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Diffstat (limited to 'src/gui/kernel/qgesturemanager.cpp')
-rw-r--r-- | src/gui/kernel/qgesturemanager.cpp | 630 |
1 files changed, 630 insertions, 0 deletions
diff --git a/src/gui/kernel/qgesturemanager.cpp b/src/gui/kernel/qgesturemanager.cpp new file mode 100644 index 0000000..c7341f2 --- /dev/null +++ b/src/gui/kernel/qgesturemanager.cpp @@ -0,0 +1,630 @@ +/**************************************************************************** +** +** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). +** Contact: Qt Software Information (qt-info@nokia.com) +** +** This file is part of the $MODULE$ of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** Commercial Usage +** Licensees holding valid Qt Commercial licenses may use this file in +** accordance with the Qt Commercial License Agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and Nokia. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 2.1 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 2.1 requirements +** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Nokia gives you certain +** additional rights. These rights are described in the Nokia Qt LGPL +** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this +** package. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 3.0 as published by the Free Software +** Foundation and appearing in the file LICENSE.GPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU General Public License version 3.0 requirements will be +** met: http://www.gnu.org/copyleft/gpl.html. +** +** If you are unsure which license is appropriate for your use, please +** contact the sales department at qt-sales@nokia.com. +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#include "qgesturemanager_p.h" +#include "qgesture.h" +#include "qgesture_p.h" +#include "qevent.h" + +#include "qapplication.h" +#include "qapplication_p.h" +#include "qwidget.h" +#include "qwidget_p.h" + +#include "qgesturestandardrecognizers_p.h" + +#include "qdebug.h" + +// #define GESTURE_DEBUG +#ifndef GESTURE_DEBUG +# define DEBUG if (0) qDebug +#else +# define DEBUG qDebug +#endif + +QT_BEGIN_NAMESPACE + +bool qt_sendSpontaneousEvent(QObject *receiver, QEvent *event); + +static const unsigned int MaximumGestureRecognitionTimeout = 2000; + +QGestureManager::QGestureManager(QObject *parent) + : QObject(parent), eventDeliveryDelayTimeout(300), + delayedPressTimer(0), lastMousePressReceiver(0), lastMousePressEvent(QEvent::None, QPoint(), Qt::NoButton, 0, 0), + lastGestureId(0), state(NotGesture) +{ + qRegisterMetaType<Qt::DirectionType>(); + qRegisterMetaType<Qt::GestureState>(); + + recognizers << new QDoubleTapGestureRecognizer(this); + recognizers << new QTapAndHoldGestureRecognizer(this); + recognizers << new QGestureRecognizerPan(this); + + foreach(QGestureRecognizer *r, recognizers) + connect(r, SIGNAL(stateChanged(QGestureRecognizer::Result)), + this, SLOT(recognizerStateChanged(QGestureRecognizer::Result))); +} + +void QGestureManager::addRecognizer(QGestureRecognizer *recognizer) +{ + recognizer->setParent(this); + recognizers << recognizer; +} + +void QGestureManager::removeRecognizer(QGestureRecognizer *recognizer) +{ + recognizers.remove(recognizer); +} + +bool QGestureManager::filterEvent(QWidget *receiver, QEvent *event) +{ + QPoint currentPos; + switch (event->type()) { + case QEvent::MouseButtonPress: + case QEvent::MouseButtonRelease: + case QEvent::MouseButtonDblClick: + case QEvent::MouseMove: + currentPos = static_cast<QMouseEvent*>(event)->pos(); break; + default: break; + } + + const QMap<QString, int> &grabbedGestures = qApp->d_func()->grabbedGestures; + + bool ret = false; + QSet<QGestureRecognizer*> startedGestures; + QSet<QGestureRecognizer*> finishedGestures; + QSet<QGestureRecognizer*> newMaybeGestures; + QSet<QGestureRecognizer*> cancelledGestures; + QSet<QGestureRecognizer*> notGestures; + if (state == NotGesture || state == MaybeGesture) { + DEBUG() << "QGestureManager: current event processing state: " + << (state == NotGesture ? "NotGesture" : "MaybeGesture"); + + QSet<QGestureRecognizer*> stillMaybeGestures; + // try other recognizers. + foreach(QGestureRecognizer *r, recognizers) { + if (grabbedGestures.value(r->gestureType(), 0) <= 0) + continue; + QGestureRecognizer::Result result = r->filterEvent(event); + if (result == QGestureRecognizer::GestureStarted) { + DEBUG() << "QGestureManager: gesture started: " << r; + startedGestures << r; + } else if (result == QGestureRecognizer::GestureFinished) { + DEBUG() << "QGestureManager: gesture finished: " << r; + finishedGestures << r; + } else if (result == QGestureRecognizer::MaybeGesture) { + DEBUG() << "QGestureManager: maybe gesture: " << r; + newMaybeGestures << r; + } else if (result == QGestureRecognizer::NotGesture) { + // if it was maybe gesture, but isn't a gesture anymore. + DEBUG() << "QGestureManager: not gesture: " << r; + notGestures << r; + } + } + activeGestures -= newMaybeGestures; + activeGestures += startedGestures; + for(QMap<QGestureRecognizer*, int>::iterator it = maybeGestures.begin(); + it != maybeGestures.end();) { + QGestureRecognizer *r = it.key(); + if (startedGestures.contains(r) || finishedGestures.contains(r) || + notGestures.contains(r)) { + killTimer(it.value()); + it = maybeGestures.erase(it); + } else { + ++it; + } + } + foreach(QGestureRecognizer *r, newMaybeGestures) { + if (!maybeGestures.contains(r)) { + int timerId = startTimer(MaximumGestureRecognitionTimeout); + if (!timerId) + qWarning("QGestureManager: couldn't start timer!"); + maybeGestures.insert(r, timerId); + } + } + if (!finishedGestures.isEmpty() || !activeGestures.isEmpty()) { + // gesture found! + ret = true; + DEBUG() << "QGestureManager: sending gesture event for: " + << activeGestures << " and " << finishedGestures; + + QSet<QGesture*> gestures; + foreach(QGestureRecognizer *r, finishedGestures) { + if (QGesture *gesture = r->getGesture()) { + gestures << gesture; + gesture->d_func()->singleshot = true; + } + } + foreach(QGestureRecognizer *r, activeGestures) { + if (QGesture *gesture = r->getGesture()) { + gestures << gesture; + gesture->d_func()->singleshot = false; + } + } + Q_ASSERT(!gestures.isEmpty()); + ret = sendGestureEvent(receiver, gestures); + + if (!activeGestures.isEmpty()) { + DEBUG() << "QGestureManager: new state = Gesture"; + state = Gesture; + } else if (!maybeGestures.isEmpty()) { + DEBUG() << "QGestureManager: new state = Maybe"; + state = MaybeGesture; + } else { + DEBUG() << "QGestureManager: new state = NotGesture"; + state = NotGesture; + } + } else if (!maybeGestures.isEmpty()) { + if (state != MaybeGesture) { + // We got a new set of events that look like a start + // of some gesture, so we switch to state MaybeGesture + // and wait for more events. + DEBUG() << "QGestureManager: new state = Maybe. Waiting for events"; + state = MaybeGesture; + // start gesture timer + } else { + // we still not sure if it is a gesture or not. + } + } else if (state == MaybeGesture) { + // last time we thought it looks like gesture, but now we + // know for sure that it isn't. + DEBUG() << "QGestureManager: new state = NotGesture"; + state = NotGesture; + } + foreach(QGestureRecognizer *r, finishedGestures) + r->reset(); + foreach(QGestureRecognizer *r, cancelledGestures) + r->reset(); + foreach(QGestureRecognizer *r, notGestures) + r->reset(); + } else if (state == Gesture) { + DEBUG() << "QGestureManager: current event processing state: Gesture"; + Q_ASSERT(!activeGestures.isEmpty()); + + foreach(QGestureRecognizer *r, recognizers) { + if (grabbedGestures.value(r->gestureType(), 0) <= 0) + continue; + QGestureRecognizer::Result result = r->filterEvent(event); + if (result == QGestureRecognizer::GestureStarted) { + DEBUG() << "QGestureManager: gesture started: " << r; + startedGestures << r; + } else if (result == QGestureRecognizer::GestureFinished) { + DEBUG() << "QGestureManager: gesture finished: " << r; + finishedGestures << r; + } else if (result == QGestureRecognizer::MaybeGesture) { + DEBUG() << "QGestureManager: maybe gesture: " << r; + newMaybeGestures << r; + } else if (result == QGestureRecognizer::NotGesture) { + // if it was an active gesture, but isn't a gesture anymore. + if (activeGestures.contains(r)) { + DEBUG() << "QGestureManager: cancelled gesture: " << r; + cancelledGestures << r; + } else { + DEBUG() << "QGestureManager: not gesture: " << r; + notGestures << r; + } + } + } + // TODO: make sure that if gesture recognizer ignored the event we dont swallow it. + + activeGestures -= newMaybeGestures; + activeGestures -= cancelledGestures; + activeGestures += startedGestures; + foreach(QGestureRecognizer *r, startedGestures+finishedGestures+notGestures) { + QMap<QGestureRecognizer*, int>::iterator it = maybeGestures.find(r); + if (it != maybeGestures.end()) { + killTimer(it.value()); + maybeGestures.erase(it); + } + } + foreach(QGestureRecognizer *r, newMaybeGestures) { + if (!maybeGestures.contains(r)) { + int timerId = startTimer(MaximumGestureRecognitionTimeout); + if (!timerId) + qWarning("QGestureManager: couldn't start timer!"); + maybeGestures.insert(r, timerId); + } + } + QSet<QGesture*> gestures; + if (!finishedGestures.isEmpty() || !activeGestures.isEmpty()) { + // another gesture found! + ret = true; + DEBUG() << "QGestureManager: sending gesture event for: " + << activeGestures << " and " << finishedGestures; + + foreach(QGestureRecognizer *r, finishedGestures) { + if (QGesture *gesture = r->getGesture()) { + gestures << gesture; + gesture->d_func()->singleshot = activeGestures.contains(r); + } + } + activeGestures -= finishedGestures; + foreach(QGestureRecognizer *r, activeGestures) { + if (QGesture *gesture = r->getGesture()) { + gestures << gesture; + gesture->d_func()->singleshot = false; + } + } + } + QSet<QString> cancelledGestureNames; + foreach(QGestureRecognizer *r, cancelledGestures) + cancelledGestureNames << r->gestureType(); + if(!gestures.isEmpty()) { + ret = sendGestureEvent(receiver, gestures, cancelledGestureNames); + } + + foreach(QGestureRecognizer *r, finishedGestures) + r->reset(); + foreach(QGestureRecognizer *r, cancelledGestures) + r->reset(); + foreach(QGestureRecognizer *r, notGestures) + r->reset(); + if (!activeGestures.isEmpty()) { + // nothing changed, we are still handling a gesture + } else if (!maybeGestures.isEmpty()) { + DEBUG() << "QGestureManager: new state = Maybe. Waiting for events: " << maybeGestures; + state = MaybeGesture; + } else { + DEBUG() << "QGestureManager: new state = NotGesture"; + state = NotGesture; + } + } + + if (delayedPressTimer && state == Gesture) { + DEBUG() << "QGestureManager: gesture started. Forgetting about postponed mouse press event"; + killTimer(delayedPressTimer); + delayedPressTimer = 0; + lastMousePressReceiver = 0; + } else if (delayedPressTimer && (state == NotGesture || + event->type() == QEvent::MouseButtonRelease)) { + // not a gesture or released button too fast, so replay press + // event back. + DEBUG() << "QGestureManager: replaying mouse press event"; + QMap<QGestureRecognizer*, int>::const_iterator it = maybeGestures.begin(), + e = maybeGestures.end();; + for (; it != e; ++it) { + it.key()->reset(); + killTimer(it.value()); + } + maybeGestures.clear(); + state = NotGesture; + + if (lastMousePressReceiver) { + QApplication::sendEvent(lastMousePressReceiver, &lastMousePressEvent); + if (event->type() == QEvent::MouseButtonRelease) { + QMouseEvent *me = static_cast<QMouseEvent*>(event); + QMouseEvent move(QEvent::MouseMove, me->pos(), me->globalPos(), me->button(), + me->buttons(), me->modifiers()); + QApplication::sendEvent(lastMousePressReceiver, &move); + ret = false; + } + lastMousePressReceiver = 0; + } + lastMousePressReceiver = 0; + killTimer(delayedPressTimer); + delayedPressTimer = 0; + } else if (state == MaybeGesture && event->type() == QEvent::MouseButtonPress + && eventDeliveryDelayTimeout) { + // postpone the press event delivery until we know for + // sure whether it is a gesture. + DEBUG() << "QGestureManager: postponing mouse press event"; + QMouseEvent *me = static_cast<QMouseEvent*>(event); + lastMousePressReceiver = receiver; + lastMousePressEvent = QMouseEvent(QEvent::MouseButtonPress, me->pos(), + me->globalPos(), me->button(), + me->buttons(), me->modifiers()); + Q_ASSERT(delayedPressTimer == 0); + delayedPressTimer = startTimer(eventDeliveryDelayTimeout); + if (!delayedPressTimer) + qWarning("QGestureManager: couldn't start delayed press timer!"); + ret = true; + } + if (delayedPressTimer && event->type() == QEvent::MouseMove) { + // if we have postponed a mouse press event, postpone all + // subsequent mouse move events as well. + ret = true; + } + + lastPos = currentPos; + return ret; +} + +void QGestureManager::timerEvent(QTimerEvent *event) +{ + if (event->timerId() == delayedPressTimer) { + DEBUG() << "QGestureManager: replaying mouse press event due to timeout"; + // sanity checks + Q_ASSERT(state != Gesture); + + QMap<QGestureRecognizer*, int>::const_iterator it = maybeGestures.begin(), + e = maybeGestures.end();; + for (; it != e; ++it) { + it.key()->reset(); + killTimer(it.value()); + } + maybeGestures.clear(); + state = NotGesture; + + if (lastMousePressReceiver) { + // we neither received a mouse release event nor gesture + // started, so we replay stored mouse press event. + QApplication::sendEvent(lastMousePressReceiver, &lastMousePressEvent); + lastMousePressReceiver = 0; + } + + lastMousePressReceiver = 0; + killTimer(delayedPressTimer); + delayedPressTimer = 0; + } else { + // sanity checks, remove later + Q_ASSERT((state == Gesture && !activeGestures.isEmpty()) || (state != Gesture && activeGestures.isEmpty())); + + typedef QMap<QGestureRecognizer*, int> MaybeGestureMap; + for (MaybeGestureMap::iterator it = maybeGestures.begin(), e = maybeGestures.end(); + it != e; ++it) { + if (it.value() == event->timerId()) { + DEBUG() << "QGestureManager: gesture timeout."; + QGestureRecognizer *r = it.key(); + r->reset(); + maybeGestures.erase(it); + killTimer(event->timerId()); + break; + } + } + + if (state == MaybeGesture && maybeGestures.isEmpty()) { + DEBUG() << "QGestureManager: new state = NotGesture because of timeout"; + state = NotGesture; + } + } +} + +bool QGestureManager::inGestureMode() +{ + return state == Gesture; +} + +void QGestureManager::recognizerStateChanged(QGestureRecognizer::Result result) +{ + QGestureRecognizer *recognizer = qobject_cast<QGestureRecognizer*>(sender()); + if (!recognizer) + return; + if (qApp->d_func()->grabbedGestures.value(recognizer->gestureType(), 0) <= 0) { + recognizer->reset(); + return; + } + + switch (result) { + case QGestureRecognizer::GestureStarted: + case QGestureRecognizer::GestureFinished: { + if (result == QGestureRecognizer::GestureStarted) { + DEBUG() << "QGestureManager: gesture started: " << recognizer; + activeGestures << recognizer; + DEBUG() << "QGestureManager: new state = Gesture"; + state = Gesture; + } else { + DEBUG() << "QGestureManager: gesture finished: " << recognizer; + } + if (maybeGestures.contains(recognizer)) { + killTimer(maybeGestures.value(recognizer)); + maybeGestures.remove(recognizer); + } + QSet<QGesture*> gestures; + if (QGesture *gesture = recognizer->getGesture()) + gestures << gesture; + if(!gestures.isEmpty()) { + //FIXME: sendGestureEvent(targetWidget, gestures); + } + if (result == QGestureRecognizer::GestureFinished) + recognizer->reset(); + } + break; + case QGestureRecognizer::MaybeGesture: { + DEBUG() << "QGestureManager: maybe gesture: " << recognizer; + if (activeGestures.contains(recognizer)) { + //FIXME: sendGestureEvent(targetWidget, QSet<QGesture*>(), QSet<QString>() << recognizer->gestureType()); + } + if (!maybeGestures.contains(recognizer)) { + int timerId = startTimer(MaximumGestureRecognitionTimeout); + if (!timerId) + qWarning("QGestureManager: couldn't start timer!"); + maybeGestures.insert(recognizer, timerId); + } + } + break; + case QGestureRecognizer::NotGesture: + DEBUG() << "QGestureManager: not gesture: " << recognizer; + if (maybeGestures.contains(recognizer)) { + killTimer(maybeGestures.value(recognizer)); + maybeGestures.remove(recognizer); + } + recognizer->reset(); + break; + default: + Q_ASSERT(false); + } + + if (delayedPressTimer && state == Gesture) { + killTimer(delayedPressTimer); + delayedPressTimer = 0; + } +} + +bool QGestureManager::widgetHasGesture(QWidget *widget, QGesture *gesture) const +{ + const QString gestureName = gesture->type(); + QSet<int>::iterator it = widget->d_func()->gestures.begin(), + e = widget->d_func()->gestures.end(); + for (; it != e; ++it) { + if (gestureNameFromId(*it) == gestureName) + return true; + } + return false; +} + +bool QGestureManager::sendGestureEvent(QWidget *receiver, const QSet<QGesture*> &gestures, + const QSet<QString> &cancelled) +{ + if (gestures.isEmpty()) + return false; + DEBUG() << "QGestureManager::sendGestureEvent: sending to" << receiver + << "gestures:" << gestures << "; cancelled:" << cancelled; + QSet<QGesture*> startedGestures; + // grouping gesture objects by receiver widgets. + typedef QMap<QWidget*, QSet<QGesture*> > WidgetGesturesMap; + WidgetGesturesMap widgetGestures; + for(QSet<QGesture*>::const_iterator it = gestures.begin(), e = gestures.end(); + it != e; ++it) { + QGesture *g = *it; + QGesturePrivate *gd = g->d_func(); + if (!gd->widget && (g->state() == Qt::GestureStarted || g->state() == Qt::GestureFinished)) { + startedGestures.insert(g); + // find the target widget + QWidget *w = receiver; + QPoint offset; + while (w) { + if (widgetHasGesture(w, g)) + break; + if (w->isWindow()) { + w = 0; + break; + } + offset += w->pos(); + w = w->parentWidget(); + } + if (!w) // no widget in the tree that accepts this gesture. + continue; + gd->widget = w; + g->translate(offset); + } + if (!gd->widget) { + DEBUG() << "QGestureManager: didn't find a widget to send gesture event (" + << g->type() << ") for tree:" << receiver; + // TODO: maybe we should reset gesture recognizers when nobody interested in its gestures. + continue; + } + widgetGestures[gd->widget].insert(g); + } + + QSet<QGesture*> ignoredGestures; + bool ret = false; + for(WidgetGesturesMap::const_iterator it = widgetGestures.begin(), e = widgetGestures.end(); + it != e; ++it) { + QWidget *receiver = it.key(); + Q_ASSERT(receiver != 0 /*should be taken care above*/); + // TODO: send cancelled gesture event to the widget that received the original gesture! + QGestureEvent event(it.value(), cancelled); + bool processed = qt_sendSpontaneousEvent(receiver, &event); + QSet<QGesture*> started = startedGestures.intersect(it.value()); + if (!started.isEmpty() && !(processed && event.isAccepted())) { + // there are started gestures event that weren't + // accepted, so propagating each gesture independently. + QSet<QGesture*>::const_iterator it = started.begin(), + e = started.end(); + for(; it != e; ++it) { + QGesture *g = *it; + if (processed && g->isAccepted()) { + ret = true; + continue; + } + // if it wasn't accepted, find the first parent widget + // that is subscribed to the gesture. + QGesturePrivate *gd = g->d_func(); + QWidget *w = gd->widget; + gd->widget = 0; + + if (!w->isWindow()) { + g->translate(w->pos()); + w = w->parentWidget(); + QPoint offset; + while (w) { + if (widgetHasGesture(w, g)) { + DEBUG() << "QGestureManager: sendGestureEvent:" << w << "didn't accept gesture" << g; + ignoredGestures.insert(g); + break; + } + if (w->isWindow()) { + w = 0; + break; + } + offset += w->pos(); + w = w->parentWidget(); + } + if (w) + g->translate(offset); + } + } + } + } + // try to send all gestures that were ignored to the next parent + return sendGestureEvent(0, ignoredGestures, cancelled) || ret; +} + +int QGestureManager::eventDeliveryDelay() const +{ + return eventDeliveryDelayTimeout; +} + +void QGestureManager::setEventDeliveryDelay(int ms) +{ + eventDeliveryDelayTimeout = ms; +} + +int QGestureManager::makeGestureId(const QString &name) +{ + gestureIdMap[++lastGestureId] = name; + return lastGestureId; +} + +void QGestureManager::releaseGestureId(int gestureId) +{ + gestureIdMap.remove(gestureId); +} + +QString QGestureManager::gestureNameFromId(int gestureId) const +{ + return gestureIdMap.value(gestureId); +} + +QT_END_NAMESPACE + +#include "moc_qgesturemanager_p.cpp" + |