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-rw-r--r--src/gui/widgets/qmainwindowlayout.cpp81
1 files changed, 67 insertions, 14 deletions
diff --git a/src/gui/widgets/qmainwindowlayout.cpp b/src/gui/widgets/qmainwindowlayout.cpp
index aba9120..3936a67 100644
--- a/src/gui/widgets/qmainwindowlayout.cpp
+++ b/src/gui/widgets/qmainwindowlayout.cpp
@@ -939,15 +939,70 @@ void QMainWindowLayout::getStyleOptionInfo(QStyleOptionToolBar *option, QToolBar
void QMainWindowLayout::toggleToolBarsVisible()
{
- layoutState.toolBarAreaLayout.visible = !layoutState.toolBarAreaLayout.visible;
- if (!layoutState.mainWindow->isMaximized()){
- QPoint topLeft = parentWidget()->geometry().topLeft();
- QRect r = parentWidget()->geometry();
- r = layoutState.toolBarAreaLayout.rectHint(r);
- r.moveTo(topLeft);
- parentWidget()->setGeometry(r);
- } else{
- update();
+ bool updateNonUnifiedParts = true;
+#ifdef Q_WS_MAC
+ if (layoutState.mainWindow->unifiedTitleAndToolBarOnMac()) {
+ // If we hit this case, someone has pressed the "toolbar button" which will
+ // toggle the unified toolbar visiblity, because that's what the user wants.
+ // We might be in a situation where someone has hidden all the toolbars
+ // beforehand (maybe in construction), but now they've hit this button and
+ // and are expecting the items to show. What do we do?
+ // 1) Check the visibility of all the toolbars, if one is visible, do nothing, this
+ // preserves what people would expect (these toolbars were visible when I clicked last time).
+ // 2) If NONE are visible, then show them all. Again, this preserves the user expectation
+ // of, "I want to see the toolbars." The user may get more toolbars than expected, but this
+ // is better seeing nothing.
+ // Don't worry about any of this if we are going invisible. This does mean we may get
+ // into issues when switching into and out of fullscreen mode, but this is probably minor.
+ // If we ever need to do hiding, that would have to be taken care of after the unified toolbar
+ // has finished hiding.
+ // People can of course handle the QEvent::ToolBarChange event themselves and do
+ // WHATEVER they want if they don't like what we are doing (though the unified toolbar
+ // will fire regardless).
+
+ // Check if we REALLY need to update the geometry below. If we only have items in the
+ // unified toolbar, all the docks will be empty, so there's very little point
+ // in doing the geometry as Apple will do it (we also avoid flicker in Cocoa as well).
+ // FWIW, layoutState.toolBarAreaLayout.visible and the state of the unified toolbar
+ // visibility can get out of sync. I really don't think it's a big issue. It is kept
+ // to a minimum because we only change the visibility if we absolutely must.
+ // update the "non unified parts."
+ updateNonUnifiedParts = !layoutState.toolBarAreaLayout.isEmpty();
+
+ // We get this function before the unified toolbar does its thing.
+ // So, the value will be opposite of what we expect.
+ bool goingVisible = !macWindowToolbarIsVisible(qt_mac_window_for(layoutState.mainWindow));
+ if (goingVisible) {
+ const int ToolBarCount = qtoolbarsInUnifiedToolbarList.size();
+ bool needAllVisible = true;
+ for (int i = 0; i < ToolBarCount; ++i) {
+ if (!qtoolbarsInUnifiedToolbarList.at(i)->isHidden()) {
+ needAllVisible = false;
+ break;
+ }
+ }
+ if (needAllVisible) {
+ QBoolBlocker blocker(blockVisiblityCheck); // Disable the visibilty check because
+ // the toggle has already happened.
+ for (int i = 0; i < ToolBarCount; ++i)
+ qtoolbarsInUnifiedToolbarList.at(i)->setVisible(true);
+ }
+ }
+ if (!updateNonUnifiedParts)
+ layoutState.toolBarAreaLayout.visible = goingVisible;
+ }
+#endif
+ if (updateNonUnifiedParts) {
+ layoutState.toolBarAreaLayout.visible = !layoutState.toolBarAreaLayout.visible;
+ if (!layoutState.mainWindow->isMaximized()) {
+ QPoint topLeft = parentWidget()->geometry().topLeft();
+ QRect r = parentWidget()->geometry();
+ r = layoutState.toolBarAreaLayout.rectHint(r);
+ r.moveTo(topLeft);
+ parentWidget()->setGeometry(r);
+ } else {
+ update();
+ }
}
}
@@ -1574,9 +1629,6 @@ void QMainWindowLayout::animationFinished(QWidget *widget)
#ifndef QT_NO_DOCKWIDGET
#ifndef QT_NO_TABBAR
- //it is important to set the current tab before applying the layout
- //so that applyState will not try to counter the result of the animation
- //by putting the item in negative space
if (qobject_cast<QDockWidget*>(widget) != 0) {
// info() might return null if the widget is destroyed while
// animating but before the animationFinished signal is received.
@@ -1586,8 +1638,6 @@ void QMainWindowLayout::animationFinished(QWidget *widget)
#endif
#endif
- applyState(layoutState, false);
-
savedState.clear();
currentGapPos.clear();
pluggingWidget = 0;
@@ -1641,6 +1691,9 @@ QMainWindowLayout::QMainWindowLayout(QMainWindow *mainwindow)
#ifndef QT_NO_RUBBERBAND
, gapIndicator(new QRubberBand(QRubberBand::Rectangle, mainwindow))
#endif //QT_NO_RUBBERBAND
+#ifdef Q_WS_MAC
+ , blockVisiblityCheck(false)
+#endif
{
#ifndef QT_NO_DOCKWIDGET
#ifndef QT_NO_TABBAR