterator ContextIterator;
- for (ContextIterator it = w->d_func()->gestureContext.begin(),
- e = w->d_func()->gestureContext.end(); it != e; ++it) {
- if (it.value() == Qt::WidgetWithChildrenGesture)
- contexts.insertMulti(w, it.key());
- }
- w = w->parentWidget();
- }
- } else {
- QGraphicsObject *item = graphicsObject;
- if (!item->QGraphicsItem::d_func()->gestureContext.isEmpty()) {
- typedef QMap<Qt::GestureType, Qt::GestureContext>::const_iterator ContextIterator;
- for(ContextIterator it = item->QGraphicsItem::d_func()->gestureContext.begin(),
- e = item->QGraphicsItem::d_func()->gestureContext.end(); it != e; ++it) {
- contexts.insertMulti(item, it.key());
- }
- }
- // find all gesture contexts for the widget tree
- item = item->parentObject();
- while (item)
- {
- typedef QMap<Qt::GestureType, Qt::GestureContext>::const_iterator ContextIterator;
- for (ContextIterator it = item->QGraphicsItem::d_func()->gestureContext.begin(),
- e = item->QGraphicsItem::d_func()->gestureContext.end(); it != e; ++it) {
- if (it.value() == Qt::WidgetWithChildrenGesture)
- contexts.insertMulti(item, it.key());
- }
- item = item->parentObject();
- }
- }
- // filter the event through recognizers
- typedef QMap<QObject *, Qt::GestureType>::const_iterator ContextIterator;
- for (ContextIterator cit = contexts.begin(), ce = contexts.end(); cit != ce; ++cit) {
- Qt::GestureType gestureType = cit.value();
- QMap<Qt::GestureType, QGestureRecognizer *>::const_iterator
- rit = recognizers.lowerBound(gestureType),
- re = recognizers.upperBound(gestureType);
- for (; rit != re; ++rit) {
- QGestureRecognizer *recognizer = rit.value();
- QObject *target = cit.key();
- QGesture *state = getState(target, gestureType);
- if (!state)
- continue;
- QGestureRecognizer::Result result = recognizer->filterEvent(state, target, event);
- QGestureRecognizer::Result type = result & QGestureRecognizer::ResultState_Mask;
- if (type == QGestureRecognizer::GestureTriggered) {
- DEBUG() << "QGestureManager: gesture triggered: " << state;
- triggeredGestures << state;
- } else if (type == QGestureRecognizer::GestureFinished) {
- DEBUG() << "QGestureManager: gesture finished: " << state;
- finishedGestures << state;
- } else if (type == QGestureRecognizer::MaybeGesture) {
- DEBUG() << "QGestureManager: maybe gesture: " << state;
- newMaybeGestures << state;
- } else if (type == QGestureRecognizer::NotGesture) {
- DEBUG() << "QGestureManager: not gesture: " << state;
- notGestures << state;
- } else if (type == QGestureRecognizer::Ignore) {
- DEBUG() << "QGestureManager: gesture ignored the event: " << state;
- } else {
- DEBUG() << "QGestureManager: hm, lets assume the recognizer ignored the event: " << state;
- }
- if (result & QGestureRecognizer::ConsumeEventHint) {
- DEBUG() << "QGestureManager: we were asked to consume the event: " << state;
- //TODO: consume events if asked
- }
- }
- }
- } else if (QGesture *state = qobject_cast<QGesture*>(receiver)) {
- if (QGestureRecognizer *recognizer = gestureToRecognizer.value(state)) {
- QGestureRecognizer::Result result = recognizer->filterEvent(state, state, event);
+ // TODO: sort contexts by the gesture type and check if one of the contexts
+ // is already active.
+
+ // filter the event through recognizers
+ typedef QMap<QObject *, Qt::GestureType>::const_iterator ContextIterator;
+ for (ContextIterator cit = contexts.begin(), ce = contexts.end(); cit != ce; ++cit) {
+ Qt::GestureType gestureType = cit.value();
+ QMap<Qt::GestureType, QGestureRecognizer *>::const_iterator
+ rit = recognizers.lowerBound(gestureType),
+ re = recognizers.upperBound(gestureType);
+ for (; rit != re; ++rit) {
+ QGestureRecognizer *recognizer = rit.value();
+ QObject *target = cit.key();
+ QGesture *state = getState(target, gestureType);
+ if (!state)
+ continue;
+ QGestureRecognizer::Result result = recognizer->filterEvent(state, target, event);
QGestureRecognizer::Result type = result & QGestureRecognizer::ResultState_Mask;
if (type == QGestureRecognizer::GestureTriggered) {
DEBUG() << "QGestureManager: gesture triggered: " << state;
@@ -247,11 +190,15 @@ bool QGestureManager::filterEvent(QObject *receiver, QEvent *event)
} else if (type == QGestureRecognizer::Ignore) {
DEBUG() << "QGestureManager: gesture ignored the event: " << state;
} else {
- DEBUG() << "QGestureManager: hm, lets assume the recognizer ignored the event: " << state;
+ DEBUG() << "QGestureManager: hm, lets assume the recognizer"
+ << "ignored the event: " << state;
+ }
+ if (result & QGestureRecognizer::ConsumeEventHint) {
+ DEBUG() << "QGestureManager: we were asked to consume the event: "
+ << state;
+ //TODO: consume events if asked
}
}
- } else {
- return false;
}
QSet<QGesture *> startedGestures = triggeredGestures - activeGestures;
@@ -260,7 +207,8 @@ bool QGestureManager::filterEvent(QObject *receiver, QEvent *event)
// check if a running gesture switched back to maybe state
QSet<QGesture *> activeToMaybeGestures = activeGestures & newMaybeGestures;
- // check if a running gesture switched back to not gesture state, i.e. were canceled
+ // check if a running gesture switched back to not gesture state,
+ // i.e. were canceled
QSet<QGesture *> activeToCancelGestures = activeGestures & notGestures;
canceledGestures += activeToCancelGestures;
@@ -271,7 +219,9 @@ bool QGestureManager::filterEvent(QObject *receiver, QEvent *event)
timer.start(3000, this);
}
// kill timers for gestures that were in maybe state
- QSet<QGesture *> notMaybeGestures = (startedGestures | triggeredGestures | finishedGestures | canceledGestures | notGestures);
+ QSet<QGesture *> notMaybeGestures = (startedGestures | triggeredGestures
+ | finishedGestures | canceledGestures
+ | notGestures);
foreach(QGesture *gesture, notMaybeGestures) {
QMap<QGesture *, QBasicTimer>::iterator it =
maybeGestures.find(gesture);
@@ -294,7 +244,9 @@ bool QGestureManager::filterEvent(QObject *receiver, QEvent *event)
// probably those are "singleshot" gestures so we'll fake the started state.
foreach (QGesture *gesture, notStarted)
gesture->d_func()->state = Qt::GestureStarted;
- deliverEvents(notStarted, receiver);
+ QSet<QGesture *> undeliveredGestures;
+ deliverEvents(notStarted, &undeliveredGestures);
+ finishedGestures -= undeliveredGestures;
}
activeGestures += startedGestures;
@@ -328,10 +280,15 @@ bool QGestureManager::filterEvent(QObject *receiver, QEvent *event)
<< "\n\tcanceled:" << canceledGestures;
}
- deliverEvents(startedGestures+triggeredGestures+finishedGestures+canceledGestures, receiver);
+ QSet<QGesture *> undeliveredGestures;
+ deliverEvents(startedGestures+triggeredGestures+finishedGestures+canceledGestures,
+ &undeliveredGestures);
+
+ activeGestures -= undeliveredGestures;
// reset gestures that ended
- QSet<QGesture *> endedGestures = finishedGestures + canceledGestures;
+ QSet<QGesture *> endedGestures =
+ finishedGestures + canceledGestures + undeliveredGestures;
foreach (QGesture *gesture, endedGestures) {
if (QGestureRecognizer *recognizer = gestureToRecognizer.value(gesture, 0)) {
recognizer->reset(gesture);
@@ -341,100 +298,218 @@ bool QGestureManager::filterEvent(QObject *receiver, QEvent *event)
return false;
}
-void QGestureManager::deliverEvents(const QSet<QGesture*> &gestures, QObject *lastReceiver)
+bool QGestureManager::filterEvent(QWidget *receiver, QEvent *event)
+{
+ QSet<Qt::GestureType> types;
+ QMap<QObject *, Qt::GestureType> contexts;
+ QWidget *w = receiver;
+ typedef QMap<Qt::GestureType, Qt::GestureContext>::const_iterator ContextIterator;
+ if (!w->d_func()->gestureContext.isEmpty()) {
+ for(ContextIterator it = w->d_func()->gestureContext.begin(),
+ e = w->d_func()->gestureContext.end(); it != e; ++it) {
+ types.insert(it.key());
+ contexts.insertMulti(w, it.key());
+ }
+ }
+ // find all gesture contexts for the widget tree
+ w = w->isWindow() ? 0 : w->parentWidget();
+ while (w)
+ {
+ for (ContextIterator it = w->d_func()->gestureContext.begin(),
+ e = w->d_func()->gestureContext.end(); it != e; ++it) {
+ if (it.value() == Qt::WidgetWithChildrenGesture) {
+ if (!types.contains(it.key())) {
+ types.insert(it.key());
+ contexts.insertMulti(w, it.key());
+ }
+ }
+ }
+ if (w->isWindow())
+ break;
+ w = w->parentWidget();
+ }
+ return filterEventThroughContexts(contexts, event);
+}
+
+bool QGestureManager::filterEvent(QGraphicsObject *receiver, QEvent *event)
+{
+ QSet<Qt::GestureType> types;
+ QMap<QObject *, Qt::GestureType> contexts;
+ QGraphicsObject *item = receiver;
+ if (!item->QGraphicsItem::d_func()->gestureContext.isEmpty()) {
+ typedef QMap<Qt::GestureType, Qt::GestureContext>::const_iterator ContextIterator;
+ for(ContextIterator it = item->QGraphicsItem::d_func()->gestureContext.begin(),
+ e = item->QGraphicsItem::d_func()->gestureContext.end(); it != e; ++it) {
+ types.insert(it.key());
+ contexts.insertMulti(item, it.key());
+ }
+ }
+ // find all gesture contexts for the graphics object tree
+ item = item->parentObject();
+ while (item)
+ {
+ typedef QMap<Qt::GestureType, Qt::GestureContext>::const_iterator ContextIterator;
+ for (ContextIterator it = item->QGraphicsItem::d_func()->gestureContext.begin(),
+ e = item->QGraphicsItem::d_func()->gestureContext.end(); it != e; ++it) {
+ if (it.value() == Qt::ItemWithChildrenGesture) {
+ if (!types.contains(it.key()))
+ contexts.insertMulti(item, it.key());
+ }
+ }
+ item = item->parentObject();
+ }
+ return filterEventThroughContexts(contexts, event);
+}
+
+bool QGestureManager::filterEvent(QGesture *state, QEvent *event)
+{
+ QMap<QObject *, Qt::GestureType> contexts;
+ contexts.insert(state, state->gestureType());
+ return filterEventThroughContexts(contexts, event);
+}
+
+void QGestureManager::getGestureTargets(const QSet<QGesture*> &gestures,
+ QMap<QWidget *, QList<QGesture *> > *conflicts,
+ QMap<QWidget *, QList<QGesture *> > *normal)
+{
+ typedef QHash<Qt::GestureType, QHash<QWidget *, QGesture *> > GestureByTypes;
+ GestureByTypes gestureByTypes;
+
+ // sort gestures by types
+ foreach (QGesture *gesture, gestures) {
+ QWidget *receiver = gestureTargets.value(gesture, 0);
+ Q_ASSERT(receiver);
+ gestureByTypes[gesture->gestureType()].insert(receiver, gesture);
+ }
+
+ // for each gesture type
+ foreach (Qt::GestureType type, gestureByTypes.keys()) {
+ QHash<QWidget *, QGesture *> gestures = gestureByTypes.value(type);
+ foreach (QWidget *widget, gestures.keys()) {
+ QWidget *w = widget->parentWidget();
+ while (w) {
+ QMap<Qt::GestureType, Qt::GestureContext>::const_iterator it
+ = w->d_func()->gestureContext.find(type);
+ if (it != w->d_func()->gestureContext.end()) {
+ // i.e. 'w' listens to gesture 'type'
+ Qt::GestureContext context = it.value();
+ if (context == Qt::WidgetWithChildrenGesture && w != widget) {
+ // conflicting gesture!
+ (*conflicts)[widget].append(gestures[widget]);
+ break;
+ }
+ }
+ if (w->isWindow()) {
+ w = 0;
+ break;
+ }
+ w = w->parentWidget();
+ }
+ if (!w)
+ (*normal)[widget].append(gestures[widget]);
+ }
+ }
+}
+
+void QGestureManager::deliverEvents(const QSet<QGesture *> &gestures,
+ QSet<QGesture *> *undeliveredGestures)
{
if (gestures.isEmpty())
return;
- // group gestures by widgets
- typedef QMap<QObject *, QList<QGesture *> > GesturesPerReceiver;
- GesturesPerReceiver groupedGestures;
- // for conflicted gestures the key is always the innermost widget (i.e. the child)
- GesturesPerReceiver conflictedGestures;
- QMultiHash<QObject *, QGesture *> objectGestures;
+ typedef QMap<QWidget *, QList<QGesture *> > GesturesPerWidget;
+ GesturesPerWidget conflictedGestures;
+ GesturesPerWidget normalStartedGestures;
- foreach (QGesture *gesture, gestures) {
- QObject *target = gestureTargets.value(gesture, 0);
+ QSet<QGesture *> startedGestures;
+ // first figure out the initial receivers of gestures
+ for (QSet<QGesture *>::const_iterator it = gestures.begin(),
+ e = gestures.end(); it != e; ++it) {
+ QGesture *gesture = *it;
+ QWidget *target = gestureTargets.value(gesture, 0);
if (!target) {
+ // the gesture has just started and doesn't have a target yet.
Q_ASSERT(gesture->state() == Qt::GestureStarted);
if (gesture->hasHotSpot()) {
- // guess the target using the hotspot of the gesture
+ // guess the target widget using the hotspot of the gesture
QPoint pt = gesture->hotSpot().toPoint();
- if (!pt.isNull()) {
- if (QWidget *w = qApp->topLevelAt(pt))
- target = w->childAt(w->mapFromGlobal(pt));
+ if (QWidget *w = qApp->topLevelAt(pt)) {
+ target = w->childAt(w->mapFromGlobal(pt));
}
+ } else {
+ // or use the context of the gesture
+ QObject *context = gestureOwners.value(gesture, 0);
+ if (context->isWidgetType())
+ target = static_cast<QWidget *>(context);
}
- if (!target) {
- target = gesture->targetObject();
- if (!target)
- target = lastReceiver;
- }
+ if (target)
+ gestureTargets.insert(gesture, target);
}
+
+ Qt::GestureType gestureType = gesture->gestureType();
+ Q_ASSERT(gestureType != Qt::CustomGesture);
+
if (target) {
- gestureTargets.insert(gesture, target);
- if (target->isWidgetType())
- objectGestures.insert(target, gesture);
- groupedGestures[target].append(gesture);
+ if (gesture->state() == Qt::GestureStarted) {
+ startedGestures.insert(gesture);
+ } else {
+ normalStartedGestures[target].append(gesture);
+ }
} else {
- qWarning() << "QGestureManager::deliverEvent: could not find the target for gesture"
+ DEBUG() << "QGestureManager::deliverEvent: could not find the target for gesture"
<< gesture->gestureType();
+ qWarning("QGestureManager::deliverEvent: could not find the target for gesture");
+ undeliveredGestures->insert(gesture);
}
}
- typedef QMultiHash<QObject *, QGesture *>::const_iterator ObjectGesturesIterator;
- for (ObjectGesturesIterator it = objectGestures.begin(), e = objectGestures.end(); it != e; ++it) {
- QObject *object1 = it.key();
- QWidget *widget1 = qobject_cast<QWidget *>(object1);
- QGraphicsObject *item1 = qobject_cast<QGraphicsObject *>(object1);
- QGesture *gesture1 = it.value();
- ObjectGesturesIterator cit = it;
- for (++cit; cit != e; ++cit) {
- QObject *object2 = cit.key();
- QWidget *widget2 = qobject_cast<QWidget *>(object2);
- QGraphicsObject *item2 = qobject_cast<QGraphicsObject *>(object2);
- QGesture *gesture2 = cit.value();
- // TODO: ugly, rewrite this.
- if ((widget1 && widget2 && widget2->isAncestorOf(widget1)) ||
- (item1 && item2 && item2->isAncestorOf(item1))) {
- groupedGestures[object2].removeOne(gesture2);
- groupedGestures[object1].removeOne(gesture1);
- conflictedGestures[object1].append(gesture1);
- } else if ((widget1 && widget2 && widget1->isAncestorOf(widget2)) ||
- (item1 && item2 && item1->isAncestorOf(item2))) {
- groupedGestures[object2].removeOne(gesture2);
- groupedGestures[object1].removeOne(gesture1);
- conflictedGestures[object2].append(gesture2);
- }
- }
- }
-
- DEBUG() << "deliverEvents: conflicted =" << conflictedGestures.values()
- << " grouped =" << groupedGestures.values();
+ getGestureTargets(startedGestures, &conflictedGestures, &normalStartedGestures);
+ DEBUG() << "QGestureManager::deliverEvents:"
+ << "\nstarted: " << startedGestures
+ << "\nconflicted: " << conflictedGestures
+ << "\nnormal: " << normalStartedGestures
+ << "\n";
// if there are conflicting gestures, send the GestureOverride event
- for (GesturesPerReceiver::const_iterator it = conflictedGestures.begin(),
+ for (GesturesPerWidget::const_iterator it = conflictedGestures.begin(),
e = conflictedGestures.end(); it != e; ++it) {
+ QWidget *receiver = it.key();
+ QList<QGesture *> gestures = it.value();
DEBUG() << "QGestureManager::deliverEvents: sending GestureOverride to"
- << it.key()
- << " gestures:" << it.value();
- QGestureEvent event(it.value());
+ << receiver
+ << "gestures:" << gestures;
+ QGestureEvent event(gestures);
event.t = QEvent::GestureOverride;
+ // mark event and individual gestures as ignored
event.ignore();
- QApplication::sendEvent(it.key(), &event);
- if (!event.isAccepted()) {
- // nobody accepted the GestureOverride, put it back to deliver to
- // the closest context (i.e. to the inner-most widget).
- DEBUG() <<" override was not accepted";
- groupedGestures[it.key()].append(it.value());
+ foreach(QGesture *g, gestures)
+ event.setAccepted(g, false);
+
+ QApplication::sendEvent(receiver, &event);
+ bool eventAccepted = event.isAccepted();
+ foreach(QGesture *gesture, event.allGestures()) {
+ if (eventAccepted || event.isAccepted(gesture)) {
+ QWidget *w = event.d_func()->targetWidgets.value(gesture->gestureType(), 0);
+ Q_ASSERT(w);
+ DEBUG() << "override event: gesture was accepted:" << gesture << w;
+ QList<QGesture *> &gestures = normalStartedGestures[w];
+ gestures.append(gesture);
+ // override the target
+ gestureTargets[gesture] = w;
+ } else {
+ DEBUG() << "override event: gesture wasn't accepted. putting back:" << gesture;
+ QList<QGesture *> &gestures = normalStartedGestures[receiver];
+ gestures.append(gesture);
+ }
}
}
- for (GesturesPerReceiver::const_iterator it = groupedGestures.begin(),
- e = groupedGestures.end(); it != e; ++it) {
+ // delivering gestures that are not in conflicted state
+ for (GesturesPerWidget::const_iterator it = normalStartedGestures.begin(),
+ e = normalStartedGestures.end(); it != e; ++it) {
if (!it.value().isEmpty()) {
DEBUG() << "QGestureManager::deliverEvents: sending to" << it.key()
- << " gestures:" << it.value();
+ << "gestures:" << it.value();
QGestureEvent event(it.value());
QApplication::sendEvent(it.key(), &event);
}
@@ -452,7 +527,8 @@ void QGestureManager::timerEvent(QTimerEvent *event)
timer.stop();
QGesture *gesture = it.key();
it = maybeGestures.erase(it);
- DEBUG() << "QGestureManager::timerEvent: gesture stopped due to timeout:" << gesture;
+ DEBUG() << "QGestureManager::timerEvent: gesture stopped due to timeout:"
+ << gesture;
QGestureRecognizer *recognizer = gestureToRecognizer.value(gesture, 0);
if (recognizer)
recognizer->reset(gesture);