summaryrefslogtreecommitdiffstats
path: root/src/gui/math3d/qvector4d.h
diff options
context:
space:
mode:
Diffstat (limited to 'src/gui/math3d/qvector4d.h')
-rw-r--r--src/gui/math3d/qvector4d.h46
1 files changed, 19 insertions, 27 deletions
diff --git a/src/gui/math3d/qvector4d.h b/src/gui/math3d/qvector4d.h
index 4ac6ae8..12efc95 100644
--- a/src/gui/math3d/qvector4d.h
+++ b/src/gui/math3d/qvector4d.h
@@ -42,7 +42,6 @@
#ifndef QVECTOR4D_H
#define QVECTOR4D_H
-#include <QtGui/qmath3dglobal.h>
#include <QtCore/qpoint.h>
#include <QtCore/qmetatype.h>
@@ -127,15 +126,14 @@ public:
QPointF toPointF() const;
private:
- qrealinner xp, yp, zp, wp;
+ float xp, yp, zp, wp;
- QVector4D(qrealinner xpos, qrealinner ypos, qrealinner zpos, qrealinner wpos, int dummy);
+ QVector4D(float xpos, float ypos, float zpos, float wpos, int dummy);
friend class QVector2D;
friend class QVector3D;
friend class QQuaternion;
friend class QMatrix4x4;
- friend class QVertexArray;
#ifndef QT_NO_MATRIX4X4
friend QVector4D operator*(const QVector4D& vector, const QMatrix4x4& matrix);
friend QVector4D operator*(const QMatrix4x4& matrix, const QVector4D& vector);
@@ -146,7 +144,7 @@ inline QVector4D::QVector4D() : xp(0.0f), yp(0.0f), zp(0.0f), wp(0.0f) {}
inline QVector4D::QVector4D(qreal xpos, qreal ypos, qreal zpos, qreal wpos) : xp(xpos), yp(ypos), zp(zpos), wp(wpos) {}
-inline QVector4D::QVector4D(qrealinner xpos, qrealinner ypos, qrealinner zpos, qrealinner wpos, int) : xp(xpos), yp(ypos), zp(zpos), wp(wpos) {}
+inline QVector4D::QVector4D(float xpos, float ypos, float zpos, float wpos, int) : xp(xpos), yp(ypos), zp(zpos), wp(wpos) {}
inline QVector4D::QVector4D(int xpos, int ypos, int zpos, int wpos) : xp(xpos), yp(ypos), zp(zpos), wp(wpos) {}
@@ -159,10 +157,10 @@ inline bool QVector4D::isNull() const
return qIsNull(xp) && qIsNull(yp) && qIsNull(zp) && qIsNull(wp);
}
-inline qreal QVector4D::x() const { return qt_math3d_convert<qreal, qrealinner>(xp); }
-inline qreal QVector4D::y() const { return qt_math3d_convert<qreal, qrealinner>(yp); }
-inline qreal QVector4D::z() const { return qt_math3d_convert<qreal, qrealinner>(zp); }
-inline qreal QVector4D::w() const { return qt_math3d_convert<qreal, qrealinner>(wp); }
+inline qreal QVector4D::x() const { return qreal(xp); }
+inline qreal QVector4D::y() const { return qreal(yp); }
+inline qreal QVector4D::z() const { return qreal(zp); }
+inline qreal QVector4D::w() const { return qreal(wp); }
inline void QVector4D::setX(qreal x) { xp = x; }
inline void QVector4D::setY(qreal y) { yp = y; }
@@ -189,11 +187,10 @@ inline QVector4D &QVector4D::operator-=(const QVector4D &vector)
inline QVector4D &QVector4D::operator*=(qreal factor)
{
- qrealinner f(factor);
- xp *= f;
- yp *= f;
- zp *= f;
- wp *= f;
+ xp *= factor;
+ yp *= factor;
+ zp *= factor;
+ wp *= factor;
return *this;
}
@@ -208,11 +205,10 @@ inline QVector4D &QVector4D::operator*=(const QVector4D &vector)
inline QVector4D &QVector4D::operator/=(qreal divisor)
{
- qrealinner d(divisor);
- xp /= d;
- yp /= d;
- zp /= d;
- wp /= d;
+ xp /= divisor;
+ yp /= divisor;
+ zp /= divisor;
+ wp /= divisor;
return *this;
}
@@ -238,14 +234,12 @@ inline const QVector4D operator-(const QVector4D &v1, const QVector4D &v2)
inline const QVector4D operator*(qreal factor, const QVector4D &vector)
{
- qrealinner f(factor);
- return QVector4D(vector.xp * f, vector.yp * f, vector.zp * f, vector.wp * f, 1);
+ return QVector4D(vector.xp * factor, vector.yp * factor, vector.zp * factor, vector.wp * factor, 1);
}
inline const QVector4D operator*(const QVector4D &vector, qreal factor)
{
- qrealinner f(factor);
- return QVector4D(vector.xp * f, vector.yp * f, vector.zp * f, vector.wp * f, 1);
+ return QVector4D(vector.xp * factor, vector.yp * factor, vector.zp * factor, vector.wp * factor, 1);
}
inline const QVector4D operator*(const QVector4D &v1, const QVector4D& v2)
@@ -260,8 +254,7 @@ inline const QVector4D operator-(const QVector4D &vector)
inline const QVector4D operator/(const QVector4D &vector, qreal divisor)
{
- qrealinner d(divisor);
- return QVector4D(vector.xp / d, vector.yp / d, vector.zp / d, vector.wp / d, 1);
+ return QVector4D(vector.xp / divisor, vector.yp / divisor, vector.zp / divisor, vector.wp / divisor, 1);
}
inline bool qFuzzyCompare(const QVector4D& v1, const QVector4D& v2)
@@ -279,8 +272,7 @@ inline QPoint QVector4D::toPoint() const
inline QPointF QVector4D::toPointF() const
{
- return QPointF(qt_math3d_convert<qreal, qrealinner>(xp),
- qt_math3d_convert<qreal, qrealinner>(yp));
+ return QPointF(qreal(xp), qreal(yp));
}
#ifndef QT_NO_DEBUG_STREAM