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Diffstat (limited to 'src/gui/painting/qdrawutil.cpp')
-rw-r--r-- | src/gui/painting/qdrawutil.cpp | 291 |
1 files changed, 291 insertions, 0 deletions
diff --git a/src/gui/painting/qdrawutil.cpp b/src/gui/painting/qdrawutil.cpp index 2beeb0e..4898b7e 100644 --- a/src/gui/painting/qdrawutil.cpp +++ b/src/gui/painting/qdrawutil.cpp @@ -1038,4 +1038,295 @@ void qDrawItem(QPainter *p, Qt::GUIStyle gs, #endif +/*! + \struct QMargins + \since 4.6 + + Holds the borders used to split a pixmap on into nine segments in order to draw it, + similar to CSS3 border-images \l http://www.w3.org/TR/css3-background/. + + \sa qDrawBorderPixmap, Qt::TileRule, QTileRules + */ + +/*! + \struct QTileRules + \since 4.6 + + Holds the rules used to draw a pixmap or image split into nine segments, similar to CSS3 border-images. + + \sa qDrawBorderPixmap, Qt::TileRule, QMargins + */ + +/*! + \fn qDrawBorderPixmap(QPainter *painter, const QRect &target, const QMargins &margins, const QPixmap &pixmap) + \since 4.6 + + Draws the given \a pixmap into the given \a target rectangle, using the given \a painter. + The pixmap will be splitt into nine segments and drawn according to the given \a margins structure. + */ + +static inline void qVerticalRepeat(QPainter *painter, const QRect &target, const QPixmap &pixmap, const QRect &source, + void (*drawPixmap)(QPainter*, const QRect&, const QPixmap&, const QRect&)) +{ + const int x = target.x(); + const int width = target.width(); + const int height = source.height(); + const int bottom = target.bottom() - height; + int y = target.y(); + for (; y < bottom; y += height) + (*drawPixmap)(painter, QRect(x, y, width, height), pixmap, source); + const QRect remaining(source.x(), source.y(), source.width(), target.bottom() - y + 1); + (*drawPixmap)(painter, QRect(x, y, width, remaining.height()), pixmap, remaining); +} + +static inline void qHorizontalRepeat(QPainter *painter, const QRect &target, const QPixmap &pixmap, const QRect &source, + void (*drawPixmap)(QPainter*, const QRect&, const QPixmap&, const QRect&)) +{ + const int y = target.y(); + const int width = source.width(); + const int height = target.height(); + const int right = target.right() - width; + int x = target.x(); + for (; x < right; x += width) + (*drawPixmap)(painter, QRect(x, y, width, height), pixmap, source); + const QRect remaining(source.x(), source.y(), target.right() - x + 1, source.height()); + (*drawPixmap)(painter, QRect(x, y, remaining.width(), height), pixmap, remaining); +} + +static inline void qVerticalRound(QPainter *painter, const QRect &target, const QPixmap &pixmap, const QRect &source, + void (*drawPixmap)(QPainter*, const QRect&, const QPixmap&, const QRect&)) +{ + // qreal based - slow on non-fpu devices + const qreal x = target.x(); + const qreal width = target.width(); + const qreal verticalFactor = static_cast<qreal>(target.height()) / static_cast<qreal>(source.height()); + const qreal verticalIncrement = static_cast<qreal>(target.height()) / static_cast<int>(verticalFactor + 0.5); + const qreal bottom = target.bottom(); + for (qreal y = static_cast<qreal>(target.y()); y < bottom; y += verticalIncrement) + (*drawPixmap)(painter, QRectF(x, y, width, verticalIncrement).toRect(), pixmap, source); + +} + +static inline void qHorizontalRound(QPainter *painter, const QRect &target, const QPixmap &pixmap, const QRect &source, + void (*drawPixmap)(QPainter*, const QRect&, const QPixmap&, const QRect&)) +{ + // qreal based - slow on non-fpu devices + const qreal y = target.y(); + const qreal height = target.height(); + const qreal horizontalFactor = static_cast<qreal>(target.width()) / static_cast<qreal>(source.width()); + const qreal horizontalIncrement = static_cast<qreal>(target.width()) / static_cast<int>(horizontalFactor + 0.5); + const qreal right = target.right(); + for (qreal x = target.x(); x < right; x += horizontalIncrement) + (*drawPixmap)(painter, QRectF(x, y, horizontalIncrement, height).toRect(), pixmap, source); +} + +static inline void qDrawPixmap(QPainter *painter, const QRect &target, const QPixmap &pixmap, const QRect &source) +{ + painter->drawPixmap(target, pixmap, source); +} + +static inline void qDrawVerticallyRepeatedPixmap(QPainter *painter, const QRect &target, const QPixmap &pixmap, const QRect &source) +{ + qVerticalRepeat(painter, target, pixmap, source, qDrawPixmap); +} + +static inline void qDrawHorizontallyRepeatedPixmap(QPainter *painter, const QRect &target, const QPixmap &pixmap, const QRect &source) +{ + qHorizontalRepeat(painter, target, pixmap, source, qDrawPixmap); +} + +static inline void qDrawVerticallyRoundedPixmap(QPainter *painter, const QRect &target, const QPixmap &pixmap, const QRect &source) +{ + qVerticalRound(painter, target, pixmap, source, qDrawPixmap); +} + +static inline void qDrawHorizontallyRoundedPixmap(QPainter *painter, const QRect &target, const QPixmap &pixmap, const QRect &source) +{ + qHorizontalRound(painter, target, pixmap, source, qDrawPixmap); +} + +/*! + \since 4.6 + + Draws the indicated \a sourceRect rectangle from the given \a pixmap into the given \a targetRect rectangle, + using the given \a painter. + The pixmap will be splitt into nine segments according to the given \a targetMargins and + \a sourceMargins structures and drawn according to the given \a rules. + + This function is used to draw a scaled pixmap, similar to CSS3 border-images. + + \sa Qt::TileRule, QTileRules, QMargins + */ +void qDrawBorderPixmap(QPainter *painter, const QRect &targetRect, const QMargins &targetMargins, const QPixmap &pixmap, + const QRect &sourceRect, const QMargins &sourceMargins, const QTileRules &rules) +{ + // source center + const int sourceTop = sourceRect.top(); + const int sourceLeft = sourceRect.left(); + const int sourceCenterTop = sourceTop + sourceMargins.top; + const int sourceCenterLeft = sourceLeft + sourceMargins.left; + const int sourceCenterBottom = sourceRect.bottom() - sourceMargins.bottom + 1; + const int sourceCenterRight = sourceRect.right() - sourceMargins.right + 1; + const int sourceCenterWidth = sourceCenterRight - sourceMargins.left; + const int sourceCenterHeight = sourceCenterBottom - sourceMargins.top; + // target center + const int targetTop = targetRect.top(); + const int targetLeft = targetRect.left(); + const int targetCenterTop = targetTop + targetMargins.top; + const int targetCenterLeft = targetLeft + targetMargins.left; + const int targetCenterBottom = targetRect.bottom() - targetMargins.bottom + 1; + const int targetCenterRight = targetRect.right() - targetMargins.right + 1; + const int targetCenterWidth = targetCenterRight - targetCenterLeft; + const int targetCenterHeight = targetCenterBottom - targetCenterTop; + + // corners + if (targetMargins.top > 0 && targetMargins.left > 0 && sourceMargins.top > 0 && sourceMargins.left > 0) { // top left + const QRect targetTopLeftRect(targetLeft, targetTop, targetMargins.left, targetMargins.top); + const QRect sourceTopLeftRect(sourceLeft, sourceTop, sourceMargins.left, sourceMargins.top); + qDrawPixmap(painter, targetTopLeftRect, pixmap, sourceTopLeftRect); + } + if (targetMargins.top > 0 && targetMargins.right > 0 && sourceMargins.top > 0 && sourceMargins.right > 0) { // top right + const QRect targetTopRightRect(targetCenterRight, targetTop, targetMargins.right, targetMargins.top); + const QRect sourceTopRightRect(sourceCenterRight, sourceTop, sourceMargins.right, sourceMargins.top); + qDrawPixmap(painter, targetTopRightRect, pixmap, sourceTopRightRect); + } + if (targetMargins.bottom > 0 && targetMargins.left > 0 && sourceMargins.bottom > 0 && sourceMargins.left > 0) { // bottom left + const QRect targetBottomLeftRect(targetLeft, targetCenterBottom, targetMargins.left, targetMargins.bottom); + const QRect sourceBottomLeftRect(sourceLeft, sourceCenterBottom, sourceMargins.left, sourceMargins.bottom); + qDrawPixmap(painter, targetBottomLeftRect, pixmap, sourceBottomLeftRect); + } + if (targetMargins.bottom > 0 && targetMargins.right > 0 && sourceMargins.bottom > 0 && sourceMargins.right > 0) { // bottom right + const QRect targetBottomRightRect(targetCenterRight, targetCenterBottom, targetMargins.right, targetMargins.bottom); + const QRect sourceBottomRightRect(sourceCenterRight, sourceCenterBottom, sourceMargins.right, sourceMargins.bottom); + qDrawPixmap(painter, targetBottomRightRect, pixmap, sourceBottomRightRect); + } + + // horizontal edges + switch (rules.horizontal) { + case Qt::Stretch: + if (targetMargins.top > 0 && sourceMargins.top > 0) { // top + const QRect targetTopRect(targetCenterLeft, targetTop, targetCenterWidth, targetMargins.top); + const QRect sourceTopRect(sourceCenterLeft, sourceTop, sourceCenterWidth, sourceMargins.top); + qDrawPixmap(painter, targetTopRect, pixmap, sourceTopRect); + } + if (targetMargins.bottom > 0 && sourceMargins.bottom > 0) { // bottom + const QRect targetBottomRect(targetCenterLeft, targetCenterBottom, targetCenterWidth, targetMargins.bottom); + const QRect sourceBottomRect(sourceCenterLeft, sourceCenterBottom, sourceCenterWidth, sourceMargins.bottom); + qDrawPixmap(painter, targetBottomRect, pixmap, sourceBottomRect); + } + break; + case Qt::Repeat: + if (targetMargins.top > 0 && sourceMargins.top > 0) { // top + const QRect targetTopRect(targetCenterLeft, targetTop, targetCenterWidth, targetMargins.top); + const QRect sourceTopRect(sourceCenterLeft, sourceTop, sourceCenterWidth, sourceMargins.top); + qDrawHorizontallyRepeatedPixmap(painter, targetTopRect, pixmap, sourceTopRect); + } + if (targetMargins.bottom > 0 && sourceMargins.bottom > 0) { // bottom + const QRect targetBottomRect(targetCenterLeft, targetCenterBottom, targetCenterWidth, targetMargins.bottom); + const QRect sourceBottomRect(sourceCenterLeft, sourceCenterBottom, sourceCenterWidth, sourceMargins.bottom); + qDrawHorizontallyRepeatedPixmap(painter, targetBottomRect, pixmap, sourceBottomRect); + } + break; + case Qt::Round: + if (targetMargins.top > 0 && sourceMargins.top > 0) { // top + const QRect targetTopRect(targetCenterLeft, targetTop, targetCenterWidth, targetMargins.top); + const QRect sourceTopRect(sourceCenterLeft, sourceTop, sourceCenterWidth, sourceMargins.top); + qDrawHorizontallyRoundedPixmap(painter, targetTopRect, pixmap, sourceTopRect); + } + if (targetMargins.bottom > 0 && sourceMargins.bottom > 0) { // bottom + const QRect targetBottomRect(targetCenterLeft, targetCenterBottom, targetCenterWidth, targetMargins.bottom); + const QRect sourceBottomRect(sourceCenterLeft, sourceCenterBottom, sourceCenterWidth, sourceMargins.bottom); + qDrawHorizontallyRoundedPixmap(painter, targetBottomRect, pixmap, sourceBottomRect); + } + break; + } + + // vertical edges + switch (rules.vertical) { + case Qt::Stretch: + if (targetMargins.left > 0 && sourceMargins.left > 0) { // left + const QRect targetLeftRect(targetLeft, targetCenterTop, targetMargins.left, targetCenterHeight); + const QRect sourceLeftRect(sourceLeft, sourceCenterTop, sourceMargins.left, sourceCenterHeight); + qDrawPixmap(painter, targetLeftRect, pixmap, sourceLeftRect); + } + if (targetMargins.right > 0 && sourceMargins.right > 0) { // right + const QRect targetRightRect(targetCenterRight, targetCenterTop, targetMargins.right, targetCenterHeight); + const QRect sourceRightRect(sourceCenterRight, sourceCenterTop, sourceMargins.right, sourceCenterHeight); + qDrawPixmap(painter, targetRightRect, pixmap, sourceRightRect); + } + break; + case Qt::Repeat: + if (targetMargins.left > 0 && sourceMargins.left > 0) { // left + const QRect targetLeftRect(targetLeft, targetCenterTop, targetMargins.left, targetCenterHeight); + const QRect sourceLeftRect(sourceLeft, sourceCenterTop, sourceMargins.left, sourceCenterHeight); + qDrawVerticallyRepeatedPixmap(painter, targetLeftRect, pixmap, sourceLeftRect); + } + if (targetMargins.right > 0 && sourceMargins.right > 0) { // right + const QRect targetRightRect(targetCenterRight, targetCenterTop, targetMargins.right, targetCenterHeight); + const QRect sourceRightRect(sourceCenterRight, sourceCenterTop, sourceMargins.right, sourceCenterHeight); + qDrawVerticallyRepeatedPixmap(painter, targetRightRect, pixmap, sourceRightRect); + } + break; + case Qt::Round: + if (targetMargins.left > 0 && sourceMargins.left > 0) { // left + const QRect targetLeftRect(targetLeft, targetCenterTop, targetMargins.left, targetCenterHeight); + const QRect sourceLeftRect(sourceLeft, sourceCenterTop, sourceMargins.left, sourceCenterHeight); + qDrawVerticallyRoundedPixmap(painter, targetLeftRect, pixmap, sourceLeftRect); + } + if (targetMargins.right > 0 && sourceMargins.right > 0) { // right + const QRect targetRightRect(targetCenterRight, targetCenterTop, targetMargins.right, targetCenterHeight); + const QRect sourceRightRect(sourceCenterRight, sourceCenterTop, sourceMargins.right, sourceCenterHeight); + qDrawVerticallyRoundedPixmap(painter, targetRightRect, pixmap, sourceRightRect); + } + break; + } + + // center + if (targetCenterWidth > 0 && targetCenterHeight > 0 && sourceCenterWidth > 0 && sourceCenterHeight > 0) { + const QRect targetCenterRect(targetCenterLeft, targetCenterTop, targetCenterWidth, targetCenterHeight); + const QRect sourceCenterRect(sourceCenterLeft, sourceCenterTop, sourceCenterWidth, sourceCenterHeight); + switch (rules.horizontal) { + case Qt::Stretch: + switch (rules.vertical) { + case Qt::Stretch: // stretch stretch + qDrawPixmap(painter, targetCenterRect, pixmap, sourceCenterRect); + break; + case Qt::Repeat: // stretch repeat + qVerticalRepeat(painter, targetCenterRect, pixmap, sourceCenterRect, qDrawPixmap); + break; + case Qt::Round: // stretch round + qVerticalRound(painter, targetCenterRect, pixmap, sourceCenterRect, qDrawPixmap); + break; + } + break; + case Qt::Repeat: + switch (rules.vertical) { + case Qt::Stretch: // repeat stretch + qHorizontalRepeat(painter, targetCenterRect, pixmap, sourceCenterRect, qDrawPixmap); + break; + case Qt::Repeat: // repeat repeat + qVerticalRepeat(painter, targetCenterRect, pixmap, sourceCenterRect, qDrawHorizontallyRepeatedPixmap); + break; + case Qt::Round: // repeat round + qVerticalRound(painter, targetCenterRect, pixmap, sourceCenterRect, qDrawHorizontallyRepeatedPixmap); + break; + } + break; + case Qt::Round: + switch (rules.vertical) { + case Qt::Stretch: // round stretch + qHorizontalRound(painter, targetCenterRect, pixmap, sourceCenterRect, qDrawPixmap); + break; + case Qt::Repeat: // round repeat + qHorizontalRound(painter, targetCenterRect, pixmap, sourceCenterRect, qDrawVerticallyRepeatedPixmap); + break; + case Qt::Round: // round round + qHorizontalRound(painter, targetCenterRect, pixmap, sourceCenterRect, qDrawVerticallyRoundedPixmap); + break; + } + break; + } + } +} + QT_END_NAMESPACE |