summaryrefslogtreecommitdiffstats
path: root/src/gui/math3d/qmatrix4x4.h
diff options
context:
space:
mode:
Diffstat (limited to 'src/gui/math3d/qmatrix4x4.h')
-rw-r--r--src/gui/math3d/qmatrix4x4.h36
1 files changed, 18 insertions, 18 deletions
diff --git a/src/gui/math3d/qmatrix4x4.h b/src/gui/math3d/qmatrix4x4.h
index daebf9d..4193bdc 100644
--- a/src/gui/math3d/qmatrix4x4.h
+++ b/src/gui/math3d/qmatrix4x4.h
@@ -127,29 +127,29 @@ public:
friend inline bool qFuzzyCompare(const QMatrix4x4& m1, const QMatrix4x4& m2);
#ifndef QT_NO_VECTOR3D
- QMatrix4x4& scale(const QVector3D& vector);
- QMatrix4x4& translate(const QVector3D& vector);
- QMatrix4x4& rotate(qreal angle, const QVector3D& vector);
+ void scale(const QVector3D& vector);
+ void translate(const QVector3D& vector);
+ void rotate(qreal angle, const QVector3D& vector);
#endif
- QMatrix4x4& scale(qreal x, qreal y);
- QMatrix4x4& scale(qreal x, qreal y, qreal z);
- QMatrix4x4& scale(qreal factor);
- QMatrix4x4& translate(qreal x, qreal y);
- QMatrix4x4& translate(qreal x, qreal y, qreal z);
- QMatrix4x4& rotate(qreal angle, qreal x, qreal y, qreal z = 0.0f);
+ void scale(qreal x, qreal y);
+ void scale(qreal x, qreal y, qreal z);
+ void scale(qreal factor);
+ void translate(qreal x, qreal y);
+ void translate(qreal x, qreal y, qreal z);
+ void rotate(qreal angle, qreal x, qreal y, qreal z = 0.0f);
#ifndef QT_NO_QUATERNION
- QMatrix4x4& rotate(const QQuaternion& quaternion);
+ void rotate(const QQuaternion& quaternion);
#endif
- QMatrix4x4& ortho(const QRect& rect);
- QMatrix4x4& ortho(const QRectF& rect);
- QMatrix4x4& ortho(qreal left, qreal right, qreal bottom, qreal top, qreal nearPlane, qreal farPlane);
- QMatrix4x4& frustum(qreal left, qreal right, qreal bottom, qreal top, qreal nearPlane, qreal farPlane);
- QMatrix4x4& perspective(qreal angle, qreal aspect, qreal nearPlane, qreal farPlane);
+ void ortho(const QRect& rect);
+ void ortho(const QRectF& rect);
+ void ortho(qreal left, qreal right, qreal bottom, qreal top, qreal nearPlane, qreal farPlane);
+ void frustum(qreal left, qreal right, qreal bottom, qreal top, qreal nearPlane, qreal farPlane);
+ void perspective(qreal angle, qreal aspect, qreal nearPlane, qreal farPlane);
#ifndef QT_NO_VECTOR3D
- QMatrix4x4& lookAt(const QVector3D& eye, const QVector3D& center, const QVector3D& up);
+ void lookAt(const QVector3D& eye, const QVector3D& center, const QVector3D& up);
#endif
- QMatrix4x4& flipCoordinates();
+ void flipCoordinates();
void copyDataTo(qreal *values) const;
@@ -203,7 +203,7 @@ private:
QMatrix4x4 orthonormalInverse() const;
- QMatrix4x4& projectedRotate(qreal angle, qreal x, qreal y, qreal z);
+ void projectedRotate(qreal angle, qreal x, qreal y, qreal z);
friend class QGraphicsRotation;
};