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diff --git a/src/gui/util/qflickgesture.cpp b/src/gui/util/qflickgesture.cpp
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-/****************************************************************************
-**
-** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
-** All rights reserved.
-** Contact: Nokia Corporation (qt-info@nokia.com)
-**
-** This file is part of the QtGui module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** GNU Lesser General Public License Usage
-** This file may be used under the terms of the GNU Lesser General Public
-** License version 2.1 as published by the Free Software Foundation and
-** appearing in the file LICENSE.LGPL included in the packaging of this
-** file. Please review the following information to ensure the GNU Lesser
-** General Public License version 2.1 requirements will be met:
-** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
-**
-** In addition, as a special exception, Nokia gives you certain additional
-** rights. These rights are described in the Nokia Qt LGPL Exception
-** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU General
-** Public License version 3.0 as published by the Free Software Foundation
-** and appearing in the file LICENSE.GPL included in the packaging of this
-** file. Please review the following information to ensure the GNU General
-** Public License version 3.0 requirements will be met:
-** http://www.gnu.org/copyleft/gpl.html.
-**
-** Other Usage
-** Alternatively, this file may be used in accordance with the terms and
-** conditions contained in a signed written agreement between you and Nokia.
-**
-**
-**
-**
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include "qgesture.h"
-#include "qapplication.h"
-#include "qevent.h"
-#include "qwidget.h"
-#include "qgraphicsitem.h"
-#include "qgraphicsscene.h"
-#include "qgraphicssceneevent.h"
-#include "qgraphicsview.h"
-#include "qscroller.h"
-#include "private/qevent_p.h"
-#include "private/qflickgesture_p.h"
-#include "qdebug.h"
-
-#ifndef QT_NO_GESTURES
-
-QT_BEGIN_NAMESPACE
-
-//#define QFLICKGESTURE_DEBUG
-
-#ifdef QFLICKGESTURE_DEBUG
-# define qFGDebug qDebug
-#else
-# define qFGDebug while (false) qDebug
-#endif
-
-extern bool qt_sendSpontaneousEvent(QObject *receiver, QEvent *event);
-
-static QMouseEvent *copyMouseEvent(QEvent *e)
-{
- switch (e->type()) {
- case QEvent::MouseButtonPress:
- case QEvent::MouseButtonRelease:
- case QEvent::MouseMove: {
- QMouseEvent *me = static_cast<QMouseEvent *>(e);
- return new QMouseEvent(me->type(), QPoint(0, 0), me->globalPos(), me->button(), me->buttons(), me->modifiers());
- }
-#ifndef QT_NO_GRAPHICSVIEW
- case QEvent::GraphicsSceneMousePress:
- case QEvent::GraphicsSceneMouseRelease:
- case QEvent::GraphicsSceneMouseMove: {
- QGraphicsSceneMouseEvent *me = static_cast<QGraphicsSceneMouseEvent *>(e);
-#if 1
- QEvent::Type met = me->type() == QEvent::GraphicsSceneMousePress ? QEvent::MouseButtonPress :
- (me->type() == QEvent::GraphicsSceneMouseRelease ? QEvent::MouseButtonRelease : QEvent::MouseMove);
- return new QMouseEvent(met, QPoint(0, 0), me->screenPos(), me->button(), me->buttons(), me->modifiers());
-#else
- QGraphicsSceneMouseEvent *copy = new QGraphicsSceneMouseEvent(me->type());
- copy->setPos(me->pos());
- copy->setScenePos(me->scenePos());
- copy->setScreenPos(me->screenPos());
- for (int i = 0x1; i <= 0x10; i <<= 1) {
- Qt::MouseButton button = Qt::MouseButton(i);
- copy->setButtonDownPos(button, me->buttonDownPos(button));
- copy->setButtonDownScenePos(button, me->buttonDownScenePos(button));
- copy->setButtonDownScreenPos(button, me->buttonDownScreenPos(button));
- }
- copy->setLastPos(me->lastPos());
- copy->setLastScenePos(me->lastScenePos());
- copy->setLastScreenPos(me->lastScreenPos());
- copy->setButtons(me->buttons());
- copy->setButton(me->button());
- copy->setModifiers(me->modifiers());
- return copy;
-#endif
- }
-#endif // QT_NO_GRAPHICSVIEW
- default:
- return 0;
- }
-}
-
-class PressDelayHandler : public QObject
-{
-private:
- PressDelayHandler(QObject *parent = 0)
- : QObject(parent)
- , pressDelayTimer(0)
- , sendingEvent(false)
- , mouseButton(Qt::NoButton)
- , mouseTarget(0)
- { }
-
- static PressDelayHandler *inst;
-
-public:
- enum {
- UngrabMouseBefore = 1,
- RegrabMouseAfterwards = 2
- };
-
- static PressDelayHandler *instance()
- {
- static PressDelayHandler *inst = 0;
- if (!inst)
- inst = new PressDelayHandler(QCoreApplication::instance());
- return inst;
- }
-
- bool shouldEventBeIgnored(QEvent *) const
- {
- return sendingEvent;
- }
-
- bool isDelaying() const
- {
- return !pressDelayEvent.isNull();
- }
-
- void pressed(QEvent *e, int delay)
- {
- if (!pressDelayEvent) {
- pressDelayEvent.reset(copyMouseEvent(e));
- pressDelayTimer = startTimer(delay);
- mouseTarget = QApplication::widgetAt(pressDelayEvent->globalPos());
- mouseButton = pressDelayEvent->button();
- qFGDebug() << "QFG: consuming/delaying mouse press";
- } else {
- qFGDebug() << "QFG: NOT consuming/delaying mouse press";
- }
- e->setAccepted(true);
- }
-
- bool released(QEvent *e, bool scrollerWasActive, bool scrollerIsActive)
- {
- // consume this event if the scroller was or is active
- bool result = scrollerWasActive || scrollerIsActive;
-
- // stop the timer
- if (pressDelayTimer) {
- killTimer(pressDelayTimer);
- pressDelayTimer = 0;
- }
- // we still haven't even sent the press, so do it now
- if (pressDelayEvent && mouseTarget && !scrollerIsActive) {
- QScopedPointer<QMouseEvent> releaseEvent(copyMouseEvent(e));
-
- qFGDebug() << "QFG: re-sending mouse press (due to release) for " << mouseTarget;
- sendMouseEvent(pressDelayEvent.data(), UngrabMouseBefore);
-
- qFGDebug() << "QFG: faking mouse release (due to release) for " << mouseTarget;
- sendMouseEvent(releaseEvent.data());
-
- result = true; // consume this event
- } else if (mouseTarget && scrollerIsActive) {
- // we grabbed the mouse expicitly when the scroller became active, so undo that now
- sendMouseEvent(0, UngrabMouseBefore);
- }
- pressDelayEvent.reset(0);
- mouseTarget = 0;
- return result;
- }
-
- void scrollerWasIntercepted()
- {
- qFGDebug() << "QFG: deleting delayed mouse press, since scroller was only intercepted";
- if (pressDelayEvent) {
- // we still haven't even sent the press, so just throw it away now
- if (pressDelayTimer) {
- killTimer(pressDelayTimer);
- pressDelayTimer = 0;
- }
- pressDelayEvent.reset(0);
- }
- mouseTarget = 0;
- }
-
- void scrollerBecameActive()
- {
- if (pressDelayEvent) {
- // we still haven't even sent the press, so just throw it away now
- qFGDebug() << "QFG: deleting delayed mouse press, since scroller is active now";
- if (pressDelayTimer) {
- killTimer(pressDelayTimer);
- pressDelayTimer = 0;
- }
- pressDelayEvent.reset(0);
- mouseTarget = 0;
- } else if (mouseTarget) {
- // we did send a press, so we need to fake a release now
-
- // release all pressed mouse buttons
- /* Qt::MouseButtons mouseButtons = QApplication::mouseButtons();
- for (int i = 0; i < 32; ++i) {
- if (mouseButtons & (1 << i)) {
- Qt::MouseButton b = static_cast<Qt::MouseButton>(1 << i);
- mouseButtons &= ~b;
- QPoint farFarAway(-QWIDGETSIZE_MAX, -QWIDGETSIZE_MAX);
-
- qFGDebug() << "QFG: sending a fake mouse release at far-far-away to " << mouseTarget;
- QMouseEvent re(QEvent::MouseButtonRelease, QPoint(), farFarAway,
- b, mouseButtons, QApplication::keyboardModifiers());
- sendMouseEvent(&re);
- }
- }*/
-
- QPoint farFarAway(-QWIDGETSIZE_MAX, -QWIDGETSIZE_MAX);
-
- qFGDebug() << "QFG: sending a fake mouse release at far-far-away to " << mouseTarget;
- QMouseEvent re(QEvent::MouseButtonRelease, QPoint(), farFarAway,
- mouseButton, QApplication::mouseButtons() & ~mouseButton,
- QApplication::keyboardModifiers());
- sendMouseEvent(&re, RegrabMouseAfterwards);
- // don't clear the mouseTarget just yet, since we need to explicitly ungrab the mouse on release!
- }
- }
-
-protected:
- void timerEvent(QTimerEvent *e)
- {
- if (e->timerId() == pressDelayTimer) {
- if (pressDelayEvent && mouseTarget) {
- qFGDebug() << "QFG: timer event: re-sending mouse press to " << mouseTarget;
- sendMouseEvent(pressDelayEvent.data(), UngrabMouseBefore);
- }
- pressDelayEvent.reset(0);
-
- if (pressDelayTimer) {
- killTimer(pressDelayTimer);
- pressDelayTimer = 0;
- }
- }
- }
-
- void sendMouseEvent(QMouseEvent *me, int flags = 0)
- {
- if (mouseTarget) {
- sendingEvent = true;
-
-#ifndef QT_NO_GRAPHICSVIEW
- QGraphicsItem *grabber = 0;
- if (mouseTarget->parentWidget()) {
- if (QGraphicsView *gv = qobject_cast<QGraphicsView *>(mouseTarget->parentWidget())) {
- if (gv->scene())
- grabber = gv->scene()->mouseGrabberItem();
- }
- }
-
- if (grabber && (flags & UngrabMouseBefore)) {
- // GraphicsView Mouse Handling Workaround #1:
- // we need to ungrab the mouse before re-sending the press,
- // since the scene had already set the mouse grabber to the
- // original (and consumed) event's receiver
- qFGDebug() << "QFG: ungrabbing" << grabber;
- grabber->ungrabMouse();
- }
-#endif // QT_NO_GRAPHICSVIEW
-
- if (me) {
- QMouseEvent copy(me->type(), mouseTarget->mapFromGlobal(me->globalPos()), me->globalPos(), me->button(), me->buttons(), me->modifiers());
- qt_sendSpontaneousEvent(mouseTarget, &copy);
- }
-
-#ifndef QT_NO_GRAPHICSVIEW
- if (grabber && (flags & RegrabMouseAfterwards)) {
- // GraphicsView Mouse Handling Workaround #2:
- // we need to re-grab the mouse after sending a faked mouse
- // release, since we still need the mouse moves for the gesture
- // (the scene will clear the item's mouse grabber status on
- // release).
- qFGDebug() << "QFG: re-grabbing" << grabber;
- grabber->grabMouse();
- }
-#endif
- sendingEvent = false;
- }
- }
-
-
-private:
- int pressDelayTimer;
- QScopedPointer<QMouseEvent> pressDelayEvent;
- bool sendingEvent;
- Qt::MouseButton mouseButton;
- QPointer<QWidget> mouseTarget;
-};
-
-
-/*!
- \internal
- \class QFlickGesture
- \since 4.8
- \brief The QFlickGesture class describes a flicking gesture made by the user.
- \ingroup gestures
- The QFlickGesture is more complex than the QPanGesture that uses QScroller and QScrollerProperties
- to decide if it is triggered.
- This gesture is reacting on touch event as compared to the QMouseFlickGesture.
-
- \sa {Gestures Programming}, QScroller, QScrollerProperties, QMouseFlickGesture
-*/
-
-/*!
- \internal
-*/
-QFlickGesture::QFlickGesture(QObject *receiver, Qt::MouseButton button, QObject *parent)
- : QGesture(*new QFlickGesturePrivate, parent)
-{
- d_func()->q_ptr = this;
- d_func()->receiver = receiver;
- d_func()->receiverScroller = (receiver && QScroller::hasScroller(receiver)) ? QScroller::scroller(receiver) : 0;
- d_func()->button = button;
-}
-
-QFlickGesture::~QFlickGesture()
-{ }
-
-QFlickGesturePrivate::QFlickGesturePrivate()
- : receiverScroller(0), button(Qt::NoButton), macIgnoreWheel(false)
-{ }
-
-
-//
-// QFlickGestureRecognizer
-//
-
-
-QFlickGestureRecognizer::QFlickGestureRecognizer(Qt::MouseButton button)
-{
- this->button = button;
-}
-
-/*! \reimp
- */
-QGesture *QFlickGestureRecognizer::create(QObject *target)
-{
-#ifndef QT_NO_GRAPHICSVIEW
- QGraphicsObject *go = qobject_cast<QGraphicsObject*>(target);
- if (go && button == Qt::NoButton) {
- go->setAcceptTouchEvents(true);
- }
-#endif
- return new QFlickGesture(target, button);
-}
-
-/*! \internal
- The recognize function detects a touch event suitable to start the attached QScroller.
- The QFlickGesture will be triggered as soon as the scroller is no longer in the state
- QScroller::Inactive or QScroller::Pressed. It will be finished or canceled
- at the next QEvent::TouchEnd.
- Note that the QScroller might continue scrolling (kinetically) at this point.
- */
-QGestureRecognizer::Result QFlickGestureRecognizer::recognize(QGesture *state,
- QObject *watched,
- QEvent *event)
-{
- Q_UNUSED(watched);
-
- static QElapsedTimer monotonicTimer;
- if (!monotonicTimer.isValid())
- monotonicTimer.start();
-
- QFlickGesture *q = static_cast<QFlickGesture *>(state);
- QFlickGesturePrivate *d = q->d_func();
-
- QScroller *scroller = d->receiverScroller;
- if (!scroller)
- return Ignore; // nothing to do without a scroller?
-
- QWidget *receiverWidget = qobject_cast<QWidget *>(d->receiver);
-#ifndef QT_NO_GRAPHICSVIEW
- QGraphicsObject *receiverGraphicsObject = qobject_cast<QGraphicsObject *>(d->receiver);
-#endif
-
- // this is only set for events that we inject into the event loop via sendEvent()
- if (PressDelayHandler::instance()->shouldEventBeIgnored(event)) {
- //qFGDebug() << state << "QFG: ignored event: " << event->type();
- return Ignore;
- }
-
- const QMouseEvent *me = 0;
-#ifndef QT_NO_GRAPHICSVIEW
- const QGraphicsSceneMouseEvent *gsme = 0;
-#endif
- const QTouchEvent *te = 0;
- QPoint globalPos;
-
- // qFGDebug() << "FlickGesture "<<state<<"watched:"<<watched<<"receiver"<<d->receiver<<"event"<<event->type()<<"button"<<button;
-
- switch (event->type()) {
- case QEvent::MouseButtonPress:
- case QEvent::MouseButtonRelease:
- case QEvent::MouseMove:
- if (!receiverWidget)
- return Ignore;
- if (button != Qt::NoButton) {
- me = static_cast<const QMouseEvent *>(event);
- globalPos = me->globalPos();
- }
- break;
-#ifndef QT_NO_GRAPHICSVIEW
- case QEvent::GraphicsSceneMousePress:
- case QEvent::GraphicsSceneMouseRelease:
- case QEvent::GraphicsSceneMouseMove:
- if (!receiverGraphicsObject)
- return Ignore;
- if (button != Qt::NoButton) {
- gsme = static_cast<const QGraphicsSceneMouseEvent *>(event);
- globalPos = gsme->screenPos();
- }
- break;
-#endif
- case QEvent::TouchBegin:
- case QEvent::TouchEnd:
- case QEvent::TouchUpdate:
- if (button == Qt::NoButton) {
- te = static_cast<const QTouchEvent *>(event);
- if (!te->touchPoints().isEmpty())
- globalPos = te->touchPoints().at(0).screenPos().toPoint();
- }
- break;
-
-#if defined(Q_WS_MAC)
- // the only way to distinguish between real mouse wheels and wheel
- // events generated by the native 2 finger swipe gesture is to listen
- // for these events (according to Apple's Cocoa Event-Handling Guide)
-
- case QEvent::NativeGesture: {
- QNativeGestureEvent *nge = static_cast<QNativeGestureEvent *>(event);
- if (nge->gestureType == QNativeGestureEvent::GestureBegin)
- d->macIgnoreWheel = true;
- else if (nge->gestureType == QNativeGestureEvent::GestureEnd)
- d->macIgnoreWheel = false;
- break;
- }
-#endif
-
- // consume all wheel events if the scroller is active
- case QEvent::Wheel:
- if (d->macIgnoreWheel || (scroller->state() != QScroller::Inactive))
- return Ignore | ConsumeEventHint;
- break;
-
- // consume all dbl click events if the scroller is active
- case QEvent::MouseButtonDblClick:
- if (scroller->state() != QScroller::Inactive)
- return Ignore | ConsumeEventHint;
- break;
-
- default:
- break;
- }
-
- if (!me
-#ifndef QT_NO_GRAPHICSVIEW
- && !gsme
-#endif
- && !te) // Neither mouse nor touch
- return Ignore;
-
- // get the current pointer position in local coordinates.
- QPointF point;
- QScroller::Input inputType = (QScroller::Input) 0;
-
- switch (event->type()) {
- case QEvent::MouseButtonPress:
- if (me && me->button() == button && me->buttons() == button) {
- point = me->globalPos();
- inputType = QScroller::InputPress;
- } else if (me) {
- scroller->stop();
- return CancelGesture;
- }
- break;
- case QEvent::MouseButtonRelease:
- if (me && me->button() == button) {
- point = me->globalPos();
- inputType = QScroller::InputRelease;
- }
- break;
- case QEvent::MouseMove:
-#ifdef Q_OS_SYMBIAN
- // Qt on Symbian tracks the button state internally, while Qt on Win/Mac/Unix
- // relies on the windowing system to report the current buttons state.
- if (me && (me->buttons() == button || !me->buttons())) {
-#else
- if (me && me->buttons() == button) {
-#endif
- point = me->globalPos();
- inputType = QScroller::InputMove;
- }
- break;
-
-#ifndef QT_NO_GRAPHICSVIEW
- case QEvent::GraphicsSceneMousePress:
- if (gsme && gsme->button() == button && gsme->buttons() == button) {
- point = gsme->scenePos();
- inputType = QScroller::InputPress;
- } else if (gsme) {
- scroller->stop();
- return CancelGesture;
- }
- break;
- case QEvent::GraphicsSceneMouseRelease:
- if (gsme && gsme->button() == button) {
- point = gsme->scenePos();
- inputType = QScroller::InputRelease;
- }
- break;
- case QEvent::GraphicsSceneMouseMove:
-#ifdef Q_OS_SYMBIAN
- // Qt on Symbian tracks the button state internally, while Qt on Win/Mac/Unix
- // relies on the windowing system to report the current buttons state.
- if (gsme && (gsme->buttons() == button || !me->buttons())) {
-#else
- if (gsme && gsme->buttons() == button) {
-#endif
- point = gsme->scenePos();
- inputType = QScroller::InputMove;
- }
- break;
-#endif
-
- case QEvent::TouchBegin:
- inputType = QScroller::InputPress;
- // fall through
- case QEvent::TouchEnd:
- if (!inputType)
- inputType = QScroller::InputRelease;
- // fallthrough
- case QEvent::TouchUpdate:
- if (!inputType)
- inputType = QScroller::InputMove;
-
- if (te->deviceType() == QTouchEvent::TouchPad) {
- if (te->touchPoints().count() != 2) // 2 fingers on pad
- return Ignore;
-
- point = te->touchPoints().at(0).startScenePos() +
- ((te->touchPoints().at(0).scenePos() - te->touchPoints().at(0).startScenePos()) +
- (te->touchPoints().at(1).scenePos() - te->touchPoints().at(1).startScenePos())) / 2;
- } else { // TouchScreen
- if (te->touchPoints().count() != 1) // 1 finger on screen
- return Ignore;
-
- point = te->touchPoints().at(0).scenePos();
- }
- break;
-
- default:
- break;
- }
-
- // Check for an active scroller at globalPos
- if (inputType == QScroller::InputPress) {
- foreach (QScroller *as, QScroller::activeScrollers()) {
- if (as != scroller) {
- QRegion scrollerRegion;
-
- if (QWidget *w = qobject_cast<QWidget *>(as->target())) {
- scrollerRegion = QRect(w->mapToGlobal(QPoint(0, 0)), w->size());
-#ifndef QT_NO_GRAPHICSVIEW
- } else if (QGraphicsObject *go = qobject_cast<QGraphicsObject *>(as->target())) {
- if (go->scene() && !go->scene()->views().isEmpty()) {
- foreach (QGraphicsView *gv, go->scene()->views())
- scrollerRegion |= gv->mapFromScene(go->mapToScene(go->boundingRect()))
- .translated(gv->mapToGlobal(QPoint(0, 0)));
- }
-#endif
- }
- // active scrollers always have priority
- if (scrollerRegion.contains(globalPos))
- return Ignore;
- }
- }
- }
-
- bool scrollerWasDragging = (scroller->state() == QScroller::Dragging);
- bool scrollerWasScrolling = (scroller->state() == QScroller::Scrolling);
-
- if (inputType) {
- if (QWidget *w = qobject_cast<QWidget *>(d->receiver))
- point = w->mapFromGlobal(point.toPoint());
-#ifndef QT_NO_GRAPHICSVIEW
- else if (QGraphicsObject *go = qobject_cast<QGraphicsObject *>(d->receiver))
- point = go->mapFromScene(point);
-#endif
-
- // inform the scroller about the new event
- scroller->handleInput(inputType, point, monotonicTimer.elapsed());
- }
-
- // depending on the scroller state return the gesture state
- Result result(0);
- bool scrollerIsActive = (scroller->state() == QScroller::Dragging ||
- scroller->state() == QScroller::Scrolling);
-
- // Consume all mouse events while dragging or scrolling to avoid nasty
- // side effects with Qt's standard widgets.
- if ((me
-#ifndef QT_NO_GRAPHICSVIEW
- || gsme
-#endif
- ) && scrollerIsActive)
- result |= ConsumeEventHint;
-
- // The only problem with this approach is that we consume the
- // MouseRelease when we start the scrolling with a flick gesture, so we
- // have to fake a MouseRelease "somewhere" to not mess with the internal
- // states of Qt's widgets (a QPushButton would stay in 'pressed' state
- // forever, if it doesn't receive a MouseRelease).
- if (me
-#ifndef QT_NO_GRAPHICSVIEW
- || gsme
-#endif
- ) {
- if (!scrollerWasDragging && !scrollerWasScrolling && scrollerIsActive)
- PressDelayHandler::instance()->scrollerBecameActive();
- else if (scrollerWasScrolling && (scroller->state() == QScroller::Dragging || scroller->state() == QScroller::Inactive))
- PressDelayHandler::instance()->scrollerWasIntercepted();
- }
-
- if (!inputType) {
- result |= Ignore;
- } else {
- switch (event->type()) {
- case QEvent::MouseButtonPress:
-#ifndef QT_NO_GRAPHICSVIEW
- case QEvent::GraphicsSceneMousePress:
-#endif
- if (scroller->state() == QScroller::Pressed) {
- int pressDelay = int(1000 * scroller->scrollerProperties().scrollMetric(QScrollerProperties::MousePressEventDelay).toReal());
- if (pressDelay > 0) {
- result |= ConsumeEventHint;
-
- PressDelayHandler::instance()->pressed(event, pressDelay);
- event->accept();
- }
- }
- // fall through
- case QEvent::TouchBegin:
- q->setHotSpot(globalPos);
- result |= scrollerIsActive ? TriggerGesture : MayBeGesture;
- break;
-
- case QEvent::MouseMove:
-#ifndef QT_NO_GRAPHICSVIEW
- case QEvent::GraphicsSceneMouseMove:
-#endif
- if (PressDelayHandler::instance()->isDelaying())
- result |= ConsumeEventHint;
- // fall through
- case QEvent::TouchUpdate:
- result |= scrollerIsActive ? TriggerGesture : Ignore;
- break;
-
-#ifndef QT_NO_GRAPHICSVIEW
- case QEvent::GraphicsSceneMouseRelease:
-#endif
- case QEvent::MouseButtonRelease:
- if (PressDelayHandler::instance()->released(event, scrollerWasDragging || scrollerWasScrolling, scrollerIsActive))
- result |= ConsumeEventHint;
- // fall through
- case QEvent::TouchEnd:
- result |= scrollerIsActive ? FinishGesture : CancelGesture;
- break;
-
- default:
- result |= Ignore;
- break;
- }
- }
- return result;
-}
-
-
-/*! \reimp
- */
-void QFlickGestureRecognizer::reset(QGesture *state)
-{
- QGestureRecognizer::reset(state);
-}
-
-QT_END_NAMESPACE
-
-#endif // QT_NO_GESTURES