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-rw-r--r--src/gui/painting/qpaintengineex.cpp68
1 files changed, 62 insertions, 6 deletions
diff --git a/src/gui/painting/qpaintengineex.cpp b/src/gui/painting/qpaintengineex.cpp
index 797a5ab..8ec881e 100644
--- a/src/gui/painting/qpaintengineex.cpp
+++ b/src/gui/painting/qpaintengineex.cpp
@@ -42,6 +42,7 @@
#include "qpaintengineex_p.h"
#include "qpainter_p.h"
#include "qstroker_p.h"
+#include "qbezier_p.h"
#include <private/qpainterpath_p.h>
#include <qvarlengtharray.h>
@@ -91,6 +92,40 @@ QRectF QVectorPath::controlPointRect() const
return QRectF(QPointF(m_cp_rect.x1, m_cp_rect.y1), QPointF(m_cp_rect.x2, m_cp_rect.y2));
}
+QPainterPath QVectorPath::convertToPainterPath() const
+{
+ QPainterPath path;
+
+ if (m_count == 0)
+ return path;
+
+ const QPointF *points = (const QPointF *) m_points;
+
+ if (m_elements) {
+ for (int i=0; i<m_count; ++i) {
+ switch (m_elements[i]) {
+ case QPainterPath::MoveToElement:
+ path.moveTo(points[i]);
+ break;
+ case QPainterPath::LineToElement:
+ path.lineTo(points[i]);
+ break;
+ case QPainterPath::CurveToElement:
+ path.cubicTo(points[i], points[i+1], points[i+2]);
+ break;
+ default:
+ break;
+ }
+ }
+ } else {
+ path.moveTo(points[0]);
+ for (int i=1; i<m_count; ++i)
+ path.lineTo(points[i]);
+ }
+
+ return path;
+}
+
const QVectorPath &qtVectorPathForPath(const QPainterPath &path)
{
Q_ASSERT(path.d_func());
@@ -450,13 +485,14 @@ void QPaintEngineEx::stroke(const QVectorPath &path, const QPen &pen)
QVectorPath strokePath(d->strokeHandler->pts.data(),
d->strokeHandler->types.size(),
d->strokeHandler->types.data(),
- QVectorPath::WindingFill);
+ flags);
fill(strokePath, pen.brush());
} else {
const qreal strokeWidth = d->stroker.strokeWidth();
d->stroker.setStrokeWidth(strokeWidth * txscale);
// For cosmetic pens we need a bit of trickery... We to process xform the input points
if (types) {
+ bool isProject = state()->matrix.type() >= QTransform::TxProject;
while (points < lastPoint) {
switch (*types) {
case QPainterPath::MoveToElement: {
@@ -474,10 +510,30 @@ void QPaintEngineEx::stroke(const QVectorPath &path, const QPen &pen)
break;
}
case QPainterPath::CurveToElement: {
- QPointF c1 = ((QPointF *) points)[0] * state()->matrix;
- QPointF c2 = ((QPointF *) points)[1] * state()->matrix;
- QPointF e = ((QPointF *) points)[2] * state()->matrix;
- d->activeStroker->cubicTo(c1.x(), c1.y(), c2.x(), c2.y(), e.x(), e.y());
+ // Convert projective xformed curves to line
+ // segments so they can be transformed more
+ // accurately
+ if (isProject) {
+ // -1 access here is safe because there is
+ // always an element prior to the cubicTo, we
+ // just need the value..
+ QPolygonF segment =
+ QBezier::fromPoints(*(((QPointF *) points) - 1),
+ *((QPointF *) points),
+ *(((QPointF *) points) + 1),
+ *(((QPointF *) points) + 2)).toPolygon();
+
+ for (QPolygonF::const_iterator it = segment.constBegin();
+ it < segment.constEnd(); ++it) {
+ const QPointF pt = *it * state()->matrix;
+ d->activeStroker->lineTo(pt.x(), pt.y());
+ }
+ } else {
+ QPointF c1 = ((QPointF *) points)[0] * state()->matrix;
+ QPointF c2 = ((QPointF *) points)[1] * state()->matrix;
+ QPointF e = ((QPointF *) points)[2] * state()->matrix;
+ d->activeStroker->cubicTo(c1.x(), c1.y(), c2.x(), c2.y(), e.x(), e.y());
+ }
points += 6;
types += 3;
flags |= QVectorPath::CurvedShapeHint;
@@ -512,7 +568,7 @@ void QPaintEngineEx::stroke(const QVectorPath &path, const QPen &pen)
QVectorPath strokePath(d->strokeHandler->pts.data(),
d->strokeHandler->types.size(),
d->strokeHandler->types.data(),
- QVectorPath::WindingFill);
+ flags);
QTransform xform = state()->matrix;
state()->matrix = QTransform();