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Diffstat (limited to 'src/gui/painting/qdrawingprimitive_sse2_p.h')
-rw-r--r--src/gui/painting/qdrawingprimitive_sse2_p.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/gui/painting/qdrawingprimitive_sse2_p.h b/src/gui/painting/qdrawingprimitive_sse2_p.h
index 2d61cc5..d8793c3 100644
--- a/src/gui/painting/qdrawingprimitive_sse2_p.h
+++ b/src/gui/painting/qdrawingprimitive_sse2_p.h
@@ -78,7 +78,7 @@ QT_BEGIN_NAMESPACE
pixelVectorAG = _mm_mullo_epi16(pixelVectorAG, alphaChannel); \
pixelVectorRB = _mm_mullo_epi16(pixelVectorRB, alphaChannel); \
\
- /* 3. devide by 255, that's the tricky part. \
+ /* 3. divide by 255, that's the tricky part. \
we do it like for BYTE_MUL(), with bit shift: X/255 ~= (X + X/256 + rounding)/256 */ \
/** so first (X + X/256 + rounding) */\
pixelVectorRB = _mm_add_epi16(pixelVectorRB, _mm_srli_epi16(pixelVectorRB, 8)); \
@@ -86,7 +86,7 @@ QT_BEGIN_NAMESPACE
pixelVectorAG = _mm_add_epi16(pixelVectorAG, _mm_srli_epi16(pixelVectorAG, 8)); \
pixelVectorAG = _mm_add_epi16(pixelVectorAG, half); \
\
- /** second devide by 256 */\
+ /** second divide by 256 */\
pixelVectorRB = _mm_srli_epi16(pixelVectorRB, 8); \
/** for AG, we could >> 8 to divide followed by << 8 to put the \
bytes in the correct position. By masking instead, we execute \