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-rw-r--r--src/gui/math3d/qquaternion.cpp8
1 files changed, 0 insertions, 8 deletions
diff --git a/src/gui/math3d/qquaternion.cpp b/src/gui/math3d/qquaternion.cpp
index 17c4373..d9d4160 100644
--- a/src/gui/math3d/qquaternion.cpp
+++ b/src/gui/math3d/qquaternion.cpp
@@ -55,10 +55,6 @@ QT_BEGIN_NAMESPACE
Quaternions are used to represent rotations in 3D space, and
consist of a 3D rotation axis specified by the x, y, and z
coordinates, and a scalar representing the rotation angle.
-
- The components of a quaternion are stored internally using the most
- efficient representation for the GL rendering engine, which will be
- either floating-point or fixed-point.
*/
/*!
@@ -339,10 +335,6 @@ QVector3D QQuaternion::rotateVector(const QVector3D& vector) const
\sa operator*=()
*/
-#ifndef M_PI
-#define M_PI 3.14159265358979323846
-#endif
-
#ifndef QT_NO_VECTOR3D
/*!