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-rw-r--r--src/gui/painting/qpaintengine_d3d.cpp4576
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diff --git a/src/gui/painting/qpaintengine_d3d.cpp b/src/gui/painting/qpaintengine_d3d.cpp
deleted file mode 100644
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--- a/src/gui/painting/qpaintengine_d3d.cpp
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@@ -1,4576 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
-** Contact: Nokia Corporation (qt-info@nokia.com)
-**
-** This file is part of the QtGui module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** No Commercial Usage
-** This file contains pre-release code and may not be distributed.
-** You may use this file in accordance with the terms and conditions
-** contained in the Technology Preview License Agreement accompanying
-** this package.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 2.1 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 2.1 requirements
-** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
-**
-** In addition, as a special exception, Nokia gives you certain
-** additional rights. These rights are described in the Nokia Qt LGPL
-** Exception version 1.1, included in the file LGPL_EXCEPTION.txt in this
-** package.
-**
-** If you have questions regarding the use of this file, please contact
-** Nokia at qt-info@nokia.com.
-**
-**
-**
-**
-**
-**
-**
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include <qdebug.h>
-#include "qpaintengine_d3d_p.h"
-
-#include "private/qdrawhelper_p.h"
-#include "private/qfont_p.h"
-#include "private/qfontengine_p.h"
-#include "private/qpaintengine_p.h"
-#include "private/qtessellator_p.h"
-#include <private/qbezier_p.h>
-#include <private/qpainter_p.h>
-#include <private/qpixmap_raster_p.h>
-#include <private/qpolygonclipper_p.h>
-#include <qbuffer.h>
-#include <qcache.h>
-#include <qdir.h>
-#include <qfileinfo.h>
-#include <qlibrary.h>
-#include <qlibraryinfo.h>
-#include <qmath.h>
-#include <qpaintdevice.h>
-#include <qpixmapcache.h>
-
-#include <qwidget.h>
-#include <d3d9.h>
-#include <d3dx9.h>
-
-#include <mmintrin.h>
-#include <xmmintrin.h>
-
-QT_BEGIN_NAMESPACE
-
-#ifndef M_PI
- #define M_PI 3.14159265358979323846
-#endif
-
-#define QD3D_MASK_MARGIN 1
-#define QD3D_BATCH_SIZE 256
-
-// for the ClearType detection stuff..
-#ifndef SPI_GETFONTSMOOTHINGTYPE
-#define SPI_GETFONTSMOOTHINGTYPE 0x200A
-#endif
-
-#ifndef FE_FONTSMOOTHINGCLEARTYPE
-#define FE_FONTSMOOTHINGCLEARTYPE 0x0002
-#endif
-
-//#include <performance.h>
-#define PM_INIT
-#define PM_MEASURE(A)
-#define PM_DISPLAY
-
-//debugging
-//#define QT_DEBUG_VERTEXBUFFER_ACCESS
-//#define QT_DEBUG_D3D
-//#define QT_DEBUG_D3D_CALLS
-
-#define QD3D_SET_MARK(output) \
- D3DPERF_SetMarker(0, QString(output).utf16());
-
-#define QT_VERTEX_RESET_LIMIT 24576
-#define QT_VERTEX_BUF_SIZE 32768
-#define QD3DFVF_CSVERTEX (D3DFVF_XYZ | D3DFVF_DIFFUSE | D3DFVF_TEX2 | D3DFVF_TEXCOORDSIZE4(0) | D3DFVF_TEXCOORDSIZE4(1))
-
-// this is a different usage of the effect framework than intended,
-// but it's convenient for us to use (See effect file)
-#define PASS_STENCIL_ODDEVEN 0
-#define PASS_STENCIL_WINDING 1
-#define PASS_STENCIL_DRAW 2
-#define PASS_STENCIL_DRAW_DIRECT 3
-#define PASS_STENCIL_CLIP 4
-#define PASS_STENCIL_NOSTENCILCHECK 5
-#define PASS_STENCIL_NOSTENCILCHECK_DIRECT 6
-#define PASS_TEXT 7
-#define PASS_CLEARTYPE_TEXT 8
-#define PASS_ALIASED_LINES 9
-#define PASS_ALIASED_LINES_DIRECT 10
-
-#define PASS_AA_CREATEMASK 0
-#define PASS_AA_DRAW 1
-#define PASS_AA_DRAW_DIRECT 2
-
-#define D3D_STAGE_COUNT 2
-#define D3D_RENDER_STATES 210
-#define D3D_TEXTURE_STATES 33
-#define D3D_SAMPLE_STATES 14
-
-
-typedef HRESULT (APIENTRY *PFND3DXCREATEBUFFER)(DWORD, LPD3DXBUFFER *);
-typedef HRESULT (APIENTRY *PFND3DXCREATEEFFECT)(LPDIRECT3DDEVICE9, LPCVOID, UINT, CONST D3DXMACRO *,
- LPD3DXINCLUDE, DWORD, LPD3DXEFFECTPOOL,
- LPD3DXEFFECT *, LPD3DXBUFFER *);
-typedef D3DXMATRIX *(APIENTRY *PFND3DXMATRIXORTHOOFFCENTERLH)(D3DMATRIX *, FLOAT, FLOAT,
- FLOAT, FLOAT, FLOAT, FLOAT);
-typedef IDirect3D9 *(APIENTRY *PFNDIRECT3DCREATE9)(uint);
-
-static PFNDIRECT3DCREATE9 pDirect3DCreate9 = 0;
-static PFND3DXCREATEBUFFER pD3DXCreateBuffer = 0;
-static PFND3DXCREATEEFFECT pD3DXCreateEffect = 0;
-static PFND3DXMATRIXORTHOOFFCENTERLH pD3DXMatrixOrthoOffCenterLH = 0;
-
-
-class QD3DSurfaceManager : public QObject {
- Q_OBJECT
-
-public:
- enum QD3DSurfaceManagerStatus {
- NoStatus = 0,
- NeedsResetting = 0x01,
- MaxSizeChanged = 0x02
- };
-
- QD3DSurfaceManager();
- ~QD3DSurfaceManager();
-
- void init(LPDIRECT3D9 object);
-
- void setPaintDevice(QPaintDevice *pd);
-
- int status() const;
- void reset();
-
- LPDIRECT3DSURFACE9 renderTarget();
-
- LPDIRECT3DSURFACE9 surface(QPaintDevice *pd);
- LPDIRECT3DSWAPCHAIN9 swapChain(QPaintDevice *pd);
- void releasePaintDevice(QPaintDevice *pd);
-
- LPDIRECT3DDEVICE9 device();
- void cleanup();
-
- QSize maxSize() const;
-
-private:
- struct D3DSwapChain {
- QSize size;
- LPDIRECT3DSWAPCHAIN9 swapchain;
- LPDIRECT3DSURFACE9 surface;
- };
-
- void updateMaxSize();
- void initPresentParameters(D3DPRESENT_PARAMETERS *params);
- D3DSwapChain *createSwapChain(QWidget *w);
-
- QSize m_max_size;
- int m_status;
- QMap<QPaintDevice *, D3DSwapChain *> m_swapchains;
-
- LPDIRECT3DDEVICE9 m_device;
- QPaintDevice *m_pd;
- HWND m_dummy;
- D3DSwapChain *m_current;
-
-private Q_SLOTS:
- void cleanupPaintDevice(QObject *);
-};
-
-struct vertex {
- D3DVECTOR pos;
- DWORD color;
- FLOAT s0, t0, r0, q0;
- FLOAT s1, t1, r1, q1;
-};
-
-struct QD3DMaskPosition {
- int x, y, channel;
-};
-
-
-struct QD3DBatchItem {
- enum QD3DBatchInfo {
- BI_WINDING = 0x0001,
- BI_AA = 0x0002,
- BI_BRECT = 0x0004,
- BI_MASKFULL = 0x0008,
- BI_TEXT = 0x0010,
- BI_MASK = 0x0020,
- BI_CLIP = 0x0040,
- BI_SCISSOR = 0x0080,
-
- BI_PIXMAP = 0x0100,
- BI_IMAGE = 0x0200,
- BI_COMPLEXBRUSH = 0x0400,
-
- BI_CLEARCLIP = 0x0800, // clip nothing (filling the clip mask with 0)
- BI_TRANSFORM = 0x1000,
- BI_MASKSCISSOR = 0x2000,
- BI_FASTLINE = 0x4000,
- BI_COSMETICPEN = 0x8000
- };
-
- int m_info;
-
- int m_count;
- int m_offset;
-
- QD3DMaskPosition m_maskpos;
- qreal m_xoffset;
- qreal m_yoffset;
- qreal m_opacity;
-
- QPixmap m_pixmap;
- QRectF m_brect;
- QBrush m_brush;
-
- IDirect3DTexture9 *m_texture;
-
- qreal m_width;
- qreal m_distance;
-
- QTransform m_matrix;
- QPainter::CompositionMode m_cmode;
-
- QVector<int> m_pointstops;
-};
-
-struct QD3DBatch {
- int m_item_index;
- QD3DBatchItem items[QD3D_BATCH_SIZE];
-};
-
-class QD3DStateManager;
-class QD3DFontCache;
-class QD3DDrawHelper;
-class QD3DGradientCache;
-
-class QDirect3DPaintEnginePrivate : public QPaintEnginePrivate
-{
- Q_DECLARE_PUBLIC(QDirect3DPaintEngine)
-
-public:
- enum RenderTechnique {
- RT_NoTechnique,
- RT_Antialiased,
- RT_Aliased,
- };
-
- QDirect3DPaintEnginePrivate()
- : m_d3d_object(0)
- , m_d3d_device(0)
- , m_txop(QTransform::TxNone)
- , m_effect(0)
- , m_flush_on_end(0)
- { init(); }
-
- ~QDirect3DPaintEnginePrivate();
-
- bool init();
- void initDevice();
-
- inline QD3DBatchItem *nextBatchItem();
-
- QPolygonF brushCoordinates(const QRectF &r, bool stroke, qreal *fp) const;
- void fillAliasedPath(QPainterPath path, const QRectF &brect, const QTransform &txform);
- void fillAntialiasedPath(const QPainterPath &path, const QRectF &brect,
- const QTransform &txform, bool stroke);
- void fillPath(const QPainterPath &path, QRectF brect);
-
- void strokePath(const QPainterPath &path, QRectF brect, bool simple = false);
- QPainterPath strokePathFastPen(const QPainterPath &path);
- void strokeAliasedPath(QPainterPath path, const QRectF &brect, const QTransform &txform);
-
- void flushBatch();
- int flushAntialiased(int offset);
- void flushAliased(QD3DBatchItem *item, int offset);
- void flushText(QD3DBatchItem *item, int offset);
- void flushLines(QD3DBatchItem *item, int offset);
-
- void updateTransform(const QTransform &matrix);
- void updatePen(const QPen &pen);
- void updateBrush(const QBrush &pen);
- void updateClipRegion(const QRegion &clipregion, Qt::ClipOperation op = Qt::ReplaceClip);
- void updateClipPath(const QPainterPath &clipregion, Qt::ClipOperation op = Qt::ReplaceClip);
- void updateFont(const QFont &font);
-
- void setRenderTechnique(RenderTechnique technique);
-
- QPointF transformPoint(const QPointF &p, qreal *w) const;
-
- bool prepareBatch(QD3DBatchItem *item, int offset);
- void prepareItem(QD3DBatchItem *item);
- void cleanupItem(QD3DBatchItem *item);
- void setCompositionMode(QPainter::CompositionMode mode);
-
- void verifyTexture(const QPixmap &pixmap);
-
- bool isFastRect(const QRectF &rect);
-
- void releaseDC();
-
- void cleanup();
- bool testCaps();
-
- QPixmap getPattern(Qt::BrushStyle style) const;
-
- // clipping
- QPainterPath m_sysclip_path;
- QPainterPath m_clip_path;
- QRegion m_sysclip_region;
- QRegion m_clip_region;
-
- qreal m_opacity;
- D3DCOLOR m_opacity_color;
-
- int m_current_state;
-
- ID3DXEffect* m_effect;
-
- RenderTechnique m_current_technique;
-
- QTransform m_matrix;
- qreal m_inv_scale;
-
- QPen m_pen;
- Qt::BrushStyle m_pen_brush_style;
- QTransform m_inv_pen_matrix;
- D3DCOLOR m_pen_color;
- qreal m_pen_width;
-
- QBrush m_brush;
- Qt::BrushStyle m_brush_style;
- QTransform m_inv_brush_matrix;
- D3DCOLOR m_brush_color;
- QTransform m_brush_origin;
-
- uint m_clipping_enabled : 1;
- uint m_has_complex_clipping : 1;
- uint m_cleartype_text: 1;
- uint m_has_pen : 1;
- uint m_has_cosmetic_pen : 1;
- uint m_has_brush : 1;
- uint m_has_fast_pen : 1;
- uint m_has_aa_fast_pen : 1;
- uint m_flush_on_end : 1;
- uint m_supports_d3d : 1;
-
- QTransform::TransformationType m_txop;
-
- QPainter::CompositionMode m_cmode;
-
- QD3DSurfaceManager m_surface_manager;
- QSize m_surface_size;
-
- LPDIRECT3D9 m_d3d_object;
- LPDIRECT3DDEVICE9 m_d3d_device;
- IDirect3DSurface9 *m_current_surface;
- bool m_in_scene;
-
- QD3DGradientCache *m_gradient_cache;
- QD3DDrawHelper *m_draw_helper;
- QD3DBatch m_batch;
- QD3DStateManager *m_statemanager;
-
- HDC m_dc;
- IDirect3DSurface9 *m_dcsurface;
-
- QMap<Qt::BrushStyle, QPixmap> m_patterns;
-};
-
-
-class QD3DStateManager : public ID3DXEffectStateManager {
-public:
- QD3DStateManager(LPDIRECT3DDEVICE9 pDevice, ID3DXEffect *effect);
- void reset();
-
- inline void startStateBlock();
- inline void endStateBlock();
-
- inline void setCosmeticPen(bool enabled);
- inline void setBrushMode(int mode);
- inline void setTexture(LPDIRECT3DBASETEXTURE9 pTexture);
- inline void setTexture(LPDIRECT3DBASETEXTURE9 pTexture, QGradient::Spread spread);
- inline void setTransformation(const QTransform *matrix = 0);
- inline void setProjection(const D3DXMATRIX *pMatrix);
- inline void setMaskChannel(int channel);
- inline void setMaskOffset(qreal x, qreal y);
- inline void setFocalDistance(const qreal &fd);
-
- inline void beginPass(int pass);
- inline void endPass();
-
- STDMETHOD(QueryInterface)(REFIID iid, LPVOID *ppv);
- STDMETHOD_(ULONG, AddRef)();
- STDMETHOD_(ULONG, Release)();
-
- STDMETHOD(SetTransform)(D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX *pMatrix);
- STDMETHOD(SetMaterial)(CONST D3DMATERIAL9 *pMaterial);
- STDMETHOD(SetLight)(DWORD Index, CONST D3DLIGHT9 *pLight);
- STDMETHOD(LightEnable)(DWORD Index, BOOL Enable);
- STDMETHOD(SetRenderState)(D3DRENDERSTATETYPE State, DWORD Value);
- STDMETHOD(SetTexture)(DWORD Stage, LPDIRECT3DBASETEXTURE9 pTexture);
- STDMETHOD(SetTextureStageState)(DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value);
- STDMETHOD(SetSamplerState)(DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD Value);
- STDMETHOD(SetNPatchMode)(FLOAT NumSegments);
- STDMETHOD(SetFVF)(DWORD FVF);
- STDMETHOD(SetVertexShader)(LPDIRECT3DVERTEXSHADER9 pShader);
- STDMETHOD(SetVertexShaderConstantF)(UINT RegisterIndex, CONST FLOAT *pConstantData, UINT RegisterCount);
- STDMETHOD(SetVertexShaderConstantI)(UINT RegisterIndex, CONST INT *pConstantData, UINT RegisterCount);
- STDMETHOD(SetVertexShaderConstantB)(UINT RegisterIndex, CONST BOOL *pConstantData, UINT RegisterCount);
- STDMETHOD(SetPixelShader)(LPDIRECT3DPIXELSHADER9 pShader);
- STDMETHOD(SetPixelShaderConstantF)(UINT RegisterIndex, CONST FLOAT *pConstantData, UINT RegisterCount);
- STDMETHOD(SetPixelShaderConstantI)(UINT RegisterIndex, CONST INT *pConstantData, UINT RegisterCount);
- STDMETHOD(SetPixelShaderConstantB)(UINT RegisterIndex, CONST BOOL *pConstantData, UINT RegisterCount);
-private:
- LPDIRECT3DVERTEXSHADER9 m_vertexshader;
- LPDIRECT3DPIXELSHADER9 m_pixelshader;
-
- LPDIRECT3DBASETEXTURE9 m_textures[D3D_STAGE_COUNT];
- DWORD m_texturestates[D3D_STAGE_COUNT][D3D_TEXTURE_STATES];
- DWORD m_samplerstates[D3D_STAGE_COUNT][D3D_SAMPLE_STATES];
- DWORD m_renderstate[D3D_RENDER_STATES];
-
- qreal m_radgradfd;
-
- bool m_cosmetic_pen;
- int m_pass;
- int m_maskchannel;
- int m_brushmode;
- LPDIRECT3DBASETEXTURE9 m_texture;
- D3DXMATRIX m_projection;
-
- D3DXMATRIX m_d3dIdentityMatrix;
- bool m_isIdentity;
- QTransform m_transformation;
-
- LPDIRECT3DDEVICE9 m_pDevice;
- ID3DXEffect *m_effect;
-
- LONG m_refs;
- bool m_changed;
- qreal m_xoffset, m_yoffset;
- static int m_mask_channels[4][4];
-};
-
-//
-// font cache stuff
-//
-
-struct QD3DGlyphCoord {
- // stores the offset and size of a glyph texture
- qreal x;
- qreal y;
- qreal width;
- qreal height;
- qreal log_width;
- qreal log_height;
- QFixed x_offset;
- QFixed y_offset;
-};
-
-struct QD3DFontTexture {
- int x_offset; // current glyph offset within the texture
- int y_offset;
- int width;
- int height;
- IDirect3DTexture9 *texture;
-};
-
-typedef QHash<glyph_t, QD3DGlyphCoord*> QD3DGlyphHash;
-typedef QHash<QFontEngine*, QD3DGlyphHash*> QD3DFontGlyphHash;
-typedef QHash<quint64, QD3DFontTexture*> QD3DFontTexHash;
-
-class QD3DGlyphCache : public QObject
-{
- Q_OBJECT
-public:
- QD3DGlyphCache()
- : QObject(0)
- , current_cache(0) {}
- ~QD3DGlyphCache();
- QD3DGlyphCoord *lookup(QFontEngine *, glyph_t);
- void cacheGlyphs(QDirect3DPaintEngine *, const QTextItemInt &, const QVarLengthArray<glyph_t> &,
- bool);
- void cleanCache();
- inline QD3DFontTexture *fontTexture(QFontEngine *engine) {
- return font_textures.constFind(reinterpret_cast<quint64>(engine)).value();
- }
-
-public slots:
- void fontEngineDestroyed(QObject *);
-
-private:
- QImage clearTypeGlyph(QFontEngine *, glyph_t glyph);
- QD3DGlyphHash *current_cache;
- QD3DFontTexHash font_textures;
- QD3DFontGlyphHash font_cache;
-};
-
-QD3DGlyphCache::~QD3DGlyphCache()
-{
-}
-
-QD3DGlyphCoord *QD3DGlyphCache::lookup(QFontEngine *, glyph_t g)
-{
- Q_ASSERT(current_cache != 0);
- QD3DGlyphHash::const_iterator it = current_cache->constFind(g);
- if (it == current_cache->constEnd())
- return 0;
- return it.value();
-}
-
-void QD3DGlyphCache::cleanCache()
-{
- QList<quint64> keys = font_textures.keys();
- for (int i=0; i<keys.size(); ++i)
- font_textures.value(keys.at(i))->texture->Release();
-
- qDeleteAll(font_textures);
- qDeleteAll(font_cache);
- font_textures.clear();
- font_cache.clear();
- current_cache = 0;
-}
-
-void QD3DGlyphCache::fontEngineDestroyed(QObject *object)
-{
-// qDebug() << "=> font engine destroyed: " << object;
- QFontEngine *engine = static_cast<QFontEngine *>(object);
-
- QD3DFontGlyphHash::iterator cache_it = font_cache.find(engine);
- if (cache_it != font_cache.end()) {
- QD3DGlyphHash *cache = font_cache.take(engine);
- delete cache;
- }
-
- quint64 font_key = reinterpret_cast<quint64>(engine);
- QD3DFontTexture *tex = font_textures.take(font_key);
- if (tex) {
- tex->texture->Release();
- delete tex;
- }
-}
-
-QImage QD3DGlyphCache::clearTypeGlyph(QFontEngine *engine, glyph_t glyph)
-{
- glyph_metrics_t gm = engine->boundingBox(glyph);
- int glyph_x = qFloor(gm.x.toReal());
- int glyph_y = qFloor(gm.y.toReal());
- int glyph_width = qCeil((gm.x + gm.width).toReal()) - glyph_x + 2;
- int glyph_height = qCeil((gm.y + gm.height).toReal()) - glyph_y + 2;
-
- if (glyph_width + glyph_x <= 0 || glyph_height <= 0)
- return QImage();
- QImage im(glyph_width + glyph_x, glyph_height, QImage::Format_ARGB32_Premultiplied);
- im.fill(0xff000000); // solid black
- QPainter p(&im);
-
- p.setPen(Qt::white);
- p.setBrush(Qt::NoBrush);
-
- QTextItemInt ti;
- ti.ascent = engine->ascent();
- ti.descent = engine->descent();
- ti.width = glyph_width;
- ti.fontEngine = engine;
-
- QGlyphLayoutArray<1> glyphLayout;
- ti.glyphs = glyphLayout;
- ti.glyphs.glyphs[0] = glyph;
- ti.glyphs.advances_x[0] = glyph_width;
- p.drawTextItem(QPointF(-glyph_x, -glyph_y), ti);
- p.end();
- return im;
-}
-
-#if 0
-static void dump_font_texture(QD3DFontTexture *tex)
-{
- QColor color(Qt::red);
- D3DLOCKED_RECT rect;
- if (FAILED(tex->texture->LockRect(0, &rect, 0, 0))) {
- qDebug() << "debug: unable to lock texture rect.";
- return;
- }
-
-// cleartype version
-// uint *tex_data = (uint *) rect.pBits;
-// QImage im(tex->width, tex->height, QImage::Format_ARGB32);
-// for (int y=0; y<tex->height; ++y) {
-// for (int x=0; x<tex->width; ++x) {
-// im.setPixel(x, y, ((*(tex_data+x+y*tex->width))));
-// }
-// }
- uchar *tex_data = (uchar *) rect.pBits;
- QImage im(rect.Pitch, tex->height, QImage::Format_ARGB32);
- for (int y=0; y<tex->height; ++y) {
- for (int x=0; x<rect.Pitch; ++x) {
- uchar val = ((*(tex_data+x+y*rect.Pitch)));
- im.setPixel(x, y, 0xff000000 | (val << 16) | (val << 8) | val);
- }
- }
- tex->texture->UnlockRect(0);
- static int i= 0;
- im.save(QString("tx%1.png").arg(i++));
-}
-#endif
-
-void QD3DGlyphCache::cacheGlyphs(QDirect3DPaintEngine *engine, const QTextItemInt &ti,
- const QVarLengthArray<glyph_t> &glyphs, bool clearType)
-{
- IDirect3DDevice9 *device = engine->d_func()->m_d3d_device;
- QD3DFontGlyphHash::const_iterator cache_it = font_cache.constFind(ti.fontEngine);
- QD3DGlyphHash *cache = 0;
- if (cache_it == font_cache.constEnd()) {
- cache = new QD3DGlyphHash;
- font_cache.insert(ti.fontEngine, cache);
- connect(ti.fontEngine, SIGNAL(destroyed(QObject *)), SLOT(fontEngineDestroyed(QObject *)));
- } else {
- cache = cache_it.value();
- }
-
- current_cache = cache;
-
- D3DFORMAT tex_format = clearType ? D3DFMT_A8R8G8B8 : D3DFMT_A8;
- quint64 font_key = reinterpret_cast<quint64>(ti.fontEngine);
- QD3DFontTexHash::const_iterator it = font_textures.constFind(font_key);
- QD3DFontTexture *font_tex = 0;
- if (it == font_textures.constEnd()) {
- // alloc a new texture, put it into the cache
- int tex_height = qCeil(ti.ascent.toReal() + ti.descent.toReal()) + 5;
- int tex_width = tex_height * 30; // ###
- IDirect3DTexture9 *tex;
- if (FAILED(device->CreateTexture(tex_width, tex_height, 1, 0,
- tex_format, D3DPOOL_MANAGED, &tex, NULL)))
- {
- qWarning("QD3DGlyphCache::cacheGlyphs(): can't allocate font texture (%dx%d).",
- tex_width, tex_height);
- return;
- } else {
-// qDebug() << "=> new font texture: " << QSize(tex_width,tex_height);
- font_tex = new QD3DFontTexture;
- font_tex->texture = tex;
- font_tex->x_offset = 0;
- font_tex->y_offset = 0;
- font_tex->width = tex_width;
- font_tex->height = tex_height;
- font_textures.insert(font_key, font_tex);
- }
- } else {
- font_tex = it.value();
- // make it current render target..
- }
-
- // cache each glyph
- for (int i=0; i<glyphs.size(); ++i) {
- QD3DGlyphHash::const_iterator it = cache->constFind(glyphs[i]);
- if (it == cache->constEnd()) {
- glyph_metrics_t metrics = ti.fontEngine->boundingBox(glyphs[i]);
- int glyph_width = qCeil(metrics.width.toReal()) + 5;
- int glyph_height = qCeil(ti.ascent.toReal() + ti.descent.toReal()) + 5;
- if (font_tex->x_offset + glyph_width > font_tex->width) {
- // no room on the current line, start new glyph strip
- int strip_height = glyph_height;
- font_tex->x_offset = 0;
- font_tex->y_offset += strip_height;
- if (font_tex->y_offset >= font_tex->height) {
- // if no room in the current texture - realloc a larger texture
- int old_tex_height = font_tex->height;
- font_tex->height += strip_height;
-
- IDirect3DTexture9 *new_tex;
- if (FAILED(device->CreateTexture(font_tex->width, font_tex->height, 1, 0,
- tex_format, D3DPOOL_MANAGED, &new_tex, NULL)))
- {
- qWarning("QD3DGlyphCache(): can't re-allocate font texture.");
- return;
- } else {
-// qDebug() << " -> new glyph strip added:" << QSize(font_tex->width,font_tex->height);
-
- D3DLOCKED_RECT new_rect, old_rect;
- if (FAILED(font_tex->texture->LockRect(0, &old_rect, 0, D3DLOCK_READONLY))) {
- qDebug() << "QD3DGlyphCache: unable to lock texture rect.";
- return;
- }
- if (FAILED(new_tex->LockRect(0, &new_rect, 0, 0))) {
- qDebug() << "QD3DGlyphCache: unable to lock texture rect.";
- return;
- }
- memcpy(new_rect.pBits, old_rect.pBits, new_rect.Pitch * old_tex_height);
- font_tex->texture->UnlockRect(0);
- new_tex->UnlockRect(0);
- engine->d_func()->flushBatch();
- font_tex->texture->Release();
- font_tex->texture = new_tex;
- }
-
- // update the texture coords and the y offset for the existing glyphs in
- // the cache, because of the texture size change
- QD3DGlyphHash::iterator it = cache->begin();
- while (it != cache->end()) {
- it.value()->height = (it.value()->height * old_tex_height) / font_tex->height;
- it.value()->y = (it.value()->y * old_tex_height) / font_tex->height;
- ++it;
- }
- }
- }
- QD3DGlyphCoord *d3d_glyph = new QD3DGlyphCoord;
- d3d_glyph->x = qreal(font_tex->x_offset) / font_tex->width;
- d3d_glyph->y = qreal(font_tex->y_offset) / font_tex->height;
- d3d_glyph->width = qreal(glyph_width) / font_tex->width;
- d3d_glyph->height = qreal(glyph_height) / font_tex->height;
- d3d_glyph->log_width = d3d_glyph->width * font_tex->width;
- d3d_glyph->log_height = d3d_glyph->height * font_tex->height;
- d3d_glyph->x_offset = -metrics.x;
- d3d_glyph->y_offset = metrics.y;
-
- QImage glyph_im;
- if (clearType)
- glyph_im = clearTypeGlyph(ti.fontEngine, glyphs[i]);
- else
- glyph_im = ti.fontEngine->alphaMapForGlyph(glyphs[i]).convertToFormat(QImage::Format_Indexed8);
-
- // write glyph to texture
- D3DLOCKED_RECT rect;
- RECT glyph_rect = { font_tex->x_offset, font_tex->y_offset,
- font_tex->x_offset + glyph_im.width(),
- font_tex->y_offset + glyph_im.height() };
-
-// qDebug() << " > new glyph char added:" << QSize(glyph_im.width(), glyph_im.height());
- if (FAILED(font_tex->texture->LockRect(0, &rect, &glyph_rect, 0))) {
- qDebug() << "QD3DGlyphCache: unable to lock texture rect.";
- return;
- }
-
- // ### unify these loops
- if (clearType) {
- int ppl = rect.Pitch / 4;
- uint *tex_data = (uint *) rect.pBits;
- for (int y=0; y<glyph_im.height(); ++y) {
- uint *s = (uint *) glyph_im.scanLine(y);
- for (int x=0; x<glyph_im.width(); ++x) {
- tex_data[ppl*y + x] = *s;
- ++s;
- }
- }
- } else {
- int ppl = rect.Pitch;
- uchar *tex_data = (uchar *) rect.pBits;
- for (int y=0; y<glyph_im.height(); ++y) {
- uchar *s = (uchar *) glyph_im.scanLine(y);
- for (int x=0; x<glyph_im.width(); ++x) {
- tex_data[ppl*y + x] = *s;
- ++s;
- }
- }
- }
- font_tex->texture->UnlockRect(0);
-
- // debug
-// dump_font_texture(font_tex);
-
- if (font_tex->x_offset + glyph_width > font_tex->width) {
- font_tex->x_offset = 0;
- font_tex->y_offset += glyph_height;
- } else {
- font_tex->x_offset += glyph_width;
- }
-
- cache->insert(glyphs[i], d3d_glyph);
- }
- }
-}
-
-Q_GLOBAL_STATIC(QD3DGlyphCache, qd3d_glyph_cache)
-
-//
-// end font caching stuff
-//
-
-
-//
-// D3D image cache stuff
-//
-
-// ### keep the GL stuff in mind..
-typedef void (*_qt_image_cleanup_hook_64)(qint64);
-extern Q_GUI_EXPORT _qt_image_cleanup_hook_64 qt_image_cleanup_hook_64;
-
-static void qd3d_image_cleanup(qint64 key);
-
-class QD3DImage
-{
-public:
- QD3DImage(IDirect3DDevice9 *device, const QImage &image);
- ~QD3DImage();
-
- IDirect3DTexture9 *texture;
-};
-
-static QList<IDirect3DTexture9 *> qd3d_release_list;
-
-QD3DImage::QD3DImage(IDirect3DDevice9 *device, const QImage &image)
-{
- texture = 0;
- Q_ASSERT(device);
- QImage im = image.convertToFormat(QImage::Format_ARGB32);
- if (FAILED(device->CreateTexture(im.width(), im.height(), 1, 0,
- D3DFMT_A8R8G8B8, D3DPOOL_MANAGED, &texture, 0))) {
- qWarning("QD3DImage(): unable to create Direct3D texture.");
- return;
- }
-// qDebug(" -> created image texture: %p - 0x%08x%08x",texture,uint (image.cacheKey() >> 32),uint (image.cacheKey() & 0xffffffff));
- D3DLOCKED_RECT rect;
- if (FAILED(texture->LockRect(0, &rect, 0, 0))) {
- qDebug() << "QD3DImage: unable to lock texture rect.";
- return;
- }
- DWORD *dst = (DWORD *) rect.pBits;
- DWORD *src = (DWORD *) im.scanLine(0);
-
- Q_ASSERT((rect.Pitch/4) == (im.bytesPerLine()/4));
- memcpy(dst, src, rect.Pitch*im.height());
- texture->UnlockRect(0);
-}
-
-QD3DImage::~QD3DImage()
-{
- if (texture)
- qd3d_release_list.append(texture);
-}
-
-static int qd3d_cache_limit = 64*1024; // cache ~64 MB worth of textures
-typedef QCache<quint64, QD3DImage> QD3DImageCache;
-
-class QD3DImageManager
-{
-public:
- QD3DImageManager() {
- // ### GL does the same!
- qt_image_cleanup_hook_64 = qd3d_image_cleanup;
- cache.setMaxCost(qd3d_cache_limit);
- }
- ~QD3DImageManager() {
-// qDebug() << "unhooking d3d image cache";
- qt_image_cleanup_hook_64 = 0;
- cache.clear();
- }
-
- IDirect3DTexture9 *lookup(IDirect3DDevice9 *device, const QImage &image);
- void remove(quint64 key);
-
-private:
- QD3DImageCache cache;
-};
-
-IDirect3DTexture9 *QD3DImageManager::lookup(IDirect3DDevice9 *device, const QImage &image)
-{
- QD3DImage *tex_image = 0;
-
- tex_image = cache.object(image.cacheKey());
- if (!tex_image) {
- // to avoid cache thrashing we remove images from the cache
- // that have the same serial no as the cached image, since
- // that image is most likely destoyed already, and we got a
- // stale cache entry
- uint serial = (uint) (image.cacheKey() >> 32);
- QList<quint64> keys = cache.keys();
- for (int i=0; i<keys.size(); ++i) {
- if ((uint)(keys.at(i) >> 32) == serial) {
- cache.remove(keys.at(i));
- break;
- }
- }
-// qDebug(" => cached: %d, adding cache image: 0x%08x%08x",cache.size(), uint (image.cacheKey() >> 32),uint (image.cacheKey() & 0xffffffff));
- // add cache entry
- int cost = image.width()*image.height()*4/1024;
- if (cache.totalCost() + cost > cache.maxCost()) {
- // no room for new entries? kick out half the cached images
- int old_max_cost = cache.maxCost();
- cache.setMaxCost(old_max_cost/2);
- cache.setMaxCost(old_max_cost);
- }
- tex_image = new QD3DImage(device, image);
- cache.insert(image.cacheKey(), tex_image, cost);
-// qDebug() << "==> total cache cost: " << cache.totalCost() << cost;
- }
-
- return tex_image->texture;
-}
-
-void QD3DImageManager::remove(quint64 key)
-{
-// QList<quint64> keys = cache.keys();
-// if (keys.contains(key))
-// qDebug() << "entery removed from cache";
- cache.remove(key);
-}
-
-Q_GLOBAL_STATIC(QD3DImageManager, qd3d_image_cache)
-
-static void qd3d_image_cleanup(qint64 key)
-{
-// qDebug() << "qd3d_image_cleanup:";
-// qDebug(" => key: 0x%08x%08x", (uint) (key >> 32), (uint)(key & 0xffffffff));
- qd3d_image_cache()->remove(key);
-}
-
-//
-// end D3D image cache stuff
-//
-
-class QD3DDrawHelper : public QTessellator
-{
-public:
- QD3DDrawHelper(QDirect3DPaintEnginePrivate *pe);
- ~QD3DDrawHelper();
-
- bool needsFlushing() const;
- QD3DMaskPosition allocateMaskPosition(const QRectF &brect, bool *breakbatch);
-
- void setClipPath(const QPainterPath &path, QD3DBatchItem **item);
-
- void queueAntialiasedMask(const QPolygonF &poly, QD3DBatchItem **item, const QRectF &brect);
- QRectF queueAliasedMask(const QPainterPath &path, QD3DBatchItem **item, D3DCOLOR color);
-
- void queueRect(const QRectF &rect, QD3DBatchItem *item, D3DCOLOR color, const QPolygonF &trect);
- void queueRect(const QRectF &rect, QD3DBatchItem *item, D3DCOLOR color);
-
- void queueTextGlyph(const QRectF &rect, const qreal *tex_coords, QD3DBatchItem *item,
- D3DCOLOR color);
-
- void queueAntialiasedLines(const QPainterPath &path, QD3DBatchItem **item, const QRectF &brect);
- void queueAliasedLines(const QLineF *lines, int lineCount, QD3DBatchItem **item);
-
- int drawAntialiasedMask(int offset, int maxoffset);
- void drawAliasedMask(int offset);
- void drawAntialiasedBoundingRect(QD3DBatchItem *item);
- void drawAliasedBoundingRect(QD3DBatchItem *item);
- void drawTextItem(QD3DBatchItem *item);
- void drawAliasedLines(QD3DBatchItem *item);
-
- void setMaskSize(QSize size);
-
- void beforeReset();
- void afterReset();
-
- IDirect3DSurface9 *freeMaskSurface();
-
- inline void lockVertexBuffer();
- inline void unlockVertexBuffer();
-
- inline int index() { return m_index; }
-
-#ifdef QT_DEBUG_VERTEXBUFFER_ACCESS
- enum VertexBufferAccess {
- CLEAR = 0x00,
- READ = 0x01,
- WRITE = 0x02
- };
- int accesscontrol[QT_VERTEX_BUF_SIZE];
-#endif
-
-private:
- void addTrap(const Trapezoid &trap);
- void tessellate(const QPolygonF &poly);
- inline void lineToStencil(qreal x, qreal y);
- inline void curveToStencil(const QPointF &cp1, const QPointF &cp2, const QPointF &ep);
- QRectF pathToVertexArrays(const QPainterPath &path);
- void resetMask();
-
- QDirect3DPaintEnginePrivate *m_pe;
-
- qreal m_xoffset, m_yoffset;
- int m_startindex;
- int m_index;
- int m_height, m_width;
- LPDIRECT3DVERTEXBUFFER9 m_d3dvbuff;
- vertex *m_vbuff;
- QD3DBatchItem *m_item;
- QRectF m_boundingRect;
-
- qreal max_x;
- qreal max_y;
- qreal min_x;
- qreal min_y;
- qreal firstx;
- qreal firsty;
-
- QPointF tess_lastpoint;
- int tess_index;
-
- bool m_locked;
- IDirect3DTexture9 *m_mask;
- IDirect3DSurface9 *m_maskSurface;
- IDirect3DSurface9 *m_depthStencilSurface;
-
- D3DCOLOR m_color;
- bool m_clearmask;
- bool m_isLine;
- bool m_firstPoint;
-
- QD3DMaskPosition m_mask_position;
- int m_mask_offsetX2;
- int m_mask_offsetY2;
-};
-
-QD3DStateManager::QD3DStateManager(LPDIRECT3DDEVICE9 pDevice, ID3DXEffect *effect)
- : m_pDevice(pDevice), m_effect(effect), m_refs(0)
-{
- if (FAILED(D3DXMatrixIdentity(&m_d3dIdentityMatrix))) {
- qWarning("QDirect3DPaintEngine: D3DXMatrixIdentity failed");
- }
- reset();
-}
-
-void QD3DStateManager::reset()
-{
- m_radgradfd = -1;
-
- m_cosmetic_pen = false;
- m_pass = -1;
- m_maskchannel = -1;
- m_brushmode = -1;
- m_texture = 0;
- m_xoffset = INT_MAX;
- m_yoffset = INT_MAX;
-
- m_vertexshader = 0;
- m_pixelshader = 0;
-
- m_isIdentity = true;
- m_transformation = QTransform();
- m_effect->SetMatrix("g_mTransformation", &m_d3dIdentityMatrix);
-
- ZeroMemory(&m_projection, sizeof(D3DMATRIX));
- ZeroMemory(m_textures, sizeof(LPDIRECT3DBASETEXTURE9) * D3D_STAGE_COUNT);
- FillMemory(m_samplerstates, sizeof(DWORD) * D3D_SAMPLE_STATES * D3D_STAGE_COUNT, 0xFFFFFFFE);
- FillMemory(m_texturestates, sizeof(DWORD) * D3D_TEXTURE_STATES * D3D_STAGE_COUNT, 0xFFFFFFFE);
- FillMemory(m_renderstate, sizeof(DWORD) * D3D_RENDER_STATES, 0xFFFFFFFE);
-}
-
-inline void QD3DStateManager::beginPass(int pass)
-{
- if (pass != m_pass) {
- if (m_pass != -1)
- m_effect->EndPass();
- m_effect->BeginPass(pass);
- m_pass = pass;
- }
-}
-
-inline void QD3DStateManager::endPass()
-{
- if (m_pass != -1) {
- m_pass = -1;
- m_effect->EndPass();
- }
-}
-
-inline void QD3DStateManager::startStateBlock() {
- m_changed = false;
-}
-
-inline void QD3DStateManager::setCosmeticPen(bool enabled)
-{
- if (enabled != m_cosmetic_pen) {
- m_effect->SetBool("g_mCosmeticPen", enabled);
- m_cosmetic_pen = enabled;
- m_changed = true;
- }
-}
-
-inline void QD3DStateManager::setBrushMode(int mode)
-{
- if (mode != m_brushmode) {
- m_effect->SetInt("g_mBrushMode", mode);
- m_brushmode = mode;
- m_changed = true;
- }
-}
-
-inline void QD3DStateManager::setTexture(LPDIRECT3DBASETEXTURE9 pTexture)
-{
- SetSamplerState(0, D3DSAMP_ADDRESSU, D3DTADDRESS_BORDER);
- SetSamplerState(0, D3DSAMP_ADDRESSV, D3DTADDRESS_BORDER);
-
- if (pTexture != m_texture) {
- m_texture = pTexture;
- m_effect->SetTexture("g_mTexture", pTexture);
- m_changed = true;
- }
-}
-
-inline void QD3DStateManager::setTexture(LPDIRECT3DBASETEXTURE9 pTexture, QGradient::Spread spread)
-{
- switch(spread) {
- case QGradient::RepeatSpread:
- SetSamplerState(0, D3DSAMP_ADDRESSU, D3DTADDRESS_WRAP);
- SetSamplerState(0, D3DSAMP_ADDRESSV, D3DTADDRESS_WRAP);
- break;
- case QGradient::ReflectSpread:
- SetSamplerState(0, D3DSAMP_ADDRESSU, D3DTADDRESS_MIRROR);
- SetSamplerState(0, D3DSAMP_ADDRESSV, D3DTADDRESS_MIRROR);
- break;
- default:
- SetSamplerState(0, D3DSAMP_ADDRESSU, D3DTADDRESS_CLAMP);
- SetSamplerState(0, D3DSAMP_ADDRESSV, D3DTADDRESS_CLAMP);
- break;
- };
-
- if (pTexture != m_texture) {
- m_texture = pTexture;
- m_effect->SetTexture("g_mTexture", pTexture);
- m_changed = true;
- }
-}
-
-inline void QD3DStateManager::setTransformation(const QTransform *matrix)
-{
- if (matrix) {
- if (*matrix != m_transformation) {
- D3DXMATRIX dxmatrix(matrix->m11(), matrix->m12(), 0, matrix->m13(),
- matrix->m21(), matrix->m22(), 0, matrix->m23(),
- 0, 0, 1, 0,
- matrix->dx(), matrix->dy(), 0, 1);
- m_effect->SetMatrix("g_mTransformation", &dxmatrix);
- m_transformation = *matrix;
- m_changed = true;
- m_isIdentity = false;
- }
- } else if (!m_isIdentity) {
- m_effect->SetMatrix("g_mTransformation", &m_d3dIdentityMatrix);
- m_transformation = QTransform();
- m_changed = true;
- m_isIdentity = true;
- }
-}
-
-inline void QD3DStateManager::setProjection(const D3DXMATRIX *pMatrix)
-{
- if (*pMatrix != m_projection) {
- m_effect->SetMatrix("g_mViewProjection", pMatrix);
- m_projection = *pMatrix;
- m_changed = true;
- }
-}
-
-inline void QD3DStateManager::setFocalDistance(const qreal &fd)
-{
- if (fd != m_radgradfd) {
- m_effect->SetFloat("g_mFocalDist", fd);
- m_changed = true;
- m_radgradfd = fd;
- }
-}
-
-inline void QD3DStateManager::setMaskOffset(qreal x, qreal y)
-{
- if (x != m_xoffset || y != m_yoffset) {
- float offset[2] = {x, y};
- m_effect->SetFloatArray("g_mMaskOffset", offset, 2);
- m_xoffset = x;
- m_yoffset = y;
- m_changed = true;
- }
-}
-
-inline void QD3DStateManager::setMaskChannel(int channel)
-{
- if (m_maskchannel != channel) {
- m_effect->SetIntArray("g_mChannel", m_mask_channels[channel], 4);
- m_maskchannel = channel;
- m_changed = true;
- }
-}
-
-inline void QD3DStateManager::endStateBlock()
-{
- if (m_changed) {
- m_effect->CommitChanges();
- m_changed = false;
- }
-}
-
-STDMETHODIMP QD3DStateManager::QueryInterface(REFIID iid, LPVOID *ppv)
-{
- if(iid == IID_IUnknown || iid == IID_ID3DXEffectStateManager)
- {
- *ppv = this;
- ++m_refs;
- return NOERROR;
- }
- *ppv = NULL;
- return ResultFromScode(E_NOINTERFACE);
-}
-
-STDMETHODIMP_(ULONG) QD3DStateManager::AddRef(void)
-{
- return (ULONG)InterlockedIncrement( &m_refs );
-}
-
-
-STDMETHODIMP_(ULONG) QD3DStateManager::Release(void)
-{
- if( 0L == InterlockedDecrement( &m_refs ) ) {
- delete this;
- return 0L;
- }
-
- return m_refs;
-}
-STDMETHODIMP QD3DStateManager::SetTransform(D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX *pMatrix)
-{
- return m_pDevice->SetTransform(State, pMatrix);
-}
-
-STDMETHODIMP QD3DStateManager::SetMaterial(CONST D3DMATERIAL9 *pMaterial)
-{
- return m_pDevice->SetMaterial(pMaterial);
-}
-
-STDMETHODIMP QD3DStateManager::SetLight(DWORD Index, CONST D3DLIGHT9 *pLight)
-{
- return m_pDevice->SetLight(Index, pLight);
-}
-
-STDMETHODIMP QD3DStateManager::LightEnable(DWORD Index, BOOL Enable)
-{
- return m_pDevice->LightEnable(Index, Enable);
-}
-
-STDMETHODIMP QD3DStateManager::SetRenderState(D3DRENDERSTATETYPE State, DWORD Value)
-{
- if (State < D3D_RENDER_STATES) {
- if (m_renderstate[State] == Value)
- return S_OK;
- m_renderstate[State] = Value;
- }
- return m_pDevice->SetRenderState(State, Value);
-}
-
-STDMETHODIMP QD3DStateManager::SetTexture(DWORD Stage, LPDIRECT3DBASETEXTURE9 pTexture)
-{
- if (Stage < D3D_STAGE_COUNT) {
- if (m_textures[Stage] == pTexture)
- return S_OK;
- m_textures[Stage] = pTexture;
- }
- return m_pDevice->SetTexture(Stage, pTexture);
-}
-
-STDMETHODIMP QD3DStateManager::SetTextureStageState(DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value)
-{
- if (Stage < D3D_STAGE_COUNT && Type < D3D_TEXTURE_STATES) {
- if (m_texturestates[Stage][Type] == Value)
- return S_OK;
- m_texturestates[Stage][Type] = Value;
- }
- return m_pDevice->SetTextureStageState(Stage, Type, Value);
-}
-
-STDMETHODIMP QD3DStateManager::SetSamplerState(DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD Value)
-{
- if (Sampler < D3D_STAGE_COUNT && Type < D3D_SAMPLE_STATES) {
- if (m_samplerstates[Sampler][Type] == Value)
- return S_OK;
- m_samplerstates[Sampler][Type] = Value;
- }
- return m_pDevice->SetSamplerState(Sampler, Type, Value);
-}
-
-STDMETHODIMP QD3DStateManager::SetNPatchMode(FLOAT NumSegments)
-{
- return m_pDevice->SetNPatchMode(NumSegments);
-}
-
-STDMETHODIMP QD3DStateManager::SetFVF(DWORD FVF)
-{
- return m_pDevice->SetFVF(FVF);
-}
-
-STDMETHODIMP QD3DStateManager::SetVertexShader(LPDIRECT3DVERTEXSHADER9 pShader)
-{
- if (m_vertexshader == pShader)
- return S_OK;
- m_vertexshader = pShader;
- return m_pDevice->SetVertexShader(pShader);
-}
-
-STDMETHODIMP QD3DStateManager::SetVertexShaderConstantF(UINT RegisterIndex, CONST FLOAT *pConstantData, UINT RegisterCount)
-{
- return m_pDevice->SetVertexShaderConstantF(RegisterIndex, pConstantData, RegisterCount);
-}
-
-STDMETHODIMP QD3DStateManager::SetVertexShaderConstantI(UINT RegisterIndex, CONST INT *pConstantData, UINT RegisterCount)
-{
- return m_pDevice->SetVertexShaderConstantI(RegisterIndex, pConstantData, RegisterCount);
-}
-
-STDMETHODIMP QD3DStateManager::SetVertexShaderConstantB(UINT RegisterIndex, CONST BOOL *pConstantData, UINT RegisterCount)
-{
- return m_pDevice->SetVertexShaderConstantB(RegisterIndex, pConstantData, RegisterCount);
-}
-
-STDMETHODIMP QD3DStateManager::SetPixelShader(LPDIRECT3DPIXELSHADER9 pShader)
-{
- if (m_pixelshader == pShader)
- return S_OK;
- m_pixelshader = pShader;
- return m_pDevice->SetPixelShader(pShader);
-}
-
-STDMETHODIMP QD3DStateManager::SetPixelShaderConstantF(UINT RegisterIndex, CONST FLOAT *pConstantData, UINT RegisterCount)
-{
- return m_pDevice->SetPixelShaderConstantF(RegisterIndex, pConstantData, RegisterCount);
-}
-
-STDMETHODIMP QD3DStateManager::SetPixelShaderConstantI(UINT RegisterIndex, CONST INT *pConstantData, UINT RegisterCount)
-{
- return m_pDevice->SetPixelShaderConstantI(RegisterIndex, pConstantData, RegisterCount);
-}
-
-STDMETHODIMP QD3DStateManager::SetPixelShaderConstantB(UINT RegisterIndex, CONST BOOL *pConstantData, UINT RegisterCount)
-{
- return m_pDevice->SetPixelShaderConstantB(RegisterIndex, pConstantData, RegisterCount);
-}
-
-#define QD3D_GRADIENT_CACHE_SIZE 60
-#define QD3D_GRADIENT_PALETTE_SIZE 1024
-
-class QD3DGradientCache
-{
- struct CacheInfo
- {
- inline CacheInfo(QGradientStops s, qreal op) :
- stops(s), opacity(op) {}
-
- IDirect3DTexture9 *texture;
- QGradientStops stops;
- qreal opacity;
- };
-
- typedef QMultiHash<quint64, CacheInfo> QD3DGradientColorTableHash;
-
-public:
- QD3DGradientCache(LPDIRECT3DDEVICE9 device);
- ~QD3DGradientCache();
-
- inline IDirect3DTexture9 *getBuffer(const QGradientStops &stops, qreal opacity);
-
-protected:
- inline void generateGradientColorTable(const QGradientStops& s,
- uint *colorTable,
- int size, qreal opacity) const;
- IDirect3DTexture9 *addCacheElement(quint64 hash_val, const QGradientStops &stops, qreal opacity);
- void cleanCache();
-
- QD3DGradientColorTableHash cache;
- LPDIRECT3DDEVICE9 m_device;
-};
-
-QD3DGradientCache::QD3DGradientCache(LPDIRECT3DDEVICE9 device)
- : m_device(device)
-{
-
-}
-
-QD3DGradientCache::~QD3DGradientCache()
-{
- cleanCache();
-}
-
-inline IDirect3DTexture9 *QD3DGradientCache::getBuffer(const QGradientStops &stops, qreal opacity)
-{
- quint64 hash_val = 0;
-
- for (int i = 0; i < stops.size() && i <= 2; i++)
- hash_val += stops[i].second.rgba();
-
- QD3DGradientColorTableHash::const_iterator it = cache.constFind(hash_val);
-
- if (it == cache.constEnd())
- return addCacheElement(hash_val, stops, opacity);
- else {
- do {
- const CacheInfo &cache_info = it.value();
- if (cache_info.stops == stops && cache_info.opacity == opacity) {
- return cache_info.texture;
- }
- ++it;
- } while (it != cache.constEnd() && it.key() == hash_val);
- // an exact match for these stops and opacity was not found, create new cache
- return addCacheElement(hash_val, stops, opacity);
- }
-}
-
-void QD3DGradientCache::generateGradientColorTable(const QGradientStops& s, uint *colorTable, int size, qreal opacity) const
-{
- int pos = 0;
- qreal fpos = 0.0;
- qreal incr = 1.0 / qreal(size);
- QVector<uint> colors(s.size());
-
- for (int i = 0; i < s.size(); ++i)
- colors[i] = s[i].second.rgba();
-
- uint alpha = qRound(opacity * 255);
- while (fpos < s.first().first) {
- colorTable[pos] = ARGB_COMBINE_ALPHA(colors[0], alpha);
- pos++;
- fpos += incr;
- }
-
- for (int i = 0; i < s.size() - 1; ++i) {
- qreal delta = 1/(s[i+1].first - s[i].first);
- while (fpos < s[i+1].first && pos < size) {
- int dist = int(256 * ((fpos - s[i].first) * delta));
- int idist = 256 - dist;
- uint current_color = ARGB_COMBINE_ALPHA(colors[i], alpha);
- uint next_color = ARGB_COMBINE_ALPHA(colors[i+1], alpha);
-#if Q_BYTE_ORDER == Q_LITTLE_ENDIAN
- colorTable[pos] = INTERPOLATE_PIXEL_256(current_color, idist, next_color, dist);
-#else
- uint c = INTERPOLATE_PIXEL_256(current_color, idist, next_color, dist);
- colorTable[pos] = ( (c << 24) & 0xff000000)
- | ((c >> 24) & 0x000000ff)
- | ((c << 8) & 0x00ff0000)
- | ((c >> 8) & 0x0000ff00);
-#endif // Q_BYTE_ORDER
- ++pos;
- fpos += incr;
- }
- }
- for (;pos < size; ++pos)
- colorTable[pos] = colors[s.size() - 1];
-}
-
-IDirect3DTexture9 *QD3DGradientCache::addCacheElement(quint64 hash_val, const QGradientStops &stops, qreal opacity)
-{
- if (cache.size() == QD3D_GRADIENT_CACHE_SIZE) {
- int elem_to_remove = qrand() % QD3D_GRADIENT_CACHE_SIZE;
- uint key = cache.keys()[elem_to_remove];
-
- // need to call release on each removed cache entry:
- QD3DGradientColorTableHash::const_iterator it = cache.constFind(key);
- do {
- it.value().texture->Release();
- } while (++it != cache.constEnd() && it.key() == key);
-
- cache.remove(key); // may remove more than 1, but OK
- }
-
- CacheInfo cache_entry(stops, opacity);
- uint buffer[QD3D_GRADIENT_PALETTE_SIZE];
- generateGradientColorTable(stops, buffer, QD3D_GRADIENT_PALETTE_SIZE, opacity);
-
- if (FAILED(m_device->CreateTexture(QD3D_GRADIENT_PALETTE_SIZE, 1, 1, 0,
- D3DFMT_A8R8G8B8, D3DPOOL_MANAGED, &cache_entry.texture, 0))) {
- qWarning("QD3DGradientCache::addCacheElement(): unable to create Direct3D texture.");
- return 0;
- }
-
- D3DLOCKED_RECT rect;
- if (FAILED(cache_entry.texture->LockRect(0, &rect, 0, 0))) {
- qDebug() << "QD3DGradientCache::addCacheElement(): unable to lock texture rect.";
- return 0;
- }
- memcpy(rect.pBits, buffer, rect.Pitch);
- cache_entry.texture->UnlockRect(0);
-
- return cache.insert(hash_val, cache_entry).value().texture;
-}
-
-void QD3DGradientCache::cleanCache()
-{
- QD3DGradientColorTableHash::const_iterator it = cache.constBegin();
- for (; it != cache.constEnd(); ++it) {
- const CacheInfo &cache_info = it.value();
- cache_info.texture->Release();
- }
- cache.clear();
-}
-
-QD3DSurfaceManager::QD3DSurfaceManager() :
- m_status(NoStatus), m_dummy(0), m_device(0), m_pd(0), m_current(0)
-{
-
-}
-
-QD3DSurfaceManager::~QD3DSurfaceManager()
-{
-}
-
-void QD3DSurfaceManager::setPaintDevice(QPaintDevice *pd)
-{
- m_status = NoStatus;
- m_pd = pd;
- m_current = 0;
-
- if (m_device->TestCooperativeLevel() != D3D_OK) {
- m_status = NeedsResetting;
- return;
- }
-
- m_current = m_swapchains.value(pd, 0);
- QWidget *w = static_cast<QWidget*>(pd);
-
- if (m_current) {
- if (m_current->size != w->size()) {
- m_swapchains.remove(pd);
- m_current->surface->Release();
- m_current->swapchain->Release();
- delete m_current;
- m_current = 0;
- }
- }
-
- if (!m_current) {
- m_current = createSwapChain(w);
- updateMaxSize();
- }
-}
-
-int QD3DSurfaceManager::status() const
-{
- return m_status;
-}
-
-void QD3DSurfaceManager::reset()
-{
- QList<QPaintDevice *> pds = m_swapchains.keys();
-
- QMap<QPaintDevice *, D3DSwapChain *>::const_iterator i = m_swapchains.constBegin();
- while (i != m_swapchains.constEnd()) {
- i.value()->surface->Release();
- i.value()->swapchain->Release();
- ++i;
- }
- qDeleteAll(m_swapchains.values());
- m_swapchains.clear();
-
- D3DPRESENT_PARAMETERS params;
- initPresentParameters(&params);
- params.hDeviceWindow = m_dummy;
-
- HRESULT res = m_device->Reset(&params);
- if (FAILED(res)) {
- switch (res) {
- case D3DERR_DEVICELOST:
- qWarning("QDirect3DPaintEngine: Reset failed (D3DERR_DEVICELOST)");
- break;
- case D3DERR_DRIVERINTERNALERROR:
- qWarning("QDirect3DPaintEngine: Reset failed (D3DERR_DRIVERINTERNALERROR)");
- break;
- case D3DERR_OUTOFVIDEOMEMORY:
- qWarning("QDirect3DPaintEngine: Reset failed (D3DERR_OUTOFVIDEOMEMORY)");
- break;
- default:
- qWarning("QDirect3DPaintEngine: Reset failed");
- };
- }
-
- for (int i=0; i<pds.count(); ++i) {
- QWidget *w = static_cast<QWidget*>(pds.at(i));
- createSwapChain(w);
- }
-
- // reset the mask as well
- m_status = MaxSizeChanged;
-
- setPaintDevice(m_pd);
- updateMaxSize();
-}
-
-LPDIRECT3DSURFACE9 QD3DSurfaceManager::renderTarget()
-{
- return m_current ? m_current->surface : 0;
-}
-
-LPDIRECT3DSURFACE9 QD3DSurfaceManager::surface(QPaintDevice *pd)
-{
- D3DSwapChain *swapchain = m_swapchains.value(pd, 0);
- return swapchain ? swapchain->surface : 0;
-}
-
-LPDIRECT3DSWAPCHAIN9 QD3DSurfaceManager::swapChain(QPaintDevice *pd)
-{
- D3DSwapChain *swapchain = m_swapchains.value(pd, 0);
- return swapchain ? swapchain->swapchain : 0;
-}
-
-void QD3DSurfaceManager::releasePaintDevice(QPaintDevice *pd)
-{
- D3DSwapChain *swapchain = m_swapchains.take(pd);
-
- if (swapchain) {
- swapchain->surface->Release();
- swapchain->swapchain->Release();
- delete swapchain;
- if (swapchain == m_current)
- m_current = 0;
- }
-}
-
-LPDIRECT3DDEVICE9 QD3DSurfaceManager::device()
-{
- return m_device;
-}
-
-void QD3DSurfaceManager::cleanup()
-{
- QPixmapCache::clear();
- qd3d_glyph_cache()->cleanCache();
-
- // release doomed textures
- for (int k=0; k<qd3d_release_list.size(); ++k)
- qd3d_release_list.at(k)->Release();
- qd3d_release_list.clear();
-
- QMap<QPaintDevice *, D3DSwapChain *>::const_iterator i = m_swapchains.constBegin();
- while (i != m_swapchains.constEnd()) {
- i.value()->surface->Release();
- i.value()->swapchain->Release();
- ++i;
- }
- qDeleteAll(m_swapchains.values());
-
- if (m_device)
- m_device->Release();
-
- DestroyWindow(m_dummy);
- QString cname(QLatin1String("qt_d3d_dummy"));
- QT_WA({
- UnregisterClass((TCHAR*)cname.utf16(), (HINSTANCE)qWinAppInst());
- } , {
- UnregisterClassA(cname.toLatin1(), (HINSTANCE)qWinAppInst());
- });
-}
-
-QSize QD3DSurfaceManager::maxSize() const
-{
- return m_max_size;
-}
-
-extern "C" {
- LRESULT CALLBACK QtWndProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam);
-};
-
-void QD3DSurfaceManager::init(LPDIRECT3D9 object)
-{
- QString cname(QLatin1String("qt_d3d_dummy"));
- uint style = CS_DBLCLKS | CS_SAVEBITS;
- ATOM atom;
- QT_WA({
- WNDCLASS wc;
- wc.style = style;
- wc.lpfnWndProc = (WNDPROC)QtWndProc;
- wc.cbClsExtra = 0;
- wc.cbWndExtra = 0;
- wc.hInstance = (HINSTANCE)qWinAppInst();
- wc.hIcon = 0;
- wc.hCursor = 0;
- wc.hbrBackground = 0;
- wc.lpszMenuName = 0;
- wc.lpszClassName = (TCHAR*)cname.utf16();
- atom = RegisterClass(&wc);
- } , {
- WNDCLASSA wc;
- wc.style = style;
- wc.lpfnWndProc = (WNDPROC)QtWndProc;
- wc.cbClsExtra = 0;
- wc.cbWndExtra = 0;
- wc.hInstance = (HINSTANCE)qWinAppInst();
- wc.hIcon = 0;
- wc.hCursor = 0;
- wc.hbrBackground = 0;
- wc.lpszMenuName = 0;
- QByteArray tempArray = cname.toLatin1();
- wc.lpszClassName = tempArray;
- atom = RegisterClassA(&wc);
- });
-
- QT_WA({
- const TCHAR *className = (TCHAR*)cname.utf16();
- m_dummy = CreateWindow(className, className, 0,
- 0, 0, 1, 1,
- 0, 0, qWinAppInst(), 0);
- } , {
- m_dummy = CreateWindowA(cname.toLatin1(), cname.toLatin1(), 0,
- 0, 0, 1, 1,
- 0, 0, qWinAppInst(), 0);
- });
-
- D3DPRESENT_PARAMETERS params;
- initPresentParameters(&params);
- params.hDeviceWindow = m_dummy;
-
- HRESULT res = object->CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, 0,
- D3DCREATE_PUREDEVICE|D3DCREATE_HARDWARE_VERTEXPROCESSING|D3DCREATE_NOWINDOWCHANGES|D3DCREATE_FPU_PRESERVE,
- &params, &m_device);
-
- if (FAILED(res) || m_device == 0)
- qWarning("QDirect3DPaintEngine: failed to create Direct3D device (error=0x%x).", res);
-}
-
-void QD3DSurfaceManager::updateMaxSize()
-{
- int w = 0, h = 0;
- QMap<QPaintDevice *, D3DSwapChain *>::const_iterator i = m_swapchains.constBegin();
- while (i != m_swapchains.constEnd()) {
-
- int nw = i.key()->width();
- if (nw > w)
- w = nw;
-
- int nh = i.key()->height();
- if (nh > h)
- h = nh;
-
- ++i;
- }
-
- QSize newsize = QSize(w, h);
- if (newsize != m_max_size) {
- m_status |= MaxSizeChanged;
- m_max_size = newsize;
- }
-}
-
-void QD3DSurfaceManager::initPresentParameters(D3DPRESENT_PARAMETERS *params)
-{
- ZeroMemory(params, sizeof(D3DPRESENT_PARAMETERS));
- params->Windowed = true;
- params->SwapEffect = D3DSWAPEFFECT_COPY;
- params->BackBufferFormat = D3DFMT_UNKNOWN;
- params->PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE;
- params->Flags = D3DPRESENTFLAG_LOCKABLE_BACKBUFFER;
-}
-
-QD3DSurfaceManager::D3DSwapChain *QD3DSurfaceManager::createSwapChain(QWidget *w)
-{
- D3DPRESENT_PARAMETERS params;
- initPresentParameters(&params);
- params.hDeviceWindow = w->winId();
- D3DSwapChain *swapchain = new D3DSwapChain();
- swapchain->size = w->size();
- if (FAILED(m_device->CreateAdditionalSwapChain(&params, &swapchain->swapchain)))
- qWarning("QDirect3DPaintEngine: CreateAdditionalSwapChain failed");
- if (FAILED(swapchain->swapchain->GetBackBuffer(0, D3DBACKBUFFER_TYPE_MONO, &swapchain->surface)))
- qWarning("QDirect3DPaintEngine: GetBackBuffer failed");
- m_swapchains.insert(w, swapchain);
- connect(w, SIGNAL(destroyed(QObject *)), SLOT(cleanupPaintDevice(QObject *)));
-
- // init with background color
- QColor bg = w->palette().color(QPalette::Background);
- m_device->ColorFill(swapchain->surface, 0, D3DCOLOR_ARGB(bg.alpha(), bg.red(),bg.green(),bg.blue()));
-
- return swapchain;
-}
-
-void QD3DSurfaceManager::cleanupPaintDevice(QObject *object)
-{
- QWidget *w = static_cast<QWidget *>(object);
- releasePaintDevice(w);
-}
-
-int QD3DStateManager::m_mask_channels[4][4] =
- {{1,0,0,0},{0,1,0,0},{0,0,1,0},{0,0,0,1}};
-
-QD3DDrawHelper::QD3DDrawHelper(QDirect3DPaintEnginePrivate *pe)
- : m_pe(pe), m_d3dvbuff(0), m_maskSurface(0), m_depthStencilSurface(0),
- m_locked(false), m_mask(0), m_startindex(0), m_index(0), m_vbuff(0), m_clearmask(true),
- m_isLine(false), m_firstPoint(true)
-{
- resetMask();
-#ifdef QT_DEBUG_VERTEXBUFFER_ACCESS
- memset(accesscontrol, 0, QT_VERTEX_BUF_SIZE * sizeof(VertexBufferAccess));
-#endif
-
- // create vertex buffer
- afterReset();
-}
-
-QD3DDrawHelper::~QD3DDrawHelper()
-{
- if (m_maskSurface)
- m_maskSurface->Release();
-
- if (m_mask)
- m_mask->Release();
-
- if (m_depthStencilSurface)
- m_depthStencilSurface->Release();
-
- if (m_d3dvbuff)
- m_d3dvbuff->Release();
-}
-
-inline void QD3DDrawHelper::lockVertexBuffer()
-{
- if (!m_locked) {
- DWORD lockflags = D3DLOCK_NOOVERWRITE;
- if (m_startindex >= QT_VERTEX_RESET_LIMIT) {
- m_startindex = 0;
- m_index = 0;
-
-#ifdef QT_DEBUG_VERTEXBUFFER_ACCESS
- for (int i=0; i<QT_VERTEX_BUF_SIZE; ++i) {
- if (accesscontrol[i] != (WRITE|READ) && accesscontrol[i] != CLEAR)
- qDebug() << "Vertex Buffer: Access Error";
- }
- memset(accesscontrol, 0, QT_VERTEX_BUF_SIZE * sizeof(VertexBufferAccess));
-#endif
-
- lockflags = D3DLOCK_DISCARD;
- }
-
- if (FAILED(m_d3dvbuff->Lock(0, 0, (void**)&m_vbuff, lockflags))) {
- qWarning() << "QDirect3DPaintEngine: unable to lock vertex buffer.";
- }
- m_locked = true;
- }
-}
-
-inline void QD3DDrawHelper::unlockVertexBuffer()
-{
- if (m_locked) {
- if (FAILED(m_d3dvbuff->Unlock())) {
- qWarning() << "QDirect3DPaintEngine: unable to unlock vertex buffer.";
- }
- m_locked = false;
- }
-}
-
-void QD3DDrawHelper::setClipPath(const QPainterPath &path, QD3DBatchItem **item)
-{
- lockVertexBuffer();
-
- m_item = *item;
- m_item->m_maskpos.x = m_item->m_maskpos.y = 0;
- m_item->m_maskpos.channel = 3;
- m_item->m_info |= QD3DBatchItem::BI_CLIP;
-
- bool winding = (path.fillRule() == Qt::WindingFill);
- if (winding)
- m_item->m_info |= QD3DBatchItem::BI_WINDING;
-
- if (!path.isEmpty()) {
- m_item->m_info |= QD3DBatchItem::BI_MASK;
- m_item->m_info &= ~QD3DBatchItem::BI_AA;
- m_color = 0;
- QRectF brect = pathToVertexArrays(path);
- queueRect(brect, m_item, 0);
- }
-
- *item = m_item;
-}
-
-
-
-void QD3DDrawHelper::queueAntialiasedMask(const QPolygonF &poly, QD3DBatchItem **item, const QRectF &brect)
-{
- lockVertexBuffer();
-
- m_item = *item;
- m_item->m_info |= QD3DBatchItem::BI_MASK;
- setWinding(m_item->m_info & QD3DBatchItem::BI_WINDING);
-
- int xoffset = m_item->m_maskpos.x;
- int yoffset = m_item->m_maskpos.y;
-
- int x = brect.left();
- int y = brect.top();
-
- m_item->m_xoffset = (xoffset - x) + 1;
- m_item->m_yoffset = (yoffset - y) + 1;
-
- m_boundingRect = brect;
- tessellate(poly);
-
- *item = m_item;
-}
-
-QRectF QD3DDrawHelper::queueAliasedMask(const QPainterPath &path, QD3DBatchItem **item, D3DCOLOR color)
-{
- lockVertexBuffer();
-
- m_color = color;
- m_item = *item;
- m_item->m_info |= QD3DBatchItem::BI_MASK;
-
- bool winding = (path.fillRule() == Qt::WindingFill);
- if (winding)
- m_item->m_info |= QD3DBatchItem::BI_WINDING;
-
- QRectF result = pathToVertexArrays(path);
- *item = m_item;
- return result;
-}
-
-// used for drawing aliased transformed rects directly
-// don't use for antialiased or masked drawing
-void QD3DDrawHelper::queueRect(const QRectF &rect, QD3DBatchItem *item, D3DCOLOR color, const QPolygonF &trect)
-{
- lockVertexBuffer();
-
- qreal zval = (item->m_info & QD3DBatchItem::BI_CLIP) ? 0.0f : 0.5f;
- item->m_info |= QD3DBatchItem::BI_BRECT;
-
- // if the item does not have a mask, the offset is different
- if (!(item->m_info & QD3DBatchItem::BI_MASK)) {
- item->m_offset = m_index;
- item->m_count = (item->m_info & QD3DBatchItem::BI_AA) ? 0 : -2;
- }
-
- qreal x1 = rect.left();
- qreal y1 = rect.top();
- qreal x2 = rect.right();
- qreal y2 = rect.bottom();
-
- QPointF tc = trect.at(0);
- vertex v1 = { {x1, y1, zval} , color,
- tc.x(), tc.y(), 0.f, 0.f,
- 0.f , 0.f , 0.f, 0.f };
-
- tc = trect.at(1);
- vertex v2 = { {x2, y1, zval} , color,
- tc.x(), tc.y(), 0.f, 0.f,
- 0.f , 0.f , 0.f, 0.f};
-
- tc = trect.at(2);
- vertex v3 = { {x2, y2, zval} , color,
- tc.x(), tc.y(), 0.f, 0.f,
- 0.f , 0.f , 0.f, 0.f};;
-
- tc = trect.at(3);
- vertex v4 = { {x1, y2, zval} , color,
- tc.x(), tc.y(), 0.f, 0.f,
- 0.f , 0.f , 0.f, 0.f};
-
-#ifdef QT_DEBUG_VERTEXBUFFER_ACCESS
- for (int i=m_index; i<(m_index + 4); ++i) {
- if ((m_index + 4) > QT_VERTEX_BUF_SIZE)
- qDebug() << "Vertex Buffer: Buffer overflow";
- if (accesscontrol[i] != CLEAR)
- qDebug() << "Vertex Buffer: Access Error";
- accesscontrol[i] |= WRITE;
- }
-#endif
-
- m_vbuff[m_index++] = v1;
- m_vbuff[m_index++] = v2;
- m_vbuff[m_index++] = v3;
- m_vbuff[m_index++] = v4;
-
- m_startindex = m_index;
-}
-
-
-QD3DMaskPosition QD3DDrawHelper::allocateMaskPosition(const QRectF &brect, bool *breakbatch)
-{
- int w = brect.width();
- int h = brect.height();
-
- w += 3;
- h += 3;
-
- if (w > m_width)
- w = m_width;
- if (h > m_height)
- h = m_height;
-
- *breakbatch = false;
-
- if ((m_height - m_mask_offsetY2) >= h && (m_width - m_mask_position.x) >= w) {
- m_mask_position.y = m_mask_offsetY2;
- } else if ((m_width - m_mask_offsetX2) >= w) {
- m_mask_position.y = QD3D_MASK_MARGIN;
- m_mask_position.x = m_mask_offsetX2;
- } else if (m_mask_position.channel < 3) {
- ++m_mask_position.channel;
- m_mask_position.x = m_mask_position.y = QD3D_MASK_MARGIN;
- m_mask_offsetX2 = m_mask_offsetY2 = QD3D_MASK_MARGIN;
- } else {
- resetMask();
- *breakbatch = true;
- }
-
- int newoffset = m_mask_position.x + w;
- if (m_mask_offsetX2 < newoffset)
- m_mask_offsetX2 = newoffset;
- m_mask_offsetY2 = (m_mask_position.y + h);
-
- return m_mask_position;
-
-}
-
-void QD3DDrawHelper::queueRect(const QRectF &rect, QD3DBatchItem *item, D3DCOLOR color)
-{
- lockVertexBuffer();
-
- QRectF brect;
- item->m_info |= QD3DBatchItem::BI_BRECT;
- qreal zval = (item->m_info & QD3DBatchItem::BI_CLIP) ? 0.0f : 0.5f;
-
- if (item->m_info & QD3DBatchItem::BI_AA) {
- int xoffset = item->m_maskpos.x;
- int yoffset = item->m_maskpos.y;
-
- int x = rect.left();
- int y = rect.top();
-
- brect = QRectF(x, y, rect.width() + 1, rect.height() + 1);
-
- item->m_xoffset = (xoffset - x) + 1;
- item->m_yoffset = (yoffset - y) + 1;
-
- // if the item does not have a mask, the offset is different
- if (!(item->m_info & QD3DBatchItem::BI_MASK)) {
- item->m_offset = m_index;
- item->m_count = 0;
- }
- } else {
- brect = rect;
-
- if (!(item->m_info & QD3DBatchItem::BI_MASK)) {
- item->m_offset = m_index;
- item->m_count = -2;
- }
- }
-
- qreal left = brect.left();
- qreal right = brect.right();
- qreal top = brect.top();
- qreal bottom = brect.bottom();
-
- vertex v1 = { {left, bottom, zval}, color,
- 0.f, 0.f, 0.f, 0.f,
- 0.f, 0.f, 0.f, 0.f};
- vertex v2 = { {left, top, zval}, color,
- 0.f, 0.f, 0.f, 0.f,
- 0.f, 0.f, 0.f, 0.f};
- vertex v3 = { {right, top, zval}, color,
- 0.f, 0.f, 0.f, 0.f,
- 0.f, 0.f, 0.f, 0.f};
- vertex v4 = { {right, bottom, zval}, color,
- 0.f, 0.f, 0.f, 0.f,
- 0.f, 0.f, 0.f, 0.f};
-
-#ifdef QT_DEBUG_VERTEXBUFFER_ACCESS
- for (int i=m_index; i<(m_index + 4); ++i) {
- if ((m_index + 4) > QT_VERTEX_BUF_SIZE)
- qDebug() << "Vertex Buffer: Buffer overflow";
- if (accesscontrol[i] != CLEAR)
- qDebug() << "Vertex Buffer: Access Error";
- accesscontrol[i] |= WRITE;
- }
-#endif
-
- m_vbuff[m_index++] = v1;
- m_vbuff[m_index++] = v2;
- m_vbuff[m_index++] = v3;
- m_vbuff[m_index++] = v4;
-
- m_startindex = m_index;
-}
-
-void QD3DDrawHelper::queueAntialiasedLines(const QPainterPath &path, QD3DBatchItem **item, const QRectF &brect)
-{
- lockVertexBuffer();
-
- m_item = *item;
- m_item->m_info |= QD3DBatchItem::BI_MASK;
- setWinding(m_item->m_info & QD3DBatchItem::BI_WINDING);
-
- int xoffset = m_item->m_maskpos.x;
- int yoffset = m_item->m_maskpos.y;
- int x = brect.left();
- int y = brect.top();
-
- m_item->m_xoffset = (xoffset - x) + 1;
- m_item->m_yoffset = (yoffset - y) + 1;
-
- m_boundingRect = brect;
-
- m_xoffset = (x - xoffset) + 0.5f;
- m_yoffset = (y - yoffset) + 0.5f;
-
- QPointF last;
- for (int i = 0; i < path.elementCount(); ++i) {
- QPainterPath::Element element = path.elementAt(i);
-
- //Q_ASSERT(!element.isCurveTo());
-
- if (element.isLineTo())
- QTessellator::tessellateRect(last, element, m_item->m_width);
-
- last = element;
- }
-
- m_item->m_offset = m_startindex;
- m_item->m_count = ( m_index - m_startindex ) / 3;
- m_startindex = m_index;
-
- *item = m_item;
-}
-
-void QD3DDrawHelper::queueAliasedLines(const QLineF *lines, int lineCount, QD3DBatchItem **item)
-{
- lockVertexBuffer();
-
- m_item = *item;
- m_item->m_info |= QD3DBatchItem::BI_FASTLINE;
-
- for (int i=0; i<lineCount; ++i) {
- const QLineF line = lines[i];
- qreal p1x = line.p1().x();
- qreal p1y = line.p1().y();
- qreal p2x = line.p2().x();
- qreal p2y = line.p2().y();
-
- vertex v1 = { {p1x, p1y, m_pe->m_pen_width} , m_pe->m_pen_color,
- -1.f, -1.f, p2x, p2y,
- 0.f, 0.f, 0.f, 0.f };
- vertex v2 = { {p1x, p1y, m_pe->m_pen_width} , m_pe->m_pen_color,
- 1.f, -1.f, p2x, p2y,
- 0.f, 0.f, 0.f, 0.f };
- vertex v3 = { {p1x, p1y, m_pe->m_pen_width} , m_pe->m_pen_color,
- 1.f, 1.f, p2x, p2y,
- 0.f, 0.f, 0.f, 0.f };
- vertex v4 = { {p1x, p1y, m_pe->m_pen_width} , m_pe->m_pen_color,
- -1.f, 1.f, p2x, p2y,
- 0.f, 0.f, 0.f, 0.f };
-
- m_vbuff[m_index++] = v1;
- m_vbuff[m_index++] = v2;
- m_vbuff[m_index++] = v4;
- m_vbuff[m_index++] = v4;
- m_vbuff[m_index++] = v2;
- m_vbuff[m_index++] = v3;
-
- if (m_index >= (QT_VERTEX_BUF_SIZE - 16)) {
- m_item->m_offset = m_startindex;
- m_item->m_count = ( m_index - m_startindex ) / 2;
- m_startindex = m_index;
-
- QD3DBatchItem itemcopy = *m_item;
- m_item = m_pe->nextBatchItem();
- *m_item = itemcopy;
-
- lockVertexBuffer();
- }
- }
-
- m_item->m_offset = m_startindex;
- m_item->m_count = ( m_index - m_startindex ) - 2;
- m_startindex = m_index;
-
- *item = m_item;
-}
-
-void QD3DDrawHelper::queueTextGlyph(const QRectF &rect, const qreal *tex_coords,
- QD3DBatchItem *item, D3DCOLOR color)
-{
- lockVertexBuffer();
-
- qreal x1 = rect.left();
- qreal y1 = rect.top();
- qreal x2 = rect.right();
- qreal y2 = rect.bottom();
-
- vertex v1 = { {x1, y1, 0.5f}, color,
- tex_coords[0], tex_coords[1], 0.f, 0.f,
- 0.f , 0.f , 0.f, 0.f};
- vertex v2 = { {x2, y1, 0.5f}, color,
- tex_coords[2], tex_coords[1], 0.f, 0.f,
- 0.f , 0.f , 0.f, 0.f};
- vertex v3 = { {x2, y2, 0.5f}, color,
- tex_coords[2], tex_coords[3], 0.f, 0.f,
- 0.f , 0.f , 0.f, 0.f};
- vertex v4 = { {x1, y1, 0.5f}, color,
- tex_coords[0], tex_coords[1], 0.f, 0.f,
- 0.f , 0.f , 0.f, 0.f};
- vertex v5 = { {x2, y2, 0.5f}, color,
- tex_coords[2], tex_coords[3], 0.f, 0.f,
- 0.f , 0.f , 0.f, 0.f};
- vertex v6 = { {x1, y2, 0.5f}, color,
- tex_coords[0], tex_coords[3], 0.f, 0.f,
- 0.f , 0.f , 0.f, 0.f};
-
-#ifdef QT_DEBUG_VERTEXBUFFER_ACCESS
- for (int i=m_index; i<(m_index + 6); ++i) {
- if ((m_index + 6) > QT_VERTEX_BUF_SIZE)
- qDebug() << "Vertex Buffer: Buffer overflow";
- if (accesscontrol[i] != CLEAR)
- qDebug() << "Vertex Buffer: Access Error";
- accesscontrol[i] |= WRITE;
- }
-#endif
-
- m_vbuff[m_index++] = v1;
- m_vbuff[m_index++] = v2;
- m_vbuff[m_index++] = v3;
- m_vbuff[m_index++] = v4;
- m_vbuff[m_index++] = v5;
- m_vbuff[m_index++] = v6;
-
- m_startindex = m_index;
- ++item->m_count;
-}
-
-bool QD3DDrawHelper::needsFlushing() const
-{
- return (m_pe->m_batch.m_item_index >= QD3D_BATCH_SIZE || m_startindex >= QT_VERTEX_RESET_LIMIT);
-}
-
-void QD3DDrawHelper::setMaskSize(QSize size)
-{
- m_width = size.width();
- m_height = size.height();
-
- if (m_maskSurface)
- m_maskSurface->Release();
-
- if (m_mask)
- m_mask->Release();
-
- if (FAILED(m_pe->m_d3d_device->CreateTexture(m_width, m_height, 1, D3DUSAGE_RENDERTARGET,
- D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &m_mask, NULL))) {
- qWarning() << "QDirect3DPaintEngine: CreateTexture() failed.";
- }
-
- if (m_depthStencilSurface)
- m_depthStencilSurface->Release();
-
- if (FAILED(m_pe->m_d3d_device->CreateDepthStencilSurface(m_width, m_height, D3DFMT_D24S8, D3DMULTISAMPLE_NONE, 0,
- TRUE, &m_depthStencilSurface, NULL))) {
- qWarning() << "QDirect3DPaintEngine: CreateDepthStencilSurface() failed.";
- }
-
- m_pe->m_d3d_device->SetDepthStencilSurface(m_depthStencilSurface);
- m_pe->m_d3d_device->Clear(0, 0, D3DCLEAR_ZBUFFER|D3DCLEAR_STENCIL, 0, 0.0f, 0);
-
- if (FAILED(m_mask->GetSurfaceLevel(0, &m_maskSurface))) {
- qWarning() << "QDirect3DPaintEngine: GetSurfaceLevel() failed.";
- }
-
- m_pe->m_d3d_device->ColorFill(m_maskSurface, 0, D3DCOLOR_ARGB(0,0,0,0));
- D3DXMATRIX projMatrix;
- pD3DXMatrixOrthoOffCenterLH(&projMatrix, 0, m_width, m_height, 0, 0, 1);
- m_pe->m_effect->SetMatrix("g_mMaskProjection", &projMatrix);
- m_pe->m_effect->SetTexture("g_mAAMask", m_mask);
-}
-
-void QD3DDrawHelper::beforeReset()
-{
- resetMask();
- m_clearmask = true;
-
- if (m_maskSurface) {
- m_maskSurface->Release();
- m_maskSurface = 0;
- }
-
- if (m_mask) {
- m_mask->Release();
- m_mask = 0;
- }
-
- if (m_depthStencilSurface) {
- m_depthStencilSurface->Release();
- m_depthStencilSurface = 0;
- }
-
- if (m_d3dvbuff)
- m_d3dvbuff->Release();
-}
-
-void QD3DDrawHelper::afterReset()
-{
- if (FAILED(m_pe->m_d3d_device->CreateVertexBuffer(QT_VERTEX_BUF_SIZE*sizeof(vertex), D3DUSAGE_DYNAMIC|D3DUSAGE_WRITEONLY,
- QD3DFVF_CSVERTEX,
- D3DPOOL_DEFAULT, &m_d3dvbuff, NULL))) {
- qWarning() << "QDirect3DPaintEngine: failed to create vertex buffer.";
- }
-
- m_pe->m_d3d_device->SetStreamSource(0, m_d3dvbuff, 0, sizeof(vertex));
- m_pe->m_d3d_device->SetFVF(QD3DFVF_CSVERTEX);
-
- m_startindex = 0;
- m_index = 0;
-}
-
-IDirect3DSurface9 *QD3DDrawHelper::freeMaskSurface()
-{
- // we need to make sure the mask is cleared when it's used for something else
- resetMask();
- m_clearmask = true;
-
- return m_maskSurface;
-}
-
-int QD3DDrawHelper::drawAntialiasedMask(int offset, int maxoffset)
-{
- int newoffset = offset;
- QD3DBatchItem *item = &(m_pe->m_batch.items[offset]);
-
- // set mask as render target
- if (FAILED(m_pe->m_d3d_device->SetRenderTarget(0, m_maskSurface)))
- qWarning() << "QDirect3DPaintEngine: SetRenderTarget failed!";
-
- if (m_clearmask) {
- m_pe->m_d3d_device->Clear(0, 0, D3DCLEAR_TARGET,D3DCOLOR_ARGB(0,0,0,0), 0, 0);
- m_clearmask = false;
- }
-
- // fill the mask
- m_pe->m_statemanager->beginPass(PASS_AA_CREATEMASK);
- for (; newoffset<maxoffset; ++newoffset) {
- item = &(m_pe->m_batch.items[newoffset]);
- if (!(item->m_info & QD3DBatchItem::BI_AA) || !(item->m_info & QD3DBatchItem::BI_MASK)) {
- break;
- } else if (item->m_info & QD3DBatchItem::BI_MASKFULL) {
- item->m_info &= ~QD3DBatchItem::BI_MASKFULL;
- m_clearmask = true;
- break;
- }
-
- m_pe->m_statemanager->startStateBlock();
- if (item->m_info & QD3DBatchItem::BI_MASKSCISSOR) {
- RECT rect;
- QRectF srect = item->m_brect.adjusted(item->m_xoffset, item->m_yoffset,
- item->m_xoffset, item->m_yoffset);
- rect.left = qMax(qRound(srect.left()), 0);
- rect.top = qMax(qRound(srect.top()), 0);
- rect.bottom = qMin(m_height, qRound(srect.bottom()));
- rect.right = qMin(m_width, qRound(srect.right()));
- m_pe->m_d3d_device->SetScissorRect(&rect);
- m_pe->m_statemanager->SetRenderState(D3DRS_SCISSORTESTENABLE, TRUE);
- }
- m_pe->m_statemanager->setMaskChannel(item->m_maskpos.channel);
- m_pe->m_statemanager->endStateBlock();
-
-#ifdef QT_DEBUG_VERTEXBUFFER_ACCESS
- int vbstart = item->m_offset;
- for (int i=vbstart; i<(vbstart + (item->m_count * 3)); ++i) {
- if (accesscontrol[i] != WRITE)
- qDebug() << "Vertex Buffer: Access Error";
- accesscontrol[i] |= READ;
- }
-#endif
-
- m_pe->m_d3d_device->DrawPrimitive(D3DPT_TRIANGLELIST, item->m_offset, item->m_count);
-
- if (item->m_info & QD3DBatchItem::BI_MASKSCISSOR) {
- m_pe->m_statemanager->SetRenderState(D3DRS_SCISSORTESTENABLE, FALSE);
- }
- }
- m_pe->m_statemanager->endPass();
-
- return newoffset;
-}
-
-void QD3DDrawHelper::drawAliasedMask(int offset)
-{
- QD3DBatchItem *item = &(m_pe->m_batch.items[offset]);
- if (item->m_info & QD3DBatchItem::BI_MASK) {
- m_pe->m_statemanager->beginPass( (item->m_info & QD3DBatchItem::BI_WINDING) ? PASS_STENCIL_WINDING : PASS_STENCIL_ODDEVEN );
- int prev_stop = 0;
- for (int i=0; i<item->m_pointstops.count(); ++i) {
- int stop = item->m_pointstops.at(i);
-
-#ifdef QT_DEBUG_VERTEXBUFFER_ACCESS
- int vbstart = (item->m_offset + prev_stop);
- for (int j=vbstart; j<(vbstart+(stop - prev_stop)); ++j) {
- if (accesscontrol[j] != WRITE)
- qDebug() << "Vertex Buffer: Access Error";
- accesscontrol[j] |= READ;
- }
-#endif
- m_pe->m_d3d_device->DrawPrimitive(D3DPT_TRIANGLEFAN, item->m_offset + prev_stop, (stop - prev_stop) - 2);
- prev_stop = stop;
- }
- m_pe->m_statemanager->endPass();
- }
-}
-
-void QD3DDrawHelper::drawTextItem(QD3DBatchItem *item)
-{
-#ifdef QT_DEBUG_VERTEXBUFFER_ACCESS
- int vbstart = item->m_offset;
- for (int j=vbstart; j<(vbstart + ((item->m_count * 2) * 3)); ++j) {
- if (accesscontrol[j] != WRITE)
- qDebug() << "Vertex Buffer: Access Error";
- accesscontrol[j] |= READ;
- }
-#endif
- m_pe->m_d3d_device->DrawPrimitive(D3DPT_TRIANGLELIST, item->m_offset, item->m_count*2);
-}
-
-void QD3DDrawHelper::drawAliasedLines(QD3DBatchItem *item)
-{
- m_pe->m_statemanager->setCosmeticPen(item->m_info & QD3DBatchItem::BI_COSMETICPEN);
- if (item->m_info & QD3DBatchItem::BI_TRANSFORM) {
- m_pe->m_statemanager->setTransformation(&item->m_matrix);
- } else {
- m_pe->m_statemanager->setTransformation();
- }
- int pass = (item->m_info & QD3DBatchItem::BI_MASK)
- ? PASS_ALIASED_LINES
- : PASS_ALIASED_LINES_DIRECT;
- m_pe->m_statemanager->beginPass(pass);
- m_pe->m_d3d_device->DrawPrimitive(D3DPT_TRIANGLELIST, item->m_offset, (item->m_count + 2) / 3);
- m_pe->m_statemanager->endPass();
-}
-
-void QD3DDrawHelper::drawAntialiasedBoundingRect(QD3DBatchItem *item)
-{
- if (item->m_info & QD3DBatchItem::BI_SCISSOR) {
- RECT rect;
- rect.left = qMax(qRound(item->m_brect.left()), 0);
- rect.top = qMax(qRound(item->m_brect.top()), 0);
- rect.bottom = qMin(m_height, qRound(item->m_brect.bottom()));
- rect.right = qMin(m_width, qRound(item->m_brect.right()));
- m_pe->m_d3d_device->SetScissorRect(&rect);
- m_pe->m_statemanager->SetRenderState(D3DRS_SCISSORTESTENABLE, TRUE);
- }
-
-#ifdef QT_DEBUG_VERTEXBUFFER_ACCESS
- int vbstart = item->m_offset + (item->m_count * 3);
- for (int j=vbstart; j<(vbstart + 4); ++j) {
- if (accesscontrol[j] != WRITE)
- qDebug() << "Vertex Buffer: Access Error";
- accesscontrol[j] |= READ;
- }
-#endif
-
- m_pe->m_d3d_device->DrawPrimitive(D3DPT_TRIANGLEFAN, item->m_offset + (item->m_count * 3), 2);
-
- if (item->m_info & QD3DBatchItem::BI_SCISSOR) {
- m_pe->m_statemanager->SetRenderState(D3DRS_SCISSORTESTENABLE, FALSE);
- }
-}
-
-void QD3DDrawHelper::drawAliasedBoundingRect(QD3DBatchItem *item)
-{
-#ifdef QT_DEBUG_VERTEXBUFFER_ACCESS
- int vbstart = (item->m_offset + item->m_count + 2);
- for (int j=vbstart; j<(vbstart + 4); ++j) {
- if (accesscontrol[j] != WRITE)
- qDebug() << "Vertex Buffer: Access Error";
- accesscontrol[j] |= READ;
- }
-#endif
-
- m_pe->m_d3d_device->DrawPrimitive(D3DPT_TRIANGLEFAN, item->m_offset + item->m_count + 2, 2);
-}
-
-void QD3DDrawHelper::addTrap(const Trapezoid &trap)
-{
- qreal topLeftY = Q27Dot5ToDouble(trap.topLeft->y) - m_yoffset;
- qreal topLeftX = Q27Dot5ToDouble(trap.topLeft->x) - m_xoffset;
- qreal topRightY = Q27Dot5ToDouble(trap.topRight->y) - m_yoffset;
- qreal topRightX = Q27Dot5ToDouble(trap.topRight->x) - m_xoffset;
- qreal top = Q27Dot5ToDouble(trap.top) - m_yoffset;
- qreal bottom = Q27Dot5ToDouble(trap.bottom) - m_yoffset;
-
- Q27Dot5 _h = trap.topLeft->y - trap.bottomLeft->y;
- Q27Dot5 _w = trap.topLeft->x - trap.bottomLeft->x;
- qreal _leftA = (qreal)_w/_h;
- qreal _leftB = topLeftX - _leftA * topLeftY;
-
- _h = trap.topRight->y - trap.bottomRight->y;
- _w = trap.topRight->x - trap.bottomRight->x;
- qreal _rightA = (qreal)_w/_h;
- qreal _rightB = topRightX - _rightA * topRightY;
-
- qreal invLeftA = qFuzzyCompare(_leftA + 1, 1) ? 0.0 : 1.0 / _leftA;
- qreal invRightA = qFuzzyCompare(_rightA + 1, 1) ? 0.0 : 1.0 / _rightA;
-
- vertex v1 = { {1.f, top - 1.f, 0.5f}, 0.f,
- top, bottom, invLeftA, -invRightA,
- _leftA, _leftB, _rightA, _rightB};
- vertex v2 = { {0.f, top - 1.f, 0.5f}, 0.f,
- top, bottom, invLeftA, -invRightA,
- _leftA, _leftB, _rightA, _rightB};
- vertex v3 = { {0.f, bottom + 1.f, 0.5f}, 0.f,
- top, bottom, invLeftA, -invRightA,
- _leftA, _leftB, _rightA, _rightB};
-
- vertex v4 = { {1.f, top - 1.f, 0.5f}, 0.f,
- top, bottom, invLeftA, -invRightA,
- _leftA, _leftB, _rightA, _rightB};
- vertex v5 = { {0.f, bottom + 1.f, 0.5f}, 0.f,
- top, bottom, invLeftA, -invRightA,
- _leftA, _leftB, _rightA, _rightB};
- vertex v6 = { {1.f, bottom + 1.f, 0.5f}, 0.f,
- top, bottom, invLeftA, -invRightA,
- _leftA, _leftB, _rightA, _rightB};
-
-#ifdef QT_DEBUG_VERTEXBUFFER_ACCESS
- for (int i=m_index; i<(m_index + 6); ++i) {
- if ((m_index + 6) > QT_VERTEX_BUF_SIZE)
- qDebug() << "Vertex Buffer: Buffer overflow";
- if (accesscontrol[i] != CLEAR)
- qDebug() << "Vertex Buffer: Access Error";
- accesscontrol[i] |= WRITE;
- }
-#endif
-
- m_vbuff[m_index++] = v1;
- m_vbuff[m_index++] = v2;
- m_vbuff[m_index++] = v3;
- m_vbuff[m_index++] = v4;
- m_vbuff[m_index++] = v5;
- m_vbuff[m_index++] = v6;
-
- // check if buffer is full
- if (m_index >= (QT_VERTEX_BUF_SIZE - 16)) {
- m_item->m_offset = m_startindex;
- m_item->m_count = ( m_index - m_startindex ) / 3;
- m_startindex = m_index;
-
- QD3DBatchItem itemcopy = *m_item;
- m_item = m_pe->nextBatchItem();
- *m_item = itemcopy;
- m_item->m_info &= ~QD3DBatchItem::BI_MASKFULL;
-
- lockVertexBuffer();
- }
-}
-
-void QD3DDrawHelper::tessellate(const QPolygonF &poly) {
- int xoffset = m_item->m_maskpos.x;
- int yoffset = m_item->m_maskpos.y;
-
- int x = m_boundingRect.left();
- int y = m_boundingRect.top();
- m_xoffset = (x - xoffset) + 0.5f;
- m_yoffset = (y - yoffset) + 0.5f;
-
- QTessellator::tessellate(poly.data(), poly.count());
-
- m_item->m_offset = m_startindex;
- m_item->m_count = ( m_index - m_startindex ) / 3;
- m_startindex = m_index;
-}
-
-inline void QD3DDrawHelper::lineToStencil(qreal x, qreal y)
-{
- QPointF lastPt = tess_lastpoint;
- tess_lastpoint = QPointF(x, y);
-
- if (m_isLine && m_firstPoint)
- return;
-
-
-#ifdef QT_DEBUG_VERTEXBUFFER_ACCESS
- if (m_index > QT_VERTEX_BUF_SIZE)
- qDebug() << "Vertex Buffer: Buffer overflow";
- if (accesscontrol[m_index] != CLEAR)
- qDebug() << "Vertex Buffer: Access Error";
- accesscontrol[m_index] |= WRITE;
-#endif
-
- vertex v;
- if (m_isLine) {
- vertex v1 = { {lastPt.x(), lastPt.y(), m_pe->m_pen_width }, m_color,
- -1.f, -1.f, x, y,
- 0.f, 0.f, 0.f, 0.f};
- vertex v2 = { {lastPt.x(), lastPt.y(), m_pe->m_pen_width }, m_color,
- 1.f, -1.f, x, y,
- 0.f, 0.f, 0.f, 0.f};
- vertex v3 = { {lastPt.x(), lastPt.y(), m_pe->m_pen_width }, m_color,
- 1.f, 1.f, x, y,
- 0.f, 0.f, 0.f, 0.f};
- vertex v4 = { {lastPt.x(), lastPt.y(), m_pe->m_pen_width }, m_color,
- -1.f, 1.f, x, y,
- 0.f, 0.f, 0.f, 0.f};
- m_vbuff[m_index++] = v1;
- m_vbuff[m_index++] = v2;
- m_vbuff[m_index++] = v4;
- m_vbuff[m_index++] = v4;
- m_vbuff[m_index++] = v2;
- m_vbuff[m_index++] = v3;
- } else {
- vertex v1 = { {x, y, 0.5f}, m_color,
- 0.f, 0.f, 0.f, 0.f,
- 0.f, 0.f, 0.f, 0.f};
- m_vbuff[m_index++] = v1;
- v = v1;
- }
- ++tess_index;
-
- // check if buffer is full
- if (m_index >= (QT_VERTEX_BUF_SIZE - 16)) {
- int firstindex = m_startindex;
- if (!m_item->m_pointstops.isEmpty())
- firstindex = m_item->m_pointstops.last();
-
- vertex first = m_vbuff[firstindex];
-
- // finish current polygon
- m_item->m_pointstops.append(tess_index);
- m_item->m_offset = m_startindex;
- m_startindex = m_index;
-
- // copy item
- QD3DBatchItem itemcopy = *m_item;
- m_item = m_pe->nextBatchItem();
- *m_item = itemcopy;
-
- // start new polygon
- lockVertexBuffer();
- m_item->m_pointstops.clear();
- if (!m_isLine) {
- tess_index = 2;
-
-#ifdef QT_DEBUG_VERTEXBUFFER_ACCESS
- if (accesscontrol[m_index] != CLEAR)
- qDebug() << "Vertex Buffer: Access Error";
- accesscontrol[m_index] |= WRITE;
-#endif
-
- m_vbuff[m_index++] = first;
-
-#ifdef QT_DEBUG_VERTEXBUFFER_ACCESS
- if (accesscontrol[m_index] != CLEAR)
- qDebug() << "Vertex Buffer: Access Error";
- accesscontrol[m_index] |= WRITE;
-#endif
-
- m_vbuff[m_index++] = v;
- } else {
- tess_index = 0;
- }
- }
-
- if (x > max_x)
- max_x = x;
- else if (x < min_x)
- min_x = x;
- if (y > max_y)
- max_y = y;
- else if (y < min_y)
- min_y = y;
-}
-
-inline void QD3DDrawHelper::curveToStencil(const QPointF &cp1, const QPointF &cp2,
- const QPointF &ep)
-{
- qreal inverseScale = 0.5f;
- qreal inverseScaleHalf = inverseScale / 2;
-
- QBezier beziers[32];
- beziers[0] = QBezier::fromPoints(tess_lastpoint, cp1, cp2, ep);
- QBezier *b = beziers;
- while (b >= beziers) {
- // check if we can pop the top bezier curve from the stack
- qreal l = qAbs(b->x4 - b->x1) + qAbs(b->y4 - b->y1);
- qreal d;
- if (l > inverseScale) {
- d = qAbs( (b->x4 - b->x1)*(b->y1 - b->y2) - (b->y4 - b->y1)*(b->x1 - b->x2) )
- + qAbs( (b->x4 - b->x1)*(b->y1 - b->y3) - (b->y4 - b->y1)*(b->x1 - b->x3) );
- d /= l;
- } else {
- d = qAbs(b->x1 - b->x2) + qAbs(b->y1 - b->y2) +
- qAbs(b->x1 - b->x3) + qAbs(b->y1 - b->y3);
- }
- if (d < inverseScaleHalf || b == beziers + 31) {
- // good enough, we pop it off and add the endpoint
- lineToStencil(b->x4, b->y4);
- --b;
- } else {
- // split, second half of the polygon goes lower into the stack
- b->split(b+1, b);
- ++b;
- }
- }
-}
-
-QRectF QD3DDrawHelper::pathToVertexArrays(const QPainterPath &path)
-{
- m_isLine = (m_item->m_info & QD3DBatchItem::BI_FASTLINE);
- const QPainterPath::Element &first = path.elementAt(0);
- firstx = first.x;
- firsty = first.y;
- min_x = max_x = firstx;
- min_y = max_y = firsty;
-
- m_firstPoint = true;
- tess_index = 0;
- m_item->m_pointstops.clear();
- lineToStencil(firstx, firsty);
- m_firstPoint = false;
-
- for (int i=1; i<path.elementCount(); ++i) {
- const QPainterPath::Element &e = path.elementAt(i);
- switch (e.type) {
- case QPainterPath::MoveToElement:
- m_item->m_pointstops.append(tess_index);
- m_firstPoint = true;
- lineToStencil(e.x, e.y);
- m_firstPoint = false;
- break;
- case QPainterPath::LineToElement:
- lineToStencil(e.x, e.y);
- break;
- case QPainterPath::CurveToElement:
- curveToStencil(e, path.elementAt(i+1), path.elementAt(i+2));
- i+=2;
- break;
- default:
- break;
- }
- }
-
- if (!m_isLine)
- lineToStencil(firstx, firsty);
-
- m_item->m_pointstops.append(tess_index);
-
- m_item->m_offset = m_startindex;
- m_item->m_count = ( m_index - m_startindex ) - 2;
- m_startindex = m_index;
-
- QRectF result;
- result.setLeft(min_x);
- result.setRight(max_x);
- result.setTop(min_y);
- result.setBottom(max_y);
-
- if (m_isLine)
- result.adjust(0,0,1,1);
-
- return result;
-}
-
-void QD3DDrawHelper::resetMask()
-{
- m_mask_position.x = m_mask_position.y = QD3D_MASK_MARGIN;
- m_mask_position.channel = 0;
- m_mask_offsetX2 = m_mask_offsetY2 = QD3D_MASK_MARGIN;
-}
-
-
-static inline QPainterPath strokeForPath(const QPainterPath &path, const QPen &cpen) {
- QPainterPathStroker stroker;
- if (cpen.style() == Qt::CustomDashLine)
- stroker.setDashPattern(cpen.dashPattern());
- else
- stroker.setDashPattern(cpen.style());
-
- stroker.setCapStyle(cpen.capStyle());
- stroker.setJoinStyle(cpen.joinStyle());
- stroker.setMiterLimit(cpen.miterLimit());
- stroker.setWidth(cpen.widthF());
-
- QPainterPath stroke = stroker.createStroke(path);
- stroke.setFillRule(Qt::WindingFill);
- return stroke;
-}
-
-
-QDirect3DPaintEnginePrivate::~QDirect3DPaintEnginePrivate()
-{
-
-}
-
-void QDirect3DPaintEnginePrivate::updateClipPath(const QPainterPath &path, Qt::ClipOperation op)
-{
- //#### remove me
- QRegion r(path.toFillPolygon().toPolygon(), path.fillRule());
- updateClipRegion(r, op);
-
-/* if (m_draw_helper->needsFlushing())
- flushBatch();
-
- if (op == Qt::IntersectClip && !has_clipping)
- op = Qt::ReplaceClip;
-
- // switch to paths
- if (!m_has_complex_clipping) {
- m_clip_path = QPainterPath();
- m_clip_path.addRegion(m_clip_region);
- m_clip_region = QRegion();
- m_sysclip_path = QPainterPath();
- m_sysclip_path.addRegion(m_sysclip_region);
- m_sysclip_region = QRegion();
- m_has_complex_clipping = true;
- }
-
- QPainterPath cpath = m_matrix.map(path);
-
- QD3DBatchItem *item = &m_batch.items[m_batch.m_item_index++];
- item->m_info = QD3DBatchItem::BI_COMPLEXCLIP;
-
- switch (op) {
- case Qt::UniteClip:
- has_clipping = true;
- m_clip_path = m_clip_path.united(cpath);
- break;
- case Qt::ReplaceClip:
- has_clipping = true;
- m_clip_path = cpath;
- break;
- case Qt::NoClip:
- m_has_complex_clipping = false;
- has_clipping = false;
- item->m_info |= QD3DBatchItem::BI_CLEARCLIP;
- break;
- default: // intersect clip
- has_clipping = true;
- m_clip_path = m_clip_path.intersected(cpath);
- break;
- }
-
- if (!m_sysclip_path.isEmpty()) {
- item->m_info &= ~QD3DBatchItem::BI_CLEARCLIP;
- if (has_clipping)
- m_clip_path = m_clip_path.intersected(m_sysclip_path);
- else
- m_clip_path = m_sysclip_path;
- }
-
- // update the aliased clipping mask
- m_draw_helper->setClipPath(m_clip_path, item);
-
- // update the antialiased clipping mask
- if (m_draw_helper->needsFlushing())
- flushBatch();
-
- QD3DBatchItem *aaitem = &m_batch.items[m_batch.m_item_index++];
- aaitem->m_info = item->m_info|QD3DBatchItem::BI_AA;
- m_draw_helper->setClipPath(m_clip_path, aaitem); */
-}
-
-extern QPainterPath qt_regionToPath(const QRegion &region);
-
-void QDirect3DPaintEnginePrivate::updateClipRegion(const QRegion &clipregion, Qt::ClipOperation op)
-{
- if (m_draw_helper->needsFlushing())
- flushBatch();
- if (m_has_complex_clipping) {
- QPainterPath path = qt_regionToPath(clipregion);
- updateClipPath(path, op);
- return;
- }
-
- if (op == Qt::IntersectClip && m_clip_region.isEmpty())
- op = Qt::ReplaceClip;
-
- QRegion cregion = m_matrix.map(clipregion);
-
- QD3DBatchItem *item = nextBatchItem();
- item->m_info &= ~QD3DBatchItem::BI_AA;
-
- switch (op) {
- case Qt::UniteClip:
- m_clip_region = m_clip_region.united(cregion);
- break;
- case Qt::ReplaceClip:
- m_clip_region = cregion;
- break;
- case Qt::NoClip:
- m_clip_region = QRegion();
- item->m_info |= QD3DBatchItem::BI_CLEARCLIP;
- break;
- default: // intersect clip
- m_clip_region = m_clip_region.intersected(cregion);
- break;
- }
-
- QRegion crgn = m_clip_region;
- if (!m_sysclip_region.isEmpty()) {
- item->m_info &= ~QD3DBatchItem::BI_CLEARCLIP;
- if (!crgn.isEmpty())
- crgn = crgn.intersected(m_sysclip_region);
- else
- crgn = m_sysclip_region;
- }
-
- QPainterPath path = qt_regionToPath(crgn);
- m_draw_helper->setClipPath(path, &item);
-}
-
-void QDirect3DPaintEnginePrivate::updateFont(const QFont &)
-{
-}
-
-void QDirect3DPaintEnginePrivate::setRenderTechnique(RenderTechnique technique)
-{
- if (m_current_technique != technique) {
- if (m_current_technique != RT_NoTechnique)
- m_effect->End();
-
- if (technique == RT_Aliased) {
- m_effect->SetTechnique("Aliased");
- m_effect->Begin(0,D3DXFX_DONOTSAVESTATE);
- } else if (technique == RT_Antialiased) {
- m_effect->SetTechnique("Antialiased");
- m_effect->Begin(0,D3DXFX_DONOTSAVESTATE);
- }
- }
-
- m_current_technique = technique;
-}
-
-/*QPolygonF QDirect3DPaintEnginePrivate::transformedRect(const QRectF &brect) const
-{
- QPolygonF poly(brect);
- return m_matrix.map(poly);
-}
-
-QPolygonF QDirect3DPaintEnginePrivate::calcTextureCoords(const QPolygonF &trect) const
-{
- QPolygonF result(4);
- QRectF brect = trect.boundingRect();
- qreal angle = atan(trect.at(0).x() -
-}
-
-QPolygonF QDirect3DPaintEnginePrivate::offsetTextureCoords(const QRectF &brect, const QPolygonF &trect) const
-{
-
-}*/
-
-inline QD3DBatchItem *QDirect3DPaintEnginePrivate::nextBatchItem()
-{
- if (m_draw_helper->needsFlushing())
- flushBatch();
-
- QD3DBatchItem *item = &m_batch.items[m_batch.m_item_index++];
- item->m_info = m_current_state;
- item->m_cmode = m_cmode;
- return item;
-}
-
-qreal calculateAngle(qreal dx, qreal dy)
-{
- qreal angle;
-
- if (qFuzzyCompare(dx + 1, 1)) {
- angle = (dy < 0) ? -M_PI/2 : M_PI/2;
- } else {
- angle = atanf(dy/dx);
- if (dx < 0)
- angle += M_PI;
- }
-
- return angle;
-}
-
-QPolygonF QDirect3DPaintEnginePrivate::brushCoordinates(const QRectF &r, bool stroke, qreal *fd) const
-{
- QBrush brush;
- QTransform matrix;
- Qt::BrushStyle style;
-
- if (stroke) {
- brush = m_pen.brush();
- matrix = m_inv_pen_matrix;
- style = m_pen_brush_style;
- } else {
- brush = m_brush;
- matrix = m_inv_brush_matrix;
- style = m_brush_style;
- }
-
- QPolygonF bpoly;
- switch(style) {
- case Qt::TexturePattern: {
- QTransform totxcoords;
- QRectF adj_brect = r.adjusted(-0.5f, -0.5f, -0.5f, -0.5f);
- totxcoords.scale(1.0f/brush.texture().width(),
- 1.0f/brush.texture().height());
- bpoly = matrix.map(QPolygonF(adj_brect));
- bpoly = totxcoords.map(bpoly);
- break; }
- case Qt::LinearGradientPattern: {
- const QLinearGradient *g = static_cast<const QLinearGradient *>(brush.gradient());
- QPointF start = g->start();
- QPointF stop = g->finalStop();
- qreal dx = stop.x() - start.x();
- qreal dy = stop.y() - start.y();
- qreal length = sqrt(dx * dx + dy * dy);
- qreal angle = calculateAngle(dx, dy);
- QTransform totxcoords;
- QRectF adj_brect = r.adjusted(-0.5f, -0.5f, -0.5f, -0.5f);
- totxcoords.scale(1.0f/length, 1.0f/length);
- totxcoords.rotateRadians(-angle);
- totxcoords.translate(-start.x(), -start.y());
- bpoly = matrix.map(QPolygonF(adj_brect));
- bpoly = totxcoords.map(bpoly);
- break; }
- case Qt::ConicalGradientPattern: {
- const QConicalGradient *g = static_cast<const QConicalGradient *>(brush.gradient());
- QPointF center = g->center();
- qreal angle = g->angle();
- QTransform totxcoords;
- totxcoords.rotate(angle);
- totxcoords.translate(-center.x(), -center.y());
- bpoly = matrix.map(QPolygonF(r));
- bpoly = totxcoords.map(bpoly);
- break; }
- case Qt::RadialGradientPattern: {
- const QRadialGradient *g = static_cast<const QRadialGradient *>(brush.gradient());
- QPointF center = g->center();
- QPointF focalpoint = g->focalPoint();
- qreal dx = focalpoint.x() - center.x();
- qreal dy = focalpoint.y() - center.y();
- qreal radius = g->radius();
- *fd = sqrt(dx * dx + dy * dy) / radius;
- qreal angle = calculateAngle(dx, dy);
- QTransform totxcoords;
- totxcoords.scale(1.0f/radius, 1.0f/radius);
- totxcoords.rotateRadians(-angle);
- totxcoords.translate(-center.x(), -center.y());
- bpoly = matrix.map(QPolygonF(r));
- bpoly = totxcoords.map(bpoly);
- break; }
- default: {
- QTransform totxcoords;
- QRectF adj_brect = r.adjusted(-0.5f, -0.5f, -0.5f, -0.5f);
- QPixmap pat = getPattern(style);
- totxcoords.scale(1.0f/pat.width(),
- 1.0f/pat.height());
- bpoly = matrix.map(QPolygonF(adj_brect));
- bpoly = totxcoords.map(bpoly); }
- };
-
- return bpoly;
-}
-
-void QDirect3DPaintEnginePrivate::strokeAliasedPath(QPainterPath path, const QRectF &brect, const QTransform &txform)
-{
- D3DCOLOR solid_color;
- QD3DBatchItem *item = nextBatchItem();
-
- if (!txform.isIdentity())
- path = txform.map(path);
-
- QRectF trect;
- QPolygonF txcoord;
-
- solid_color = m_pen_color;
- bool has_complex_brush = false;
- if (m_pen_brush_style != Qt::SolidPattern) {
- has_complex_brush = true;
- item->m_brush = m_pen.brush();
- item->m_info |= QD3DBatchItem::BI_COMPLEXBRUSH;
- item->m_opacity = m_opacity;
- }
-
- if (m_has_fast_pen) {
- item->m_info |= QD3DBatchItem::BI_FASTLINE;
- if (m_pen_brush_style == Qt::SolidPattern) {
- m_draw_helper->queueAliasedMask(path, &item, solid_color);
- item->m_info &= ~QD3DBatchItem::BI_MASK; // bypass stencil buffer
- return;
- }
- }
-
- QRectF txrect = m_draw_helper->queueAliasedMask(path, &item, 0);
-
- if (has_complex_brush) {
- trect = brect;
- txcoord = brushCoordinates(brect, true, &item->m_distance);
- item->m_info |= QD3DBatchItem::BI_TRANSFORM;
- item->m_matrix = m_matrix;
- } else {
- trect = txrect;
- static const QPolygonF empty_poly(4);
- txcoord = empty_poly;
- }
-
- m_draw_helper->queueRect(trect, item, solid_color, txcoord);
-}
-
-void QDirect3DPaintEnginePrivate::fillAliasedPath(QPainterPath path, const QRectF &brect, const QTransform &txform)
-{
- D3DCOLOR solid_color;
- QD3DBatchItem *item = nextBatchItem();
-
- if (!txform.isIdentity())
- path = txform.map(path);
-
- QRectF trect;
- QPolygonF txcoord;
-
- solid_color = m_brush_color;
- bool has_complex_brush = false;
- if (m_brush_style != Qt::SolidPattern) {
- has_complex_brush = true;
- item->m_brush = m_brush;
- item->m_info |= QD3DBatchItem::BI_COMPLEXBRUSH;
- item->m_opacity = m_opacity;
- }
-
- QRectF txrect = m_draw_helper->queueAliasedMask(path, &item, 0);
-
- if (has_complex_brush) {
- trect = brect;
- txcoord = brushCoordinates(brect, false, &item->m_distance);
- item->m_info |= QD3DBatchItem::BI_TRANSFORM;
- item->m_matrix = m_matrix;
- } else {
- trect = txrect;
- static const QPolygonF empty_poly(4);
- txcoord = empty_poly;
- }
-
- m_draw_helper->queueRect(trect, item, solid_color, txcoord);
-}
-
-void QDirect3DPaintEnginePrivate::fillAntialiasedPath(const QPainterPath &path, const QRectF &brect,
- const QTransform &txform, bool stroke)
-{
- D3DCOLOR solid_color;
- bool winding = (path.fillRule() == Qt::WindingFill);
- QPolygonF poly;
- QRectF txrect;
- QPainterPath tpath;
-
- if (m_has_aa_fast_pen && stroke) {
- tpath = txform.map(path);
- txrect = tpath.controlPointRect();
- txrect.adjust(-(m_pen_width/2),-(m_pen_width/2), m_pen_width, m_pen_width);
- } else {
- poly = path.toFillPolygon(txform);
- txrect = poly.boundingRect();
- }
-
- // brect = approx. bounding rect before transformation
- // txrect = exact bounding rect after transformation
- // trect = the rectangle to be drawn
- // txcoord = the texture coordinates
- // adj_txrect = adjusted rect to include aliased outline
-
- bool use_scissor = false;
- if (txrect.left() < 0) {
- txrect.adjust(-txrect.left(),0,0,0);
- use_scissor = true;
- }
- if (txrect.top() < 0) {
- txrect.adjust(0,-txrect.top(),0,0);
- use_scissor = true;
- }
-
- if (!txrect.isValid())
- return;
-
- QD3DBatchItem *item = nextBatchItem();
-
- QRectF adj_txrect = txrect.adjusted(-1,-1,1,1);
- QRectF trect;
- QPolygonF txcoord;
-
- bool has_complex_brush = false;
- if (stroke) {
- solid_color = m_pen_color;
- if (m_pen_brush_style != Qt::SolidPattern) {
- has_complex_brush = true;
- item->m_brush = m_pen.brush();
- }
- item->m_width = m_pen_width;
- } else {
- solid_color = m_brush_color;
- if (m_brush_style != Qt::SolidPattern) {
- has_complex_brush = true;
- item->m_brush = m_brush;
- }
- }
-
- qreal focaldist = 0;
- if (has_complex_brush) {
- trect = brect;
- txcoord = brushCoordinates(brect, stroke, &focaldist);
- } else {
- trect = adj_txrect;
- static const QPolygonF empty_poly(4);
- txcoord = empty_poly;
- }
-
- bool maskfull;
- item->m_maskpos = m_draw_helper->allocateMaskPosition(txrect, &maskfull);
- if (maskfull)
- item->m_info |= QD3DBatchItem::BI_MASKFULL;
- item->m_distance = focaldist;
-
- if (winding)
- item->m_info |= QD3DBatchItem::BI_WINDING;
-
- if (has_complex_brush) {
- item->m_info |= QD3DBatchItem::BI_SCISSOR|QD3DBatchItem::BI_COMPLEXBRUSH|
- QD3DBatchItem::BI_TRANSFORM;
- item->m_brect = adj_txrect;
- item->m_matrix = m_matrix;
- item->m_opacity = m_opacity;
- }
- if (use_scissor) {
- item->m_info |= QD3DBatchItem::BI_MASKSCISSOR;
- item->m_brect = adj_txrect;
- }
-
- if (m_has_aa_fast_pen && stroke) {
- m_draw_helper->queueAntialiasedLines(tpath, &item, txrect);
- } else {
- m_draw_helper->queueAntialiasedMask(poly, &item, txrect);
- }
-
- m_draw_helper->queueRect(trect, item, solid_color, txcoord);
-}
-
-QPainterPath QDirect3DPaintEnginePrivate::strokePathFastPen(const QPainterPath &path)
-{
- QPainterPath result;
- QBezier beziers[32];
- for (int i=0; i<path.elementCount(); ++i) {
- const QPainterPath::Element &e = path.elementAt(i);
- switch (e.type) {
- case QPainterPath::MoveToElement:
- result.moveTo(e.x, e.y);
- break;
- case QPainterPath::LineToElement:
- result.lineTo(e.x, e.y);
- break;
-
- case QPainterPath::CurveToElement:
- {
- QPointF sp = path.elementAt(i-1);
- QPointF cp2 = path.elementAt(i+1);
- QPointF ep = path.elementAt(i+2);
- i+=2;
-
- qreal inverseScaleHalf = m_inv_scale / 2;
- beziers[0] = QBezier::fromPoints(sp, e, cp2, ep);
- QBezier *b = beziers;
- while (b >= beziers) {
- // check if we can pop the top bezier curve from the stack
- qreal l = qAbs(b->x4 - b->x1) + qAbs(b->y4 - b->y1);
- qreal d;
- if (l > m_inv_scale) {
- d = qAbs( (b->x4 - b->x1)*(b->y1 - b->y2)
- - (b->y4 - b->y1)*(b->x1 - b->x2) )
- + qAbs( (b->x4 - b->x1)*(b->y1 - b->y3)
- - (b->y4 - b->y1)*(b->x1 - b->x3) );
- d /= l;
- } else {
- d = qAbs(b->x1 - b->x2) + qAbs(b->y1 - b->y2) +
- qAbs(b->x1 - b->x3) + qAbs(b->y1 - b->y3);
- }
- if (d < inverseScaleHalf || b == beziers + 31) {
- // good enough, we pop it off and add the endpoint
- result.lineTo(b->x4, b->y4);
- --b;
- } else {
- // split, second half of the polygon goes lower into the stack
- b->split(b+1, b);
- ++b;
- }
- }
- } // case CurveToElement
- default:
- break;
- } // end of switch
- }
- return result;
-}
-
-void QDirect3DPaintEnginePrivate::strokePath(const QPainterPath &path, QRectF brect, bool simple)
-{
- QTransform txform;
- QPainterPath tpath;
-
- if (m_has_fast_pen || m_has_aa_fast_pen) {
- if (!simple)
- tpath = strokePathFastPen(path);
- else
- tpath = path; //already only lines
- } else {
- tpath = strokeForPath(path, m_pen);
- }
-
- if (tpath.isEmpty())
- return;
-
- //brect is null if the path is not transformed
- if (brect.isNull())
- txform = m_matrix;
-
- if (!brect.isNull()) {
- // brect is set when the path is transformed already,
- // this is the case when we have a cosmetic pen.
- brect.adjust(-(m_pen_width/2),-(m_pen_width/2), m_pen_width, m_pen_width);
- }
-
- if (brect.isNull())
- brect = tpath.controlPointRect();
- brect.adjust(-m_inv_scale,-m_inv_scale,m_inv_scale,m_inv_scale); //adjust for antialiasing
-
- if (m_current_state & QD3DBatchItem::BI_AA) {
- fillAntialiasedPath(tpath, brect, txform, true);
- } else {
- strokeAliasedPath(tpath, brect, txform);
- }
-}
-
-void QDirect3DPaintEnginePrivate::fillPath(const QPainterPath &path, QRectF brect)
-{
- QTransform txform;
-
- //brect is null if the path is not transformed
- if (brect.isNull())
- txform = m_matrix;
-
- if (brect.isNull())
- brect = path.controlPointRect();
- brect.adjust(-m_inv_scale,-m_inv_scale,m_inv_scale,m_inv_scale); //adjust for antialiasing
-
- if (m_current_state & QD3DBatchItem::BI_AA) {
- fillAntialiasedPath(path, brect, txform, false);
- } else {
- fillAliasedPath(path, brect, txform);
- }
-}
-
-
-bool QDirect3DPaintEnginePrivate::init()
-{
-#ifdef QT_DEBUG_D3D_CALLS
- qDebug() << "QDirect3DPaintEnginePrivate::init()";
-#endif
-
- m_draw_helper = 0;
- m_gradient_cache = 0;
- m_dc = 0;
- m_dcsurface = 0;
-
- m_supports_d3d = false;
- m_current_state = 0;
- m_in_scene = false;
- m_has_fast_pen = false;
- m_has_aa_fast_pen = false;
- m_has_pen = false;
- m_has_brush = false;
- m_pen_color = 0;
- m_brush_color = 0;
- m_current_surface = 0;
- m_batch.m_item_index = 0;
- m_current_technique = RT_NoTechnique;
-
- if (!pDirect3DCreate9) {
- QLibrary d3d_lib(QLatin1String("d3d9.dll"));
- pDirect3DCreate9 = (PFNDIRECT3DCREATE9) d3d_lib.resolve("Direct3DCreate9");
- if (!pDirect3DCreate9) {
- qWarning("QDirect3DPaintEngine: failed to resolve symbols from d3d9.dll.\n"
- "Make sure you have the DirectX run-time installed.");
- return false;
- }
- }
-
- if (!pD3DXCreateBuffer || !pD3DXCreateEffect || !pD3DXMatrixOrthoOffCenterLH) {
- QLibrary d3dx_lib(QLatin1String("d3dx9_32.dll"));
- pD3DXCreateBuffer = (PFND3DXCREATEBUFFER) d3dx_lib.resolve("D3DXCreateBuffer");
- pD3DXCreateEffect = (PFND3DXCREATEEFFECT) d3dx_lib.resolve("D3DXCreateEffect");
- pD3DXMatrixOrthoOffCenterLH = (PFND3DXMATRIXORTHOOFFCENTERLH)
- d3dx_lib.resolve("D3DXMatrixOrthoOffCenterLH");
- if (!(pD3DXCreateBuffer && pD3DXCreateEffect && pD3DXMatrixOrthoOffCenterLH)) {
- qWarning("QDirect3DPaintEngine: failed to resolve symbols from d3dx9_32.dll.\n"
- "Make sure you have the DirectX run-time installed.");
- return false;
- }
- }
-
- if (!m_d3d_object) {
- m_d3d_object = pDirect3DCreate9(D3D_SDK_VERSION);
- if (!m_d3d_object) {
- qWarning("QDirect3DPaintEngine: failed to create Direct3D object.\n"
- "Direct3D support in Qt will be disabled.");
- return false;
- }
- }
-
- m_supports_d3d = testCaps();
- if (!m_supports_d3d)
- return false;
-
- m_surface_manager.init(m_d3d_object);
- m_d3d_device = m_surface_manager.device();
-
- if (!m_d3d_device)
- return false;
-
- /* load shaders */
- QFile file(QLatin1String(":/qpaintengine_d3d.fx"));
- QByteArray fxFile;
- if (file.open(QFile::ReadOnly))
- fxFile = file.readAll();
-
- if (fxFile.size() > 0) {
- LPD3DXBUFFER compout;
- pD3DXCreateBuffer(4096, &compout);
- DWORD dwShaderFlags = D3DXFX_NOT_CLONEABLE|D3DXFX_DONOTSAVESTATE|D3DXSHADER_OPTIMIZATION_LEVEL3;
- if(FAILED(pD3DXCreateEffect(m_d3d_device, fxFile.constData(), fxFile.size(),
- NULL, NULL, dwShaderFlags, NULL, &m_effect, &compout))) {
- qWarning("QDirect3DPaintEngine: failed to compile effect file");
- if (compout)
- qWarning((char *)compout->GetBufferPointer());
- m_supports_d3d = false;
- return false;
- }
- if (m_effect) {
- m_statemanager = new QD3DStateManager(m_d3d_device, m_effect);
- m_effect->SetStateManager(m_statemanager);
- m_draw_helper = new QD3DDrawHelper(this);
- initDevice();
- m_gradient_cache = new QD3DGradientCache(m_d3d_device);
- }
- } else {
- return false;
- }
-
- return true;
-}
-
-QPixmap QDirect3DPaintEnginePrivate::getPattern(Qt::BrushStyle style) const
-{
- if (!m_patterns.contains(style)) {
- QImage img(16,16,QImage::Format_ARGB32);
- img.fill(0);
- QPainter p(&img);
- p.setBrush(QBrush(Qt::white, style));
- p.setPen(Qt::NoPen);
- p.drawRect(0,0,16,16);
- p.end();
- QPixmap pattern(QPixmap::fromImage(img));
- QDirect3DPaintEnginePrivate *ct = const_cast<QDirect3DPaintEnginePrivate *>(this);
- ct->verifyTexture(pattern);
- ct->m_patterns.insert(style, pattern);
- }
-
- return m_patterns.value(style);
-}
-
-bool QDirect3DPaintEnginePrivate::testCaps()
-{
- D3DCAPS9 caps;
- if (FAILED(m_d3d_object->GetDeviceCaps(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, &caps)))
- return false;
-
- if ((caps.PresentationIntervals & D3DPRESENT_INTERVAL_IMMEDIATE)
- && (caps.DevCaps & D3DDEVCAPS_PUREDEVICE)
- && (caps.RasterCaps & D3DPRASTERCAPS_SCISSORTEST)
- && (caps.StencilCaps & D3DSTENCILCAPS_TWOSIDED))
- return true;
-#if 0
- qDebug() << "Direct3D caps:";
- qDebug() << "D3DPRESENT_INTERVAL_IMMEDIATE:" << ((caps.PresentationIntervals & D3DPRESENT_INTERVAL_IMMEDIATE) != 0);
- qDebug() << "D3DDEVCAPS_PUREDEVICE:" << ((caps.DevCaps & D3DDEVCAPS_PUREDEVICE) != 0);
- qDebug() << "D3DPRASTERCAPS_SCISSORTEST:" << ((caps.RasterCaps & D3DPRASTERCAPS_SCISSORTEST) != 0);
- qDebug() << "D3DSTENCILCAPS_TWOSIDED:" << ((caps.StencilCaps & D3DSTENCILCAPS_TWOSIDED) != 0);
-#endif
- return false;
-}
-
-void QDirect3DPaintEnginePrivate::initDevice()
-{
- m_statemanager->SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE);
- m_statemanager->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE);
- m_statemanager->SetRenderState(D3DRS_ZWRITEENABLE, FALSE);
- m_statemanager->SetRenderState(D3DRS_LIGHTING, FALSE);
- m_statemanager->SetRenderState(D3DRS_ALPHABLENDENABLE, TRUE);
- m_statemanager->SetRenderState(D3DRS_SRCBLEND, D3DBLEND_SRCALPHA);
- m_statemanager->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_DESTALPHA);
-}
-
-void QDirect3DPaintEnginePrivate::updatePen(const QPen &pen)
-{
-#ifdef QT_DEBUG_D3D_CALLS
- qDebug() << "QDirect3DPaintEngine::updatePen";
-#endif
- m_pen = pen;
- m_has_cosmetic_pen = false;
- m_has_pen = (m_pen.style() != Qt::NoPen);
- if (m_has_pen) {
- m_pen_brush_style = m_pen.brush().style();
-
- if (m_pen_brush_style >= Qt::SolidPattern && m_pen_brush_style <= Qt::DiagCrossPattern) {
- int a, r, g, b;
- m_pen.color().getRgb(&r, &g, &b, &a);
- m_pen_color = D3DCOLOR_ARGB((int)(a * m_opacity),r,g,b);
- } else {
- m_pen_color = m_opacity_color;
- }
-
- m_has_cosmetic_pen = m_pen.isCosmetic();
-
- if (m_pen_brush_style != Qt::NoBrush &&
- m_pen_brush_style != Qt::SolidPattern) {
- bool ok;
- m_inv_pen_matrix = m_pen.brush().transform().inverted(&ok);
- if (!ok)
- qWarning() << "QDirect3DPaintEngine: No inverse matix for pen brush matrix.";
- }
-
- m_pen_width = m_pen.widthF();
- if (m_pen_width == 0.0f)
- m_pen_width = 1.0f;
- }
-}
-
-void QDirect3DPaintEnginePrivate::updateBrush(const QBrush &brush)
-{
-#ifdef QT_DEBUG_D3D_CALLS
- qDebug() << "QDirect3DPaintEngine::updateBrush";
-#endif
- m_brush = brush;
- m_brush_style = m_brush.style();
- m_has_brush = (m_brush_style != Qt::NoBrush);
- if (m_has_brush) {
- if (m_brush_style >= Qt::SolidPattern && m_brush_style <= Qt::DiagCrossPattern) {
- int a, r, g, b;
- m_brush.color().getRgb(&r, &g, &b, &a);
- m_brush_color = D3DCOLOR_ARGB((int)(a * m_opacity),r,g,b);
- } else {
- m_brush_color = m_opacity_color;
- }
-
- if (m_brush_style != Qt::SolidPattern) {
- bool ok;
- m_inv_brush_matrix = (m_brush.transform() * m_brush_origin).inverted(&ok);
- if (!ok)
- qWarning() << "QDirect3DPaintEngine: No inverse matix for brush matrix.";
-
- // make sure the texture is loaded as a texture
- if (m_brush_style == Qt::TexturePattern)
- verifyTexture(m_brush.texture());
-
-
- }
- }
-}
-
-void QDirect3DPaintEnginePrivate::updateTransform(const QTransform &matrix)
-{
-#ifdef QT_DEBUG_D3D_CALLS
- qDebug() << "QDirect3DPaintEngine::updateTransform";
-#endif
- m_matrix = matrix;
- m_inv_scale = qMax(1 / qMax( qMax(qAbs(m_matrix.m11()), qAbs(m_matrix.m22())),
- qMax(qAbs(m_matrix.m12()), qAbs(m_matrix.m21())) ), 0.0001);
- m_txop = matrix.type();
-}
-
-int QDirect3DPaintEnginePrivate::flushAntialiased(int offset)
-{
- // fills the mask (returns number of items added to the mask)
- int newoffset = m_draw_helper->drawAntialiasedMask(offset, m_batch.m_item_index);
-
- // set the render target to the current output surface
- if (FAILED(m_d3d_device->SetRenderTarget(0, m_current_surface)))
- qWarning() << "QDirect3DPaintEngine: SetRenderTarget failed!";
-
- // draw the bounding boxes (using the mask generated by drawAntialiasedMask)
- for (int i=offset; i<newoffset; ++i) {
- QD3DBatchItem *item = &(m_batch.items[i]);
- int pass = (item->m_info & QD3DBatchItem::BI_COMPLEXBRUSH) ? PASS_AA_DRAW : PASS_AA_DRAW_DIRECT;
- m_statemanager->beginPass(pass);
- prepareItem(item);
- if (item->m_info & QD3DBatchItem::BI_BRECT)
- m_draw_helper->drawAntialiasedBoundingRect(item);
- cleanupItem(item);
- }
-
- m_statemanager->endPass();
-
- return newoffset;
-}
-
-bool QDirect3DPaintEnginePrivate::prepareBatch(QD3DBatchItem *item, int offset)
-{
- if (item->m_info & QD3DBatchItem::BI_CLIP) {
- setRenderTechnique(RT_Aliased);
- if (item->m_info & QD3DBatchItem::BI_CLEARCLIP) {
- m_d3d_device->Clear(0, 0, D3DCLEAR_ZBUFFER, 0, 0.0f, 0);
- return true;
- }
-
- m_draw_helper->drawAliasedMask(offset);
- m_d3d_device->Clear(0, 0, D3DCLEAR_ZBUFFER, 0, 1.0f, 0);
- if (item->m_info & QD3DBatchItem::BI_BRECT) {
- m_statemanager->beginPass(PASS_STENCIL_CLIP);
- m_draw_helper->drawAliasedBoundingRect(item);
- m_statemanager->endPass();
- }
-
- return true;
- }
-
- if (item->m_info & QD3DBatchItem::BI_AA) {
- setRenderTechnique(RT_Antialiased);
- } else {
- setRenderTechnique(RT_Aliased);
- }
-
- return false;
-}
-
-void QDirect3DPaintEnginePrivate::prepareItem(QD3DBatchItem *item) {
- // pixmap
- int brushmode = 0;
- m_statemanager->startStateBlock();
- if ((item->m_info & QD3DBatchItem::BI_PIXMAP) || (item->m_info & QD3DBatchItem::BI_IMAGE)) {
- QRasterPixmapData *data = static_cast<QRasterPixmapData*>(item->m_pixmap.data);
- IDirect3DTexture9 *tex = (item->m_info & QD3DBatchItem::BI_PIXMAP) ?
- data->texture : item->m_texture;
- m_statemanager->setTexture(tex);
- brushmode = 5;
- }
-
- if (item->m_info & QD3DBatchItem::BI_AA) {
- m_statemanager->setMaskChannel(item->m_maskpos.channel);
- m_statemanager->setMaskOffset(item->m_xoffset, item->m_yoffset);
- }
-
- if (item->m_info & QD3DBatchItem::BI_COMPLEXBRUSH) {
- const QBrush brush = item->m_brush;
- switch (brush.style()) {
- case Qt::TexturePattern: {
- QRasterPixmapData *data = static_cast<QRasterPixmapData*>(brush.texture().data);
- m_statemanager->setTexture(data->texture, QGradient::RepeatSpread);
- brushmode = 1;
- break;
- }
- case Qt::LinearGradientPattern:
- m_statemanager->setTexture(m_gradient_cache->
- getBuffer(brush.gradient()->stops(), item->m_opacity),
- brush.gradient()->spread());
- brushmode = 2;
- break;
- case Qt::ConicalGradientPattern:
- m_statemanager->setTexture(m_gradient_cache->
- getBuffer(brush.gradient()->stops(), item->m_opacity),
- brush.gradient()->spread());
- brushmode = 3;
- break;
- case Qt::RadialGradientPattern:
- m_statemanager->setTexture(m_gradient_cache->
- getBuffer(brush.gradient()->stops(), item->m_opacity),
- brush.gradient()->spread());
- m_statemanager->setFocalDistance(item->m_distance);
- brushmode = 4;
- break;
- default: {
- QRasterPixmapData *data = static_cast<QRasterPixmapData*>(getPattern(brush.style()).data);
- m_statemanager->setTexture(data->texture, QGradient::RepeatSpread);
- brushmode = 5;
- }
- };
- }
-
- if (item->m_info & QD3DBatchItem::BI_TRANSFORM) {
- m_statemanager->setTransformation(&item->m_matrix);
- } else {
- m_statemanager->setTransformation();
- }
-
- m_statemanager->setBrushMode(brushmode);
- setCompositionMode(item->m_cmode);
- m_statemanager->endStateBlock();
-}
-
-
-void QDirect3DPaintEnginePrivate::releaseDC()
-{
- if (m_dc) {
- m_dcsurface->ReleaseDC(m_dc);
- m_dcsurface = 0;
- m_dc = 0;
- }
-}
-
-
-void QDirect3DPaintEnginePrivate::cleanupItem(QD3DBatchItem *item)
-{
- if (item->m_info & QD3DBatchItem::BI_PIXMAP)
- item->m_pixmap = QPixmap();
- item->m_brush = QBrush();
-}
-
-void QDirect3DPaintEnginePrivate::verifyTexture(const QPixmap &pm)
-{
- QRasterPixmapData *pmData = static_cast<QRasterPixmapData*>(pm.data);
- if (!pmData->texture) {
- QImage im = pmData->image;
- // bitmaps are drawn with the current pen color
- if (im.depth() == 1) {
- QVector<QRgb> colors(2);
- colors[0] = 0;
- colors[1] = m_pen.color().rgba();
- im.setColorTable(colors);
- }
- im = im.convertToFormat(QImage::Format_ARGB32);
- if (FAILED(m_d3d_device->CreateTexture(im.width(), im.height(), 1, 0,
- D3DFMT_A8R8G8B8, D3DPOOL_MANAGED, &pmData->texture, 0)))
- {
- qWarning("QDirect3DPaintEngine: unable to create Direct3D texture from pixmap.");
- return;
- }
- D3DLOCKED_RECT rect;
- if (FAILED(pmData->texture->LockRect(0, &rect, 0, 0))) {
- qDebug() << "QDirect3DPaintEngine: unable to lock texture rect.";
- return;
- }
- DWORD *dst = (DWORD *) rect.pBits;
- DWORD *src = (DWORD *) im.scanLine(0);
-
- Q_ASSERT((rect.Pitch/4) == (im.bytesPerLine()/4));
- memcpy(dst, src, rect.Pitch*im.height());
- pmData->texture->UnlockRect(0);
- }
-}
-
-bool QDirect3DPaintEnginePrivate::isFastRect(const QRectF &rect)
-{
- if (m_matrix.type() < QTransform::TxRotate) {
- QRectF r = m_matrix.mapRect(rect);
- return r.topLeft().toPoint() == r.topLeft()
- && r.bottomRight().toPoint() == r.bottomRight();
- }
-
- return false;
-}
-
-void QDirect3DPaintEnginePrivate::setCompositionMode(QPainter::CompositionMode mode)
-{
- switch(mode) {
- case QPainter::CompositionMode_SourceOver:
- default:
- m_statemanager->SetRenderState(D3DRS_SRCBLEND, D3DBLEND_SRCALPHA);
- m_statemanager->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA);
- };
-}
-
-void QDirect3DPaintEnginePrivate::cleanup()
-{
- // clean batch
- for(int i=0; i<QD3D_BATCH_SIZE; ++i) {
- m_batch.items[i].m_brush = QBrush();
- m_batch.items[i].m_pixmap = QPixmap();
- }
-
- m_surface_manager.cleanup();
- m_patterns.clear();
-
- delete m_gradient_cache;
- delete m_draw_helper;
-
- if (m_effect)
- m_effect->Release();
-
- if (m_d3d_object)
- m_d3d_object->Release();
-
- m_effect = 0;
- m_d3d_object = 0;
- m_gradient_cache = 0;
- m_draw_helper = 0;
-}
-
-void QDirect3DPaintEnginePrivate::flushAliased(QD3DBatchItem *item, int offset)
-{
- m_draw_helper->drawAliasedMask(offset);
-
- if (item->m_info & QD3DBatchItem::BI_BRECT) {
- int pass = (item->m_info & QD3DBatchItem::BI_MASK) ? PASS_STENCIL_DRAW_DIRECT : PASS_STENCIL_NOSTENCILCHECK_DIRECT;
- if (item->m_info & (QD3DBatchItem::BI_COMPLEXBRUSH|QD3DBatchItem::BI_IMAGE|QD3DBatchItem::BI_PIXMAP) )
- pass = (item->m_info & QD3DBatchItem::BI_MASK) ? PASS_STENCIL_DRAW : PASS_STENCIL_NOSTENCILCHECK;
- m_statemanager->beginPass(pass);
- prepareItem(item);
- m_draw_helper->drawAliasedBoundingRect(item);
- cleanupItem(item);
- m_statemanager->endPass();
- }
-}
-
-void QDirect3DPaintEnginePrivate::flushText(QD3DBatchItem *item, int)
-{
- prepareItem(item);
- m_statemanager->setTexture(item->m_texture);
- m_statemanager->setBrushMode(1);
-// m_statemanager->SetRenderState(D3DRS_BLENDFACTOR, item->m_brush.color().rgba());
- m_statemanager->beginPass(m_cleartype_text ? PASS_CLEARTYPE_TEXT : PASS_TEXT);
- m_draw_helper->drawTextItem(item);
- m_statemanager->endPass();
- cleanupItem(item);
-}
-
-void QDirect3DPaintEnginePrivate::flushLines(QD3DBatchItem *item, int)
-{
- m_draw_helper->drawAliasedLines(item);
-
- if (item->m_info & QD3DBatchItem::BI_BRECT) {
- int pass = (item->m_info & QD3DBatchItem::BI_COMPLEXBRUSH) ? PASS_STENCIL_DRAW : PASS_STENCIL_DRAW_DIRECT;
- m_statemanager->beginPass(pass);
- prepareItem(item);
- m_draw_helper->drawAliasedBoundingRect(item);
- cleanupItem(item);
- m_statemanager->endPass();
- }
-}
-
-void QDirect3DPaintEnginePrivate::flushBatch()
-{
-// static int dbgcounter = 0;
-// ++dbgcounter;
-// qDebug() << " -> flush" << dbgcounter;
-
- int offset = 0;
- m_draw_helper->unlockVertexBuffer();
- releaseDC();
-
- // iterate over all items in the batch
- while (offset != m_batch.m_item_index) {
- QD3DBatchItem *item = &(m_batch.items[offset]);
-
- if (prepareBatch(item, offset)) {
- ++offset;
- continue;
- }
-
- if (item->m_info & QD3DBatchItem::BI_FASTLINE) {
- flushLines(item, offset++);
- } else if (item->m_info & QD3DBatchItem::BI_AA) {
- offset = flushAntialiased(offset);
- } else if (item->m_info & QD3DBatchItem::BI_TEXT) {
- flushText(item, offset++);
- } else {
- flushAliased(item, offset++);
- }
- }
-
- // reset batch
- m_batch.m_item_index = 0;
-
- // release doomed textures
- for (int i=0; i<qd3d_release_list.size(); ++i)
- qd3d_release_list.at(i)->Release();
- qd3d_release_list.clear();
-}
-
-QDirect3DPaintEngine::QDirect3DPaintEngine()
- : QPaintEngine(*(new QDirect3DPaintEnginePrivate),
- PaintEngineFeatures(AllFeatures & ~ObjectBoundingModeGradients))
-{ }
-
-QDirect3DPaintEngine::~QDirect3DPaintEngine()
-{
-}
-
-bool QDirect3DPaintEngine::begin(QPaintDevice *device)
-{
-#ifdef QT_DEBUG_D3D_CALLS
- qDebug() << "QDirect3DPaintEngine::begin";
-#endif
- Q_D(QDirect3DPaintEngine);
- setActive(true);
-
- QSize old_size = d->m_surface_size;
- d->m_surface_size = QRect(0, 0, device->width(), device->height()).size();
-
- d->m_current_state = 0;
- d->m_inv_scale = 1;
- d->m_opacity = 1.0f;
- d->m_opacity_color = D3DCOLOR_ARGB(255,255,255,255);
- d->m_matrix = QTransform();
- d->m_brush_origin = QTransform();
- d->m_txop = QTransform::TxNone;
- d->m_cmode = QPainter::CompositionMode_SourceOver;
-
- Q_ASSERT(device && device->devType() == QInternal::Widget);
- if (d->m_d3d_device == 0) {
- qWarning() << "QDirect3DPaintEngine: No Device!";
- return false;
- }
-
- d->m_cleartype_text = false;
-// QT_WA({
-// UINT result;
-// BOOL ok;
-// ok = SystemParametersInfoW(SPI_GETFONTSMOOTHINGTYPE, 0, &result, 0);
-// if (ok)
-// d->m_cleartype_text = (result == FE_FONTSMOOTHINGCLEARTYPE);
-// }, {
-// UINT result;
-// BOOL ok;
-// ok = SystemParametersInfoA(SPI_GETFONTSMOOTHINGTYPE, 0, &result, 0);
-// if (ok)
-// d->m_cleartype_text = (result == FE_FONTSMOOTHINGCLEARTYPE);
-// });
-
- d->m_surface_manager.setPaintDevice(device);
- int status = d->m_surface_manager.status();
- if (status & QD3DSurfaceManager::NeedsResetting) {
- d->m_effect->OnLostDevice();
- d->m_draw_helper->beforeReset();
- d->m_statemanager->reset();
- d->m_surface_manager.reset();
- d->m_draw_helper->afterReset();
- d->m_effect->OnResetDevice();
- d->initDevice();
- }
-
- LPDIRECT3DSURFACE9 newsurface = d->m_surface_manager.renderTarget();
- if (d->m_current_surface != newsurface) {
- d->m_current_surface = newsurface;
- if (FAILED(d->m_d3d_device->SetRenderTarget(0, newsurface)))
- qWarning() << "QDirect3DPaintEngine: SetRenderTarget failed!";
- }
-
- status = d->m_surface_manager.status();
- if (status & QD3DSurfaceManager::MaxSizeChanged) {
- QSize maxsize = d->m_surface_manager.maxSize();
- d->m_draw_helper->setMaskSize(maxsize);
- int masksize[2] = {maxsize.width(), maxsize.height()};
- d->m_effect->SetIntArray("g_mMaskSize", masksize, 2);
- }
-
- if (old_size != d->m_surface_size) {
- D3DXMATRIX projMatrix;
- pD3DXMatrixOrthoOffCenterLH(&projMatrix, 0, d->m_surface_size.width(), d->m_surface_size.height(), 0, 0.0f, 1.0f);
- d->m_statemanager->setProjection(&projMatrix);
- }
-
- if (!d->m_in_scene) {
- if (FAILED(d->m_d3d_device->BeginScene())) {
- qWarning() << "QDirect3DPaintEngine: BeginScene() failed.";
- return false;
- }
- QWidget *widget = static_cast<QWidget *>(device);
- if (widget->autoFillBackground() == true) {
- QColor color = widget->palette().brush(widget->backgroundRole()).color();
- RECT rect = {0, 0, widget->width(), widget->height()};
- d->m_d3d_device->ColorFill(d->m_current_surface, &rect,
- D3DCOLOR_ARGB(color.alpha(), color.red(), color.green(), color.blue()));
- }
- d->m_in_scene = true;
- }
-
- // set system clip
- d->m_clipping_enabled = false;
- d->m_has_complex_clipping = false;
-
- d->m_sysclip_region = systemClip();
- QVector<QRect> rects = d->m_sysclip_region.rects();
- if (rects.count() == 1 && rects.at(0).size() == d->m_surface_size)
- d->m_sysclip_region = QRegion();
-
- d->updateClipRegion(QRegion(), Qt::NoClip);
-
- return true;
-}
-
-void QDirect3DPaintEngine::drawEllipse(const QRectF &rect)
-{
-#ifdef QT_DEBUG_D3D_CALLS
- qDebug() << "QDirect3DPaintEngine::drawEllipse (float)";
-#endif
- QPaintEngine::drawEllipse(rect);
-}
-
-void QDirect3DPaintEngine::drawEllipse(const QRect &rect)
-{
-#ifdef QT_DEBUG_D3D_CALLS
- qDebug() << "QDirect3DPaintEngine::drawEllipse";
-#endif
- QPaintEngine::drawEllipse(rect);
-}
-
-void QDirect3DPaintEngine::drawImage(const QRectF &r, const QImage &image, const QRectF &sr,
- Qt::ImageConversionFlags)
-{
-#ifdef QT_DEBUG_D3D_CALLS
- qDebug() << "QDirect3DPaintEngine::drawImage";
-#endif
-
- Q_D(QDirect3DPaintEngine);
- int width = image.width();
- int height = image.height();
-
- // transform rectangle
- QPolygonF txrect(QRectF(sr.left() / width, sr.top() / height,
- sr.width() / width, sr.height() / height));
-
- QD3DBatchItem *item = d->nextBatchItem();
- item->m_info = QD3DBatchItem::BI_IMAGE | QD3DBatchItem::BI_TRANSFORM;
- item->m_texture = qd3d_image_cache()->lookup(d->m_d3d_device, image);
- item->m_matrix = d->m_matrix;
- d->m_draw_helper->queueRect(r.adjusted(-0.5f,-0.5f,-0.5f,-0.5f), item, d->m_opacity_color, txrect);
-}
-
-void QDirect3DPaintEngine::drawLines(const QLineF *lines, int lineCount)
-{
-#ifdef QT_DEBUG_D3D_CALLS
- qDebug() << "QDirect3DPaintEngine::drawLines (float)";
-#endif
- Q_D(QDirect3DPaintEngine);
-
- if (!d->m_has_pen)
- return;
-
- if (d->m_has_fast_pen && (d->m_pen_brush_style == Qt::SolidPattern)) {
- QD3DBatchItem *item = d->nextBatchItem();
- if (d->m_pen.isCosmetic())
- item->m_info |= QD3DBatchItem::BI_COSMETICPEN;
- item->m_info |= QD3DBatchItem::BI_TRANSFORM;
- item->m_matrix = d->m_matrix;
- d->m_draw_helper->queueAliasedLines(lines, lineCount, &item);
- } else {
- QRectF brect;
- QPainterPath path;
-
- // creates a path with the lines
- path.moveTo(lines[0].x1(), lines[0].y1());
- qreal lastx = lines[0].x2();
- qreal lasty = lines[0].y2();
- path.lineTo(lastx, lasty);
-
- for (int i=1; i<lineCount; ++i) {
- qreal x = lines[i].x1();
- qreal y = lines[i].y1();
- if (lastx != x || lasty != y) {
- path.moveTo(x, y);
- }
- path.lineTo(lines[i].x2(), lines[i].y2());
- }
-
- if (d->m_has_cosmetic_pen) {
- brect = path.controlPointRect();
- path = d->m_matrix.map(path);
- }
-
- d->strokePath(path, brect, true);
- }
-}
-
-void QDirect3DPaintEngine::drawLines(const QLine *lines, int lineCount)
-{
-#ifdef QT_DEBUG_D3D_CALLS
- qDebug() << "QDirect3DPaintEngine::drawLines";
-#endif
- QPaintEngine::drawLines(lines, lineCount);
-}
-
-void QDirect3DPaintEngine::drawPath(const QPainterPath &path)
-{
-#ifdef QT_DEBUG_D3D_CALLS
- qDebug() << "QDirect3DPaintEngine::drawPath";
-#endif
- Q_D(QDirect3DPaintEngine);
-
- if (path.isEmpty())
- return;
-
- QRectF brect;
- QPainterPath tpath;
-
- if (d->m_has_cosmetic_pen) {
- brect = path.controlPointRect();
- tpath = d->m_matrix.map(path);
- } else {
- tpath = path;
- }
-
- if (d->m_has_brush)
- d->fillPath(tpath, brect);
-
- if (d->m_has_pen)
- d->strokePath(tpath, brect);
-}
-
-
-QPointF QDirect3DPaintEnginePrivate::transformPoint(const QPointF &p, qreal *w) const
-{
- (*w) = 1.0f;
- qreal fx = p.x();
- qreal fy = p.y();
- qreal nx = m_matrix.m11()*fx + m_matrix.m21()*fy + m_matrix.m31();
- qreal ny = m_matrix.m12()*fx + m_matrix.m22()*fy + m_matrix.m32();
- if (!m_matrix.isAffine()) {
- *w = m_matrix.m13()*fx + m_matrix.m23()*fy + m_matrix.m33();
- //*w = 1/(*w);
- nx = nx/(*w);
- ny = ny/(*w);
- }
- return QPointF(nx, ny);
-}
-
-void QDirect3DPaintEngine::drawPixmap(const QRectF &r, const QPixmap &pm, const QRectF &sr)
-{
-#ifdef QT_DEBUG_D3D_CALLS
- qDebug() << "QDirect3DPaintEngine::drawPixmap";
-#endif
- Q_D(QDirect3DPaintEngine);
-
- if (d->m_draw_helper->needsFlushing())
- d->flushBatch();
-
- int width = pm.width();
- int height = pm.height();
-
- // transform rectangle
- QPolygonF txrect(QRectF(sr.left() / width, sr.top() / height,
- sr.width() / width, sr.height() / height));
-
- QD3DBatchItem *item = d->nextBatchItem();
- item->m_info = QD3DBatchItem::BI_PIXMAP|QD3DBatchItem::BI_TRANSFORM;
-
- item->m_pixmap = pm;
- d->verifyTexture(item->m_pixmap);
-
- item->m_matrix = d->m_matrix;
- d->m_draw_helper->queueRect(r.adjusted(-0.5f,-0.5f,-0.5f,-0.5f), item, d->m_opacity_color, txrect);
-}
-
-void QDirect3DPaintEngine::drawPoints(const QPointF *points, int pointCount)
-{
-#ifdef QT_DEBUG_D3D_CALLS
- qDebug() << "QDirect3DPaintEngine::drawPoints (float)";
-#endif
- QPaintEngine::drawPoints(points, pointCount);
-}
-
-void QDirect3DPaintEngine::drawPoints(const QPoint *points, int pointCount)
-{
-#ifdef QT_DEBUG_D3D_CALLS
- qDebug() << "QDirect3DPaintEngine::drawPoints";
-#endif
- QPaintEngine::drawPoints(points, pointCount);
-}
-
-void QDirect3DPaintEngine::drawPolygon(const QPointF *points, int pointCount, PolygonDrawMode mode)
-{
-#ifdef QT_DEBUG_D3D_CALLS
- qDebug() << "QDirect3DPaintEngine::drawPolygon";
-#endif
- Q_D(QDirect3DPaintEngine);
-
- if (d->m_has_brush && mode != PolylineMode) {
- QPainterPath path;
- path.setFillRule(mode == WindingMode ? Qt::WindingFill : Qt::OddEvenFill);
- path.moveTo(points[0]);
- for (int i=1; i<pointCount; ++i)
- path.lineTo(points[i]);
- if (path.isEmpty())
- return;
- d->fillPath(path, QRectF());
- }
-
- if (d->m_has_pen) {
- QPainterPath path(points[0]);
- for (int i = 1; i < pointCount; ++i)
- path.lineTo(points[i]);
- if (mode != PolylineMode)
- path.lineTo(points[0]);
-
- if (path.isEmpty())
- return;
- QRectF brect;
- if (d->m_has_cosmetic_pen) {
- brect = path.controlPointRect();
- path = d->m_matrix.map(path);
- }
-
- d->strokePath(path, brect);
- }
-}
-
-void QDirect3DPaintEngine::drawPolygon(const QPoint *points, int pointCount, PolygonDrawMode mode)
-{
-#ifdef QT_DEBUG_D3D_CALLS
- qDebug() << "QDirect3DPaintEngine::drawPolygon";
-#endif
- QPaintEngine::drawPolygon(points, pointCount, mode);
-}
-
-void QDirect3DPaintEngine::drawRects(const QRectF *rects, int rectCount)
-{
- Q_D(QDirect3DPaintEngine);
-#ifdef QT_DEBUG_D3D_CALLS
- qDebug() << "QDirect3DPaintEngine::drawRects (float)";
-#endif
- for (int i=0; i<rectCount; ++i) {
- if ((d->m_brush_style == Qt::SolidPattern) &&
- (!(d->m_current_state & QD3DBatchItem::BI_AA) || d->isFastRect(rects[i]))) {
- QD3DBatchItem *item = d->nextBatchItem();
- item->m_info |= QD3DBatchItem::BI_TRANSFORM;
- item->m_info &= ~QD3DBatchItem::BI_AA;
- item->m_matrix = d->m_matrix;
- const QRectF rect = rects[i];
- d->m_draw_helper->queueRect(rect, item, d->m_brush_color);
-
- if (d->m_has_pen) {
- if (d->m_has_fast_pen && (d->m_pen_brush_style == Qt::SolidPattern)) {
- QLineF lines[4];
- qreal x1 = rect.x();
- qreal y1 = rect.y();
- qreal x2 = rect.width() + x1;
- qreal y2 = rect.height() + y1;
- lines[0] = QLineF(x1, y1, x2, y1);
- lines[1] = QLineF(x2, y1, x2, y2);
- lines[2] = QLineF(x2, y2, x1, y2);
- lines[3] = QLineF(x1, y2, x1, y1);
- QD3DBatchItem *item = d->nextBatchItem();
- if (d->m_pen.isCosmetic())
- item->m_info |= QD3DBatchItem::BI_COSMETICPEN;
- item->m_info |= QD3DBatchItem::BI_TRANSFORM;
- item->m_matrix = d->m_matrix;
- d->m_draw_helper->queueAliasedLines(lines, 4, &item);
- } else {
- QPainterPath path;
- QRectF brect;
-
- path.addRect(rects[i]);
- if (d->m_has_cosmetic_pen) {
- brect = path.controlPointRect();
- path = d->m_matrix.map(path);
- }
-
- d->strokePath(path, brect, true);
- }
- }
- } else {
- QPainterPath path;
- QRectF brect;
-
- path.addRect(rects[i]);
- if (d->m_has_cosmetic_pen) {
- brect = path.controlPointRect();
- path = d->m_matrix.map(path);
- }
-
- if (d->m_has_brush)
- d->fillPath(path, brect);
-
- if (d->m_has_pen)
- d->strokePath(path, brect, true);
- }
- }
-}
-
-void QDirect3DPaintEngine::drawRects(const QRect *rects, int rectCount)
-{
-#ifdef QT_DEBUG_D3D_CALLS
- qDebug() << "QDirect3DPaintEngine::drawRects";
-#endif
- QPaintEngine::drawRects(rects, rectCount);
-}
-
-
-void QDirect3DPaintEngine::drawTextItem(const QPointF &p, const QTextItem &textItem)
-{
- Q_D(QDirect3DPaintEngine);
-
-#ifdef QT_DEBUG_D3D_CALLS
- qDebug() << "QDirect3DPaintEngine::drawTextItem";
-#endif
-// if (d->m_matrix.isScaling() || (d->m_pen_brush_style >= Qt::LinearGradientPattern
-// && d->m_pen_brush_style <= Qt::ConicalGradientPattern)) {
-// QPaintEngine::drawTextItem(p, textItem);
-// return;
-// }
-
- const QTextItemInt &ti = static_cast<const QTextItemInt &>(textItem);
- QVarLengthArray<QFixedPoint> positions;
- QVarLengthArray<glyph_t> glyphs;
- QTransform matrix;
- matrix.translate(p.x(), p.y());
- ti.fontEngine->getGlyphPositions(ti.glyphs, matrix, ti.flags, glyphs, positions);
-
- qd3d_glyph_cache()->cacheGlyphs(this, ti, glyphs, d->m_cleartype_text);
- QD3DFontTexture *font_tex = qd3d_glyph_cache()->fontTexture(ti.fontEngine);
-
- QD3DBatchItem *item = d->nextBatchItem();
- d->m_draw_helper->lockVertexBuffer();
-
- item->m_info = QD3DBatchItem::BI_TEXT
- | (d->m_current_state & ~QD3DBatchItem::BI_AA) | QD3DBatchItem::BI_TRANSFORM;
- item->m_texture = font_tex->texture;
- item->m_offset = d->m_draw_helper->index();
- item->m_matrix = d->m_matrix;
- item->m_count = 0;
- item->m_brush = d->m_pen.brush();
-
- for (int i=0; i< glyphs.size(); ++i) {
- QD3DGlyphCoord *g = qd3d_glyph_cache()->lookup(ti.fontEngine, glyphs[i]);
-
- // we don't cache glyphs with no width/height
- if (!g)
- continue;
-
- // texture coords
- qreal tex_coords[] = { g->x, g->y, g->x + g->width, g->y + g->height };
- QPointF logical_pos(qRound((positions[i].x - g->x_offset).toReal()) - 0.5f,
- qRound((positions[i].y + g->y_offset).toReal()) - 0.5f);
-
- QRectF glyph_rect(logical_pos, QSizeF(g->log_width, g->log_height));
- d->m_draw_helper->queueTextGlyph(glyph_rect, tex_coords, item, d->m_pen_color);
- }
-}
-
-void QDirect3DPaintEngine::drawTiledPixmap(const QRectF &rect, const QPixmap &pixmap, const QPointF &p)
-{
-#ifdef QT_DEBUG_D3D_CALLS
- qDebug() << "QDirect3DPaintEngine::drawTiledPixmap";
-#endif
- QPaintEngine::drawTiledPixmap(rect, pixmap, p);
-}
-
-bool QDirect3DPaintEngine::end()
-{
- Q_D(QDirect3DPaintEngine);
-
- d->flushBatch();
-
- if (d->m_flush_on_end) {
- QPaintDevice *pdev = paintDevice();
- LPDIRECT3DSWAPCHAIN9 swapchain = swapChain(pdev);
-
-
- QWidget *w = 0;
- if (pdev->devType() == QInternal::Widget) {
- w = static_cast<QWidget *>(pdev);
- }
-
- if (w && swapchain) {
- QRect br = w->rect();
- QRect wbr = br;//.translated(-w->pos());
-
- RECT destrect;
- destrect.left = wbr.x();
- destrect.top = wbr.y();
- destrect.right = destrect.left + wbr.width();
- destrect.bottom = destrect.top + wbr.height();
-
- RECT srcrect;
- srcrect.left = br.x();// + w->x();
- srcrect.top = br.y();// + w->y();
- srcrect.right = wbr.width() + srcrect.left;
- srcrect.bottom = wbr.height() + srcrect.top;
- int devwidth = w->width();
- int devheight = w->height();
-
- if (devwidth <= srcrect.right) {
- int diff = srcrect.right - devwidth;
- srcrect.right -= diff;
- destrect.right -= diff;
- if (srcrect.right <= srcrect.left)
- return false;
- }
- if (devheight <= srcrect.bottom) {
- int diff = srcrect.bottom - devheight;
- srcrect.bottom -= diff;
- destrect.bottom -= diff;
- if (srcrect.bottom <= srcrect.top)
- return false;
- }
-
- if (FAILED(swapchain->Present(&srcrect, &destrect, w->winId(), 0, 0)))
- qWarning("QDirect3DPaintEngine: failed to present back buffer.");
- }
- }
-
-
- return true;
-}
-
-void QDirect3DPaintEngine::updateState(const QPaintEngineState &state)
-{
-#ifdef QT_DEBUG_D3D_CALLS
- qDebug() << "QDirect3DPaintEngine::updateState";
-#endif
- Q_D(QDirect3DPaintEngine);
-
- bool update_fast_pen = false;
- DirtyFlags flags = state.state();
-
- if (flags & DirtyOpacity) {
- d->m_opacity = state.opacity();
- if (d->m_opacity > 1.0f)
- d->m_opacity = 1.0f;
- if (d->m_opacity < 0.f)
- d->m_opacity = 0.f;
- uint c = (d->m_opacity * 255);
- d->m_opacity_color = D3DCOLOR_ARGB(c,c,c,c);
- flags |= (DirtyPen | DirtyBrush);
- }
-
- if (flags & DirtyCompositionMode) {
- d->m_cmode = state.compositionMode();
- }
-
- if (flags & DirtyTransform) {
- d->updateTransform(state.transform());
- update_fast_pen = true;
- }
-
- if (flags & DirtyHints) {
- if (state.renderHints() & QPainter::Antialiasing)
- d->m_current_state |= QD3DBatchItem::BI_AA;
- else
- d->m_current_state &= ~QD3DBatchItem::BI_AA;
- update_fast_pen = true;
- }
-
- if (flags & DirtyFont) {
- d->updateFont(state.font());
- }
-
- if (state.state() & DirtyClipEnabled) {
- if (state.isClipEnabled() && !d->m_clipping_enabled) {
- d->m_clipping_enabled = true;
- if (d->m_has_complex_clipping)
- d->updateClipPath(painter()->clipPath(), Qt::ReplaceClip);
- else
- d->updateClipRegion(painter()->clipRegion(), Qt::ReplaceClip);
- } else if (!state.isClipEnabled() && d->m_clipping_enabled) {
- d->m_clipping_enabled = false;
- if (d->m_has_complex_clipping)
- d->updateClipPath(QPainterPath(), Qt::NoClip);
- else
- d->updateClipRegion(QRegion(), Qt::NoClip);
- }
- }
-
- if (flags & DirtyClipRegion) {
- d->updateClipRegion(state.clipRegion(), state.clipOperation());
- }
-
- if (flags & DirtyClipPath) {
- d->updateClipPath(state.clipPath(), state.clipOperation());
- }
-
- if (flags & DirtyBrushOrigin) {
- d->m_brush_origin = QTransform();
- d->m_brush_origin.translate(-state.brushOrigin().x(),
- -state.brushOrigin().y());
- flags |= DirtyBrush;
- }
-
- if (flags & DirtyPen) {
- d->updatePen(state.pen());
- update_fast_pen = true;
- }
-
- if (flags & DirtyBrush)
- d->updateBrush(state.brush());
-
- if (update_fast_pen && d->m_has_pen) {
- if (d->m_current_state & QD3DBatchItem::BI_AA) {
- d->m_has_fast_pen = false;
- d->m_has_aa_fast_pen = ((d->m_txop <= QTransform::TxTranslate) || d->m_has_cosmetic_pen)
- && (d->m_pen_width <= 1.0f)
- && (d->m_pen.style() == Qt::SolidLine);
- } else {
- d->m_has_aa_fast_pen = false;
- d->m_has_fast_pen = ((d->m_txop <= QTransform::TxTranslate) || d->m_has_cosmetic_pen)
- && (d->m_pen.style() == Qt::SolidLine)
- && (d->m_pen.capStyle() == Qt::SquareCap);
- }
- }
-}
-
-void QDirect3DPaintEngine::cleanup()
-{
- Q_D(QDirect3DPaintEngine);
- d->cleanup();
-}
-
-void QDirect3DPaintEngine::scroll(QPaintDevice *pd, const RECT &srcrect, const RECT &destrect)
-{
- Q_D(QDirect3DPaintEngine);
- LPDIRECT3DSURFACE9 srcsurf = d->m_surface_manager.surface(pd);
- LPDIRECT3DSURFACE9 masksurf = d->m_draw_helper->freeMaskSurface();
- if (FAILED(d->m_d3d_device->StretchRect(srcsurf, &srcrect, masksurf, &srcrect, D3DTEXF_NONE)))
- qWarning("QDirect3DPaintEngine: StretchRect failed.");
- if (FAILED(d->m_d3d_device->StretchRect(masksurf, &srcrect, srcsurf, &destrect, D3DTEXF_NONE)))
- qWarning("QDirect3DPaintEngine: StretchRect failed.");
-}
-
-LPDIRECT3DSWAPCHAIN9 QDirect3DPaintEngine::swapChain(QPaintDevice *pd)
-{
- Q_D(QDirect3DPaintEngine);
-
- if (d->m_in_scene) {
- if (d->m_d3d_device == 0) {
- qWarning("QDirect3DPaintEngine: No device!");
- return false;
- }
-
- d->setRenderTechnique(QDirect3DPaintEnginePrivate::RT_NoTechnique);
- if (FAILED(d->m_d3d_device->EndScene()))
- qWarning("QDirect3DPaintEngine: failed to end scene.");
-
- d->m_in_scene = false;
- }
-
- return d->m_surface_manager.swapChain(pd);
-}
-
-void QDirect3DPaintEngine::releaseSwapChain(QPaintDevice *pd)
-{
- Q_D(QDirect3DPaintEngine);
- d->m_surface_manager.releasePaintDevice(pd);
-}
-
-HDC QDirect3DPaintEngine::getDC() const
-{
- QDirect3DPaintEnginePrivate *d = const_cast<QDirect3DPaintEnginePrivate *>(d_func());
-
- if (!d->m_dc && d->m_current_surface) {
- d->m_dcsurface = d->m_current_surface;
- if (FAILED(d->m_current_surface->GetDC(&d->m_dc)))
- qWarning() << "QDirect3DPaintEngine::getDC() failed!";
- }
-
- return d->m_dc;
-}
-
-void QDirect3DPaintEngine::setFlushOnEnd(bool flushOnEnd)
-{
- Q_D(QDirect3DPaintEngine);
-
- d->m_flush_on_end = flushOnEnd;
-}
-
-bool QDirect3DPaintEngine::hasDirect3DSupport()
-{
- Q_D(QDirect3DPaintEngine);
- return d->m_supports_d3d;
-}
-
-QT_END_NAMESPACE
-
-#include "qpaintengine_d3d.moc"