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+/****************************************************************************
+**
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtGui module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qevent.h"
+#include "qwidget.h"
+#include "qscroller.h"
+#include "private/qflickgesture_p.h"
+#include "private/qscroller_p.h"
+#include "qscrollerproperties.h"
+#include "private/qscrollerproperties_p.h"
+#include "qnumeric.h"
+#include "math.h"
+
+#include <QTime>
+#include <QElapsedTimer>
+#include <QMap>
+#include <QApplication>
+#include <QAbstractScrollArea>
+#include <QGraphicsObject>
+#include <QGraphicsScene>
+#include <QGraphicsView>
+#include <QDesktopWidget>
+#include <QtCore/qmath.h>
+#include <QtGui/qevent.h>
+#include <qnumeric.h>
+
+#include <QtDebug>
+
+
+QT_BEGIN_NAMESPACE
+
+bool qt_sendSpontaneousEvent(QObject *receiver, QEvent *event);
+
+//#define QSCROLLER_DEBUG
+
+#ifdef QSCROLLER_DEBUG
+# define qScrollerDebug qDebug
+#else
+# define qScrollerDebug while (false) qDebug
+#endif
+
+QDebug &operator<<(QDebug &dbg, const QScrollerPrivate::ScrollSegment &s)
+{
+ dbg << "\n Time: start:" << s.startTime << " duration:" << s.deltaTime;
+ dbg << "\n Pos: start:" << s.startPos << " delta:" << s.deltaPos;
+ dbg << "\n Curve: type:" << s.curve.type() << " max progress:" << s.maxProgress << "\n";
+ return dbg;
+}
+
+
+// a few helper operators to make the code below a lot more readable:
+// otherwise a lot of ifs would have to be multi-line to check both the x
+// and y coordinate separately.
+
+// returns true only if the abs. value of BOTH x and y are <= f
+inline bool operator<=(const QPointF &p, qreal f)
+{
+ return (qAbs(p.x()) <= f) && (qAbs(p.y()) <= f);
+}
+
+// returns true only if the abs. value of BOTH x and y are < f
+inline bool operator<(const QPointF &p, qreal f)
+{
+ return (qAbs(p.x()) < f) && (qAbs(p.y()) < f);
+}
+
+// returns true if the abs. value of EITHER x or y are >= f
+inline bool operator>=(const QPointF &p, qreal f)
+{
+ return (qAbs(p.x()) >= f) || (qAbs(p.y()) >= f);
+}
+
+// returns true if the abs. value of EITHER x or y are > f
+inline bool operator>(const QPointF &p, qreal f)
+{
+ return (qAbs(p.x()) > f) || (qAbs(p.y()) > f);
+}
+
+// returns a new point with both coordinates having the abs. value of the original one
+inline QPointF qAbs(const QPointF &p)
+{
+ return QPointF(qAbs(p.x()), qAbs(p.y()));
+}
+
+// returns a new point with all components of p1 multiplied by the corresponding components of p2
+inline QPointF operator*(const QPointF &p1, const QPointF &p2)
+{
+ return QPointF(p1.x() * p2.x(), p1.y() * p2.y());
+}
+
+// returns a new point with all components of p1 divided by the corresponding components of p2
+inline QPointF operator/(const QPointF &p1, const QPointF &p2)
+{
+ return QPointF(p1.x() / p2.x(), p1.y() / p2.y());
+}
+
+inline QPointF clampToRect(const QPointF &p, const QRectF &rect)
+{
+ qreal x = qBound(rect.left(), p.x(), rect.right());
+ qreal y = qBound(rect.top(), p.y(), rect.bottom());
+ return QPointF(x, y);
+}
+
+// returns -1, 0 or +1 according to r being <0, ==0 or >0
+inline int qSign(qreal r)
+{
+ return (r < 0) ? -1 : ((r > 0) ? 1 : 0);
+}
+
+// this version is not mathematically exact, but it just works for every
+// easing curve type (even custom ones)
+
+static qreal differentialForProgress(const QEasingCurve &curve, qreal pos)
+{
+ const qreal dx = 0.01;
+ qreal left = (pos < qreal(0.5)) ? pos : pos - qreal(dx);
+ qreal right = (pos >= qreal(0.5)) ? pos : pos + qreal(dx);
+ qreal d = (curve.valueForProgress(right) - curve.valueForProgress(left)) / qreal(dx);
+
+ //qScrollerDebug() << "differentialForProgress(type: " << curve.type() << ", pos: " << pos << ") = " << d;
+
+ return d;
+}
+
+// this version is not mathematically exact, but it just works for every
+// easing curve type (even custom ones)
+
+static qreal progressForValue(const QEasingCurve &curve, qreal value)
+{
+ if (curve.type() >= QEasingCurve::InElastic &&
+ curve.type() < QEasingCurve::Custom) {
+ qWarning("progressForValue(): QEasingCurves of type %d do not have an inverse, since they are not injective.", curve.type());
+ return value;
+ }
+ if (value < qreal(0) || value > qreal(1))
+ return value;
+
+ qreal progress = value, left(0), right(1);
+ for (int iterations = 6; iterations; --iterations) {
+ qreal v = curve.valueForProgress(progress);
+ if (v < value)
+ left = progress;
+ else if (v > value)
+ right = progress;
+ else
+ break;
+ progress = (left + right) / qreal(2);
+ }
+ return progress;
+}
+
+
+class QScrollTimer : public QAbstractAnimation
+{
+public:
+ QScrollTimer(QScrollerPrivate *_d)
+ : d(_d), ignoreUpdate(false), skip(0)
+ { }
+
+ int duration() const
+ {
+ return -1;
+ }
+
+ void start()
+ {
+ // QAbstractAnimation::start() will immediately call
+ // updateCurrentTime(), but our state is not set correctly yet
+ ignoreUpdate = true;
+ QAbstractAnimation::start();
+ ignoreUpdate = false;
+ skip = 0;
+ }
+
+protected:
+ void updateCurrentTime(int /*currentTime*/)
+ {
+ if (!ignoreUpdate) {
+ if (++skip >= d->frameRateSkip()) {
+ skip = 0;
+ d->timerTick();
+ }
+ }
+ }
+
+private:
+ QScrollerPrivate *d;
+ bool ignoreUpdate;
+ int skip;
+};
+
+/*!
+ \class QScroller
+ \brief The QScroller class enables kinetic scrolling for any scrolling widget or graphics item.
+ \since 4.8
+
+ With kinetic scrolling, the user can push the widget in a given
+ direction and it will continue to scroll in this direction until it is
+ stopped either by the user or by friction. Aspects of inertia, friction
+ and other physical concepts can be changed in order to fine-tune an
+ intuitive user experience.
+
+ The QScroller object is the object that stores the current position and
+ speed of the scrolling and takes care of updates.
+ QScroller can be triggered by a flick gesture
+
+ \code
+ QWidget *w = ...;
+ QScroller::grabGesture(w, QScroller::LeftMouseButtonGesture);
+ \endcode
+
+ or directly like this:
+
+ \code
+ QWidget *w = ...;
+ QScroller *scroller = QScroller::scroller(w);
+ scroller->scrollTo(QPointF(100, 100));
+ \endcode
+
+ The scrolled QObjects will be receive a QScrollPrepareEvent whenever the scroller needs to
+ update its geometry information and a QScrollEvent whenever the content of the object should
+ actually be scrolled.
+
+ The scroller uses the global QAbstractAnimation timer to generate its QScrollEvents, but this
+ can be slowed down with QScrollerProperties::FrameRate on a per-QScroller basis.
+
+ Several examples in the \c scroller examples directory show how QScroller,
+ QScrollEvent and the scroller gesture can be used.
+
+ Even though this kinetic scroller has a huge number of settings available via
+ QScrollerProperties, we recommend that you leave them all at their default, platform optimized
+ values. In case you really want to change them you can experiment with the \c plot example in
+ the \c scroller examples directory first.
+
+ \sa QScrollEvent, QScrollPrepareEvent, QScrollerProperties
+*/
+
+
+QMap<QObject *, QScroller *> QScrollerPrivate::allScrollers;
+QSet<QScroller *> QScrollerPrivate::activeScrollers;
+
+/*!
+ Returns \c true if a QScroller object was already created for \a target; \c false otherwise.
+
+ \sa scroller()
+*/
+bool QScroller::hasScroller(QObject *target)
+{
+ return (QScrollerPrivate::allScrollers.value(target));
+}
+
+/*!
+ Returns the scroller for the given \a target.
+ As long as the object exist this function will always return the same QScroller.
+ If a QScroller does not exist yet for the \a target, it will implicitly be created.
+ At no point will two QScrollers be active on one object.
+
+ \sa hasScroller(), target()
+*/
+QScroller *QScroller::scroller(QObject *target)
+{
+ if (!target) {
+ qWarning("QScroller::scroller() was called with a null target.");
+ return 0;
+ }
+
+ if (QScrollerPrivate::allScrollers.contains(target))
+ return QScrollerPrivate::allScrollers.value(target);
+
+ QScroller *s = new QScroller(target);
+ QScrollerPrivate::allScrollers.insert(target, s);
+ return s;
+}
+
+/*!
+ \overload
+ This is the const version of scroller().
+*/
+const QScroller *QScroller::scroller(const QObject *target)
+{
+ return scroller(const_cast<QObject*>(target));
+}
+
+/*!
+ Returns an application wide list of currently active, i.e. state() !=
+ QScroller::Inactive, QScroller objects.
+ This routine is mostly useful when writing your own gesture recognizer.
+*/
+QList<QScroller *> QScroller::activeScrollers()
+{
+ return QScrollerPrivate::activeScrollers.toList();
+}
+
+/*!
+ Returns the target object of this scroller.
+ \sa hasScroller(), scroller()
+ */
+QObject *QScroller::target() const
+{
+ Q_D(const QScroller);
+ return d->target;
+}
+
+/*!
+ \fn QScroller::scrollerPropertiesChanged(const QScrollerProperties &newProperties);
+
+ QScroller emits this signal whenever its scroller properties have been
+ changed. \a newProperties are the new scroller properties.
+
+ \sa scrollerProperties
+*/
+
+
+/*! \property QScroller::scrollerProperties
+ \brief The scroller properties of this scroller.
+ The properties will be used by the QScroller to determine its scrolling behaviour.
+*/
+QScrollerProperties QScroller::scrollerProperties() const
+{
+ Q_D(const QScroller);
+ return d->properties;
+}
+
+void QScroller::setScrollerProperties(const QScrollerProperties &sp)
+{
+ Q_D(QScroller);
+ if (d->properties != sp) {
+ d->properties = sp;
+ emit scrollerPropertiesChanged(sp);
+
+ // we need to force the recalculation here, since the overshootPolicy may have changed and
+ // exisiting segments may include an overshoot animation.
+ d->recalcScrollingSegments(true);
+ }
+}
+
+
+/*!
+ Registers a custom scroll gesture recognizer and grabs it for the \a
+ target and returns the resulting gesture type. If \a scrollGestureType is
+ set to TouchGesture the gesture will trigger on touch events - if set to
+ one of LeftMouseButtonGesture, RightMouseButtonGesture or
+ MiddleMouseButtonGesture it will trigger on mouse events of the
+ corresponding button.
+
+ Only one scroll gesture can be active on a single object at the same
+ time, so if you call this function twice on the same object, it will
+ ungrab the existing gesture before grabbing the new one.
+
+ Please note: To avoid nasty side-effects, all mouse events will be
+ consumed while the gesture is triggered. Since the mouse press event is
+ not consumed, the gesture needs to also send a fake mouse release event
+ at the global position \c{(INT_MIN, INT_MIN)} to make sure that it
+ doesn't mess with the internal states of the widget that received the
+ mouse press in the first place (which could e.g. be a QPushButton
+ inside a QScrollArea).
+*/
+Qt::GestureType QScroller::grabGesture(QObject *target, ScrollerGestureType scrollGestureType)
+{
+ // ensure that a scroller for target is created
+ QScroller *s = scroller(target);
+ if (!s)
+ return Qt::GestureType(0);
+
+ QScrollerPrivate *sp = s->d_ptr;
+ if (sp->recognizer)
+ ungrabGesture(target); // ungrab the old gesture
+
+ Qt::MouseButton button;
+ switch (scrollGestureType) {
+ case LeftMouseButtonGesture : button = Qt::LeftButton; break;
+ case RightMouseButtonGesture : button = Qt::RightButton; break;
+ case MiddleMouseButtonGesture: button = Qt::MiddleButton; break;
+ default :
+ case TouchGesture : button = Qt::NoButton; break; // NoButton == Touch
+ }
+
+ sp->recognizer = new QFlickGestureRecognizer(button);
+ sp->recognizerType = QGestureRecognizer::registerRecognizer(sp->recognizer);
+
+ if (target->isWidgetType()) {
+ QWidget *widget = static_cast<QWidget *>(target);
+ widget->grabGesture(sp->recognizerType);
+ if (scrollGestureType == TouchGesture)
+ widget->setAttribute(Qt::WA_AcceptTouchEvents);
+
+ } else if(QGraphicsObject *go = qobject_cast<QGraphicsObject*>(target)) {
+ if (scrollGestureType == TouchGesture)
+ go->setAcceptTouchEvents(true);
+ go->grabGesture(sp->recognizerType);
+ }
+ return sp->recognizerType;
+}
+
+/*!
+ Returns the gesture type currently grabbed for the \a target or 0 if no
+ gesture is grabbed.
+*/
+Qt::GestureType QScroller::grabbedGesture(QObject *target)
+{
+ QScroller *s = scroller(target);
+ if (s && s->d_ptr)
+ return s->d_ptr->recognizerType;
+ else
+ return Qt::GestureType(0);
+}
+
+/*!
+ Ungrabs the gesture for the \a target.
+*/
+void QScroller::ungrabGesture(QObject *target)
+{
+ QScroller *s = scroller(target);
+ if (!s)
+ return;
+
+ QScrollerPrivate *sp = s->d_ptr;
+ if (!sp->recognizer)
+ return; // nothing to do
+
+ if (target->isWidgetType()) {
+ QWidget *widget = static_cast<QWidget *>(target);
+ widget->ungrabGesture(sp->recognizerType);
+
+ } else if(QGraphicsObject *go = qobject_cast<QGraphicsObject*>(target)) {
+ go->ungrabGesture(sp->recognizerType);
+ }
+
+ QGestureRecognizer::unregisterRecognizer(sp->recognizerType);
+ // do not delete the recognizer. The QGestureManager is doing this.
+ sp->recognizer = 0;
+}
+
+/*!
+ \internal
+*/
+QScroller::QScroller(QObject *target)
+ : d_ptr(new QScrollerPrivate(this, target))
+{
+ Q_ASSERT(target); // you can't create a scroller without a target in any normal way
+ Q_D(QScroller);
+ d->init();
+}
+
+/*!
+ \internal
+*/
+QScroller::~QScroller()
+{
+ Q_D(QScroller);
+ QGestureRecognizer::unregisterRecognizer(d->recognizerType);
+ // do not delete the recognizer. The QGestureManager is doing this.
+ d->recognizer = 0;
+ QScrollerPrivate::allScrollers.remove(d->target);
+ QScrollerPrivate::activeScrollers.remove(this);
+
+ delete d_ptr;
+}
+
+
+/*!
+ \fn QScroller::stateChanged(QScroller::State newState);
+
+ QScroller emits this signal whenever the state changes. \a newState is the new State.
+
+ \sa state
+*/
+
+/*!
+ \property QScroller::state
+ \brief the state of the scroller
+
+ \sa QScroller::State
+*/
+QScroller::State QScroller::state() const
+{
+ Q_D(const QScroller);
+ return d->state;
+}
+
+/*!
+ Stops the scroller and resets the state back to Inactive.
+*/
+void QScroller::stop()
+{
+ Q_D(QScroller);
+ if (d->state != Inactive) {
+ QPointF here = clampToRect(d->contentPosition, d->contentPosRange);
+ qreal snapX = d->nextSnapPos(here.x(), 0, Qt::Horizontal);
+ qreal snapY = d->nextSnapPos(here.y(), 0, Qt::Vertical);
+ QPointF snap = here;
+ if (!qIsNaN(snapX))
+ snap.setX(snapX);
+ if (!qIsNaN(snapY))
+ snap.setY(snapY);
+ d->contentPosition = snap;
+ d->overshootPosition = QPointF(0, 0);
+
+ d->setState(Inactive);
+ }
+}
+
+/*!
+ \brief Returns the pixel per meter metric for the scrolled widget.
+
+ The value is reported for both the x and y axis separately by using a QPointF.
+
+ \note Please note that this value should be physically correct, while the actual DPI settings
+ that Qt returns for the display may be reported wrongly (on purpose) by the underlying
+ windowing system (e.g. Mac OS X or Maemo 5).
+*/
+QPointF QScroller::pixelPerMeter() const
+{
+ Q_D(const QScroller);
+ QPointF ppm = d->pixelPerMeter;
+
+ if (QGraphicsObject *go = qobject_cast<QGraphicsObject *>(d->target)) {
+ QTransform viewtr;
+ //TODO: the first view isn't really correct - maybe use an additional field in the prepare event?
+ if (go->scene() && !go->scene()->views().isEmpty())
+ viewtr = go->scene()->views().first()->viewportTransform();
+ QTransform tr = go->deviceTransform(viewtr);
+ if (tr.isScaling()) {
+ QPointF p0 = tr.map(QPointF(0, 0));
+ QPointF px = tr.map(QPointF(1, 0));
+ QPointF py = tr.map(QPointF(0, 1));
+ ppm.rx() /= QLineF(p0, px).length();
+ ppm.ry() /= QLineF(p0, py).length();
+ }
+ }
+ return ppm;
+}
+
+/*!
+ \brief Returns the current velocity of the scroller.
+
+ Returns the current scrolling velocity in meter per second when in the state Scrolling.
+ Returns a null velocity otherwise.
+
+ The velocity is reported for both the x and y axis separately by using a QPointF.
+
+ \sa pixelPerMeter()
+*/
+QPointF QScroller::velocity() const
+{
+ Q_D(const QScroller);
+ const QScrollerPropertiesPrivate *sp = d->properties.d.data();
+
+ switch (state()) {
+ case Dragging:
+ return d->releaseVelocity;
+ case Scrolling: {
+ QPointF vel;
+ qint64 now = d->monotonicTimer.elapsed();
+
+ if (!d->xSegments.isEmpty()) {
+ const QScrollerPrivate::ScrollSegment &s = d->xSegments.head();
+ qreal progress = qreal(now - s.startTime) / (qreal(s.deltaTime) / s.maxProgress);
+ qreal v = qSign(s.deltaPos) * qreal(s.deltaTime) / s.maxProgress / qreal(1000) * sp->decelerationFactor * qreal(0.5) * differentialForProgress(s.curve, progress);
+ vel.setX(v);
+ }
+
+ if (!d->ySegments.isEmpty()) {
+ const QScrollerPrivate::ScrollSegment &s = d->ySegments.head();
+ qreal progress = qreal(now - s.startTime) / (qreal(s.deltaTime) / s.maxProgress);
+ qreal v = qSign(s.deltaPos) * qreal(s.deltaTime) / s.maxProgress / qreal(1000) * sp->decelerationFactor * qreal(0.5) * differentialForProgress(s.curve, progress);
+ vel.setY(v);
+ }
+ //qScrollerDebug() << "Velocity: " << vel;
+ return vel;
+ }
+ default:
+ return QPointF(0, 0);
+ }
+}
+
+/*!
+ \brief Returns the target position for the scroll movement.
+
+ Returns the planned final position for the current scroll movement or the current
+ position if the scroller is not in the scrolling state.
+ The result is undefined when the scroller is in the inactive state.
+
+ The target position is in pixel.
+
+ \sa pixelPerMeter(), scrollTo()
+*/
+QPointF QScroller::finalPosition() const
+{
+ Q_D(const QScroller);
+ return QPointF(d->scrollingSegmentsEndPos(Qt::Horizontal),
+ d->scrollingSegmentsEndPos(Qt::Vertical));
+}
+
+/*!
+ Starts scrolling the widget so that point \a pos is at the top-left position in
+ the viewport.
+
+ The behaviour when scrolling outside the valid scroll area is undefined.
+ In this case the scroller might or might not overshoot.
+
+ The scrolling speed will be calculated so that the given position will
+ be reached after a platform-defined time span (e.g. 1 second for Maemo 5).
+
+ \a pos is given in viewport coordinates.
+
+ \sa ensureVisible()
+*/
+void QScroller::scrollTo(const QPointF &pos)
+{
+ // we could make this adjustable via QScrollerProperties
+ scrollTo(pos, 300);
+}
+
+/*! \overload
+
+ This version will reach its destination position in \a scrollTime milli seconds.
+*/
+void QScroller::scrollTo(const QPointF &pos, int scrollTime)
+{
+ Q_D(QScroller);
+
+ if (d->state == Pressed || d->state == Dragging )
+ return;
+
+ // no need to resend a prepare event if we are already scrolling
+ if (d->state == Inactive && !d->prepareScrolling(QPointF()))
+ return;
+
+ QPointF newpos = clampToRect(pos, d->contentPosRange);
+ qreal snapX = d->nextSnapPos(newpos.x(), 0, Qt::Horizontal);
+ qreal snapY = d->nextSnapPos(newpos.y(), 0, Qt::Vertical);
+ if (!qIsNaN(snapX))
+ newpos.setX(snapX);
+ if (!qIsNaN(snapY))
+ newpos.setY(snapY);
+
+ qScrollerDebug() << "QScroller::scrollTo(req:" << pos << " [pix] / snap:" << newpos << ", " << scrollTime << " [ms])";
+
+ if (newpos == d->contentPosition + d->overshootPosition)
+ return;
+
+ QPointF vel = velocity();
+
+ if (scrollTime < 0)
+ scrollTime = 0;
+ qreal time = qreal(scrollTime) / 1000;
+
+ d->createScrollToSegments(vel.x(), time, newpos.x(), Qt::Horizontal, QScrollerPrivate::ScrollTypeScrollTo);
+ d->createScrollToSegments(vel.y(), time, newpos.y(), Qt::Vertical, QScrollerPrivate::ScrollTypeScrollTo);
+
+ if (!scrollTime)
+ d->setContentPositionHelperScrolling();
+ d->setState(scrollTime ? Scrolling : Inactive);
+}
+
+/*!
+ Starts scrolling so that the rectangle \a rect is visible inside the
+ viewport with additional margins specified in pixels by \a xmargin and \a ymargin around
+ the rect.
+
+ In cases where it is not possible to fit the rect plus margins inside the viewport the contents
+ are scrolled so that as much as possible is visible from \a rect.
+
+ The scrolling speed will be calculated so that the given position will
+ be reached after a platform-defined time span (e.g. 1 second for Maemo 5).
+
+ This function performs the actual scrolling by calling scrollTo().
+*/
+void QScroller::ensureVisible(const QRectF &rect, qreal xmargin, qreal ymargin)
+{
+ // we could make this adjustable via QScrollerProperties
+ ensureVisible(rect, xmargin, ymargin, 1000);
+}
+
+/*! \overload
+
+ This version will reach its destination position in \a scrollTime milli seconds.
+*/
+void QScroller::ensureVisible(const QRectF &rect, qreal xmargin, qreal ymargin, int scrollTime)
+{
+ Q_D(QScroller);
+
+ if (d->state == Pressed || d->state == Dragging )
+ return;
+
+ if (d->state == Inactive && !d->prepareScrolling(QPointF()))
+ return;
+
+ // -- calculate the current pos (or the position after the current scroll)
+ QPointF startPos = d->contentPosition + d->overshootPosition;
+ startPos = QPointF(d->scrollingSegmentsEndPos(Qt::Horizontal),
+ d->scrollingSegmentsEndPos(Qt::Vertical));
+
+ QRectF marginRect(rect.x() - xmargin, rect.y() - ymargin,
+ rect.width() + 2 * xmargin, rect.height() + 2 * ymargin);
+
+ QSizeF visible = d->viewportSize;
+ QRectF visibleRect(startPos, visible);
+
+ qScrollerDebug() << "QScroller::ensureVisible(" << rect << " [pix], " << xmargin << " [pix], " << ymargin << " [pix], " << scrollTime << "[ms])";
+ qScrollerDebug() << " --> content position:" << d->contentPosition;
+
+ if (visibleRect.contains(marginRect))
+ return;
+
+ QPointF newPos = startPos;
+
+ if (visibleRect.width() < rect.width()) {
+ // at least try to move the rect into view
+ if (rect.left() > visibleRect.left())
+ newPos.setX(rect.left());
+ else if (rect.right() < visibleRect.right())
+ newPos.setX(rect.right() - visible.width());
+
+ } else if (visibleRect.width() < marginRect.width()) {
+ newPos.setX(rect.center().x() - visibleRect.width() / 2);
+ } else if (marginRect.left() > visibleRect.left()) {
+ newPos.setX(marginRect.left());
+ } else if (marginRect.right() < visibleRect.right()) {
+ newPos.setX(marginRect.right() - visible.width());
+ }
+
+ if (visibleRect.height() < rect.height()) {
+ // at least try to move the rect into view
+ if (rect.top() > visibleRect.top())
+ newPos.setX(rect.top());
+ else if (rect.bottom() < visibleRect.bottom())
+ newPos.setX(rect.bottom() - visible.height());
+
+ } else if (visibleRect.height() < marginRect.height()) {
+ newPos.setY(rect.center().y() - visibleRect.height() / 2);
+ } else if (marginRect.top() > visibleRect.top()) {
+ newPos.setY(marginRect.top());
+ } else if (marginRect.bottom() < visibleRect.bottom()) {
+ newPos.setY(marginRect.bottom() - visible.height());
+ }
+
+ // clamp to maximum content position
+ newPos = clampToRect(newPos, d->contentPosRange);
+ if (newPos == startPos)
+ return;
+
+ scrollTo(newPos, scrollTime);
+}
+
+/*! This function resends the QScrollPrepareEvent.
+ * Calling resendPrepareEvent triggers a QScrollPrepareEvent from the scroller.
+ * This will allow the receiver to re-set content position and content size while
+ * scrolling.
+ * Calling this function while in the Inactive state is useless as the prepare event
+ * is send again right before scrolling starts.
+ */
+void QScroller::resendPrepareEvent()
+{
+ Q_D(QScroller);
+ d->prepareScrolling(d->pressPosition);
+}
+
+/*! Set the snap positions for the horizontal axis.
+ * Set the snap positions to a list of \a positions.
+ * This will overwrite all previously set snap positions and also a previously
+ * set snapping interval.
+ * Snapping can be deactivated by setting an empty list of positions.
+ */
+void QScroller::setSnapPositionsX(const QList<qreal> &positions)
+{
+ Q_D(QScroller);
+ d->snapPositionsX = positions;
+ d->snapIntervalX = 0.0;
+
+ d->recalcScrollingSegments();
+}
+
+/*! Set the snap positions for the horizontal axis.
+ * Set the snap positions to regular spaced intervals.
+ * The first snap position will be at \a first from the beginning of the list. The next at \a first + \a interval and so on.
+ * This can be used to implement a list header.
+ * This will overwrite all previously set snap positions and also a previously
+ * set snapping interval.
+ * Snapping can be deactivated by setting an interval of 0.0
+ */
+void QScroller::setSnapPositionsX(qreal first, qreal interval)
+{
+ Q_D(QScroller);
+ d->snapFirstX = first;
+ d->snapIntervalX = interval;
+ d->snapPositionsX.clear();
+
+ d->recalcScrollingSegments();
+}
+
+/*! Set the snap positions for the vertical axis.
+ * Set the snap positions to a list of \a positions.
+ * This will overwrite all previously set snap positions and also a previously
+ * set snapping interval.
+ * Snapping can be deactivated by setting an empty list of positions.
+ */
+void QScroller::setSnapPositionsY(const QList<qreal> &positions)
+{
+ Q_D(QScroller);
+ d->snapPositionsY = positions;
+ d->snapIntervalY = 0.0;
+
+ d->recalcScrollingSegments();
+}
+
+/*! Set the snap positions for the vertical axis.
+ * Set the snap positions to regular spaced intervals.
+ * The first snap position will be at \a first. The next at \a first + \a interval and so on.
+ * This will overwrite all previously set snap positions and also a previously
+ * set snapping interval.
+ * Snapping can be deactivated by setting an interval of 0.0
+ */
+void QScroller::setSnapPositionsY(qreal first, qreal interval)
+{
+ Q_D(QScroller);
+ d->snapFirstY = first;
+ d->snapIntervalY = interval;
+ d->snapPositionsY.clear();
+
+ d->recalcScrollingSegments();
+}
+
+
+
+// -------------- private ------------
+
+QScrollerPrivate::QScrollerPrivate(QScroller *q, QObject *_target)
+ : target(_target)
+ , recognizer(0)
+ , recognizerType(Qt::CustomGesture)
+ , state(QScroller::Inactive)
+ , firstScroll(true)
+ , pressTimestamp(0)
+ , lastTimestamp(0)
+ , snapFirstX(-1.0)
+ , snapIntervalX(0.0)
+ , snapFirstY(-1.0)
+ , snapIntervalY(0.0)
+ , scrollTimer(new QScrollTimer(this))
+ , q_ptr(q)
+{
+ connect(target, SIGNAL(destroyed(QObject*)), this, SLOT(targetDestroyed()));
+}
+
+void QScrollerPrivate::init()
+{
+ setDpiFromWidget(0);
+ monotonicTimer.start();
+}
+
+void QScrollerPrivate::sendEvent(QObject *o, QEvent *e)
+{
+ qt_sendSpontaneousEvent(o, e);
+}
+
+const char *QScrollerPrivate::stateName(QScroller::State state)
+{
+ switch (state) {
+ case QScroller::Inactive: return "inactive";
+ case QScroller::Pressed: return "pressed";
+ case QScroller::Dragging: return "dragging";
+ case QScroller::Scrolling: return "scrolling";
+ default: return "(invalid)";
+ }
+}
+
+const char *QScrollerPrivate::inputName(QScroller::Input input)
+{
+ switch (input) {
+ case QScroller::InputPress: return "press";
+ case QScroller::InputMove: return "move";
+ case QScroller::InputRelease: return "release";
+ default: return "(invalid)";
+ }
+}
+
+void QScrollerPrivate::targetDestroyed()
+{
+ scrollTimer->stop();
+ delete q_ptr;
+}
+
+void QScrollerPrivate::timerTick()
+{
+ struct timerevent {
+ QScroller::State state;
+ typedef void (QScrollerPrivate::*timerhandler_t)();
+ timerhandler_t handler;
+ };
+
+ timerevent timerevents[] = {
+ { QScroller::Dragging, &QScrollerPrivate::timerEventWhileDragging },
+ { QScroller::Scrolling, &QScrollerPrivate::timerEventWhileScrolling },
+ };
+
+ for (int i = 0; i < int(sizeof(timerevents) / sizeof(*timerevents)); ++i) {
+ timerevent *te = timerevents + i;
+
+ if (state == te->state) {
+ (this->*te->handler)();
+ return;
+ }
+ }
+
+ scrollTimer->stop();
+}
+
+/*!
+ This function is used by gesture recognizers to inform the scroller about a new input event.
+ The scroller will change its internal state() according to the input event and its attached
+ scroller properties. Since the scroller doesn't care about the actual kind of input device the
+ event came from, you need to decompose the event into the \a input type, a \a position and a
+ milli-second \a timestamp. The \a position needs to be in the target's coordinate system.
+ The return value is \c true if the event should be consumed by the calling filter or \c false
+ if the event should be forwarded to the control.
+
+ \note Using grabGesture() should be sufficient for most use cases though.
+*/
+bool QScroller::handleInput(Input input, const QPointF &position, qint64 timestamp)
+{
+ Q_D(QScroller);
+
+ qScrollerDebug() << "QScroller::handleInput(" << input << ", " << d->stateName(d->state) << ", " << position << ", " << timestamp << ")";
+ struct statechange {
+ State state;
+ Input input;
+ typedef bool (QScrollerPrivate::*inputhandler_t)(const QPointF &position, qint64 timestamp);
+ inputhandler_t handler;
+ };
+
+ statechange statechanges[] = {
+ { QScroller::Inactive, InputPress, &QScrollerPrivate::pressWhileInactive },
+ { QScroller::Pressed, InputMove, &QScrollerPrivate::moveWhilePressed },
+ { QScroller::Pressed, InputRelease, &QScrollerPrivate::releaseWhilePressed },
+ { QScroller::Dragging, InputMove, &QScrollerPrivate::moveWhileDragging },
+ { QScroller::Dragging, InputRelease, &QScrollerPrivate::releaseWhileDragging },
+ { QScroller::Scrolling, InputPress, &QScrollerPrivate::pressWhileScrolling }
+ };
+
+ for (int i = 0; i < int(sizeof(statechanges) / sizeof(*statechanges)); ++i) {
+ statechange *sc = statechanges + i;
+
+ if (d->state == sc->state && input == sc->input)
+ return (d->*sc->handler)(position - d->overshootPosition, timestamp);
+ }
+ return false;
+}
+
+#ifdef Q_WS_MAEMO_5
+
+QPointF QScrollerPrivate::realDpi(int screen)
+{
+ Q_UNUSED(screen);
+ // The DPI value is hardcoded to 96 on Maemo5:
+ // https://projects.maemo.org/bugzilla/show_bug.cgi?id=152525
+ // This value (260) is only correct for the N900 though, but
+ // there's no way to get the real DPI at run time.
+ return QPointF(260, 260);
+}
+
+#elif defined(Q_WS_MAC)
+
+// implemented in qscroller_mac.mm
+
+#else
+
+QPointF QScrollerPrivate::realDpi(int screen)
+{
+ QWidget *w = QApplication::desktop()->screen(screen);
+ return QPointF(w->physicalDpiX(), w->physicalDpiY());
+}
+
+#endif
+
+/*! \internal
+ Returns the resolution of the used screen.
+*/
+QPointF QScrollerPrivate::dpi() const
+{
+ return pixelPerMeter / qreal(39.3700787);
+}
+
+/*! \internal
+ Sets the resolution used for scrolling.
+ This resolution is only used by the kinetic scroller. If you change this
+ then the scroller will behave quite different as a lot of the values are
+ given in physical distances (millimeter).
+*/
+void QScrollerPrivate::setDpi(const QPointF &dpi)
+{
+ pixelPerMeter = dpi * qreal(39.3700787);
+}
+
+/*! \internal
+ Sets the dpi used for scrolling to the value of the widget.
+*/
+void QScrollerPrivate::setDpiFromWidget(QWidget *widget)
+{
+ QDesktopWidget *dw = QApplication::desktop();
+ setDpi(realDpi(widget ? dw->screenNumber(widget) : dw->primaryScreen()));
+}
+
+/*! \internal
+ Updates the velocity during dragging.
+ Sets releaseVelocity.
+*/
+void QScrollerPrivate::updateVelocity(const QPointF &deltaPixelRaw, qint64 deltaTime)
+{
+ Q_Q(QScroller);
+ QPointF ppm = q->pixelPerMeter();
+ const QScrollerPropertiesPrivate *sp = properties.d.data();
+ QPointF deltaPixel = deltaPixelRaw;
+
+ qScrollerDebug() << "QScroller::updateVelocity(" << deltaPixelRaw << " [delta pix], " << deltaTime << " [delta ms])";
+
+ // faster than 2.5mm/ms seems bogus (that would be a screen height in ~20 ms)
+ if (((deltaPixelRaw / qreal(deltaTime)).manhattanLength() / ((ppm.x() + ppm.y()) / 2) * 1000) > qreal(2.5))
+ deltaPixel = deltaPixelRaw * qreal(2.5) * ppm / 1000 / (deltaPixelRaw / qreal(deltaTime)).manhattanLength();
+
+ qreal inversSmoothingFactor = ((qreal(1) - sp->dragVelocitySmoothingFactor) * qreal(deltaTime) / qreal(1000));
+ QPointF newv = -deltaPixel / qreal(deltaTime) * qreal(1000) / ppm;
+ newv = newv * (qreal(1) - inversSmoothingFactor) + releaseVelocity * inversSmoothingFactor;
+
+ if (deltaPixel.x())
+ releaseVelocity.setX(qBound(-sp->maximumVelocity, newv.x(), sp->maximumVelocity));
+ if (deltaPixel.y())
+ releaseVelocity.setY(qBound(-sp->maximumVelocity, newv.y(), sp->maximumVelocity));
+
+ qScrollerDebug() << " --> new velocity:" << releaseVelocity;
+}
+
+void QScrollerPrivate::pushSegment(ScrollType type, qreal deltaTime, qreal startPos, qreal endPos, QEasingCurve::Type curve, Qt::Orientation orientation, qreal maxProgress)
+{
+ if (startPos == endPos)
+ return;
+
+ ScrollSegment s;
+ if (orientation == Qt::Horizontal && !xSegments.isEmpty())
+ s.startTime = xSegments.last().startTime + xSegments.last().deltaTime;
+ else if (orientation == Qt::Vertical && !ySegments.isEmpty())
+ s.startTime = ySegments.last().startTime + ySegments.last().deltaTime;
+ else
+ s.startTime = monotonicTimer.elapsed();
+
+ s.startPos = startPos;
+ s.deltaPos = endPos - startPos;
+ s.deltaTime = deltaTime * 1000;
+ s.maxProgress = maxProgress;
+ s.curve.setType(curve);
+ s.type = type;
+
+ if (orientation == Qt::Horizontal)
+ xSegments.enqueue(s);
+ else
+ ySegments.enqueue(s);
+
+ qScrollerDebug() << "+++ Added a new ScrollSegment: " << s;
+}
+
+
+/*! \internal
+ Clears the old segments and recalculates them if the current segments are not longer valid
+*/
+void QScrollerPrivate::recalcScrollingSegments(bool forceRecalc)
+{
+ Q_Q(QScroller);
+ QPointF ppm = q->pixelPerMeter();
+
+ releaseVelocity = q->velocity();
+
+ if (forceRecalc || !scrollingSegmentsValid(Qt::Horizontal))
+ createScrollingSegments(releaseVelocity.x(), contentPosition.x() + overshootPosition.x(), ppm.x(), Qt::Horizontal);
+
+ if (forceRecalc || !scrollingSegmentsValid(Qt::Vertical))
+ createScrollingSegments(releaseVelocity.y(), contentPosition.y() + overshootPosition.y(), ppm.y(), Qt::Vertical);
+}
+
+/*! \internal
+ Returns the end position after the current scroll has finished.
+*/
+qreal QScrollerPrivate::scrollingSegmentsEndPos(Qt::Orientation orientation) const
+{
+ const QQueue<ScrollSegment> *segments;
+ qreal endPos;
+
+ if (orientation == Qt::Horizontal) {
+ segments = &xSegments;
+ endPos = contentPosition.x() + overshootPosition.x();
+ } else {
+ segments = &ySegments;
+ endPos = contentPosition.y() + overshootPosition.y();
+ }
+
+ if (!segments->isEmpty()) {
+ const ScrollSegment &last = segments->last();
+ endPos = last.startPos + last.deltaPos;
+ }
+
+ return endPos;
+}
+
+/*! \internal
+ Checks if the scroller segment end in a valid position.
+*/
+bool QScrollerPrivate::scrollingSegmentsValid(Qt::Orientation orientation)
+{
+ QQueue<ScrollSegment> *segments;
+ qreal minPos;
+ qreal maxPos;
+
+ if (orientation == Qt::Horizontal) {
+ segments = &xSegments;
+ minPos = contentPosRange.left();
+ maxPos = contentPosRange.right();
+ } else {
+ segments = &ySegments;
+ minPos = contentPosRange.top();
+ maxPos = contentPosRange.bottom();
+ }
+
+ if (segments->isEmpty())
+ return true;
+
+ const ScrollSegment &last = segments->last();
+ qreal endPos = last.startPos + last.deltaPos;
+
+ if (last.type == ScrollTypeScrollTo)
+ return true; // scrollTo is always valid
+
+ if (last.type == ScrollTypeOvershoot &&
+ endPos != minPos && endPos != maxPos)
+ return false;
+
+ if (endPos < minPos || endPos > maxPos)
+ return false;
+
+ if (endPos == minPos || endPos == maxPos) // the begin and the end of the list are always ok
+ return true;
+
+ qreal nextSnap = nextSnapPos(endPos, 0, orientation);
+ if (!qIsNaN(nextSnap) && endPos != nextSnap)
+ return false;
+
+ return true;
+}
+
+/*! \internal
+ Creates the sections needed to scroll to the specific \a endPos to the segments queue.
+*/
+void QScrollerPrivate::createScrollToSegments(qreal v, qreal deltaTime, qreal endPos, Qt::Orientation orientation, ScrollType type)
+{
+ Q_UNUSED(v);
+
+ if (orientation == Qt::Horizontal) {
+ xSegments.clear();
+ } else {
+ ySegments.clear();
+ }
+
+ qScrollerDebug() << "+++ createScrollToSegments: t:" << deltaTime << "ep:" << endPos << "o:" << int(orientation);
+
+ const QScrollerPropertiesPrivate *sp = properties.d.data();
+
+ qreal startPos = (orientation == Qt::Horizontal) ? contentPosition.x() + overshootPosition.x()
+ : contentPosition.y() + overshootPosition.y();
+ qreal deltaPos = endPos - startPos;
+
+ pushSegment(type, deltaTime * 0.3, startPos, startPos + deltaPos * 0.5, QEasingCurve::InQuad, orientation);
+ pushSegment(type, deltaTime * 0.7, startPos + deltaPos * 0.5, endPos, sp->scrollingCurve.type(), orientation);
+}
+
+/*! \internal
+*/
+void QScrollerPrivate::createScrollingSegments(qreal v, qreal startPos, qreal ppm, Qt::Orientation orientation)
+{
+ const QScrollerPropertiesPrivate *sp = properties.d.data();
+
+ QScrollerProperties::OvershootPolicy policy;
+ qreal minPos;
+ qreal maxPos;
+ qreal viewSize;
+
+ if (orientation == Qt::Horizontal) {
+ xSegments.clear();
+ policy = sp->hOvershootPolicy;
+ minPos = contentPosRange.left();
+ maxPos = contentPosRange.right();
+ viewSize = viewportSize.width();
+ } else {
+ ySegments.clear();
+ policy = sp->vOvershootPolicy;
+ minPos = contentPosRange.top();
+ maxPos = contentPosRange.bottom();
+ viewSize = viewportSize.height();
+ }
+
+ bool alwaysOvershoot = (policy == QScrollerProperties::OvershootAlwaysOn);
+ bool noOvershoot = (policy == QScrollerProperties::OvershootAlwaysOff) || !sp->overshootScrollDistanceFactor;
+ bool canOvershoot = !noOvershoot && (alwaysOvershoot || maxPos);
+
+ qScrollerDebug() << "+++ createScrollingSegments: s:" << startPos << "maxPos:" << maxPos << "o:" << int(orientation);
+
+ // -- check if we are in overshoot
+ if (startPos < minPos) {
+ createScrollToSegments(v, sp->overshootScrollTime * 0.5, minPos, orientation, ScrollTypeOvershoot);
+ return;
+ }
+
+ if (startPos > maxPos) {
+ createScrollToSegments(v, sp->overshootScrollTime * 0.5, maxPos, orientation, ScrollTypeOvershoot);
+ return;
+ }
+
+ qScrollerDebug() << "v = " << v << ", decelerationFactor = " << sp->decelerationFactor << ", curveType = " << sp->scrollingCurve.type();
+
+ // This is only correct for QEasingCurve::OutQuad (linear velocity,
+ // constant deceleration), but the results look and feel ok for OutExpo
+ // and OutSine as well
+
+ // v(t) = deltaTime * a * 0.5 * differentialForProgress(t / deltaTime)
+ // v(0) = vrelease
+ // v(deltaTime) = 0
+ // deltaTime = (2 * vrelease) / (a * differntial(0))
+
+ // pos(t) = integrate(v(t)dt)
+ // pos(t) = vrelease * t - 0.5 * a * t * t
+ // pos(t) = deltaTime * a * 0.5 * progress(t / deltaTime) * deltaTime
+ // deltaPos = pos(deltaTime)
+
+ qreal deltaTime = (qreal(2) * qAbs(v)) / (sp->decelerationFactor * differentialForProgress(sp->scrollingCurve, 0));
+ qreal deltaPos = qSign(v) * deltaTime * deltaTime * qreal(0.5) * sp->decelerationFactor * ppm;
+ qreal endPos = startPos + deltaPos;
+
+ qScrollerDebug() << " Real Delta:" << deltaPos;
+
+ // -- determine snap points
+ qreal nextSnap = nextSnapPos(endPos, 0, orientation);
+ qreal lowerSnapPos = nextSnapPos(startPos, -1, orientation);
+ qreal higherSnapPos = nextSnapPos(startPos, 1, orientation);
+
+ qScrollerDebug() << " Real Delta:" << lowerSnapPos <<"-"<<nextSnap <<"-"<<higherSnapPos;
+
+ // - check if we can reach another snap point
+ if (nextSnap > higherSnapPos || qIsNaN(higherSnapPos))
+ higherSnapPos = nextSnap;
+ if (nextSnap < lowerSnapPos || qIsNaN(lowerSnapPos))
+ lowerSnapPos = nextSnap;
+
+ if (qAbs(v) < sp->minimumVelocity) {
+
+ qScrollerDebug() << "### below minimum Vel" << orientation;
+
+ // - no snap points or already at one
+ if (qIsNaN(nextSnap) || nextSnap == startPos)
+ return; // nothing to do, no scrolling needed.
+
+ // - decide which point to use
+
+ qreal snapDistance = higherSnapPos - lowerSnapPos;
+
+ qreal pressDistance = (orientation == Qt::Horizontal) ?
+ lastPosition.x() - pressPosition.x() :
+ lastPosition.y() - pressPosition.y();
+
+ // if not dragged far enough, pick the next snap point.
+ if (sp->snapPositionRatio == 0.0 || qAbs(pressDistance / sp->snapPositionRatio) > snapDistance)
+ endPos = nextSnap;
+ else if (pressDistance < 0.0)
+ endPos = lowerSnapPos;
+ else
+ endPos = higherSnapPos;
+
+ deltaPos = endPos - startPos;
+ pushSegment(ScrollTypeFlick, sp->snapTime * 0.3, startPos, startPos + deltaPos * 0.3, QEasingCurve::InQuad, orientation);
+ pushSegment(ScrollTypeFlick, sp->snapTime * 0.7, startPos + deltaPos * 0.3, endPos, sp->scrollingCurve.type(), orientation);
+ return;
+ }
+
+ // - go to the next snappoint if there is one
+ if (v > 0 && !qIsNaN(higherSnapPos)) {
+ // change the time in relation to the changed end position
+ if (endPos - startPos)
+ deltaTime *= qAbs((higherSnapPos - startPos) / (endPos - startPos));
+ if (deltaTime > sp->snapTime)
+ deltaTime = sp->snapTime;
+ endPos = higherSnapPos;
+
+ } else if (v < 0 && !qIsNaN(lowerSnapPos)) {
+ // change the time in relation to the changed end position
+ if (endPos - startPos)
+ deltaTime *= qAbs((lowerSnapPos - startPos) / (endPos - startPos));
+ if (deltaTime > sp->snapTime)
+ deltaTime = sp->snapTime;
+ endPos = lowerSnapPos;
+
+ // -- check if we are overshooting
+ } else if (endPos < minPos || endPos > maxPos) {
+ qreal stopPos = endPos < minPos ? minPos : maxPos;
+
+ qScrollerDebug() << "Overshoot: delta:" << (stopPos - startPos);
+
+ qreal maxProgress = progressForValue(sp->scrollingCurve, qAbs((stopPos - startPos) / deltaPos));
+ qScrollerDebug() << "Overshoot maxp:" << maxProgress;
+
+ pushSegment(ScrollTypeFlick, deltaTime * maxProgress, startPos, stopPos, sp->scrollingCurve.type(), orientation, maxProgress);
+
+ if (canOvershoot) {
+ qreal endV = qSign(v) * deltaTime * sp->decelerationFactor * qreal(0.5) * differentialForProgress(sp->scrollingCurve, maxProgress);
+ qScrollerDebug() << "Overshoot: velocity" << endV;
+ qScrollerDebug() << "Overshoot: maxVelocity" << sp->maximumVelocity;
+ qScrollerDebug() << "Overshoot: viewsize" << viewSize;
+ qScrollerDebug() << "Overshoot: factor" << sp->overshootScrollDistanceFactor;
+
+ qreal oDistance = viewSize * sp->overshootScrollDistanceFactor * endV / sp->maximumVelocity;
+ qreal oDeltaTime = sp->overshootScrollTime;
+
+ pushSegment(ScrollTypeOvershoot, oDeltaTime * 0.5, stopPos, stopPos + oDistance, sp->scrollingCurve.type(), orientation);
+ pushSegment(ScrollTypeOvershoot, oDeltaTime * 0.3, stopPos + oDistance, stopPos + oDistance * 0.3, QEasingCurve::InQuad, orientation);
+ pushSegment(ScrollTypeOvershoot, oDeltaTime * 0.2, stopPos + oDistance * 0.3, stopPos, QEasingCurve::OutQuad, orientation);
+ }
+ return;
+ }
+
+ pushSegment(ScrollTypeFlick, deltaTime, startPos, endPos, sp->scrollingCurve.type(), orientation);
+}
+
+
+/*! Prepares scrolling by sending a QScrollPrepareEvent to the receiver widget.
+ Returns true if the scrolling was accepted and a target was returned.
+*/
+bool QScrollerPrivate::prepareScrolling(const QPointF &position)
+{
+ QScrollPrepareEvent spe(position);
+ spe.ignore();
+ sendEvent(target, &spe);
+
+ qScrollerDebug() << "QScrollPrepareEvent returned from" << target << "with" << spe.isAccepted() << "mcp:" << spe.contentPosRange() << "cp:" << spe.contentPos();
+ if (spe.isAccepted()) {
+ QPointF oldContentPos = contentPosition + overshootPosition;
+ QPointF contentDelta = spe.contentPos() - oldContentPos;
+
+ viewportSize = spe.viewportSize();
+ contentPosRange = spe.contentPosRange();
+ if (contentPosRange.width() < 0)
+ contentPosRange.setWidth(0);
+ if (contentPosRange.height() < 0)
+ contentPosRange.setHeight(0);
+ contentPosition = clampToRect(spe.contentPos(), contentPosRange);
+ overshootPosition = spe.contentPos() - contentPosition;
+
+ // - check if the content position was moved
+ if (contentDelta != QPointF(0, 0)) {
+ // need to correct all segments
+ for (int i = 0; i < xSegments.count(); i++)
+ xSegments[i].startPos -= contentDelta.x();
+
+ for (int i = 0; i < ySegments.count(); i++)
+ ySegments[i].startPos -= contentDelta.y();
+ }
+
+ if (QWidget *w = qobject_cast<QWidget *>(target))
+ setDpiFromWidget(w);
+ if (QGraphicsObject *go = qobject_cast<QGraphicsObject *>(target)) {
+ //TODO: the first view isn't really correct - maybe use an additional field in the prepare event?
+ if (go->scene() && !go->scene()->views().isEmpty())
+ setDpiFromWidget(go->scene()->views().first());
+ }
+
+ if (state == QScroller::Scrolling) {
+ recalcScrollingSegments();
+ }
+ return true;
+ }
+
+ return false;
+}
+
+void QScrollerPrivate::handleDrag(const QPointF &position, qint64 timestamp)
+{
+ const QScrollerPropertiesPrivate *sp = properties.d.data();
+
+ QPointF deltaPixel = position - lastPosition;
+ qint64 deltaTime = timestamp - lastTimestamp;
+
+ if (sp->axisLockThreshold) {
+ int dx = qAbs(deltaPixel.x());
+ int dy = qAbs(deltaPixel.y());
+ if (dx || dy) {
+ bool vertical = (dy > dx);
+ qreal alpha = qreal(vertical ? dx : dy) / qreal(vertical ? dy : dx);
+ //qScrollerDebug() << "QScroller::handleDrag() -- axis lock:" << alpha << " / " << axisLockThreshold << "- isvertical:" << vertical << "- dx:" << dx << "- dy:" << dy;
+ if (alpha <= sp->axisLockThreshold) {
+ if (vertical)
+ deltaPixel.setX(0);
+ else
+ deltaPixel.setY(0);
+ }
+ }
+ }
+
+ // calculate velocity (if the user would release the mouse NOW)
+ updateVelocity(deltaPixel, deltaTime);
+
+ // restrict velocity, if content is not scrollable
+ QRectF max = contentPosRange;
+ bool canScrollX = (max.width() > 0) || (sp->hOvershootPolicy == QScrollerProperties::OvershootAlwaysOn);
+ bool canScrollY = (max.height() > 0) || (sp->vOvershootPolicy == QScrollerProperties::OvershootAlwaysOn);
+
+ if (!canScrollX) {
+ deltaPixel.setX(0);
+ releaseVelocity.setX(0);
+ }
+ if (!canScrollY) {
+ deltaPixel.setY(0);
+ releaseVelocity.setY(0);
+ }
+
+// if (firstDrag) {
+// // Do not delay the first drag
+// setContentPositionHelper(q->contentPosition() - overshootDistance - deltaPixel);
+// dragDistance = QPointF(0, 0);
+// } else {
+ dragDistance += deltaPixel;
+// }
+//qScrollerDebug() << "######################" << deltaPixel << position.y() << lastPosition.y();
+ if (canScrollX)
+ lastPosition.setX(position.x());
+ if (canScrollY)
+ lastPosition.setY(position.y());
+ lastTimestamp = timestamp;
+}
+
+bool QScrollerPrivate::pressWhileInactive(const QPointF &position, qint64 timestamp)
+{
+ if (prepareScrolling(position)) {
+ const QScrollerPropertiesPrivate *sp = properties.d.data();
+
+ if (!contentPosRange.isNull() ||
+ (sp->hOvershootPolicy == QScrollerProperties::OvershootAlwaysOn) ||
+ (sp->vOvershootPolicy == QScrollerProperties::OvershootAlwaysOn)) {
+
+ lastPosition = pressPosition = position;
+ lastTimestamp = pressTimestamp = timestamp;
+ setState(QScroller::Pressed);
+ }
+ }
+ return false;
+}
+
+bool QScrollerPrivate::releaseWhilePressed(const QPointF &, qint64)
+{
+ if (overshootPosition != QPointF(0.0, 0.0)) {
+ setState(QScroller::Scrolling);
+ return true;
+ } else {
+ setState(QScroller::Inactive);
+ return false;
+ }
+}
+
+bool QScrollerPrivate::moveWhilePressed(const QPointF &position, qint64 timestamp)
+{
+ Q_Q(QScroller);
+ const QScrollerPropertiesPrivate *sp = properties.d.data();
+ QPointF ppm = q->pixelPerMeter();
+
+ QPointF deltaPixel = position - pressPosition;
+
+ bool moveAborted = false;
+ bool moveStarted = (((deltaPixel / ppm).manhattanLength()) > sp->dragStartDistance);
+
+ // check the direction of the mouse drag and abort if it's too much in the wrong direction.
+ if (moveStarted) {
+ QRectF max = contentPosRange;
+ bool canScrollX = (max.width() > 0);
+ bool canScrollY = (max.height() > 0);
+
+ if (sp->hOvershootPolicy == QScrollerProperties::OvershootAlwaysOn)
+ canScrollX = true;
+ if (sp->vOvershootPolicy == QScrollerProperties::OvershootAlwaysOn)
+ canScrollY = true;
+
+ if (qAbs(deltaPixel.x() / ppm.x()) < qAbs(deltaPixel.y() / ppm.y())) {
+ if (!canScrollY)
+ moveAborted = true;
+ } else {
+ if (!canScrollX)
+ moveAborted = true;
+ }
+ }
+
+ if (moveAborted) {
+ setState(QScroller::Inactive);
+ moveStarted = false;
+
+ } else if (moveStarted) {
+ setState(QScroller::Dragging);
+
+ // subtract the dragStartDistance
+ deltaPixel = deltaPixel - deltaPixel * (sp->dragStartDistance / deltaPixel.manhattanLength());
+
+ if (deltaPixel != QPointF(0, 0)) {
+ // handleDrag updates lastPosition, lastTimestamp and velocity
+ handleDrag(pressPosition + deltaPixel, timestamp);
+ }
+ }
+ return moveStarted;
+}
+
+bool QScrollerPrivate::moveWhileDragging(const QPointF &position, qint64 timestamp)
+{
+ // handleDrag updates lastPosition, lastTimestamp and velocity
+ handleDrag(position, timestamp);
+ return true;
+}
+
+void QScrollerPrivate::timerEventWhileDragging()
+{
+ if (dragDistance != QPointF(0, 0)) {
+ qScrollerDebug() << "QScroller::timerEventWhileDragging() -- dragDistance:" << dragDistance;
+
+ setContentPositionHelperDragging(-dragDistance);
+ dragDistance = QPointF(0, 0);
+ }
+}
+
+bool QScrollerPrivate::releaseWhileDragging(const QPointF &position, qint64 timestamp)
+{
+ Q_Q(QScroller);
+ const QScrollerPropertiesPrivate *sp = properties.d.data();
+
+ // check if we moved at all - this can happen if you stop a running
+ // scroller with a press and release shortly afterwards
+ QPointF deltaPixel = position - pressPosition;
+ if (((deltaPixel / q->pixelPerMeter()).manhattanLength()) > sp->dragStartDistance) {
+
+ // handle accelerating flicks
+ if ((oldVelocity != QPointF(0, 0)) && sp->acceleratingFlickMaximumTime &&
+ ((timestamp - pressTimestamp) < qint64(sp->acceleratingFlickMaximumTime * 1000))) {
+
+ // - determine if the direction was changed
+ int signX = 0, signY = 0;
+ if (releaseVelocity.x())
+ signX = (releaseVelocity.x() > 0) == (oldVelocity.x() > 0) ? 1 : -1;
+ if (releaseVelocity.y())
+ signY = (releaseVelocity.y() > 0) == (oldVelocity.y() > 0) ? 1 : -1;
+
+ if (signX > 0)
+ releaseVelocity.setX(qBound(-sp->maximumVelocity,
+ oldVelocity.x() * sp->acceleratingFlickSpeedupFactor,
+ sp->maximumVelocity));
+ if (signY > 0)
+ releaseVelocity.setY(qBound(-sp->maximumVelocity,
+ oldVelocity.y() * sp->acceleratingFlickSpeedupFactor,
+ sp->maximumVelocity));
+ }
+ }
+
+ QPointF ppm = q->pixelPerMeter();
+ createScrollingSegments(releaseVelocity.x(), contentPosition.x() + overshootPosition.x(), ppm.x(), Qt::Horizontal);
+ createScrollingSegments(releaseVelocity.y(), contentPosition.y() + overshootPosition.y(), ppm.y(), Qt::Vertical);
+
+ qScrollerDebug() << "QScroller::releaseWhileDragging() -- velocity:" << releaseVelocity << "-- minimum velocity:" << sp->minimumVelocity << "overshoot" << overshootPosition;
+
+ if (xSegments.isEmpty() && ySegments.isEmpty())
+ setState(QScroller::Inactive);
+ else
+ setState(QScroller::Scrolling);
+
+ return true;
+}
+
+void QScrollerPrivate::timerEventWhileScrolling()
+{
+ qScrollerDebug() << "QScroller::timerEventWhileScrolling()";
+
+ setContentPositionHelperScrolling();
+ if (xSegments.isEmpty() && ySegments.isEmpty())
+ setState(QScroller::Inactive);
+}
+
+bool QScrollerPrivate::pressWhileScrolling(const QPointF &position, qint64 timestamp)
+{
+ Q_Q(QScroller);
+
+ if ((q->velocity() <= properties.d->maximumClickThroughVelocity) &&
+ (overshootPosition == QPointF(0.0, 0.0))) {
+ setState(QScroller::Inactive);
+ return false;
+ } else {
+ lastPosition = pressPosition = position;
+ lastTimestamp = pressTimestamp = timestamp;
+ setState(QScroller::Pressed);
+ setState(QScroller::Dragging);
+ return true;
+ }
+}
+
+/*! \internal
+ This function handles all state changes of the scroller.
+*/
+void QScrollerPrivate::setState(QScroller::State newstate)
+{
+ Q_Q(QScroller);
+ bool sendLastScroll = false;
+
+ if (state == newstate)
+ return;
+
+ qScrollerDebug() << q << "QScroller::setState(" << stateName(newstate) << ")";
+
+ switch (newstate) {
+ case QScroller::Inactive:
+ scrollTimer->stop();
+
+ // send the last scroll event (but only after the current state change was finished)
+ if (!firstScroll)
+ sendLastScroll = true;
+
+ releaseVelocity = QPointF(0, 0);
+ break;
+
+ case QScroller::Pressed:
+ scrollTimer->stop();
+
+ oldVelocity = releaseVelocity;
+ releaseVelocity = QPointF(0, 0);
+ break;
+
+ case QScroller::Dragging:
+ dragDistance = QPointF(0, 0);
+ if (state == QScroller::Pressed)
+ scrollTimer->start();
+ break;
+
+ case QScroller::Scrolling:
+ scrollTimer->start();
+ break;
+ }
+
+ qSwap(state, newstate);
+
+ if (sendLastScroll) {
+ QScrollEvent se(contentPosition, overshootPosition, QScrollEvent::ScrollFinished);
+ sendEvent(target, &se);
+ firstScroll = true;
+ }
+ if (state == QScroller::Dragging || state == QScroller::Scrolling)
+ activeScrollers.insert(q);
+ else
+ activeScrollers.remove(q);
+ emit q->stateChanged(state);
+}
+
+
+/*! \internal
+ Helps when setting the content position.
+ It will try to move the content by the requested delta but stop in case
+ when we are coming back from an overshoot or a scrollTo.
+ It will also indicate a new overshooting condition by the overshootX and oversthootY flags.
+
+ In this cases it will reset the velocity variables and other flags.
+
+ Also keeps track of the current over-shooting value in overshootPosition.
+
+ \a deltaPos is the amount of pixels the current content position should be moved
+*/
+void QScrollerPrivate::setContentPositionHelperDragging(const QPointF &deltaPos)
+{
+ Q_Q(QScroller);
+ QPointF ppm = q->pixelPerMeter();
+ const QScrollerPropertiesPrivate *sp = properties.d.data();
+ QPointF v = q->velocity();
+
+ if (sp->overshootDragResistanceFactor)
+ overshootPosition /= sp->overshootDragResistanceFactor;
+
+ QPointF oldPos = contentPosition + overshootPosition;
+ QPointF newPos = oldPos + deltaPos;
+
+ qScrollerDebug() << "QScroller::setContentPositionHelperDragging(" << deltaPos << " [pix])";
+ qScrollerDebug() << " --> overshoot:" << overshootPosition << "- old pos:" << oldPos << "- new pos:" << newPos;
+
+ QPointF oldClampedPos = clampToRect(oldPos, contentPosRange);
+ QPointF newClampedPos = clampToRect(newPos, contentPosRange);
+
+ // --- handle overshooting and stop if the coordinate is going back inside the normal area
+ bool alwaysOvershootX = (sp->hOvershootPolicy == QScrollerProperties::OvershootAlwaysOn);
+ bool alwaysOvershootY = (sp->vOvershootPolicy == QScrollerProperties::OvershootAlwaysOn);
+ bool noOvershootX = (sp->hOvershootPolicy == QScrollerProperties::OvershootAlwaysOff) ||
+ ((state == QScroller::Dragging) && !sp->overshootDragResistanceFactor) ||
+ !sp->overshootDragDistanceFactor;
+ bool noOvershootY = (sp->vOvershootPolicy == QScrollerProperties::OvershootAlwaysOff) ||
+ ((state == QScroller::Dragging) && !sp->overshootDragResistanceFactor) ||
+ !sp->overshootDragDistanceFactor;
+ bool canOvershootX = !noOvershootX && (alwaysOvershootX || contentPosRange.width());
+ bool canOvershootY = !noOvershootY && (alwaysOvershootY || contentPosRange.height());
+
+ qreal oldOvershootX = (canOvershootX) ? oldPos.x() - oldClampedPos.x() : 0;
+ qreal oldOvershootY = (canOvershootY) ? oldPos.y() - oldClampedPos.y() : 0;
+
+ qreal newOvershootX = (canOvershootX) ? newPos.x() - newClampedPos.x() : 0;
+ qreal newOvershootY = (canOvershootY) ? newPos.y() - newClampedPos.y() : 0;
+
+ qreal maxOvershootX = viewportSize.width() * sp->overshootDragDistanceFactor;
+ qreal maxOvershootY = viewportSize.height() * sp->overshootDragDistanceFactor;
+
+ qScrollerDebug() << " --> noOs:" << noOvershootX << "drf:" << sp->overshootDragResistanceFactor << "mdf:" << sp->overshootScrollDistanceFactor << "ossP:"<<sp->hOvershootPolicy;
+ qScrollerDebug() << " --> canOS:" << canOvershootX << "newOS:" << newOvershootX << "maxOS:" << maxOvershootX;
+
+ if (sp->overshootDragResistanceFactor) {
+ oldOvershootX *= sp->overshootDragResistanceFactor;
+ oldOvershootY *= sp->overshootDragResistanceFactor;
+ newOvershootX *= sp->overshootDragResistanceFactor;
+ newOvershootY *= sp->overshootDragResistanceFactor;
+ }
+
+ // -- stop at the maximum overshoot distance
+
+ newOvershootX = qBound(-maxOvershootX, newOvershootX, maxOvershootX);
+ newOvershootY = qBound(-maxOvershootY, newOvershootY, maxOvershootY);
+
+ overshootPosition.setX(newOvershootX);
+ overshootPosition.setY(newOvershootY);
+ contentPosition = newClampedPos;
+
+ QScrollEvent se(contentPosition, overshootPosition, firstScroll ? QScrollEvent::ScrollStarted : QScrollEvent::ScrollUpdated);
+ sendEvent(target, &se);
+ firstScroll = false;
+
+ qScrollerDebug() << " --> new position:" << newClampedPos << "- new overshoot:" << overshootPosition <<
+ "- overshoot x/y?:" << overshootPosition;
+}
+
+
+qreal QScrollerPrivate::nextSegmentPosition(QQueue<ScrollSegment> &segments, qint64 now, qreal oldPos)
+{
+ qreal pos = oldPos;
+
+ // check the X segments for new positions
+ while (!segments.isEmpty()) {
+ const ScrollSegment s = segments.head();
+
+ if ((s.startTime + s.deltaTime) <= now) {
+ segments.dequeue();
+ pos = s.startPos + s.deltaPos;
+ } else if (s.startTime <= now) {
+ qreal progress = qreal(now - s.startTime) / (qreal(s.deltaTime) / s.maxProgress);
+ pos = s.startPos + s.deltaPos * s.curve.valueForProgress(progress) / s.curve.valueForProgress(s.maxProgress);
+ break;
+ } else {
+ break;
+ }
+ }
+ return pos;
+}
+
+void QScrollerPrivate::setContentPositionHelperScrolling()
+{
+ qint64 now = monotonicTimer.elapsed();
+ QPointF newPos = contentPosition + overshootPosition;
+
+ newPos.setX(nextSegmentPosition(xSegments, now, newPos.x()));
+ newPos.setY(nextSegmentPosition(ySegments, now, newPos.y()));
+
+ // -- set the position and handle overshoot
+ qScrollerDebug() << "QScroller::setContentPositionHelperScrolling()";
+ qScrollerDebug() << " --> overshoot:" << overshootPosition << "- new pos:" << newPos;
+
+ QPointF newClampedPos = clampToRect(newPos, contentPosRange);
+
+ overshootPosition = newPos - newClampedPos;
+ contentPosition = newClampedPos;
+
+ QScrollEvent se(contentPosition, overshootPosition, firstScroll ? QScrollEvent::ScrollStarted : QScrollEvent::ScrollUpdated);
+ sendEvent(target, &se);
+ firstScroll = false;
+
+ qScrollerDebug() << " --> new position:" << newClampedPos << "- new overshoot:" << overshootPosition;
+}
+
+/*! \internal
+ * Returns the next snap point in direction.
+ * If \a direction >0 it will return the next snap point that is larger than the current position.
+ * If \a direction <0 it will return the next snap point that is smaller than the current position.
+ * If \a direction ==0 it will return the nearest snap point (or the current position if we are already
+ * on a snap point.
+ * Returns the nearest snap position or NaN if no such point could be found.
+ */
+qreal QScrollerPrivate::nextSnapPos(qreal p, int dir, Qt::Orientation orientation)
+{
+ qreal bestSnapPos = Q_QNAN;
+ qreal bestSnapPosDist = Q_INFINITY;
+
+ qreal minPos;
+ qreal maxPos;
+
+ if (orientation == Qt::Horizontal) {
+ minPos = contentPosRange.left();
+ maxPos = contentPosRange.right();
+ } else {
+ minPos = contentPosRange.top();
+ maxPos = contentPosRange.bottom();
+ }
+
+ if (orientation == Qt::Horizontal) {
+ // the snap points in the list
+ foreach (qreal snapPos, snapPositionsX) {
+ qreal snapPosDist = snapPos - p;
+ if ((dir > 0 && snapPosDist < 0) ||
+ (dir < 0 && snapPosDist > 0))
+ continue; // wrong direction
+ if (snapPos < minPos || snapPos > maxPos )
+ continue; // invalid
+
+ if (qIsNaN(bestSnapPos) ||
+ qAbs(snapPosDist) < bestSnapPosDist ) {
+ bestSnapPos = snapPos;
+ bestSnapPosDist = qAbs(snapPosDist);
+ }
+ }
+
+ // the snap point interval
+ if (snapIntervalX > 0.0) {
+ qreal first = minPos + snapFirstX;
+ qreal snapPos;
+ if (dir > 0)
+ snapPos = qCeil((p - first) / snapIntervalX) * snapIntervalX + first;
+ else if (dir < 0)
+ snapPos = qFloor((p - first) / snapIntervalX) * snapIntervalX + first;
+ else if (p <= first)
+ snapPos = first;
+ else
+ {
+ qreal last = qFloor((maxPos - first) / snapIntervalX) * snapIntervalX + first;
+ if (p >= last)
+ snapPos = last;
+ else
+ snapPos = qRound((p - first) / snapIntervalX) * snapIntervalX + first;
+ }
+
+ if (snapPos >= first && snapPos <= maxPos ) {
+ qreal snapPosDist = snapPos - p;
+
+ if (qIsNaN(bestSnapPos) ||
+ qAbs(snapPosDist) < bestSnapPosDist ) {
+ bestSnapPos = snapPos;
+ bestSnapPosDist = qAbs(snapPosDist);
+ }
+ }
+ }
+
+ } else { // (orientation == Qt::Vertical)
+ // the snap points in the list
+ foreach (qreal snapPos, snapPositionsY) {
+ qreal snapPosDist = snapPos - p;
+ if ((dir > 0 && snapPosDist < 0) ||
+ (dir < 0 && snapPosDist > 0))
+ continue; // wrong direction
+ if (snapPos < minPos || snapPos > maxPos )
+ continue; // invalid
+
+ if (qIsNaN(bestSnapPos) ||
+ qAbs(snapPosDist) < bestSnapPosDist) {
+ bestSnapPos = snapPos;
+ bestSnapPosDist = qAbs(snapPosDist);
+ }
+ }
+
+ // the snap point interval
+ if (snapIntervalY > 0.0) {
+ qreal first = minPos + snapFirstY;
+ qreal snapPos;
+ if (dir > 0)
+ snapPos = qCeil((p - first) / snapIntervalY) * snapIntervalY + first;
+ else if (dir < 0)
+ snapPos = qFloor((p - first) / snapIntervalY) * snapIntervalY + first;
+ else if (p <= first)
+ snapPos = first;
+ else
+ {
+ qreal last = qFloor((maxPos - first) / snapIntervalY) * snapIntervalY + first;
+ if (p >= last)
+ snapPos = last;
+ else
+ snapPos = qRound((p - first) / snapIntervalY) * snapIntervalY + first;
+ }
+
+ if (snapPos >= first && snapPos <= maxPos ) {
+ qreal snapPosDist = snapPos - p;
+
+ if (qIsNaN(bestSnapPos) ||
+ qAbs(snapPosDist) < bestSnapPosDist) {
+ bestSnapPos = snapPos;
+ bestSnapPosDist = qAbs(snapPosDist);
+ }
+ }
+ }
+ }
+
+ return bestSnapPos;
+}
+
+/*!
+ \enum QScroller::State
+
+ This enum contains the different QScroller states.
+
+ \value Inactive The scroller is not scrolling and nothing is pressed.
+ \value Pressed A touch event was received or the mouse button pressed but the scroll area is currently not dragged.
+ \value Dragging The scroll area is currently following the touch point or mouse.
+ \value Scrolling The scroll area is moving on it's own.
+*/
+
+/*!
+ \enum QScroller::ScrollerGestureType
+
+ This enum contains the different gesture types that are supported by the QScroller gesture recognizer.
+
+ \value TouchGesture The gesture recognizer will only trigger on touch
+ events. Specifically it will react on single touch points when using a
+ touch screen and dual touch points when using a touchpad.
+ \value LeftMouseButtonGesture The gesture recognizer will only trigger on left mouse button events.
+ \value MiddleMouseButtonGesture The gesture recognizer will only trigger on middle mouse button events.
+ \value RightMouseButtonGesture The gesture recognizer will only trigger on right mouse button events.
+*/
+
+/*!
+ \enum QScroller::Input
+
+ This enum contains an input device agnostic view of input events that are relevant for QScroller.
+
+ \value InputPress The user pressed the input device (e.g. QEvent::MouseButtonPress,
+ QEvent::GraphicsSceneMousePress, QEvent::TouchBegin)
+
+ \value InputMove The user moved the input device (e.g. QEvent::MouseMove,
+ QEvent::GraphicsSceneMouseMove, QEvent::TouchUpdate)
+
+ \value InputRelease The user released the input device (e.g. QEvent::MouseButtonRelease,
+ QEvent::GraphicsSceneMouseRelease, QEvent::TouchEnd)
+
+*/
+
+QT_END_NAMESPACE