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-rw-r--r--src/gui/painting/qpathclipper.cpp259
1 files changed, 253 insertions, 6 deletions
diff --git a/src/gui/painting/qpathclipper.cpp b/src/gui/painting/qpathclipper.cpp
index bc81514..949a820 100644
--- a/src/gui/painting/qpathclipper.cpp
+++ b/src/gui/painting/qpathclipper.cpp
@@ -1705,6 +1705,9 @@ QPainterPath QPathClipper::clip(Operation operation)
if (subjectPath == clipPath)
return op == BoolSub ? QPainterPath() : subjectPath;
+ bool subjectIsRect = pathToRect(subjectPath, 0);
+ bool clipIsRect = pathToRect(clipPath, 0);
+
const QRectF clipBounds = clipPath.boundingRect();
const QRectF subjectBounds = subjectPath.boundingRect();
@@ -1732,8 +1735,7 @@ QPainterPath QPathClipper::clip(Operation operation)
}
if (clipBounds.contains(subjectBounds)) {
- QRectF clipRect;
- if (pathToRect(clipPath, &clipRect) && clipRect.contains(subjectBounds)) {
+ if (clipIsRect) {
switch (op) {
case BoolSub:
return QPainterPath();
@@ -1746,17 +1748,16 @@ QPainterPath QPathClipper::clip(Operation operation)
}
}
} else if (subjectBounds.contains(clipBounds)) {
- QRectF subjectRect;
- if (pathToRect(subjectPath, &subjectRect) && subjectRect.contains(clipBounds)) {
+ if (subjectIsRect) {
switch (op) {
case BoolSub:
if (clipPath.fillRule() == Qt::OddEvenFill) {
QPainterPath result = clipPath;
- result.addRect(subjectRect);
+ result.addRect(subjectBounds);
return result;
} else {
QPainterPath result = clipPath.simplified();
- result.addRect(subjectRect);
+ result.addRect(subjectBounds);
return result;
}
break;
@@ -1769,6 +1770,13 @@ QPainterPath QPathClipper::clip(Operation operation)
}
}
}
+
+ if (op == BoolAnd) {
+ if (subjectIsRect)
+ return intersect(clipPath, subjectBounds);
+ else if (clipIsRect)
+ return intersect(subjectPath, clipBounds);
+ }
}
QWingedEdge list(subjectPath, clipPath);
@@ -2052,4 +2060,243 @@ bool QPathClipper::handleCrossingEdges(QWingedEdge &list, qreal y, ClipperMode m
return false;
}
+namespace {
+
+QList<QPainterPath> toSubpaths(const QPainterPath &path)
+{
+
+ QList<QPainterPath> subpaths;
+ if (path.isEmpty())
+ return subpaths;
+
+ QPainterPath current;
+ for (int i = 0; i < path.elementCount(); ++i) {
+ const QPainterPath::Element &e = path.elementAt(i);
+ switch (e.type) {
+ case QPainterPath::MoveToElement:
+ if (current.elementCount() > 1)
+ subpaths += current;
+ current = QPainterPath();
+ current.moveTo(e);
+ break;
+ case QPainterPath::LineToElement:
+ current.lineTo(e);
+ break;
+ case QPainterPath::CurveToElement: {
+ current.cubicTo(e, path.elementAt(i + 1), path.elementAt(i + 2));
+ i+=2;
+ break;
+ }
+ case QPainterPath::CurveToDataElement:
+ Q_ASSERT(!"toSubpaths(), bad element type");
+ break;
+ }
+ }
+
+ if (current.elementCount() > 1)
+ subpaths << current;
+
+ return subpaths;
+}
+
+enum Edge
+{
+ Left, Top, Right, Bottom
+};
+
+static bool isVertical(Edge edge)
+{
+ return edge == Left || edge == Right;
+}
+
+template <Edge edge>
+bool compare(const QPointF &p, qreal t)
+{
+ switch (edge)
+ {
+ case Left:
+ return p.x() < t;
+ case Right:
+ return p.x() > t;
+ case Top:
+ return p.y() < t;
+ default:
+ return p.y() > t;
+ }
+}
+
+template <Edge edge>
+QPointF intersectLine(const QPointF &a, const QPointF &b, qreal t)
+{
+ QLineF line(a, b);
+ switch (edge) {
+ case Left: // fall-through
+ case Right:
+ return line.pointAt((t - a.x()) / (b.x() - a.x()));
+ default:
+ return line.pointAt((t - a.y()) / (b.y() - a.y()));
+ }
+}
+
+void addLine(QPainterPath &path, const QLineF &line)
+{
+ if (path.elementCount() > 0)
+ path.lineTo(line.p1());
+ else
+ path.moveTo(line.p1());
+
+ path.lineTo(line.p2());
+}
+
+template <Edge edge>
+void clipLine(const QPointF &a, const QPointF &b, qreal t, QPainterPath &result)
+{
+ bool outA = compare<edge>(a, t);
+ bool outB = compare<edge>(b, t);
+ if (outA && outB)
+ return;
+
+ if (outA)
+ addLine(result, QLineF(intersectLine<edge>(a, b, t), b));
+ else if(outB)
+ addLine(result, QLineF(a, intersectLine<edge>(a, b, t)));
+ else
+ addLine(result, QLineF(a, b));
+}
+
+void addBezier(QPainterPath &path, const QBezier &bezier)
+{
+ if (path.elementCount() > 0)
+ path.lineTo(bezier.pt1());
+ else
+ path.moveTo(bezier.pt1());
+
+ path.cubicTo(bezier.pt2(), bezier.pt3(), bezier.pt4());
+}
+
+template <Edge edge>
+void clipBezier(const QPointF &a, const QPointF &b, const QPointF &c, const QPointF &d, qreal t, QPainterPath &result)
+{
+ QBezier bezier = QBezier::fromPoints(a, b, c, d);
+
+ bool outA = compare<edge>(a, t);
+ bool outB = compare<edge>(b, t);
+ bool outC = compare<edge>(c, t);
+ bool outD = compare<edge>(d, t);
+
+ int outCount = int(outA) + int(outB) + int(outC) + int(outD);
+
+ if (outCount == 4)
+ return;
+
+ if (outCount == 0) {
+ addBezier(result, bezier);
+ return;
+ }
+
+ QTransform flip = isVertical(edge) ? QTransform(0, 1, 1, 0, 0, 0) : QTransform();
+ QBezier unflipped = bezier;
+ QBezier flipped = bezier.mapBy(flip);
+
+ qreal t0 = 0, t1 = 1;
+ int stationary = flipped.stationaryYPoints(t0, t1);
+
+ qreal segments[4];
+ QPointF points[4];
+ points[0] = unflipped.pt1();
+ segments[0] = 0;
+
+ int segmentCount = 0;
+ if (stationary > 0) {
+ ++segmentCount;
+ segments[segmentCount] = t0;
+ points[segmentCount] = unflipped.pointAt(t0);
+ }
+ if (stationary > 1) {
+ ++segmentCount;
+ segments[segmentCount] = t1;
+ points[segmentCount] = unflipped.pointAt(t1);
+ }
+ ++segmentCount;
+ segments[segmentCount] = 1;
+ points[segmentCount] = unflipped.pt4();
+
+ qreal lastIntersection = 0;
+ for (int i = 0; i < segmentCount; ++i) {
+ outA = compare<edge>(points[i], t);
+ outB = compare<edge>(points[i+1], t);
+
+ if (outA != outB) {
+ qreal intersection = flipped.tForY(segments[i], segments[i+1], t);
+
+ if (outB)
+ addBezier(result, unflipped.getSubRange(lastIntersection, intersection));
+
+ lastIntersection = intersection;
+ }
+ }
+
+ if (!outB)
+ addBezier(result, unflipped.getSubRange(lastIntersection, 1));
+}
+
+// clips a single subpath against a single edge
+template <Edge edge>
+QPainterPath clip(const QPainterPath &path, qreal t)
+{
+ QPainterPath result;
+ for (int i = 1; i < path.elementCount(); ++i) {
+ const QPainterPath::Element &element = path.elementAt(i);
+ Q_ASSERT(!element.isMoveTo());
+ if (element.isLineTo()) {
+ clipLine<edge>(path.elementAt(i-1), path.elementAt(i), t, result);
+ } else {
+ clipBezier<edge>(path.elementAt(i-1), path.elementAt(i), path.elementAt(i+1), path.elementAt(i+2), t, result);
+ i += 2;
+ }
+ }
+
+ int last = path.elementCount() - 1;
+ if (QPointF(path.elementAt(last)) != QPointF(path.elementAt(0)))
+ clipLine<edge>(path.elementAt(last), path.elementAt(0), t, result);
+
+ return result;
+}
+
+QPainterPath intersectPath(const QPainterPath &path, const QRectF &rect)
+{
+ QList<QPainterPath> subpaths = toSubpaths(path);
+
+ QPainterPath result;
+ result.setFillRule(path.fillRule());
+ for (int i = 0; i < subpaths.size(); ++i) {
+ QPainterPath subPath = subpaths.at(i);
+ QRectF bounds = subPath.boundingRect();
+ if (bounds.intersects(rect)) {
+ if (bounds.left() < rect.left())
+ subPath = clip<Left>(subPath, rect.left());
+ if (bounds.right() > rect.right())
+ subPath = clip<Right>(subPath, rect.right());
+
+ bounds = subPath.boundingRect();
+
+ if (bounds.top() < rect.top())
+ subPath = clip<Top>(subPath, rect.top());
+ if (bounds.bottom() > rect.bottom())
+ subPath = clip<Bottom>(subPath, rect.bottom());
+
+ if (subPath.elementCount() > 1)
+ result.addPath(subPath);
+ }
+ }
+ return result;
+}
+
+}
+
+QPainterPath QPathClipper::intersect(const QPainterPath &path, const QRectF &rect)
+{
+ return intersectPath(path, rect);
+}
+
QT_END_NAMESPACE