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-rw-r--r--src/gui/math3d/qmatrix4x4.h40
1 files changed, 20 insertions, 20 deletions
diff --git a/src/gui/math3d/qmatrix4x4.h b/src/gui/math3d/qmatrix4x4.h
index cfa3f2a..b32e00a 100644
--- a/src/gui/math3d/qmatrix4x4.h
+++ b/src/gui/math3d/qmatrix4x4.h
@@ -228,14 +228,14 @@ Q_INLINE_TEMPLATE QMatrix4x4::QMatrix4x4
(const QGenericMatrix<N, M, qreal>& matrix)
{
const qreal *values = matrix.constData();
- for (int col = 0; col < 4; ++col) {
- for (int row = 0; row < 4; ++row) {
- if (col < N && row < M)
- m[col][row] = values[col * M + row];
- else if (col == row)
- m[col][row] = 1.0f;
+ for (int matrixCol = 0; matrixCol < 4; ++matrixCol) {
+ for (int matrixRow = 0; matrixRow < 4; ++matrixRow) {
+ if (matrixCol < N && matrixRow < M)
+ m[matrixCol][matrixRow] = values[matrixCol * M + matrixRow];
+ else if (matrixCol == matrixRow)
+ m[matrixCol][matrixRow] = 1.0f;
else
- m[col][row] = 0.0f;
+ m[matrixCol][matrixRow] = 0.0f;
}
}
flagBits = General;
@@ -246,14 +246,14 @@ QGenericMatrix<N, M, qreal> QMatrix4x4::toGenericMatrix() const
{
QGenericMatrix<N, M, qreal> result;
qreal *values = result.data();
- for (int col = 0; col < N; ++col) {
- for (int row = 0; row < M; ++row) {
- if (col < 4 && row < 4)
- values[col * M + row] = m[col][row];
- else if (col == row)
- values[col * M + row] = 1.0f;
+ for (int matrixCol = 0; matrixCol < N; ++matrixCol) {
+ for (int matrixRow = 0; matrixRow < M; ++matrixRow) {
+ if (matrixCol < 4 && matrixRow < 4)
+ values[matrixCol * M + matrixRow] = m[matrixCol][matrixRow];
+ else if (matrixCol == matrixRow)
+ values[matrixCol * M + matrixRow] = 1.0f;
else
- values[col * M + row] = 0.0f;
+ values[matrixCol * M + matrixRow] = 0.0f;
}
}
return result;
@@ -261,17 +261,17 @@ QGenericMatrix<N, M, qreal> QMatrix4x4::toGenericMatrix() const
#endif
-inline const qreal& QMatrix4x4::operator()(int row, int column) const
+inline const qreal& QMatrix4x4::operator()(int aRow, int aColumn) const
{
- Q_ASSERT(row >= 0 && row < 4 && column >= 0 && column < 4);
- return m[column][row];
+ Q_ASSERT(aRow >= 0 && aRow < 4 && aColumn >= 0 && aColumn < 4);
+ return m[aColumn][aRow];
}
-inline qreal& QMatrix4x4::operator()(int row, int column)
+inline qreal& QMatrix4x4::operator()(int aRow, int aColumn)
{
- Q_ASSERT(row >= 0 && row < 4 && column >= 0 && column < 4);
+ Q_ASSERT(aRow >= 0 && aRow < 4 && aColumn >= 0 && aColumn < 4);
flagBits = General;
- return m[column][row];
+ return m[aColumn][aRow];
}
inline QVector4D QMatrix4x4::column(int index) const