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Diffstat (limited to 'src/gui/math3d/qvector4d.cpp')
-rw-r--r-- | src/gui/math3d/qvector4d.cpp | 4 |
1 files changed, 0 insertions, 4 deletions
diff --git a/src/gui/math3d/qvector4d.cpp b/src/gui/math3d/qvector4d.cpp index a28d2a1..1f7d921 100644 --- a/src/gui/math3d/qvector4d.cpp +++ b/src/gui/math3d/qvector4d.cpp @@ -57,10 +57,6 @@ QT_BEGIN_NAMESPACE The QVector4D class can also be used to represent vertices in 4D space. We therefore do not need to provide a separate vertex class. - The coordinates are stored internally using the most efficient - representation for the GL rendering engine, which will be either - floating-point or fixed-point. - \sa QQuaternion, QVector2D, QVector3D */ |