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-rw-r--r--src/gui/painting/qpainter.cpp144
1 files changed, 131 insertions, 13 deletions
diff --git a/src/gui/painting/qpainter.cpp b/src/gui/painting/qpainter.cpp
index ab5773e..2502cc0 100644
--- a/src/gui/painting/qpainter.cpp
+++ b/src/gui/painting/qpainter.cpp
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
@@ -285,7 +285,7 @@ bool QPainterPrivate::attachPainterPrivate(QPainter *q, QPaintDevice *pdev)
// Update matrix.
if (q->d_ptr->state->WxF) {
- q->d_ptr->state->redirectionMatrix *= q->d_ptr->state->worldMatrix;
+ q->d_ptr->state->redirectionMatrix = q->d_ptr->state->matrix;
q->d_ptr->state->redirectionMatrix.translate(-offset.x(), -offset.y());
q->d_ptr->state->worldMatrix = QTransform();
q->d_ptr->state->WxF = false;
@@ -1318,6 +1318,87 @@ void QPainterPrivate::updateState(QPainterState *newState)
Another workaround is to convert the paths to polygons first and then draw the
polygons instead.
+ \section1 Performance
+
+ QPainter is a rich framework that allows developers to do a great
+ variety of graphical operations, such as gradients, composition
+ modes and vector graphics. And QPainter can do this across a
+ variety of different hardware and software stacks. Naturally the
+ underlying combination of hardware and software has some
+ implications for performance, and ensuring that every single
+ operation is fast in combination with all the various combinations
+ of composition modes, brushes, clipping, transformation, etc, is
+ close to an impossible task because of the number of
+ permutations. As a compromise we have selected a subset of the
+ QPainter API and backends, where performance is guaranteed to be as
+ good as we can sensibly get it for the given combination of
+ hardware and software.
+
+ The backends we focus on as high-performance engines are:
+
+ \list
+
+ \o Raster - This backend implements all rendering in pure software
+ and is always used to render into QImages. For optimal performance
+ only use the format types QImage::Format_ARGB32_Premultiplied,
+ QImage::Format_RGB32 or QImage::Format_RGB16. Any other format,
+ including QImage::Format_ARGB32, has significantly worse
+ performance. This engine is also used by default on Windows and on
+ QWS. It can be used as default graphics system on any
+ OS/hardware/software combination by passing \c {-graphicssystem
+ raster} on the command line
+
+ \o OpenGL 2.0 (ES) - This backend is the primary backend for
+ hardware accelerated graphics. It can be run on desktop machines
+ and embedded devices supporting the OpenGL 2.0 or OpenGL/ES 2.0
+ specification. This includes most graphics chips produced in the
+ last couple of years. The engine can be enabled by using QPainter
+ onto a QGLWidget or by passing \c {-graphicssystem opengl} on the
+ command line when the underlying system supports it.
+
+ \o OpenVG - This backend implements the Khronos standard for 2D
+ and Vector Graphics. It is primarily for embedded devices with
+ hardware support for OpenVG. The engine can be enabled by
+ passing \c {-graphicssystem openvg} on the command line when
+ the underlying system supports it.
+
+ \endlist
+
+ These operations are:
+
+ \list
+
+ \o Simple transformations, meaning translation and scaling, pluss
+ 0, 90, 180, 270 degree rotations.
+
+ \o \c drawPixmap() in combination with simple transformations and
+ opacity with non-smooth transformation mode
+ (\c QPainter::SmoothPixmapTransform not enabled as a render hint).
+
+ \o Rectangle fills with solid color, two-color linear gradients
+ and simple transforms.
+
+ \o Rectangular clipping with simple transformations and intersect
+ clip.
+
+ \o Composition Modes \c QPainter::CompositionMode_Source and
+ QPainter::CompositionMode_SourceOver
+
+ \o Rounded rectangle filling using solid color and two-color
+ linear gradients fills.
+
+ \o 3x3 patched pixmaps, via qDrawBorderPixmap.
+
+ \endlist
+
+ This list gives an indication of which features to safely use in
+ an application where performance is critical. For certain setups,
+ other operations may be fast too, but before making extensive use
+ of them, it is recommended to benchmark and verify them on the
+ system where the software will run in the end. There are also
+ cases where expensive operations are ok to use, for instance when
+ the result is cached in a QPixmap.
+
\sa QPaintDevice, QPaintEngine, {QtSvg Module}, {Basic Drawing Example},
{Drawing Utility Functions}
*/
@@ -1901,9 +1982,14 @@ QPaintEngine *QPainter::paintEngine() const
/*!
\since 4.6
- Flushes the painting pipeline and prepares for the user issuing
- commands directly to the underlying graphics context. Must be
- followed by a call to endNativePainting().
+ Flushes the painting pipeline and prepares for the user issuing commands
+ directly to the underlying graphics context. Must be followed by a call to
+ endNativePainting().
+
+ Note that only the states the underlying paint engine changes will be reset
+ to their respective default states. If, for example, the OpenGL polygon
+ mode is changed by the user inside a beginNativePaint()/endNativePainting()
+ block, it will not be reset to the default state by endNativePainting().
Here is an example that shows intermixing of painter commands
and raw OpenGL commands:
@@ -1927,9 +2013,9 @@ void QPainter::beginNativePainting()
/*!
\since 4.6
- Restores the painter after manually issuing native painting commands.
- Lets the painter restore any native state that it relies on before
- calling any other painter commands.
+ Restores the painter after manually issuing native painting commands. Lets
+ the painter restore any native state that it relies on before calling any
+ other painter commands.
\sa beginNativePainting()
*/
@@ -5919,7 +6005,7 @@ static QPixmap generateWavyPixmap(qreal maxRadius, const QPen &pen)
if (QPixmapCache::find(key, pixmap))
return pixmap;
- const qreal halfPeriod = qMax(qreal(2), radiusBase * qreal(1.61803399)); // the golden ratio
+ const qreal halfPeriod = qMax(qreal(2), qreal(radiusBase * 1.61803399)); // the golden ratio
const int width = qCeil(100 / (2 * halfPeriod)) * (2 * halfPeriod);
const int radius = qFloor(radiusBase);
@@ -7297,10 +7383,15 @@ struct QPaintDeviceRedirection
typedef QList<QPaintDeviceRedirection> QPaintDeviceRedirectionList;
Q_GLOBAL_STATIC(QPaintDeviceRedirectionList, globalRedirections)
Q_GLOBAL_STATIC(QMutex, globalRedirectionsMutex)
+Q_GLOBAL_STATIC(QAtomicInt, globalRedirectionAtomic)
/*!
\threadsafe
+ \obsolete
+
+ Please use QWidget::render() instead.
+
Redirects all paint commands for the given paint \a device, to the
\a replacement device. The optional point \a offset defines an
offset within the source device.
@@ -7310,9 +7401,10 @@ Q_GLOBAL_STATIC(QMutex, globalRedirectionsMutex)
device's painter (if any) before redirecting. Call
restoreRedirected() to restore the previous redirection.
- In general, you'll probably find that calling
- QPixmap::grabWidget() or QPixmap::grabWindow() is an easier
- solution.
+ \warning Making use of redirections in the QPainter API implies
+ that QPainter::begin() and QPaintDevice destructors need to hold
+ a mutex for a short period. This can impact performance. Use of
+ QWidget::render is strongly encouraged.
\sa redirected(), restoreRedirected()
*/
@@ -7344,14 +7436,24 @@ void QPainter::setRedirected(const QPaintDevice *device,
Q_ASSERT(redirections != 0);
*redirections += QPaintDeviceRedirection(device, rdev ? rdev : replacement, offset + roffset,
hadInternalWidgetRedirection ? redirections->size() - 1 : -1);
+ globalRedirectionAtomic()->ref();
}
/*!
\threadsafe
+ \obsolete
+
+ Using QWidget::render() obsoletes the use of this function.
+
Restores the previous redirection for the given \a device after a
call to setRedirected().
+ \warning Making use of redirections in the QPainter API implies
+ that QPainter::begin() and QPaintDevice destructors need to hold
+ a mutex for a short period. This can impact performance. Use of
+ QWidget::render is strongly encouraged.
+
\sa redirected()
*/
void QPainter::restoreRedirected(const QPaintDevice *device)
@@ -7362,6 +7464,7 @@ void QPainter::restoreRedirected(const QPaintDevice *device)
Q_ASSERT(redirections != 0);
for (int i = redirections->size()-1; i >= 0; --i) {
if (redirections->at(i) == device) {
+ globalRedirectionAtomic()->deref();
const int internalWidgetRedirectionIndex = redirections->at(i).internalWidgetRedirectionIndex;
redirections->removeAt(i);
// Restore the internal widget redirection, i.e. remove it from the global
@@ -7383,9 +7486,18 @@ void QPainter::restoreRedirected(const QPaintDevice *device)
/*!
\threadsafe
+ \obsolete
+
+ Using QWidget::render() obsoletes the use of this function.
+
Returns the replacement for given \a device. The optional out
parameter \a offset returns the offset within the replaced device.
+ \warning Making use of redirections in the QPainter API implies
+ that QPainter::begin() and QPaintDevice destructors need to hold
+ a mutex for a short period. This can impact performance. Use of
+ QWidget::render is strongly encouraged.
+
\sa setRedirected(), restoreRedirected()
*/
QPaintDevice *QPainter::redirected(const QPaintDevice *device, QPoint *offset)
@@ -7398,6 +7510,9 @@ QPaintDevice *QPainter::redirected(const QPaintDevice *device, QPoint *offset)
return widgetPrivate->redirected(offset);
}
+ if (*globalRedirectionAtomic() == 0)
+ return 0;
+
QMutexLocker locker(globalRedirectionsMutex());
QPaintDeviceRedirectionList *redirections = globalRedirections();
Q_ASSERT(redirections != 0);
@@ -7415,6 +7530,9 @@ QPaintDevice *QPainter::redirected(const QPaintDevice *device, QPoint *offset)
void qt_painter_removePaintDevice(QPaintDevice *dev)
{
+ if (*globalRedirectionAtomic() == 0)
+ return;
+
QMutex *mutex = 0;
QT_TRY {
mutex = globalRedirectionsMutex();
@@ -7631,7 +7749,7 @@ start_lengthVariant:
// in the paint engines when drawing on floating point offsets
const qreal scale = painter->transform().m22();
if (scale != 0)
- yoff = qRound(yoff * scale) / scale;
+ yoff = -qRound(-yoff * scale) / scale;
}
}
}