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-rw-r--r--src/gui/kernel/qstandardgestures.cpp243
1 files changed, 140 insertions, 103 deletions
diff --git a/src/gui/kernel/qstandardgestures.cpp b/src/gui/kernel/qstandardgestures.cpp
index c8b11c5..4753416 100644
--- a/src/gui/kernel/qstandardgestures.cpp
+++ b/src/gui/kernel/qstandardgestures.cpp
@@ -45,9 +45,14 @@
#include <qabstractscrollarea.h>
#include <qscrollbar.h>
#include <private/qapplication_p.h>
+#include <private/qevent_p.h>
QT_BEGIN_NAMESPACE
+#ifdef Q_WS_WIN
+QApplicationPrivate* getQApplicationPrivateInternal();
+#endif
+
/*!
\class QPanGesture
\since 4.6
@@ -68,7 +73,6 @@ QPanGesture::QPanGesture(QWidget *parent)
{
#ifdef Q_WS_WIN
if (parent) {
- QApplicationPrivate* getQApplicationPrivateInternal();
QApplicationPrivate *qAppPriv = getQApplicationPrivateInternal();
qAppPriv->widgetGestures[parent].pan = this;
}
@@ -93,9 +97,81 @@ bool QPanGesture::event(QEvent *event)
break;
}
#endif
+
+#if defined(Q_OS_MAC) && !defined(QT_MAC_USE_COCOA)
+ Q_D(QPanGesture);
+ if (event->type() == QEvent::Timer) {
+ const QTimerEvent *te = static_cast<QTimerEvent *>(event);
+ if (te->timerId() == d->panFinishedTimer) {
+ killTimer(d->panFinishedTimer);
+ d->panFinishedTimer = 0;
+ d->lastOffset = QSize(0, 0);
+ setState(Qt::GestureFinished);
+ emit triggered();
+ setState(Qt::NoGesture);
+ }
+ }
+#endif
+
return QObject::event(event);
}
+bool QPanGesture::eventFilter(QObject *receiver, QEvent *event)
+{
+#ifdef Q_WS_WIN
+ if (receiver->isWidgetType() && event->type() == QEvent::NativeGesture) {
+ QNativeGestureEvent *ev = static_cast<QNativeGestureEvent*>(event);
+ QApplicationPrivate *qAppPriv = getQApplicationPrivateInternal();
+ QApplicationPrivate::WidgetStandardGesturesMap::iterator it;
+ it = qAppPriv->widgetGestures.find(static_cast<QWidget*>(receiver));
+ if (it == qAppPriv->widgetGestures.end())
+ return false;
+ QPanGesture *gesture = it.value().pan;
+ if (!gesture)
+ return false;
+ Qt::GestureState nextState = state();
+ switch(ev->gestureType) {
+ case QNativeGestureEvent::GestureBegin:
+ // next we might receive the first gesture update event, so we
+ // prepare for it.
+ setState(Qt::GestureStarted);
+ return false;
+ case QNativeGestureEvent::Pan:
+ nextState = Qt::GestureUpdated;
+ break;
+ case QNativeGestureEvent::GestureEnd:
+ if (state() != QNativeGestureEvent::Pan)
+ return false; // some other gesture has ended
+ setState(Qt::GestureFinished);
+ nextState = Qt::GestureFinished;
+ break;
+ default:
+ return false;
+ }
+ QPanGesturePrivate *d = gesture->d_func();
+ if (state() == Qt::GestureStarted) {
+ d->lastPosition = ev->position;
+ d->lastOffset = d->totalOffset = QSize();
+ } else {
+ d->lastOffset = QSize(ev->position.x() - d->lastPosition.x(),
+ ev->position.y() - d->lastPosition.y());
+ d->totalOffset += d->lastOffset;
+ }
+ d->lastPosition = ev->position;
+
+ if (state() == Qt::GestureStarted)
+ emit gesture->started();
+ emit gesture->triggered();
+ if (state() == Qt::GestureFinished)
+ emit gesture->finished();
+ event->accept();
+ gesture->setState(nextState);
+ return true;
+ }
+#endif
+ return QGesture::eventFilter(receiver, event);
+}
+
/*! \internal */
bool QPanGesture::filterEvent(QEvent *event)
{
@@ -104,28 +180,34 @@ bool QPanGesture::filterEvent(QEvent *event)
return false;
const QTouchEvent *ev = static_cast<const QTouchEvent*>(event);
if (event->type() == QEvent::TouchBegin) {
- d->touchPoints = ev->touchPoints();
- const QPoint p = ev->touchPoints().at(0).pos().toPoint();
- setStartPos(p);
- setLastPos(p);
- setPos(p);
- return false;
+ QTouchEvent::TouchPoint p = ev->touchPoints().at(0);
+ d->lastPosition = p.pos().toPoint();
+ d->lastOffset = d->totalOffset = QSize();
} else if (event->type() == QEvent::TouchEnd) {
if (state() != Qt::NoGesture) {
setState(Qt::GestureFinished);
- setLastPos(pos());
- setPos(ev->touchPoints().at(0).pos().toPoint());
+ if (!ev->touchPoints().isEmpty()) {
+ QTouchEvent::TouchPoint p = ev->touchPoints().at(0);
+ const QPoint pos = p.pos().toPoint();
+ const QPoint lastPos = p.lastPos().toPoint();
+ const QPoint startPos = p.startPos().toPoint();
+ d->lastOffset = QSize(pos.x() - lastPos.x(), pos.y() - lastPos.y());
+ d->totalOffset = QSize(pos.x() - startPos.x(), pos.y() - startPos.y());
+ }
emit triggered();
emit finished();
}
setState(Qt::NoGesture);
reset();
} else if (event->type() == QEvent::TouchUpdate) {
- d->touchPoints = ev->touchPoints();
- QPointF pt = d->touchPoints.at(0).pos() - d->touchPoints.at(0).startPos();
- setLastPos(pos());
- setPos(ev->touchPoints().at(0).pos().toPoint());
- if (pt.x() > 10 || pt.y() > 10 || pt.x() < -10 || pt.y() < -10) {
+ QTouchEvent::TouchPoint p = ev->touchPoints().at(0);
+ const QPoint pos = p.pos().toPoint();
+ const QPoint lastPos = p.lastPos().toPoint();
+ const QPoint startPos = p.startPos().toPoint();
+ d->lastOffset = QSize(pos.x() - lastPos.x(), pos.y() - lastPos.y());
+ d->totalOffset = QSize(pos.x() - startPos.x(), pos.y() - startPos.y());
+ if (d->totalOffset.width() > 10 || d->totalOffset.height() > 10 ||
+ d->totalOffset.width() < -10 || d->totalOffset.height() < -10) {
if (state() == Qt::NoGesture)
setState(Qt::GestureStarted);
else
@@ -133,6 +215,36 @@ bool QPanGesture::filterEvent(QEvent *event)
emit triggered();
}
}
+#ifdef Q_OS_MAC
+ else if (event->type() == QEvent::Wheel) {
+ // On Mac, there is really no native panning gesture. Instead, a two
+ // finger pan is delivered as mouse wheel events. Otoh, on Windows, you
+ // either get mouse wheel events or pan events. We have decided to make this
+ // the Qt behaviour as well, meaning that on Mac, wheel
+ // events will be masked away when listening for pan events.
+#ifndef QT_MAC_USE_COCOA
+ // In Carbon we receive neither touch-, nor pan gesture events.
+ // So we create pan gestures by converting wheel events. After all, this
+ // is how things are supposed to work on mac in the first place.
+ const QWheelEvent *wev = static_cast<const QWheelEvent*>(event);
+ int offset = wev->delta() / -120;
+ d->lastOffset = wev->orientation() == Qt::Horizontal ? QSize(offset, 0) : QSize(0, offset);
+
+ if (state() == Qt::NoGesture) {
+ setState(Qt::GestureStarted);
+ d->totalOffset = d->lastOffset;
+ } else {
+ setState(Qt::GestureUpdated);
+ d->totalOffset += d->lastOffset;
+ }
+
+ killTimer(d->panFinishedTimer);
+ d->panFinishedTimer = startTimer(200);
+ emit triggered();
+#endif
+ return true;
+ }
+#endif
return false;
}
@@ -140,7 +252,14 @@ bool QPanGesture::filterEvent(QEvent *event)
void QPanGesture::reset()
{
Q_D(QPanGesture);
- d->touchPoints.clear();
+ d->lastOffset = d->totalOffset = QSize();
+ d->lastPosition = QPoint();
+#if defined(Q_OS_MAC) && !defined(QT_MAC_USE_COCOA)
+ if (d->panFinishedTimer) {
+ killTimer(d->panFinishedTimer);
+ d->panFinishedTimer = 0;
+ }
+#endif
}
/*!
@@ -150,8 +269,8 @@ void QPanGesture::reset()
*/
QSize QPanGesture::totalOffset() const
{
- QPoint pt = pos() - startPos();
- return QSize(pt.x(), pt.y());
+ Q_D(const QPanGesture);
+ return d->totalOffset;
}
/*!
@@ -162,93 +281,11 @@ QSize QPanGesture::totalOffset() const
*/
QSize QPanGesture::lastOffset() const
{
- QPoint pt = pos() - lastPos();
- return QSize(pt.x(), pt.y());
-}
-
-/*!
- \class QTapAndHoldGesture
- \since 4.6
-
- \brief The QTapAndHoldGesture class represents a Tap-and-Hold gesture,
- providing additional information.
-*/
-
-const int QTapAndHoldGesturePrivate::iterationCount = 40;
-const int QTapAndHoldGesturePrivate::iterationTimeout = 50;
-
-/*!
- Creates a new Tap and Hold gesture handler object and marks it as a child
- of \a parent.
-
- On some platforms like Windows there is a system-wide tap and hold gesture
- that cannot be overriden, hence the gesture might never trigger and default
- context menu will be shown instead.
-*/
-QTapAndHoldGesture::QTapAndHoldGesture(QWidget *parent)
- : QGesture(*new QTapAndHoldGesturePrivate, parent)
-{
-}
-
-/*! \internal */
-bool QTapAndHoldGesture::filterEvent(QEvent *event)
-{
- Q_D(QTapAndHoldGesture);
- if (!event->spontaneous())
- return false;
- const QTouchEvent *ev = static_cast<const QTouchEvent*>(event);
- switch (event->type()) {
- case QEvent::TouchBegin: {
- if (d->timer.isActive())
- d->timer.stop();
- d->timer.start(QTapAndHoldGesturePrivate::iterationTimeout, this);
- const QPoint p = ev->touchPoints().at(0).pos().toPoint();
- setStartPos(p);
- setLastPos(p);
- setPos(p);
- break;
- }
- case QEvent::TouchUpdate:
- if (ev->touchPoints().size() != 1)
- reset();
- else if ((startPos() - ev->touchPoints().at(0).pos().toPoint()).manhattanLength() > 15)
- reset();
- break;
- case QEvent::TouchEnd:
- reset();
- break;
- default:
- break;
- }
- return false;
+ Q_D(const QPanGesture);
+ return d->lastOffset;
}
-/*! \internal */
-void QTapAndHoldGesture::timerEvent(QTimerEvent *event)
-{
- Q_D(QTapAndHoldGesture);
- if (event->timerId() != d->timer.timerId())
- return;
- if (d->iteration == QTapAndHoldGesturePrivate::iterationCount) {
- d->timer.stop();
- setState(Qt::GestureFinished);
- emit triggered();
- } else {
- setState(Qt::GestureStarted);
- emit triggered();
- }
- ++d->iteration;
-}
+QT_END_NAMESPACE
-/*! \internal */
-void QTapAndHoldGesture::reset()
-{
- Q_D(QTapAndHoldGesture);
- if (state() != Qt::NoGesture)
- emit cancelled();
- setState(Qt::NoGesture);
- d->timer.stop();
- d->iteration = 0;
-}
+#include "moc_qstandardgestures.cpp"
-QT_END_NAMESPACE