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-rw-r--r--src/gui/math3d/qmatrix4x4.cpp62
-rw-r--r--src/gui/math3d/qmatrix4x4.h5
-rw-r--r--src/gui/math3d/qquaternion.cpp9
-rw-r--r--src/gui/math3d/qquaternion.h3
-rw-r--r--src/gui/math3d/qvector2d.cpp9
-rw-r--r--src/gui/math3d/qvector2d.h3
-rw-r--r--src/gui/math3d/qvector3d.cpp9
-rw-r--r--src/gui/math3d/qvector3d.h2
-rw-r--r--src/gui/math3d/qvector4d.cpp9
-rw-r--r--src/gui/math3d/qvector4d.h2
10 files changed, 106 insertions, 7 deletions
diff --git a/src/gui/math3d/qmatrix4x4.cpp b/src/gui/math3d/qmatrix4x4.cpp
index 8fc439b..36ffcbe 100644
--- a/src/gui/math3d/qmatrix4x4.cpp
+++ b/src/gui/math3d/qmatrix4x4.cpp
@@ -41,6 +41,7 @@
#include "qmatrix4x4.h"
#include <QtCore/qmath.h>
+#include <QtCore/qvariant.h>
#include <QtGui/qmatrix.h>
#include <QtGui/qtransform.h>
@@ -1438,18 +1439,59 @@ QMatrix QMatrix4x4::toAffine() const
qreal(m[3][0]), qreal(m[3][1]));
}
+static const qreal inv_dist_to_plane = 1. / 1024.;
+
/*!
Returns the conventional Qt 2D transformation matrix that
- corresponds to this matrix. It is assumed that this matrix
- only contains 2D transformation elements.
+ corresponds to this matrix.
+
+ If \a distanceToPlane is non-zero, it indicates a projection
+ factor to use to adjust for the z co-ordinate. The default
+ value of 1024 corresponds to the projection factor used
+ by QTransform::rotate() for the x and y axes.
+
+ If \a distToPlane is zero, then the returned QTransform
+ is formed by simply dropping the third row and third column
+ of the QMatrix4x4. This is suitable for implementing
+ orthographic projections where the z co-ordinate should
+ be dropped rather than projected.
\sa toAffine()
*/
-QTransform QMatrix4x4::toTransform() const
+QTransform QMatrix4x4::toTransform(qreal distanceToPlane) const
{
- return QTransform(qreal(m[0][0]), qreal(m[0][1]), qreal(m[0][3]),
- qreal(m[1][0]), qreal(m[1][1]), qreal(m[1][3]),
- qreal(m[3][0]), qreal(m[3][1]), qreal(m[3][3]));
+ if (distanceToPlane == 1024.0f) {
+ // Optimize the common case with constants.
+ return QTransform(qreal(m[0][0]), qreal(m[0][1]),
+ qreal(m[0][3]) - qreal(m[0][2]) *
+ inv_dist_to_plane,
+ qreal(m[1][0]), qreal(m[1][1]),
+ qreal(m[1][3]) - qreal(m[1][2]) *
+ inv_dist_to_plane,
+ qreal(m[3][0]), qreal(m[3][1]),
+ qreal(m[3][3]) - qreal(m[3][2]) *
+ inv_dist_to_plane);
+ } else if (distanceToPlane != 0.0f) {
+ // The following projection matrix is pre-multiplied with "matrix":
+ // | 1 0 0 0 |
+ // | 0 1 0 0 |
+ // | 0 0 1 0 |
+ // | 0 0 d 1 |
+ // where d = -1 / distanceToPlane. After projection, row 3 and
+ // column 3 are dropped to form the final QTransform.
+ qreal d = 1.0f / distanceToPlane;
+ return QTransform(qreal(m[0][0]), qreal(m[0][1]),
+ qreal(m[0][3]) - qreal(m[0][2]) * d,
+ qreal(m[1][0]), qreal(m[1][1]),
+ qreal(m[1][3]) - qreal(m[1][2]) * d,
+ qreal(m[3][0]), qreal(m[3][1]),
+ qreal(m[3][3]) - qreal(m[3][2]) * d);
+ } else {
+ // Orthographic projection: drop row 3 and column 3.
+ return QTransform(qreal(m[0][0]), qreal(m[0][1]), qreal(m[0][3]),
+ qreal(m[1][0]), qreal(m[1][1]), qreal(m[1][3]),
+ qreal(m[3][0]), qreal(m[3][1]), qreal(m[3][3]));
+ }
}
/*!
@@ -1776,6 +1818,14 @@ void QMatrix4x4::inferSpecialType()
flagBits = Scale;
}
+/*!
+ Returns the matrix as a QVariant.
+*/
+QMatrix4x4::operator QVariant() const
+{
+ return QVariant(QVariant::Matrix4x4, this);
+}
+
#ifndef QT_NO_DEBUG_STREAM
QDebug operator<<(QDebug dbg, const QMatrix4x4 &m)
diff --git a/src/gui/math3d/qmatrix4x4.h b/src/gui/math3d/qmatrix4x4.h
index b02608d..10e628b 100644
--- a/src/gui/math3d/qmatrix4x4.h
+++ b/src/gui/math3d/qmatrix4x4.h
@@ -58,6 +58,7 @@ QT_MODULE(Gui)
class QMatrix;
class QTransform;
+class QVariant;
class Q_GUI_EXPORT QMatrix4x4
{
@@ -158,7 +159,7 @@ public:
void toValueArray(qreal *values) const;
QMatrix toAffine() const;
- QTransform toTransform() const;
+ QTransform toTransform(qreal distanceToPlane = 1024.0f) const;
QPoint map(const QPoint& point) const;
QPointF map(const QPointF& point) const;
@@ -182,6 +183,8 @@ public:
void inferSpecialType();
+ operator QVariant() const;
+
#ifndef QT_NO_DEBUG_STREAM
friend Q_GUI_EXPORT QDebug operator<<(QDebug dbg, const QMatrix4x4 &m);
#endif
diff --git a/src/gui/math3d/qquaternion.cpp b/src/gui/math3d/qquaternion.cpp
index b2c598f..f279388 100644
--- a/src/gui/math3d/qquaternion.cpp
+++ b/src/gui/math3d/qquaternion.cpp
@@ -41,6 +41,7 @@
#include "qquaternion.h"
#include <QtCore/qmath.h>
+#include <QtCore/qvariant.h>
#include <QtCore/qdebug.h>
QT_BEGIN_NAMESPACE
@@ -560,6 +561,14 @@ QQuaternion QQuaternion::nlerp
return (q1 * (1.0f - t) + q2b * t).normalized();
}
+/*!
+ Returns the quaternion as a QVariant.
+*/
+QQuaternion::operator QVariant() const
+{
+ return QVariant(QVariant::Quaternion, this);
+}
+
#ifndef QT_NO_DEBUG_STREAM
QDebug operator<<(QDebug dbg, const QQuaternion &q)
diff --git a/src/gui/math3d/qquaternion.h b/src/gui/math3d/qquaternion.h
index a2fb29f..af60b61 100644
--- a/src/gui/math3d/qquaternion.h
+++ b/src/gui/math3d/qquaternion.h
@@ -54,6 +54,7 @@ QT_MODULE(Gui)
#ifndef QT_NO_QUATERNION
class QMatrix4x4;
+class QVariant;
class Q_GUI_EXPORT QQuaternion
{
@@ -118,6 +119,8 @@ public:
QVector4D toVector4D() const;
#endif
+ operator QVariant() const;
+
#ifndef QT_NO_VECTOR3D
static QQuaternion fromAxisAndAngle(const QVector3D& axis, qreal angle);
#endif
diff --git a/src/gui/math3d/qvector2d.cpp b/src/gui/math3d/qvector2d.cpp
index 1662020..35c86a1 100644
--- a/src/gui/math3d/qvector2d.cpp
+++ b/src/gui/math3d/qvector2d.cpp
@@ -43,6 +43,7 @@
#include "qvector3d.h"
#include "qvector4d.h"
#include <QtCore/qdebug.h>
+#include <QtCore/qvariant.h>
#include <QtCore/qmath.h>
QT_BEGIN_NAMESPACE
@@ -402,6 +403,14 @@ QVector4D QVector2D::toVector4D() const
\sa toPoint(), toVector3D()
*/
+/*!
+ Returns the 2D vector as a QVariant.
+*/
+QVector2D::operator QVariant() const
+{
+ return QVariant(QVariant::Vector2D, this);
+}
+
#ifndef QT_NO_DEBUG_STREAM
QDebug operator<<(QDebug dbg, const QVector2D &vector)
diff --git a/src/gui/math3d/qvector2d.h b/src/gui/math3d/qvector2d.h
index 93052f6..d9727e2 100644
--- a/src/gui/math3d/qvector2d.h
+++ b/src/gui/math3d/qvector2d.h
@@ -53,6 +53,7 @@ QT_MODULE(Gui)
class QVector3D;
class QVector4D;
+class QVariant;
#ifndef QT_NO_VECTOR2D
@@ -114,6 +115,8 @@ public:
QPoint toPoint() const;
QPointF toPointF() const;
+ operator QVariant() const;
+
private:
float xp, yp;
diff --git a/src/gui/math3d/qvector3d.cpp b/src/gui/math3d/qvector3d.cpp
index 0e3f4e1..5c96979 100644
--- a/src/gui/math3d/qvector3d.cpp
+++ b/src/gui/math3d/qvector3d.cpp
@@ -43,6 +43,7 @@
#include "qvector2d.h"
#include "qvector4d.h"
#include <QtCore/qmath.h>
+#include <QtCore/qvariant.h>
#include <QtCore/qdebug.h>
QT_BEGIN_NAMESPACE
@@ -530,6 +531,14 @@ QVector4D QVector3D::toVector4D() const
*/
/*!
+ Returns the 3D vector as a QVariant.
+*/
+QVector3D::operator QVariant() const
+{
+ return QVariant(QVariant::Vector3D, this);
+}
+
+/*!
Returns the length of the vector from the origin.
\sa lengthSquared(), normalized()
diff --git a/src/gui/math3d/qvector3d.h b/src/gui/math3d/qvector3d.h
index 36292d2..d1370fb 100644
--- a/src/gui/math3d/qvector3d.h
+++ b/src/gui/math3d/qvector3d.h
@@ -127,6 +127,8 @@ public:
QPoint toPoint() const;
QPointF toPointF() const;
+ operator QVariant() const;
+
private:
float xp, yp, zp;
diff --git a/src/gui/math3d/qvector4d.cpp b/src/gui/math3d/qvector4d.cpp
index a2efff7..11eb4c4 100644
--- a/src/gui/math3d/qvector4d.cpp
+++ b/src/gui/math3d/qvector4d.cpp
@@ -43,6 +43,7 @@
#include "qvector3d.h"
#include "qvector2d.h"
#include <QtCore/qdebug.h>
+#include <QtCore/qvariant.h>
#include <QtCore/qmath.h>
QT_BEGIN_NAMESPACE
@@ -500,6 +501,14 @@ QVector3D QVector4D::toVector3DAffine() const
\sa toPoint(), toVector2D()
*/
+/*!
+ Returns the 4D vector as a QVariant.
+*/
+QVector4D::operator QVariant() const
+{
+ return QVariant(QVariant::Vector4D, this);
+}
+
#ifndef QT_NO_DEBUG_STREAM
QDebug operator<<(QDebug dbg, const QVector4D &vector)
diff --git a/src/gui/math3d/qvector4d.h b/src/gui/math3d/qvector4d.h
index 42db45b..69ccd30 100644
--- a/src/gui/math3d/qvector4d.h
+++ b/src/gui/math3d/qvector4d.h
@@ -124,6 +124,8 @@ public:
QPoint toPoint() const;
QPointF toPointF() const;
+ operator QVariant() const;
+
private:
float xp, yp, zp, wp;