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-rw-r--r--src/gui/kernel/qwidget_mac.mm30
1 files changed, 28 insertions, 2 deletions
diff --git a/src/gui/kernel/qwidget_mac.mm b/src/gui/kernel/qwidget_mac.mm
index e29b755..f12c956 100644
--- a/src/gui/kernel/qwidget_mac.mm
+++ b/src/gui/kernel/qwidget_mac.mm
@@ -3824,9 +3824,35 @@ void QWidgetPrivate::raise_sys()
#if QT_MAC_USE_COCOA
QMacCocoaAutoReleasePool pool;
if (isRealWindow()) {
- // Calling orderFront shows the window on Cocoa too.
+ // With the introduction of spaces it is not as simple as just raising the window.
+ // First we need to check if we are in the right space. If we are, then we just continue
+ // as usual. The problem comes when we are not in the active space. There are two main cases:
+ // 1. Our parent was moved to a new space. In this case we want the window to be raised
+ // in the same space as its parent.
+ // 2. We don't have a parent. For this case we will just raise the window and let Cocoa
+ // switch to the corresponding space.
+ // NOTICE: There are a lot of corner cases here. We are keeping this simple for now, if
+ // required we will introduce special handling for some of them.
if (!q->testAttribute(Qt::WA_DontShowOnScreen) && q->isVisible()) {
- [qt_mac_window_for(q) orderFront:qt_mac_window_for(q)];
+ OSWindowRef window = qt_mac_window_for(q);
+ // isOnActiveSpace is available only from 10.6 onwards, so we need to check if it is
+ // available before calling it.
+ if([window respondsToSelector:@selector(isOnActiveSpace)]) {
+ if(![window performSelector:@selector(isOnActiveSpace)]) {
+ QWidget *parentWidget = q->parentWidget();
+ if(parentWidget) {
+ OSWindowRef parentWindow = qt_mac_window_for(parentWidget);
+ if(parentWindow && [parentWindow isOnActiveSpace]) {
+ // The window was created in a different space. Therefore if we want
+ // to show it in the current space we need to recreate it in the new
+ // space.
+ recreateMacWindow();
+ window = qt_mac_window_for(q);
+ }
+ }
+ }
+ }
+ [window orderFront:window];
}
if (qt_mac_raise_process) { //we get to be the active process now
ProcessSerialNumber psn;