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-rw-r--r--src/gui/kernel/qwidget.cpp41
1 files changed, 28 insertions, 13 deletions
diff --git a/src/gui/kernel/qwidget.cpp b/src/gui/kernel/qwidget.cpp
index c776c36..709f6f3 100644
--- a/src/gui/kernel/qwidget.cpp
+++ b/src/gui/kernel/qwidget.cpp
@@ -3084,9 +3084,10 @@ void QWidgetPrivate::setEnabled_helper(bool enable)
#endif
#ifndef QT_NO_IM
if (q->testAttribute(Qt::WA_InputMethodEnabled) && q->hasFocus()) {
- QInputContext *qic = inputContext();
+ QWidget *focusWidget = effectiveFocusWidget();
+ QInputContext *qic = focusWidget->d_func()->inputContext();
if (enable) {
- qic->setFocusWidget(q);
+ qic->setFocusWidget(focusWidget);
} else {
qic->reset();
qic->setFocusWidget(0);
@@ -4676,8 +4677,10 @@ void QWidgetPrivate::resolveLayoutDirection()
By default, this property is set to Qt::LeftToRight.
When the layout direction is set on a widget, it will propagate to
- the widget's children. Children added after the call to \c
- setLayoutDirection() will not inherit the parent's layout
+ the widget's children, but not to a child that is a window and not
+ to a child for which setLayoutDirection() has been explicitly
+ called. Also, child widgets added \e after setLayoutDirection()
+ has been called for the parent do not inherit the parent's layout
direction.
\sa QApplication::layoutDirection
@@ -10348,9 +10351,10 @@ void QWidget::setAttribute(Qt::WidgetAttribute attribute, bool on)
break; }
case Qt::WA_NativeWindow: {
#ifndef QT_NO_IM
+ QWidget *focusWidget = d->effectiveFocusWidget();
QInputContext *ic = 0;
if (on && !internalWinId() && testAttribute(Qt::WA_InputMethodEnabled) && hasFocus()) {
- ic = d->inputContext();
+ ic = focusWidget->d_func()->inputContext();
ic->reset();
ic->setFocusWidget(0);
}
@@ -10359,7 +10363,7 @@ void QWidget::setAttribute(Qt::WidgetAttribute attribute, bool on)
if (on && !internalWinId() && testAttribute(Qt::WA_WState_Created))
d->createWinId();
if (ic && isEnabled())
- ic->setFocusWidget(this);
+ ic->setFocusWidget(focusWidget);
#endif //QT_NO_IM
break;
}
@@ -10391,13 +10395,14 @@ void QWidget::setAttribute(Qt::WidgetAttribute attribute, bool on)
break;
case Qt::WA_InputMethodEnabled: {
#ifndef QT_NO_IM
- QInputContext *ic = d->ic;
+ QWidget *focusWidget = d->effectiveFocusWidget();
+ QInputContext *ic = focusWidget->d_func()->ic;
if (!ic && (!on || hasFocus()))
- ic = d->inputContext();
+ ic = focusWidget->d_func()->inputContext();
if (ic) {
- if (on && hasFocus() && ic->focusWidget() != this && isEnabled()) {
- ic->setFocusWidget(this);
- } else if (!on && ic->focusWidget() == this) {
+ if (on && hasFocus() && ic->focusWidget() != focusWidget && isEnabled()) {
+ ic->setFocusWidget(focusWidget);
+ } else if (!on && ic->focusWidget() == focusWidget) {
ic->reset();
ic->setFocusWidget(0);
}
@@ -11462,6 +11467,17 @@ void QWidget::languageChange() { } // compat
\sa QWidget::setMaximumSize()
*/
+/*!
+ \fn QWidget::setupUi(QWidget *widget)
+
+ Sets up the user interface for the specified \a widget.
+
+ \note This function is available with widgets that derive from user
+ interface descriptions created using \l{uic}.
+
+ \sa {Using a Designer UI File in Your Application}
+*/
+
QRect QWidgetPrivate::frameStrut() const
{
Q_Q(const QWidget);
@@ -11855,8 +11871,7 @@ void QWidget::ungrabGesture(Qt::GestureType gesture)
isVisible() returns false for a widget, that widget cannot call
grabMouse().
- \sa releaseMouse() grabKeyboard() releaseKeyboard() grabKeyboard()
- focusWidget()
+ \sa releaseMouse() grabKeyboard() releaseKeyboard()
*/
/*!