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-rw-r--r--src/gui/painting/qbezier.cpp20
1 files changed, 10 insertions, 10 deletions
diff --git a/src/gui/painting/qbezier.cpp b/src/gui/painting/qbezier.cpp
index a6b4cef..f626494 100644
--- a/src/gui/painting/qbezier.cpp
+++ b/src/gui/painting/qbezier.cpp
@@ -497,7 +497,7 @@ static bool addCircle(const QBezier *b, qreal offset, QBezier *o)
cos_a = 1.;
if (cos_a < -1.)
cos_a = -1;
- angles[i] = acos(cos_a)/Q_PI;
+ angles[i] = qAcos(cos_a)/Q_PI;
}
if (angles[0] + angles[1] > 1.) {
@@ -816,17 +816,17 @@ bool QBezier::findIntersections(const QBezier &a, const QBezier &b,
QVector<QPair<qreal, qreal> > *t)
{
if (IntersectBB(a, b)) {
- QPointF la1(fabs((a.x3 - a.x2) - (a.x2 - a.x1)),
- fabs((a.y3 - a.y2) - (a.y2 - a.y1)));
- QPointF la2(fabs((a.x4 - a.x3) - (a.x3 - a.x2)),
- fabs((a.y4 - a.y3) - (a.y3 - a.y2)));
+ QPointF la1(qFabs((a.x3 - a.x2) - (a.x2 - a.x1)),
+ qFabs((a.y3 - a.y2) - (a.y2 - a.y1)));
+ QPointF la2(qFabs((a.x4 - a.x3) - (a.x3 - a.x2)),
+ qFabs((a.y4 - a.y3) - (a.y3 - a.y2)));
QPointF la;
if (la1.x() > la2.x()) la.setX(la1.x()); else la.setX(la2.x());
if (la1.y() > la2.y()) la.setY(la1.y()); else la.setY(la2.y());
- QPointF lb1(fabs((b.x3 - b.x2) - (b.x2 - b.x1)),
- fabs((b.y3 - b.y2) - (b.y2 - b.y1)));
- QPointF lb2(fabs((b.x4 - b.x3) - (b.x3 - b.x2)),
- fabs((b.y4 - b.y3) - (b.y3 - b.y2)));
+ QPointF lb1(qFabs((b.x3 - b.x2) - (b.x2 - b.x1)),
+ qFabs((b.y3 - b.y2) - (b.y2 - b.y1)));
+ QPointF lb2(qFabs((b.x4 - b.x3) - (b.x3 - b.x2)),
+ qFabs((b.y4 - b.y3) - (b.y3 - b.y2)));
QPointF lb;
if (lb1.x() > lb2.x()) lb.setX(lb1.x()); else lb.setX(lb2.x());
if (lb1.y() > lb2.y()) lb.setY(lb1.y()); else lb.setY(lb2.y());
@@ -1120,7 +1120,7 @@ static inline void bindInflectionPoint(const QBezier &bez, const qreal t,
qreal ey = 3 * (right.y2 - right.y3);
qreal s4 = qAbs(6 * (ey * ax - ex * ay) / qSqrt(ex * ex + ey * ey)) + 0.00001f;
- qreal tf = pow(qreal(9 * flatness / s4), qreal(1./3.));
+ qreal tf = qPow(qreal(9 * flatness / s4), qreal(1./3.));
*tMinus = t - (1 - t) * tf;
*tPlus = t + (1 - t) * tf;
}