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Diffstat (limited to 'src/gui/math3d/qvector3d.h')
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1 files changed, 287 insertions, 0 deletions
diff --git a/src/gui/math3d/qvector3d.h b/src/gui/math3d/qvector3d.h new file mode 100644 index 0000000..d1370fb --- /dev/null +++ b/src/gui/math3d/qvector3d.h @@ -0,0 +1,287 @@ +/**************************************************************************** +** +** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). +** Contact: Nokia Corporation (qt-info@nokia.com) +** +** This file is part of the QtGui module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** No Commercial Usage +** This file contains pre-release code and may not be distributed. +** You may use this file in accordance with the terms and conditions +** contained in the either Technology Preview License Agreement or the +** Beta Release License Agreement. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 2.1 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 2.1 requirements +** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Nokia gives you certain +** additional rights. These rights are described in the Nokia Qt LGPL +** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this +** package. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 3.0 as published by the Free Software +** Foundation and appearing in the file LICENSE.GPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU General Public License version 3.0 requirements will be +** met: http://www.gnu.org/copyleft/gpl.html. +** +** If you are unsure which license is appropriate for your use, please +** contact the sales department at http://qt.nokia.com/contact. +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#ifndef QVECTOR3D_H +#define QVECTOR3D_H + +#include <QtCore/qpoint.h> +#include <QtCore/qmetatype.h> + +QT_BEGIN_HEADER + +QT_BEGIN_NAMESPACE + +QT_MODULE(Gui) + +class QMatrix4x4; +class QVector2D; +class QVector4D; +class QQuaternion; + +#ifndef QT_NO_VECTOR3D + +class Q_GUI_EXPORT QVector3D +{ +public: + QVector3D(); + QVector3D(qreal xpos, qreal ypos, qreal zpos); + explicit QVector3D(const QPoint& point); + explicit QVector3D(const QPointF& point); +#ifndef QT_NO_VECTOR2D + QVector3D(const QVector2D& vector); + QVector3D(const QVector2D& vector, qreal zpos); +#endif +#ifndef QT_NO_VECTOR4D + explicit QVector3D(const QVector4D& vector); +#endif + + bool isNull() const; + + qreal x() const; + qreal y() const; + qreal z() const; + + void setX(qreal x); + void setY(qreal y); + void setZ(qreal z); + + qreal length() const; + qreal lengthSquared() const; + + QVector3D normalized() const; + void normalize(); + + QVector3D &operator+=(const QVector3D &vector); + QVector3D &operator-=(const QVector3D &vector); + QVector3D &operator*=(qreal factor); + QVector3D &operator*=(const QVector3D& vector); + QVector3D &operator/=(qreal divisor); + + static qreal dotProduct(const QVector3D& v1, const QVector3D& v2); + static QVector3D crossProduct(const QVector3D& v1, const QVector3D& v2); + static QVector3D normal(const QVector3D& v1, const QVector3D& v2); + static QVector3D normal + (const QVector3D& v1, const QVector3D& v2, const QVector3D& v3); + + qreal distanceToPlane(const QVector3D& plane, const QVector3D& normal) const; + qreal distanceToPlane(const QVector3D& plane1, const QVector3D& plane2, const QVector3D& plane3) const; + qreal distanceToLine(const QVector3D& point, const QVector3D& direction) const; + + friend inline bool operator==(const QVector3D &v1, const QVector3D &v2); + friend inline bool operator!=(const QVector3D &v1, const QVector3D &v2); + friend inline const QVector3D operator+(const QVector3D &v1, const QVector3D &v2); + friend inline const QVector3D operator-(const QVector3D &v1, const QVector3D &v2); + friend inline const QVector3D operator*(qreal factor, const QVector3D &vector); + friend inline const QVector3D operator*(const QVector3D &vector, qreal factor); + friend const QVector3D operator*(const QVector3D &v1, const QVector3D& v2); + friend inline const QVector3D operator-(const QVector3D &vector); + friend inline const QVector3D operator/(const QVector3D &vector, qreal divisor); + + friend inline bool qFuzzyCompare(const QVector3D& v1, const QVector3D& v2); + +#ifndef QT_NO_VECTOR2D + QVector2D toVector2D() const; +#endif +#ifndef QT_NO_VECTOR4D + QVector4D toVector4D() const; +#endif + + QPoint toPoint() const; + QPointF toPointF() const; + + operator QVariant() const; + +private: + float xp, yp, zp; + + QVector3D(float xpos, float ypos, float zpos, int dummy); + + friend class QVector2D; + friend class QVector4D; + friend class QQuaternion; + friend class QMatrix4x4; +#ifndef QT_NO_MATRIX4X4 + friend QVector3D operator*(const QVector3D& vector, const QMatrix4x4& matrix); + friend QVector3D operator*(const QMatrix4x4& matrix, const QVector3D& vector); +#endif +}; + +inline QVector3D::QVector3D() : xp(0.0f), yp(0.0f), zp(0.0f) {} + +inline QVector3D::QVector3D(qreal xpos, qreal ypos, qreal zpos) : xp(xpos), yp(ypos), zp(zpos) {} + +inline QVector3D::QVector3D(float xpos, float ypos, float zpos, int) : xp(xpos), yp(ypos), zp(zpos) {} + +inline QVector3D::QVector3D(const QPoint& point) : xp(point.x()), yp(point.y()), zp(0.0f) {} + +inline QVector3D::QVector3D(const QPointF& point) : xp(point.x()), yp(point.y()), zp(0.0f) {} + +inline bool QVector3D::isNull() const +{ + return qIsNull(xp) && qIsNull(yp) && qIsNull(zp); +} + +inline qreal QVector3D::x() const { return qreal(xp); } +inline qreal QVector3D::y() const { return qreal(yp); } +inline qreal QVector3D::z() const { return qreal(zp); } + +inline void QVector3D::setX(qreal x) { xp = x; } +inline void QVector3D::setY(qreal y) { yp = y; } +inline void QVector3D::setZ(qreal z) { zp = z; } + +inline QVector3D &QVector3D::operator+=(const QVector3D &vector) +{ + xp += vector.xp; + yp += vector.yp; + zp += vector.zp; + return *this; +} + +inline QVector3D &QVector3D::operator-=(const QVector3D &vector) +{ + xp -= vector.xp; + yp -= vector.yp; + zp -= vector.zp; + return *this; +} + +inline QVector3D &QVector3D::operator*=(qreal factor) +{ + xp *= factor; + yp *= factor; + zp *= factor; + return *this; +} + +inline QVector3D &QVector3D::operator*=(const QVector3D& vector) +{ + xp *= vector.xp; + yp *= vector.yp; + zp *= vector.zp; + return *this; +} + +inline QVector3D &QVector3D::operator/=(qreal divisor) +{ + xp /= divisor; + yp /= divisor; + zp /= divisor; + return *this; +} + +inline bool operator==(const QVector3D &v1, const QVector3D &v2) +{ + return v1.xp == v2.xp && v1.yp == v2.yp && v1.zp == v2.zp; +} + +inline bool operator!=(const QVector3D &v1, const QVector3D &v2) +{ + return v1.xp != v2.xp || v1.yp != v2.yp || v1.zp != v2.zp; +} + +inline const QVector3D operator+(const QVector3D &v1, const QVector3D &v2) +{ + return QVector3D(v1.xp + v2.xp, v1.yp + v2.yp, v1.zp + v2.zp, 1); +} + +inline const QVector3D operator-(const QVector3D &v1, const QVector3D &v2) +{ + return QVector3D(v1.xp - v2.xp, v1.yp - v2.yp, v1.zp - v2.zp, 1); +} + +inline const QVector3D operator*(qreal factor, const QVector3D &vector) +{ + return QVector3D(vector.xp * factor, vector.yp * factor, vector.zp * factor, 1); +} + +inline const QVector3D operator*(const QVector3D &vector, qreal factor) +{ + return QVector3D(vector.xp * factor, vector.yp * factor, vector.zp * factor, 1); +} + +inline const QVector3D operator*(const QVector3D &v1, const QVector3D& v2) +{ + return QVector3D(v1.xp * v2.xp, v1.yp * v2.yp, v1.zp * v2.zp, 1); +} + +inline const QVector3D operator-(const QVector3D &vector) +{ + return QVector3D(-vector.xp, -vector.yp, -vector.zp, 1); +} + +inline const QVector3D operator/(const QVector3D &vector, qreal divisor) +{ + return QVector3D(vector.xp / divisor, vector.yp / divisor, vector.zp / divisor, 1); +} + +inline bool qFuzzyCompare(const QVector3D& v1, const QVector3D& v2) +{ + return qFuzzyCompare(v1.xp, v2.xp) && + qFuzzyCompare(v1.yp, v2.yp) && + qFuzzyCompare(v1.zp, v2.zp); +} + +inline QPoint QVector3D::toPoint() const +{ + return QPoint(qRound(xp), qRound(yp)); +} + +inline QPointF QVector3D::toPointF() const +{ + return QPointF(qreal(xp), qreal(yp)); +} + +#ifndef QT_NO_DEBUG_STREAM +Q_GUI_EXPORT QDebug operator<<(QDebug dbg, const QVector3D &vector); +#endif + +#ifndef QT_NO_DATASTREAM +Q_GUI_EXPORT QDataStream &operator<<(QDataStream &, const QVector3D &); +Q_GUI_EXPORT QDataStream &operator>>(QDataStream &, QVector3D &); +#endif + +#endif + +QT_END_NAMESPACE + +QT_END_HEADER + +#endif |