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-rw-r--r--src/gui/painting/qtextureglyphcache.cpp26
1 files changed, 18 insertions, 8 deletions
diff --git a/src/gui/painting/qtextureglyphcache.cpp b/src/gui/painting/qtextureglyphcache.cpp
index 7f32d19..cf3957b 100644
--- a/src/gui/painting/qtextureglyphcache.cpp
+++ b/src/gui/painting/qtextureglyphcache.cpp
@@ -55,6 +55,20 @@ QT_BEGIN_NAMESPACE
// #define CACHE_DEBUG
+// returns the highest number closest to v, which is a power of 2
+// NB! assumes 32 bit ints
+int qt_next_power_of_two(int v)
+{
+ v--;
+ v |= v >> 1;
+ v |= v >> 2;
+ v |= v >> 4;
+ v |= v >> 8;
+ v |= v >> 16;
+ ++v;
+ return v;
+}
+
void QTextureGlyphCache::populate(QFontEngine *fontEngine, int numGlyphs, const glyph_t *glyphs,
const QFixedPoint *)
{
@@ -115,7 +129,7 @@ void QTextureGlyphCache::populate(QFontEngine *fontEngine, int numGlyphs, const
rowHeight += margin * 2;
if (isNull())
- createCache(QT_DEFAULT_TEXTURE_GLYPH_CACHE_WIDTH, rowHeight);
+ createCache(QT_DEFAULT_TEXTURE_GLYPH_CACHE_WIDTH, qt_next_power_of_two(rowHeight));
// now actually use the coords and paint the wanted glyps into cache.
QHash<glyph_t, Coord>::iterator iter = listItemCoordinates.begin();
@@ -128,13 +142,9 @@ void QTextureGlyphCache::populate(QFontEngine *fontEngine, int numGlyphs, const
m_cy = m_h;
}
if (m_cy + c.h > m_h) {
- int new_height;
- if (m_cx == 0) { // add a whole row
- new_height = m_h + rowHeight;
- m_cy = m_h;
- } else { // just extend row
- new_height = m_cy + rowHeight;
- }
+ int new_height = m_h*2;
+ while (new_height < m_cy + c.h)
+ new_height *= 2;
// if no room in the current texture - realloc a larger texture
resizeTextureData(m_w, new_height);
m_h = new_height;