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+/****************************************************************************
+**
+** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Contact: Qt Software Information (qt-info@nokia.com)
+**
+** This file is part of the QtGui module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the either Technology Preview License Agreement or the
+** Beta Release License Agreement.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain
+** additional rights. These rights are described in the Nokia Qt LGPL
+** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this
+** package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+** If you are unsure which license is appropriate for your use, please
+** contact the sales department at qt-sales@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qpaintengineex_p.h"
+#include "qpainter_p.h"
+#include "qstroker_p.h"
+#include <private/qpainterpath_p.h>
+
+#include <qvarlengtharray.h>
+#include <qdebug.h>
+
+
+QT_BEGIN_NAMESPACE
+
+/*******************************************************************************
+ *
+ * class QVectorPath
+ *
+ */
+
+const QRealRect &QVectorPath::controlPointRect() const
+{
+ if (m_hints & ControlPointRect)
+ return m_cp_rect;
+
+ if (m_count == 0) {
+ m_cp_rect.x1 = m_cp_rect.x2 = m_cp_rect.y1 = m_cp_rect.y2 = 0;
+ m_hints |= ControlPointRect;
+ return m_cp_rect;
+ }
+ Q_ASSERT(m_points && m_count > 0);
+
+ const qreal *pts = m_points;
+ m_cp_rect.x1 = m_cp_rect.x2 = *pts;
+ ++pts;
+ m_cp_rect.y1 = m_cp_rect.y2 = *pts;
+ ++pts;
+
+ const qreal *epts = m_points + (m_count << 1);
+ while (pts < epts) {
+ qreal x = *pts;
+ if (x < m_cp_rect.x1) m_cp_rect.x1 = x;
+ else if (x > m_cp_rect.x2) m_cp_rect.x2 = x;
+ ++pts;
+
+ qreal y = *pts;
+ if (y < m_cp_rect.y1) m_cp_rect.y1 = y;
+ else if (y > m_cp_rect.y2) m_cp_rect.y2 = y;
+ ++pts;
+ }
+
+ m_hints |= ControlPointRect;
+ return m_cp_rect;
+}
+
+const QVectorPath &qtVectorPathForPath(const QPainterPath &path)
+{
+ Q_ASSERT(path.d_func());
+ return path.d_func()->vectorPath();
+}
+
+#ifndef QT_NO_DEBUG_STREAM
+QDebug Q_GUI_EXPORT &operator<<(QDebug &s, const QVectorPath &path)
+{
+ QRealRect vectorPathBounds = path.controlPointRect();
+ QRectF rf(vectorPathBounds.x1, vectorPathBounds.y1,
+ vectorPathBounds.x2 - vectorPathBounds.x1, vectorPathBounds.y2 - vectorPathBounds.y1);
+ s << "QVectorPath(size:" << path.elementCount()
+ << " hints:" << hex << path.hints()
+ << rf << ")";
+ return s;
+}
+#endif
+
+/*******************************************************************************
+ *
+ * class QPaintEngineExPrivate:
+ *
+ */
+
+
+struct StrokeHandler {
+ QDataBuffer<qreal> pts;
+ QDataBuffer<QPainterPath::ElementType> types;
+};
+
+
+QPaintEngineExPrivate::QPaintEngineExPrivate()
+ : dasher(&stroker),
+ strokeHandler(0),
+ activeStroker(0),
+ strokerPen(Qt::NoPen)
+{
+}
+
+
+QPaintEngineExPrivate::~QPaintEngineExPrivate()
+{
+ delete strokeHandler;
+}
+
+
+
+/*******************************************************************************
+ *
+ * class QPaintEngineEx:
+ *
+ */
+
+static QPainterPath::ElementType qpaintengineex_ellipse_types[] = {
+ QPainterPath::MoveToElement,
+ QPainterPath::CurveToElement,
+ QPainterPath::CurveToDataElement,
+ QPainterPath::CurveToDataElement,
+
+ QPainterPath::CurveToElement,
+ QPainterPath::CurveToDataElement,
+ QPainterPath::CurveToDataElement,
+
+ QPainterPath::CurveToElement,
+ QPainterPath::CurveToDataElement,
+ QPainterPath::CurveToDataElement,
+
+ QPainterPath::CurveToElement,
+ QPainterPath::CurveToDataElement,
+ QPainterPath::CurveToDataElement
+};
+
+static QPainterPath::ElementType qpaintengineex_line_types_16[] = {
+ QPainterPath::MoveToElement, QPainterPath::LineToElement,
+ QPainterPath::MoveToElement, QPainterPath::LineToElement,
+ QPainterPath::MoveToElement, QPainterPath::LineToElement,
+ QPainterPath::MoveToElement, QPainterPath::LineToElement,
+ QPainterPath::MoveToElement, QPainterPath::LineToElement,
+ QPainterPath::MoveToElement, QPainterPath::LineToElement,
+ QPainterPath::MoveToElement, QPainterPath::LineToElement,
+ QPainterPath::MoveToElement, QPainterPath::LineToElement,
+ QPainterPath::MoveToElement, QPainterPath::LineToElement,
+ QPainterPath::MoveToElement, QPainterPath::LineToElement,
+ QPainterPath::MoveToElement, QPainterPath::LineToElement,
+ QPainterPath::MoveToElement, QPainterPath::LineToElement,
+ QPainterPath::MoveToElement, QPainterPath::LineToElement,
+ QPainterPath::MoveToElement, QPainterPath::LineToElement,
+ QPainterPath::MoveToElement, QPainterPath::LineToElement,
+ QPainterPath::MoveToElement, QPainterPath::LineToElement
+};
+
+static QPainterPath::ElementType qpaintengineex_rect4_types_32[] = {
+ QPainterPath::MoveToElement, QPainterPath::LineToElement, QPainterPath::LineToElement, QPainterPath::LineToElement, // 1
+ QPainterPath::MoveToElement, QPainterPath::LineToElement, QPainterPath::LineToElement, QPainterPath::LineToElement, // 2
+ QPainterPath::MoveToElement, QPainterPath::LineToElement, QPainterPath::LineToElement, QPainterPath::LineToElement, // 3
+ QPainterPath::MoveToElement, QPainterPath::LineToElement, QPainterPath::LineToElement, QPainterPath::LineToElement, // 4
+ QPainterPath::MoveToElement, QPainterPath::LineToElement, QPainterPath::LineToElement, QPainterPath::LineToElement, // 5
+ QPainterPath::MoveToElement, QPainterPath::LineToElement, QPainterPath::LineToElement, QPainterPath::LineToElement, // 6
+ QPainterPath::MoveToElement, QPainterPath::LineToElement, QPainterPath::LineToElement, QPainterPath::LineToElement, // 7
+ QPainterPath::MoveToElement, QPainterPath::LineToElement, QPainterPath::LineToElement, QPainterPath::LineToElement, // 8
+ QPainterPath::MoveToElement, QPainterPath::LineToElement, QPainterPath::LineToElement, QPainterPath::LineToElement, // 9
+ QPainterPath::MoveToElement, QPainterPath::LineToElement, QPainterPath::LineToElement, QPainterPath::LineToElement, // 10
+ QPainterPath::MoveToElement, QPainterPath::LineToElement, QPainterPath::LineToElement, QPainterPath::LineToElement, // 11
+ QPainterPath::MoveToElement, QPainterPath::LineToElement, QPainterPath::LineToElement, QPainterPath::LineToElement, // 12
+ QPainterPath::MoveToElement, QPainterPath::LineToElement, QPainterPath::LineToElement, QPainterPath::LineToElement, // 13
+ QPainterPath::MoveToElement, QPainterPath::LineToElement, QPainterPath::LineToElement, QPainterPath::LineToElement, // 14
+ QPainterPath::MoveToElement, QPainterPath::LineToElement, QPainterPath::LineToElement, QPainterPath::LineToElement, // 15
+ QPainterPath::MoveToElement, QPainterPath::LineToElement, QPainterPath::LineToElement, QPainterPath::LineToElement, // 16
+ QPainterPath::MoveToElement, QPainterPath::LineToElement, QPainterPath::LineToElement, QPainterPath::LineToElement, // 17
+ QPainterPath::MoveToElement, QPainterPath::LineToElement, QPainterPath::LineToElement, QPainterPath::LineToElement, // 18
+ QPainterPath::MoveToElement, QPainterPath::LineToElement, QPainterPath::LineToElement, QPainterPath::LineToElement, // 19
+ QPainterPath::MoveToElement, QPainterPath::LineToElement, QPainterPath::LineToElement, QPainterPath::LineToElement, // 20
+ QPainterPath::MoveToElement, QPainterPath::LineToElement, QPainterPath::LineToElement, QPainterPath::LineToElement, // 21
+ QPainterPath::MoveToElement, QPainterPath::LineToElement, QPainterPath::LineToElement, QPainterPath::LineToElement, // 22
+ QPainterPath::MoveToElement, QPainterPath::LineToElement, QPainterPath::LineToElement, QPainterPath::LineToElement, // 23
+ QPainterPath::MoveToElement, QPainterPath::LineToElement, QPainterPath::LineToElement, QPainterPath::LineToElement, // 24
+ QPainterPath::MoveToElement, QPainterPath::LineToElement, QPainterPath::LineToElement, QPainterPath::LineToElement, // 25
+ QPainterPath::MoveToElement, QPainterPath::LineToElement, QPainterPath::LineToElement, QPainterPath::LineToElement, // 26
+ QPainterPath::MoveToElement, QPainterPath::LineToElement, QPainterPath::LineToElement, QPainterPath::LineToElement, // 27
+ QPainterPath::MoveToElement, QPainterPath::LineToElement, QPainterPath::LineToElement, QPainterPath::LineToElement, // 28
+ QPainterPath::MoveToElement, QPainterPath::LineToElement, QPainterPath::LineToElement, QPainterPath::LineToElement, // 29
+ QPainterPath::MoveToElement, QPainterPath::LineToElement, QPainterPath::LineToElement, QPainterPath::LineToElement, // 30
+ QPainterPath::MoveToElement, QPainterPath::LineToElement, QPainterPath::LineToElement, QPainterPath::LineToElement, // 31
+ QPainterPath::MoveToElement, QPainterPath::LineToElement, QPainterPath::LineToElement, QPainterPath::LineToElement, // 32
+};
+
+static void qpaintengineex_moveTo(qreal x, qreal y, void *data) {
+ ((StrokeHandler *) data)->pts.add(x);
+ ((StrokeHandler *) data)->pts.add(y);
+ ((StrokeHandler *) data)->types.add(QPainterPath::MoveToElement);
+}
+
+static void qpaintengineex_lineTo(qreal x, qreal y, void *data) {
+ ((StrokeHandler *) data)->pts.add(x);
+ ((StrokeHandler *) data)->pts.add(y);
+ ((StrokeHandler *) data)->types.add(QPainterPath::LineToElement);
+}
+
+static void qpaintengineex_cubicTo(qreal c1x, qreal c1y, qreal c2x, qreal c2y, qreal ex, qreal ey, void *data) {
+ ((StrokeHandler *) data)->pts.add(c1x);
+ ((StrokeHandler *) data)->pts.add(c1y);
+ ((StrokeHandler *) data)->types.add(QPainterPath::CurveToElement);
+
+ ((StrokeHandler *) data)->pts.add(c2x);
+ ((StrokeHandler *) data)->pts.add(c2y);
+ ((StrokeHandler *) data)->types.add(QPainterPath::CurveToDataElement);
+
+ ((StrokeHandler *) data)->pts.add(ex);
+ ((StrokeHandler *) data)->pts.add(ey);
+ ((StrokeHandler *) data)->types.add(QPainterPath::CurveToDataElement);
+}
+
+QPaintEngineEx::QPaintEngineEx(QPaintEngineExPrivate &data)
+ : QPaintEngine(data, AllFeatures)
+{
+ extended = true;
+}
+
+
+QPainterState *QPaintEngineEx::createState(QPainterState *orig) const
+{
+ if (!orig)
+ return new QPainterState;
+ return new QPainterState(orig);
+}
+
+extern bool qt_scaleForTransform(const QTransform &transform, qreal *scale); // qtransform.cpp
+
+void QPaintEngineEx::stroke(const QVectorPath &path, const QPen &pen)
+{
+#ifdef QT_DEBUG_DRAW
+ qDebug() << "QPaintEngineEx::stroke()" << pen;
+#endif
+
+ Q_D(QPaintEngineEx);
+
+ if (path.isEmpty())
+ return;
+
+ if (!d->strokeHandler) {
+ d->strokeHandler = new StrokeHandler;
+ d->stroker.setMoveToHook(qpaintengineex_moveTo);
+ d->stroker.setLineToHook(qpaintengineex_lineTo);
+ d->stroker.setCubicToHook(qpaintengineex_cubicTo);
+ }
+
+ if (!qpen_fast_equals(pen, d->strokerPen)) {
+ d->strokerPen = pen;
+ d->stroker.setJoinStyle(pen.joinStyle());
+ d->stroker.setCapStyle(pen.capStyle());
+ d->stroker.setMiterLimit(pen.miterLimit());
+ qreal penWidth = pen.widthF();
+ if (penWidth == 0)
+ d->stroker.setStrokeWidth(1);
+ else
+ d->stroker.setStrokeWidth(penWidth);
+
+ Qt::PenStyle style = pen.style();
+ if (style == Qt::SolidLine) {
+ d->activeStroker = &d->stroker;
+ } else if (style == Qt::NoPen) {
+ d->activeStroker = 0;
+ } else {
+ // ### re-enable...
+// if (pen.isCosmetic()) {
+// d->dashStroker->setClipRect(d->deviceRect);
+// } else {
+// QRectF clipRect = s->matrix.inverted().mapRect(QRectF(d->deviceRect));
+// d->dashStroker->setClipRect(clipRect);
+// }
+ d->dasher.setDashPattern(pen.dashPattern());
+ d->dasher.setDashOffset(pen.dashOffset());
+ d->activeStroker = &d->dasher;
+ }
+ }
+
+ if (!d->activeStroker) {
+ return;
+ }
+
+ const QPainterPath::ElementType *types = path.elements();
+ const qreal *points = path.points();
+ int pointCount = path.elementCount();
+
+ const qreal *lastPoint = points + (pointCount<<1);
+
+ d->activeStroker->begin(d->strokeHandler);
+ d->strokeHandler->types.reset();
+ d->strokeHandler->pts.reset();
+
+ // Some engines might decide to optimize for the non-shape hint later on...
+ uint flags = QVectorPath::WindingFill;
+ if (d->stroker.capStyle() == Qt::RoundCap || d->stroker.joinStyle() == Qt::RoundJoin)
+ flags |= QVectorPath::CurvedShapeHint;
+
+ // ### Perspective Xforms are currently not supported...
+ qreal txscale = 1;
+ if (!(pen.isCosmetic() || (qt_scaleForTransform(state()->matrix, &txscale) && txscale != 1))) {
+ // We include cosmetic pens in this case to avoid having to
+ // change the current transform. Normal transformed,
+ // non-cosmetic pens will be transformed as part of fill
+ // later, so they are also covered here..
+ if (types) {
+ while (points < lastPoint) {
+ switch (*types) {
+ case QPainterPath::MoveToElement:
+ d->activeStroker->moveTo(points[0], points[1]);
+ points += 2;
+ ++types;
+ break;
+ case QPainterPath::LineToElement:
+ d->activeStroker->lineTo(points[0], points[1]);
+ points += 2;
+ ++types;
+ break;
+ case QPainterPath::CurveToElement:
+ d->activeStroker->cubicTo(points[0], points[1],
+ points[2], points[3],
+ points[4], points[5]);
+ points += 6;
+ types += 3;
+ flags |= QVectorPath::CurvedShapeHint;
+ break;
+ default:
+ break;
+ }
+ }
+ if (path.hasImplicitClose())
+ d->activeStroker->lineTo(path.points()[0], path.points()[1]);
+
+ } else {
+ d->activeStroker->moveTo(points[0], points[1]);
+ points += 2;
+ ++types;
+ while (points < lastPoint) {
+ d->activeStroker->lineTo(points[0], points[1]);
+ points += 2;
+ ++types;
+ }
+ if (path.hasImplicitClose())
+ d->activeStroker->lineTo(path.points()[0], path.points()[1]);
+ }
+ d->activeStroker->end();
+
+ if (!d->strokeHandler->types.size()) // an empty path...
+ return;
+
+ QVectorPath strokePath(d->strokeHandler->pts.data(),
+ d->strokeHandler->types.size(),
+ d->strokeHandler->types.data(),
+ QVectorPath::WindingFill);
+ fill(strokePath, pen.brush());
+ } else {
+ const qreal strokeWidth = d->stroker.strokeWidth();
+ d->stroker.setStrokeWidth(strokeWidth * txscale);
+ // For cosmetic pens we need a bit of trickery... We to process xform the input points
+ if (types) {
+ while (points < lastPoint) {
+ switch (*types) {
+ case QPainterPath::MoveToElement: {
+ QPointF pt = (*(QPointF *) points) * state()->matrix;
+ d->activeStroker->moveTo(pt.x(), pt.y());
+ points += 2;
+ ++types;
+ break;
+ }
+ case QPainterPath::LineToElement: {
+ QPointF pt = (*(QPointF *) points) * state()->matrix;
+ d->activeStroker->lineTo(pt.x(), pt.y());
+ points += 2;
+ ++types;
+ break;
+ }
+ case QPainterPath::CurveToElement: {
+ QPointF c1 = ((QPointF *) points)[0] * state()->matrix;
+ QPointF c2 = ((QPointF *) points)[1] * state()->matrix;
+ QPointF e = ((QPointF *) points)[2] * state()->matrix;
+ d->activeStroker->cubicTo(c1.x(), c1.y(), c2.x(), c2.y(), e.x(), e.y());
+ points += 6;
+ types += 3;
+ flags |= QVectorPath::CurvedShapeHint;
+ break;
+ }
+ default:
+ break;
+ }
+ }
+ if (path.hasImplicitClose()) {
+ QPointF pt = * ((QPointF *) path.points()) * state()->matrix;
+ d->activeStroker->lineTo(pt.x(), pt.y());
+ }
+
+ } else {
+ QPointF p = ((QPointF *)points)[0] * state()->matrix;
+ d->activeStroker->moveTo(p.x(), p.y());
+ points += 2;
+ ++types;
+ while (points < lastPoint) {
+ QPointF p = ((QPointF *)points)[0] * state()->matrix;
+ d->activeStroker->lineTo(p.x(), p.y());
+ points += 2;
+ ++types;
+ }
+ if (path.hasImplicitClose())
+ d->activeStroker->lineTo(p.x(), p.y());
+ }
+
+ d->activeStroker->end();
+ d->stroker.setStrokeWidth(strokeWidth);
+ QVectorPath strokePath(d->strokeHandler->pts.data(),
+ d->strokeHandler->types.size(),
+ d->strokeHandler->types.data(),
+ QVectorPath::WindingFill);
+
+ QTransform xform = state()->matrix;
+ state()->matrix = QTransform();
+ transformChanged();
+
+ QBrush brush = pen.brush();
+ if (qbrush_style(brush) != Qt::SolidPattern)
+ brush.setTransform(brush.transform() * xform);
+
+ fill(strokePath, brush);
+
+ state()->matrix = xform;
+ transformChanged();
+ }
+}
+
+void QPaintEngineEx::draw(const QVectorPath &path)
+{
+ fill(path, state()->brush);
+ stroke(path, state()->pen);
+}
+
+
+void QPaintEngineEx::clip(const QRect &r, Qt::ClipOperation op)
+{
+ qreal right = r.x() + r.width();
+ qreal bottom = r.y() + r.height();
+ qreal pts[] = { r.x(), r.y(),
+ right, r.y(),
+ right, bottom,
+ r.x(), bottom,
+ r.x(), r.y() };
+ QVectorPath vp(pts, 5, 0, QVectorPath::RectangleHint);
+ clip(vp, op);
+}
+
+void QPaintEngineEx::clip(const QRegion &region, Qt::ClipOperation op)
+{
+ QVector<QRect> rects = region.rects();
+ if (rects.size() <= 32) {
+ qreal pts[2*32*4];
+ int pos = 0;
+ for (QVector<QRect>::const_iterator i = rects.constBegin(); i != rects.constEnd(); ++i) {
+ qreal x1 = i->x();
+ qreal y1 = i->y();
+ qreal x2 = i->x() + i->width();
+ qreal y2 = i->y() + i->height();
+
+ pts[pos++] = x1;
+ pts[pos++] = y1;
+
+ pts[pos++] = x2;
+ pts[pos++] = y1;
+
+ pts[pos++] = x2;
+ pts[pos++] = y2;
+
+ pts[pos++] = x1;
+ pts[pos++] = y2;
+ }
+ QVectorPath vp(pts, rects.size() * 4, qpaintengineex_rect4_types_32);
+ clip(vp, op);
+ } else {
+ QVarLengthArray<qreal> pts(rects.size() * 2 * 4);
+ QVarLengthArray<QPainterPath::ElementType> types(rects.size() * 4);
+ int ppos = 0;
+ int tpos = 0;
+
+ for (QVector<QRect>::const_iterator i = rects.constBegin(); i != rects.constEnd(); ++i) {
+ qreal x1 = i->x();
+ qreal y1 = i->y();
+ qreal x2 = i->x() + i->width();
+ qreal y2 = i->y() + i->height();
+
+ pts[ppos++] = x1;
+ pts[ppos++] = y1;
+
+ pts[ppos++] = x2;
+ pts[ppos++] = y1;
+
+ pts[ppos++] = x2;
+ pts[ppos++] = y2;
+
+ pts[ppos++] = x1;
+ pts[ppos++] = y2;
+
+ types[tpos++] = QPainterPath::MoveToElement;
+ types[tpos++] = QPainterPath::LineToElement;
+ types[tpos++] = QPainterPath::LineToElement;
+ types[tpos++] = QPainterPath::LineToElement;
+ }
+
+ QVectorPath vp(pts.data(), rects.size() * 4, types.data());
+ clip(vp, op);
+ }
+
+}
+
+void QPaintEngineEx::clip(const QPainterPath &path, Qt::ClipOperation op)
+{
+ if (path.isEmpty()) {
+ QVectorPath vp(0, 0);
+ clip(vp, op);
+ } else {
+ clip(qtVectorPathForPath(path), op);
+ }
+}
+
+void QPaintEngineEx::fillRect(const QRectF &r, const QBrush &brush)
+{
+ qreal pts[] = { r.x(), r.y(), r.x() + r.width(), r.y(),
+ r.x() + r.width(), r.y() + r.height(), r.x(), r.y() + r.height() };
+ QVectorPath vp(pts, 4, 0, QVectorPath::RectangleHint);
+ fill(vp, brush);
+}
+
+void QPaintEngineEx::fillRect(const QRectF &r, const QColor &color)
+{
+ fillRect(r, QBrush(color));
+}
+
+void QPaintEngineEx::drawRects(const QRect *rects, int rectCount)
+{
+ for (int i=0; i<rectCount; ++i) {
+ const QRect &r = rects[i];
+ // ### Is there a one off here?
+ qreal right = r.x() + r.width();
+ qreal bottom = r.y() + r.height();
+ qreal pts[] = { r.x(), r.y(),
+ right, r.y(),
+ right, bottom,
+ r.x(), bottom,
+ r.x(), r.y() };
+ QVectorPath vp(pts, 5, 0, QVectorPath::RectangleHint);
+ draw(vp);
+ }
+}
+
+void QPaintEngineEx::drawRects(const QRectF *rects, int rectCount)
+{
+ for (int i=0; i<rectCount; ++i) {
+ const QRectF &r = rects[i];
+ qreal right = r.x() + r.width();
+ qreal bottom = r.y() + r.height();
+ qreal pts[] = { r.x(), r.y(),
+ right, r.y(),
+ right, bottom,
+ r.x(), bottom,
+ r.x(), r.y() };
+ QVectorPath vp(pts, 5, 0, QVectorPath::RectangleHint);
+ draw(vp);
+ }
+}
+
+void QPaintEngineEx::drawLines(const QLine *lines, int lineCount)
+{
+ int elementCount = lineCount << 1;
+ while (elementCount > 0) {
+ int count = qMin(elementCount, 32);
+
+ qreal pts[64];
+ int count2 = count<<1;
+#ifdef Q_WS_MAC
+ for (int i=0; i<count2; i+=2) {
+ pts[i] = ((int *) lines)[i+1];
+ pts[i+1] = ((int *) lines)[i];
+ }
+#else
+ for (int i=0; i<count2; ++i)
+ pts[i] = ((int *) lines)[i];
+#endif
+
+ QVectorPath path(pts, count, qpaintengineex_line_types_16, QVectorPath::LinesHint);
+ stroke(path, state()->pen);
+
+ elementCount -= 32;
+ lines += 16;
+ }
+}
+
+void QPaintEngineEx::drawLines(const QLineF *lines, int lineCount)
+{
+ int elementCount = lineCount << 1;
+ while (elementCount > 0) {
+ int count = qMin(elementCount, 32);
+
+ QVectorPath path((qreal *) lines, count, qpaintengineex_line_types_16,
+ QVectorPath::LinesHint);
+ stroke(path, state()->pen);
+
+ elementCount -= 32;
+ lines += 16;
+ }
+}
+
+void QPaintEngineEx::drawEllipse(const QRectF &r)
+{
+ qreal pts[26]; // QPointF[13] without constructors...
+ union {
+ qreal *ptr;
+ QPointF *points;
+ } x;
+ x.ptr = pts;
+
+ int point_count = 0;
+ x.points[0] = qt_curves_for_arc(r, 0, -360, x.points + 1, &point_count);
+ QVectorPath vp((qreal *) pts, 13, qpaintengineex_ellipse_types, QVectorPath::EllipseHint);
+ draw(vp);
+}
+
+void QPaintEngineEx::drawEllipse(const QRect &r)
+{
+ drawEllipse(QRectF(r));
+}
+
+void QPaintEngineEx::drawPath(const QPainterPath &path)
+{
+ if (!path.isEmpty())
+ draw(qtVectorPathForPath(path));
+}
+
+
+void QPaintEngineEx::drawPoints(const QPointF *points, int pointCount)
+{
+ QPen pen = state()->pen;
+ if (pen.capStyle() == Qt::FlatCap)
+ pen.setCapStyle(Qt::SquareCap);
+
+ if (pen.brush().isOpaque()) {
+ while (pointCount > 0) {
+ int count = qMin(pointCount, 16);
+ qreal pts[64];
+ int oset = -1;
+ for (int i=0; i<count; ++i) {
+ pts[++oset] = points[i].x();
+ pts[++oset] = points[i].y();
+ pts[++oset] = points[i].x() + 0.001;
+ pts[++oset] = points[i].y();
+ }
+ QVectorPath path(pts, count * 2, qpaintengineex_line_types_16, QVectorPath::NonCurvedShapeHint);
+ stroke(path, pen);
+ pointCount -= 16;
+ points += 16;
+ }
+ } else {
+ for (int i=0; i<pointCount; ++i) {
+ qreal pts[] = { points[i].x(), points[i].y(), points[i].x() + 0.001, points[i].y() };
+ QVectorPath path(pts, 2, 0);
+ stroke(path, pen);
+ }
+ }
+}
+
+void QPaintEngineEx::drawPoints(const QPoint *points, int pointCount)
+{
+ QPen pen = state()->pen;
+ if (pen.capStyle() == Qt::FlatCap)
+ pen.setCapStyle(Qt::SquareCap);
+
+ if (pen.brush().isOpaque()) {
+ while (pointCount > 0) {
+ int count = qMin(pointCount, 16);
+ qreal pts[64];
+ int oset = -1;
+ for (int i=0; i<count; ++i) {
+ pts[++oset] = points[i].x();
+ pts[++oset] = points[i].y();
+ pts[++oset] = points[i].x() + 0.001;
+ pts[++oset] = points[i].y();
+ }
+ QVectorPath path(pts, count * 2, qpaintengineex_line_types_16, QVectorPath::NonCurvedShapeHint);
+ stroke(path, pen);
+ pointCount -= 16;
+ points += 16;
+ }
+ } else {
+ for (int i=0; i<pointCount; ++i) {
+ qreal pts[] = { points[i].x(), points[i].y(), points[i].x() + 0.001, points[i].y() };
+ QVectorPath path(pts, 2, 0);
+ stroke(path, pen);
+ }
+ }
+}
+
+
+void QPaintEngineEx::drawPolygon(const QPointF *points, int pointCount, PolygonDrawMode mode)
+{
+ QVectorPath path((qreal *) points, pointCount, 0, QVectorPath::polygonFlags(mode));
+
+ if (mode == PolylineMode)
+ stroke(path, state()->pen);
+ else
+ draw(path);
+}
+
+void QPaintEngineEx::drawPolygon(const QPoint *points, int pointCount, PolygonDrawMode mode)
+{
+ int count = pointCount<<1;
+ QVarLengthArray<qreal> pts(count);
+
+#ifdef Q_WS_MAC
+ for (int i=0; i<count; i+=2) {
+ pts[i] = ((int *) points)[i+1];
+ pts[i+1] = ((int *) points)[i];
+ }
+#else
+ for (int i=0; i<count; ++i)
+ pts[i] = ((int *) points)[i];
+#endif
+
+ QVectorPath path(pts.data(), pointCount, 0, QVectorPath::polygonFlags(mode));
+
+ if (mode == PolylineMode)
+ stroke(path, state()->pen);
+ else
+ draw(path);
+
+}
+
+void QPaintEngineEx::drawPixmap(const QPointF &pos, const QPixmap &pm)
+{
+ drawPixmap(QRectF(pos, pm.size()), pm, pm.rect());
+}
+
+void QPaintEngineEx::drawImage(const QPointF &pos, const QImage &image)
+{
+ drawImage(QRectF(pos, image.size()), image, image.rect());
+}
+
+void QPaintEngineEx::drawTiledPixmap(const QRectF &r, const QPixmap &pixmap, const QPointF &s)
+{
+ QBrush brush(state()->pen.color(), pixmap);
+ QTransform xform;
+ xform.translate(-s.x(), -s.y());
+ brush.setTransform(xform);
+
+ qreal pts[] = { r.x(), r.y(),
+ r.x() + r.width(), r.y(),
+ r.x() + r.width(), r.y() + r.height(),
+ r.x(), r.y() + r.height() };
+
+ QVectorPath path(pts, 4, 0, QVectorPath::RectangleHint);
+ fill(path, brush);
+}
+
+void QPaintEngineEx::setState(QPainterState *s)
+{
+ QPaintEngine::state = s;
+}
+
+
+void QPaintEngineEx::updateState(const QPaintEngineState &)
+{
+ // do nothing...
+}
+
+QT_END_NAMESPACE