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-rw-r--r--src/gui/kernel/qt_cocoa_helpers_mac.mm79
1 files changed, 61 insertions, 18 deletions
diff --git a/src/gui/kernel/qt_cocoa_helpers_mac.mm b/src/gui/kernel/qt_cocoa_helpers_mac.mm
index 9165836..554e9d5 100644
--- a/src/gui/kernel/qt_cocoa_helpers_mac.mm
+++ b/src/gui/kernel/qt_cocoa_helpers_mac.mm
@@ -88,6 +88,52 @@
QT_BEGIN_NAMESPACE
+Q_GLOBAL_STATIC(QMacWindowFader, macwindowFader);
+
+QMacWindowFader::QMacWindowFader()
+ : m_duration(0.250)
+{
+}
+
+QMacWindowFader *QMacWindowFader::currentFader()
+{
+ return macwindowFader();
+}
+
+void QMacWindowFader::registerWindowToFade(QWidget *window)
+{
+ m_windowsToFade.append(window);
+}
+
+void QMacWindowFader::performFade()
+{
+ const QWidgetList myWidgetsToFade = m_windowsToFade;
+ const int widgetCount = myWidgetsToFade.count();
+#if QT_MAC_USE_COCOA
+ QMacCocoaAutoReleasePool pool;
+ [NSAnimationContext beginGrouping];
+ [[NSAnimationContext currentContext] setDuration:NSTimeInterval(m_duration)];
+#endif
+
+ for (int i = 0; i < widgetCount; ++i) {
+ QWidget *widget = m_windowsToFade.at(i);
+ OSWindowRef window = qt_mac_window_for(widget);
+#if QT_MAC_USE_COCOA
+ [[window animator] setAlphaValue:0.0];
+ QTimer::singleShot(qRound(m_duration * 1000), widget, SLOT(hide()));
+#else
+ TransitionWindowOptions options = {0, m_duration, 0, 0};
+ TransitionWindowWithOptions(window, kWindowFadeTransitionEffect, kWindowHideTransitionAction,
+ 0, 1, &options);
+#endif
+ }
+#if QT_MAC_USE_COCOA
+ [NSAnimationContext endGrouping];
+#endif
+ m_duration = 0.250;
+ m_windowsToFade.clear();
+}
+
extern bool qt_sendSpontaneousEvent(QObject *receiver, QEvent *event); // qapplication.cpp;
extern Qt::MouseButton cocoaButton2QtButton(NSInteger buttonNum); // qcocoaview.mm
extern QWidget * mac_mouse_grabber;
@@ -95,29 +141,26 @@ extern QWidget * mac_mouse_grabber;
void macWindowFade(void * /*OSWindowRef*/ window, float durationSeconds)
{
OSWindowRef wnd = static_cast<OSWindowRef>(window);
- if( wnd ) {
+ if (wnd) {
+ QWidget *widget;
#if QT_MAC_USE_COCOA
- QMacCocoaAutoReleasePool pool;
- [NSAnimationContext beginGrouping];
- [[wnd animator] setAlphaValue:0.0];
- if (durationSeconds > 0) {
- [[NSAnimationContext currentContext] setDuration:NSTimeInterval(durationSeconds)];
- } else {
- durationSeconds = [[NSAnimationContext currentContext] duration];
- }
- [NSAnimationContext endGrouping];
- QTimer::singleShot(qRound(durationSeconds * 1000), [wnd QT_MANGLE_NAMESPACE(qt_qwidget)], SLOT(hide()));
+ widget = [wnd QT_MANGLE_NAMESPACE(qt_qwidget)];
#else
- if (durationSeconds <= 0)
- durationSeconds = 0.15;
- TransitionWindowOptions options = {0, durationSeconds, 0, 0};
- TransitionWindowWithOptions(wnd, kWindowFadeTransitionEffect, kWindowHideTransitionAction, 0, 1, &options);
+ const UInt32 kWidgetCreatorQt = kEventClassQt;
+ enum {
+ kWidgetPropertyQWidget = 'QWId' //QWidget *
+ };
+ if (GetWindowProperty(static_cast<WindowRef>(window), kWidgetCreatorQt, kWidgetPropertyQWidget, sizeof(widget), 0, &widget) != noErr)
+ widget = 0;
#endif
- }
+ if (widget) {
+ QMacWindowFader::currentFader()->setFadeDuration(durationSeconds);
+ QMacWindowFader::currentFader()->registerWindowToFade(widget);
+ QMacWindowFader::currentFader()->performFade();
+ }
+ }
}
-
-
bool macWindowIsTextured( void * /*OSWindowRef*/ window )
{
OSWindowRef wnd = static_cast<OSWindowRef>(window);