diff options
Diffstat (limited to 'src/gui/math3d/qmatrix4x4.h')
-rw-r--r-- | src/gui/math3d/qmatrix4x4.h | 36 |
1 files changed, 18 insertions, 18 deletions
diff --git a/src/gui/math3d/qmatrix4x4.h b/src/gui/math3d/qmatrix4x4.h index daebf9d..4193bdc 100644 --- a/src/gui/math3d/qmatrix4x4.h +++ b/src/gui/math3d/qmatrix4x4.h @@ -127,29 +127,29 @@ public: friend inline bool qFuzzyCompare(const QMatrix4x4& m1, const QMatrix4x4& m2); #ifndef QT_NO_VECTOR3D - QMatrix4x4& scale(const QVector3D& vector); - QMatrix4x4& translate(const QVector3D& vector); - QMatrix4x4& rotate(qreal angle, const QVector3D& vector); + void scale(const QVector3D& vector); + void translate(const QVector3D& vector); + void rotate(qreal angle, const QVector3D& vector); #endif - QMatrix4x4& scale(qreal x, qreal y); - QMatrix4x4& scale(qreal x, qreal y, qreal z); - QMatrix4x4& scale(qreal factor); - QMatrix4x4& translate(qreal x, qreal y); - QMatrix4x4& translate(qreal x, qreal y, qreal z); - QMatrix4x4& rotate(qreal angle, qreal x, qreal y, qreal z = 0.0f); + void scale(qreal x, qreal y); + void scale(qreal x, qreal y, qreal z); + void scale(qreal factor); + void translate(qreal x, qreal y); + void translate(qreal x, qreal y, qreal z); + void rotate(qreal angle, qreal x, qreal y, qreal z = 0.0f); #ifndef QT_NO_QUATERNION - QMatrix4x4& rotate(const QQuaternion& quaternion); + void rotate(const QQuaternion& quaternion); #endif - QMatrix4x4& ortho(const QRect& rect); - QMatrix4x4& ortho(const QRectF& rect); - QMatrix4x4& ortho(qreal left, qreal right, qreal bottom, qreal top, qreal nearPlane, qreal farPlane); - QMatrix4x4& frustum(qreal left, qreal right, qreal bottom, qreal top, qreal nearPlane, qreal farPlane); - QMatrix4x4& perspective(qreal angle, qreal aspect, qreal nearPlane, qreal farPlane); + void ortho(const QRect& rect); + void ortho(const QRectF& rect); + void ortho(qreal left, qreal right, qreal bottom, qreal top, qreal nearPlane, qreal farPlane); + void frustum(qreal left, qreal right, qreal bottom, qreal top, qreal nearPlane, qreal farPlane); + void perspective(qreal angle, qreal aspect, qreal nearPlane, qreal farPlane); #ifndef QT_NO_VECTOR3D - QMatrix4x4& lookAt(const QVector3D& eye, const QVector3D& center, const QVector3D& up); + void lookAt(const QVector3D& eye, const QVector3D& center, const QVector3D& up); #endif - QMatrix4x4& flipCoordinates(); + void flipCoordinates(); void copyDataTo(qreal *values) const; @@ -203,7 +203,7 @@ private: QMatrix4x4 orthonormalInverse() const; - QMatrix4x4& projectedRotate(qreal angle, qreal x, qreal y, qreal z); + void projectedRotate(qreal angle, qreal x, qreal y, qreal z); friend class QGraphicsRotation; }; |