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Diffstat (limited to 'src/gui/painting/qdrawingprimitive_sse2_p.h')
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1 files changed, 222 insertions, 0 deletions
diff --git a/src/gui/painting/qdrawingprimitive_sse2_p.h b/src/gui/painting/qdrawingprimitive_sse2_p.h new file mode 100644 index 0000000..3c96946 --- /dev/null +++ b/src/gui/painting/qdrawingprimitive_sse2_p.h @@ -0,0 +1,222 @@ +/**************************************************************************** +** +** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). +** All rights reserved. +** Contact: Nokia Corporation (qt-info@nokia.com) +** +** This file is part of the QtGui module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** No Commercial Usage +** This file contains pre-release code and may not be distributed. +** You may use this file in accordance with the terms and conditions +** contained in the Technology Preview License Agreement accompanying +** this package. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 2.1 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 2.1 requirements +** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Nokia gives you certain additional +** rights. These rights are described in the Nokia Qt LGPL Exception +** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. +** +** If you have questions regarding the use of this file, please contact +** Nokia at qt-info@nokia.com. +** +** +** +** +** +** +** +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#ifndef QDRAWINGPRIMITIVE_SSE2_P_H +#define QDRAWINGPRIMITIVE_SSE2_P_H + +#include <private/qsimd_p.h> + +#ifdef QT_HAVE_SSE2 + +// +// W A R N I N G +// ------------- +// +// This file is not part of the Qt API. It exists purely as an +// implementation detail. This header file may change from version to +// version without notice, or even be removed. +// +// We mean it. +// + +QT_BEGIN_NAMESPACE + +/* + * Multiply the components of pixelVector by alphaChannel + * Each 32bits components of alphaChannel must be in the form 0x00AA00AA + * colorMask must have 0x00ff00ff on each 32 bits component + * half must have the value 128 (0x80) for each 32 bits compnent + */ +#define BYTE_MUL_SSE2(result, pixelVector, alphaChannel, colorMask, half) \ +{ \ + /* 1. separate the colors in 2 vectors so each color is on 16 bits \ + (in order to be multiplied by the alpha \ + each 32 bit of dstVectorAG are in the form 0x00AA00GG \ + each 32 bit of dstVectorRB are in the form 0x00RR00BB */\ + __m128i pixelVectorAG = _mm_srli_epi16(pixelVector, 8); \ + __m128i pixelVectorRB = _mm_and_si128(pixelVector, colorMask); \ + \ + /* 2. multiply the vectors by the alpha channel */\ + pixelVectorAG = _mm_mullo_epi16(pixelVectorAG, alphaChannel); \ + pixelVectorRB = _mm_mullo_epi16(pixelVectorRB, alphaChannel); \ + \ + /* 3. devide by 255, that's the tricky part. \ + we do it like for BYTE_MUL(), with bit shift: X/255 ~= (X + X/256 + rounding)/256 */ \ + /** so first (X + X/256 + rounding) */\ + pixelVectorRB = _mm_add_epi16(pixelVectorRB, _mm_srli_epi16(pixelVectorRB, 8)); \ + pixelVectorRB = _mm_add_epi16(pixelVectorRB, half); \ + pixelVectorAG = _mm_add_epi16(pixelVectorAG, _mm_srli_epi16(pixelVectorAG, 8)); \ + pixelVectorAG = _mm_add_epi16(pixelVectorAG, half); \ + \ + /** second devide by 256 */\ + pixelVectorRB = _mm_srli_epi16(pixelVectorRB, 8); \ + /** for AG, we could >> 8 to divide followed by << 8 to put the \ + bytes in the correct position. By masking instead, we execute \ + only one instruction */\ + pixelVectorAG = _mm_andnot_si128(colorMask, pixelVectorAG); \ + \ + /* 4. combine the 2 pairs of colors */ \ + result = _mm_or_si128(pixelVectorAG, pixelVectorRB); \ +} + +/* + * Each 32bits components of alphaChannel must be in the form 0x00AA00AA + * oneMinusAlphaChannel must be 255 - alpha for each 32 bits component + * colorMask must have 0x00ff00ff on each 32 bits component + * half must have the value 128 (0x80) for each 32 bits compnent + */ +#define INTERPOLATE_PIXEL_255_SSE2(result, srcVector, dstVector, alphaChannel, oneMinusAlphaChannel, colorMask, half) { \ + /* interpolate AG */\ + __m128i srcVectorAG = _mm_srli_epi16(srcVector, 8); \ + __m128i dstVectorAG = _mm_srli_epi16(dstVector, 8); \ + __m128i srcVectorAGalpha = _mm_mullo_epi16(srcVectorAG, alphaChannel); \ + __m128i dstVectorAGoneMinusAlphalpha = _mm_mullo_epi16(dstVectorAG, oneMinusAlphaChannel); \ + __m128i finalAG = _mm_add_epi16(srcVectorAGalpha, dstVectorAGoneMinusAlphalpha); \ + finalAG = _mm_add_epi16(finalAG, _mm_srli_epi16(finalAG, 8)); \ + finalAG = _mm_add_epi16(finalAG, half); \ + finalAG = _mm_andnot_si128(colorMask, finalAG); \ + \ + /* interpolate RB */\ + __m128i srcVectorRB = _mm_and_si128(srcVector, colorMask); \ + __m128i dstVectorRB = _mm_and_si128(dstVector, colorMask); \ + __m128i srcVectorRBalpha = _mm_mullo_epi16(srcVectorRB, alphaChannel); \ + __m128i dstVectorRBoneMinusAlphalpha = _mm_mullo_epi16(dstVectorRB, oneMinusAlphaChannel); \ + __m128i finalRB = _mm_add_epi16(srcVectorRBalpha, dstVectorRBoneMinusAlphalpha); \ + finalRB = _mm_add_epi16(finalRB, _mm_srli_epi16(finalRB, 8)); \ + finalRB = _mm_add_epi16(finalRB, half); \ + finalRB = _mm_srli_epi16(finalRB, 8); \ + \ + /* combine */\ + result = _mm_or_si128(finalAG, finalRB); \ +} + +// Basically blend src over dst with the const alpha defined as constAlphaVector. +// nullVector, half, one, colorMask are constant accross the whole image/texture, and should be defined as: +//const __m128i nullVector = _mm_set1_epi32(0); +//const __m128i half = _mm_set1_epi16(0x80); +//const __m128i one = _mm_set1_epi16(0xff); +//const __m128i colorMask = _mm_set1_epi32(0x00ff00ff); +//const __m128i alphaMask = _mm_set1_epi32(0xff000000); +// +// The computation being done is: +// result = s + d * (1-alpha) +// with shortcuts if fully opaque or fully transparent. +#define BLEND_SOURCE_OVER_ARGB32_SSE2(dst, src, length, nullVector, half, one, colorMask, alphaMask) { \ + int x = 0; \ + for (; x < length-3; x += 4) { \ + const __m128i srcVector = _mm_loadu_si128((__m128i *)&src[x]); \ + const __m128i srcVectorAlpha = _mm_and_si128(srcVector, alphaMask); \ + if (_mm_movemask_epi8(_mm_cmpeq_epi32(srcVectorAlpha, alphaMask)) == 0xffff) { \ + /* all opaque */ \ + _mm_storeu_si128((__m128i *)&dst[x], srcVector); \ + } else if (_mm_movemask_epi8(_mm_cmpeq_epi32(srcVectorAlpha, nullVector)) != 0xffff) { \ + /* not fully transparent */ \ + /* extract the alpha channel on 2 x 16 bits */ \ + /* so we have room for the multiplication */ \ + /* each 32 bits will be in the form 0x00AA00AA */ \ + /* with A being the 1 - alpha */ \ + __m128i alphaChannel = _mm_srli_epi32(srcVector, 24); \ + alphaChannel = _mm_or_si128(alphaChannel, _mm_slli_epi32(alphaChannel, 16)); \ + alphaChannel = _mm_sub_epi16(one, alphaChannel); \ + \ + const __m128i dstVector = _mm_loadu_si128((__m128i *)&dst[x]); \ + __m128i destMultipliedByOneMinusAlpha; \ + BYTE_MUL_SSE2(destMultipliedByOneMinusAlpha, dstVector, alphaChannel, colorMask, half); \ + \ + /* result = s + d * (1-alpha) */\ + const __m128i result = _mm_add_epi8(srcVector, destMultipliedByOneMinusAlpha); \ + _mm_storeu_si128((__m128i *)&dst[x], result); \ + } \ + } \ + for (; x < length; ++x) { \ + uint s = src[x]; \ + if (s >= 0xff000000) \ + dst[x] = s; \ + else if (s != 0) \ + dst[x] = s + BYTE_MUL(dst[x], qAlpha(~s)); \ + } \ +} + +// Basically blend src over dst with the const alpha defined as constAlphaVector. +// nullVector, half, one, colorMask are constant accross the whole image/texture, and should be defined as: +//const __m128i nullVector = _mm_set1_epi32(0); +//const __m128i half = _mm_set1_epi16(0x80); +//const __m128i one = _mm_set1_epi16(0xff); +//const __m128i colorMask = _mm_set1_epi32(0x00ff00ff); +// +// The computation being done is: +// dest = (s + d * sia) * ca + d * cia +// = s * ca + d * (sia * ca + cia) +// = s * ca + d * (1 - sa*ca) +#define BLEND_SOURCE_OVER_ARGB32_WITH_CONST_ALPHA_SSE2(dst, src, length, nullVector, half, one, colorMask, constAlphaVector) \ +{ \ + int x = 0; \ + for (; x < length-3; x += 4) { \ + __m128i srcVector = _mm_loadu_si128((__m128i *)&src[x]); \ + if (_mm_movemask_epi8(_mm_cmpeq_epi32(srcVector, nullVector)) != 0xffff) { \ + BYTE_MUL_SSE2(srcVector, srcVector, constAlphaVector, colorMask, half); \ +\ + __m128i alphaChannel = _mm_srli_epi32(srcVector, 24); \ + alphaChannel = _mm_or_si128(alphaChannel, _mm_slli_epi32(alphaChannel, 16)); \ + alphaChannel = _mm_sub_epi16(one, alphaChannel); \ + \ + const __m128i dstVector = _mm_loadu_si128((__m128i *)&dst[x]); \ + __m128i destMultipliedByOneMinusAlpha; \ + BYTE_MUL_SSE2(destMultipliedByOneMinusAlpha, dstVector, alphaChannel, colorMask, half); \ + \ + const __m128i result = _mm_add_epi8(srcVector, destMultipliedByOneMinusAlpha); \ + _mm_storeu_si128((__m128i *)&dst[x], result); \ + } \ + } \ + for (; x < length; ++x) { \ + quint32 s = src[x]; \ + if (s != 0) { \ + s = BYTE_MUL(s, const_alpha); \ + dst[x] = s + BYTE_MUL(dst[x], qAlpha(~s)); \ + } \ + } \ +} + +QT_END_NAMESPACE + +#endif // QT_HAVE_SSE2 + +#endif // QDRAWINGPRIMITIVE_SSE2_P_H |