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-rw-r--r--src/gui/kernel/qaction.cpp27
-rw-r--r--src/gui/kernel/qaction.h8
-rw-r--r--src/gui/kernel/qaction_p.h1
3 files changed, 35 insertions, 1 deletions
diff --git a/src/gui/kernel/qaction.cpp b/src/gui/kernel/qaction.cpp
index 4ee17f4..09ba6cc 100644
--- a/src/gui/kernel/qaction.cpp
+++ b/src/gui/kernel/qaction.cpp
@@ -81,7 +81,7 @@ static QString qt_strippedText(QString s)
QActionPrivate::QActionPrivate() : group(0), enabled(1), forceDisabled(0),
visible(1), forceInvisible(0), checkable(0), checked(0), separator(0), fontSet(false),
- menuRole(QAction::TextHeuristicRole), iconVisibleInMenu(-1)
+ menuRole(QAction::TextHeuristicRole), priority(QAction::NormalPriority), iconVisibleInMenu(-1)
{
#ifdef QT3_SUPPORT
static int qt_static_action_id = -1;
@@ -909,6 +909,31 @@ QString QAction::whatsThis() const
return d->whatsthis;
}
+/*!
+ \property QAction::priority
+ \since 4.6
+
+ \brief tells collapsible layouts how the action should be prioritized
+
+ This property can be set to indicate that an action should be prioritied
+ in a layout. For instance when toolbars have the Qt::ToolButtonTextBesideIcon
+ mode is set, lower priority actions will hide text labels to preserve space.
+*/
+void QAction::setPriority(Priority priority)
+{
+ Q_D(QAction);
+ if (d->priority == priority)
+ return;
+
+ d->priority = priority;
+ d->sendDataChanged();
+}
+
+QAction::Priority QAction::priority() const
+{
+ Q_D(const QAction);
+ return d->priority;
+}
/*!
\property QAction::checkable
diff --git a/src/gui/kernel/qaction.h b/src/gui/kernel/qaction.h
index 6920ec5..133fab4 100644
--- a/src/gui/kernel/qaction.h
+++ b/src/gui/kernel/qaction.h
@@ -67,6 +67,7 @@ class Q_GUI_EXPORT QAction : public QObject
Q_DECLARE_PRIVATE(QAction)
Q_ENUMS(MenuRole)
+ Q_ENUMS(Priority)
Q_PROPERTY(bool checkable READ isCheckable WRITE setCheckable)
Q_PROPERTY(bool checked READ isChecked WRITE setChecked DESIGNABLE isCheckable NOTIFY toggled)
Q_PROPERTY(bool enabled READ isEnabled WRITE setEnabled)
@@ -85,10 +86,14 @@ class Q_GUI_EXPORT QAction : public QObject
Q_PROPERTY(bool visible READ isVisible WRITE setVisible)
Q_PROPERTY(MenuRole menuRole READ menuRole WRITE setMenuRole)
Q_PROPERTY(bool iconVisibleInMenu READ isIconVisibleInMenu WRITE setIconVisibleInMenu)
+ Q_PROPERTY(Priority priority READ priority WRITE setPriority)
public:
enum MenuRole { NoRole, TextHeuristicRole, ApplicationSpecificRole, AboutQtRole,
AboutRole, PreferencesRole, QuitRole };
+ enum Priority { LowPriority = 0,
+ NormalPriority = 128,
+ HighPriority = 256};
explicit QAction(QObject* parent);
QAction(const QString &text, QObject* parent);
QAction(const QIcon &icon, const QString &text, QObject* parent);
@@ -123,6 +128,9 @@ public:
void setWhatsThis(const QString &what);
QString whatsThis() const;
+ void setPriority(Priority priority);
+ Priority priority() const;
+
#ifndef QT_NO_MENU
QMenu *menu() const;
void setMenu(QMenu *menu);
diff --git a/src/gui/kernel/qaction_p.h b/src/gui/kernel/qaction_p.h
index bae9bbf..4745ed1 100644
--- a/src/gui/kernel/qaction_p.h
+++ b/src/gui/kernel/qaction_p.h
@@ -102,6 +102,7 @@ public:
uint separator : 1;
uint fontSet : 1;
QAction::MenuRole menuRole;
+ QAction::Priority priority;
int iconVisibleInMenu : 3; // Only has values -1, 0, and 1
QList<QWidget *> widgets;
#ifndef QT_NO_GRAPHICSVIEW