diff options
Diffstat (limited to 'src/gui/math3d')
-rw-r--r-- | src/gui/math3d/qmatrix4x4.h | 40 | ||||
-rw-r--r-- | src/gui/math3d/qquaternion.h | 34 | ||||
-rw-r--r-- | src/gui/math3d/qvector2d.h | 4 | ||||
-rw-r--r-- | src/gui/math3d/qvector3d.h | 6 | ||||
-rw-r--r-- | src/gui/math3d/qvector4d.h | 8 |
5 files changed, 46 insertions, 46 deletions
diff --git a/src/gui/math3d/qmatrix4x4.h b/src/gui/math3d/qmatrix4x4.h index cfa3f2a..b32e00a 100644 --- a/src/gui/math3d/qmatrix4x4.h +++ b/src/gui/math3d/qmatrix4x4.h @@ -228,14 +228,14 @@ Q_INLINE_TEMPLATE QMatrix4x4::QMatrix4x4 (const QGenericMatrix<N, M, qreal>& matrix) { const qreal *values = matrix.constData(); - for (int col = 0; col < 4; ++col) { - for (int row = 0; row < 4; ++row) { - if (col < N && row < M) - m[col][row] = values[col * M + row]; - else if (col == row) - m[col][row] = 1.0f; + for (int matrixCol = 0; matrixCol < 4; ++matrixCol) { + for (int matrixRow = 0; matrixRow < 4; ++matrixRow) { + if (matrixCol < N && matrixRow < M) + m[matrixCol][matrixRow] = values[matrixCol * M + matrixRow]; + else if (matrixCol == matrixRow) + m[matrixCol][matrixRow] = 1.0f; else - m[col][row] = 0.0f; + m[matrixCol][matrixRow] = 0.0f; } } flagBits = General; @@ -246,14 +246,14 @@ QGenericMatrix<N, M, qreal> QMatrix4x4::toGenericMatrix() const { QGenericMatrix<N, M, qreal> result; qreal *values = result.data(); - for (int col = 0; col < N; ++col) { - for (int row = 0; row < M; ++row) { - if (col < 4 && row < 4) - values[col * M + row] = m[col][row]; - else if (col == row) - values[col * M + row] = 1.0f; + for (int matrixCol = 0; matrixCol < N; ++matrixCol) { + for (int matrixRow = 0; matrixRow < M; ++matrixRow) { + if (matrixCol < 4 && matrixRow < 4) + values[matrixCol * M + matrixRow] = m[matrixCol][matrixRow]; + else if (matrixCol == matrixRow) + values[matrixCol * M + matrixRow] = 1.0f; else - values[col * M + row] = 0.0f; + values[matrixCol * M + matrixRow] = 0.0f; } } return result; @@ -261,17 +261,17 @@ QGenericMatrix<N, M, qreal> QMatrix4x4::toGenericMatrix() const #endif -inline const qreal& QMatrix4x4::operator()(int row, int column) const +inline const qreal& QMatrix4x4::operator()(int aRow, int aColumn) const { - Q_ASSERT(row >= 0 && row < 4 && column >= 0 && column < 4); - return m[column][row]; + Q_ASSERT(aRow >= 0 && aRow < 4 && aColumn >= 0 && aColumn < 4); + return m[aColumn][aRow]; } -inline qreal& QMatrix4x4::operator()(int row, int column) +inline qreal& QMatrix4x4::operator()(int aRow, int aColumn) { - Q_ASSERT(row >= 0 && row < 4 && column >= 0 && column < 4); + Q_ASSERT(aRow >= 0 && aRow < 4 && aColumn >= 0 && aColumn < 4); flagBits = General; - return m[column][row]; + return m[aColumn][aRow]; } inline QVector4D QMatrix4x4::column(int index) const diff --git a/src/gui/math3d/qquaternion.h b/src/gui/math3d/qquaternion.h index dd5dddc..7480a5c 100644 --- a/src/gui/math3d/qquaternion.h +++ b/src/gui/math3d/qquaternion.h @@ -138,7 +138,7 @@ private: inline QQuaternion::QQuaternion() : wp(1.0f), xp(0.0f), yp(0.0f), zp(0.0f) {} -inline QQuaternion::QQuaternion(qreal scalar, qreal xpos, qreal ypos, qreal zpos) : wp(scalar), xp(xpos), yp(ypos), zp(zpos) {} +inline QQuaternion::QQuaternion(qreal aScalar, qreal xpos, qreal ypos, qreal zpos) : wp(aScalar), xp(xpos), yp(ypos), zp(zpos) {} inline bool QQuaternion::isNull() const @@ -156,10 +156,10 @@ inline qreal QQuaternion::y() const { return qreal(yp); } inline qreal QQuaternion::z() const { return qreal(zp); } inline qreal QQuaternion::scalar() const { return qreal(wp); } -inline void QQuaternion::setX(qreal x) { xp = x; } -inline void QQuaternion::setY(qreal y) { yp = y; } -inline void QQuaternion::setZ(qreal z) { zp = z; } -inline void QQuaternion::setScalar(qreal scalar) { wp = scalar; } +inline void QQuaternion::setX(qreal aX) { xp = aX; } +inline void QQuaternion::setY(qreal aY) { yp = aY; } +inline void QQuaternion::setZ(qreal aZ) { zp = aZ; } +inline void QQuaternion::setScalar(qreal aScalar) { wp = aScalar; } inline QQuaternion QQuaternion::conjugate() const { @@ -274,14 +274,14 @@ inline bool qFuzzyCompare(const QQuaternion& q1, const QQuaternion& q2) #ifndef QT_NO_VECTOR3D -inline QQuaternion::QQuaternion(qreal scalar, const QVector3D& vector) - : wp(scalar), xp(vector.x()), yp(vector.y()), zp(vector.z()) {} +inline QQuaternion::QQuaternion(qreal aScalar, const QVector3D& aVector) + : wp(aScalar), xp(aVector.x()), yp(aVector.y()), zp(aVector.z()) {} -inline void QQuaternion::setVector(const QVector3D& vector) +inline void QQuaternion::setVector(const QVector3D& aVector) { - xp = vector.x(); - yp = vector.y(); - zp = vector.z(); + xp = aVector.x(); + yp = aVector.y(); + zp = aVector.z(); } inline QVector3D QQuaternion::vector() const @@ -291,17 +291,17 @@ inline QVector3D QQuaternion::vector() const #endif -inline void QQuaternion::setVector(qreal x, qreal y, qreal z) +inline void QQuaternion::setVector(qreal aX, qreal aY, qreal aZ) { - xp = x; - yp = y; - zp = z; + xp = aX; + yp = aY; + zp = aZ; } #ifndef QT_NO_VECTOR4D -inline QQuaternion::QQuaternion(const QVector4D& vector) - : wp(vector.w()), xp(vector.x()), yp(vector.y()), zp(vector.z()) {} +inline QQuaternion::QQuaternion(const QVector4D& aVector) + : wp(aVector.w()), xp(aVector.x()), yp(aVector.y()), zp(aVector.z()) {} inline QVector4D QQuaternion::toVector4D() const { diff --git a/src/gui/math3d/qvector2d.h b/src/gui/math3d/qvector2d.h index 570e864..cd9a12c 100644 --- a/src/gui/math3d/qvector2d.h +++ b/src/gui/math3d/qvector2d.h @@ -144,8 +144,8 @@ inline bool QVector2D::isNull() const inline qreal QVector2D::x() const { return qreal(xp); } inline qreal QVector2D::y() const { return qreal(yp); } -inline void QVector2D::setX(qreal x) { xp = x; } -inline void QVector2D::setY(qreal y) { yp = y; } +inline void QVector2D::setX(qreal aX) { xp = aX; } +inline void QVector2D::setY(qreal aY) { yp = aY; } inline QVector2D &QVector2D::operator+=(const QVector2D &vector) { diff --git a/src/gui/math3d/qvector3d.h b/src/gui/math3d/qvector3d.h index 1291c96..60bd693 100644 --- a/src/gui/math3d/qvector3d.h +++ b/src/gui/math3d/qvector3d.h @@ -160,9 +160,9 @@ inline qreal QVector3D::x() const { return qreal(xp); } inline qreal QVector3D::y() const { return qreal(yp); } inline qreal QVector3D::z() const { return qreal(zp); } -inline void QVector3D::setX(qreal x) { xp = x; } -inline void QVector3D::setY(qreal y) { yp = y; } -inline void QVector3D::setZ(qreal z) { zp = z; } +inline void QVector3D::setX(qreal aX) { xp = aX; } +inline void QVector3D::setY(qreal aY) { yp = aY; } +inline void QVector3D::setZ(qreal aZ) { zp = aZ; } inline QVector3D &QVector3D::operator+=(const QVector3D &vector) { diff --git a/src/gui/math3d/qvector4d.h b/src/gui/math3d/qvector4d.h index ad0718a..c35b536 100644 --- a/src/gui/math3d/qvector4d.h +++ b/src/gui/math3d/qvector4d.h @@ -158,10 +158,10 @@ inline qreal QVector4D::y() const { return qreal(yp); } inline qreal QVector4D::z() const { return qreal(zp); } inline qreal QVector4D::w() const { return qreal(wp); } -inline void QVector4D::setX(qreal x) { xp = x; } -inline void QVector4D::setY(qreal y) { yp = y; } -inline void QVector4D::setZ(qreal z) { zp = z; } -inline void QVector4D::setW(qreal w) { wp = w; } +inline void QVector4D::setX(qreal aX) { xp = aX; } +inline void QVector4D::setY(qreal aY) { yp = aY; } +inline void QVector4D::setZ(qreal aZ) { zp = aZ; } +inline void QVector4D::setW(qreal aW) { wp = aW; } inline QVector4D &QVector4D::operator+=(const QVector4D &vector) { |