diff options
Diffstat (limited to 'src/gui/painting/qpaintengine_d3d.cpp')
-rw-r--r-- | src/gui/painting/qpaintengine_d3d.cpp | 4575 |
1 files changed, 4575 insertions, 0 deletions
diff --git a/src/gui/painting/qpaintengine_d3d.cpp b/src/gui/painting/qpaintengine_d3d.cpp new file mode 100644 index 0000000..26708b0 --- /dev/null +++ b/src/gui/painting/qpaintengine_d3d.cpp @@ -0,0 +1,4575 @@ +/**************************************************************************** +** +** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). +** Contact: Qt Software Information (qt-info@nokia.com) +** +** This file is part of the QtGui module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** No Commercial Usage +** This file contains pre-release code and may not be distributed. +** You may use this file in accordance with the terms and conditions +** contained in the either Technology Preview License Agreement or the +** Beta Release License Agreement. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 2.1 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 2.1 requirements +** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Nokia gives you certain +** additional rights. These rights are described in the Nokia Qt LGPL +** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this +** package. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 3.0 as published by the Free Software +** Foundation and appearing in the file LICENSE.GPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU General Public License version 3.0 requirements will be +** met: http://www.gnu.org/copyleft/gpl.html. +** +** If you are unsure which license is appropriate for your use, please +** contact the sales department at qt-sales@nokia.com. +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#include <qdebug.h> +#include "qpaintengine_d3d_p.h" + +#include "private/qdrawhelper_p.h" +#include "private/qfont_p.h" +#include "private/qfontengine_p.h" +#include "private/qpaintengine_p.h" +#include "private/qtessellator_p.h" +#include <private/qbezier_p.h> +#include <private/qpainter_p.h> +#include <private/qpixmap_raster_p.h> +#include <private/qpolygonclipper_p.h> +#include <qbuffer.h> +#include <qcache.h> +#include <qdir.h> +#include <qfileinfo.h> +#include <qlibrary.h> +#include <qlibraryinfo.h> +#include <qmath.h> +#include <qpaintdevice.h> +#include <qpixmapcache.h> + +#include <qwidget.h> +#include <d3d9.h> +#include <d3dx9.h> + +#include <mmintrin.h> +#include <xmmintrin.h> + +QT_BEGIN_NAMESPACE + +#ifndef M_PI + #define M_PI 3.14159265358979323846 +#endif + +#define QD3D_MASK_MARGIN 1 +#define QD3D_BATCH_SIZE 256 + +// for the ClearType detection stuff.. +#ifndef SPI_GETFONTSMOOTHINGTYPE +#define SPI_GETFONTSMOOTHINGTYPE 0x200A +#endif + +#ifndef FE_FONTSMOOTHINGCLEARTYPE +#define FE_FONTSMOOTHINGCLEARTYPE 0x0002 +#endif + +//#include <performance.h> +#define PM_INIT +#define PM_MEASURE(A) +#define PM_DISPLAY + +//debugging +//#define QT_DEBUG_VERTEXBUFFER_ACCESS +//#define QT_DEBUG_D3D +//#define QT_DEBUG_D3D_CALLS + +#define QD3D_SET_MARK(output) \ + D3DPERF_SetMarker(0, QString(output).utf16()); + +#define QT_VERTEX_RESET_LIMIT 24576 +#define QT_VERTEX_BUF_SIZE 32768 +#define QD3DFVF_CSVERTEX (D3DFVF_XYZ | D3DFVF_DIFFUSE | D3DFVF_TEX2 | D3DFVF_TEXCOORDSIZE4(0) | D3DFVF_TEXCOORDSIZE4(1)) + +// this is a different usage of the effect framework than intended, +// but it's convenient for us to use (See effect file) +#define PASS_STENCIL_ODDEVEN 0 +#define PASS_STENCIL_WINDING 1 +#define PASS_STENCIL_DRAW 2 +#define PASS_STENCIL_DRAW_DIRECT 3 +#define PASS_STENCIL_CLIP 4 +#define PASS_STENCIL_NOSTENCILCHECK 5 +#define PASS_STENCIL_NOSTENCILCHECK_DIRECT 6 +#define PASS_TEXT 7 +#define PASS_CLEARTYPE_TEXT 8 +#define PASS_ALIASED_LINES 9 +#define PASS_ALIASED_LINES_DIRECT 10 + +#define PASS_AA_CREATEMASK 0 +#define PASS_AA_DRAW 1 +#define PASS_AA_DRAW_DIRECT 2 + +#define D3D_STAGE_COUNT 2 +#define D3D_RENDER_STATES 210 +#define D3D_TEXTURE_STATES 33 +#define D3D_SAMPLE_STATES 14 + + +typedef HRESULT (APIENTRY *PFND3DXCREATEBUFFER)(DWORD, LPD3DXBUFFER *); +typedef HRESULT (APIENTRY *PFND3DXCREATEEFFECT)(LPDIRECT3DDEVICE9, LPCVOID, UINT, CONST D3DXMACRO *, + LPD3DXINCLUDE, DWORD, LPD3DXEFFECTPOOL, + LPD3DXEFFECT *, LPD3DXBUFFER *); +typedef D3DXMATRIX *(APIENTRY *PFND3DXMATRIXORTHOOFFCENTERLH)(D3DMATRIX *, FLOAT, FLOAT, + FLOAT, FLOAT, FLOAT, FLOAT); +typedef IDirect3D9 *(APIENTRY *PFNDIRECT3DCREATE9)(uint); + +static PFNDIRECT3DCREATE9 pDirect3DCreate9 = 0; +static PFND3DXCREATEBUFFER pD3DXCreateBuffer = 0; +static PFND3DXCREATEEFFECT pD3DXCreateEffect = 0; +static PFND3DXMATRIXORTHOOFFCENTERLH pD3DXMatrixOrthoOffCenterLH = 0; + + +class QD3DSurfaceManager : public QObject { + Q_OBJECT + +public: + enum QD3DSurfaceManagerStatus { + NoStatus = 0, + NeedsResetting = 0x01, + MaxSizeChanged = 0x02 + }; + + QD3DSurfaceManager(); + ~QD3DSurfaceManager(); + + void init(LPDIRECT3D9 object); + + void setPaintDevice(QPaintDevice *pd); + + int status() const; + void reset(); + + LPDIRECT3DSURFACE9 renderTarget(); + + LPDIRECT3DSURFACE9 surface(QPaintDevice *pd); + LPDIRECT3DSWAPCHAIN9 swapChain(QPaintDevice *pd); + void releasePaintDevice(QPaintDevice *pd); + + LPDIRECT3DDEVICE9 device(); + void cleanup(); + + QSize maxSize() const; + +private: + struct D3DSwapChain { + QSize size; + LPDIRECT3DSWAPCHAIN9 swapchain; + LPDIRECT3DSURFACE9 surface; + }; + + void updateMaxSize(); + void initPresentParameters(D3DPRESENT_PARAMETERS *params); + D3DSwapChain *createSwapChain(QWidget *w); + + QSize m_max_size; + int m_status; + QMap<QPaintDevice *, D3DSwapChain *> m_swapchains; + + LPDIRECT3DDEVICE9 m_device; + QPaintDevice *m_pd; + HWND m_dummy; + D3DSwapChain *m_current; + +private Q_SLOTS: + void cleanupPaintDevice(QObject *); +}; + +struct vertex { + D3DVECTOR pos; + DWORD color; + FLOAT s0, t0, r0, q0; + FLOAT s1, t1, r1, q1; +}; + +struct QD3DMaskPosition { + int x, y, channel; +}; + + +struct QD3DBatchItem { + enum QD3DBatchInfo { + BI_WINDING = 0x0001, + BI_AA = 0x0002, + BI_BRECT = 0x0004, + BI_MASKFULL = 0x0008, + BI_TEXT = 0x0010, + BI_MASK = 0x0020, + BI_CLIP = 0x0040, + BI_SCISSOR = 0x0080, + + BI_PIXMAP = 0x0100, + BI_IMAGE = 0x0200, + BI_COMPLEXBRUSH = 0x0400, + + BI_CLEARCLIP = 0x0800, // clip nothing (filling the clip mask with 0) + BI_TRANSFORM = 0x1000, + BI_MASKSCISSOR = 0x2000, + BI_FASTLINE = 0x4000, + BI_COSMETICPEN = 0x8000 + }; + + int m_info; + + int m_count; + int m_offset; + + QD3DMaskPosition m_maskpos; + qreal m_xoffset; + qreal m_yoffset; + qreal m_opacity; + + QPixmap m_pixmap; + QRectF m_brect; + QBrush m_brush; + + IDirect3DTexture9 *m_texture; + + qreal m_width; + qreal m_distance; + + QTransform m_matrix; + QPainter::CompositionMode m_cmode; + + QVector<int> m_pointstops; +}; + +struct QD3DBatch { + int m_item_index; + QD3DBatchItem items[QD3D_BATCH_SIZE]; +}; + +class QD3DStateManager; +class QD3DFontCache; +class QD3DDrawHelper; +class QD3DGradientCache; + +class QDirect3DPaintEnginePrivate : public QPaintEnginePrivate +{ + Q_DECLARE_PUBLIC(QDirect3DPaintEngine) + +public: + enum RenderTechnique { + RT_NoTechnique, + RT_Antialiased, + RT_Aliased, + }; + + QDirect3DPaintEnginePrivate() + : m_d3d_object(0) + , m_d3d_device(0) + , m_txop(QTransform::TxNone) + , m_effect(0) + , m_flush_on_end(0) + { init(); } + + ~QDirect3DPaintEnginePrivate(); + + bool init(); + void initDevice(); + + inline QD3DBatchItem *nextBatchItem(); + + QPolygonF brushCoordinates(const QRectF &r, bool stroke, qreal *fp) const; + void fillAliasedPath(QPainterPath path, const QRectF &brect, const QTransform &txform); + void fillAntialiasedPath(const QPainterPath &path, const QRectF &brect, + const QTransform &txform, bool stroke); + void fillPath(const QPainterPath &path, QRectF brect); + + void strokePath(const QPainterPath &path, QRectF brect, bool simple = false); + QPainterPath strokePathFastPen(const QPainterPath &path); + void strokeAliasedPath(QPainterPath path, const QRectF &brect, const QTransform &txform); + + void flushBatch(); + int flushAntialiased(int offset); + void flushAliased(QD3DBatchItem *item, int offset); + void flushText(QD3DBatchItem *item, int offset); + void flushLines(QD3DBatchItem *item, int offset); + + void updateTransform(const QTransform &matrix); + void updatePen(const QPen &pen); + void updateBrush(const QBrush &pen); + void updateClipRegion(const QRegion &clipregion, Qt::ClipOperation op = Qt::ReplaceClip); + void updateClipPath(const QPainterPath &clipregion, Qt::ClipOperation op = Qt::ReplaceClip); + void updateFont(const QFont &font); + + void setRenderTechnique(RenderTechnique technique); + + QPointF transformPoint(const QPointF &p, qreal *w) const; + + bool prepareBatch(QD3DBatchItem *item, int offset); + void prepareItem(QD3DBatchItem *item); + void cleanupItem(QD3DBatchItem *item); + void setCompositionMode(QPainter::CompositionMode mode); + + void verifyTexture(const QPixmap &pixmap); + + bool isFastRect(const QRectF &rect); + + void releaseDC(); + + void cleanup(); + bool testCaps(); + + QPixmap getPattern(Qt::BrushStyle style) const; + + // clipping + QPainterPath m_sysclip_path; + QPainterPath m_clip_path; + QRegion m_sysclip_region; + QRegion m_clip_region; + + qreal m_opacity; + D3DCOLOR m_opacity_color; + + int m_current_state; + + ID3DXEffect* m_effect; + + RenderTechnique m_current_technique; + + QTransform m_matrix; + qreal m_inv_scale; + + QPen m_pen; + Qt::BrushStyle m_pen_brush_style; + QTransform m_inv_pen_matrix; + D3DCOLOR m_pen_color; + qreal m_pen_width; + + QBrush m_brush; + Qt::BrushStyle m_brush_style; + QTransform m_inv_brush_matrix; + D3DCOLOR m_brush_color; + QTransform m_brush_origin; + + uint m_clipping_enabled : 1; + uint m_has_complex_clipping : 1; + uint m_cleartype_text: 1; + uint m_has_pen : 1; + uint m_has_cosmetic_pen : 1; + uint m_has_brush : 1; + uint m_has_fast_pen : 1; + uint m_has_aa_fast_pen : 1; + uint m_flush_on_end : 1; + uint m_supports_d3d : 1; + + QTransform::TransformationType m_txop; + + QPainter::CompositionMode m_cmode; + + QD3DSurfaceManager m_surface_manager; + QSize m_surface_size; + + LPDIRECT3D9 m_d3d_object; + LPDIRECT3DDEVICE9 m_d3d_device; + IDirect3DSurface9 *m_current_surface; + bool m_in_scene; + + QD3DGradientCache *m_gradient_cache; + QD3DDrawHelper *m_draw_helper; + QD3DBatch m_batch; + QD3DStateManager *m_statemanager; + + HDC m_dc; + IDirect3DSurface9 *m_dcsurface; + + QMap<Qt::BrushStyle, QPixmap> m_patterns; +}; + + +class QD3DStateManager : public ID3DXEffectStateManager { +public: + QD3DStateManager(LPDIRECT3DDEVICE9 pDevice, ID3DXEffect *effect); + void reset(); + + inline void startStateBlock(); + inline void endStateBlock(); + + inline void setCosmeticPen(bool enabled); + inline void setBrushMode(int mode); + inline void setTexture(LPDIRECT3DBASETEXTURE9 pTexture); + inline void setTexture(LPDIRECT3DBASETEXTURE9 pTexture, QGradient::Spread spread); + inline void setTransformation(const QTransform *matrix = 0); + inline void setProjection(const D3DXMATRIX *pMatrix); + inline void setMaskChannel(int channel); + inline void setMaskOffset(qreal x, qreal y); + inline void setFocalDistance(const qreal &fd); + + inline void beginPass(int pass); + inline void endPass(); + + STDMETHOD(QueryInterface)(REFIID iid, LPVOID *ppv); + STDMETHOD_(ULONG, AddRef)(); + STDMETHOD_(ULONG, Release)(); + + STDMETHOD(SetTransform)(D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX *pMatrix); + STDMETHOD(SetMaterial)(CONST D3DMATERIAL9 *pMaterial); + STDMETHOD(SetLight)(DWORD Index, CONST D3DLIGHT9 *pLight); + STDMETHOD(LightEnable)(DWORD Index, BOOL Enable); + STDMETHOD(SetRenderState)(D3DRENDERSTATETYPE State, DWORD Value); + STDMETHOD(SetTexture)(DWORD Stage, LPDIRECT3DBASETEXTURE9 pTexture); + STDMETHOD(SetTextureStageState)(DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value); + STDMETHOD(SetSamplerState)(DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD Value); + STDMETHOD(SetNPatchMode)(FLOAT NumSegments); + STDMETHOD(SetFVF)(DWORD FVF); + STDMETHOD(SetVertexShader)(LPDIRECT3DVERTEXSHADER9 pShader); + STDMETHOD(SetVertexShaderConstantF)(UINT RegisterIndex, CONST FLOAT *pConstantData, UINT RegisterCount); + STDMETHOD(SetVertexShaderConstantI)(UINT RegisterIndex, CONST INT *pConstantData, UINT RegisterCount); + STDMETHOD(SetVertexShaderConstantB)(UINT RegisterIndex, CONST BOOL *pConstantData, UINT RegisterCount); + STDMETHOD(SetPixelShader)(LPDIRECT3DPIXELSHADER9 pShader); + STDMETHOD(SetPixelShaderConstantF)(UINT RegisterIndex, CONST FLOAT *pConstantData, UINT RegisterCount); + STDMETHOD(SetPixelShaderConstantI)(UINT RegisterIndex, CONST INT *pConstantData, UINT RegisterCount); + STDMETHOD(SetPixelShaderConstantB)(UINT RegisterIndex, CONST BOOL *pConstantData, UINT RegisterCount); +private: + LPDIRECT3DVERTEXSHADER9 m_vertexshader; + LPDIRECT3DPIXELSHADER9 m_pixelshader; + + LPDIRECT3DBASETEXTURE9 m_textures[D3D_STAGE_COUNT]; + DWORD m_texturestates[D3D_STAGE_COUNT][D3D_TEXTURE_STATES]; + DWORD m_samplerstates[D3D_STAGE_COUNT][D3D_SAMPLE_STATES]; + DWORD m_renderstate[D3D_RENDER_STATES]; + + qreal m_radgradfd; + + bool m_cosmetic_pen; + int m_pass; + int m_maskchannel; + int m_brushmode; + LPDIRECT3DBASETEXTURE9 m_texture; + D3DXMATRIX m_projection; + + D3DXMATRIX m_d3dIdentityMatrix; + bool m_isIdentity; + QTransform m_transformation; + + LPDIRECT3DDEVICE9 m_pDevice; + ID3DXEffect *m_effect; + + LONG m_refs; + bool m_changed; + qreal m_xoffset, m_yoffset; + static int m_mask_channels[4][4]; +}; + +// +// font cache stuff +// + +struct QD3DGlyphCoord { + // stores the offset and size of a glyph texture + qreal x; + qreal y; + qreal width; + qreal height; + qreal log_width; + qreal log_height; + QFixed x_offset; + QFixed y_offset; +}; + +struct QD3DFontTexture { + int x_offset; // current glyph offset within the texture + int y_offset; + int width; + int height; + IDirect3DTexture9 *texture; +}; + +typedef QHash<glyph_t, QD3DGlyphCoord*> QD3DGlyphHash; +typedef QHash<QFontEngine*, QD3DGlyphHash*> QD3DFontGlyphHash; +typedef QHash<quint64, QD3DFontTexture*> QD3DFontTexHash; + +class QD3DGlyphCache : public QObject +{ + Q_OBJECT +public: + QD3DGlyphCache() + : QObject(0) + , current_cache(0) {} + ~QD3DGlyphCache(); + QD3DGlyphCoord *lookup(QFontEngine *, glyph_t); + void cacheGlyphs(QDirect3DPaintEngine *, const QTextItemInt &, const QVarLengthArray<glyph_t> &, + bool); + void cleanCache(); + inline QD3DFontTexture *fontTexture(QFontEngine *engine) { + return font_textures.constFind(reinterpret_cast<quint64>(engine)).value(); + } + +public slots: + void fontEngineDestroyed(QObject *); + +private: + QImage clearTypeGlyph(QFontEngine *, glyph_t glyph); + QD3DGlyphHash *current_cache; + QD3DFontTexHash font_textures; + QD3DFontGlyphHash font_cache; +}; + +QD3DGlyphCache::~QD3DGlyphCache() +{ +} + +QD3DGlyphCoord *QD3DGlyphCache::lookup(QFontEngine *, glyph_t g) +{ + Q_ASSERT(current_cache != 0); + QD3DGlyphHash::const_iterator it = current_cache->constFind(g); + if (it == current_cache->constEnd()) + return 0; + return it.value(); +} + +void QD3DGlyphCache::cleanCache() +{ + QList<quint64> keys = font_textures.keys(); + for (int i=0; i<keys.size(); ++i) + font_textures.value(keys.at(i))->texture->Release(); + + qDeleteAll(font_textures); + qDeleteAll(font_cache); + font_textures.clear(); + font_cache.clear(); + current_cache = 0; +} + +void QD3DGlyphCache::fontEngineDestroyed(QObject *object) +{ +// qDebug() << "=> font engine destroyed: " << object; + QFontEngine *engine = static_cast<QFontEngine *>(object); + + QD3DFontGlyphHash::iterator cache_it = font_cache.find(engine); + if (cache_it != font_cache.end()) { + QD3DGlyphHash *cache = font_cache.take(engine); + delete cache; + } + + quint64 font_key = reinterpret_cast<quint64>(engine); + QD3DFontTexture *tex = font_textures.take(font_key); + if (tex) { + tex->texture->Release(); + delete tex; + } +} + +QImage QD3DGlyphCache::clearTypeGlyph(QFontEngine *engine, glyph_t glyph) +{ + glyph_metrics_t gm = engine->boundingBox(glyph); + int glyph_x = qFloor(gm.x.toReal()); + int glyph_y = qFloor(gm.y.toReal()); + int glyph_width = qCeil((gm.x + gm.width).toReal()) - glyph_x + 2; + int glyph_height = qCeil((gm.y + gm.height).toReal()) - glyph_y + 2; + + if (glyph_width + glyph_x <= 0 || glyph_height <= 0) + return QImage(); + QImage im(glyph_width + glyph_x, glyph_height, QImage::Format_ARGB32_Premultiplied); + im.fill(0xff000000); // solid black + QPainter p(&im); + + p.setPen(Qt::white); + p.setBrush(Qt::NoBrush); + + QTextItemInt ti; + ti.ascent = engine->ascent(); + ti.descent = engine->descent(); + ti.width = glyph_width; + ti.fontEngine = engine; + + QGlyphLayoutArray<1> glyphLayout; + ti.glyphs = glyphLayout; + ti.glyphs.glyphs[0] = glyph; + ti.glyphs.advances_x[0] = glyph_width; + p.drawTextItem(QPointF(-glyph_x, -glyph_y), ti); + p.end(); + return im; +} + +#if 0 +static void dump_font_texture(QD3DFontTexture *tex) +{ + QColor color(Qt::red); + D3DLOCKED_RECT rect; + if (FAILED(tex->texture->LockRect(0, &rect, 0, 0))) { + qDebug() << "debug: unable to lock texture rect."; + return; + } + +// cleartype version +// uint *tex_data = (uint *) rect.pBits; +// QImage im(tex->width, tex->height, QImage::Format_ARGB32); +// for (int y=0; y<tex->height; ++y) { +// for (int x=0; x<tex->width; ++x) { +// im.setPixel(x, y, ((*(tex_data+x+y*tex->width)))); +// } +// } + uchar *tex_data = (uchar *) rect.pBits; + QImage im(rect.Pitch, tex->height, QImage::Format_ARGB32); + for (int y=0; y<tex->height; ++y) { + for (int x=0; x<rect.Pitch; ++x) { + uchar val = ((*(tex_data+x+y*rect.Pitch))); + im.setPixel(x, y, 0xff000000 | (val << 16) | (val << 8) | val); + } + } + tex->texture->UnlockRect(0); + static int i= 0; + im.save(QString("tx%1.png").arg(i++)); +} +#endif + +void QD3DGlyphCache::cacheGlyphs(QDirect3DPaintEngine *engine, const QTextItemInt &ti, + const QVarLengthArray<glyph_t> &glyphs, bool clearType) +{ + IDirect3DDevice9 *device = engine->d_func()->m_d3d_device; + QD3DFontGlyphHash::const_iterator cache_it = font_cache.constFind(ti.fontEngine); + QD3DGlyphHash *cache = 0; + if (cache_it == font_cache.constEnd()) { + cache = new QD3DGlyphHash; + font_cache.insert(ti.fontEngine, cache); + connect(ti.fontEngine, SIGNAL(destroyed(QObject *)), SLOT(fontEngineDestroyed(QObject *))); + } else { + cache = cache_it.value(); + } + + current_cache = cache; + + D3DFORMAT tex_format = clearType ? D3DFMT_A8R8G8B8 : D3DFMT_A8; + quint64 font_key = reinterpret_cast<quint64>(ti.fontEngine); + QD3DFontTexHash::const_iterator it = font_textures.constFind(font_key); + QD3DFontTexture *font_tex = 0; + if (it == font_textures.constEnd()) { + // alloc a new texture, put it into the cache + int tex_height = qCeil(ti.ascent.toReal() + ti.descent.toReal()) + 5; + int tex_width = tex_height * 30; // ### + IDirect3DTexture9 *tex; + if (FAILED(device->CreateTexture(tex_width, tex_height, 1, 0, + tex_format, D3DPOOL_MANAGED, &tex, NULL))) + { + qWarning("QD3DGlyphCache::cacheGlyphs(): can't allocate font texture (%dx%d).", + tex_width, tex_height); + return; + } else { +// qDebug() << "=> new font texture: " << QSize(tex_width,tex_height); + font_tex = new QD3DFontTexture; + font_tex->texture = tex; + font_tex->x_offset = 0; + font_tex->y_offset = 0; + font_tex->width = tex_width; + font_tex->height = tex_height; + font_textures.insert(font_key, font_tex); + } + } else { + font_tex = it.value(); + // make it current render target.. + } + + // cache each glyph + for (int i=0; i<glyphs.size(); ++i) { + QD3DGlyphHash::const_iterator it = cache->constFind(glyphs[i]); + if (it == cache->constEnd()) { + glyph_metrics_t metrics = ti.fontEngine->boundingBox(glyphs[i]); + int glyph_width = qCeil(metrics.width.toReal()) + 5; + int glyph_height = qCeil(ti.ascent.toReal() + ti.descent.toReal()) + 5; + if (font_tex->x_offset + glyph_width > font_tex->width) { + // no room on the current line, start new glyph strip + int strip_height = glyph_height; + font_tex->x_offset = 0; + font_tex->y_offset += strip_height; + if (font_tex->y_offset >= font_tex->height) { + // if no room in the current texture - realloc a larger texture + int old_tex_height = font_tex->height; + font_tex->height += strip_height; + + IDirect3DTexture9 *new_tex; + if (FAILED(device->CreateTexture(font_tex->width, font_tex->height, 1, 0, + tex_format, D3DPOOL_MANAGED, &new_tex, NULL))) + { + qWarning("QD3DGlyphCache(): can't re-allocate font texture."); + return; + } else { +// qDebug() << " -> new glyph strip added:" << QSize(font_tex->width,font_tex->height); + + D3DLOCKED_RECT new_rect, old_rect; + if (FAILED(font_tex->texture->LockRect(0, &old_rect, 0, D3DLOCK_READONLY))) { + qDebug() << "QD3DGlyphCache: unable to lock texture rect."; + return; + } + if (FAILED(new_tex->LockRect(0, &new_rect, 0, 0))) { + qDebug() << "QD3DGlyphCache: unable to lock texture rect."; + return; + } + memcpy(new_rect.pBits, old_rect.pBits, new_rect.Pitch * old_tex_height); + font_tex->texture->UnlockRect(0); + new_tex->UnlockRect(0); + engine->d_func()->flushBatch(); + font_tex->texture->Release(); + font_tex->texture = new_tex; + } + + // update the texture coords and the y offset for the existing glyphs in + // the cache, because of the texture size change + QD3DGlyphHash::iterator it = cache->begin(); + while (it != cache->end()) { + it.value()->height = (it.value()->height * old_tex_height) / font_tex->height; + it.value()->y = (it.value()->y * old_tex_height) / font_tex->height; + ++it; + } + } + } + QD3DGlyphCoord *d3d_glyph = new QD3DGlyphCoord; + d3d_glyph->x = qreal(font_tex->x_offset) / font_tex->width; + d3d_glyph->y = qreal(font_tex->y_offset) / font_tex->height; + d3d_glyph->width = qreal(glyph_width) / font_tex->width; + d3d_glyph->height = qreal(glyph_height) / font_tex->height; + d3d_glyph->log_width = d3d_glyph->width * font_tex->width; + d3d_glyph->log_height = d3d_glyph->height * font_tex->height; + d3d_glyph->x_offset = -metrics.x; + d3d_glyph->y_offset = metrics.y; + + QImage glyph_im; + if (clearType) + glyph_im = clearTypeGlyph(ti.fontEngine, glyphs[i]); + else + glyph_im = ti.fontEngine->alphaMapForGlyph(glyphs[i]).convertToFormat(QImage::Format_Indexed8); + + // write glyph to texture + D3DLOCKED_RECT rect; + RECT glyph_rect = { font_tex->x_offset, font_tex->y_offset, + font_tex->x_offset + glyph_im.width(), + font_tex->y_offset + glyph_im.height() }; + +// qDebug() << " > new glyph char added:" << QSize(glyph_im.width(), glyph_im.height()); + if (FAILED(font_tex->texture->LockRect(0, &rect, &glyph_rect, 0))) { + qDebug() << "QD3DGlyphCache: unable to lock texture rect."; + return; + } + + // ### unify these loops + if (clearType) { + int ppl = rect.Pitch / 4; + uint *tex_data = (uint *) rect.pBits; + for (int y=0; y<glyph_im.height(); ++y) { + uint *s = (uint *) glyph_im.scanLine(y); + for (int x=0; x<glyph_im.width(); ++x) { + tex_data[ppl*y + x] = *s; + ++s; + } + } + } else { + int ppl = rect.Pitch; + uchar *tex_data = (uchar *) rect.pBits; + for (int y=0; y<glyph_im.height(); ++y) { + uchar *s = (uchar *) glyph_im.scanLine(y); + for (int x=0; x<glyph_im.width(); ++x) { + tex_data[ppl*y + x] = *s; + ++s; + } + } + } + font_tex->texture->UnlockRect(0); + + // debug +// dump_font_texture(font_tex); + + if (font_tex->x_offset + glyph_width > font_tex->width) { + font_tex->x_offset = 0; + font_tex->y_offset += glyph_height; + } else { + font_tex->x_offset += glyph_width; + } + + cache->insert(glyphs[i], d3d_glyph); + } + } +} + +Q_GLOBAL_STATIC(QD3DGlyphCache, qd3d_glyph_cache) + +// +// end font caching stuff +// + + +// +// D3D image cache stuff +// + +// ### keep the GL stuff in mind.. +typedef void (*_qt_image_cleanup_hook_64)(qint64); +extern Q_GUI_EXPORT _qt_image_cleanup_hook_64 qt_image_cleanup_hook_64; + +static void qd3d_image_cleanup(qint64 key); + +class QD3DImage +{ +public: + QD3DImage(IDirect3DDevice9 *device, const QImage &image); + ~QD3DImage(); + + IDirect3DTexture9 *texture; +}; + +static QList<IDirect3DTexture9 *> qd3d_release_list; + +QD3DImage::QD3DImage(IDirect3DDevice9 *device, const QImage &image) +{ + texture = 0; + Q_ASSERT(device); + QImage im = image.convertToFormat(QImage::Format_ARGB32); + if (FAILED(device->CreateTexture(im.width(), im.height(), 1, 0, + D3DFMT_A8R8G8B8, D3DPOOL_MANAGED, &texture, 0))) { + qWarning("QD3DImage(): unable to create Direct3D texture."); + return; + } +// qDebug(" -> created image texture: %p - 0x%08x%08x",texture,uint (image.cacheKey() >> 32),uint (image.cacheKey() & 0xffffffff)); + D3DLOCKED_RECT rect; + if (FAILED(texture->LockRect(0, &rect, 0, 0))) { + qDebug() << "QD3DImage: unable to lock texture rect."; + return; + } + DWORD *dst = (DWORD *) rect.pBits; + DWORD *src = (DWORD *) im.scanLine(0); + + Q_ASSERT((rect.Pitch/4) == (im.bytesPerLine()/4)); + memcpy(dst, src, rect.Pitch*im.height()); + texture->UnlockRect(0); +} + +QD3DImage::~QD3DImage() +{ + if (texture) + qd3d_release_list.append(texture); +} + +static int qd3d_cache_limit = 64*1024; // cache ~64 MB worth of textures +typedef QCache<quint64, QD3DImage> QD3DImageCache; + +class QD3DImageManager +{ +public: + QD3DImageManager() { + // ### GL does the same! + qt_image_cleanup_hook_64 = qd3d_image_cleanup; + cache.setMaxCost(qd3d_cache_limit); + } + ~QD3DImageManager() { +// qDebug() << "unhooking d3d image cache"; + qt_image_cleanup_hook_64 = 0; + cache.clear(); + } + + IDirect3DTexture9 *lookup(IDirect3DDevice9 *device, const QImage &image); + void remove(quint64 key); + +private: + QD3DImageCache cache; +}; + +IDirect3DTexture9 *QD3DImageManager::lookup(IDirect3DDevice9 *device, const QImage &image) +{ + QD3DImage *tex_image = 0; + + tex_image = cache.object(image.cacheKey()); + if (!tex_image) { + // to avoid cache thrashing we remove images from the cache + // that have the same serial no as the cached image, since + // that image is most likely destoyed already, and we got a + // stale cache entry + uint serial = (uint) (image.cacheKey() >> 32); + QList<quint64> keys = cache.keys(); + for (int i=0; i<keys.size(); ++i) { + if ((uint)(keys.at(i) >> 32) == serial) { + cache.remove(keys.at(i)); + break; + } + } +// qDebug(" => cached: %d, adding cache image: 0x%08x%08x",cache.size(), uint (image.cacheKey() >> 32),uint (image.cacheKey() & 0xffffffff)); + // add cache entry + int cost = image.width()*image.height()*4/1024; + if (cache.totalCost() + cost > cache.maxCost()) { + // no room for new entries? kick out half the cached images + int old_max_cost = cache.maxCost(); + cache.setMaxCost(old_max_cost/2); + cache.setMaxCost(old_max_cost); + } + tex_image = new QD3DImage(device, image); + cache.insert(image.cacheKey(), tex_image, cost); +// qDebug() << "==> total cache cost: " << cache.totalCost() << cost; + } + + return tex_image->texture; +} + +void QD3DImageManager::remove(quint64 key) +{ +// QList<quint64> keys = cache.keys(); +// if (keys.contains(key)) +// qDebug() << "entery removed from cache"; + cache.remove(key); +} + +Q_GLOBAL_STATIC(QD3DImageManager, qd3d_image_cache) + +static void qd3d_image_cleanup(qint64 key) +{ +// qDebug() << "qd3d_image_cleanup:"; +// qDebug(" => key: 0x%08x%08x", (uint) (key >> 32), (uint)(key & 0xffffffff)); + qd3d_image_cache()->remove(key); +} + +// +// end D3D image cache stuff +// + +class QD3DDrawHelper : public QTessellator +{ +public: + QD3DDrawHelper(QDirect3DPaintEnginePrivate *pe); + ~QD3DDrawHelper(); + + bool needsFlushing() const; + QD3DMaskPosition allocateMaskPosition(const QRectF &brect, bool *breakbatch); + + void setClipPath(const QPainterPath &path, QD3DBatchItem **item); + + void queueAntialiasedMask(const QPolygonF &poly, QD3DBatchItem **item, const QRectF &brect); + QRectF queueAliasedMask(const QPainterPath &path, QD3DBatchItem **item, D3DCOLOR color); + + void queueRect(const QRectF &rect, QD3DBatchItem *item, D3DCOLOR color, const QPolygonF &trect); + void queueRect(const QRectF &rect, QD3DBatchItem *item, D3DCOLOR color); + + void queueTextGlyph(const QRectF &rect, const qreal *tex_coords, QD3DBatchItem *item, + D3DCOLOR color); + + void queueAntialiasedLines(const QPainterPath &path, QD3DBatchItem **item, const QRectF &brect); + void queueAliasedLines(const QLineF *lines, int lineCount, QD3DBatchItem **item); + + int drawAntialiasedMask(int offset, int maxoffset); + void drawAliasedMask(int offset); + void drawAntialiasedBoundingRect(QD3DBatchItem *item); + void drawAliasedBoundingRect(QD3DBatchItem *item); + void drawTextItem(QD3DBatchItem *item); + void drawAliasedLines(QD3DBatchItem *item); + + void setMaskSize(QSize size); + + void beforeReset(); + void afterReset(); + + IDirect3DSurface9 *freeMaskSurface(); + + inline void lockVertexBuffer(); + inline void unlockVertexBuffer(); + + inline int index() { return m_index; } + +#ifdef QT_DEBUG_VERTEXBUFFER_ACCESS + enum VertexBufferAccess { + CLEAR = 0x00, + READ = 0x01, + WRITE = 0x02 + }; + int accesscontrol[QT_VERTEX_BUF_SIZE]; +#endif + +private: + void addTrap(const Trapezoid &trap); + void tessellate(const QPolygonF &poly); + inline void lineToStencil(qreal x, qreal y); + inline void curveToStencil(const QPointF &cp1, const QPointF &cp2, const QPointF &ep); + QRectF pathToVertexArrays(const QPainterPath &path); + void resetMask(); + + QDirect3DPaintEnginePrivate *m_pe; + + qreal m_xoffset, m_yoffset; + int m_startindex; + int m_index; + int m_height, m_width; + LPDIRECT3DVERTEXBUFFER9 m_d3dvbuff; + vertex *m_vbuff; + QD3DBatchItem *m_item; + QRectF m_boundingRect; + + qreal max_x; + qreal max_y; + qreal min_x; + qreal min_y; + qreal firstx; + qreal firsty; + + QPointF tess_lastpoint; + int tess_index; + + bool m_locked; + IDirect3DTexture9 *m_mask; + IDirect3DSurface9 *m_maskSurface; + IDirect3DSurface9 *m_depthStencilSurface; + + D3DCOLOR m_color; + bool m_clearmask; + bool m_isLine; + bool m_firstPoint; + + QD3DMaskPosition m_mask_position; + int m_mask_offsetX2; + int m_mask_offsetY2; +}; + +QD3DStateManager::QD3DStateManager(LPDIRECT3DDEVICE9 pDevice, ID3DXEffect *effect) + : m_pDevice(pDevice), m_effect(effect), m_refs(0) +{ + if (FAILED(D3DXMatrixIdentity(&m_d3dIdentityMatrix))) { + qWarning("QDirect3DPaintEngine: D3DXMatrixIdentity failed"); + } + reset(); +} + +void QD3DStateManager::reset() +{ + m_radgradfd = -1; + + m_cosmetic_pen = false; + m_pass = -1; + m_maskchannel = -1; + m_brushmode = -1; + m_texture = 0; + m_xoffset = INT_MAX; + m_yoffset = INT_MAX; + + m_vertexshader = 0; + m_pixelshader = 0; + + m_isIdentity = true; + m_transformation = QTransform(); + m_effect->SetMatrix("g_mTransformation", &m_d3dIdentityMatrix); + + ZeroMemory(&m_projection, sizeof(D3DMATRIX)); + ZeroMemory(m_textures, sizeof(LPDIRECT3DBASETEXTURE9) * D3D_STAGE_COUNT); + FillMemory(m_samplerstates, sizeof(DWORD) * D3D_SAMPLE_STATES * D3D_STAGE_COUNT, 0xFFFFFFFE); + FillMemory(m_texturestates, sizeof(DWORD) * D3D_TEXTURE_STATES * D3D_STAGE_COUNT, 0xFFFFFFFE); + FillMemory(m_renderstate, sizeof(DWORD) * D3D_RENDER_STATES, 0xFFFFFFFE); +} + +inline void QD3DStateManager::beginPass(int pass) +{ + if (pass != m_pass) { + if (m_pass != -1) + m_effect->EndPass(); + m_effect->BeginPass(pass); + m_pass = pass; + } +} + +inline void QD3DStateManager::endPass() +{ + if (m_pass != -1) { + m_pass = -1; + m_effect->EndPass(); + } +} + +inline void QD3DStateManager::startStateBlock() { + m_changed = false; +} + +inline void QD3DStateManager::setCosmeticPen(bool enabled) +{ + if (enabled != m_cosmetic_pen) { + m_effect->SetBool("g_mCosmeticPen", enabled); + m_cosmetic_pen = enabled; + m_changed = true; + } +} + +inline void QD3DStateManager::setBrushMode(int mode) +{ + if (mode != m_brushmode) { + m_effect->SetInt("g_mBrushMode", mode); + m_brushmode = mode; + m_changed = true; + } +} + +inline void QD3DStateManager::setTexture(LPDIRECT3DBASETEXTURE9 pTexture) +{ + SetSamplerState(0, D3DSAMP_ADDRESSU, D3DTADDRESS_BORDER); + SetSamplerState(0, D3DSAMP_ADDRESSV, D3DTADDRESS_BORDER); + + if (pTexture != m_texture) { + m_texture = pTexture; + m_effect->SetTexture("g_mTexture", pTexture); + m_changed = true; + } +} + +inline void QD3DStateManager::setTexture(LPDIRECT3DBASETEXTURE9 pTexture, QGradient::Spread spread) +{ + switch(spread) { + case QGradient::RepeatSpread: + SetSamplerState(0, D3DSAMP_ADDRESSU, D3DTADDRESS_WRAP); + SetSamplerState(0, D3DSAMP_ADDRESSV, D3DTADDRESS_WRAP); + break; + case QGradient::ReflectSpread: + SetSamplerState(0, D3DSAMP_ADDRESSU, D3DTADDRESS_MIRROR); + SetSamplerState(0, D3DSAMP_ADDRESSV, D3DTADDRESS_MIRROR); + break; + default: + SetSamplerState(0, D3DSAMP_ADDRESSU, D3DTADDRESS_CLAMP); + SetSamplerState(0, D3DSAMP_ADDRESSV, D3DTADDRESS_CLAMP); + break; + }; + + if (pTexture != m_texture) { + m_texture = pTexture; + m_effect->SetTexture("g_mTexture", pTexture); + m_changed = true; + } +} + +inline void QD3DStateManager::setTransformation(const QTransform *matrix) +{ + if (matrix) { + if (*matrix != m_transformation) { + D3DXMATRIX dxmatrix(matrix->m11(), matrix->m12(), 0, matrix->m13(), + matrix->m21(), matrix->m22(), 0, matrix->m23(), + 0, 0, 1, 0, + matrix->dx(), matrix->dy(), 0, 1); + m_effect->SetMatrix("g_mTransformation", &dxmatrix); + m_transformation = *matrix; + m_changed = true; + m_isIdentity = false; + } + } else if (!m_isIdentity) { + m_effect->SetMatrix("g_mTransformation", &m_d3dIdentityMatrix); + m_transformation = QTransform(); + m_changed = true; + m_isIdentity = true; + } +} + +inline void QD3DStateManager::setProjection(const D3DXMATRIX *pMatrix) +{ + if (*pMatrix != m_projection) { + m_effect->SetMatrix("g_mViewProjection", pMatrix); + m_projection = *pMatrix; + m_changed = true; + } +} + +inline void QD3DStateManager::setFocalDistance(const qreal &fd) +{ + if (fd != m_radgradfd) { + m_effect->SetFloat("g_mFocalDist", fd); + m_changed = true; + m_radgradfd = fd; + } +} + +inline void QD3DStateManager::setMaskOffset(qreal x, qreal y) +{ + if (x != m_xoffset || y != m_yoffset) { + float offset[2] = {x, y}; + m_effect->SetFloatArray("g_mMaskOffset", offset, 2); + m_xoffset = x; + m_yoffset = y; + m_changed = true; + } +} + +inline void QD3DStateManager::setMaskChannel(int channel) +{ + if (m_maskchannel != channel) { + m_effect->SetIntArray("g_mChannel", m_mask_channels[channel], 4); + m_maskchannel = channel; + m_changed = true; + } +} + +inline void QD3DStateManager::endStateBlock() +{ + if (m_changed) { + m_effect->CommitChanges(); + m_changed = false; + } +} + +STDMETHODIMP QD3DStateManager::QueryInterface(REFIID iid, LPVOID *ppv) +{ + if(iid == IID_IUnknown || iid == IID_ID3DXEffectStateManager) + { + *ppv = this; + ++m_refs; + return NOERROR; + } + *ppv = NULL; + return ResultFromScode(E_NOINTERFACE); +} + +STDMETHODIMP_(ULONG) QD3DStateManager::AddRef(void) +{ + return (ULONG)InterlockedIncrement( &m_refs ); +} + + +STDMETHODIMP_(ULONG) QD3DStateManager::Release(void) +{ + if( 0L == InterlockedDecrement( &m_refs ) ) { + delete this; + return 0L; + } + + return m_refs; +} +STDMETHODIMP QD3DStateManager::SetTransform(D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX *pMatrix) +{ + return m_pDevice->SetTransform(State, pMatrix); +} + +STDMETHODIMP QD3DStateManager::SetMaterial(CONST D3DMATERIAL9 *pMaterial) +{ + return m_pDevice->SetMaterial(pMaterial); +} + +STDMETHODIMP QD3DStateManager::SetLight(DWORD Index, CONST D3DLIGHT9 *pLight) +{ + return m_pDevice->SetLight(Index, pLight); +} + +STDMETHODIMP QD3DStateManager::LightEnable(DWORD Index, BOOL Enable) +{ + return m_pDevice->LightEnable(Index, Enable); +} + +STDMETHODIMP QD3DStateManager::SetRenderState(D3DRENDERSTATETYPE State, DWORD Value) +{ + if (State < D3D_RENDER_STATES) { + if (m_renderstate[State] == Value) + return S_OK; + m_renderstate[State] = Value; + } + return m_pDevice->SetRenderState(State, Value); +} + +STDMETHODIMP QD3DStateManager::SetTexture(DWORD Stage, LPDIRECT3DBASETEXTURE9 pTexture) +{ + if (Stage < D3D_STAGE_COUNT) { + if (m_textures[Stage] == pTexture) + return S_OK; + m_textures[Stage] = pTexture; + } + return m_pDevice->SetTexture(Stage, pTexture); +} + +STDMETHODIMP QD3DStateManager::SetTextureStageState(DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value) +{ + if (Stage < D3D_STAGE_COUNT && Type < D3D_TEXTURE_STATES) { + if (m_texturestates[Stage][Type] == Value) + return S_OK; + m_texturestates[Stage][Type] = Value; + } + return m_pDevice->SetTextureStageState(Stage, Type, Value); +} + +STDMETHODIMP QD3DStateManager::SetSamplerState(DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD Value) +{ + if (Sampler < D3D_STAGE_COUNT && Type < D3D_SAMPLE_STATES) { + if (m_samplerstates[Sampler][Type] == Value) + return S_OK; + m_samplerstates[Sampler][Type] = Value; + } + return m_pDevice->SetSamplerState(Sampler, Type, Value); +} + +STDMETHODIMP QD3DStateManager::SetNPatchMode(FLOAT NumSegments) +{ + return m_pDevice->SetNPatchMode(NumSegments); +} + +STDMETHODIMP QD3DStateManager::SetFVF(DWORD FVF) +{ + return m_pDevice->SetFVF(FVF); +} + +STDMETHODIMP QD3DStateManager::SetVertexShader(LPDIRECT3DVERTEXSHADER9 pShader) +{ + if (m_vertexshader == pShader) + return S_OK; + m_vertexshader = pShader; + return m_pDevice->SetVertexShader(pShader); +} + +STDMETHODIMP QD3DStateManager::SetVertexShaderConstantF(UINT RegisterIndex, CONST FLOAT *pConstantData, UINT RegisterCount) +{ + return m_pDevice->SetVertexShaderConstantF(RegisterIndex, pConstantData, RegisterCount); +} + +STDMETHODIMP QD3DStateManager::SetVertexShaderConstantI(UINT RegisterIndex, CONST INT *pConstantData, UINT RegisterCount) +{ + return m_pDevice->SetVertexShaderConstantI(RegisterIndex, pConstantData, RegisterCount); +} + +STDMETHODIMP QD3DStateManager::SetVertexShaderConstantB(UINT RegisterIndex, CONST BOOL *pConstantData, UINT RegisterCount) +{ + return m_pDevice->SetVertexShaderConstantB(RegisterIndex, pConstantData, RegisterCount); +} + +STDMETHODIMP QD3DStateManager::SetPixelShader(LPDIRECT3DPIXELSHADER9 pShader) +{ + if (m_pixelshader == pShader) + return S_OK; + m_pixelshader = pShader; + return m_pDevice->SetPixelShader(pShader); +} + +STDMETHODIMP QD3DStateManager::SetPixelShaderConstantF(UINT RegisterIndex, CONST FLOAT *pConstantData, UINT RegisterCount) +{ + return m_pDevice->SetPixelShaderConstantF(RegisterIndex, pConstantData, RegisterCount); +} + +STDMETHODIMP QD3DStateManager::SetPixelShaderConstantI(UINT RegisterIndex, CONST INT *pConstantData, UINT RegisterCount) +{ + return m_pDevice->SetPixelShaderConstantI(RegisterIndex, pConstantData, RegisterCount); +} + +STDMETHODIMP QD3DStateManager::SetPixelShaderConstantB(UINT RegisterIndex, CONST BOOL *pConstantData, UINT RegisterCount) +{ + return m_pDevice->SetPixelShaderConstantB(RegisterIndex, pConstantData, RegisterCount); +} + +#define QD3D_GRADIENT_CACHE_SIZE 60 +#define QD3D_GRADIENT_PALETTE_SIZE 1024 + +class QD3DGradientCache +{ + struct CacheInfo + { + inline CacheInfo(QGradientStops s, qreal op) : + stops(s), opacity(op) {} + + IDirect3DTexture9 *texture; + QGradientStops stops; + qreal opacity; + }; + + typedef QMultiHash<quint64, CacheInfo> QD3DGradientColorTableHash; + +public: + QD3DGradientCache(LPDIRECT3DDEVICE9 device); + ~QD3DGradientCache(); + + inline IDirect3DTexture9 *getBuffer(const QGradientStops &stops, qreal opacity); + +protected: + inline void generateGradientColorTable(const QGradientStops& s, + uint *colorTable, + int size, qreal opacity) const; + IDirect3DTexture9 *addCacheElement(quint64 hash_val, const QGradientStops &stops, qreal opacity); + void cleanCache(); + + QD3DGradientColorTableHash cache; + LPDIRECT3DDEVICE9 m_device; +}; + +QD3DGradientCache::QD3DGradientCache(LPDIRECT3DDEVICE9 device) + : m_device(device) +{ + +} + +QD3DGradientCache::~QD3DGradientCache() +{ + cleanCache(); +} + +inline IDirect3DTexture9 *QD3DGradientCache::getBuffer(const QGradientStops &stops, qreal opacity) +{ + quint64 hash_val = 0; + + for (int i = 0; i < stops.size() && i <= 2; i++) + hash_val += stops[i].second.rgba(); + + QD3DGradientColorTableHash::const_iterator it = cache.constFind(hash_val); + + if (it == cache.constEnd()) + return addCacheElement(hash_val, stops, opacity); + else { + do { + const CacheInfo &cache_info = it.value(); + if (cache_info.stops == stops && cache_info.opacity == opacity) { + return cache_info.texture; + } + ++it; + } while (it != cache.constEnd() && it.key() == hash_val); + // an exact match for these stops and opacity was not found, create new cache + return addCacheElement(hash_val, stops, opacity); + } +} + +void QD3DGradientCache::generateGradientColorTable(const QGradientStops& s, uint *colorTable, int size, qreal opacity) const +{ + int pos = 0; + qreal fpos = 0.0; + qreal incr = 1.0 / qreal(size); + QVector<uint> colors(s.size()); + + for (int i = 0; i < s.size(); ++i) + colors[i] = s[i].second.rgba(); + + uint alpha = qRound(opacity * 255); + while (fpos < s.first().first) { + colorTable[pos] = ARGB_COMBINE_ALPHA(colors[0], alpha); + pos++; + fpos += incr; + } + + for (int i = 0; i < s.size() - 1; ++i) { + qreal delta = 1/(s[i+1].first - s[i].first); + while (fpos < s[i+1].first && pos < size) { + int dist = int(256 * ((fpos - s[i].first) * delta)); + int idist = 256 - dist; + uint current_color = ARGB_COMBINE_ALPHA(colors[i], alpha); + uint next_color = ARGB_COMBINE_ALPHA(colors[i+1], alpha); +#if Q_BYTE_ORDER == Q_LITTLE_ENDIAN + colorTable[pos] = INTERPOLATE_PIXEL_256(current_color, idist, next_color, dist); +#else + uint c = INTERPOLATE_PIXEL_256(current_color, idist, next_color, dist); + colorTable[pos] = ( (c << 24) & 0xff000000) + | ((c >> 24) & 0x000000ff) + | ((c << 8) & 0x00ff0000) + | ((c >> 8) & 0x0000ff00); +#endif // Q_BYTE_ORDER + ++pos; + fpos += incr; + } + } + for (;pos < size; ++pos) + colorTable[pos] = colors[s.size() - 1]; +} + +IDirect3DTexture9 *QD3DGradientCache::addCacheElement(quint64 hash_val, const QGradientStops &stops, qreal opacity) +{ + if (cache.size() == QD3D_GRADIENT_CACHE_SIZE) { + int elem_to_remove = qrand() % QD3D_GRADIENT_CACHE_SIZE; + uint key = cache.keys()[elem_to_remove]; + + // need to call release on each removed cache entry: + QD3DGradientColorTableHash::const_iterator it = cache.constFind(key); + do { + it.value().texture->Release(); + } while (++it != cache.constEnd() && it.key() == key); + + cache.remove(key); // may remove more than 1, but OK + } + + CacheInfo cache_entry(stops, opacity); + uint buffer[QD3D_GRADIENT_PALETTE_SIZE]; + generateGradientColorTable(stops, buffer, QD3D_GRADIENT_PALETTE_SIZE, opacity); + + if (FAILED(m_device->CreateTexture(QD3D_GRADIENT_PALETTE_SIZE, 1, 1, 0, + D3DFMT_A8R8G8B8, D3DPOOL_MANAGED, &cache_entry.texture, 0))) { + qWarning("QD3DGradientCache::addCacheElement(): unable to create Direct3D texture."); + return 0; + } + + D3DLOCKED_RECT rect; + if (FAILED(cache_entry.texture->LockRect(0, &rect, 0, 0))) { + qDebug() << "QD3DGradientCache::addCacheElement(): unable to lock texture rect."; + return 0; + } + memcpy(rect.pBits, buffer, rect.Pitch); + cache_entry.texture->UnlockRect(0); + + return cache.insert(hash_val, cache_entry).value().texture; +} + +void QD3DGradientCache::cleanCache() +{ + QD3DGradientColorTableHash::const_iterator it = cache.constBegin(); + for (; it != cache.constEnd(); ++it) { + const CacheInfo &cache_info = it.value(); + cache_info.texture->Release(); + } + cache.clear(); +} + +QD3DSurfaceManager::QD3DSurfaceManager() : + m_status(NoStatus), m_dummy(0), m_device(0), m_pd(0), m_current(0) +{ + +} + +QD3DSurfaceManager::~QD3DSurfaceManager() +{ +} + +void QD3DSurfaceManager::setPaintDevice(QPaintDevice *pd) +{ + m_status = NoStatus; + m_pd = pd; + m_current = 0; + + if (m_device->TestCooperativeLevel() != D3D_OK) { + m_status = NeedsResetting; + return; + } + + m_current = m_swapchains.value(pd, 0); + QWidget *w = static_cast<QWidget*>(pd); + + if (m_current) { + if (m_current->size != w->size()) { + m_swapchains.remove(pd); + m_current->surface->Release(); + m_current->swapchain->Release(); + delete m_current; + m_current = 0; + } + } + + if (!m_current) { + m_current = createSwapChain(w); + updateMaxSize(); + } +} + +int QD3DSurfaceManager::status() const +{ + return m_status; +} + +void QD3DSurfaceManager::reset() +{ + QList<QPaintDevice *> pds = m_swapchains.keys(); + + QMap<QPaintDevice *, D3DSwapChain *>::const_iterator i = m_swapchains.constBegin(); + while (i != m_swapchains.constEnd()) { + i.value()->surface->Release(); + i.value()->swapchain->Release(); + ++i; + } + qDeleteAll(m_swapchains.values()); + m_swapchains.clear(); + + D3DPRESENT_PARAMETERS params; + initPresentParameters(¶ms); + params.hDeviceWindow = m_dummy; + + HRESULT res = m_device->Reset(¶ms); + if (FAILED(res)) { + switch (res) { + case D3DERR_DEVICELOST: + qWarning("QDirect3DPaintEngine: Reset failed (D3DERR_DEVICELOST)"); + break; + case D3DERR_DRIVERINTERNALERROR: + qWarning("QDirect3DPaintEngine: Reset failed (D3DERR_DRIVERINTERNALERROR)"); + break; + case D3DERR_OUTOFVIDEOMEMORY: + qWarning("QDirect3DPaintEngine: Reset failed (D3DERR_OUTOFVIDEOMEMORY)"); + break; + default: + qWarning("QDirect3DPaintEngine: Reset failed"); + }; + } + + for (int i=0; i<pds.count(); ++i) { + QWidget *w = static_cast<QWidget*>(pds.at(i)); + createSwapChain(w); + } + + // reset the mask as well + m_status = MaxSizeChanged; + + setPaintDevice(m_pd); + updateMaxSize(); +} + +LPDIRECT3DSURFACE9 QD3DSurfaceManager::renderTarget() +{ + return m_current ? m_current->surface : 0; +} + +LPDIRECT3DSURFACE9 QD3DSurfaceManager::surface(QPaintDevice *pd) +{ + D3DSwapChain *swapchain = m_swapchains.value(pd, 0); + return swapchain ? swapchain->surface : 0; +} + +LPDIRECT3DSWAPCHAIN9 QD3DSurfaceManager::swapChain(QPaintDevice *pd) +{ + D3DSwapChain *swapchain = m_swapchains.value(pd, 0); + return swapchain ? swapchain->swapchain : 0; +} + +void QD3DSurfaceManager::releasePaintDevice(QPaintDevice *pd) +{ + D3DSwapChain *swapchain = m_swapchains.take(pd); + + if (swapchain) { + swapchain->surface->Release(); + swapchain->swapchain->Release(); + delete swapchain; + if (swapchain == m_current) + m_current = 0; + } +} + +LPDIRECT3DDEVICE9 QD3DSurfaceManager::device() +{ + return m_device; +} + +void QD3DSurfaceManager::cleanup() +{ + QPixmapCache::clear(); + qd3d_glyph_cache()->cleanCache(); + + // release doomed textures + for (int k=0; k<qd3d_release_list.size(); ++k) + qd3d_release_list.at(k)->Release(); + qd3d_release_list.clear(); + + QMap<QPaintDevice *, D3DSwapChain *>::const_iterator i = m_swapchains.constBegin(); + while (i != m_swapchains.constEnd()) { + i.value()->surface->Release(); + i.value()->swapchain->Release(); + ++i; + } + qDeleteAll(m_swapchains.values()); + + if (m_device) + m_device->Release(); + + DestroyWindow(m_dummy); + QString cname(QLatin1String("qt_d3d_dummy")); + QT_WA({ + UnregisterClass((TCHAR*)cname.utf16(), (HINSTANCE)qWinAppInst()); + } , { + UnregisterClassA(cname.toLatin1(), (HINSTANCE)qWinAppInst()); + }); +} + +QSize QD3DSurfaceManager::maxSize() const +{ + return m_max_size; +} + +extern "C" { + LRESULT CALLBACK QtWndProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam); +}; + +void QD3DSurfaceManager::init(LPDIRECT3D9 object) +{ + QString cname(QLatin1String("qt_d3d_dummy")); + uint style = CS_DBLCLKS | CS_SAVEBITS; + ATOM atom; + QT_WA({ + WNDCLASS wc; + wc.style = style; + wc.lpfnWndProc = (WNDPROC)QtWndProc; + wc.cbClsExtra = 0; + wc.cbWndExtra = 0; + wc.hInstance = (HINSTANCE)qWinAppInst(); + wc.hIcon = 0; + wc.hCursor = 0; + wc.hbrBackground = 0; + wc.lpszMenuName = 0; + wc.lpszClassName = (TCHAR*)cname.utf16(); + atom = RegisterClass(&wc); + } , { + WNDCLASSA wc; + wc.style = style; + wc.lpfnWndProc = (WNDPROC)QtWndProc; + wc.cbClsExtra = 0; + wc.cbWndExtra = 0; + wc.hInstance = (HINSTANCE)qWinAppInst(); + wc.hIcon = 0; + wc.hCursor = 0; + wc.hbrBackground = 0; + wc.lpszMenuName = 0; + QByteArray tempArray = cname.toLatin1(); + wc.lpszClassName = tempArray; + atom = RegisterClassA(&wc); + }); + + QT_WA({ + const TCHAR *className = (TCHAR*)cname.utf16(); + m_dummy = CreateWindow(className, className, 0, + 0, 0, 1, 1, + 0, 0, qWinAppInst(), 0); + } , { + m_dummy = CreateWindowA(cname.toLatin1(), cname.toLatin1(), 0, + 0, 0, 1, 1, + 0, 0, qWinAppInst(), 0); + }); + + D3DPRESENT_PARAMETERS params; + initPresentParameters(¶ms); + params.hDeviceWindow = m_dummy; + + HRESULT res = object->CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, 0, + D3DCREATE_PUREDEVICE|D3DCREATE_HARDWARE_VERTEXPROCESSING|D3DCREATE_NOWINDOWCHANGES|D3DCREATE_FPU_PRESERVE, + ¶ms, &m_device); + + if (FAILED(res) || m_device == 0) + qWarning("QDirect3DPaintEngine: failed to create Direct3D device (error=0x%x).", res); +} + +void QD3DSurfaceManager::updateMaxSize() +{ + int w = 0, h = 0; + QMap<QPaintDevice *, D3DSwapChain *>::const_iterator i = m_swapchains.constBegin(); + while (i != m_swapchains.constEnd()) { + + int nw = i.key()->width(); + if (nw > w) + w = nw; + + int nh = i.key()->height(); + if (nh > h) + h = nh; + + ++i; + } + + QSize newsize = QSize(w, h); + if (newsize != m_max_size) { + m_status |= MaxSizeChanged; + m_max_size = newsize; + } +} + +void QD3DSurfaceManager::initPresentParameters(D3DPRESENT_PARAMETERS *params) +{ + ZeroMemory(params, sizeof(D3DPRESENT_PARAMETERS)); + params->Windowed = true; + params->SwapEffect = D3DSWAPEFFECT_COPY; + params->BackBufferFormat = D3DFMT_UNKNOWN; + params->PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE; + params->Flags = D3DPRESENTFLAG_LOCKABLE_BACKBUFFER; +} + +QD3DSurfaceManager::D3DSwapChain *QD3DSurfaceManager::createSwapChain(QWidget *w) +{ + D3DPRESENT_PARAMETERS params; + initPresentParameters(¶ms); + params.hDeviceWindow = w->winId(); + D3DSwapChain *swapchain = new D3DSwapChain(); + swapchain->size = w->size(); + if (FAILED(m_device->CreateAdditionalSwapChain(¶ms, &swapchain->swapchain))) + qWarning("QDirect3DPaintEngine: CreateAdditionalSwapChain failed"); + if (FAILED(swapchain->swapchain->GetBackBuffer(0, D3DBACKBUFFER_TYPE_MONO, &swapchain->surface))) + qWarning("QDirect3DPaintEngine: GetBackBuffer failed"); + m_swapchains.insert(w, swapchain); + connect(w, SIGNAL(destroyed(QObject *)), SLOT(cleanupPaintDevice(QObject *))); + + // init with background color + QColor bg = w->palette().color(QPalette::Background); + m_device->ColorFill(swapchain->surface, 0, D3DCOLOR_ARGB(bg.alpha(), bg.red(),bg.green(),bg.blue())); + + return swapchain; +} + +void QD3DSurfaceManager::cleanupPaintDevice(QObject *object) +{ + QWidget *w = static_cast<QWidget *>(object); + releasePaintDevice(w); +} + +int QD3DStateManager::m_mask_channels[4][4] = + {{1,0,0,0},{0,1,0,0},{0,0,1,0},{0,0,0,1}}; + +QD3DDrawHelper::QD3DDrawHelper(QDirect3DPaintEnginePrivate *pe) + : m_pe(pe), m_d3dvbuff(0), m_maskSurface(0), m_depthStencilSurface(0), + m_locked(false), m_mask(0), m_startindex(0), m_index(0), m_vbuff(0), m_clearmask(true), + m_isLine(false), m_firstPoint(true) +{ + resetMask(); +#ifdef QT_DEBUG_VERTEXBUFFER_ACCESS + memset(accesscontrol, 0, QT_VERTEX_BUF_SIZE * sizeof(VertexBufferAccess)); +#endif + + // create vertex buffer + afterReset(); +} + +QD3DDrawHelper::~QD3DDrawHelper() +{ + if (m_maskSurface) + m_maskSurface->Release(); + + if (m_mask) + m_mask->Release(); + + if (m_depthStencilSurface) + m_depthStencilSurface->Release(); + + if (m_d3dvbuff) + m_d3dvbuff->Release(); +} + +inline void QD3DDrawHelper::lockVertexBuffer() +{ + if (!m_locked) { + DWORD lockflags = D3DLOCK_NOOVERWRITE; + if (m_startindex >= QT_VERTEX_RESET_LIMIT) { + m_startindex = 0; + m_index = 0; + +#ifdef QT_DEBUG_VERTEXBUFFER_ACCESS + for (int i=0; i<QT_VERTEX_BUF_SIZE; ++i) { + if (accesscontrol[i] != (WRITE|READ) && accesscontrol[i] != CLEAR) + qDebug() << "Vertex Buffer: Access Error"; + } + memset(accesscontrol, 0, QT_VERTEX_BUF_SIZE * sizeof(VertexBufferAccess)); +#endif + + lockflags = D3DLOCK_DISCARD; + } + + if (FAILED(m_d3dvbuff->Lock(0, 0, (void**)&m_vbuff, lockflags))) { + qWarning() << "QDirect3DPaintEngine: unable to lock vertex buffer."; + } + m_locked = true; + } +} + +inline void QD3DDrawHelper::unlockVertexBuffer() +{ + if (m_locked) { + if (FAILED(m_d3dvbuff->Unlock())) { + qWarning() << "QDirect3DPaintEngine: unable to unlock vertex buffer."; + } + m_locked = false; + } +} + +void QD3DDrawHelper::setClipPath(const QPainterPath &path, QD3DBatchItem **item) +{ + lockVertexBuffer(); + + m_item = *item; + m_item->m_maskpos.x = m_item->m_maskpos.y = 0; + m_item->m_maskpos.channel = 3; + m_item->m_info |= QD3DBatchItem::BI_CLIP; + + bool winding = (path.fillRule() == Qt::WindingFill); + if (winding) + m_item->m_info |= QD3DBatchItem::BI_WINDING; + + if (!path.isEmpty()) { + m_item->m_info |= QD3DBatchItem::BI_MASK; + m_item->m_info &= ~QD3DBatchItem::BI_AA; + m_color = 0; + QRectF brect = pathToVertexArrays(path); + queueRect(brect, m_item, 0); + } + + *item = m_item; +} + + + +void QD3DDrawHelper::queueAntialiasedMask(const QPolygonF &poly, QD3DBatchItem **item, const QRectF &brect) +{ + lockVertexBuffer(); + + m_item = *item; + m_item->m_info |= QD3DBatchItem::BI_MASK; + setWinding(m_item->m_info & QD3DBatchItem::BI_WINDING); + + int xoffset = m_item->m_maskpos.x; + int yoffset = m_item->m_maskpos.y; + + int x = brect.left(); + int y = brect.top(); + + m_item->m_xoffset = (xoffset - x) + 1; + m_item->m_yoffset = (yoffset - y) + 1; + + m_boundingRect = brect; + tessellate(poly); + + *item = m_item; +} + +QRectF QD3DDrawHelper::queueAliasedMask(const QPainterPath &path, QD3DBatchItem **item, D3DCOLOR color) +{ + lockVertexBuffer(); + + m_color = color; + m_item = *item; + m_item->m_info |= QD3DBatchItem::BI_MASK; + + bool winding = (path.fillRule() == Qt::WindingFill); + if (winding) + m_item->m_info |= QD3DBatchItem::BI_WINDING; + + QRectF result = pathToVertexArrays(path); + *item = m_item; + return result; +} + +// used for drawing aliased transformed rects directly +// don't use for antialiased or masked drawing +void QD3DDrawHelper::queueRect(const QRectF &rect, QD3DBatchItem *item, D3DCOLOR color, const QPolygonF &trect) +{ + lockVertexBuffer(); + + qreal zval = (item->m_info & QD3DBatchItem::BI_CLIP) ? 0.0f : 0.5f; + item->m_info |= QD3DBatchItem::BI_BRECT; + + // if the item does not have a mask, the offset is different + if (!(item->m_info & QD3DBatchItem::BI_MASK)) { + item->m_offset = m_index; + item->m_count = (item->m_info & QD3DBatchItem::BI_AA) ? 0 : -2; + } + + qreal x1 = rect.left(); + qreal y1 = rect.top(); + qreal x2 = rect.right(); + qreal y2 = rect.bottom(); + + QPointF tc = trect.at(0); + vertex v1 = { {x1, y1, zval} , color, + tc.x(), tc.y(), 0.f, 0.f, + 0.f , 0.f , 0.f, 0.f }; + + tc = trect.at(1); + vertex v2 = { {x2, y1, zval} , color, + tc.x(), tc.y(), 0.f, 0.f, + 0.f , 0.f , 0.f, 0.f}; + + tc = trect.at(2); + vertex v3 = { {x2, y2, zval} , color, + tc.x(), tc.y(), 0.f, 0.f, + 0.f , 0.f , 0.f, 0.f};; + + tc = trect.at(3); + vertex v4 = { {x1, y2, zval} , color, + tc.x(), tc.y(), 0.f, 0.f, + 0.f , 0.f , 0.f, 0.f}; + +#ifdef QT_DEBUG_VERTEXBUFFER_ACCESS + for (int i=m_index; i<(m_index + 4); ++i) { + if ((m_index + 4) > QT_VERTEX_BUF_SIZE) + qDebug() << "Vertex Buffer: Buffer overflow"; + if (accesscontrol[i] != CLEAR) + qDebug() << "Vertex Buffer: Access Error"; + accesscontrol[i] |= WRITE; + } +#endif + + m_vbuff[m_index++] = v1; + m_vbuff[m_index++] = v2; + m_vbuff[m_index++] = v3; + m_vbuff[m_index++] = v4; + + m_startindex = m_index; +} + + +QD3DMaskPosition QD3DDrawHelper::allocateMaskPosition(const QRectF &brect, bool *breakbatch) +{ + int w = brect.width(); + int h = brect.height(); + + w += 3; + h += 3; + + if (w > m_width) + w = m_width; + if (h > m_height) + h = m_height; + + *breakbatch = false; + + if ((m_height - m_mask_offsetY2) >= h && (m_width - m_mask_position.x) >= w) { + m_mask_position.y = m_mask_offsetY2; + } else if ((m_width - m_mask_offsetX2) >= w) { + m_mask_position.y = QD3D_MASK_MARGIN; + m_mask_position.x = m_mask_offsetX2; + } else if (m_mask_position.channel < 3) { + ++m_mask_position.channel; + m_mask_position.x = m_mask_position.y = QD3D_MASK_MARGIN; + m_mask_offsetX2 = m_mask_offsetY2 = QD3D_MASK_MARGIN; + } else { + resetMask(); + *breakbatch = true; + } + + int newoffset = m_mask_position.x + w; + if (m_mask_offsetX2 < newoffset) + m_mask_offsetX2 = newoffset; + m_mask_offsetY2 = (m_mask_position.y + h); + + return m_mask_position; + +} + +void QD3DDrawHelper::queueRect(const QRectF &rect, QD3DBatchItem *item, D3DCOLOR color) +{ + lockVertexBuffer(); + + QRectF brect; + item->m_info |= QD3DBatchItem::BI_BRECT; + qreal zval = (item->m_info & QD3DBatchItem::BI_CLIP) ? 0.0f : 0.5f; + + if (item->m_info & QD3DBatchItem::BI_AA) { + int xoffset = item->m_maskpos.x; + int yoffset = item->m_maskpos.y; + + int x = rect.left(); + int y = rect.top(); + + brect = QRectF(x, y, rect.width() + 1, rect.height() + 1); + + item->m_xoffset = (xoffset - x) + 1; + item->m_yoffset = (yoffset - y) + 1; + + // if the item does not have a mask, the offset is different + if (!(item->m_info & QD3DBatchItem::BI_MASK)) { + item->m_offset = m_index; + item->m_count = 0; + } + } else { + brect = rect; + + if (!(item->m_info & QD3DBatchItem::BI_MASK)) { + item->m_offset = m_index; + item->m_count = -2; + } + } + + qreal left = brect.left(); + qreal right = brect.right(); + qreal top = brect.top(); + qreal bottom = brect.bottom(); + + vertex v1 = { {left, bottom, zval}, color, + 0.f, 0.f, 0.f, 0.f, + 0.f, 0.f, 0.f, 0.f}; + vertex v2 = { {left, top, zval}, color, + 0.f, 0.f, 0.f, 0.f, + 0.f, 0.f, 0.f, 0.f}; + vertex v3 = { {right, top, zval}, color, + 0.f, 0.f, 0.f, 0.f, + 0.f, 0.f, 0.f, 0.f}; + vertex v4 = { {right, bottom, zval}, color, + 0.f, 0.f, 0.f, 0.f, + 0.f, 0.f, 0.f, 0.f}; + +#ifdef QT_DEBUG_VERTEXBUFFER_ACCESS + for (int i=m_index; i<(m_index + 4); ++i) { + if ((m_index + 4) > QT_VERTEX_BUF_SIZE) + qDebug() << "Vertex Buffer: Buffer overflow"; + if (accesscontrol[i] != CLEAR) + qDebug() << "Vertex Buffer: Access Error"; + accesscontrol[i] |= WRITE; + } +#endif + + m_vbuff[m_index++] = v1; + m_vbuff[m_index++] = v2; + m_vbuff[m_index++] = v3; + m_vbuff[m_index++] = v4; + + m_startindex = m_index; +} + +void QD3DDrawHelper::queueAntialiasedLines(const QPainterPath &path, QD3DBatchItem **item, const QRectF &brect) +{ + lockVertexBuffer(); + + m_item = *item; + m_item->m_info |= QD3DBatchItem::BI_MASK; + setWinding(m_item->m_info & QD3DBatchItem::BI_WINDING); + + int xoffset = m_item->m_maskpos.x; + int yoffset = m_item->m_maskpos.y; + int x = brect.left(); + int y = brect.top(); + + m_item->m_xoffset = (xoffset - x) + 1; + m_item->m_yoffset = (yoffset - y) + 1; + + m_boundingRect = brect; + + m_xoffset = (x - xoffset) + 0.5f; + m_yoffset = (y - yoffset) + 0.5f; + + QPointF last; + for (int i = 0; i < path.elementCount(); ++i) { + QPainterPath::Element element = path.elementAt(i); + + //Q_ASSERT(!element.isCurveTo()); + + if (element.isLineTo()) + QTessellator::tessellateRect(last, element, m_item->m_width); + + last = element; + } + + m_item->m_offset = m_startindex; + m_item->m_count = ( m_index - m_startindex ) / 3; + m_startindex = m_index; + + *item = m_item; +} + +void QD3DDrawHelper::queueAliasedLines(const QLineF *lines, int lineCount, QD3DBatchItem **item) +{ + lockVertexBuffer(); + + m_item = *item; + m_item->m_info |= QD3DBatchItem::BI_FASTLINE; + + for (int i=0; i<lineCount; ++i) { + const QLineF line = lines[i]; + qreal p1x = line.p1().x(); + qreal p1y = line.p1().y(); + qreal p2x = line.p2().x(); + qreal p2y = line.p2().y(); + + vertex v1 = { {p1x, p1y, m_pe->m_pen_width} , m_pe->m_pen_color, + -1.f, -1.f, p2x, p2y, + 0.f, 0.f, 0.f, 0.f }; + vertex v2 = { {p1x, p1y, m_pe->m_pen_width} , m_pe->m_pen_color, + 1.f, -1.f, p2x, p2y, + 0.f, 0.f, 0.f, 0.f }; + vertex v3 = { {p1x, p1y, m_pe->m_pen_width} , m_pe->m_pen_color, + 1.f, 1.f, p2x, p2y, + 0.f, 0.f, 0.f, 0.f }; + vertex v4 = { {p1x, p1y, m_pe->m_pen_width} , m_pe->m_pen_color, + -1.f, 1.f, p2x, p2y, + 0.f, 0.f, 0.f, 0.f }; + + m_vbuff[m_index++] = v1; + m_vbuff[m_index++] = v2; + m_vbuff[m_index++] = v4; + m_vbuff[m_index++] = v4; + m_vbuff[m_index++] = v2; + m_vbuff[m_index++] = v3; + + if (m_index >= (QT_VERTEX_BUF_SIZE - 16)) { + m_item->m_offset = m_startindex; + m_item->m_count = ( m_index - m_startindex ) / 2; + m_startindex = m_index; + + QD3DBatchItem itemcopy = *m_item; + m_item = m_pe->nextBatchItem(); + *m_item = itemcopy; + + lockVertexBuffer(); + } + } + + m_item->m_offset = m_startindex; + m_item->m_count = ( m_index - m_startindex ) - 2; + m_startindex = m_index; + + *item = m_item; +} + +void QD3DDrawHelper::queueTextGlyph(const QRectF &rect, const qreal *tex_coords, + QD3DBatchItem *item, D3DCOLOR color) +{ + lockVertexBuffer(); + + qreal x1 = rect.left(); + qreal y1 = rect.top(); + qreal x2 = rect.right(); + qreal y2 = rect.bottom(); + + vertex v1 = { {x1, y1, 0.5f}, color, + tex_coords[0], tex_coords[1], 0.f, 0.f, + 0.f , 0.f , 0.f, 0.f}; + vertex v2 = { {x2, y1, 0.5f}, color, + tex_coords[2], tex_coords[1], 0.f, 0.f, + 0.f , 0.f , 0.f, 0.f}; + vertex v3 = { {x2, y2, 0.5f}, color, + tex_coords[2], tex_coords[3], 0.f, 0.f, + 0.f , 0.f , 0.f, 0.f}; + vertex v4 = { {x1, y1, 0.5f}, color, + tex_coords[0], tex_coords[1], 0.f, 0.f, + 0.f , 0.f , 0.f, 0.f}; + vertex v5 = { {x2, y2, 0.5f}, color, + tex_coords[2], tex_coords[3], 0.f, 0.f, + 0.f , 0.f , 0.f, 0.f}; + vertex v6 = { {x1, y2, 0.5f}, color, + tex_coords[0], tex_coords[3], 0.f, 0.f, + 0.f , 0.f , 0.f, 0.f}; + +#ifdef QT_DEBUG_VERTEXBUFFER_ACCESS + for (int i=m_index; i<(m_index + 6); ++i) { + if ((m_index + 6) > QT_VERTEX_BUF_SIZE) + qDebug() << "Vertex Buffer: Buffer overflow"; + if (accesscontrol[i] != CLEAR) + qDebug() << "Vertex Buffer: Access Error"; + accesscontrol[i] |= WRITE; + } +#endif + + m_vbuff[m_index++] = v1; + m_vbuff[m_index++] = v2; + m_vbuff[m_index++] = v3; + m_vbuff[m_index++] = v4; + m_vbuff[m_index++] = v5; + m_vbuff[m_index++] = v6; + + m_startindex = m_index; + ++item->m_count; +} + +bool QD3DDrawHelper::needsFlushing() const +{ + return (m_pe->m_batch.m_item_index >= QD3D_BATCH_SIZE || m_startindex >= QT_VERTEX_RESET_LIMIT); +} + +void QD3DDrawHelper::setMaskSize(QSize size) +{ + m_width = size.width(); + m_height = size.height(); + + if (m_maskSurface) + m_maskSurface->Release(); + + if (m_mask) + m_mask->Release(); + + if (FAILED(m_pe->m_d3d_device->CreateTexture(m_width, m_height, 1, D3DUSAGE_RENDERTARGET, + D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &m_mask, NULL))) { + qWarning() << "QDirect3DPaintEngine: CreateTexture() failed."; + } + + if (m_depthStencilSurface) + m_depthStencilSurface->Release(); + + if (FAILED(m_pe->m_d3d_device->CreateDepthStencilSurface(m_width, m_height, D3DFMT_D24S8, D3DMULTISAMPLE_NONE, 0, + TRUE, &m_depthStencilSurface, NULL))) { + qWarning() << "QDirect3DPaintEngine: CreateDepthStencilSurface() failed."; + } + + m_pe->m_d3d_device->SetDepthStencilSurface(m_depthStencilSurface); + m_pe->m_d3d_device->Clear(0, 0, D3DCLEAR_ZBUFFER|D3DCLEAR_STENCIL, 0, 0.0f, 0); + + if (FAILED(m_mask->GetSurfaceLevel(0, &m_maskSurface))) { + qWarning() << "QDirect3DPaintEngine: GetSurfaceLevel() failed."; + } + + m_pe->m_d3d_device->ColorFill(m_maskSurface, 0, D3DCOLOR_ARGB(0,0,0,0)); + D3DXMATRIX projMatrix; + pD3DXMatrixOrthoOffCenterLH(&projMatrix, 0, m_width, m_height, 0, 0, 1); + m_pe->m_effect->SetMatrix("g_mMaskProjection", &projMatrix); + m_pe->m_effect->SetTexture("g_mAAMask", m_mask); +} + +void QD3DDrawHelper::beforeReset() +{ + resetMask(); + m_clearmask = true; + + if (m_maskSurface) { + m_maskSurface->Release(); + m_maskSurface = 0; + } + + if (m_mask) { + m_mask->Release(); + m_mask = 0; + } + + if (m_depthStencilSurface) { + m_depthStencilSurface->Release(); + m_depthStencilSurface = 0; + } + + if (m_d3dvbuff) + m_d3dvbuff->Release(); +} + +void QD3DDrawHelper::afterReset() +{ + if (FAILED(m_pe->m_d3d_device->CreateVertexBuffer(QT_VERTEX_BUF_SIZE*sizeof(vertex), D3DUSAGE_DYNAMIC|D3DUSAGE_WRITEONLY, + QD3DFVF_CSVERTEX, + D3DPOOL_DEFAULT, &m_d3dvbuff, NULL))) { + qWarning() << "QDirect3DPaintEngine: failed to create vertex buffer."; + } + + m_pe->m_d3d_device->SetStreamSource(0, m_d3dvbuff, 0, sizeof(vertex)); + m_pe->m_d3d_device->SetFVF(QD3DFVF_CSVERTEX); + + m_startindex = 0; + m_index = 0; +} + +IDirect3DSurface9 *QD3DDrawHelper::freeMaskSurface() +{ + // we need to make sure the mask is cleared when it's used for something else + resetMask(); + m_clearmask = true; + + return m_maskSurface; +} + +int QD3DDrawHelper::drawAntialiasedMask(int offset, int maxoffset) +{ + int newoffset = offset; + QD3DBatchItem *item = &(m_pe->m_batch.items[offset]); + + // set mask as render target + if (FAILED(m_pe->m_d3d_device->SetRenderTarget(0, m_maskSurface))) + qWarning() << "QDirect3DPaintEngine: SetRenderTarget failed!"; + + if (m_clearmask) { + m_pe->m_d3d_device->Clear(0, 0, D3DCLEAR_TARGET,D3DCOLOR_ARGB(0,0,0,0), 0, 0); + m_clearmask = false; + } + + // fill the mask + m_pe->m_statemanager->beginPass(PASS_AA_CREATEMASK); + for (; newoffset<maxoffset; ++newoffset) { + item = &(m_pe->m_batch.items[newoffset]); + if (!(item->m_info & QD3DBatchItem::BI_AA) || !(item->m_info & QD3DBatchItem::BI_MASK)) { + break; + } else if (item->m_info & QD3DBatchItem::BI_MASKFULL) { + item->m_info &= ~QD3DBatchItem::BI_MASKFULL; + m_clearmask = true; + break; + } + + m_pe->m_statemanager->startStateBlock(); + if (item->m_info & QD3DBatchItem::BI_MASKSCISSOR) { + RECT rect; + QRectF srect = item->m_brect.adjusted(item->m_xoffset, item->m_yoffset, + item->m_xoffset, item->m_yoffset); + rect.left = qMax(qRound(srect.left()), 0); + rect.top = qMax(qRound(srect.top()), 0); + rect.bottom = qMin(m_height, qRound(srect.bottom())); + rect.right = qMin(m_width, qRound(srect.right())); + m_pe->m_d3d_device->SetScissorRect(&rect); + m_pe->m_statemanager->SetRenderState(D3DRS_SCISSORTESTENABLE, TRUE); + } + m_pe->m_statemanager->setMaskChannel(item->m_maskpos.channel); + m_pe->m_statemanager->endStateBlock(); + +#ifdef QT_DEBUG_VERTEXBUFFER_ACCESS + int vbstart = item->m_offset; + for (int i=vbstart; i<(vbstart + (item->m_count * 3)); ++i) { + if (accesscontrol[i] != WRITE) + qDebug() << "Vertex Buffer: Access Error"; + accesscontrol[i] |= READ; + } +#endif + + m_pe->m_d3d_device->DrawPrimitive(D3DPT_TRIANGLELIST, item->m_offset, item->m_count); + + if (item->m_info & QD3DBatchItem::BI_MASKSCISSOR) { + m_pe->m_statemanager->SetRenderState(D3DRS_SCISSORTESTENABLE, FALSE); + } + } + m_pe->m_statemanager->endPass(); + + return newoffset; +} + +void QD3DDrawHelper::drawAliasedMask(int offset) +{ + QD3DBatchItem *item = &(m_pe->m_batch.items[offset]); + if (item->m_info & QD3DBatchItem::BI_MASK) { + m_pe->m_statemanager->beginPass( (item->m_info & QD3DBatchItem::BI_WINDING) ? PASS_STENCIL_WINDING : PASS_STENCIL_ODDEVEN ); + int prev_stop = 0; + for (int i=0; i<item->m_pointstops.count(); ++i) { + int stop = item->m_pointstops.at(i); + +#ifdef QT_DEBUG_VERTEXBUFFER_ACCESS + int vbstart = (item->m_offset + prev_stop); + for (int j=vbstart; j<(vbstart+(stop - prev_stop)); ++j) { + if (accesscontrol[j] != WRITE) + qDebug() << "Vertex Buffer: Access Error"; + accesscontrol[j] |= READ; + } +#endif + m_pe->m_d3d_device->DrawPrimitive(D3DPT_TRIANGLEFAN, item->m_offset + prev_stop, (stop - prev_stop) - 2); + prev_stop = stop; + } + m_pe->m_statemanager->endPass(); + } +} + +void QD3DDrawHelper::drawTextItem(QD3DBatchItem *item) +{ +#ifdef QT_DEBUG_VERTEXBUFFER_ACCESS + int vbstart = item->m_offset; + for (int j=vbstart; j<(vbstart + ((item->m_count * 2) * 3)); ++j) { + if (accesscontrol[j] != WRITE) + qDebug() << "Vertex Buffer: Access Error"; + accesscontrol[j] |= READ; + } +#endif + m_pe->m_d3d_device->DrawPrimitive(D3DPT_TRIANGLELIST, item->m_offset, item->m_count*2); +} + +void QD3DDrawHelper::drawAliasedLines(QD3DBatchItem *item) +{ + m_pe->m_statemanager->setCosmeticPen(item->m_info & QD3DBatchItem::BI_COSMETICPEN); + if (item->m_info & QD3DBatchItem::BI_TRANSFORM) { + m_pe->m_statemanager->setTransformation(&item->m_matrix); + } else { + m_pe->m_statemanager->setTransformation(); + } + int pass = (item->m_info & QD3DBatchItem::BI_MASK) + ? PASS_ALIASED_LINES + : PASS_ALIASED_LINES_DIRECT; + m_pe->m_statemanager->beginPass(pass); + m_pe->m_d3d_device->DrawPrimitive(D3DPT_TRIANGLELIST, item->m_offset, (item->m_count + 2) / 3); + m_pe->m_statemanager->endPass(); +} + +void QD3DDrawHelper::drawAntialiasedBoundingRect(QD3DBatchItem *item) +{ + if (item->m_info & QD3DBatchItem::BI_SCISSOR) { + RECT rect; + rect.left = qMax(qRound(item->m_brect.left()), 0); + rect.top = qMax(qRound(item->m_brect.top()), 0); + rect.bottom = qMin(m_height, qRound(item->m_brect.bottom())); + rect.right = qMin(m_width, qRound(item->m_brect.right())); + m_pe->m_d3d_device->SetScissorRect(&rect); + m_pe->m_statemanager->SetRenderState(D3DRS_SCISSORTESTENABLE, TRUE); + } + +#ifdef QT_DEBUG_VERTEXBUFFER_ACCESS + int vbstart = item->m_offset + (item->m_count * 3); + for (int j=vbstart; j<(vbstart + 4); ++j) { + if (accesscontrol[j] != WRITE) + qDebug() << "Vertex Buffer: Access Error"; + accesscontrol[j] |= READ; + } +#endif + + m_pe->m_d3d_device->DrawPrimitive(D3DPT_TRIANGLEFAN, item->m_offset + (item->m_count * 3), 2); + + if (item->m_info & QD3DBatchItem::BI_SCISSOR) { + m_pe->m_statemanager->SetRenderState(D3DRS_SCISSORTESTENABLE, FALSE); + } +} + +void QD3DDrawHelper::drawAliasedBoundingRect(QD3DBatchItem *item) +{ +#ifdef QT_DEBUG_VERTEXBUFFER_ACCESS + int vbstart = (item->m_offset + item->m_count + 2); + for (int j=vbstart; j<(vbstart + 4); ++j) { + if (accesscontrol[j] != WRITE) + qDebug() << "Vertex Buffer: Access Error"; + accesscontrol[j] |= READ; + } +#endif + + m_pe->m_d3d_device->DrawPrimitive(D3DPT_TRIANGLEFAN, item->m_offset + item->m_count + 2, 2); +} + +void QD3DDrawHelper::addTrap(const Trapezoid &trap) +{ + qreal topLeftY = Q27Dot5ToDouble(trap.topLeft->y) - m_yoffset; + qreal topLeftX = Q27Dot5ToDouble(trap.topLeft->x) - m_xoffset; + qreal topRightY = Q27Dot5ToDouble(trap.topRight->y) - m_yoffset; + qreal topRightX = Q27Dot5ToDouble(trap.topRight->x) - m_xoffset; + qreal top = Q27Dot5ToDouble(trap.top) - m_yoffset; + qreal bottom = Q27Dot5ToDouble(trap.bottom) - m_yoffset; + + Q27Dot5 _h = trap.topLeft->y - trap.bottomLeft->y; + Q27Dot5 _w = trap.topLeft->x - trap.bottomLeft->x; + qreal _leftA = (qreal)_w/_h; + qreal _leftB = topLeftX - _leftA * topLeftY; + + _h = trap.topRight->y - trap.bottomRight->y; + _w = trap.topRight->x - trap.bottomRight->x; + qreal _rightA = (qreal)_w/_h; + qreal _rightB = topRightX - _rightA * topRightY; + + qreal invLeftA = qFuzzyCompare(_leftA + 1, 1) ? 0.0 : 1.0 / _leftA; + qreal invRightA = qFuzzyCompare(_rightA + 1, 1) ? 0.0 : 1.0 / _rightA; + + vertex v1 = { {1.f, top - 1.f, 0.5f}, 0.f, + top, bottom, invLeftA, -invRightA, + _leftA, _leftB, _rightA, _rightB}; + vertex v2 = { {0.f, top - 1.f, 0.5f}, 0.f, + top, bottom, invLeftA, -invRightA, + _leftA, _leftB, _rightA, _rightB}; + vertex v3 = { {0.f, bottom + 1.f, 0.5f}, 0.f, + top, bottom, invLeftA, -invRightA, + _leftA, _leftB, _rightA, _rightB}; + + vertex v4 = { {1.f, top - 1.f, 0.5f}, 0.f, + top, bottom, invLeftA, -invRightA, + _leftA, _leftB, _rightA, _rightB}; + vertex v5 = { {0.f, bottom + 1.f, 0.5f}, 0.f, + top, bottom, invLeftA, -invRightA, + _leftA, _leftB, _rightA, _rightB}; + vertex v6 = { {1.f, bottom + 1.f, 0.5f}, 0.f, + top, bottom, invLeftA, -invRightA, + _leftA, _leftB, _rightA, _rightB}; + +#ifdef QT_DEBUG_VERTEXBUFFER_ACCESS + for (int i=m_index; i<(m_index + 6); ++i) { + if ((m_index + 6) > QT_VERTEX_BUF_SIZE) + qDebug() << "Vertex Buffer: Buffer overflow"; + if (accesscontrol[i] != CLEAR) + qDebug() << "Vertex Buffer: Access Error"; + accesscontrol[i] |= WRITE; + } +#endif + + m_vbuff[m_index++] = v1; + m_vbuff[m_index++] = v2; + m_vbuff[m_index++] = v3; + m_vbuff[m_index++] = v4; + m_vbuff[m_index++] = v5; + m_vbuff[m_index++] = v6; + + // check if buffer is full + if (m_index >= (QT_VERTEX_BUF_SIZE - 16)) { + m_item->m_offset = m_startindex; + m_item->m_count = ( m_index - m_startindex ) / 3; + m_startindex = m_index; + + QD3DBatchItem itemcopy = *m_item; + m_item = m_pe->nextBatchItem(); + *m_item = itemcopy; + m_item->m_info &= ~QD3DBatchItem::BI_MASKFULL; + + lockVertexBuffer(); + } +} + +void QD3DDrawHelper::tessellate(const QPolygonF &poly) { + int xoffset = m_item->m_maskpos.x; + int yoffset = m_item->m_maskpos.y; + + int x = m_boundingRect.left(); + int y = m_boundingRect.top(); + m_xoffset = (x - xoffset) + 0.5f; + m_yoffset = (y - yoffset) + 0.5f; + + QTessellator::tessellate(poly.data(), poly.count()); + + m_item->m_offset = m_startindex; + m_item->m_count = ( m_index - m_startindex ) / 3; + m_startindex = m_index; +} + +inline void QD3DDrawHelper::lineToStencil(qreal x, qreal y) +{ + QPointF lastPt = tess_lastpoint; + tess_lastpoint = QPointF(x, y); + + if (m_isLine && m_firstPoint) + return; + + +#ifdef QT_DEBUG_VERTEXBUFFER_ACCESS + if (m_index > QT_VERTEX_BUF_SIZE) + qDebug() << "Vertex Buffer: Buffer overflow"; + if (accesscontrol[m_index] != CLEAR) + qDebug() << "Vertex Buffer: Access Error"; + accesscontrol[m_index] |= WRITE; +#endif + + vertex v; + if (m_isLine) { + vertex v1 = { {lastPt.x(), lastPt.y(), m_pe->m_pen_width }, m_color, + -1.f, -1.f, x, y, + 0.f, 0.f, 0.f, 0.f}; + vertex v2 = { {lastPt.x(), lastPt.y(), m_pe->m_pen_width }, m_color, + 1.f, -1.f, x, y, + 0.f, 0.f, 0.f, 0.f}; + vertex v3 = { {lastPt.x(), lastPt.y(), m_pe->m_pen_width }, m_color, + 1.f, 1.f, x, y, + 0.f, 0.f, 0.f, 0.f}; + vertex v4 = { {lastPt.x(), lastPt.y(), m_pe->m_pen_width }, m_color, + -1.f, 1.f, x, y, + 0.f, 0.f, 0.f, 0.f}; + m_vbuff[m_index++] = v1; + m_vbuff[m_index++] = v2; + m_vbuff[m_index++] = v4; + m_vbuff[m_index++] = v4; + m_vbuff[m_index++] = v2; + m_vbuff[m_index++] = v3; + } else { + vertex v1 = { {x, y, 0.5f}, m_color, + 0.f, 0.f, 0.f, 0.f, + 0.f, 0.f, 0.f, 0.f}; + m_vbuff[m_index++] = v1; + v = v1; + } + ++tess_index; + + // check if buffer is full + if (m_index >= (QT_VERTEX_BUF_SIZE - 16)) { + int firstindex = m_startindex; + if (!m_item->m_pointstops.isEmpty()) + firstindex = m_item->m_pointstops.last(); + + vertex first = m_vbuff[firstindex]; + + // finish current polygon + m_item->m_pointstops.append(tess_index); + m_item->m_offset = m_startindex; + m_startindex = m_index; + + // copy item + QD3DBatchItem itemcopy = *m_item; + m_item = m_pe->nextBatchItem(); + *m_item = itemcopy; + + // start new polygon + lockVertexBuffer(); + m_item->m_pointstops.clear(); + if (!m_isLine) { + tess_index = 2; + +#ifdef QT_DEBUG_VERTEXBUFFER_ACCESS + if (accesscontrol[m_index] != CLEAR) + qDebug() << "Vertex Buffer: Access Error"; + accesscontrol[m_index] |= WRITE; +#endif + + m_vbuff[m_index++] = first; + +#ifdef QT_DEBUG_VERTEXBUFFER_ACCESS + if (accesscontrol[m_index] != CLEAR) + qDebug() << "Vertex Buffer: Access Error"; + accesscontrol[m_index] |= WRITE; +#endif + + m_vbuff[m_index++] = v; + } else { + tess_index = 0; + } + } + + if (x > max_x) + max_x = x; + else if (x < min_x) + min_x = x; + if (y > max_y) + max_y = y; + else if (y < min_y) + min_y = y; +} + +inline void QD3DDrawHelper::curveToStencil(const QPointF &cp1, const QPointF &cp2, + const QPointF &ep) +{ + qreal inverseScale = 0.5f; + qreal inverseScaleHalf = inverseScale / 2; + + QBezier beziers[32]; + beziers[0] = QBezier::fromPoints(tess_lastpoint, cp1, cp2, ep); + QBezier *b = beziers; + while (b >= beziers) { + // check if we can pop the top bezier curve from the stack + qreal l = qAbs(b->x4 - b->x1) + qAbs(b->y4 - b->y1); + qreal d; + if (l > inverseScale) { + d = qAbs( (b->x4 - b->x1)*(b->y1 - b->y2) - (b->y4 - b->y1)*(b->x1 - b->x2) ) + + qAbs( (b->x4 - b->x1)*(b->y1 - b->y3) - (b->y4 - b->y1)*(b->x1 - b->x3) ); + d /= l; + } else { + d = qAbs(b->x1 - b->x2) + qAbs(b->y1 - b->y2) + + qAbs(b->x1 - b->x3) + qAbs(b->y1 - b->y3); + } + if (d < inverseScaleHalf || b == beziers + 31) { + // good enough, we pop it off and add the endpoint + lineToStencil(b->x4, b->y4); + --b; + } else { + // split, second half of the polygon goes lower into the stack + b->split(b+1, b); + ++b; + } + } +} + +QRectF QD3DDrawHelper::pathToVertexArrays(const QPainterPath &path) +{ + m_isLine = (m_item->m_info & QD3DBatchItem::BI_FASTLINE); + const QPainterPath::Element &first = path.elementAt(0); + firstx = first.x; + firsty = first.y; + min_x = max_x = firstx; + min_y = max_y = firsty; + + m_firstPoint = true; + tess_index = 0; + m_item->m_pointstops.clear(); + lineToStencil(firstx, firsty); + m_firstPoint = false; + + for (int i=1; i<path.elementCount(); ++i) { + const QPainterPath::Element &e = path.elementAt(i); + switch (e.type) { + case QPainterPath::MoveToElement: + m_item->m_pointstops.append(tess_index); + m_firstPoint = true; + lineToStencil(e.x, e.y); + m_firstPoint = false; + break; + case QPainterPath::LineToElement: + lineToStencil(e.x, e.y); + break; + case QPainterPath::CurveToElement: + curveToStencil(e, path.elementAt(i+1), path.elementAt(i+2)); + i+=2; + break; + default: + break; + } + } + + if (!m_isLine) + lineToStencil(firstx, firsty); + + m_item->m_pointstops.append(tess_index); + + m_item->m_offset = m_startindex; + m_item->m_count = ( m_index - m_startindex ) - 2; + m_startindex = m_index; + + QRectF result; + result.setLeft(min_x); + result.setRight(max_x); + result.setTop(min_y); + result.setBottom(max_y); + + if (m_isLine) + result.adjust(0,0,1,1); + + return result; +} + +void QD3DDrawHelper::resetMask() +{ + m_mask_position.x = m_mask_position.y = QD3D_MASK_MARGIN; + m_mask_position.channel = 0; + m_mask_offsetX2 = m_mask_offsetY2 = QD3D_MASK_MARGIN; +} + + +static inline QPainterPath strokeForPath(const QPainterPath &path, const QPen &cpen) { + QPainterPathStroker stroker; + if (cpen.style() == Qt::CustomDashLine) + stroker.setDashPattern(cpen.dashPattern()); + else + stroker.setDashPattern(cpen.style()); + + stroker.setCapStyle(cpen.capStyle()); + stroker.setJoinStyle(cpen.joinStyle()); + stroker.setMiterLimit(cpen.miterLimit()); + stroker.setWidth(cpen.widthF()); + + QPainterPath stroke = stroker.createStroke(path); + stroke.setFillRule(Qt::WindingFill); + return stroke; +} + + +QDirect3DPaintEnginePrivate::~QDirect3DPaintEnginePrivate() +{ + +} + +void QDirect3DPaintEnginePrivate::updateClipPath(const QPainterPath &path, Qt::ClipOperation op) +{ + //#### remove me + QRegion r(path.toFillPolygon().toPolygon(), path.fillRule()); + updateClipRegion(r, op); + +/* if (m_draw_helper->needsFlushing()) + flushBatch(); + + if (op == Qt::IntersectClip && !has_clipping) + op = Qt::ReplaceClip; + + // switch to paths + if (!m_has_complex_clipping) { + m_clip_path = QPainterPath(); + m_clip_path.addRegion(m_clip_region); + m_clip_region = QRegion(); + m_sysclip_path = QPainterPath(); + m_sysclip_path.addRegion(m_sysclip_region); + m_sysclip_region = QRegion(); + m_has_complex_clipping = true; + } + + QPainterPath cpath = m_matrix.map(path); + + QD3DBatchItem *item = &m_batch.items[m_batch.m_item_index++]; + item->m_info = QD3DBatchItem::BI_COMPLEXCLIP; + + switch (op) { + case Qt::UniteClip: + has_clipping = true; + m_clip_path = m_clip_path.united(cpath); + break; + case Qt::ReplaceClip: + has_clipping = true; + m_clip_path = cpath; + break; + case Qt::NoClip: + m_has_complex_clipping = false; + has_clipping = false; + item->m_info |= QD3DBatchItem::BI_CLEARCLIP; + break; + default: // intersect clip + has_clipping = true; + m_clip_path = m_clip_path.intersected(cpath); + break; + } + + if (!m_sysclip_path.isEmpty()) { + item->m_info &= ~QD3DBatchItem::BI_CLEARCLIP; + if (has_clipping) + m_clip_path = m_clip_path.intersected(m_sysclip_path); + else + m_clip_path = m_sysclip_path; + } + + // update the aliased clipping mask + m_draw_helper->setClipPath(m_clip_path, item); + + // update the antialiased clipping mask + if (m_draw_helper->needsFlushing()) + flushBatch(); + + QD3DBatchItem *aaitem = &m_batch.items[m_batch.m_item_index++]; + aaitem->m_info = item->m_info|QD3DBatchItem::BI_AA; + m_draw_helper->setClipPath(m_clip_path, aaitem); */ +} + +void QDirect3DPaintEnginePrivate::updateClipRegion(const QRegion &clipregion, Qt::ClipOperation op) +{ + extern QPainterPath qt_regionToPath(const QRegion ®ion); + if (m_draw_helper->needsFlushing()) + flushBatch(); + if (m_has_complex_clipping) { + QPainterPath path = qt_regionToPath(clipregion); + updateClipPath(path, op); + return; + } + + if (op == Qt::IntersectClip && m_clip_region.isEmpty()) + op = Qt::ReplaceClip; + + QRegion cregion = m_matrix.map(clipregion); + + QD3DBatchItem *item = nextBatchItem(); + item->m_info &= ~QD3DBatchItem::BI_AA; + + switch (op) { + case Qt::UniteClip: + m_clip_region = m_clip_region.united(cregion); + break; + case Qt::ReplaceClip: + m_clip_region = cregion; + break; + case Qt::NoClip: + m_clip_region = QRegion(); + item->m_info |= QD3DBatchItem::BI_CLEARCLIP; + break; + default: // intersect clip + m_clip_region = m_clip_region.intersected(cregion); + break; + } + + QRegion crgn = m_clip_region; + if (!m_sysclip_region.isEmpty()) { + item->m_info &= ~QD3DBatchItem::BI_CLEARCLIP; + if (!crgn.isEmpty()) + crgn = crgn.intersected(m_sysclip_region); + else + crgn = m_sysclip_region; + } + + QPainterPath path = qt_regionToPath(crgn); + m_draw_helper->setClipPath(path, &item); +} + +void QDirect3DPaintEnginePrivate::updateFont(const QFont &) +{ +} + +void QDirect3DPaintEnginePrivate::setRenderTechnique(RenderTechnique technique) +{ + if (m_current_technique != technique) { + if (m_current_technique != RT_NoTechnique) + m_effect->End(); + + if (technique == RT_Aliased) { + m_effect->SetTechnique("Aliased"); + m_effect->Begin(0,D3DXFX_DONOTSAVESTATE); + } else if (technique == RT_Antialiased) { + m_effect->SetTechnique("Antialiased"); + m_effect->Begin(0,D3DXFX_DONOTSAVESTATE); + } + } + + m_current_technique = technique; +} + +/*QPolygonF QDirect3DPaintEnginePrivate::transformedRect(const QRectF &brect) const +{ + QPolygonF poly(brect); + return m_matrix.map(poly); +} + +QPolygonF QDirect3DPaintEnginePrivate::calcTextureCoords(const QPolygonF &trect) const +{ + QPolygonF result(4); + QRectF brect = trect.boundingRect(); + qreal angle = atan(trect.at(0).x() - +} + +QPolygonF QDirect3DPaintEnginePrivate::offsetTextureCoords(const QRectF &brect, const QPolygonF &trect) const +{ + +}*/ + +inline QD3DBatchItem *QDirect3DPaintEnginePrivate::nextBatchItem() +{ + if (m_draw_helper->needsFlushing()) + flushBatch(); + + QD3DBatchItem *item = &m_batch.items[m_batch.m_item_index++]; + item->m_info = m_current_state; + item->m_cmode = m_cmode; + return item; +} + +qreal calculateAngle(qreal dx, qreal dy) +{ + qreal angle; + + if (qFuzzyCompare(dx + 1, 1)) { + angle = (dy < 0) ? -M_PI/2 : M_PI/2; + } else { + angle = atanf(dy/dx); + if (dx < 0) + angle += M_PI; + } + + return angle; +} + +QPolygonF QDirect3DPaintEnginePrivate::brushCoordinates(const QRectF &r, bool stroke, qreal *fd) const +{ + QBrush brush; + QTransform matrix; + Qt::BrushStyle style; + + if (stroke) { + brush = m_pen.brush(); + matrix = m_inv_pen_matrix; + style = m_pen_brush_style; + } else { + brush = m_brush; + matrix = m_inv_brush_matrix; + style = m_brush_style; + } + + QPolygonF bpoly; + switch(style) { + case Qt::TexturePattern: { + QTransform totxcoords; + QRectF adj_brect = r.adjusted(-0.5f, -0.5f, -0.5f, -0.5f); + totxcoords.scale(1.0f/brush.texture().width(), + 1.0f/brush.texture().height()); + bpoly = matrix.map(QPolygonF(adj_brect)); + bpoly = totxcoords.map(bpoly); + break; } + case Qt::LinearGradientPattern: { + const QLinearGradient *g = static_cast<const QLinearGradient *>(brush.gradient()); + QPointF start = g->start(); + QPointF stop = g->finalStop(); + qreal dx = stop.x() - start.x(); + qreal dy = stop.y() - start.y(); + qreal length = sqrt(dx * dx + dy * dy); + qreal angle = calculateAngle(dx, dy); + QTransform totxcoords; + QRectF adj_brect = r.adjusted(-0.5f, -0.5f, -0.5f, -0.5f); + totxcoords.scale(1.0f/length, 1.0f/length); + totxcoords.rotateRadians(-angle); + totxcoords.translate(-start.x(), -start.y()); + bpoly = matrix.map(QPolygonF(adj_brect)); + bpoly = totxcoords.map(bpoly); + break; } + case Qt::ConicalGradientPattern: { + const QConicalGradient *g = static_cast<const QConicalGradient *>(brush.gradient()); + QPointF center = g->center(); + qreal angle = g->angle(); + QTransform totxcoords; + totxcoords.rotate(angle); + totxcoords.translate(-center.x(), -center.y()); + bpoly = matrix.map(QPolygonF(r)); + bpoly = totxcoords.map(bpoly); + break; } + case Qt::RadialGradientPattern: { + const QRadialGradient *g = static_cast<const QRadialGradient *>(brush.gradient()); + QPointF center = g->center(); + QPointF focalpoint = g->focalPoint(); + qreal dx = focalpoint.x() - center.x(); + qreal dy = focalpoint.y() - center.y(); + qreal radius = g->radius(); + *fd = sqrt(dx * dx + dy * dy) / radius; + qreal angle = calculateAngle(dx, dy); + QTransform totxcoords; + totxcoords.scale(1.0f/radius, 1.0f/radius); + totxcoords.rotateRadians(-angle); + totxcoords.translate(-center.x(), -center.y()); + bpoly = matrix.map(QPolygonF(r)); + bpoly = totxcoords.map(bpoly); + break; } + default: { + QTransform totxcoords; + QRectF adj_brect = r.adjusted(-0.5f, -0.5f, -0.5f, -0.5f); + QPixmap pat = getPattern(style); + totxcoords.scale(1.0f/pat.width(), + 1.0f/pat.height()); + bpoly = matrix.map(QPolygonF(adj_brect)); + bpoly = totxcoords.map(bpoly); } + }; + + return bpoly; +} + +void QDirect3DPaintEnginePrivate::strokeAliasedPath(QPainterPath path, const QRectF &brect, const QTransform &txform) +{ + D3DCOLOR solid_color; + QD3DBatchItem *item = nextBatchItem(); + + if (!txform.isIdentity()) + path = txform.map(path); + + QRectF trect; + QPolygonF txcoord; + + solid_color = m_pen_color; + bool has_complex_brush = false; + if (m_pen_brush_style != Qt::SolidPattern) { + has_complex_brush = true; + item->m_brush = m_pen.brush(); + item->m_info |= QD3DBatchItem::BI_COMPLEXBRUSH; + item->m_opacity = m_opacity; + } + + if (m_has_fast_pen) { + item->m_info |= QD3DBatchItem::BI_FASTLINE; + if (m_pen_brush_style == Qt::SolidPattern) { + m_draw_helper->queueAliasedMask(path, &item, solid_color); + item->m_info &= ~QD3DBatchItem::BI_MASK; // bypass stencil buffer + return; + } + } + + QRectF txrect = m_draw_helper->queueAliasedMask(path, &item, 0); + + if (has_complex_brush) { + trect = brect; + txcoord = brushCoordinates(brect, true, &item->m_distance); + item->m_info |= QD3DBatchItem::BI_TRANSFORM; + item->m_matrix = m_matrix; + } else { + trect = txrect; + static const QPolygonF empty_poly(4); + txcoord = empty_poly; + } + + m_draw_helper->queueRect(trect, item, solid_color, txcoord); +} + +void QDirect3DPaintEnginePrivate::fillAliasedPath(QPainterPath path, const QRectF &brect, const QTransform &txform) +{ + D3DCOLOR solid_color; + QD3DBatchItem *item = nextBatchItem(); + + if (!txform.isIdentity()) + path = txform.map(path); + + QRectF trect; + QPolygonF txcoord; + + solid_color = m_brush_color; + bool has_complex_brush = false; + if (m_brush_style != Qt::SolidPattern) { + has_complex_brush = true; + item->m_brush = m_brush; + item->m_info |= QD3DBatchItem::BI_COMPLEXBRUSH; + item->m_opacity = m_opacity; + } + + QRectF txrect = m_draw_helper->queueAliasedMask(path, &item, 0); + + if (has_complex_brush) { + trect = brect; + txcoord = brushCoordinates(brect, false, &item->m_distance); + item->m_info |= QD3DBatchItem::BI_TRANSFORM; + item->m_matrix = m_matrix; + } else { + trect = txrect; + static const QPolygonF empty_poly(4); + txcoord = empty_poly; + } + + m_draw_helper->queueRect(trect, item, solid_color, txcoord); +} + +void QDirect3DPaintEnginePrivate::fillAntialiasedPath(const QPainterPath &path, const QRectF &brect, + const QTransform &txform, bool stroke) +{ + D3DCOLOR solid_color; + bool winding = (path.fillRule() == Qt::WindingFill); + QPolygonF poly; + QRectF txrect; + QPainterPath tpath; + + if (m_has_aa_fast_pen && stroke) { + tpath = txform.map(path); + txrect = tpath.controlPointRect(); + txrect.adjust(-(m_pen_width/2),-(m_pen_width/2), m_pen_width, m_pen_width); + } else { + poly = path.toFillPolygon(txform); + txrect = poly.boundingRect(); + } + + // brect = approx. bounding rect before transformation + // txrect = exact bounding rect after transformation + // trect = the rectangle to be drawn + // txcoord = the texture coordinates + // adj_txrect = adjusted rect to include aliased outline + + bool use_scissor = false; + if (txrect.left() < 0) { + txrect.adjust(-txrect.left(),0,0,0); + use_scissor = true; + } + if (txrect.top() < 0) { + txrect.adjust(0,-txrect.top(),0,0); + use_scissor = true; + } + + if (!txrect.isValid()) + return; + + QD3DBatchItem *item = nextBatchItem(); + + QRectF adj_txrect = txrect.adjusted(-1,-1,1,1); + QRectF trect; + QPolygonF txcoord; + + bool has_complex_brush = false; + if (stroke) { + solid_color = m_pen_color; + if (m_pen_brush_style != Qt::SolidPattern) { + has_complex_brush = true; + item->m_brush = m_pen.brush(); + } + item->m_width = m_pen_width; + } else { + solid_color = m_brush_color; + if (m_brush_style != Qt::SolidPattern) { + has_complex_brush = true; + item->m_brush = m_brush; + } + } + + qreal focaldist = 0; + if (has_complex_brush) { + trect = brect; + txcoord = brushCoordinates(brect, stroke, &focaldist); + } else { + trect = adj_txrect; + static const QPolygonF empty_poly(4); + txcoord = empty_poly; + } + + bool maskfull; + item->m_maskpos = m_draw_helper->allocateMaskPosition(txrect, &maskfull); + if (maskfull) + item->m_info |= QD3DBatchItem::BI_MASKFULL; + item->m_distance = focaldist; + + if (winding) + item->m_info |= QD3DBatchItem::BI_WINDING; + + if (has_complex_brush) { + item->m_info |= QD3DBatchItem::BI_SCISSOR|QD3DBatchItem::BI_COMPLEXBRUSH| + QD3DBatchItem::BI_TRANSFORM; + item->m_brect = adj_txrect; + item->m_matrix = m_matrix; + item->m_opacity = m_opacity; + } + if (use_scissor) { + item->m_info |= QD3DBatchItem::BI_MASKSCISSOR; + item->m_brect = adj_txrect; + } + + if (m_has_aa_fast_pen && stroke) { + m_draw_helper->queueAntialiasedLines(tpath, &item, txrect); + } else { + m_draw_helper->queueAntialiasedMask(poly, &item, txrect); + } + + m_draw_helper->queueRect(trect, item, solid_color, txcoord); +} + +QPainterPath QDirect3DPaintEnginePrivate::strokePathFastPen(const QPainterPath &path) +{ + QPainterPath result; + QBezier beziers[32]; + for (int i=0; i<path.elementCount(); ++i) { + const QPainterPath::Element &e = path.elementAt(i); + switch (e.type) { + case QPainterPath::MoveToElement: + result.moveTo(e.x, e.y); + break; + case QPainterPath::LineToElement: + result.lineTo(e.x, e.y); + break; + + case QPainterPath::CurveToElement: + { + QPointF sp = path.elementAt(i-1); + QPointF cp2 = path.elementAt(i+1); + QPointF ep = path.elementAt(i+2); + i+=2; + + qreal inverseScaleHalf = m_inv_scale / 2; + beziers[0] = QBezier::fromPoints(sp, e, cp2, ep); + QBezier *b = beziers; + while (b >= beziers) { + // check if we can pop the top bezier curve from the stack + qreal l = qAbs(b->x4 - b->x1) + qAbs(b->y4 - b->y1); + qreal d; + if (l > m_inv_scale) { + d = qAbs( (b->x4 - b->x1)*(b->y1 - b->y2) + - (b->y4 - b->y1)*(b->x1 - b->x2) ) + + qAbs( (b->x4 - b->x1)*(b->y1 - b->y3) + - (b->y4 - b->y1)*(b->x1 - b->x3) ); + d /= l; + } else { + d = qAbs(b->x1 - b->x2) + qAbs(b->y1 - b->y2) + + qAbs(b->x1 - b->x3) + qAbs(b->y1 - b->y3); + } + if (d < inverseScaleHalf || b == beziers + 31) { + // good enough, we pop it off and add the endpoint + result.lineTo(b->x4, b->y4); + --b; + } else { + // split, second half of the polygon goes lower into the stack + b->split(b+1, b); + ++b; + } + } + } // case CurveToElement + default: + break; + } // end of switch + } + return result; +} + +void QDirect3DPaintEnginePrivate::strokePath(const QPainterPath &path, QRectF brect, bool simple) +{ + QTransform txform; + QPainterPath tpath; + + if (m_has_fast_pen || m_has_aa_fast_pen) { + if (!simple) + tpath = strokePathFastPen(path); + else + tpath = path; //already only lines + } else { + tpath = strokeForPath(path, m_pen); + } + + if (tpath.isEmpty()) + return; + + //brect is null if the path is not transformed + if (brect.isNull()) + txform = m_matrix; + + if (!brect.isNull()) { + // brect is set when the path is transformed already, + // this is the case when we have a cosmetic pen. + brect.adjust(-(m_pen_width/2),-(m_pen_width/2), m_pen_width, m_pen_width); + } + + if (brect.isNull()) + brect = tpath.controlPointRect(); + brect.adjust(-m_inv_scale,-m_inv_scale,m_inv_scale,m_inv_scale); //adjust for antialiasing + + if (m_current_state & QD3DBatchItem::BI_AA) { + fillAntialiasedPath(tpath, brect, txform, true); + } else { + strokeAliasedPath(tpath, brect, txform); + } +} + +void QDirect3DPaintEnginePrivate::fillPath(const QPainterPath &path, QRectF brect) +{ + QTransform txform; + + //brect is null if the path is not transformed + if (brect.isNull()) + txform = m_matrix; + + if (brect.isNull()) + brect = path.controlPointRect(); + brect.adjust(-m_inv_scale,-m_inv_scale,m_inv_scale,m_inv_scale); //adjust for antialiasing + + if (m_current_state & QD3DBatchItem::BI_AA) { + fillAntialiasedPath(path, brect, txform, false); + } else { + fillAliasedPath(path, brect, txform); + } +} + + +bool QDirect3DPaintEnginePrivate::init() +{ +#ifdef QT_DEBUG_D3D_CALLS + qDebug() << "QDirect3DPaintEnginePrivate::init()"; +#endif + + m_draw_helper = 0; + m_gradient_cache = 0; + m_dc = 0; + m_dcsurface = 0; + + m_supports_d3d = false; + m_current_state = 0; + m_in_scene = false; + m_has_fast_pen = false; + m_has_aa_fast_pen = false; + m_has_pen = false; + m_has_brush = false; + m_pen_color = 0; + m_brush_color = 0; + m_current_surface = 0; + m_batch.m_item_index = 0; + m_current_technique = RT_NoTechnique; + + if (!pDirect3DCreate9) { + QLibrary d3d_lib(QLatin1String("d3d9.dll")); + pDirect3DCreate9 = (PFNDIRECT3DCREATE9) d3d_lib.resolve("Direct3DCreate9"); + if (!pDirect3DCreate9) { + qWarning("QDirect3DPaintEngine: failed to resolve symbols from d3d9.dll.\n" + "Make sure you have the DirectX run-time installed."); + return false; + } + } + + if (!pD3DXCreateBuffer || !pD3DXCreateEffect || !pD3DXMatrixOrthoOffCenterLH) { + QLibrary d3dx_lib(QLatin1String("d3dx9_32.dll")); + pD3DXCreateBuffer = (PFND3DXCREATEBUFFER) d3dx_lib.resolve("D3DXCreateBuffer"); + pD3DXCreateEffect = (PFND3DXCREATEEFFECT) d3dx_lib.resolve("D3DXCreateEffect"); + pD3DXMatrixOrthoOffCenterLH = (PFND3DXMATRIXORTHOOFFCENTERLH) + d3dx_lib.resolve("D3DXMatrixOrthoOffCenterLH"); + if (!(pD3DXCreateBuffer && pD3DXCreateEffect && pD3DXMatrixOrthoOffCenterLH)) { + qWarning("QDirect3DPaintEngine: failed to resolve symbols from d3dx9_32.dll.\n" + "Make sure you have the DirectX run-time installed."); + return false; + } + } + + if (!m_d3d_object) { + m_d3d_object = pDirect3DCreate9(D3D_SDK_VERSION); + if (!m_d3d_object) { + qWarning("QDirect3DPaintEngine: failed to create Direct3D object.\n" + "Direct3D support in Qt will be disabled."); + return false; + } + } + + m_supports_d3d = testCaps(); + if (!m_supports_d3d) + return false; + + m_surface_manager.init(m_d3d_object); + m_d3d_device = m_surface_manager.device(); + + if (!m_d3d_device) + return false; + + /* load shaders */ + QFile file(QLatin1String(":/qpaintengine_d3d.fx")); + QByteArray fxFile; + if (file.open(QFile::ReadOnly)) + fxFile = file.readAll(); + + if (fxFile.size() > 0) { + LPD3DXBUFFER compout; + pD3DXCreateBuffer(4096, &compout); + DWORD dwShaderFlags = D3DXFX_NOT_CLONEABLE|D3DXFX_DONOTSAVESTATE|D3DXSHADER_OPTIMIZATION_LEVEL3; + if(FAILED(pD3DXCreateEffect(m_d3d_device, fxFile.constData(), fxFile.size(), + NULL, NULL, dwShaderFlags, NULL, &m_effect, &compout))) { + qWarning("QDirect3DPaintEngine: failed to compile effect file"); + if (compout) + qWarning((char *)compout->GetBufferPointer()); + m_supports_d3d = false; + return false; + } + if (m_effect) { + m_statemanager = new QD3DStateManager(m_d3d_device, m_effect); + m_effect->SetStateManager(m_statemanager); + m_draw_helper = new QD3DDrawHelper(this); + initDevice(); + m_gradient_cache = new QD3DGradientCache(m_d3d_device); + } + } else { + return false; + } + + return true; +} + +QPixmap QDirect3DPaintEnginePrivate::getPattern(Qt::BrushStyle style) const +{ + if (!m_patterns.contains(style)) { + QImage img(16,16,QImage::Format_ARGB32); + img.fill(0); + QPainter p(&img); + p.setBrush(QBrush(Qt::white, style)); + p.setPen(Qt::NoPen); + p.drawRect(0,0,16,16); + p.end(); + QPixmap pattern(QPixmap::fromImage(img)); + QDirect3DPaintEnginePrivate *ct = const_cast<QDirect3DPaintEnginePrivate *>(this); + ct->verifyTexture(pattern); + ct->m_patterns.insert(style, pattern); + } + + return m_patterns.value(style); +} + +bool QDirect3DPaintEnginePrivate::testCaps() +{ + D3DCAPS9 caps; + if (FAILED(m_d3d_object->GetDeviceCaps(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, &caps))) + return false; + + if ((caps.PresentationIntervals & D3DPRESENT_INTERVAL_IMMEDIATE) + && (caps.DevCaps & D3DDEVCAPS_PUREDEVICE) + && (caps.RasterCaps & D3DPRASTERCAPS_SCISSORTEST) + && (caps.StencilCaps & D3DSTENCILCAPS_TWOSIDED)) + return true; +#if 0 + qDebug() << "Direct3D caps:"; + qDebug() << "D3DPRESENT_INTERVAL_IMMEDIATE:" << ((caps.PresentationIntervals & D3DPRESENT_INTERVAL_IMMEDIATE) != 0); + qDebug() << "D3DDEVCAPS_PUREDEVICE:" << ((caps.DevCaps & D3DDEVCAPS_PUREDEVICE) != 0); + qDebug() << "D3DPRASTERCAPS_SCISSORTEST:" << ((caps.RasterCaps & D3DPRASTERCAPS_SCISSORTEST) != 0); + qDebug() << "D3DSTENCILCAPS_TWOSIDED:" << ((caps.StencilCaps & D3DSTENCILCAPS_TWOSIDED) != 0); +#endif + return false; +} + +void QDirect3DPaintEnginePrivate::initDevice() +{ + m_statemanager->SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE); + m_statemanager->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE); + m_statemanager->SetRenderState(D3DRS_ZWRITEENABLE, FALSE); + m_statemanager->SetRenderState(D3DRS_LIGHTING, FALSE); + m_statemanager->SetRenderState(D3DRS_ALPHABLENDENABLE, TRUE); + m_statemanager->SetRenderState(D3DRS_SRCBLEND, D3DBLEND_SRCALPHA); + m_statemanager->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_DESTALPHA); +} + +void QDirect3DPaintEnginePrivate::updatePen(const QPen &pen) +{ +#ifdef QT_DEBUG_D3D_CALLS + qDebug() << "QDirect3DPaintEngine::updatePen"; +#endif + m_pen = pen; + m_has_cosmetic_pen = false; + m_has_pen = (m_pen.style() != Qt::NoPen); + if (m_has_pen) { + m_pen_brush_style = m_pen.brush().style(); + + if (m_pen_brush_style >= Qt::SolidPattern && m_pen_brush_style <= Qt::DiagCrossPattern) { + int a, r, g, b; + m_pen.color().getRgb(&r, &g, &b, &a); + m_pen_color = D3DCOLOR_ARGB((int)(a * m_opacity),r,g,b); + } else { + m_pen_color = m_opacity_color; + } + + m_has_cosmetic_pen = m_pen.isCosmetic(); + + if (m_pen_brush_style != Qt::NoBrush && + m_pen_brush_style != Qt::SolidPattern) { + bool ok; + m_inv_pen_matrix = m_pen.brush().transform().inverted(&ok); + if (!ok) + qWarning() << "QDirect3DPaintEngine: No inverse matix for pen brush matrix."; + } + + m_pen_width = m_pen.widthF(); + if (m_pen_width == 0.0f) + m_pen_width = 1.0f; + } +} + +void QDirect3DPaintEnginePrivate::updateBrush(const QBrush &brush) +{ +#ifdef QT_DEBUG_D3D_CALLS + qDebug() << "QDirect3DPaintEngine::updateBrush"; +#endif + m_brush = brush; + m_brush_style = m_brush.style(); + m_has_brush = (m_brush_style != Qt::NoBrush); + if (m_has_brush) { + if (m_brush_style >= Qt::SolidPattern && m_brush_style <= Qt::DiagCrossPattern) { + int a, r, g, b; + m_brush.color().getRgb(&r, &g, &b, &a); + m_brush_color = D3DCOLOR_ARGB((int)(a * m_opacity),r,g,b); + } else { + m_brush_color = m_opacity_color; + } + + if (m_brush_style != Qt::SolidPattern) { + bool ok; + m_inv_brush_matrix = (m_brush.transform() * m_brush_origin).inverted(&ok); + if (!ok) + qWarning() << "QDirect3DPaintEngine: No inverse matix for brush matrix."; + + // make sure the texture is loaded as a texture + if (m_brush_style == Qt::TexturePattern) + verifyTexture(m_brush.texture()); + + + } + } +} + +void QDirect3DPaintEnginePrivate::updateTransform(const QTransform &matrix) +{ +#ifdef QT_DEBUG_D3D_CALLS + qDebug() << "QDirect3DPaintEngine::updateTransform"; +#endif + m_matrix = matrix; + m_inv_scale = qMax(1 / qMax( qMax(qAbs(m_matrix.m11()), qAbs(m_matrix.m22())), + qMax(qAbs(m_matrix.m12()), qAbs(m_matrix.m21())) ), 0.0001); + m_txop = matrix.type(); +} + +int QDirect3DPaintEnginePrivate::flushAntialiased(int offset) +{ + // fills the mask (returns number of items added to the mask) + int newoffset = m_draw_helper->drawAntialiasedMask(offset, m_batch.m_item_index); + + // set the render target to the current output surface + if (FAILED(m_d3d_device->SetRenderTarget(0, m_current_surface))) + qWarning() << "QDirect3DPaintEngine: SetRenderTarget failed!"; + + // draw the bounding boxes (using the mask generated by drawAntialiasedMask) + for (int i=offset; i<newoffset; ++i) { + QD3DBatchItem *item = &(m_batch.items[i]); + int pass = (item->m_info & QD3DBatchItem::BI_COMPLEXBRUSH) ? PASS_AA_DRAW : PASS_AA_DRAW_DIRECT; + m_statemanager->beginPass(pass); + prepareItem(item); + if (item->m_info & QD3DBatchItem::BI_BRECT) + m_draw_helper->drawAntialiasedBoundingRect(item); + cleanupItem(item); + } + + m_statemanager->endPass(); + + return newoffset; +} + +bool QDirect3DPaintEnginePrivate::prepareBatch(QD3DBatchItem *item, int offset) +{ + if (item->m_info & QD3DBatchItem::BI_CLIP) { + setRenderTechnique(RT_Aliased); + if (item->m_info & QD3DBatchItem::BI_CLEARCLIP) { + m_d3d_device->Clear(0, 0, D3DCLEAR_ZBUFFER, 0, 0.0f, 0); + return true; + } + + m_draw_helper->drawAliasedMask(offset); + m_d3d_device->Clear(0, 0, D3DCLEAR_ZBUFFER, 0, 1.0f, 0); + if (item->m_info & QD3DBatchItem::BI_BRECT) { + m_statemanager->beginPass(PASS_STENCIL_CLIP); + m_draw_helper->drawAliasedBoundingRect(item); + m_statemanager->endPass(); + } + + return true; + } + + if (item->m_info & QD3DBatchItem::BI_AA) { + setRenderTechnique(RT_Antialiased); + } else { + setRenderTechnique(RT_Aliased); + } + + return false; +} + +void QDirect3DPaintEnginePrivate::prepareItem(QD3DBatchItem *item) { + // pixmap + int brushmode = 0; + m_statemanager->startStateBlock(); + if ((item->m_info & QD3DBatchItem::BI_PIXMAP) || (item->m_info & QD3DBatchItem::BI_IMAGE)) { + QRasterPixmapData *data = static_cast<QRasterPixmapData*>(item->m_pixmap.data); + IDirect3DTexture9 *tex = (item->m_info & QD3DBatchItem::BI_PIXMAP) ? + data->texture : item->m_texture; + m_statemanager->setTexture(tex); + brushmode = 5; + } + + if (item->m_info & QD3DBatchItem::BI_AA) { + m_statemanager->setMaskChannel(item->m_maskpos.channel); + m_statemanager->setMaskOffset(item->m_xoffset, item->m_yoffset); + } + + if (item->m_info & QD3DBatchItem::BI_COMPLEXBRUSH) { + const QBrush brush = item->m_brush; + switch (brush.style()) { + case Qt::TexturePattern: { + QRasterPixmapData *data = static_cast<QRasterPixmapData*>(brush.texture().data); + m_statemanager->setTexture(data->texture, QGradient::RepeatSpread); + brushmode = 1; + break; + } + case Qt::LinearGradientPattern: + m_statemanager->setTexture(m_gradient_cache-> + getBuffer(brush.gradient()->stops(), item->m_opacity), + brush.gradient()->spread()); + brushmode = 2; + break; + case Qt::ConicalGradientPattern: + m_statemanager->setTexture(m_gradient_cache-> + getBuffer(brush.gradient()->stops(), item->m_opacity), + brush.gradient()->spread()); + brushmode = 3; + break; + case Qt::RadialGradientPattern: + m_statemanager->setTexture(m_gradient_cache-> + getBuffer(brush.gradient()->stops(), item->m_opacity), + brush.gradient()->spread()); + m_statemanager->setFocalDistance(item->m_distance); + brushmode = 4; + break; + default: { + QRasterPixmapData *data = static_cast<QRasterPixmapData*>(getPattern(brush.style()).data); + m_statemanager->setTexture(data->texture, QGradient::RepeatSpread); + brushmode = 5; + } + }; + } + + if (item->m_info & QD3DBatchItem::BI_TRANSFORM) { + m_statemanager->setTransformation(&item->m_matrix); + } else { + m_statemanager->setTransformation(); + } + + m_statemanager->setBrushMode(brushmode); + setCompositionMode(item->m_cmode); + m_statemanager->endStateBlock(); +} + + +void QDirect3DPaintEnginePrivate::releaseDC() +{ + if (m_dc) { + m_dcsurface->ReleaseDC(m_dc); + m_dcsurface = 0; + m_dc = 0; + } +} + + +void QDirect3DPaintEnginePrivate::cleanupItem(QD3DBatchItem *item) +{ + if (item->m_info & QD3DBatchItem::BI_PIXMAP) + item->m_pixmap = QPixmap(); + item->m_brush = QBrush(); +} + +void QDirect3DPaintEnginePrivate::verifyTexture(const QPixmap &pm) +{ + QRasterPixmapData *pmData = static_cast<QRasterPixmapData*>(pm.data); + if (!pmData->texture) { + QImage im = pmData->image; + // bitmaps are drawn with the current pen color + if (im.depth() == 1) { + QVector<QRgb> colors(2); + colors[0] = 0; + colors[1] = m_pen.color().rgba(); + im.setColorTable(colors); + } + im = im.convertToFormat(QImage::Format_ARGB32); + if (FAILED(m_d3d_device->CreateTexture(im.width(), im.height(), 1, 0, + D3DFMT_A8R8G8B8, D3DPOOL_MANAGED, &pmData->texture, 0))) + { + qWarning("QDirect3DPaintEngine: unable to create Direct3D texture from pixmap."); + return; + } + D3DLOCKED_RECT rect; + if (FAILED(pmData->texture->LockRect(0, &rect, 0, 0))) { + qDebug() << "QDirect3DPaintEngine: unable to lock texture rect."; + return; + } + DWORD *dst = (DWORD *) rect.pBits; + DWORD *src = (DWORD *) im.scanLine(0); + + Q_ASSERT((rect.Pitch/4) == (im.bytesPerLine()/4)); + memcpy(dst, src, rect.Pitch*im.height()); + pmData->texture->UnlockRect(0); + } +} + +bool QDirect3DPaintEnginePrivate::isFastRect(const QRectF &rect) +{ + if (m_matrix.type() < QTransform::TxRotate) { + QRectF r = m_matrix.mapRect(rect); + return r.topLeft().toPoint() == r.topLeft() + && r.bottomRight().toPoint() == r.bottomRight(); + } + + return false; +} + +void QDirect3DPaintEnginePrivate::setCompositionMode(QPainter::CompositionMode mode) +{ + switch(mode) { + case QPainter::CompositionMode_SourceOver: + default: + m_statemanager->SetRenderState(D3DRS_SRCBLEND, D3DBLEND_SRCALPHA); + m_statemanager->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA); + }; +} + +void QDirect3DPaintEnginePrivate::cleanup() +{ + // clean batch + for(int i=0; i<QD3D_BATCH_SIZE; ++i) { + m_batch.items[i].m_brush = QBrush(); + m_batch.items[i].m_pixmap = QPixmap(); + } + + m_surface_manager.cleanup(); + m_patterns.clear(); + + delete m_gradient_cache; + delete m_draw_helper; + + if (m_effect) + m_effect->Release(); + + if (m_d3d_object) + m_d3d_object->Release(); + + m_effect = 0; + m_d3d_object = 0; + m_gradient_cache = 0; + m_draw_helper = 0; +} + +void QDirect3DPaintEnginePrivate::flushAliased(QD3DBatchItem *item, int offset) +{ + m_draw_helper->drawAliasedMask(offset); + + if (item->m_info & QD3DBatchItem::BI_BRECT) { + int pass = (item->m_info & QD3DBatchItem::BI_MASK) ? PASS_STENCIL_DRAW_DIRECT : PASS_STENCIL_NOSTENCILCHECK_DIRECT; + if (item->m_info & (QD3DBatchItem::BI_COMPLEXBRUSH|QD3DBatchItem::BI_IMAGE|QD3DBatchItem::BI_PIXMAP) ) + pass = (item->m_info & QD3DBatchItem::BI_MASK) ? PASS_STENCIL_DRAW : PASS_STENCIL_NOSTENCILCHECK; + m_statemanager->beginPass(pass); + prepareItem(item); + m_draw_helper->drawAliasedBoundingRect(item); + cleanupItem(item); + m_statemanager->endPass(); + } +} + +void QDirect3DPaintEnginePrivate::flushText(QD3DBatchItem *item, int) +{ + prepareItem(item); + m_statemanager->setTexture(item->m_texture); + m_statemanager->setBrushMode(1); +// m_statemanager->SetRenderState(D3DRS_BLENDFACTOR, item->m_brush.color().rgba()); + m_statemanager->beginPass(m_cleartype_text ? PASS_CLEARTYPE_TEXT : PASS_TEXT); + m_draw_helper->drawTextItem(item); + m_statemanager->endPass(); + cleanupItem(item); +} + +void QDirect3DPaintEnginePrivate::flushLines(QD3DBatchItem *item, int) +{ + m_draw_helper->drawAliasedLines(item); + + if (item->m_info & QD3DBatchItem::BI_BRECT) { + int pass = (item->m_info & QD3DBatchItem::BI_COMPLEXBRUSH) ? PASS_STENCIL_DRAW : PASS_STENCIL_DRAW_DIRECT; + m_statemanager->beginPass(pass); + prepareItem(item); + m_draw_helper->drawAliasedBoundingRect(item); + cleanupItem(item); + m_statemanager->endPass(); + } +} + +void QDirect3DPaintEnginePrivate::flushBatch() +{ +// static int dbgcounter = 0; +// ++dbgcounter; +// qDebug() << " -> flush" << dbgcounter; + + int offset = 0; + m_draw_helper->unlockVertexBuffer(); + releaseDC(); + + // iterate over all items in the batch + while (offset != m_batch.m_item_index) { + QD3DBatchItem *item = &(m_batch.items[offset]); + + if (prepareBatch(item, offset)) { + ++offset; + continue; + } + + if (item->m_info & QD3DBatchItem::BI_FASTLINE) { + flushLines(item, offset++); + } else if (item->m_info & QD3DBatchItem::BI_AA) { + offset = flushAntialiased(offset); + } else if (item->m_info & QD3DBatchItem::BI_TEXT) { + flushText(item, offset++); + } else { + flushAliased(item, offset++); + } + } + + // reset batch + m_batch.m_item_index = 0; + + // release doomed textures + for (int i=0; i<qd3d_release_list.size(); ++i) + qd3d_release_list.at(i)->Release(); + qd3d_release_list.clear(); +} + +QDirect3DPaintEngine::QDirect3DPaintEngine() + : QPaintEngine(*(new QDirect3DPaintEnginePrivate), + PaintEngineFeatures(AllFeatures & ~ObjectBoundingModeGradients)) +{ } + +QDirect3DPaintEngine::~QDirect3DPaintEngine() +{ +} + +bool QDirect3DPaintEngine::begin(QPaintDevice *device) +{ +#ifdef QT_DEBUG_D3D_CALLS + qDebug() << "QDirect3DPaintEngine::begin"; +#endif + Q_D(QDirect3DPaintEngine); + setActive(true); + + QSize old_size = d->m_surface_size; + d->m_surface_size = QRect(0, 0, device->width(), device->height()).size(); + + d->m_current_state = 0; + d->m_inv_scale = 1; + d->m_opacity = 1.0f; + d->m_opacity_color = D3DCOLOR_ARGB(255,255,255,255); + d->m_matrix = QTransform(); + d->m_brush_origin = QTransform(); + d->m_txop = QTransform::TxNone; + d->m_cmode = QPainter::CompositionMode_SourceOver; + + Q_ASSERT(device && device->devType() == QInternal::Widget); + if (d->m_d3d_device == 0) { + qWarning() << "QDirect3DPaintEngine: No Device!"; + return false; + } + + d->m_cleartype_text = false; +// QT_WA({ +// UINT result; +// BOOL ok; +// ok = SystemParametersInfoW(SPI_GETFONTSMOOTHINGTYPE, 0, &result, 0); +// if (ok) +// d->m_cleartype_text = (result == FE_FONTSMOOTHINGCLEARTYPE); +// }, { +// UINT result; +// BOOL ok; +// ok = SystemParametersInfoA(SPI_GETFONTSMOOTHINGTYPE, 0, &result, 0); +// if (ok) +// d->m_cleartype_text = (result == FE_FONTSMOOTHINGCLEARTYPE); +// }); + + d->m_surface_manager.setPaintDevice(device); + int status = d->m_surface_manager.status(); + if (status & QD3DSurfaceManager::NeedsResetting) { + d->m_effect->OnLostDevice(); + d->m_draw_helper->beforeReset(); + d->m_statemanager->reset(); + d->m_surface_manager.reset(); + d->m_draw_helper->afterReset(); + d->m_effect->OnResetDevice(); + d->initDevice(); + } + + LPDIRECT3DSURFACE9 newsurface = d->m_surface_manager.renderTarget(); + if (d->m_current_surface != newsurface) { + d->m_current_surface = newsurface; + if (FAILED(d->m_d3d_device->SetRenderTarget(0, newsurface))) + qWarning() << "QDirect3DPaintEngine: SetRenderTarget failed!"; + } + + status = d->m_surface_manager.status(); + if (status & QD3DSurfaceManager::MaxSizeChanged) { + QSize maxsize = d->m_surface_manager.maxSize(); + d->m_draw_helper->setMaskSize(maxsize); + int masksize[2] = {maxsize.width(), maxsize.height()}; + d->m_effect->SetIntArray("g_mMaskSize", masksize, 2); + } + + if (old_size != d->m_surface_size) { + D3DXMATRIX projMatrix; + pD3DXMatrixOrthoOffCenterLH(&projMatrix, 0, d->m_surface_size.width(), d->m_surface_size.height(), 0, 0.0f, 1.0f); + d->m_statemanager->setProjection(&projMatrix); + } + + if (!d->m_in_scene) { + if (FAILED(d->m_d3d_device->BeginScene())) { + qWarning() << "QDirect3DPaintEngine: BeginScene() failed."; + return false; + } + QWidget *widget = static_cast<QWidget *>(device); + if (widget->autoFillBackground() == true) { + QColor color = widget->palette().brush(widget->backgroundRole()).color(); + RECT rect = {0, 0, widget->width(), widget->height()}; + d->m_d3d_device->ColorFill(d->m_current_surface, &rect, + D3DCOLOR_ARGB(color.alpha(), color.red(), color.green(), color.blue())); + } + d->m_in_scene = true; + } + + // set system clip + d->m_clipping_enabled = false; + d->m_has_complex_clipping = false; + + d->m_sysclip_region = systemClip(); + QVector<QRect> rects = d->m_sysclip_region.rects(); + if (rects.count() == 1 && rects.at(0).size() == d->m_surface_size) + d->m_sysclip_region = QRegion(); + + d->updateClipRegion(QRegion(), Qt::NoClip); + + return true; +} + +void QDirect3DPaintEngine::drawEllipse(const QRectF &rect) +{ +#ifdef QT_DEBUG_D3D_CALLS + qDebug() << "QDirect3DPaintEngine::drawEllipse (float)"; +#endif + QPaintEngine::drawEllipse(rect); +} + +void QDirect3DPaintEngine::drawEllipse(const QRect &rect) +{ +#ifdef QT_DEBUG_D3D_CALLS + qDebug() << "QDirect3DPaintEngine::drawEllipse"; +#endif + QPaintEngine::drawEllipse(rect); +} + +void QDirect3DPaintEngine::drawImage(const QRectF &r, const QImage &image, const QRectF &sr, + Qt::ImageConversionFlags) +{ +#ifdef QT_DEBUG_D3D_CALLS + qDebug() << "QDirect3DPaintEngine::drawImage"; +#endif + + Q_D(QDirect3DPaintEngine); + int width = image.width(); + int height = image.height(); + + // transform rectangle + QPolygonF txrect(QRectF(sr.left() / width, sr.top() / height, + sr.width() / width, sr.height() / height)); + + QD3DBatchItem *item = d->nextBatchItem(); + item->m_info = QD3DBatchItem::BI_IMAGE | QD3DBatchItem::BI_TRANSFORM; + item->m_texture = qd3d_image_cache()->lookup(d->m_d3d_device, image); + item->m_matrix = d->m_matrix; + d->m_draw_helper->queueRect(r.adjusted(-0.5f,-0.5f,-0.5f,-0.5f), item, d->m_opacity_color, txrect); +} + +void QDirect3DPaintEngine::drawLines(const QLineF *lines, int lineCount) +{ +#ifdef QT_DEBUG_D3D_CALLS + qDebug() << "QDirect3DPaintEngine::drawLines (float)"; +#endif + Q_D(QDirect3DPaintEngine); + + if (!d->m_has_pen) + return; + + if (d->m_has_fast_pen && (d->m_pen_brush_style == Qt::SolidPattern)) { + QD3DBatchItem *item = d->nextBatchItem(); + if (d->m_pen.isCosmetic()) + item->m_info |= QD3DBatchItem::BI_COSMETICPEN; + item->m_info |= QD3DBatchItem::BI_TRANSFORM; + item->m_matrix = d->m_matrix; + d->m_draw_helper->queueAliasedLines(lines, lineCount, &item); + } else { + QRectF brect; + QPainterPath path; + + // creates a path with the lines + path.moveTo(lines[0].x1(), lines[0].y1()); + qreal lastx = lines[0].x2(); + qreal lasty = lines[0].y2(); + path.lineTo(lastx, lasty); + + for (int i=1; i<lineCount; ++i) { + qreal x = lines[i].x1(); + qreal y = lines[i].y1(); + if (lastx != x || lasty != y) { + path.moveTo(x, y); + } + path.lineTo(lines[i].x2(), lines[i].y2()); + } + + if (d->m_has_cosmetic_pen) { + brect = path.controlPointRect(); + path = d->m_matrix.map(path); + } + + d->strokePath(path, brect, true); + } +} + +void QDirect3DPaintEngine::drawLines(const QLine *lines, int lineCount) +{ +#ifdef QT_DEBUG_D3D_CALLS + qDebug() << "QDirect3DPaintEngine::drawLines"; +#endif + QPaintEngine::drawLines(lines, lineCount); +} + +void QDirect3DPaintEngine::drawPath(const QPainterPath &path) +{ +#ifdef QT_DEBUG_D3D_CALLS + qDebug() << "QDirect3DPaintEngine::drawPath"; +#endif + Q_D(QDirect3DPaintEngine); + + if (path.isEmpty()) + return; + + QRectF brect; + QPainterPath tpath; + + if (d->m_has_cosmetic_pen) { + brect = path.controlPointRect(); + tpath = d->m_matrix.map(path); + } else { + tpath = path; + } + + if (d->m_has_brush) + d->fillPath(tpath, brect); + + if (d->m_has_pen) + d->strokePath(tpath, brect); +} + + +QPointF QDirect3DPaintEnginePrivate::transformPoint(const QPointF &p, qreal *w) const +{ + (*w) = 1.0f; + qreal fx = p.x(); + qreal fy = p.y(); + qreal nx = m_matrix.m11()*fx + m_matrix.m21()*fy + m_matrix.m31(); + qreal ny = m_matrix.m12()*fx + m_matrix.m22()*fy + m_matrix.m32(); + if (!m_matrix.isAffine()) { + *w = m_matrix.m13()*fx + m_matrix.m23()*fy + m_matrix.m33(); + //*w = 1/(*w); + nx = nx/(*w); + ny = ny/(*w); + } + return QPointF(nx, ny); +} + +void QDirect3DPaintEngine::drawPixmap(const QRectF &r, const QPixmap &pm, const QRectF &sr) +{ +#ifdef QT_DEBUG_D3D_CALLS + qDebug() << "QDirect3DPaintEngine::drawPixmap"; +#endif + Q_D(QDirect3DPaintEngine); + + if (d->m_draw_helper->needsFlushing()) + d->flushBatch(); + + int width = pm.width(); + int height = pm.height(); + + // transform rectangle + QPolygonF txrect(QRectF(sr.left() / width, sr.top() / height, + sr.width() / width, sr.height() / height)); + + QD3DBatchItem *item = d->nextBatchItem(); + item->m_info = QD3DBatchItem::BI_PIXMAP|QD3DBatchItem::BI_TRANSFORM; + + item->m_pixmap = pm; + d->verifyTexture(item->m_pixmap); + + item->m_matrix = d->m_matrix; + d->m_draw_helper->queueRect(r.adjusted(-0.5f,-0.5f,-0.5f,-0.5f), item, d->m_opacity_color, txrect); +} + +void QDirect3DPaintEngine::drawPoints(const QPointF *points, int pointCount) +{ +#ifdef QT_DEBUG_D3D_CALLS + qDebug() << "QDirect3DPaintEngine::drawPoints (float)"; +#endif + QPaintEngine::drawPoints(points, pointCount); +} + +void QDirect3DPaintEngine::drawPoints(const QPoint *points, int pointCount) +{ +#ifdef QT_DEBUG_D3D_CALLS + qDebug() << "QDirect3DPaintEngine::drawPoints"; +#endif + QPaintEngine::drawPoints(points, pointCount); +} + +void QDirect3DPaintEngine::drawPolygon(const QPointF *points, int pointCount, PolygonDrawMode mode) +{ +#ifdef QT_DEBUG_D3D_CALLS + qDebug() << "QDirect3DPaintEngine::drawPolygon"; +#endif + Q_D(QDirect3DPaintEngine); + + if (d->m_has_brush && mode != PolylineMode) { + QPainterPath path; + path.setFillRule(mode == WindingMode ? Qt::WindingFill : Qt::OddEvenFill); + path.moveTo(points[0]); + for (int i=1; i<pointCount; ++i) + path.lineTo(points[i]); + if (path.isEmpty()) + return; + d->fillPath(path, QRectF()); + } + + if (d->m_has_pen) { + QPainterPath path(points[0]); + for (int i = 1; i < pointCount; ++i) + path.lineTo(points[i]); + if (mode != PolylineMode) + path.lineTo(points[0]); + + if (path.isEmpty()) + return; + QRectF brect; + if (d->m_has_cosmetic_pen) { + brect = path.controlPointRect(); + path = d->m_matrix.map(path); + } + + d->strokePath(path, brect); + } +} + +void QDirect3DPaintEngine::drawPolygon(const QPoint *points, int pointCount, PolygonDrawMode mode) +{ +#ifdef QT_DEBUG_D3D_CALLS + qDebug() << "QDirect3DPaintEngine::drawPolygon"; +#endif + QPaintEngine::drawPolygon(points, pointCount, mode); +} + +void QDirect3DPaintEngine::drawRects(const QRectF *rects, int rectCount) +{ + Q_D(QDirect3DPaintEngine); +#ifdef QT_DEBUG_D3D_CALLS + qDebug() << "QDirect3DPaintEngine::drawRects (float)"; +#endif + for (int i=0; i<rectCount; ++i) { + if ((d->m_brush_style == Qt::SolidPattern) && + (!(d->m_current_state & QD3DBatchItem::BI_AA) || d->isFastRect(rects[i]))) { + QD3DBatchItem *item = d->nextBatchItem(); + item->m_info |= QD3DBatchItem::BI_TRANSFORM; + item->m_info &= ~QD3DBatchItem::BI_AA; + item->m_matrix = d->m_matrix; + const QRectF rect = rects[i]; + d->m_draw_helper->queueRect(rect, item, d->m_brush_color); + + if (d->m_has_pen) { + if (d->m_has_fast_pen && (d->m_pen_brush_style == Qt::SolidPattern)) { + QLineF lines[4]; + qreal x1 = rect.x(); + qreal y1 = rect.y(); + qreal x2 = rect.width() + x1; + qreal y2 = rect.height() + y1; + lines[0] = QLineF(x1, y1, x2, y1); + lines[1] = QLineF(x2, y1, x2, y2); + lines[2] = QLineF(x2, y2, x1, y2); + lines[3] = QLineF(x1, y2, x1, y1); + QD3DBatchItem *item = d->nextBatchItem(); + if (d->m_pen.isCosmetic()) + item->m_info |= QD3DBatchItem::BI_COSMETICPEN; + item->m_info |= QD3DBatchItem::BI_TRANSFORM; + item->m_matrix = d->m_matrix; + d->m_draw_helper->queueAliasedLines(lines, 4, &item); + } else { + QPainterPath path; + QRectF brect; + + path.addRect(rects[i]); + if (d->m_has_cosmetic_pen) { + brect = path.controlPointRect(); + path = d->m_matrix.map(path); + } + + d->strokePath(path, brect, true); + } + } + } else { + QPainterPath path; + QRectF brect; + + path.addRect(rects[i]); + if (d->m_has_cosmetic_pen) { + brect = path.controlPointRect(); + path = d->m_matrix.map(path); + } + + if (d->m_has_brush) + d->fillPath(path, brect); + + if (d->m_has_pen) + d->strokePath(path, brect, true); + } + } +} + +void QDirect3DPaintEngine::drawRects(const QRect *rects, int rectCount) +{ +#ifdef QT_DEBUG_D3D_CALLS + qDebug() << "QDirect3DPaintEngine::drawRects"; +#endif + QPaintEngine::drawRects(rects, rectCount); +} + + +void QDirect3DPaintEngine::drawTextItem(const QPointF &p, const QTextItem &textItem) +{ + Q_D(QDirect3DPaintEngine); + +#ifdef QT_DEBUG_D3D_CALLS + qDebug() << "QDirect3DPaintEngine::drawTextItem"; +#endif +// if (d->m_matrix.isScaling() || (d->m_pen_brush_style >= Qt::LinearGradientPattern +// && d->m_pen_brush_style <= Qt::ConicalGradientPattern)) { +// QPaintEngine::drawTextItem(p, textItem); +// return; +// } + + const QTextItemInt &ti = static_cast<const QTextItemInt &>(textItem); + QVarLengthArray<QFixedPoint> positions; + QVarLengthArray<glyph_t> glyphs; + QTransform matrix; + matrix.translate(p.x(), p.y()); + ti.fontEngine->getGlyphPositions(ti.glyphs, matrix, ti.flags, glyphs, positions); + + qd3d_glyph_cache()->cacheGlyphs(this, ti, glyphs, d->m_cleartype_text); + QD3DFontTexture *font_tex = qd3d_glyph_cache()->fontTexture(ti.fontEngine); + + QD3DBatchItem *item = d->nextBatchItem(); + d->m_draw_helper->lockVertexBuffer(); + + item->m_info = QD3DBatchItem::BI_TEXT + | (d->m_current_state & ~QD3DBatchItem::BI_AA) | QD3DBatchItem::BI_TRANSFORM; + item->m_texture = font_tex->texture; + item->m_offset = d->m_draw_helper->index(); + item->m_matrix = d->m_matrix; + item->m_count = 0; + item->m_brush = d->m_pen.brush(); + + for (int i=0; i< glyphs.size(); ++i) { + QD3DGlyphCoord *g = qd3d_glyph_cache()->lookup(ti.fontEngine, glyphs[i]); + + // we don't cache glyphs with no width/height + if (!g) + continue; + + // texture coords + qreal tex_coords[] = { g->x, g->y, g->x + g->width, g->y + g->height }; + QPointF logical_pos(qRound((positions[i].x - g->x_offset).toReal()) - 0.5f, + qRound((positions[i].y + g->y_offset).toReal()) - 0.5f); + + QRectF glyph_rect(logical_pos, QSizeF(g->log_width, g->log_height)); + d->m_draw_helper->queueTextGlyph(glyph_rect, tex_coords, item, d->m_pen_color); + } +} + +void QDirect3DPaintEngine::drawTiledPixmap(const QRectF &rect, const QPixmap &pixmap, const QPointF &p) +{ +#ifdef QT_DEBUG_D3D_CALLS + qDebug() << "QDirect3DPaintEngine::drawTiledPixmap"; +#endif + QPaintEngine::drawTiledPixmap(rect, pixmap, p); +} + +bool QDirect3DPaintEngine::end() +{ + Q_D(QDirect3DPaintEngine); + + d->flushBatch(); + + if (d->m_flush_on_end) { + QPaintDevice *pdev = paintDevice(); + LPDIRECT3DSWAPCHAIN9 swapchain = swapChain(pdev); + + + QWidget *w = 0; + if (pdev->devType() == QInternal::Widget) { + w = static_cast<QWidget *>(pdev); + } + + if (w && swapchain) { + QRect br = w->rect(); + QRect wbr = br;//.translated(-w->pos()); + + RECT destrect; + destrect.left = wbr.x(); + destrect.top = wbr.y(); + destrect.right = destrect.left + wbr.width(); + destrect.bottom = destrect.top + wbr.height(); + + RECT srcrect; + srcrect.left = br.x();// + w->x(); + srcrect.top = br.y();// + w->y(); + srcrect.right = wbr.width() + srcrect.left; + srcrect.bottom = wbr.height() + srcrect.top; + int devwidth = w->width(); + int devheight = w->height(); + + if (devwidth <= srcrect.right) { + int diff = srcrect.right - devwidth; + srcrect.right -= diff; + destrect.right -= diff; + if (srcrect.right <= srcrect.left) + return false; + } + if (devheight <= srcrect.bottom) { + int diff = srcrect.bottom - devheight; + srcrect.bottom -= diff; + destrect.bottom -= diff; + if (srcrect.bottom <= srcrect.top) + return false; + } + + if (FAILED(swapchain->Present(&srcrect, &destrect, w->winId(), 0, 0))) + qWarning("QDirect3DPaintEngine: failed to present back buffer."); + } + } + + + return true; +} + +void QDirect3DPaintEngine::updateState(const QPaintEngineState &state) +{ +#ifdef QT_DEBUG_D3D_CALLS + qDebug() << "QDirect3DPaintEngine::updateState"; +#endif + Q_D(QDirect3DPaintEngine); + + bool update_fast_pen = false; + DirtyFlags flags = state.state(); + + if (flags & DirtyOpacity) { + d->m_opacity = state.opacity(); + if (d->m_opacity > 1.0f) + d->m_opacity = 1.0f; + if (d->m_opacity < 0.f) + d->m_opacity = 0.f; + uint c = (d->m_opacity * 255); + d->m_opacity_color = D3DCOLOR_ARGB(c,c,c,c); + flags |= (DirtyPen | DirtyBrush); + } + + if (flags & DirtyCompositionMode) { + d->m_cmode = state.compositionMode(); + } + + if (flags & DirtyTransform) { + d->updateTransform(state.transform()); + update_fast_pen = true; + } + + if (flags & DirtyHints) { + if (state.renderHints() & QPainter::Antialiasing) + d->m_current_state |= QD3DBatchItem::BI_AA; + else + d->m_current_state &= ~QD3DBatchItem::BI_AA; + update_fast_pen = true; + } + + if (flags & DirtyFont) { + d->updateFont(state.font()); + } + + if (state.state() & DirtyClipEnabled) { + if (state.isClipEnabled() && !d->m_clipping_enabled) { + d->m_clipping_enabled = true; + if (d->m_has_complex_clipping) + d->updateClipPath(painter()->clipPath(), Qt::ReplaceClip); + else + d->updateClipRegion(painter()->clipRegion(), Qt::ReplaceClip); + } else if (!state.isClipEnabled() && d->m_clipping_enabled) { + d->m_clipping_enabled = false; + if (d->m_has_complex_clipping) + d->updateClipPath(QPainterPath(), Qt::NoClip); + else + d->updateClipRegion(QRegion(), Qt::NoClip); + } + } + + if (flags & DirtyClipRegion) { + d->updateClipRegion(state.clipRegion(), state.clipOperation()); + } + + if (flags & DirtyClipPath) { + d->updateClipPath(state.clipPath(), state.clipOperation()); + } + + if (flags & DirtyBrushOrigin) { + d->m_brush_origin = QTransform(); + d->m_brush_origin.translate(-state.brushOrigin().x(), + -state.brushOrigin().y()); + flags |= DirtyBrush; + } + + if (flags & DirtyPen) { + d->updatePen(state.pen()); + update_fast_pen = true; + } + + if (flags & DirtyBrush) + d->updateBrush(state.brush()); + + if (update_fast_pen && d->m_has_pen) { + if (d->m_current_state & QD3DBatchItem::BI_AA) { + d->m_has_fast_pen = false; + d->m_has_aa_fast_pen = ((d->m_txop <= QTransform::TxTranslate) || d->m_has_cosmetic_pen) + && (d->m_pen_width <= 1.0f) + && (d->m_pen.style() == Qt::SolidLine); + } else { + d->m_has_aa_fast_pen = false; + d->m_has_fast_pen = ((d->m_txop <= QTransform::TxTranslate) || d->m_has_cosmetic_pen) + && (d->m_pen.style() == Qt::SolidLine) + && (d->m_pen.capStyle() == Qt::SquareCap); + } + } +} + +void QDirect3DPaintEngine::cleanup() +{ + Q_D(QDirect3DPaintEngine); + d->cleanup(); +} + +void QDirect3DPaintEngine::scroll(QPaintDevice *pd, const RECT &srcrect, const RECT &destrect) +{ + Q_D(QDirect3DPaintEngine); + LPDIRECT3DSURFACE9 srcsurf = d->m_surface_manager.surface(pd); + LPDIRECT3DSURFACE9 masksurf = d->m_draw_helper->freeMaskSurface(); + if (FAILED(d->m_d3d_device->StretchRect(srcsurf, &srcrect, masksurf, &srcrect, D3DTEXF_NONE))) + qWarning("QDirect3DPaintEngine: StretchRect failed."); + if (FAILED(d->m_d3d_device->StretchRect(masksurf, &srcrect, srcsurf, &destrect, D3DTEXF_NONE))) + qWarning("QDirect3DPaintEngine: StretchRect failed."); +} + +LPDIRECT3DSWAPCHAIN9 QDirect3DPaintEngine::swapChain(QPaintDevice *pd) +{ + Q_D(QDirect3DPaintEngine); + + if (d->m_in_scene) { + if (d->m_d3d_device == 0) { + qWarning("QDirect3DPaintEngine: No device!"); + return false; + } + + d->setRenderTechnique(QDirect3DPaintEnginePrivate::RT_NoTechnique); + if (FAILED(d->m_d3d_device->EndScene())) + qWarning("QDirect3DPaintEngine: failed to end scene."); + + d->m_in_scene = false; + } + + return d->m_surface_manager.swapChain(pd); +} + +void QDirect3DPaintEngine::releaseSwapChain(QPaintDevice *pd) +{ + Q_D(QDirect3DPaintEngine); + d->m_surface_manager.releasePaintDevice(pd); +} + +HDC QDirect3DPaintEngine::getDC() const +{ + QDirect3DPaintEnginePrivate *d = const_cast<QDirect3DPaintEnginePrivate *>(d_func()); + + if (!d->m_dc && d->m_current_surface) { + d->m_dcsurface = d->m_current_surface; + if (FAILED(d->m_current_surface->GetDC(&d->m_dc))) + qWarning() << "QDirect3DPaintEngine::getDC() failed!"; + } + + return d->m_dc; +} + +void QDirect3DPaintEngine::setFlushOnEnd(bool flushOnEnd) +{ + Q_D(QDirect3DPaintEngine); + + d->m_flush_on_end = flushOnEnd; +} + +bool QDirect3DPaintEngine::hasDirect3DSupport() +{ + Q_D(QDirect3DPaintEngine); + return d->m_supports_d3d; +} + +QT_END_NAMESPACE + +#include "qpaintengine_d3d.moc" |