diff options
Diffstat (limited to 'src/gui/math3d/qquaternion.cpp')
-rw-r--r-- | src/gui/math3d/qquaternion.cpp | 8 |
1 files changed, 0 insertions, 8 deletions
diff --git a/src/gui/math3d/qquaternion.cpp b/src/gui/math3d/qquaternion.cpp index 17c4373..d9d4160 100644 --- a/src/gui/math3d/qquaternion.cpp +++ b/src/gui/math3d/qquaternion.cpp @@ -55,10 +55,6 @@ QT_BEGIN_NAMESPACE Quaternions are used to represent rotations in 3D space, and consist of a 3D rotation axis specified by the x, y, and z coordinates, and a scalar representing the rotation angle. - - The components of a quaternion are stored internally using the most - efficient representation for the GL rendering engine, which will be - either floating-point or fixed-point. */ /*! @@ -339,10 +335,6 @@ QVector3D QQuaternion::rotateVector(const QVector3D& vector) const \sa operator*=() */ -#ifndef M_PI -#define M_PI 3.14159265358979323846 -#endif - #ifndef QT_NO_VECTOR3D /*! |