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-rw-r--r--src/gui/painting/qbezier.cpp104
-rw-r--r--src/gui/painting/qbezier_p.h45
-rw-r--r--src/gui/painting/qblendfunctions.cpp18
-rw-r--r--src/gui/painting/qbrush.cpp2
-rw-r--r--src/gui/painting/qcolor.cpp89
-rw-r--r--src/gui/painting/qdrawhelper.cpp111
-rw-r--r--src/gui/painting/qdrawutil.cpp70
-rw-r--r--src/gui/painting/qmath_p.h5
-rw-r--r--src/gui/painting/qpaintbuffer.cpp2
-rw-r--r--src/gui/painting/qpaintengine_raster.cpp32
-rw-r--r--src/gui/painting/qpaintengineex.cpp13
-rw-r--r--src/gui/painting/qpainter.cpp27
-rw-r--r--src/gui/painting/qpainterpath.cpp27
-rw-r--r--src/gui/painting/qpainterpath_p.h2
-rw-r--r--src/gui/painting/qpathclipper.cpp18
-rw-r--r--src/gui/painting/qrasterizer.cpp32
-rw-r--r--src/gui/painting/qstroker.cpp25
-rw-r--r--src/gui/painting/qstroker_p.h2
-rw-r--r--src/gui/painting/qtransform.cpp27
19 files changed, 338 insertions, 313 deletions
diff --git a/src/gui/painting/qbezier.cpp b/src/gui/painting/qbezier.cpp
index a6b4cef..c49086b 100644
--- a/src/gui/painting/qbezier.cpp
+++ b/src/gui/painting/qbezier.cpp
@@ -62,10 +62,10 @@ QT_BEGIN_NAMESPACE
#endif
#ifndef M_SQRT2
-#define M_SQRT2 1.41421356237309504880
+#define M_SQRT2 qreal(1.41421356237309504880)
#endif
-#define log2(x) (qLn(x)/qLn(2.))
+#define log2(x) (qLn(qreal(x))/qLn(qreal(2.)))
static inline qreal log4(qreal x)
{
@@ -132,7 +132,7 @@ static inline void flattenBezierWithoutInflections(QBezier &bez,
qreal d = qAbs(dx * (bez.y3 - bez.y2) - dy * (bez.x3 - bez.x2));
- qreal t = qSqrt(4. / 3. * normalized * flatness / d);
+ qreal t = qSqrt(qreal(4.) / qreal(3.) * normalized * flatness / d);
if (t > 1 || qFuzzyIsNull(t - (qreal)1.))
break;
bez.parameterSplitLeft(t, &left);
@@ -267,7 +267,7 @@ void QBezier::addToPolygonMixed(QPolygonF *polygon) const
qAbs(b->x1 - b->x3) + qAbs(b->y1 - b->y3);
l = 1.;
}
- if (d < .5*l || b == beziers + 31) {
+ if (d < qreal(.5)*l || b == beziers + 31) {
// good enough, we pop it off and add the endpoint
polygon->append(QPointF(b->x4, b->y4));
--b;
@@ -327,8 +327,8 @@ static ShiftResult good_offset(const QBezier *b1, const QBezier *b2, qreal offse
const qreal o2 = offset*offset;
const qreal max_dist_line = threshold*offset*offset;
const qreal max_dist_normal = threshold*offset;
- const qreal spacing = 0.25;
- for (qreal i = spacing; i < 0.99; i += spacing) {
+ const qreal spacing = qreal(0.25);
+ for (qreal i = spacing; i < qreal(0.99); i += spacing) {
QPointF p1 = b1->pointAt(i);
QPointF p2 = b2->pointAt(i);
qreal d = (p1.x() - p2.x())*(p1.x() - p2.x()) + (p1.y() - p2.y())*(p1.y() - p2.y());
@@ -337,7 +337,7 @@ static ShiftResult good_offset(const QBezier *b1, const QBezier *b2, qreal offse
QPointF normalPoint = b1->normalVector(i);
qreal l = qAbs(normalPoint.x()) + qAbs(normalPoint.y());
- if (l != 0.) {
+ if (l != qreal(0.)) {
d = qAbs( normalPoint.x()*(p1.y() - p2.y()) - normalPoint.y()*(p1.x() - p2.x()) ) / l;
if (d > max_dist_normal)
return Split;
@@ -418,14 +418,14 @@ static ShiftResult shift(const QBezier *orig, QBezier *shifted, qreal offset, qr
}
QRectF b = orig->bounds();
- if (np == 4 && b.width() < .1*offset && b.height() < .1*offset) {
+ if (np == 4 && b.width() < qreal(.1)*offset && b.height() < qreal(.1)*offset) {
qreal l = (orig->x1 - orig->x2)*(orig->x1 - orig->x2) +
(orig->y1 - orig->y2)*(orig->y1 - orig->y1) *
(orig->x3 - orig->x4)*(orig->x3 - orig->x4) +
(orig->y3 - orig->y4)*(orig->y3 - orig->y4);
qreal dot = (orig->x1 - orig->x2)*(orig->x3 - orig->x4) +
(orig->y1 - orig->y2)*(orig->y3 - orig->y4);
- if (dot < 0 && dot*dot < 0.8*l)
+ if (dot < 0 && dot*dot < qreal(0.8)*l)
// the points are close and reverse dirction. Approximate the whole
// thing by a semi circle
return Circle;
@@ -444,7 +444,7 @@ static ShiftResult shift(const QBezier *orig, QBezier *shifted, qreal offset, qr
QPointF normal_sum = prev_normal + next_normal;
- qreal r = 1.0 + prev_normal.x() * next_normal.x()
+ qreal r = qreal(1.0) + prev_normal.x() * next_normal.x()
+ prev_normal.y() * next_normal.y();
if (qFuzzyIsNull(r)) {
@@ -468,7 +468,7 @@ static ShiftResult shift(const QBezier *orig, QBezier *shifted, qreal offset, qr
// This value is used to determine the length of control point vectors
// when approximating arc segments as curves. The factor is multiplied
// with the radius of the circle.
-#define KAPPA 0.5522847498
+#define KAPPA qreal(0.5522847498)
static bool addCircle(const QBezier *b, qreal offset, QBezier *o)
@@ -490,32 +490,32 @@ static bool addCircle(const QBezier *b, qreal offset, QBezier *o)
normals[1] /= -1*qSqrt(normals[1].x()*normals[1].x() + normals[1].y()*normals[1].y());
qreal angles[2];
- qreal sign = 1.;
+ qreal sign = qreal(1.);
for (int i = 0; i < 2; ++i) {
qreal cos_a = normals[i].x()*normals[i+1].x() + normals[i].y()*normals[i+1].y();
- if (cos_a > 1.)
- cos_a = 1.;
- if (cos_a < -1.)
+ if (cos_a > qreal(1.))
+ cos_a = qreal(1.);
+ if (cos_a < qreal(-1.))
cos_a = -1;
- angles[i] = acos(cos_a)/Q_PI;
+ angles[i] = qAcos(cos_a)/Q_PI;
}
- if (angles[0] + angles[1] > 1.) {
+ if (angles[0] + angles[1] > qreal(1.)) {
// more than 180 degrees
normals[1] = -normals[1];
- angles[0] = 1. - angles[0];
- angles[1] = 1. - angles[1];
- sign = -1.;
+ angles[0] = qreal(1.) - angles[0];
+ angles[1] = qreal(1.) - angles[1];
+ sign = qreal(-1.);
}
QPointF circle[3];
circle[0] = QPointF(b->x1, b->y1) + normals[0]*offset;
- circle[1] = QPointF(0.5*(b->x1 + b->x4), 0.5*(b->y1 + b->y4)) + normals[1]*offset;
+ circle[1] = QPointF(qreal(0.5)*(b->x1 + b->x4), qreal(0.5)*(b->y1 + b->y4)) + normals[1]*offset;
circle[2] = QPointF(b->x4, b->y4) + normals[2]*offset;
for (int i = 0; i < 2; ++i) {
- qreal kappa = 2.*KAPPA * sign * offset * angles[i];
+ qreal kappa = qreal(2.)*KAPPA * sign * offset * angles[i];
o->x1 = circle[i].x();
o->y1 = circle[i].y();
@@ -695,7 +695,7 @@ static bool RecursivelyIntersect(const QBezier &a, qreal t0, qreal t1, int depth
if (deptha > 0) {
QBezier A[2];
a.split(&A[0], &A[1]);
- qreal tmid = (t0+t1)*0.5;
+ qreal tmid = (t0+t1)*qreal(0.5);
//qDebug()<<"\t1)"<<A[0];
//qDebug()<<"\t2)"<<A[1];
deptha--;
@@ -704,7 +704,7 @@ static bool RecursivelyIntersect(const QBezier &a, qreal t0, qreal t1, int depth
b.split(&B[0], &B[1]);
//qDebug()<<"\t3)"<<B[0];
//qDebug()<<"\t4)"<<B[1];
- qreal umid = (u0+u1)*0.5;
+ qreal umid = (u0+u1)*qreal(0.5);
depthb--;
if (IntersectBB(A[0], B[0])) {
//fprintf(stderr, "\t 1 from %d\n", currentD);
@@ -756,7 +756,7 @@ static bool RecursivelyIntersect(const QBezier &a, qreal t0, qreal t1, int depth
if (depthb > 0) {
QBezier B[2];
b.split(&B[0], &B[1]);
- qreal umid = (u0 + u1)*0.5;
+ qreal umid = (u0 + u1)*qreal(0.5);
depthb--;
if (IntersectBB(a, B[0])) {
//fprintf(stderr, "\t 7 from %d\n", currentD);
@@ -783,13 +783,13 @@ static bool RecursivelyIntersect(const QBezier &a, qreal t0, qreal t1, int depth
qreal xmk = b.x1 - a.x1;
qreal ymk = b.y1 - a.y1;
qreal det = xnm * ylk - ynm * xlk;
- if (1.0 + det == 1.0) {
+ if (qreal(1.0) + det == qreal(1.0)) {
return false;
} else {
qreal detinv = 1.0 / det;
qreal rs = (xnm * ymk - ynm *xmk) * detinv;
qreal rt = (xlk * ymk - ylk * xmk) * detinv;
- if ((rs < 0.0) || (rs > 1.0) || (rt < 0.0) || (rt > 1.0))
+ if ((rs < qreal(0.0)) || (rs > qreal(1.0)) || (rt < qreal(0.0)) || (rt > qreal(1.0)))
return false;
if (t) {
@@ -816,17 +816,17 @@ bool QBezier::findIntersections(const QBezier &a, const QBezier &b,
QVector<QPair<qreal, qreal> > *t)
{
if (IntersectBB(a, b)) {
- QPointF la1(fabs((a.x3 - a.x2) - (a.x2 - a.x1)),
- fabs((a.y3 - a.y2) - (a.y2 - a.y1)));
- QPointF la2(fabs((a.x4 - a.x3) - (a.x3 - a.x2)),
- fabs((a.y4 - a.y3) - (a.y3 - a.y2)));
+ QPointF la1(qFabs((a.x3 - a.x2) - (a.x2 - a.x1)),
+ qFabs((a.y3 - a.y2) - (a.y2 - a.y1)));
+ QPointF la2(qFabs((a.x4 - a.x3) - (a.x3 - a.x2)),
+ qFabs((a.y4 - a.y3) - (a.y3 - a.y2)));
QPointF la;
if (la1.x() > la2.x()) la.setX(la1.x()); else la.setX(la2.x());
if (la1.y() > la2.y()) la.setY(la1.y()); else la.setY(la2.y());
- QPointF lb1(fabs((b.x3 - b.x2) - (b.x2 - b.x1)),
- fabs((b.y3 - b.y2) - (b.y2 - b.y1)));
- QPointF lb2(fabs((b.x4 - b.x3) - (b.x3 - b.x2)),
- fabs((b.y4 - b.y3) - (b.y3 - b.y2)));
+ QPointF lb1(qFabs((b.x3 - b.x2) - (b.x2 - b.x1)),
+ qFabs((b.y3 - b.y2) - (b.y2 - b.y1)));
+ QPointF lb2(qFabs((b.x4 - b.x3) - (b.x3 - b.x2)),
+ qFabs((b.y4 - b.y3) - (b.y3 - b.y2)));
QPointF lb;
if (lb1.x() > lb2.x()) lb.setX(lb1.x()); else lb.setX(lb2.x());
if (lb1.y() > lb2.y()) lb.setY(lb1.y()); else lb.setY(lb2.y());
@@ -836,27 +836,27 @@ bool QBezier::findIntersections(const QBezier &a, const QBezier &b,
else
l0 = la.y();
int ra;
- if (l0 * 0.75 * M_SQRT2 + 1.0 == 1.0)
+ if (l0 * qreal(0.75) * M_SQRT2 + qreal(1.0) == qreal(1.0))
ra = 0;
else
- ra = qCeil(log4(M_SQRT2 * 6.0 / 8.0 * INV_EPS * l0));
+ ra = qCeil(log4(M_SQRT2 * qreal(6.0) / qreal(8.0) * INV_EPS * l0));
if (lb.x() > lb.y())
l0 = lb.x();
else
l0 = lb.y();
int rb;
- if (l0 * 0.75 * M_SQRT2 + 1.0 == 1.0)
+ if (l0 * qreal(0.75) * M_SQRT2 + qreal(1.0) == qreal(1.0))
rb = 0;
else
- rb = qCeil(log4(M_SQRT2 * 6.0 / 8.0 * INV_EPS * l0));
+ rb = qCeil(log4(M_SQRT2 * qreal(6.0) / qreal(8.0) * INV_EPS * l0));
// if qreal is float then halve the number of subdivisions
if (sizeof(qreal) == 4) {
- ra /= 2;
- rb /= 2;
+ ra *= qreal(0.5);
+ rb *= qreal(0.5);
}
- return RecursivelyIntersect(a, 0., 1., ra, b, 0., 1., rb, t);
+ return RecursivelyIntersect(a, qreal(0.), qreal(1.), ra, b, qreal(0.), qreal(1.), rb, t);
}
//Don't sort here because it breaks the orders of corresponding
@@ -934,7 +934,7 @@ QVector< QList<QBezier> > QBezier::splitAtIntersections(QBezier &b)
qreal QBezier::length(qreal error) const
{
- qreal length = 0.0;
+ qreal length = qreal(0.0);
addIfClose(&length, error);
@@ -945,7 +945,7 @@ void QBezier::addIfClose(qreal *length, qreal error) const
{
QBezier left, right; /* bez poly splits */
- qreal len = 0.0; /* arc length */
+ qreal len = qreal(0.0); /* arc length */
qreal chord; /* chord length */
len = len + QLineF(QPointF(x1, y1),QPointF(x2, y2)).length();
@@ -988,7 +988,7 @@ qreal QBezier::tForY(qreal t0, qreal t1, qreal y) const
qreal lt = t0;
qreal dt;
do {
- qreal t = 0.5 * (t0 + t1);
+ qreal t = qreal(0.5) * (t0 + t1);
qreal a, b, c, d;
QBezier::coefficients(t, a, b, c, d);
@@ -1054,15 +1054,15 @@ int QBezier::stationaryYPoints(qreal &t0, qreal &t1) const
qreal QBezier::tAtLength(qreal l) const
{
qreal len = length();
- qreal t = 1.0;
- const qreal error = (qreal)0.01;
+ qreal t = qreal(1.0);
+ const qreal error = qreal(0.01);
if (l > len || qFuzzyCompare(l, len))
return t;
- t *= 0.5;
+ t *= qreal(0.5);
//int iters = 0;
//qDebug()<<"LEN is "<<l<<len;
- qreal lastBigger = 1.;
+ qreal lastBigger = qreal(1.);
while (1) {
//qDebug()<<"\tt is "<<t;
QBezier right = *this;
@@ -1073,10 +1073,10 @@ qreal QBezier::tAtLength(qreal l) const
break;
if (lLen < l) {
- t += (lastBigger - t)*.5;
+ t += (lastBigger - t)*qreal(.5);
} else {
lastBigger = t;
- t -= t*.5;
+ t -= t*qreal(.5);
}
//++iters;
}
@@ -1120,7 +1120,7 @@ static inline void bindInflectionPoint(const QBezier &bez, const qreal t,
qreal ey = 3 * (right.y2 - right.y3);
qreal s4 = qAbs(6 * (ey * ax - ex * ay) / qSqrt(ex * ex + ey * ey)) + 0.00001f;
- qreal tf = pow(qreal(9 * flatness / s4), qreal(1./3.));
+ qreal tf = qPow(qreal(9 * flatness / s4), qreal(1.)/qreal(3.));
*tMinus = t - (1 - t) * tf;
*tPlus = t + (1 - t) * tf;
}
diff --git a/src/gui/painting/qbezier_p.h b/src/gui/painting/qbezier_p.h
index 7dbd0c2..4cdb0c8 100644
--- a/src/gui/painting/qbezier_p.h
+++ b/src/gui/painting/qbezier_p.h
@@ -83,7 +83,7 @@ public:
void addToPolygonIterative(QPolygonF *p) const;
void addToPolygonMixed(QPolygonF *p) const;
QRectF bounds() const;
- qreal length(qreal error = 0.01) const;
+ qreal length(qreal error = qreal(0.01)) const;
void addIfClose(qreal *length, qreal error) const;
qreal tAtLength(qreal len) const;
@@ -122,13 +122,14 @@ public:
inline QPointF QBezier::midPoint() const
{
- return QPointF((x1 + x4 + 3*(x2 + x3))/8., (y1 + y4 + 3*(y2 + y3))/8.);
+ const qreal inv_8 = 1 / qreal(8.);
+ return QPointF((x1 + x4 + 3*(x2 + x3))*inv_8, (y1 + y4 + 3*(y2 + y3))*inv_8);
}
inline QLineF QBezier::midTangent() const
{
QPointF mid = midPoint();
- QLineF dir(QLineF(x1, y1, x2, y2).pointAt(0.5), QLineF(x3, y3, x4, y4).pointAt(0.5));
+ QLineF dir(QLineF(x1, y1, x2, y2).pointAt(qreal(0.5)), QLineF(x3, y3, x4, y4).pointAt(qreal(0.5)));
return QLineF(mid.x() - dir.dx(), mid.y() - dir.dy(),
mid.x() + dir.dx(), mid.y() + dir.dy());
}
@@ -155,13 +156,13 @@ inline QLineF QBezier::endTangent() const
inline void QBezier::coefficients(qreal t, qreal &a, qreal &b, qreal &c, qreal &d)
{
- qreal m_t = 1. - t;
+ qreal m_t = qreal(1.) - t;
b = m_t * m_t;
c = t * t;
d = c * t;
a = b * m_t;
- b *= 3. * t;
- c *= 3. * m_t;
+ b *= qreal(3.) * t;
+ c *= qreal(3.) * m_t;
}
inline QPointF QBezier::pointAt(qreal t) const
@@ -174,7 +175,7 @@ inline QPointF QBezier::pointAt(qreal t) const
return QPointF(a*x1 + b*x2 + c*x3 + d*x4, a*y1 + b*y2 + c*y3 + d*y4);
#else
// numerically more stable:
- qreal m_t = 1. - t;
+ qreal m_t = qreal(1.) - t;
qreal a = x1*m_t + x2*t;
qreal b = x2*m_t + x3*t;
qreal c = x3*m_t + x4*t;
@@ -193,7 +194,7 @@ inline QPointF QBezier::pointAt(qreal t) const
inline QPointF QBezier::normalVector(qreal t) const
{
- qreal m_t = 1. - t;
+ qreal m_t = qreal(1.) - t;
qreal a = m_t * m_t;
qreal b = t * m_t;
qreal c = t * t;
@@ -205,7 +206,7 @@ inline QPointF QBezier::derivedAt(qreal t) const
{
// p'(t) = 3 * (-(1-2t+t^2) * p0 + (1 - 4 * t + 3 * t^2) * p1 + (2 * t - 3 * t^2) * p2 + t^2 * p3)
- qreal m_t = 1. - t;
+ qreal m_t = qreal(1.) - t;
qreal d = t * t;
qreal a = -m_t * m_t;
@@ -218,7 +219,7 @@ inline QPointF QBezier::derivedAt(qreal t) const
inline QPointF QBezier::secondDerivedAt(qreal t) const
{
- qreal a = 2. - 2. * t;
+ qreal a = qreal(2.) - qreal(2.) * t;
qreal b = -4 + 6 * t;
qreal c = 2 - 6 * t;
qreal d = 2 * t;
@@ -232,23 +233,23 @@ inline void QBezier::split(QBezier *firstHalf, QBezier *secondHalf) const
Q_ASSERT(firstHalf);
Q_ASSERT(secondHalf);
- qreal c = (x2 + x3)*.5;
- firstHalf->x2 = (x1 + x2)*.5;
- secondHalf->x3 = (x3 + x4)*.5;
+ qreal c = (x2 + x3)*qreal(.5);
+ firstHalf->x2 = (x1 + x2)*qreal(.5);
+ secondHalf->x3 = (x3 + x4)*qreal(.5);
firstHalf->x1 = x1;
secondHalf->x4 = x4;
- firstHalf->x3 = (firstHalf->x2 + c)*.5;
- secondHalf->x2 = (secondHalf->x3 + c)*.5;
- firstHalf->x4 = secondHalf->x1 = (firstHalf->x3 + secondHalf->x2)*.5;
+ firstHalf->x3 = (firstHalf->x2 + c)*qreal(.5);
+ secondHalf->x2 = (secondHalf->x3 + c)*qreal(.5);
+ firstHalf->x4 = secondHalf->x1 = (firstHalf->x3 + secondHalf->x2)*qreal(.5);
- c = (y2 + y3)/2;
- firstHalf->y2 = (y1 + y2)*.5;
- secondHalf->y3 = (y3 + y4)*.5;
+ c = (y2 + y3)*qreal(.5);
+ firstHalf->y2 = (y1 + y2)*qreal(.5);
+ secondHalf->y3 = (y3 + y4)*qreal(.5);
firstHalf->y1 = y1;
secondHalf->y4 = y4;
- firstHalf->y3 = (firstHalf->y2 + c)*.5;
- secondHalf->y2 = (secondHalf->y3 + c)*.5;
- firstHalf->y4 = secondHalf->y1 = (firstHalf->y3 + secondHalf->y2)*.5;
+ firstHalf->y3 = (firstHalf->y2 + c)*qreal(.5);
+ secondHalf->y2 = (secondHalf->y3 + c)*qreal(.5);
+ firstHalf->y4 = secondHalf->y1 = (firstHalf->y3 + secondHalf->y2)*qreal(.5);
}
inline void QBezier::parameterSplitLeft(qreal t, QBezier *left)
diff --git a/src/gui/painting/qblendfunctions.cpp b/src/gui/painting/qblendfunctions.cpp
index f8dd424..76d50db 100644
--- a/src/gui/painting/qblendfunctions.cpp
+++ b/src/gui/painting/qblendfunctions.cpp
@@ -223,8 +223,8 @@ void qt_scale_image_16bit(uchar *destPixels, int dbpl,
int h = ty2 - ty1;
int w = tx2 - tx1;
- const int dstx = qCeil((tx1 + 0.5 - qMin(targetRect.left(), targetRect.right())) * ix) - 1;
- const int dsty = qCeil((ty1 + 0.5 - qMin(targetRect.top(), targetRect.bottom())) * iy) - 1;
+ const int dstx = qCeil((tx1 + qreal(0.5) - qMin(targetRect.left(), targetRect.right())) * ix) - 1;
+ const int dsty = qCeil((ty1 + qreal(0.5) - qMin(targetRect.top(), targetRect.bottom())) * iy) - 1;
quint32 basex = quint32((sx < 0 ? srcRect.right() : srcRect.left()) * 65536) + dstx;
quint32 srcy = quint32((sy < 0 ? srcRect.bottom() : srcRect.top()) * 65536) + dsty;
@@ -723,8 +723,8 @@ template <typename T> void qt_scale_image_32bit(uchar *destPixels, int dbpl,
int h = ty2 - ty1;
int w = tx2 - tx1;
- const int dstx = qCeil((tx1 + 0.5 - qMin(targetRect.left(), targetRect.right())) * ix) - 1;
- const int dsty = qCeil((ty1 + 0.5 - qMin(targetRect.top(), targetRect.bottom())) * iy) - 1;
+ const int dstx = qCeil((tx1 + qreal(0.5) - qMin(targetRect.left(), targetRect.right())) * ix) - 1;
+ const int dsty = qCeil((ty1 + qreal(0.5) - qMin(targetRect.top(), targetRect.bottom())) * iy) - 1;
quint32 basex = quint32((sx < 0 ? srcRect.right() : srcRect.left()) * 65536) + dstx;
quint32 srcy = quint32((sy < 0 ? srcRect.bottom() : srcRect.top()) * 65536) + dsty;
@@ -818,8 +818,8 @@ void qt_transform_image_rasterize(DestT *destPixels, int dbpl,
qreal rightSlope = (bottomRight.x - topRight.x) / (bottomRight.y - topRight.y);
int dx_l = int(leftSlope * 0x10000);
int dx_r = int(rightSlope * 0x10000);
- int x_l = int((topLeft.x + (0.5 + fromY - topLeft.y) * leftSlope + 0.5) * 0x10000);
- int x_r = int((topRight.x + (0.5 + fromY - topRight.y) * rightSlope + 0.5) * 0x10000);
+ int x_l = int((topLeft.x + (qreal(0.5) + fromY - topLeft.y) * leftSlope + qreal(0.5)) * 0x10000);
+ int x_r = int((topRight.x + (qreal(0.5) + fromY - topRight.y) * rightSlope + qreal(0.5)) * 0x10000);
int fromX, toX, x1, x2, u, v, i, ii;
DestT *line;
@@ -996,7 +996,7 @@ void qt_transform_image(DestT *destPixels, int dbpl,
if (det == 0)
return;
- qreal invDet = 1.0 / det;
+ qreal invDet = qreal(1.0) / det;
qreal m11, m12, m21, m22, mdx, mdy;
m11 = (u.u * w.y - u.y * w.u) * invDet;
@@ -1010,8 +1010,8 @@ void qt_transform_image(DestT *destPixels, int dbpl,
int dvdx = int(m21 * 0x10000);
int dudy = int(m12 * 0x10000);
int dvdy = int(m22 * 0x10000);
- int u0 = qCeil((0.5 * m11 + 0.5 * m12 + mdx) * 0x10000) - 1;
- int v0 = qCeil((0.5 * m21 + 0.5 * m22 + mdy) * 0x10000) - 1;
+ int u0 = qCeil((qreal(0.5) * m11 + qreal(0.5) * m12 + mdx) * 0x10000) - 1;
+ int v0 = qCeil((qreal(0.5) * m21 + qreal(0.5) * m22 + mdy) * 0x10000) - 1;
int x1 = qFloor(sourceRect.left());
int y1 = qFloor(sourceRect.top());
diff --git a/src/gui/painting/qbrush.cpp b/src/gui/painting/qbrush.cpp
index cbfbba6..6982f22 100644
--- a/src/gui/painting/qbrush.cpp
+++ b/src/gui/painting/qbrush.cpp
@@ -1752,7 +1752,7 @@ static QPointF qt_radial_gradient_adapt_focal_point(const QPointF &center,
// We have a one pixel buffer zone to avoid numerical instability on the
// circle border
//### this is hacky because technically we should adjust based on current matrix
- const qreal compensated_radius = radius - radius * 0.001;
+ const qreal compensated_radius = radius - radius * qreal(0.001);
QLineF line(center, focalPoint);
if (line.length() > (compensated_radius))
line.setLength(compensated_radius);
diff --git a/src/gui/painting/qcolor.cpp b/src/gui/painting/qcolor.cpp
index 4da993b..acbad3e 100644
--- a/src/gui/painting/qcolor.cpp
+++ b/src/gui/painting/qcolor.cpp
@@ -604,12 +604,13 @@ void QColor::getHsvF(qreal *h, qreal *s, qreal *v, qreal *a) const
return;
}
- *h = ct.ahsv.hue == USHRT_MAX ? -1.0 : ct.ahsv.hue / 36000.0;
- *s = ct.ahsv.saturation / qreal(USHRT_MAX);
- *v = ct.ahsv.value / qreal(USHRT_MAX);
+ const qreal inv_USHRT_MAX = 1 / qreal(USHRT_MAX);
+ *h = ct.ahsv.hue == USHRT_MAX ? qreal(-1.0) : ct.ahsv.hue / qreal(36000.0);
+ *s = ct.ahsv.saturation * inv_USHRT_MAX;
+ *v = ct.ahsv.value * inv_USHRT_MAX;
if (a)
- *a = ct.ahsv.alpha / qreal(USHRT_MAX);
+ *a = ct.ahsv.alpha * inv_USHRT_MAX;
}
/*!
@@ -715,12 +716,13 @@ void QColor::getHslF(qreal *h, qreal *s, qreal *l, qreal *a) const
return;
}
- *h = ct.ahsl.hue == USHRT_MAX ? -1.0 : ct.ahsl.hue / 36000.0;
- *s = ct.ahsl.saturation / qreal(USHRT_MAX);
- *l = ct.ahsl.lightness / qreal(USHRT_MAX);
+ const qreal inv_USHRT_MAX = 1 / qreal(USHRT_MAX);
+ *h = ct.ahsl.hue == USHRT_MAX ? qreal(-1.0) : ct.ahsl.hue / qreal(36000.0);
+ *s = ct.ahsl.saturation * inv_USHRT_MAX;
+ *l = ct.ahsl.lightness * inv_USHRT_MAX;
if (a)
- *a = ct.ahsl.alpha / qreal(USHRT_MAX);
+ *a = ct.ahsl.alpha * inv_USHRT_MAX;
}
/*!
@@ -1300,7 +1302,7 @@ qreal QColor::hsvHueF() const
{
if (cspec != Invalid && cspec != Hsv)
return toHsv().hueF();
- return ct.ahsv.hue == USHRT_MAX ? -1.0 : ct.ahsv.hue / 36000.0;
+ return ct.ahsv.hue == USHRT_MAX ? qreal(-1.0) : ct.ahsv.hue / qreal(36000.0);
}
/*!
@@ -1396,7 +1398,7 @@ qreal QColor::hslHueF() const
{
if (cspec != Invalid && cspec != Hsl)
return toHsl().hslHueF();
- return ct.ahsl.hue == USHRT_MAX ? -1.0 : ct.ahsl.hue / 36000.0;
+ return ct.ahsl.hue == USHRT_MAX ? qreal(-1.0) : ct.ahsl.hue / qreal(36000.0);
}
/*!
@@ -1547,6 +1549,8 @@ QColor QColor::toRgb() const
color.ct.argb.alpha = ct.argb.alpha;
color.ct.argb.pad = 0;
+ const qreal inv_USHRT_MAX = 1 / qreal(USHRT_MAX);
+
switch (cspec) {
case Hsv:
{
@@ -1557,15 +1561,15 @@ QColor QColor::toRgb() const
}
// chromatic case
- const qreal h = ct.ahsv.hue == 36000 ? 0 : ct.ahsv.hue / 6000.;
- const qreal s = ct.ahsv.saturation / qreal(USHRT_MAX);
- const qreal v = ct.ahsv.value / qreal(USHRT_MAX);
+ const qreal h = ct.ahsv.hue == 36000 ? 0 : ct.ahsv.hue / qreal(6000.);
+ const qreal s = ct.ahsv.saturation * inv_USHRT_MAX;
+ const qreal v = ct.ahsv.value * inv_USHRT_MAX;
const int i = int(h);
const qreal f = h - i;
- const qreal p = v * (1.0 - s);
+ const qreal p = v * (qreal(1.0) - s);
if (i & 1) {
- const qreal q = v * (1.0 - (s * f));
+ const qreal q = v * (qreal(1.0) - (s * f));
switch (i) {
case 1:
@@ -1585,7 +1589,7 @@ QColor QColor::toRgb() const
break;
}
} else {
- const qreal t = v * (1.0 - (s * (1.0 - f)));
+ const qreal t = v * (qreal(1.0) - (s * (qreal(1.0) - f)));
switch (i) {
case 0:
@@ -1617,9 +1621,9 @@ QColor QColor::toRgb() const
color.ct.argb.red = color.ct.argb.green = color.ct.argb.blue = 0;
} else {
// chromatic case
- const qreal h = ct.ahsl.hue == 36000 ? 0 : ct.ahsl.hue / 36000.;
- const qreal s = ct.ahsl.saturation / qreal(USHRT_MAX);
- const qreal l = ct.ahsl.lightness / qreal(USHRT_MAX);
+ const qreal h = ct.ahsl.hue == 36000 ? 0 : ct.ahsl.hue / qreal(36000.);
+ const qreal s = ct.ahsl.saturation * inv_USHRT_MAX;
+ const qreal l = ct.ahsl.lightness * inv_USHRT_MAX;
qreal temp2;
if (l < qreal(0.5))
@@ -1656,14 +1660,14 @@ QColor QColor::toRgb() const
}
case Cmyk:
{
- const qreal c = ct.acmyk.cyan / qreal(USHRT_MAX);
- const qreal m = ct.acmyk.magenta / qreal(USHRT_MAX);
- const qreal y = ct.acmyk.yellow / qreal(USHRT_MAX);
- const qreal k = ct.acmyk.black / qreal(USHRT_MAX);
-
- color.ct.argb.red = qRound((1.0 - (c * (1.0 - k) + k)) * USHRT_MAX);
- color.ct.argb.green = qRound((1.0 - (m * (1.0 - k) + k)) * USHRT_MAX);
- color.ct.argb.blue = qRound((1.0 - (y * (1.0 - k) + k)) * USHRT_MAX);
+ const qreal c = ct.acmyk.cyan * inv_USHRT_MAX;
+ const qreal m = ct.acmyk.magenta * inv_USHRT_MAX;
+ const qreal y = ct.acmyk.yellow * inv_USHRT_MAX;
+ const qreal k = ct.acmyk.black * inv_USHRT_MAX;
+
+ color.ct.argb.red = qRound((qreal(1.0) - (c * (qreal(1.0) - k) + k)) * USHRT_MAX);
+ color.ct.argb.green = qRound((qreal(1.0) - (m * (qreal(1.0) - k) + k)) * USHRT_MAX);
+ color.ct.argb.blue = qRound((qreal(1.0) - (y * (qreal(1.0) - k) + k)) * USHRT_MAX);
break;
}
default:
@@ -1697,9 +1701,10 @@ QColor QColor::toHsv() const
color.ct.ahsv.alpha = ct.argb.alpha;
color.ct.ahsv.pad = 0;
- const qreal r = ct.argb.red / qreal(USHRT_MAX);
- const qreal g = ct.argb.green / qreal(USHRT_MAX);
- const qreal b = ct.argb.blue / qreal(USHRT_MAX);
+ const qreal inv_USHRT_MAX = 1 / qreal(USHRT_MAX);
+ const qreal r = ct.argb.red * inv_USHRT_MAX;
+ const qreal g = ct.argb.green * inv_USHRT_MAX;
+ const qreal b = ct.argb.blue * inv_USHRT_MAX;
const qreal max = Q_MAX_3(r, g, b);
const qreal min = Q_MIN_3(r, g, b);
const qreal delta = max - min;
@@ -1715,15 +1720,15 @@ QColor QColor::toHsv() const
if (qFuzzyCompare(r, max)) {
hue = ((g - b) /delta);
} else if (qFuzzyCompare(g, max)) {
- hue = (2.0 + (b - r) / delta);
+ hue = (qreal(2.0) + (b - r) / delta);
} else if (qFuzzyCompare(b, max)) {
- hue = (4.0 + (r - g) / delta);
+ hue = (qreal(4.0) + (r - g) / delta);
} else {
Q_ASSERT_X(false, "QColor::toHsv", "internal error");
}
- hue *= 60.0;
- if (hue < 0.0)
- hue += 360.0;
+ hue *= qreal(60.0);
+ if (hue < qreal(0.0))
+ hue += qreal(360.0);
color.ct.ahsv.hue = qRound(hue * 100);
}
@@ -1804,9 +1809,10 @@ QColor QColor::toCmyk() const
color.ct.acmyk.alpha = ct.argb.alpha;
// rgb -> cmy
- const qreal r = ct.argb.red / qreal(USHRT_MAX);
- const qreal g = ct.argb.green / qreal(USHRT_MAX);
- const qreal b = ct.argb.blue / qreal(USHRT_MAX);
+ const qreal inv_USHRT_MAX = 1 / qreal(USHRT_MAX);
+ const qreal r = ct.argb.red * inv_USHRT_MAX;
+ const qreal g = ct.argb.green * inv_USHRT_MAX;
+ const qreal b = ct.argb.blue * inv_USHRT_MAX;
qreal c = 1.0 - r;
qreal m = 1.0 - g;
qreal y = 1.0 - b;
@@ -1815,9 +1821,10 @@ QColor QColor::toCmyk() const
const qreal k = qMin(c, qMin(m, y));
if (!qFuzzyIsNull(k - 1)) {
- c = (c - k) / (1.0 - k);
- m = (m - k) / (1.0 - k);
- y = (y - k) / (1.0 - k);
+ const qreal div_by_one_minus_k = 1 / (qreal(1.0) - k);
+ c = (c - k) * div_by_one_minus_k;
+ m = (m - k) * div_by_one_minus_k;
+ y = (y - k) * div_by_one_minus_k;
}
color.ct.acmyk.cyan = qRound(c * USHRT_MAX);
diff --git a/src/gui/painting/qdrawhelper.cpp b/src/gui/painting/qdrawhelper.cpp
index 41602a1..b9f439e 100644
--- a/src/gui/painting/qdrawhelper.cpp
+++ b/src/gui/painting/qdrawhelper.cpp
@@ -565,8 +565,8 @@ const uint * QT_FASTCALL fetchTransformed(uint *buffer, const Operator *, const
int image_width = data->texture.width;
int image_height = data->texture.height;
- const qreal cx = x + 0.5;
- const qreal cy = y + 0.5;
+ const qreal cx = x + qreal(0.5);
+ const qreal cy = y + qreal(0.5);
const uint *end = buffer + length;
uint *b = buffer;
@@ -670,8 +670,8 @@ const uint * QT_FASTCALL fetchTransformedBilinear(uint *buffer, const Operator *
int image_width = data->texture.width;
int image_height = data->texture.height;
- const qreal cx = x + 0.5;
- const qreal cy = y + 0.5;
+ const qreal cx = x + qreal(0.5);
+ const qreal cy = y + qreal(0.5);
const uint *end = buffer + length;
uint *b = buffer;
@@ -747,8 +747,8 @@ const uint * QT_FASTCALL fetchTransformedBilinear(uint *buffer, const Operator *
while (b < end) {
const qreal iw = fw == 0 ? 1 : 1 / fw;
- const qreal px = fx * iw - 0.5;
- const qreal py = fy * iw - 0.5;
+ const qreal px = fx * iw - qreal(0.5);
+ const qreal py = fy * iw - qreal(0.5);
int x1 = int(px) - (px < 0);
int x2 = x1 + 1;
@@ -927,7 +927,7 @@ static const SourceFetchProc sourceFetch[NBlendTypes][QImage::NImageFormats] = {
static inline uint qt_gradient_pixel(const QGradientData *data, qreal pos)
{
- int ipos = int(pos * (GRADIENT_STOPTABLE_SIZE - 1) + 0.5);
+ int ipos = int(pos * (GRADIENT_STOPTABLE_SIZE - 1) + qreal(0.5));
// calculate the actual offset.
if (ipos < 0 || ipos >= GRADIENT_STOPTABLE_SIZE) {
@@ -1008,8 +1008,8 @@ static const uint * QT_FASTCALL fetchLinearGradient(uint *buffer, const Operator
if (op->linear.l == 0) {
t = inc = 0;
} else {
- rx = data->m21 * (y + 0.5) + data->m11 * (x + 0.5) + data->dx;
- ry = data->m22 * (y + 0.5) + data->m12 * (x + 0.5) + data->dy;
+ rx = data->m21 * (y + qreal(0.5)) + data->m11 * (x + qreal(0.5)) + data->dx;
+ ry = data->m22 * (y + qreal(0.5)) + data->m12 * (x + qreal(0.5)) + data->dy;
t = op->linear.dx*rx + op->linear.dy*ry + op->linear.off;
inc = op->linear.dx * data->m11 + op->linear.dy * data->m12;
affine = !data->m13 && !data->m23;
@@ -1045,7 +1045,7 @@ static const uint * QT_FASTCALL fetchLinearGradient(uint *buffer, const Operator
}
}
} else { // fall back to float math here as well
- qreal rw = data->m23 * (y + 0.5) + data->m13 * (x + 0.5) + data->m33;
+ qreal rw = data->m23 * (y + qreal(0.5)) + data->m13 * (x + qreal(0.5)) + data->m33;
while (buffer < end) {
qreal x = rx/rw;
qreal y = ry/rw;
@@ -1092,10 +1092,10 @@ static const uint * QT_FASTCALL fetchRadialGradient(uint *buffer, const Operator
int y, int x, int length)
{
const uint *b = buffer;
- qreal rx = data->m21 * (y + 0.5)
- + data->dx + data->m11 * (x + 0.5);
- qreal ry = data->m22 * (y + 0.5)
- + data->dy + data->m12 * (x + 0.5);
+ qreal rx = data->m21 * (y + qreal(0.5))
+ + data->dx + data->m11 * (x + qreal(0.5));
+ qreal ry = data->m22 * (y + qreal(0.5))
+ + data->dy + data->m12 * (x + qreal(0.5));
bool affine = !data->m13 && !data->m23;
//qreal r = data->gradient.radial.radius;
@@ -1141,8 +1141,8 @@ static const uint * QT_FASTCALL fetchRadialGradient(uint *buffer, const Operator
++buffer;
}
} else {
- qreal rw = data->m23 * (y + 0.5)
- + data->m33 + data->m13 * (x + 0.5);
+ qreal rw = data->m23 * (y + qreal(0.5))
+ + data->m33 + data->m13 * (x + qreal(0.5));
if (!rw)
rw = 1;
while (buffer < end) {
@@ -1171,10 +1171,10 @@ static const uint * QT_FASTCALL fetchConicalGradient(uint *buffer, const Operato
int y, int x, int length)
{
const uint *b = buffer;
- qreal rx = data->m21 * (y + 0.5)
- + data->dx + data->m11 * (x + 0.5);
- qreal ry = data->m22 * (y + 0.5)
- + data->dy + data->m12 * (x + 0.5);
+ qreal rx = data->m21 * (y + qreal(0.5))
+ + data->dx + data->m11 * (x + qreal(0.5));
+ qreal ry = data->m22 * (y + qreal(0.5))
+ + data->dy + data->m12 * (x + qreal(0.5));
bool affine = !data->m13 && !data->m23;
const uint *end = buffer + length;
@@ -1182,25 +1182,25 @@ static const uint * QT_FASTCALL fetchConicalGradient(uint *buffer, const Operato
rx -= data->gradient.conical.center.x;
ry -= data->gradient.conical.center.y;
while (buffer < end) {
- qreal angle = atan2(ry, rx) + data->gradient.conical.angle;
+ qreal angle = qAtan2(ry, rx) + data->gradient.conical.angle;
- *buffer = qt_gradient_pixel(&data->gradient, 1 - angle / (2*Q_PI));
+ *buffer = qt_gradient_pixel(&data->gradient, 1 - angle / Q_2PI);
rx += data->m11;
ry += data->m12;
++buffer;
}
} else {
- qreal rw = data->m23 * (y + 0.5)
- + data->m33 + data->m13 * (x + 0.5);
+ qreal rw = data->m23 * (y + qreal(0.5))
+ + data->m33 + data->m13 * (x + qreal(0.5));
if (!rw)
rw = 1;
while (buffer < end) {
- qreal angle = atan2(ry/rw - data->gradient.conical.center.x,
+ qreal angle = qAtan2(ry/rw - data->gradient.conical.center.x,
rx/rw - data->gradient.conical.center.y)
+ data->gradient.conical.angle;
- *buffer = qt_gradient_pixel(&data->gradient, 1. - angle / (2*Q_PI));
+ *buffer = qt_gradient_pixel(&data->gradient, qreal(1.) - angle / Q_2PI);
rx += data->m11;
ry += data->m12;
@@ -5168,8 +5168,8 @@ Q_STATIC_TEMPLATE_FUNCTION void blend_transformed_bilinear_argb(int count, const
uint *target = ((uint *)t) + spans->x;
uint *image_bits = (uint *)data->texture.imageData;
- const qreal cx = spans->x + 0.5;
- const qreal cy = spans->y + 0.5;
+ const qreal cx = spans->x + qreal(0.5);
+ const qreal cy = spans->y + qreal(0.5);
int x = int((data->m21 * cy
+ data->m11 * cx + data->dx) * fixed_scale) - half_point;
@@ -5243,8 +5243,8 @@ Q_STATIC_TEMPLATE_FUNCTION void blend_transformed_bilinear_argb(int count, const
uint *target = ((uint *)t) + spans->x;
uint *image_bits = (uint *)data->texture.imageData;
- const qreal cx = spans->x + 0.5;
- const qreal cy = spans->y + 0.5;
+ const qreal cx = spans->x + qreal(0.5);
+ const qreal cy = spans->y + qreal(0.5);
qreal x = data->m21 * cy + data->m11 * cx + data->dx;
qreal y = data->m22 * cy + data->m12 * cx + data->dy;
@@ -5258,8 +5258,8 @@ Q_STATIC_TEMPLATE_FUNCTION void blend_transformed_bilinear_argb(int count, const
uint *b = buffer;
while (b < end) {
const qreal iw = w == 0 ? 1 : 1 / w;
- const qreal px = x * iw - 0.5;
- const qreal py = y * iw - 0.5;
+ const qreal px = x * iw - qreal(0.5);
+ const qreal py = y * iw - qreal(0.5);
int x1 = int(px) - (px < 0);
int x2 = x1 + 1;
@@ -5670,8 +5670,8 @@ Q_STATIC_TEMPLATE_FUNCTION void blend_transformed_bilinear_tiled_argb(int count,
uint *target = ((uint *)t) + spans->x;
uint *image_bits = (uint *)data->texture.imageData;
- const qreal cx = spans->x + 0.5;
- const qreal cy = spans->y + 0.5;
+ const qreal cx = spans->x + qreal(0.5);
+ const qreal cy = spans->y + qreal(0.5);
int x = int((data->m21 * cy
+ data->m11 * cx + data->dx) * fixed_scale) - half_point;
@@ -5753,8 +5753,8 @@ Q_STATIC_TEMPLATE_FUNCTION void blend_transformed_bilinear_tiled_argb(int count,
uint *target = ((uint *)t) + spans->x;
uint *image_bits = (uint *)data->texture.imageData;
- const qreal cx = spans->x + 0.5;
- const qreal cy = spans->y + 0.5;
+ const qreal cx = spans->x + qreal(0.5);
+ const qreal cy = spans->y + qreal(0.5);
qreal x = data->m21 * cy + data->m11 * cx + data->dx;
qreal y = data->m22 * cy + data->m12 * cx + data->dy;
@@ -5768,8 +5768,8 @@ Q_STATIC_TEMPLATE_FUNCTION void blend_transformed_bilinear_tiled_argb(int count,
uint *b = buffer;
while (b < end) {
const qreal iw = w == 0 ? 1 : 1 / w;
- const qreal px = x * iw - 0.5;
- const qreal py = y * iw - 0.5;
+ const qreal px = x * iw - qreal(0.5);
+ const qreal py = y * iw - qreal(0.5);
int x1 = int(px) - (px < 0);
int x2 = x1 + 1;
@@ -5861,8 +5861,8 @@ Q_STATIC_TEMPLATE_FUNCTION void blend_transformed_argb(int count, const QSpan *s
uint *target = ((uint *)t) + spans->x;
uint *image_bits = (uint *)data->texture.imageData;
- const qreal cx = spans->x + 0.5;
- const qreal cy = spans->y + 0.5;
+ const qreal cx = spans->x + qreal(0.5);
+ const qreal cy = spans->y + qreal(0.5);
int x = int((data->m21 * cy
+ data->m11 * cx + data->dx) * fixed_scale);
@@ -5909,8 +5909,8 @@ Q_STATIC_TEMPLATE_FUNCTION void blend_transformed_argb(int count, const QSpan *s
uint *target = ((uint *)t) + spans->x;
uint *image_bits = (uint *)data->texture.imageData;
- const qreal cx = spans->x + 0.5;
- const qreal cy = spans->y + 0.5;
+ const qreal cx = spans->x + qreal(0.5);
+ const qreal cy = spans->y + qreal(0.5);
qreal x = data->m21 * cy + data->m11 * cx + data->dx;
qreal y = data->m22 * cy + data->m12 * cx + data->dy;
@@ -6261,8 +6261,8 @@ Q_STATIC_TEMPLATE_FUNCTION void blend_transformed_tiled_argb(int count, const QS
uint *target = ((uint *)t) + spans->x;
uint *image_bits = (uint *)data->texture.imageData;
- const qreal cx = spans->x + 0.5;
- const qreal cy = spans->y + 0.5;
+ const qreal cx = spans->x + qreal(0.5);
+ const qreal cy = spans->y + qreal(0.5);
int x = int((data->m21 * cy
+ data->m11 * cx + data->dx) * fixed_scale);
@@ -6313,8 +6313,8 @@ Q_STATIC_TEMPLATE_FUNCTION void blend_transformed_tiled_argb(int count, const QS
uint *target = ((uint *)t) + spans->x;
uint *image_bits = (uint *)data->texture.imageData;
- const qreal cx = spans->x + 0.5;
- const qreal cy = spans->y + 0.5;
+ const qreal cx = spans->x + qreal(0.5);
+ const qreal cy = spans->y + qreal(0.5);
qreal x = data->m21 * cy + data->m11 * cx + data->dx;
qreal y = data->m22 * cy + data->m12 * cx + data->dy;
@@ -6998,7 +6998,7 @@ static void qt_gradient_quint32(int count, const QSpan *spans, void *userData)
*/
const int gss = GRADIENT_STOPTABLE_SIZE - 1;
int yinc = int((linear.dy * data->m22 * gss) * FIXPT_SIZE);
- int off = int((((linear.dy * (data->m22 * 0.5 + data->dy) + linear.off) * gss) * FIXPT_SIZE));
+ int off = int((((linear.dy * (data->m22 * qreal(0.5) + data->dy) + linear.off) * gss) * FIXPT_SIZE));
while (count--) {
int y = spans->y;
@@ -7046,7 +7046,7 @@ static void qt_gradient_quint16(int count, const QSpan *spans, void *userData)
*/
const int gss = GRADIENT_STOPTABLE_SIZE - 1;
int yinc = int((linear.dy * data->m22 * gss) * FIXPT_SIZE);
- int off = int((((linear.dy * (data->m22 * 0.5 + data->dy) + linear.off) * gss) * FIXPT_SIZE));
+ int off = int((((linear.dy * (data->m22 * qreal(0.5) + data->dy) + linear.off) * gss) * FIXPT_SIZE));
uint oldColor = data->solid.color;
while (count--) {
@@ -7125,13 +7125,13 @@ void qt_build_pow_tables() {
#ifdef Q_WS_MAC
// decided by testing a few things on an iMac, should probably get this from the
// system...
- smoothing = 2.0;
+ smoothing = qreal(2.0);
#endif
#ifdef Q_WS_WIN
int winSmooth;
if (SystemParametersInfo(0x200C /* SPI_GETFONTSMOOTHINGCONTRAST */, 0, &winSmooth, 0))
- smoothing = winSmooth / 1000.0;
+ smoothing = winSmooth / qreal(1000.0);
#endif
#ifdef Q_WS_X11
@@ -7141,18 +7141,19 @@ void qt_build_pow_tables() {
qt_pow_rgb_invgamma[i] = uchar(i);
}
#else
+ const qreal inv_255 = 1 / qreal(255.0);
for (int i=0; i<256; ++i) {
- qt_pow_rgb_gamma[i] = uchar(qRound(pow(i / qreal(255.0), smoothing) * 255));
- qt_pow_rgb_invgamma[i] = uchar(qRound(pow(i / qreal(255.), 1 / smoothing) * 255));
+ qt_pow_rgb_gamma[i] = uchar(qRound(qPow(i * inv_255, smoothing) * 255));
+ qt_pow_rgb_invgamma[i] = uchar(qRound(qPow(i * inv_255, 1 / smoothing) * 255));
}
#endif
#if defined(Q_OS_WIN) && !defined(Q_OS_WINCE)
- const qreal gray_gamma = 2.31;
+ const qreal gray_gamma = qreal(2.31);
for (int i=0; i<256; ++i)
- qt_pow_gamma[i] = uint(qRound(pow(i / qreal(255.), gray_gamma) * 2047));
+ qt_pow_gamma[i] = uint(qRound(qPow(i / qreal(255.), gray_gamma) * 2047));
for (int i=0; i<2048; ++i)
- qt_pow_invgamma[i] = uchar(qRound(pow(i / 2047.0, 1 / gray_gamma) * 255));
+ qt_pow_invgamma[i] = uchar(qRound(qPow(i / qreal(2047.0), 1 / gray_gamma) * 255));
#endif
}
diff --git a/src/gui/painting/qdrawutil.cpp b/src/gui/painting/qdrawutil.cpp
index 1182b9a..be9061f 100644
--- a/src/gui/painting/qdrawutil.cpp
+++ b/src/gui/painting/qdrawutil.cpp
@@ -1180,46 +1180,48 @@ void qDrawBorderPixmap(QPainter *painter, const QRect &targetRect, const QMargin
for (int i = 2; i < rows - 1; ++i)
yTarget[i] = yTarget[i - 1] + dy;
+ const qreal inv_d_source_width = 1 / (qreal)d.source.width();
+ const qreal inv_d_source_height = 1 / (qreal)d.source.height();
// corners
if (targetMargins.top() > 0 && targetMargins.left() > 0 && sourceMargins.top() > 0 && sourceMargins.left() > 0) { // top left
d.point.setX(0.5 * (xTarget[1] + xTarget[0]));
d.point.setY(0.5 * (yTarget[1] + yTarget[0]));
d.source = QRectF(sourceRect.left(), sourceRect.top(), sourceMargins.left(), sourceMargins.top());
- d.scaleX = qreal(xTarget[1] - xTarget[0]) / d.source.width();
- d.scaleY = qreal(yTarget[1] - yTarget[0]) / d.source.height();
+ d.scaleX = qreal(xTarget[1] - xTarget[0]) * inv_d_source_width;
+ d.scaleY = qreal(yTarget[1] - yTarget[0]) * inv_d_source_height;
if (hints & QDrawBorderPixmap::OpaqueTopLeft)
opaqueData.append(d);
else
translucentData.append(d);
}
if (targetMargins.top() > 0 && targetMargins.right() > 0 && sourceMargins.top() > 0 && sourceMargins.right() > 0) { // top right
- d.point.setX(0.5 * (xTarget[columns] + xTarget[columns - 1]));
- d.point.setY(0.5 * (yTarget[1] + yTarget[0]));
+ d.point.setX(qreal(0.5) * (xTarget[columns] + xTarget[columns - 1]));
+ d.point.setY(qreal(0.5) * (yTarget[1] + yTarget[0]));
d.source = QRectF(sourceCenterRight, sourceRect.top(), sourceMargins.right(), sourceMargins.top());
- d.scaleX = qreal(xTarget[columns] - xTarget[columns - 1]) / d.source.width();
- d.scaleY = qreal(yTarget[1] - yTarget[0]) / d.source.height();
+ d.scaleX = qreal(xTarget[columns] - xTarget[columns - 1]) * inv_d_source_width;
+ d.scaleY = qreal(yTarget[1] - yTarget[0]) * inv_d_source_height;
if (hints & QDrawBorderPixmap::OpaqueTopRight)
opaqueData.append(d);
else
translucentData.append(d);
}
if (targetMargins.bottom() > 0 && targetMargins.left() > 0 && sourceMargins.bottom() > 0 && sourceMargins.left() > 0) { // bottom left
- d.point.setX(0.5 * (xTarget[1] + xTarget[0]));
- d.point.setY(0.5 * (yTarget[rows] + yTarget[rows - 1]));
+ d.point.setX(qreal(0.5) * (xTarget[1] + xTarget[0]));
+ d.point.setY(qreal(0.5) * (yTarget[rows] + yTarget[rows - 1]));
d.source = QRectF(sourceRect.left(), sourceCenterBottom, sourceMargins.left(), sourceMargins.bottom());
- d.scaleX = qreal(xTarget[1] - xTarget[0]) / d.source.width();
- d.scaleY = qreal(yTarget[rows] - yTarget[rows - 1]) / d.source.height();
+ d.scaleX = qreal(xTarget[1] - xTarget[0]) * inv_d_source_width;
+ d.scaleY = qreal(yTarget[rows] - yTarget[rows - 1]) * inv_d_source_height;
if (hints & QDrawBorderPixmap::OpaqueBottomLeft)
opaqueData.append(d);
else
translucentData.append(d);
}
if (targetMargins.bottom() > 0 && targetMargins.right() > 0 && sourceMargins.bottom() > 0 && sourceMargins.right() > 0) { // bottom right
- d.point.setX(0.5 * (xTarget[columns] + xTarget[columns - 1]));
- d.point.setY(0.5 * (yTarget[rows] + yTarget[rows - 1]));
+ d.point.setX(qreal(0.5) * (xTarget[columns] + xTarget[columns - 1]));
+ d.point.setY(qreal(0.5) * (yTarget[rows] + yTarget[rows - 1]));
d.source = QRectF(sourceCenterRight, sourceCenterBottom, sourceMargins.right(), sourceMargins.bottom());
- d.scaleX = qreal(xTarget[columns] - xTarget[columns - 1]) / d.source.width();
- d.scaleY = qreal(yTarget[rows] - yTarget[rows - 1]) / d.source.height();
+ d.scaleX = qreal(xTarget[columns] - xTarget[columns - 1]) * inv_d_source_width;
+ d.scaleY = qreal(yTarget[rows] - yTarget[rows - 1]) * inv_d_source_height;
if (hints & QDrawBorderPixmap::OpaqueBottomRight)
opaqueData.append(d);
else
@@ -1231,11 +1233,11 @@ void qDrawBorderPixmap(QPainter *painter, const QRect &targetRect, const QMargin
if (targetMargins.top() > 0 && sourceMargins.top() > 0) { // top
QDrawPixmapsDataArray &data = hints & QDrawBorderPixmap::OpaqueTop ? opaqueData : translucentData;
d.source = QRectF(sourceCenterLeft, sourceRect.top(), sourceCenterWidth, sourceMargins.top());
- d.point.setY(0.5 * (yTarget[1] + yTarget[0]));
- d.scaleX = dx / d.source.width();
- d.scaleY = qreal(yTarget[1] - yTarget[0]) / d.source.height();
+ d.point.setY(qreal(0.5) * (yTarget[1] + yTarget[0]));
+ d.scaleX = dx * inv_d_source_width;
+ d.scaleY = qreal(yTarget[1] - yTarget[0]) * inv_d_source_height;
for (int i = 1; i < columns - 1; ++i) {
- d.point.setX(0.5 * (xTarget[i + 1] + xTarget[i]));
+ d.point.setX(qreal(0.5) * (xTarget[i + 1] + xTarget[i]));
data.append(d);
}
if (rules.horizontal == Qt::RepeatTile)
@@ -1244,11 +1246,11 @@ void qDrawBorderPixmap(QPainter *painter, const QRect &targetRect, const QMargin
if (targetMargins.bottom() > 0 && sourceMargins.bottom() > 0) { // bottom
QDrawPixmapsDataArray &data = hints & QDrawBorderPixmap::OpaqueBottom ? opaqueData : translucentData;
d.source = QRectF(sourceCenterLeft, sourceCenterBottom, sourceCenterWidth, sourceMargins.bottom());;
- d.point.setY(0.5 * (yTarget[rows] + yTarget[rows - 1]));
- d.scaleX = dx / d.source.width();
- d.scaleY = qreal(yTarget[rows] - yTarget[rows - 1]) / d.source.height();
+ d.point.setY(qreal(0.5) * (yTarget[rows] + yTarget[rows - 1]));
+ d.scaleX = dx * inv_d_source_width;
+ d.scaleY = qreal(yTarget[rows] - yTarget[rows - 1]) * inv_d_source_height;
for (int i = 1; i < columns - 1; ++i) {
- d.point.setX(0.5 * (xTarget[i + 1] + xTarget[i]));
+ d.point.setX(qreal(0.5) * (xTarget[i + 1] + xTarget[i]));
data.append(d);
}
if (rules.horizontal == Qt::RepeatTile)
@@ -1261,11 +1263,11 @@ void qDrawBorderPixmap(QPainter *painter, const QRect &targetRect, const QMargin
if (targetMargins.left() > 0 && sourceMargins.left() > 0) { // left
QDrawPixmapsDataArray &data = hints & QDrawBorderPixmap::OpaqueLeft ? opaqueData : translucentData;
d.source = QRectF(sourceRect.left(), sourceCenterTop, sourceMargins.left(), sourceCenterHeight);
- d.point.setX(0.5 * (xTarget[1] + xTarget[0]));
- d.scaleX = qreal(xTarget[1] - xTarget[0]) / d.source.width();
- d.scaleY = dy / d.source.height();
+ d.point.setX(qreal(0.5) * (xTarget[1] + xTarget[0]));
+ d.scaleX = qreal(xTarget[1] - xTarget[0]) * inv_d_source_width;
+ d.scaleY = dy * inv_d_source_height;
for (int i = 1; i < rows - 1; ++i) {
- d.point.setY(0.5 * (yTarget[i + 1] + yTarget[i]));
+ d.point.setY(qreal(0.5) * (yTarget[i + 1] + yTarget[i]));
data.append(d);
}
if (rules.vertical == Qt::RepeatTile)
@@ -1274,11 +1276,11 @@ void qDrawBorderPixmap(QPainter *painter, const QRect &targetRect, const QMargin
if (targetMargins.right() > 0 && sourceMargins.right() > 0) { // right
QDrawPixmapsDataArray &data = hints & QDrawBorderPixmap::OpaqueRight ? opaqueData : translucentData;
d.source = QRectF(sourceCenterRight, sourceCenterTop, sourceMargins.right(), sourceCenterHeight);
- d.point.setX(0.5 * (xTarget[columns] + xTarget[columns - 1]));
- d.scaleX = qreal(xTarget[columns] - xTarget[columns - 1]) / d.source.width();
- d.scaleY = dy / d.source.height();
+ d.point.setX(qreal(0.5) * (xTarget[columns] + xTarget[columns - 1]));
+ d.scaleX = qreal(xTarget[columns] - xTarget[columns - 1]) * inv_d_source_width;
+ d.scaleY = dy * inv_d_source_height;
for (int i = 1; i < rows - 1; ++i) {
- d.point.setY(0.5 * (yTarget[i + 1] + yTarget[i]));
+ d.point.setY(qreal(0.5) * (yTarget[i + 1] + yTarget[i]));
data.append(d);
}
if (rules.vertical == Qt::RepeatTile)
@@ -1290,16 +1292,16 @@ void qDrawBorderPixmap(QPainter *painter, const QRect &targetRect, const QMargin
if (targetCenterWidth > 0 && targetCenterHeight > 0 && sourceCenterWidth > 0 && sourceCenterHeight > 0) {
QDrawPixmapsDataArray &data = hints & QDrawBorderPixmap::OpaqueCenter ? opaqueData : translucentData;
d.source = QRectF(sourceCenterLeft, sourceCenterTop, sourceCenterWidth, sourceCenterHeight);
- d.scaleX = dx / d.source.width();
- d.scaleY = dy / d.source.height();
+ d.scaleX = dx * inv_d_source_width;
+ d.scaleY = dy * inv_d_source_height;
qreal repeatWidth = (xTarget[columns - 1] - xTarget[columns - 2]) / d.scaleX;
qreal repeatHeight = (yTarget[rows - 1] - yTarget[rows - 2]) / d.scaleY;
for (int j = 1; j < rows - 1; ++j) {
- d.point.setY(0.5 * (yTarget[j + 1] + yTarget[j]));
+ d.point.setY(qreal(0.5) * (yTarget[j + 1] + yTarget[j]));
for (int i = 1; i < columns - 1; ++i) {
- d.point.setX(0.5 * (xTarget[i + 1] + xTarget[i]));
+ d.point.setX(qreal(0.5) * (xTarget[i + 1] + xTarget[i]));
data.append(d);
}
if (rules.horizontal == Qt::RepeatTile)
diff --git a/src/gui/painting/qmath_p.h b/src/gui/painting/qmath_p.h
index f4a3982..53ed8ab 100644
--- a/src/gui/painting/qmath_p.h
+++ b/src/gui/painting/qmath_p.h
@@ -54,13 +54,10 @@
//
#include <math.h>
+#include <private/qnumeric_p.h>
QT_BEGIN_NAMESPACE
-static const qreal Q_PI = qreal(3.14159265358979323846); // pi
-static const qreal Q_2PI = qreal(6.28318530717958647693); // 2*pi
-static const qreal Q_PI2 = qreal(1.57079632679489661923); // pi/2
-
QT_END_NAMESPACE
#endif // QMATH_P_H
diff --git a/src/gui/painting/qpaintbuffer.cpp b/src/gui/painting/qpaintbuffer.cpp
index 6b9d77c..a323a43 100644
--- a/src/gui/painting/qpaintbuffer.cpp
+++ b/src/gui/painting/qpaintbuffer.cpp
@@ -424,7 +424,7 @@ void QPaintBufferEngine::penChanged()
QPointF transformedWidth(penWidth, penWidth);
if (!pen.isCosmetic())
transformedWidth = painter()->transform().map(transformedWidth);
- buffer->penWidthAdjustment = transformedWidth.x() / 2.0;
+ buffer->penWidthAdjustment = transformedWidth.x() * qreal(0.5);
}
}
buffer->addCommand(QPaintBufferPrivate::Cmd_SetPen, pen);
diff --git a/src/gui/painting/qpaintengine_raster.cpp b/src/gui/painting/qpaintengine_raster.cpp
index 8d0b961..e3c4fe5 100644
--- a/src/gui/painting/qpaintengine_raster.cpp
+++ b/src/gui/painting/qpaintengine_raster.cpp
@@ -126,7 +126,7 @@ void dumpClip(int width, int height, const QClipData *clip);
#define int_dim(pos, dim) (int(pos+dim) - int(pos))
// use the same rounding as in qrasterizer.cpp (6 bit fixed point)
-static const qreal aliasedCoordinateDelta = 0.5 - 0.015625;
+static const qreal aliasedCoordinateDelta = qreal(0.5) - qreal(0.015625);
#ifdef Q_WS_WIN
extern bool qt_cleartype_enabled;
@@ -1743,8 +1743,8 @@ void QRasterPaintEngine::stroke(const QVectorPath &path, const QPen &pen)
if (lines[i].p1() == lines[i].p2()) {
if (s->lastPen.capStyle() != Qt::FlatCap) {
QPointF p = lines[i].p1();
- QLineF line = s->matrix.map(QLineF(QPointF(p.x() - width*0.5, p.y()),
- QPointF(p.x() + width*0.5, p.y())));
+ QLineF line = s->matrix.map(QLineF(QPointF(p.x() - width*qreal(0.5), p.y()),
+ QPointF(p.x() + width*qreal(0.5), p.y())));
d->rasterizer->rasterizeLine(line.p1(), line.p2(), 1);
}
continue;
@@ -1958,8 +1958,9 @@ static bool splitPolygon(const QPointF *points, int pointCount, QVector<QPointF>
QVector<const QPointF *> sorted;
sorted.reserve(pointCount);
- upper->reserve(pointCount * 3 / 4);
- lower->reserve(pointCount * 3 / 4);
+ const qreal three_quarters = qreal(3) / qreal(4);
+ upper->reserve(pointCount * three_quarters);
+ lower->reserve(pointCount * three_quarters);
for (int i = 0; i < pointCount; ++i)
sorted << points + i;
@@ -2336,13 +2337,13 @@ void QRasterPaintEngine::strokePolygonCosmetic(const QPoint *points, int pointCo
int x1 = points[pointCount-1].x() * m11 + dx;
int y1 = points[pointCount-1].y() * m22 + dy;
- qreal w = m13*points[pointCount-1].x() + m23*points[pointCount-1].y() + 1.;
+ qreal w = m13*points[pointCount-1].x() + m23*points[pointCount-1].y() + qreal(1.);
w = 1/w;
x1 = int(x1*w);
y1 = int(y1*w);
int x2 = points[0].x() * m11 + dx;
int y2 = points[0].y() * m22 + dy;
- w = m13*points[0].x() + m23*points[0].y() + 1.;
+ w = m13*points[0].x() + m23*points[0].y() + qreal(1.);
w = 1/w;
x2 = int(x2 * w);
y2 = int(y2 * w);
@@ -4867,7 +4868,7 @@ void QGradientCache::generateGradientColorTable(const QGradient& gradient, uint
uint next_color;
qreal incr = 1 / qreal(size); // the double increment.
- qreal dpos = 1.5 * incr; // current position in gradient stop list (0 to 1)
+ qreal dpos = qreal(1.5) * incr; // current position in gradient stop list (0 to 1)
// Up to first point
colorTable[pos++] = PREMUL(current_color);
@@ -5041,7 +5042,7 @@ void QSpanData::setup(const QBrush &brush, int alpha, QPainter::CompositionMode
QPointF center = g->center();
conicalData.center.x = center.x();
conicalData.center.y = center.y();
- conicalData.angle = g->angle() * 2 * Q_PI / 360.0;
+ conicalData.angle = g->angle() * Q_2PI / qreal(360.0);
}
break;
@@ -5140,7 +5141,8 @@ void QSpanData::setupMatrix(const QTransform &matrix, int bilin)
{
QTransform delta;
// make sure we round off correctly in qdrawhelper.cpp
- delta.translate(1.0 / 65536, 1.0 / 65536);
+ const qreal inv_65536 = qreal(1.0) / 65536;
+ delta.translate(inv_65536, inv_65536);
QTransform inv = (delta * matrix).inverted();
m11 = inv.m11();
@@ -6049,9 +6051,9 @@ static void drawEllipse_midpoint_i(const QRect &rect, const QRect &clip,
const QFixed b = QFixed(rect.height()) >> 1;
QFixed d = b*b - (a*a*b) + ((a*a) >> 2);
#else
- const qreal a = qreal(rect.width()) / 2;
- const qreal b = qreal(rect.height()) / 2;
- qreal d = b*b - (a*a*b) + 0.25*a*a;
+ const qreal a = qreal(rect.width()) * qreal(0.5);
+ const qreal b = qreal(rect.height()) * qreal(0.5);
+ qreal d = b*b - (a*a*b) + qreal(0.25)*a*a;
#endif
int x = 0;
@@ -6079,7 +6081,7 @@ static void drawEllipse_midpoint_i(const QRect &rect, const QRect &clip,
d = b*b*(x + (QFixed(1) >> 1))*(x + (QFixed(1) >> 1))
+ a*a*((y - 1)*(y - 1) - b*b);
#else
- d = b*b*(x + 0.5)*(x + 0.5) + a*a*((y - 1)*(y - 1) - b*b);
+ d = b*b*(x + qreal(0.5))*(x + qreal(0.5)) + a*a*(qreal(y - 1)*qreal(y - 1) - b*b);
#endif
const int miny = rect.height() & 0x1;
while (y > miny) {
@@ -6150,4 +6152,4 @@ void dumpClip(int width, int height, const QClipData *clip)
#endif
-QT_END_NAMESPACE
+QT_END_NAMESPACE \ No newline at end of file
diff --git a/src/gui/painting/qpaintengineex.cpp b/src/gui/painting/qpaintengineex.cpp
index 9e21182..b3d7f08 100644
--- a/src/gui/painting/qpaintengineex.cpp
+++ b/src/gui/painting/qpaintengineex.cpp
@@ -727,8 +727,9 @@ void QPaintEngineEx::drawRoundedRect(const QRectF &rect, qreal xRadius, qreal yR
qreal y2 = rect.bottom();
if (mode == Qt::RelativeSize) {
- xRadius = xRadius * rect.width() / 200.;
- yRadius = yRadius * rect.height() / 200.;
+ const qreal inv_200 = 1 / qreal(200.);
+ xRadius = xRadius * rect.width() * inv_200;
+ yRadius = yRadius * rect.height() * inv_200;
}
xRadius = qMin(xRadius, rect.width() / 2);
@@ -842,7 +843,7 @@ void QPaintEngineEx::drawPoints(const QPointF *points, int pointCount)
for (int i=0; i<count; ++i) {
pts[++oset] = points[i].x();
pts[++oset] = points[i].y();
- pts[++oset] = points[i].x() + 0.001;
+ pts[++oset] = points[i].x() + qreal(0.001);
pts[++oset] = points[i].y();
}
QVectorPath path(pts, count * 2, qpaintengineex_line_types_16, QVectorPath::LinesHint);
@@ -852,7 +853,7 @@ void QPaintEngineEx::drawPoints(const QPointF *points, int pointCount)
}
} else {
for (int i=0; i<pointCount; ++i) {
- qreal pts[] = { points[i].x(), points[i].y(), points[i].x() + 0.001, points[i].y() };
+ qreal pts[] = { points[i].x(), points[i].y(), points[i].x() + qreal(0.001), points[i].y() };
QVectorPath path(pts, 2, 0);
stroke(path, pen);
}
@@ -873,7 +874,7 @@ void QPaintEngineEx::drawPoints(const QPoint *points, int pointCount)
for (int i=0; i<count; ++i) {
pts[++oset] = points[i].x();
pts[++oset] = points[i].y();
- pts[++oset] = points[i].x() + 0.001;
+ pts[++oset] = points[i].x() + qreal(0.001);
pts[++oset] = points[i].y();
}
QVectorPath path(pts, count * 2, qpaintengineex_line_types_16, QVectorPath::LinesHint);
@@ -883,7 +884,7 @@ void QPaintEngineEx::drawPoints(const QPoint *points, int pointCount)
}
} else {
for (int i=0; i<pointCount; ++i) {
- qreal pts[] = { points[i].x(), points[i].y(), points[i].x() + 0.001, points[i].y() };
+ qreal pts[] = { points[i].x(), points[i].y(), points[i].x() + qreal(0.001), points[i].y() };
QVectorPath path(pts, 2, 0);
stroke(path, pen);
}
diff --git a/src/gui/painting/qpainter.cpp b/src/gui/painting/qpainter.cpp
index 09a4563..0cbdfbd 100644
--- a/src/gui/painting/qpainter.cpp
+++ b/src/gui/painting/qpainter.cpp
@@ -383,8 +383,8 @@ void QPainterPrivate::draw_helper(const QPainterPath &originalPath, DrawOperatio
QPainterPath stroke = stroker.createStroke(originalPath);
strokeBounds = (stroke * state->matrix).boundingRect();
} else {
- strokeOffsetX = qAbs(penWidth * state->matrix.m11() / 2.0);
- strokeOffsetY = qAbs(penWidth * state->matrix.m22() / 2.0);
+ strokeOffsetX = qAbs(penWidth * state->matrix.m11() * qreal(0.5));
+ strokeOffsetY = qAbs(penWidth * state->matrix.m22() * qreal(0.5));
}
}
}
@@ -467,7 +467,7 @@ void QPainterPrivate::draw_helper(const QPainterPath &originalPath, DrawOperatio
pt.end();
p.resetTransform();
p.setCompositionMode(QPainter::CompositionMode_SourceAtop);
- p.setOpacity(0.5);
+ p.setOpacity(qreal(0.5));
p.fillRect(0, 0, image.width(), image.height(), QBrush(block));
}
#endif
@@ -3565,7 +3565,7 @@ void QPainter::drawPoints(const QPointF *points, int pointCount)
QPainterPath path;
for (int i=0; i<pointCount; ++i) {
path.moveTo(points[i].x(), points[i].y());
- path.lineTo(points[i].x() + 0.0001, points[i].y());
+ path.lineTo(points[i].x() + qreal(0.0001), points[i].y());
}
d->draw_helper(path, QPainterPrivate::StrokeDraw);
if (flat_pen)
@@ -3627,7 +3627,7 @@ void QPainter::drawPoints(const QPoint *points, int pointCount)
QPainterPath path;
for (int i=0; i<pointCount; ++i) {
path.moveTo(points[i].x(), points[i].y());
- path.lineTo(points[i].x() + 0.0001, points[i].y());
+ path.lineTo(points[i].x() + qreal(0.0001), points[i].y());
}
d->draw_helper(path, QPainterPrivate::StrokeDraw);
if (flat_pen)
@@ -4291,8 +4291,9 @@ void QPainter::drawArc(const QRectF &r, int a, int alen)
QRectF rect = r.normalized();
QPainterPath path;
- path.arcMoveTo(rect, a/16.0);
- path.arcTo(rect, a/16.0, alen/16.0);
+ const qreal inv_16 = 1 / qreal(16.0);
+ path.arcMoveTo(rect, a * inv_16);
+ path.arcTo(rect, a * inv_16, alen * inv_16);
strokePath(path, d->state->pen);
}
@@ -4361,8 +4362,9 @@ void QPainter::drawPie(const QRectF &r, int a, int alen)
QRectF rect = r.normalized();
QPainterPath path;
+ const qreal inv_16 = 1 / qreal(16.0);
path.moveTo(rect.center());
- path.arcTo(rect.x(), rect.y(), rect.width(), rect.height(), a/16.0, alen/16.0);
+ path.arcTo(rect.x(), rect.y(), rect.width(), rect.height(), a * inv_16, alen * inv_16);
path.closeSubpath();
drawPath(path);
@@ -4423,8 +4425,9 @@ void QPainter::drawChord(const QRectF &r, int a, int alen)
QRectF rect = r.normalized();
QPainterPath path;
- path.arcMoveTo(rect, a/16.0);
- path.arcTo(rect, a/16.0, alen/16.0);
+ const qreal inv_16 = 1 / qreal(16.0);
+ path.arcMoveTo(rect, a * inv_16);
+ path.arcTo(rect, a * inv_16, alen * inv_16);
path.closeSubpath();
drawPath(path);
}
@@ -5926,7 +5929,7 @@ static QPainterPath generateWavyPath(qreal minWidth, qreal maxRadius, QPaintDevi
QPainterPath path;
bool up = true;
- const qreal radius = qMax(qreal(.5), qMin(qreal(1.25 * device->logicalDpiY() / qt_defaultDpi()), maxRadius));
+ const qreal radius = qMax(qreal(.5), qMin(qreal(1.25) * device->logicalDpiY() / qt_defaultDpi(), maxRadius));
qreal xs, ys;
int i = 0;
path.moveTo(0, radius);
@@ -6006,7 +6009,7 @@ static void drawTextItemDecoration(QPainter *painter, const QPointF &pos, const
if (ti.flags & QTextItem::StrikeOut) {
QLineF strikeOutLine = line;
- strikeOutLine.translate(0., - fe->ascent().toReal() / 3.);
+ strikeOutLine.translate(qreal(0.), - fe->ascent().toReal() / qreal(3.));
painter->setPen(pen);
painter->drawLine(strikeOutLine);
}
diff --git a/src/gui/painting/qpainterpath.cpp b/src/gui/painting/qpainterpath.cpp
index 8133793..0f31cca 100644
--- a/src/gui/painting/qpainterpath.cpp
+++ b/src/gui/painting/qpainterpath.cpp
@@ -799,8 +799,9 @@ void QPainterPath::quadTo(const QPointF &c, const QPointF &e)
if (prev == c && c == e)
return;
- QPointF c1((prev.x() + 2*c.x()) / 3, (prev.y() + 2*c.y()) / 3);
- QPointF c2((e.x() + 2*c.x()) / 3, (e.y() + 2*c.y()) / 3);
+ const qreal inv_3 = 1 / qreal(3);
+ QPointF c1((prev.x() + 2*c.x()) * inv_3, (prev.y() + 2*c.y()) * inv_3);
+ QPointF c2((e.x() + 2*c.x()) * inv_3, (e.y() + 2*c.y()) * inv_3);
cubicTo(c1, c2, e);
}
@@ -1804,22 +1805,24 @@ static bool qt_painterpath_isect_line_rect(qreal x1, qreal y1, qreal x2, qreal y
return false;
if (p1 | p2) {
- qreal dx = x2 - x1;
- qreal dy = y2 - y1;
+ const qreal dx = x2 - x1;
+ const qreal dy = y2 - y1;
+ const qreal dx_dy_ratio = dx / dy;
+ const qreal dy_dx_ratio = dy / dx;
// clip x coordinates
if (x1 < left) {
- y1 += dy/dx * (left - x1);
+ y1 += dy_dx_ratio * (left - x1);
x1 = left;
} else if (x1 > right) {
- y1 -= dy/dx * (x1 - right);
+ y1 -= dy_dx_ratio * (x1 - right);
x1 = right;
}
if (x2 < left) {
- y2 += dy/dx * (left - x2);
+ y2 += dy_dx_ratio * (left - x2);
x2 = left;
} else if (x2 > right) {
- y2 -= dy/dx * (x2 - right);
+ y2 -= dy_dx_ratio * (x2 - right);
x2 = right;
}
@@ -1833,17 +1836,17 @@ static bool qt_painterpath_isect_line_rect(qreal x1, qreal y1, qreal x2, qreal y
// clip y coordinates
if (y1 < top) {
- x1 += dx/dy * (top - y1);
+ x1 += dx_dy_ratio * (top - y1);
y1 = top;
} else if (y1 > bottom) {
- x1 -= dx/dy * (y1 - bottom);
+ x1 -= dx_dy_ratio * (y1 - bottom);
y1 = bottom;
}
if (y2 < top) {
- x2 += dx/dy * (top - y2);
+ x2 += dx_dy_ratio * (top - y2);
y2 = top;
} else if (y2 > bottom) {
- x2 -= dx/dy * (y2 - bottom);
+ x2 -= dx_dy_ratio * (y2 - bottom);
y2 = bottom;
}
diff --git a/src/gui/painting/qpainterpath_p.h b/src/gui/painting/qpainterpath_p.h
index 54b9392..a2bc905 100644
--- a/src/gui/painting/qpainterpath_p.h
+++ b/src/gui/painting/qpainterpath_p.h
@@ -258,7 +258,7 @@ inline void QPainterPathData::maybeMoveTo()
}
}
-#define KAPPA 0.5522847498
+#define KAPPA qreal(0.5522847498)
QT_END_NAMESPACE
diff --git a/src/gui/painting/qpathclipper.cpp b/src/gui/painting/qpathclipper.cpp
index ab2dc33..1568ad8 100644
--- a/src/gui/painting/qpathclipper.cpp
+++ b/src/gui/painting/qpathclipper.cpp
@@ -321,11 +321,11 @@ void QIntersectionFinder::intersectLines(const QLineF &a, const QLineF &b, QData
if (p1_equals_q1 || p1_equals_q2 || p2_equals_q1 || p2_equals_q2)
return;
-
+ const qreal inv_par = 1 / qreal(par);
const qreal tp = (qDelta.y() * (q1.x() - p1.x()) -
- qDelta.x() * (q1.y() - p1.y())) / par;
+ qDelta.x() * (q1.y() - p1.y())) * inv_par;
const qreal tq = (pDelta.y() * (q1.x() - p1.x()) -
- pDelta.x() * (q1.y() - p1.y())) / par;
+ pDelta.x() * (q1.y() - p1.y())) * inv_par;
if (tp<0 || tp>1 || tq<0 || tq>1)
return;
@@ -1192,24 +1192,24 @@ static qreal computeAngle(const QPointF &v)
{
#if 1
if (v.x() == 0) {
- return v.y() <= 0 ? 0 : 64.;
+ return v.y() <= 0 ? 0 : qreal(64.);
} else if (v.y() == 0) {
- return v.x() <= 0 ? 32. : 96.;
+ return v.x() <= 0 ? qreal(32.) : qreal(96.);
}
QPointF nv = normalize(v);
if (nv.y() < 0) {
if (nv.x() < 0) { // 0 - 32
- return -32. * nv.x();
+ return qreal(-32.) * nv.x();
} else { // 96 - 128
- return 128. - 32. * nv.x();
+ return qreal(128.) - qreal(32.) * nv.x();
}
} else { // 32 - 96
- return 64. + 32 * nv.x();
+ return qreal(64.) + 32 * nv.x();
}
#else
// doesn't seem to be robust enough
- return atan2(v.x(), v.y()) + Q_PI;
+ return qAtan2(v.x(), v.y()) + Q_PI;
#endif
}
diff --git a/src/gui/painting/qrasterizer.cpp b/src/gui/painting/qrasterizer.cpp
index b602690..ba5eda6 100644
--- a/src/gui/painting/qrasterizer.cpp
+++ b/src/gui/painting/qrasterizer.cpp
@@ -44,6 +44,7 @@
#include <QPoint>
#include <QRect>
+#include <qmath.h>
#include <private/qmath_p.h>
#include <private/qdatabuffer_p.h>
#include <private/qdrawhelper_p.h>
@@ -51,8 +52,8 @@
QT_BEGIN_NAMESPACE
typedef int Q16Dot16;
-#define Q16Dot16ToFloat(i) ((i)/65536.)
-#define FloatToQ16Dot16(i) (int)((i) * 65536.)
+#define Q16Dot16ToFloat(i) ((i)/qreal(65536.))
+#define FloatToQ16Dot16(i) (int)((i) * qreal(65536.))
#define IntToQ16Dot16(i) ((i) << 16)
#define Q16Dot16ToInt(i) ((i) >> 16)
#define Q16Dot16Factor 65536
@@ -707,12 +708,12 @@ void QRasterizer::rasterizeLine(const QPointF &a, const QPointF &b, qreal width,
if (a == b || width == 0 || d->clipRect.isEmpty())
return;
- Q_ASSERT(width > 0.0);
+ Q_ASSERT(width > qreal(0.0));
QPointF pa = a;
QPointF pb = b;
- QPointF offs = QPointF(qAbs(b.y() - a.y()), qAbs(b.x() - a.x())) * width * 0.5;
+ QPointF offs = QPointF(qAbs(b.y() - a.y()), qAbs(b.x() - a.x())) * width * qreal(0.5);
if (squareCap)
offs += QPointF(offs.y(), offs.x());
const QRectF clip(d->clipRect.topLeft() - offs, d->clipRect.bottomRight() + QPoint(1, 1) + offs);
@@ -750,10 +751,12 @@ void QRasterizer::rasterizeLine(const QPointF &a, const QPointF &b, qreal width,
}
if (!d->antialiased) {
- pa.rx() += (COORD_OFFSET - COORD_ROUNDING)/64.;
- pa.ry() += (COORD_OFFSET - COORD_ROUNDING)/64.;
- pb.rx() += (COORD_OFFSET - COORD_ROUNDING)/64.;
- pb.ry() += (COORD_OFFSET - COORD_ROUNDING)/64.;
+ const qreal inv_64 = 1 / qreal(64.);
+ const qreal delta = (COORD_OFFSET - COORD_ROUNDING) * inv_64;
+ pa.rx() += delta;
+ pa.ry() += delta;
+ pb.rx() += delta;
+ pb.ry() += delta;
}
{
@@ -778,7 +781,7 @@ void QRasterizer::rasterizeLine(const QPointF &a, const QPointF &b, qreal width,
return;
// adjust width which is given relative to |b - a|
- width *= sqrt(w0 / w);
+ width *= qSqrt(w0 / w);
}
QSpanBuffer buffer(d->blend, d->data, d->clipRect);
@@ -793,10 +796,11 @@ void QRasterizer::rasterizeLine(const QPointF &a, const QPointF &b, qreal width,
pa = QPointF(x, y - dy);
pb = QPointF(x, y + dy);
+ const qreal inv_width = 1 / width;
if (squareCap)
- width = 1 / width + 1.0f;
+ width = inv_width + 1.0f;
else
- width = 1 / width;
+ width = inv_width;
squareCap = false;
}
@@ -1192,8 +1196,10 @@ void QRasterizer::rasterize(const QPainterPath &path, Qt::FillRule fillRule)
QRectF bounds = path.controlPointRect();
- int iTopBound = qMax(d->clipRect.top(), int(bounds.top() + 0.5 + (COORD_OFFSET - COORD_ROUNDING)/64.));
- int iBottomBound = qMin(d->clipRect.bottom(), int(bounds.bottom() - 0.5 + (COORD_OFFSET - COORD_ROUNDING)/64.));
+ const qreal inv_64 = 1 / qreal(64.);
+ const qreal delta = (COORD_OFFSET - COORD_ROUNDING) * inv_64 ;
+ int iTopBound = qMax(d->clipRect.top(), int(bounds.top() + qreal(0.5) + delta));
+ int iBottomBound = qMin(d->clipRect.bottom(), int(bounds.bottom() - qreal(0.5) + delta));
if (iTopBound > iBottomBound)
return;
diff --git a/src/gui/painting/qstroker.cpp b/src/gui/painting/qstroker.cpp
index 228a6b1..b33d86b 100644
--- a/src/gui/painting/qstroker.cpp
+++ b/src/gui/painting/qstroker.cpp
@@ -788,12 +788,12 @@ qreal qt_t_for_arc_angle(qreal angle)
if (qFuzzyCompare(angle, qreal(90)))
return 1;
- qreal radians = Q_PI * angle / 180;
+ qreal radians = Q_PI180 * angle;
qreal cosAngle = qCos(radians);
qreal sinAngle = qSin(radians);
// initial guess
- qreal tc = angle / 90;
+ qreal tc = angle / qreal(90);
// do some iterations of newton's method to approximate cosAngle
// finds the zero of the function b.pointAt(tc).x() - cosAngle
tc -= ((((2-3*QT_PATH_KAPPA) * tc + 3*(QT_PATH_KAPPA-1)) * tc) * tc + 1 - cosAngle) // value
@@ -812,7 +812,7 @@ qreal qt_t_for_arc_angle(qreal angle)
// use the average of the t that best approximates cosAngle
// and the t that best approximates sinAngle
- qreal t = 0.5 * (tc + ts);
+ qreal t = qreal(0.5) * (tc + ts);
#if 0
printf("angle: %f, t: %f\n", angle, t);
@@ -861,11 +861,11 @@ QPointF qt_curves_for_arc(const QRectF &rect, qreal startAngle, qreal sweepLengt
qreal y = rect.y();
qreal w = rect.width();
- qreal w2 = rect.width() / 2;
+ qreal w2 = rect.width() * qreal(0.5);
qreal w2k = w2 * QT_PATH_KAPPA;
qreal h = rect.height();
- qreal h2 = rect.height() / 2;
+ qreal h2 = rect.height() * qreal(0.5);
qreal h2k = h2 * QT_PATH_KAPPA;
QPointF points[16] =
@@ -898,23 +898,24 @@ QPointF qt_curves_for_arc(const QRectF &rect, qreal startAngle, qreal sweepLengt
else if (sweepLength < -360) sweepLength = -360;
// Special case fast paths
- if (startAngle == 0.0) {
- if (sweepLength == 360.0) {
+ if (startAngle == qreal(0.0)) {
+ if (sweepLength == qreal(360.0)) {
for (int i = 11; i >= 0; --i)
curves[(*point_count)++] = points[i];
return points[12];
- } else if (sweepLength == -360.0) {
+ } else if (sweepLength == qreal(-360.0)) {
for (int i = 1; i <= 12; ++i)
curves[(*point_count)++] = points[i];
return points[0];
}
}
- int startSegment = int(floor(startAngle / 90));
- int endSegment = int(floor((startAngle + sweepLength) / 90));
+ qreal inv_90 = qreal(1) / qreal(90);
+ int startSegment = int(floor(startAngle * inv_90));
+ int endSegment = int(floor((startAngle + sweepLength) * inv_90));
- qreal startT = (startAngle - startSegment * 90) / 90;
- qreal endT = (startAngle + sweepLength - endSegment * 90) / 90;
+ qreal startT = (startAngle - startSegment * 90) * inv_90;
+ qreal endT = (startAngle + sweepLength - endSegment * 90) * inv_90;
int delta = sweepLength > 0 ? 1 : -1;
if (delta < 0) {
diff --git a/src/gui/painting/qstroker_p.h b/src/gui/painting/qstroker_p.h
index a10ebd9..5ff9d87 100644
--- a/src/gui/painting/qstroker_p.h
+++ b/src/gui/painting/qstroker_p.h
@@ -110,7 +110,7 @@ struct qfixed2d
};
#endif
-#define QT_PATH_KAPPA 0.5522847498
+#define QT_PATH_KAPPA qreal(0.5522847498)
QPointF qt_curves_for_arc(const QRectF &rect, qreal startAngle, qreal sweepLength,
QPointF *controlPoints, int *point_count);
diff --git a/src/gui/painting/qtransform.cpp b/src/gui/painting/qtransform.cpp
index 8118450..4732278 100644
--- a/src/gui/painting/qtransform.cpp
+++ b/src/gui/painting/qtransform.cpp
@@ -52,7 +52,7 @@
QT_BEGIN_NAMESPACE
-#define Q_NEAR_CLIP (sizeof(qreal) == sizeof(double) ? 0.000001 : 0.0001)
+#define Q_NEAR_CLIP (sizeof(qreal) == sizeof(double) ? qreal(0.000001) : qreal(0.0001))
#ifdef MAP
# undef MAP
@@ -82,7 +82,7 @@ QT_BEGIN_NAMESPACE
if (t == TxProject) { \
qreal w = (m_13 * FX_ + m_23 * FY_ + m_33); \
if (w < qreal(Q_NEAR_CLIP)) w = qreal(Q_NEAR_CLIP); \
- w = 1./w; \
+ w = qreal(1.)/w; \
nx *= w; \
ny *= w; \
} \
@@ -369,8 +369,8 @@ QTransform QTransform::inverted(bool *invertible) const
inv = !qFuzzyIsNull(affine._m11);
inv &= !qFuzzyIsNull(affine._m22);
if (inv) {
- invert.affine._m11 = 1. / affine._m11;
- invert.affine._m22 = 1. / affine._m22;
+ invert.affine._m11 = qreal(1.) / affine._m11;
+ invert.affine._m22 = qreal(1.) / affine._m22;
invert.affine._dx = -affine._dx * invert.affine._m11;
invert.affine._dy = -affine._dy * invert.affine._m22;
}
@@ -1087,7 +1087,7 @@ QPoint QTransform::map(const QPoint &p) const
x = affine._m11 * fx + affine._m21 * fy + affine._dx;
y = affine._m12 * fx + affine._m22 * fy + affine._dy;
if (t == TxProject) {
- qreal w = 1./(m_13 * fx + m_23 * fy + m_33);
+ qreal w = qreal(1.)/(m_13 * fx + m_23 * fy + m_33);
x *= w;
y *= w;
}
@@ -1138,7 +1138,7 @@ QPointF QTransform::map(const QPointF &p) const
x = affine._m11 * fx + affine._m21 * fy + affine._dx;
y = affine._m12 * fx + affine._m22 * fy + affine._dy;
if (t == TxProject) {
- qreal w = 1./(m_13 * fx + m_23 * fy + m_33);
+ qreal w = qreal(1.)/(m_13 * fx + m_23 * fy + m_33);
x *= w;
y *= w;
}
@@ -1217,10 +1217,10 @@ QLine QTransform::map(const QLine &l) const
x2 = affine._m11 * fx2 + affine._m21 * fy2 + affine._dx;
y2 = affine._m12 * fx2 + affine._m22 * fy2 + affine._dy;
if (t == TxProject) {
- qreal w = 1./(m_13 * fx1 + m_23 * fy1 + m_33);
+ qreal w = qreal(1.)/(m_13 * fx1 + m_23 * fy1 + m_33);
x1 *= w;
y1 *= w;
- w = 1./(m_13 * fx2 + m_23 * fy2 + m_33);
+ w = qreal(1.)/(m_13 * fx2 + m_23 * fy2 + m_33);
x2 *= w;
y2 *= w;
}
@@ -1276,10 +1276,10 @@ QLineF QTransform::map(const QLineF &l) const
x2 = affine._m11 * fx2 + affine._m21 * fy2 + affine._dx;
y2 = affine._m12 * fx2 + affine._m22 * fy2 + affine._dy;
if (t == TxProject) {
- qreal w = 1./(m_13 * fx1 + m_23 * fy1 + m_33);
+ qreal w = qreal(1.)/(m_13 * fx1 + m_23 * fy1 + m_33);
x1 *= w;
y1 *= w;
- w = 1./(m_13 * fx2 + m_23 * fy2 + m_33);
+ w = qreal(1.)/(m_13 * fx2 + m_23 * fy2 + m_33);
x2 *= w;
y2 *= w;
}
@@ -1438,7 +1438,7 @@ struct QHomogeneousCoordinate
QHomogeneousCoordinate(qreal x_, qreal y_, qreal w_) : x(x_), y(y_), w(w_) {}
const QPointF toPoint() const {
- qreal iw = 1. / w;
+ qreal iw = qreal(1.) / w;
return QPointF(x * iw, y * iw);
}
};
@@ -1695,8 +1695,9 @@ bool QTransform::squareToQuad(const QPolygonF &quad, QTransform &trans)
if (!bottom)
return false;
- g = gtop/bottom;
- h = htop/bottom;
+ double inv_bottom = 1 / bottom;
+ g = gtop * inv_bottom;
+ h = htop * inv_bottom;
a = dx1 - dx0 + g * dx1;
b = dx3 - dx0 + h * dx3;