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-rw-r--r--src/gui/math3d/qmatrix4x4.cpp62
1 files changed, 56 insertions, 6 deletions
diff --git a/src/gui/math3d/qmatrix4x4.cpp b/src/gui/math3d/qmatrix4x4.cpp
index 8fc439b..36ffcbe 100644
--- a/src/gui/math3d/qmatrix4x4.cpp
+++ b/src/gui/math3d/qmatrix4x4.cpp
@@ -41,6 +41,7 @@
#include "qmatrix4x4.h"
#include <QtCore/qmath.h>
+#include <QtCore/qvariant.h>
#include <QtGui/qmatrix.h>
#include <QtGui/qtransform.h>
@@ -1438,18 +1439,59 @@ QMatrix QMatrix4x4::toAffine() const
qreal(m[3][0]), qreal(m[3][1]));
}
+static const qreal inv_dist_to_plane = 1. / 1024.;
+
/*!
Returns the conventional Qt 2D transformation matrix that
- corresponds to this matrix. It is assumed that this matrix
- only contains 2D transformation elements.
+ corresponds to this matrix.
+
+ If \a distanceToPlane is non-zero, it indicates a projection
+ factor to use to adjust for the z co-ordinate. The default
+ value of 1024 corresponds to the projection factor used
+ by QTransform::rotate() for the x and y axes.
+
+ If \a distToPlane is zero, then the returned QTransform
+ is formed by simply dropping the third row and third column
+ of the QMatrix4x4. This is suitable for implementing
+ orthographic projections where the z co-ordinate should
+ be dropped rather than projected.
\sa toAffine()
*/
-QTransform QMatrix4x4::toTransform() const
+QTransform QMatrix4x4::toTransform(qreal distanceToPlane) const
{
- return QTransform(qreal(m[0][0]), qreal(m[0][1]), qreal(m[0][3]),
- qreal(m[1][0]), qreal(m[1][1]), qreal(m[1][3]),
- qreal(m[3][0]), qreal(m[3][1]), qreal(m[3][3]));
+ if (distanceToPlane == 1024.0f) {
+ // Optimize the common case with constants.
+ return QTransform(qreal(m[0][0]), qreal(m[0][1]),
+ qreal(m[0][3]) - qreal(m[0][2]) *
+ inv_dist_to_plane,
+ qreal(m[1][0]), qreal(m[1][1]),
+ qreal(m[1][3]) - qreal(m[1][2]) *
+ inv_dist_to_plane,
+ qreal(m[3][0]), qreal(m[3][1]),
+ qreal(m[3][3]) - qreal(m[3][2]) *
+ inv_dist_to_plane);
+ } else if (distanceToPlane != 0.0f) {
+ // The following projection matrix is pre-multiplied with "matrix":
+ // | 1 0 0 0 |
+ // | 0 1 0 0 |
+ // | 0 0 1 0 |
+ // | 0 0 d 1 |
+ // where d = -1 / distanceToPlane. After projection, row 3 and
+ // column 3 are dropped to form the final QTransform.
+ qreal d = 1.0f / distanceToPlane;
+ return QTransform(qreal(m[0][0]), qreal(m[0][1]),
+ qreal(m[0][3]) - qreal(m[0][2]) * d,
+ qreal(m[1][0]), qreal(m[1][1]),
+ qreal(m[1][3]) - qreal(m[1][2]) * d,
+ qreal(m[3][0]), qreal(m[3][1]),
+ qreal(m[3][3]) - qreal(m[3][2]) * d);
+ } else {
+ // Orthographic projection: drop row 3 and column 3.
+ return QTransform(qreal(m[0][0]), qreal(m[0][1]), qreal(m[0][3]),
+ qreal(m[1][0]), qreal(m[1][1]), qreal(m[1][3]),
+ qreal(m[3][0]), qreal(m[3][1]), qreal(m[3][3]));
+ }
}
/*!
@@ -1776,6 +1818,14 @@ void QMatrix4x4::inferSpecialType()
flagBits = Scale;
}
+/*!
+ Returns the matrix as a QVariant.
+*/
+QMatrix4x4::operator QVariant() const
+{
+ return QVariant(QVariant::Matrix4x4, this);
+}
+
#ifndef QT_NO_DEBUG_STREAM
QDebug operator<<(QDebug dbg, const QMatrix4x4 &m)