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-rw-r--r--src/gui/painting/qpainter.cpp86
1 files changed, 85 insertions, 1 deletions
diff --git a/src/gui/painting/qpainter.cpp b/src/gui/painting/qpainter.cpp
index 30f8c9e..8ed126f 100644
--- a/src/gui/painting/qpainter.cpp
+++ b/src/gui/painting/qpainter.cpp
@@ -1317,6 +1317,90 @@ void QPainterPrivate::updateState(QPainterState *newState)
Another workaround is to convert the paths to polygons first and then draw the
polygons instead.
+ \section1 Performance
+
+ QPainter is a rich framework that allows developers to do a great
+ variety of graphical operations, such as gradients, composition
+ modes and vector graphics. And QPainter can do this across a
+ variety of different hardware and software stacks. Naturally the
+ underlying combination of hardware and software has some
+ implications for performance, and ensuring that every single
+ operation is fast in combination with all the various combinations
+ of composition modes, brushes, clipping, transformation, etc, is
+ close to an impossible task because of the number of
+ permutations. As a compromise we have selected a subset of the
+ QPainter API and backends, were performance is guaranteed to be as
+ good as we can sensibly get it for the given combination of
+ hardware and software.
+
+ The backends we focus on as high-performance engines are:
+
+ \list
+
+ \o Raster - This backend implements all rendering in pure software
+ and is always used to render into QImages. For optimal performance
+ only use the format types QImage::Format_ARGB32_Premultiplied,
+ QImage::Format_RGB32 or QImage::Format_RGB16. Any other format,
+ including QImage::Format_ARGB32, has significantly worse
+ performance. This engine is also used by default on Windows and on
+ QWS. It can be used as default graphics system on any
+ OS/hardware/software combination by passing \c {-graphicssystem
+ raster} on the command line
+
+ \o OpenGL 2.0 (ES) - This backend is the primary backend for
+ hardware accelerated graphics. It can be run on desktop machines
+ and embedded devices supporting the OpenGL 2.0 or OpenGL/ES 2.0
+ specification. This includes most graphics chips produced in the
+ last couple of years. The engine can be enabled by using QPainter
+ onto a QGLWidget or by passing \c {-graphicssystem opengl} on the
+ command line when the underlying system supports it.
+
+ \o OpenVG - This backend implements the Khronos standard for 2D
+ and Vector Graphics. It is primarily for embedded devices with
+ hardware support for OpenVG. The engine can be enabled by
+ passing \c {-graphicssystem openvg} on the command line when
+ the underlying system supports it.
+
+ \endlist
+
+ These operations are:
+
+ \list
+
+ \o Simple transformations, meaning translation and scaling, pluss
+ 0, 90, 180, 270 degree rotations.
+
+ \o \c drawPixmap() in combination with simple transformations and
+ opacity with non-smooth transformation mode
+ (\c QPainter::SmoothPixmapTransform not enabled as a render hint).
+
+ \o Text drawing with regular font sizes with simple
+ transformations with solid colors using no or 8-bit antialiasing.
+
+ \o Rectangle fills with solid color, two-color linear gradients
+ and simple transforms.
+
+ \o Rectangular clipping with simple transformations and intersect
+ clip.
+
+ \o Composition Modes \c QPainter::CompositionMode_Source and
+ QPainter::CompositionMode_SourceOver
+
+ \o Rounded rectangle filling using solid color and two-color
+ linear gradients fills.
+
+ \o 3x3 patched pixmaps, via qDrawBorderPixmap.
+
+ \endlist
+
+ This list gives an indication of which features to safely use in
+ an application where performance is critical. For certain setups,
+ other operations may be fast too, but before making extensive use
+ of them, it is recommended to benchmark and verify them on the
+ system where the software will run in the end. There are also
+ cases where expensive operations are ok to use, for instance when
+ the result is cached in a QPixmap.
+
\sa QPaintDevice, QPaintEngine, {QtSvg Module}, {Basic Drawing Example},
{Drawing Utility Functions}
*/
@@ -7630,7 +7714,7 @@ start_lengthVariant:
// in the paint engines when drawing on floating point offsets
const qreal scale = painter->transform().m22();
if (scale != 0)
- yoff = qRound(yoff * scale) / scale;
+ yoff = -qRound(-yoff * scale) / scale;
}
}
}