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-rw-r--r--src/gui/math3d/qquaternion.h49
1 files changed, 22 insertions, 27 deletions
diff --git a/src/gui/math3d/qquaternion.h b/src/gui/math3d/qquaternion.h
index 6ba63ec..f0cb308 100644
--- a/src/gui/math3d/qquaternion.h
+++ b/src/gui/math3d/qquaternion.h
@@ -129,11 +129,11 @@ public:
(const QQuaternion& q1, const QQuaternion& q2, qreal t);
private:
- qrealinner wp, xp, yp, zp;
+ float wp, xp, yp, zp;
friend class QMatrix4x4;
- QQuaternion(qrealinner scalar, qrealinner xpos, qrealinner ypos, qrealinner zpos, int dummy);
+ QQuaternion(float scalar, float xpos, float ypos, float zpos, int dummy);
};
inline QQuaternion::QQuaternion() : wp(1.0f), xp(0.0f), yp(0.0f), zp(0.0f) {}
@@ -141,7 +141,7 @@ inline QQuaternion::QQuaternion() : wp(1.0f), xp(0.0f), yp(0.0f), zp(0.0f) {}
inline QQuaternion::QQuaternion(qreal scalar, qreal xpos, qreal ypos, qreal zpos) : wp(scalar), xp(xpos), yp(ypos), zp(zpos) {}
-inline QQuaternion::QQuaternion(qrealinner scalar, qrealinner xpos, qrealinner ypos, qrealinner zpos, int) : wp(scalar), xp(xpos), yp(ypos), zp(zpos) {}
+inline QQuaternion::QQuaternion(float scalar, float xpos, float ypos, float zpos, int) : wp(scalar), xp(xpos), yp(ypos), zp(zpos) {}
inline QQuaternion::QQuaternion(int scalar, int xpos, int ypos, int zpos) : wp(scalar), xp(xpos), yp(ypos), zp(zpos) {}
@@ -155,10 +155,10 @@ inline bool QQuaternion::isIdentity() const
return qIsNull(xp) && qIsNull(yp) && qIsNull(zp) && wp == 1.0f;
}
-inline qreal QQuaternion::x() const { return qt_math3d_convert<qreal, qrealinner>(xp); }
-inline qreal QQuaternion::y() const { return qt_math3d_convert<qreal, qrealinner>(yp); }
-inline qreal QQuaternion::z() const { return qt_math3d_convert<qreal, qrealinner>(zp); }
-inline qreal QQuaternion::scalar() const { return qt_math3d_convert<qreal, qrealinner>(wp); }
+inline qreal QQuaternion::x() const { return qreal(xp); }
+inline qreal QQuaternion::y() const { return qreal(yp); }
+inline qreal QQuaternion::z() const { return qreal(zp); }
+inline qreal QQuaternion::scalar() const { return qreal(wp); }
inline void QQuaternion::setX(qreal x) { xp = x; }
inline void QQuaternion::setY(qreal y) { yp = y; }
@@ -190,11 +190,10 @@ inline QQuaternion &QQuaternion::operator-=(const QQuaternion &quaternion)
inline QQuaternion &QQuaternion::operator*=(qreal factor)
{
- qrealinner f(factor);
- xp *= f;
- yp *= f;
- zp *= f;
- wp *= f;
+ xp *= factor;
+ yp *= factor;
+ zp *= factor;
+ wp *= factor;
return *this;
}
@@ -202,19 +201,19 @@ inline const QQuaternion operator*(const QQuaternion &q1, const QQuaternion& q2)
{
// Algorithm from:
// http://www.j3d.org/matrix_faq/matrfaq_latest.html#Q53
- qrealinner x = q1.wp * q2.xp +
+ float x = q1.wp * q2.xp +
q1.xp * q2.wp +
q1.yp * q2.zp -
q1.zp * q2.yp;
- qrealinner y = q1.wp * q2.yp +
+ float y = q1.wp * q2.yp +
q1.yp * q2.wp +
q1.zp * q2.xp -
q1.xp * q2.zp;
- qrealinner z = q1.wp * q2.zp +
+ float z = q1.wp * q2.zp +
q1.zp * q2.wp +
q1.xp * q2.yp -
q1.yp * q2.xp;
- qrealinner w = q1.wp * q2.wp -
+ float w = q1.wp * q2.wp -
q1.xp * q2.xp -
q1.yp * q2.yp -
q1.zp * q2.zp;
@@ -229,11 +228,10 @@ inline QQuaternion &QQuaternion::operator*=(const QQuaternion &quaternion)
inline QQuaternion &QQuaternion::operator/=(qreal divisor)
{
- qrealinner d(divisor);
- xp /= d;
- yp /= d;
- zp /= d;
- wp /= d;
+ xp /= divisor;
+ yp /= divisor;
+ zp /= divisor;
+ wp /= divisor;
return *this;
}
@@ -259,14 +257,12 @@ inline const QQuaternion operator-(const QQuaternion &q1, const QQuaternion &q2)
inline const QQuaternion operator*(qreal factor, const QQuaternion &quaternion)
{
- qrealinner f(factor);
- return QQuaternion(quaternion.wp * f, quaternion.xp * f, quaternion.yp * f, quaternion.zp * f, 1);
+ return QQuaternion(quaternion.wp * factor, quaternion.xp * factor, quaternion.yp * factor, quaternion.zp * factor, 1);
}
inline const QQuaternion operator*(const QQuaternion &quaternion, qreal factor)
{
- qrealinner f(factor);
- return QQuaternion(quaternion.wp * f, quaternion.xp * f, quaternion.yp * f, quaternion.zp * f, 1);
+ return QQuaternion(quaternion.wp * factor, quaternion.xp * factor, quaternion.yp * factor, quaternion.zp * factor, 1);
}
inline const QQuaternion operator-(const QQuaternion &quaternion)
@@ -276,8 +272,7 @@ inline const QQuaternion operator-(const QQuaternion &quaternion)
inline const QQuaternion operator/(const QQuaternion &quaternion, qreal divisor)
{
- qrealinner d(divisor);
- return QQuaternion(quaternion.wp / d, quaternion.xp / d, quaternion.yp / d, quaternion.zp / d, 1);
+ return QQuaternion(quaternion.wp / divisor, quaternion.xp / divisor, quaternion.yp / divisor, quaternion.zp / divisor, 1);
}
inline bool qFuzzyCompare(const QQuaternion& q1, const QQuaternion& q2)