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-rw-r--r--src/gui/graphicsview/graphicsview.pri1
-rw-r--r--src/gui/graphicsview/qgraphicsitem.cpp17
-rw-r--r--src/gui/graphicsview/qgraphicsitem.h4
-rw-r--r--src/gui/graphicsview/qgraphicsscene.cpp618
-rw-r--r--src/gui/graphicsview/qgraphicsscene.h9
-rw-r--r--src/gui/graphicsview/qgraphicsscene_bsp.cpp12
-rw-r--r--src/gui/graphicsview/qgraphicsscene_bsp_p.h8
-rw-r--r--src/gui/graphicsview/qgraphicsscene_p.h88
-rw-r--r--src/gui/graphicsview/qgraphicsscenebsptreeindex_p.cpp120
-rw-r--r--src/gui/graphicsview/qgraphicsscenebsptreeindex_p.h18
-rw-r--r--src/gui/graphicsview/qgraphicssceneindex.cpp558
-rw-r--r--src/gui/graphicsview/qgraphicssceneindex.h50
-rw-r--r--src/gui/graphicsview/qgraphicssceneindex_p.h96
-rw-r--r--src/gui/graphicsview/qgraphicsscenelinearindex_p.h17
-rw-r--r--src/gui/graphicsview/qgraphicsview.cpp21
15 files changed, 857 insertions, 780 deletions
diff --git a/src/gui/graphicsview/graphicsview.pri b/src/gui/graphicsview/graphicsview.pri
index 9097497..cc57892 100644
--- a/src/gui/graphicsview/graphicsview.pri
+++ b/src/gui/graphicsview/graphicsview.pri
@@ -10,6 +10,7 @@ HEADERS += \
graphicsview/qgraphicsscene_bsp_p.h \
graphicsview/qgraphicsscenelinearindex_p.h \
graphicsview/qgraphicssceneindex.h \
+ graphicsview/qgraphicssceneindex_p.h \
graphicsview/qgraphicssceneevent.h \
graphicsview/qgraphicsview_p.h \
graphicsview/qgraphicsview.h
diff --git a/src/gui/graphicsview/qgraphicsitem.cpp b/src/gui/graphicsview/qgraphicsitem.cpp
index c1d44d3..fc5895c 100644
--- a/src/gui/graphicsview/qgraphicsitem.cpp
+++ b/src/gui/graphicsview/qgraphicsitem.cpp
@@ -567,17 +567,6 @@
QT_BEGIN_NAMESPACE
-// QRectF::intersects() returns false always if either the source or target
-// rectangle's width or height are 0. This works around that problem.
-static inline void _q_adjustRect(QRectF *rect)
-{
- Q_ASSERT(rect);
- if (!rect->width())
- rect->adjust(-0.00001, 0, 0.00001, 0);
- if (!rect->height())
- rect->adjust(0, -0.00001, 0, 0.00001);
-}
-
static inline void _q_adjustRect(QRect *rect)
{
Q_ASSERT(rect);
@@ -6357,7 +6346,7 @@ void QGraphicsItem::addToIndex()
return;
}
if (d_ptr->scene)
- d_ptr->scene->d_func()->index->insertItem(this);
+ d_ptr->scene->d_func()->index->addItem(this);
d_ptr->updateHelper();
}
@@ -6372,7 +6361,7 @@ void QGraphicsItem::removeFromIndex()
{
d_ptr->updateHelper();
if (d_ptr->scene)
- d_ptr->scene->d_func()->index->removeItem(this,false);
+ d_ptr->scene->d_func()->index->removeItem(this);
}
/*!
@@ -6393,7 +6382,7 @@ void QGraphicsItem::prepareGeometryChange()
if (d_ptr->scene) {
d_ptr->updateHelper(QRectF(), false, /*maybeDirtyClipPath=*/!d_ptr->inSetPosHelper);
QGraphicsScenePrivate *scenePrivate = d_ptr->scene->d_func();
- scenePrivate->index->updateItem(this);
+ scenePrivate->index->prepareBoundingRectChange(this);
}
if (d_ptr->inSetPosHelper)
diff --git a/src/gui/graphicsview/qgraphicsitem.h b/src/gui/graphicsview/qgraphicsitem.h
index cb86020..e244c13 100644
--- a/src/gui/graphicsview/qgraphicsitem.h
+++ b/src/gui/graphicsview/qgraphicsitem.h
@@ -409,6 +409,8 @@ protected:
virtual void setExtension(Extension extension, const QVariant &variant);
virtual QVariant extension(const QVariant &variant) const;
+ bool operator<(const QGraphicsItem *other) const;
+
protected:
QGraphicsItem(QGraphicsItemPrivate &dd,
QGraphicsItem *parent, QGraphicsScene *scene);
@@ -430,6 +432,8 @@ private:
friend class QGraphicsWidget;
friend class QGraphicsWidgetPrivate;
friend class QGraphicsProxyWidgetPrivate;
+ friend class QGraphicsSceneIndex;
+ friend class QGraphicsSceneIndexPrivate;
friend class QGraphicsSceneBspTreeIndex;
friend class ::tst_QGraphicsItem;
friend bool qt_closestLeaf(const QGraphicsItem *, const QGraphicsItem *);
diff --git a/src/gui/graphicsview/qgraphicsscene.cpp b/src/gui/graphicsview/qgraphicsscene.cpp
index 51c8294..9b6d40b 100644
--- a/src/gui/graphicsview/qgraphicsscene.cpp
+++ b/src/gui/graphicsview/qgraphicsscene.cpp
@@ -249,65 +249,6 @@
QT_BEGIN_NAMESPACE
-static inline bool QRectF_intersects(const QRectF &s, const QRectF &r)
-{
- qreal xp = s.left();
- qreal yp = s.top();
- qreal w = s.width();
- qreal h = s.height();
- qreal l1 = xp;
- qreal r1 = xp;
- if (w < 0)
- l1 += w;
- else
- r1 += w;
-
- qreal l2 = r.left();
- qreal r2 = r.left();
- if (w < 0)
- l2 += r.width();
- else
- r2 += r.width();
-
- if (l1 >= r2 || l2 >= r1)
- return false;
-
- qreal t1 = yp;
- qreal b1 = yp;
- if (h < 0)
- t1 += h;
- else
- b1 += h;
-
- qreal t2 = r.top();
- qreal b2 = r.top();
- if (r.height() < 0)
- t2 += r.height();
- else
- b2 += r.height();
-
- return !(t1 >= b2 || t2 >= b1);
-}
-
-// QRectF::intersects() returns false always if either the source or target
-// rectangle's width or height are 0. This works around that problem.
-static inline void _q_adjustRect(QRectF *rect)
-{
- Q_ASSERT(rect);
- if (!rect->width())
- rect->adjust(-0.00001, 0, 0.00001, 0);
- if (!rect->height())
- rect->adjust(0, -0.00001, 0, 0.00001);
-}
-
-static inline QRectF adjustedItemBoundingRect(const QGraphicsItem *item)
-{
- Q_ASSERT(item);
- QRectF boundingRect(item->boundingRect());
- _q_adjustRect(&boundingRect);
- return boundingRect;
-}
-
static void _q_hoverFromMouseEvent(QGraphicsSceneHoverEvent *hover, const QGraphicsSceneMouseEvent *mouseEvent)
{
hover->setWidget(mouseEvent->widget());
@@ -374,21 +315,6 @@ void QGraphicsScenePrivate::init()
/*!
\internal
*/
-QList<QGraphicsItem *> QGraphicsScenePrivate::estimateItemsInRect(const QRectF &rect) const
-{
- const_cast<QGraphicsScenePrivate *>(this)->_q_updateSortCache();
-
- // ### Only do this once in a while.
- QGraphicsScenePrivate *that = const_cast<QGraphicsScenePrivate *>(this);
-
- // Get items from index
- return that->index->items(rect);
-
-}
-
-/*!
- \internal
-*/
void QGraphicsScenePrivate::_q_emitUpdated()
{
Q_Q(QGraphicsScene);
@@ -528,7 +454,7 @@ void QGraphicsScenePrivate::_q_removeItemLater(QGraphicsItem *item)
item->clearFocus();
//We ask for a removing in the index
- this->index->removeItem(item, true);
+ this->index->deleteItem(item);
// Reset the mouse grabber and focus item data.
if (item == focusItem)
@@ -1145,444 +1071,6 @@ QGraphicsWidget *QGraphicsScenePrivate::windowForItem(const QGraphicsItem *item)
return 0;
}
-
-QList<QGraphicsItem *> QGraphicsScenePrivate::items_helper(const QPointF &pos) const
-{
- QList<QGraphicsItem *> items;
-
- // The index returns a rough estimate of what items are inside the rect.
- // Refine it by iterating through all returned items.
- QRectF adjustedRect = QRectF(pos, QSize(1,1));
- foreach (QGraphicsItem *item, estimateItemsInRect(adjustedRect)) {
- // Find the item's scene transform in a clever way.
- QTransform x = item->sceneTransform();
- bool keep = false;
-
- // ### _q_adjustedRect is only needed because QRectF::intersects,
- // QRectF::contains and QTransform::map() and friends don't work with
- // flat rectangles.
- const QRectF br(adjustedItemBoundingRect(item));
- // Rect intersects/contains item's shape
- if (QRectF_intersects(adjustedRect, x.mapRect(br))) {
- bool ok;
- QTransform xinv = x.inverted(&ok);
- if (ok) {
- if (item->contains(xinv.map(pos))) {
- items << item;
- keep = true;
- }
- }
- }
-
- if (keep && (item->flags() & QGraphicsItem::ItemClipsChildrenToShape)) {
- // Recurse into children that clip children.
- bool ok;
- QTransform xinv = x.inverted(&ok);
- if (ok)
- childItems_helper(&items, item, xinv.map(pos));
- }
- }
-
- sortItems(&items, Qt::AscendingOrder, sortCacheEnabled);
- return items;
-}
-
-QList<QGraphicsItem *> QGraphicsScenePrivate::items_helper(const QRectF &rect,
- Qt::ItemSelectionMode mode,
- Qt::SortOrder order) const
-{
- QList<QGraphicsItem *> items;
-
- QPainterPath path;
-
- // The index returns a rough estimate of what items are inside the rect.
- // Refine it by iterating through all returned items.
- QRectF adjustedRect(rect);
- _q_adjustRect(&adjustedRect);
- foreach (QGraphicsItem *item, estimateItemsInRect(adjustedRect)) {
- // Find the item's scene transform in a clever way.
- QTransform x = item->sceneTransform();
- bool keep = false;
-
- // ### _q_adjustedRect is only needed because QRectF::intersects,
- // QRectF::contains and QTransform::map() and friends don't work with
- // flat rectangles.
- const QRectF br(adjustedItemBoundingRect(item));
- if (mode >= Qt::ContainsItemBoundingRect) {
- // Rect intersects/contains item's bounding rect
- QRectF mbr = x.mapRect(br);
- if ((mode == Qt::IntersectsItemBoundingRect && QRectF_intersects(rect, mbr))
- || (mode == Qt::ContainsItemBoundingRect && rect != mbr && rect.contains(mbr))) {
- items << item;
- keep = true;
- }
- } else {
- // Rect intersects/contains item's shape
- if (QRectF_intersects(adjustedRect, x.mapRect(br))) {
- bool ok;
- QTransform xinv = x.inverted(&ok);
- if (ok) {
- if (path.isEmpty())
- path.addRect(rect);
- if (itemCollidesWithPath(item, xinv.map(path), mode)) {
- items << item;
- keep = true;
- }
- }
- }
- }
-
- if (keep && (item->flags() & QGraphicsItem::ItemClipsChildrenToShape)) {
- // Recurse into children that clip children.
- bool ok;
- QTransform xinv = x.inverted(&ok);
- if (ok) {
- if (x.type() <= QTransform::TxScale) {
- // Rect
- childItems_helper(&items, item, xinv.mapRect(rect), mode);
- } else {
- // Polygon
- childItems_helper(&items, item, xinv.map(rect), mode);
- }
- }
- }
- }
-
- if (order != Qt::SortOrder(-1))
- sortItems(&items, order, sortCacheEnabled);
- return items;
-}
-
-QList<QGraphicsItem *> QGraphicsScenePrivate::items_helper(const QPolygonF &polygon,
- Qt::ItemSelectionMode mode,
- Qt::SortOrder order) const
-{
- QList<QGraphicsItem *> items;
-
- QRectF polyRect(polygon.boundingRect());
- _q_adjustRect(&polyRect);
- QPainterPath path;
-
- // The index returns a rough estimate of what items are inside the rect.
- // Refine it by iterating through all returned items.
- foreach (QGraphicsItem *item, estimateItemsInRect(polyRect)) {
- // Find the item's scene transform in a clever way.
- QTransform x = item->sceneTransform();
- bool keep = false;
-
- // ### _q_adjustedRect is only needed because QRectF::intersects,
- // QRectF::contains and QTransform::map() and friends don't work with
- // flat rectangles.
- const QRectF br(adjustedItemBoundingRect(item));
- if (mode >= Qt::ContainsItemBoundingRect) {
- // Polygon contains/intersects item's bounding rect
- if (path == QPainterPath())
- path.addPolygon(polygon);
- if ((mode == Qt::IntersectsItemBoundingRect && path.intersects(x.mapRect(br)))
- || (mode == Qt::ContainsItemBoundingRect && path.contains(x.mapRect(br)))) {
- items << item;
- keep = true;
- }
- } else {
- // Polygon contains/intersects item's shape
- if (QRectF_intersects(polyRect, x.mapRect(br))) {
- bool ok;
- QTransform xinv = x.inverted(&ok);
- if (ok) {
- if (path == QPainterPath())
- path.addPolygon(polygon);
- if (itemCollidesWithPath(item, xinv.map(path), mode)) {
- items << item;
- keep = true;
- }
- }
- }
- }
-
- if (keep && (item->flags() & QGraphicsItem::ItemClipsChildrenToShape)) {
- // Recurse into children that clip children.
- bool ok;
- QTransform xinv = x.inverted(&ok);
- if (ok)
- childItems_helper(&items, item, xinv.map(polygon), mode);
- }
- }
-
- if (order != Qt::SortOrder(-1))
- sortItems(&items, order, sortCacheEnabled);
- return items;
-}
-
-QList<QGraphicsItem *> QGraphicsScenePrivate::items_helper(const QPainterPath &path,
- Qt::ItemSelectionMode mode,
- Qt::SortOrder order) const
-{
- QList<QGraphicsItem *> items;
- QRectF pathRect(path.controlPointRect());
- _q_adjustRect(&pathRect);
-
- // The index returns a rough estimate of what items are inside the rect.
- // Refine it by iterating through all returned items.
- foreach (QGraphicsItem *item, estimateItemsInRect(pathRect)) {
- // Find the item's scene transform in a clever way.
- QTransform x = item->sceneTransform();
- bool keep = false;
-
- // ### _q_adjustedRect is only needed because QRectF::intersects,
- // QRectF::contains and QTransform::map() and friends don't work with
- // flat rectangles.
- const QRectF br(adjustedItemBoundingRect(item));
- if (mode >= Qt::ContainsItemBoundingRect) {
- // Path contains/intersects item's bounding rect
- if ((mode == Qt::IntersectsItemBoundingRect && path.intersects(x.mapRect(br)))
- || (mode == Qt::ContainsItemBoundingRect && path.contains(x.mapRect(br)))) {
- items << item;
- keep = true;
- }
- } else {
- // Path contains/intersects item's shape
- if (QRectF_intersects(pathRect, x.mapRect(br))) {
- bool ok;
- QTransform xinv = x.inverted(&ok);
- if (ok) {
- if (itemCollidesWithPath(item, xinv.map(path), mode)) {
- items << item;
- keep = true;
- }
- }
- }
- }
-
- if (keep && (item->flags() & QGraphicsItem::ItemClipsChildrenToShape)) {
- bool ok;
- QTransform xinv = x.inverted(&ok);
- if (ok)
- childItems_helper(&items, item, xinv.map(path), mode);
- }
- }
-
- if (order != Qt::SortOrder(-1))
- sortItems(&items, order, sortCacheEnabled);
- return items;
-}
-
-void QGraphicsScenePrivate::childItems_helper(QList<QGraphicsItem *> *items,
- const QGraphicsItem *parent,
- const QPointF &pos) const
-{
- bool parentClip = (parent->flags() & QGraphicsItem::ItemClipsChildrenToShape);
- if (parentClip && parent->d_ptr->isClippedAway())
- return;
- // ### is this needed?
- if (parentClip && !parent->boundingRect().contains(pos))
- return;
-
- QList<QGraphicsItem *> &children = parent->d_ptr->children;
- for (int i = 0; i < children.size(); ++i) {
- QGraphicsItem *item = children.at(i);
- if (item->d_ptr->hasTransform && !item->transform().isInvertible())
- continue;
-
- // Skip invisible items and all their children.
- if (item->d_ptr->isInvisible())
- continue;
-
- bool keep = false;
- if (!item->d_ptr->isClippedAway()) {
- if (item->contains(item->mapFromParent(pos))) {
- items->append(item);
- keep = true;
- }
- }
-
- if ((keep || !(item->flags() & QGraphicsItem::ItemClipsChildrenToShape)) && !item->d_ptr->children.isEmpty())
- // Recurse into children.
- childItems_helper(items, item, item->mapFromParent(pos));
- }
-}
-
-
-void QGraphicsScenePrivate::childItems_helper(QList<QGraphicsItem *> *items,
- const QGraphicsItem *parent,
- const QRectF &rect,
- Qt::ItemSelectionMode mode) const
-{
- bool parentClip = (parent->flags() & QGraphicsItem::ItemClipsChildrenToShape);
- if (parentClip && parent->d_ptr->isClippedAway())
- return;
- QRectF adjustedRect(rect);
- _q_adjustRect(&adjustedRect);
- QRectF r = !parentClip ? adjustedRect : adjustedRect.intersected(adjustedItemBoundingRect(parent));
- if (r.isEmpty())
- return;
-
- QPainterPath path;
- QList<QGraphicsItem *> &children = parent->d_ptr->children;
- for (int i = 0; i < children.size(); ++i) {
- QGraphicsItem *item = children.at(i);
- if (item->d_ptr->hasTransform && !item->transform().isInvertible())
- continue;
-
- // Skip invisible items and all their children.
- if (item->d_ptr->isInvisible())
- continue;
-
- bool keep = false;
- if (!item->d_ptr->isClippedAway()) {
- // ### _q_adjustedRect is only needed because QRectF::intersects,
- // QRectF::contains and QTransform::map() and friends don't work with
- // flat rectangles.
- const QRectF br(adjustedItemBoundingRect(item));
- QRectF mbr = item->mapRectToParent(br);
- if (mode >= Qt::ContainsItemBoundingRect) {
- // Rect intersects/contains item's bounding rect
- if ((mode == Qt::IntersectsItemBoundingRect && QRectF_intersects(rect, mbr))
- || (mode == Qt::ContainsItemBoundingRect && rect != mbr && rect.contains(br))) {
- items->append(item);
- keep = true;
- }
- } else {
- // Rect intersects/contains item's shape
- if (QRectF_intersects(rect, mbr)) {
- if (path == QPainterPath())
- path.addRect(rect);
- if (itemCollidesWithPath(item, item->mapFromParent(path), mode)) {
- items->append(item);
- keep = true;
- }
- }
- }
- }
-
- if ((keep || !(item->flags() & QGraphicsItem::ItemClipsChildrenToShape)) && !item->d_ptr->children.isEmpty()) {
- // Recurse into children.
- if (!item->d_ptr->hasTransform || item->transform().type() <= QTransform::TxScale) {
- // Rect
- childItems_helper(items, item, item->mapRectFromParent(rect), mode);
- } else {
- // Polygon
- childItems_helper(items, item, item->mapFromParent(rect), mode);
- }
- }
- }
-}
-
-
-void QGraphicsScenePrivate::childItems_helper(QList<QGraphicsItem *> *items,
- const QGraphicsItem *parent,
- const QPolygonF &polygon,
- Qt::ItemSelectionMode mode) const
-{
- bool parentClip = (parent->flags() & QGraphicsItem::ItemClipsChildrenToShape);
- if (parentClip && parent->d_ptr->isClippedAway())
- return;
- QRectF polyRect(polygon.boundingRect());
- _q_adjustRect(&polyRect);
- QRectF r = !parentClip ? polyRect : polyRect.intersected(adjustedItemBoundingRect(parent));
- if (r.isEmpty())
- return;
-
- QPainterPath path;
- QList<QGraphicsItem *> &children = parent->d_ptr->children;
- for (int i = 0; i < children.size(); ++i) {
- QGraphicsItem *item = children.at(i);
- if (item->d_ptr->hasTransform && !item->transform().isInvertible())
- continue;
-
- // Skip invisible items.
- if (item->d_ptr->isInvisible())
- continue;
-
- bool keep = false;
- if (!item->d_ptr->isClippedAway()) {
- // ### _q_adjustedRect is only needed because QRectF::intersects,
- // QRectF::contains and QTransform::map() and friends don't work with
- // flat rectangles.
- const QRectF br(adjustedItemBoundingRect(item));
- if (mode >= Qt::ContainsItemBoundingRect) {
- // Polygon contains/intersects item's bounding rect
- if (path == QPainterPath())
- path.addPolygon(polygon);
- if ((mode == Qt::IntersectsItemBoundingRect && path.intersects(item->mapRectToParent(br)))
- || (mode == Qt::ContainsItemBoundingRect && path.contains(item->mapRectToParent(br)))) {
- items->append(item);
- keep = true;
- }
- } else {
- // Polygon contains/intersects item's shape
- if (QRectF_intersects(polyRect, item->mapRectToParent(br))) {
- if (path == QPainterPath())
- path.addPolygon(polygon);
- if (itemCollidesWithPath(item, item->mapFromParent(path), mode)) {
- items->append(item);
- keep = true;
- }
- }
- }
- }
-
- if ((keep || !(item->flags() & QGraphicsItem::ItemClipsChildrenToShape)) && !item->d_ptr->children.isEmpty()) {
- // Recurse into children that clip children.
- childItems_helper(items, item, item->mapFromParent(polygon), mode);
- }
- }
-}
-
-void QGraphicsScenePrivate::childItems_helper(QList<QGraphicsItem *> *items,
- const QGraphicsItem *parent,
- const QPainterPath &path,
- Qt::ItemSelectionMode mode) const
-{
- bool parentClip = (parent->flags() & QGraphicsItem::ItemClipsChildrenToShape);
- if (parentClip && parent->d_ptr->isClippedAway())
- return;
- QRectF pathRect(path.boundingRect());
- _q_adjustRect(&pathRect);
- QRectF r = !parentClip ? pathRect : pathRect.intersected(adjustedItemBoundingRect(parent));
- if (r.isEmpty())
- return;
-
- QList<QGraphicsItem *> &children = parent->d_ptr->children;
- for (int i = 0; i < children.size(); ++i) {
- QGraphicsItem *item = children.at(i);
- if (item->d_ptr->hasTransform && !item->transform().isInvertible())
- continue;
-
- // Skip invisible items.
- if (item->d_ptr->isInvisible())
- continue;
-
- bool keep = false;
- if (!item->d_ptr->isClippedAway()) {
- // ### _q_adjustedRect is only needed because QRectF::intersects,
- // QRectF::contains and QTransform::map() and friends don't work with
- // flat rectangles.
- const QRectF br(adjustedItemBoundingRect(item));
- if (mode >= Qt::ContainsItemBoundingRect) {
- // Polygon contains/intersects item's bounding rect
- if ((mode == Qt::IntersectsItemBoundingRect && path.intersects(item->mapRectToParent(br)))
- || (mode == Qt::ContainsItemBoundingRect && path.contains(item->mapRectToParent(br)))) {
- items->append(item);
- keep = true;
- }
- } else {
- // Path contains/intersects item's shape
- if (QRectF_intersects(pathRect, item->mapRectToParent(br))) {
- if (itemCollidesWithPath(item, item->mapFromParent(path), mode)) {
- items->append(item);
- keep = true;
- }
- }
- }
- }
-
- if ((keep || !(item->flags() & QGraphicsItem::ItemClipsChildrenToShape)) && !item->d_ptr->children.isEmpty()) {
- // Recurse into children that clip children.
- childItems_helper(items, item, item->mapFromParent(path), mode);
- }
- }
-}
-
void QGraphicsScenePrivate::invalidateSortCache()
{
Q_Q(QGraphicsScene);
@@ -1709,7 +1197,8 @@ void QGraphicsScenePrivate::climbTree(QGraphicsItem *item, int *stackingOrder)
void QGraphicsScenePrivate::_q_updateSortCache()
{
- index->updateIndex();
+ //### FIXME
+ //index->updateIndex();
if (!sortCacheEnabled || !updatingSortCache)
return;
@@ -1719,8 +1208,8 @@ void QGraphicsScenePrivate::_q_updateSortCache()
QList<QGraphicsItem *> topLevels;
- for (int i = 0; i < index->indexedItems().count(); ++i) {
- QGraphicsItem *item = index->indexedItems().at(i);
+ for (int i = 0; i < index->items().count(); ++i) {
+ QGraphicsItem *item = index->items().at(i);
if (item && item->parentItem() == 0)
topLevels << item;
}
@@ -1933,8 +1422,7 @@ QGraphicsScene::~QGraphicsScene()
QRectF QGraphicsScene::sceneRect() const
{
Q_D(const QGraphicsScene);
- d->index->updateIndex();
- return d->hasSceneRect ? d->index->rect() : d->growingItemsBoundingRect;
+ return d->hasSceneRect ? d->sceneRect : d->growingItemsBoundingRect;
}
void QGraphicsScene::setSceneRect(const QRectF &rect)
{
@@ -1942,7 +1430,7 @@ void QGraphicsScene::setSceneRect(const QRectF &rect)
if (rect != d->sceneRect) {
d->hasSceneRect = !rect.isNull();
d->sceneRect = rect;
- d->index->setRect(rect);
+ d->index->sceneRectChanged(rect);
emit sceneRectChanged(rect);
}
}
@@ -2106,9 +1594,11 @@ void QGraphicsScene::setItemIndexMethod(ItemIndexMethod method)
}
if (d->indexMethod == CustomIndex && method == BspTreeIndex) {
+ //We re-add in the new index all items from the old index
QGraphicsSceneIndex *oldIndex = d->index;
d->index = new QGraphicsSceneBspTreeIndex(this);
- d->index->insertItems(oldIndex->items(oldIndex->rect()));
+ for (int i = 0 ; i < oldIndex->items().size() ; ++ i)
+ d->index->addItem(oldIndex->items().at(i));
}
if (d->indexMethod == CustomIndex && method == NoIndex) {
@@ -2246,7 +1736,7 @@ QRectF QGraphicsScene::itemsBoundingRect() const
QList<QGraphicsItem *> QGraphicsScene::items() const
{
Q_D(const QGraphicsScene);
- return d->index->indexedItems();
+ return d->index->items();
}
/*!
@@ -2259,7 +1749,7 @@ QList<QGraphicsItem *> QGraphicsScene::items() const
QList<QGraphicsItem *> QGraphicsScene::items(const QPointF &pos) const
{
Q_D(const QGraphicsScene);
- return d->items_helper(pos);
+ return d->index->items(pos, Qt::IntersectsItemShape, Qt::AscendingOrder);
}
@@ -2279,7 +1769,7 @@ QList<QGraphicsItem *> QGraphicsScene::items(const QPointF &pos) const
QList<QGraphicsItem *> QGraphicsScene::items(const QRectF &rect, Qt::ItemSelectionMode mode) const
{
Q_D(const QGraphicsScene);
- return d->items_helper(rect, mode, Qt::AscendingOrder);
+ return d->index->items(rect, mode, Qt::AscendingOrder);
}
/*!
@@ -2303,7 +1793,7 @@ QList<QGraphicsItem *> QGraphicsScene::items(const QRectF &rect, Qt::ItemSelecti
QList<QGraphicsItem *> QGraphicsScene::items(const QPolygonF &polygon, Qt::ItemSelectionMode mode) const
{
Q_D(const QGraphicsScene);
- return d->items_helper(polygon, mode, Qt::AscendingOrder);
+ return d->index->items(polygon, mode, Qt::AscendingOrder);
}
/*!
@@ -2320,7 +1810,74 @@ QList<QGraphicsItem *> QGraphicsScene::items(const QPolygonF &polygon, Qt::ItemS
QList<QGraphicsItem *> QGraphicsScene::items(const QPainterPath &path, Qt::ItemSelectionMode mode) const
{
Q_D(const QGraphicsScene);
- return d->items_helper(path, mode, Qt::AscendingOrder);
+ return d->index->items(path, mode, Qt::AscendingOrder);
+}
+
+/*!
+ Returns all visible items at position \a pos in the scene.
+
+ The default value for \a mode is Qt::IntersectsItemShape; all items whose
+ exact shape intersects with or is contained by \a path are returned.
+
+ \sa itemAt()
+*/
+QList<QGraphicsItem *> QGraphicsScene::items(const QPointF &pos, Qt::ItemSelectionMode mode, Qt::SortOrder order, const QTransform &deviceTransform) const
+{
+ Q_D(const QGraphicsScene);
+ return d->index->items(pos, mode, order, deviceTransform);
+}
+
+/*!
+ \fn QList<QGraphicsItem *> QGraphicsScene::items(const QRectF &rectangle, Qt::SortOrder order, const QTransform &deviceTransform) const
+
+ \overload
+
+ Returns all visible items that, depending on \a mode, are either inside or
+ intersect with the specified \a rectangle.
+
+ The default value for \a mode is Qt::IntersectsItemShape; all items whose
+ exact shape intersects with or is contained by \a rectangle are returned.
+
+ \sa itemAt()
+*/
+QList<QGraphicsItem *> QGraphicsScene::items(const QRectF &rect, Qt::ItemSelectionMode mode, Qt::SortOrder order, const QTransform &deviceTransform) const
+{
+ Q_D(const QGraphicsScene);
+ return d->index->items(rect, mode, order, deviceTransform);
+}
+
+/*!
+ \overload
+
+ Returns all visible items that, depending on \a mode, are either inside or
+ intersect with the polygon \a polygon.
+
+ The default value for \a mode is Qt::IntersectsItemShape; all items whose
+ exact shape intersects with or is contained by \a polygon are returned.
+
+ \sa itemAt()
+*/
+QList<QGraphicsItem *> QGraphicsScene::items(const QPolygonF &polygon, Qt::ItemSelectionMode mode, Qt::SortOrder order, const QTransform &deviceTransform) const
+{
+ Q_D(const QGraphicsScene);
+ return d->index->items(polygon, mode, order, deviceTransform);
+}
+
+/*!
+ \overload
+
+ Returns all visible items that, depending on \a path, are either inside or
+ intersect with the path \a path.
+
+ The default value for \a mode is Qt::IntersectsItemShape; all items whose
+ exact shape intersects with or is contained by \a path are returned.
+
+ \sa itemAt()
+*/
+QList<QGraphicsItem *> QGraphicsScene::items(const QPainterPath &path, Qt::ItemSelectionMode mode, Qt::SortOrder order, const QTransform &deviceTransform) const
+{
+ Q_D(const QGraphicsScene);
+ return d->index->items(path, mode, order, deviceTransform);
}
/*!
@@ -2344,10 +1901,11 @@ QList<QGraphicsItem *> QGraphicsScene::collidingItems(const QGraphicsItem *item,
}
QList<QGraphicsItem *> tmp;
- foreach (QGraphicsItem *itemInVicinity, d->estimateItemsInRect(item->sceneBoundingRect())) {
+ foreach (QGraphicsItem *itemInVicinity, d->index->estimateItems(item->sceneBoundingRect(), Qt::AscendingOrder, QTransform())) {
if (item != itemInVicinity && item->collidesWithItem(itemInVicinity, mode))
tmp << itemInVicinity;
}
+ //### remove me
d->sortItems(&tmp, Qt::AscendingOrder, d->sortCacheEnabled);
return tmp;
}
@@ -2517,8 +2075,8 @@ void QGraphicsScene::clear()
Q_D(QGraphicsScene);
QList<QGraphicsItem *> items;
// Recursive descent delete
- for (int i = 0; i < d->index->indexedItems().size(); ++i) {
- if (QGraphicsItem *item = d->index->indexedItems().at(i)) {
+ for (int i = 0; i < d->index->items().size(); ++i) {
+ if (QGraphicsItem *item = d->index->items().at(i)) {
if (!item->parentItem())
items << item;
}
@@ -2663,7 +2221,7 @@ void QGraphicsScene::addItem(QGraphicsItem *item)
item->d_func()->scene = targetScene;
// Add the item in the index
- d->index->insertItem(item);
+ d->index->addItem(item);
// Add to list of toplevels if this item is a toplevel.
if (!item->d_ptr->parent)
@@ -3023,7 +2581,7 @@ void QGraphicsScene::removeItem(QGraphicsItem *item)
// Note: This will access item's sceneBoundingRect(), which (as this is
// C++) is why we cannot call removeItem() from QGraphicsItem's
// destructor.
- d->index->removeItem(item, false);
+ d->index->deleteItem(item);
if (item == d->tabFocusFirst) {
QGraphicsWidget *widget = static_cast<QGraphicsWidget *>(item);
diff --git a/src/gui/graphicsview/qgraphicsscene.h b/src/gui/graphicsview/qgraphicsscene.h
index 6476b8c..5d70087 100644
--- a/src/gui/graphicsview/qgraphicsscene.h
+++ b/src/gui/graphicsview/qgraphicsscene.h
@@ -156,10 +156,17 @@ public:
QRectF itemsBoundingRect() const;
QList<QGraphicsItem *> items() const;
+
+ QList<QGraphicsItem *> items(const QPointF &pos, Qt::ItemSelectionMode mode, Qt::SortOrder order, const QTransform &deviceTransform = QTransform()) const;
+ QList<QGraphicsItem *> items(const QRectF &rect, Qt::ItemSelectionMode mode, Qt::SortOrder order, const QTransform &deviceTransform = QTransform()) const;
+ QList<QGraphicsItem *> items(const QPolygonF &polygon, Qt::ItemSelectionMode mode, Qt::SortOrder order, const QTransform &deviceTransform = QTransform()) const;
+ QList<QGraphicsItem *> items(const QPainterPath &path, Qt::ItemSelectionMode mode, Qt::SortOrder order, const QTransform &deviceTransform = QTransform()) const;
+
QList<QGraphicsItem *> items(const QPointF &pos) const;
QList<QGraphicsItem *> items(const QRectF &rect, Qt::ItemSelectionMode mode = Qt::IntersectsItemShape) const;
QList<QGraphicsItem *> items(const QPolygonF &polygon, Qt::ItemSelectionMode mode = Qt::IntersectsItemShape) const;
QList<QGraphicsItem *> items(const QPainterPath &path, Qt::ItemSelectionMode mode = Qt::IntersectsItemShape) const;
+
QList<QGraphicsItem *> collidingItems(const QGraphicsItem *item, Qt::ItemSelectionMode mode = Qt::IntersectsItemShape) const;
QGraphicsItem *itemAt(const QPointF &pos) const;
@@ -291,6 +298,8 @@ private:
friend class QGraphicsViewPrivate;
friend class QGraphicsWidget;
friend class QGraphicsWidgetPrivate;
+ friend class QGraphicsSceneIndex;
+ friend class QGraphicsSceneIndexPrivate;
friend class QGraphicsSceneBspTreeIndex;
};
diff --git a/src/gui/graphicsview/qgraphicsscene_bsp.cpp b/src/gui/graphicsview/qgraphicsscene_bsp.cpp
index f8fa450..5c1820f 100644
--- a/src/gui/graphicsview/qgraphicsscene_bsp.cpp
+++ b/src/gui/graphicsview/qgraphicsscene_bsp.cpp
@@ -143,7 +143,7 @@ void QGraphicsSceneBspTree::removeItems(const QSet<QGraphicsItem *> &items)
}
}
-QList<QGraphicsItem *> QGraphicsSceneBspTree::items(const QRectF &rect)
+QList<QGraphicsItem *> QGraphicsSceneBspTree::items(const QRectF &rect) const
{
QList<QGraphicsItem *> tmp;
findVisitor->foundItems = &tmp;
@@ -151,7 +151,7 @@ QList<QGraphicsItem *> QGraphicsSceneBspTree::items(const QRectF &rect)
return tmp;
}
-QList<QGraphicsItem *> QGraphicsSceneBspTree::items(const QPointF &pos)
+QList<QGraphicsItem *> QGraphicsSceneBspTree::items(const QPointF &pos) const
{
QList<QGraphicsItem *> tmp;
findVisitor->foundItems = &tmp;
@@ -235,7 +235,7 @@ void QGraphicsSceneBspTree::initialize(const QRectF &rect, int depth, int index)
}
}
-void QGraphicsSceneBspTree::climbTree(QGraphicsSceneBspTreeVisitor *visitor, const QPointF &pos, int index)
+void QGraphicsSceneBspTree::climbTree(QGraphicsSceneBspTreeVisitor *visitor, const QPointF &pos, int index) const
{
if (nodes.isEmpty())
return;
@@ -245,7 +245,7 @@ void QGraphicsSceneBspTree::climbTree(QGraphicsSceneBspTreeVisitor *visitor, con
switch (node.type) {
case Node::Leaf: {
- visitor->visit(&leaves[node.leafIndex]);
+ visitor->visit(const_cast<QList<QGraphicsItem*>*>(&leaves[node.leafIndex]));
break;
}
case Node::Vertical:
@@ -265,7 +265,7 @@ void QGraphicsSceneBspTree::climbTree(QGraphicsSceneBspTreeVisitor *visitor, con
}
}
-void QGraphicsSceneBspTree::climbTree(QGraphicsSceneBspTreeVisitor *visitor, const QRectF &rect, int index)
+void QGraphicsSceneBspTree::climbTree(QGraphicsSceneBspTreeVisitor *visitor, const QRectF &rect, int index) const
{
if (nodes.isEmpty())
return;
@@ -275,7 +275,7 @@ void QGraphicsSceneBspTree::climbTree(QGraphicsSceneBspTreeVisitor *visitor, con
switch (node.type) {
case Node::Leaf: {
- visitor->visit(&leaves[node.leafIndex]);
+ visitor->visit(const_cast<QList<QGraphicsItem*>*>(&leaves[node.leafIndex]));
break;
}
case Node::Vertical:
diff --git a/src/gui/graphicsview/qgraphicsscene_bsp_p.h b/src/gui/graphicsview/qgraphicsscene_bsp_p.h
index e6ceb78..a13d862 100644
--- a/src/gui/graphicsview/qgraphicsscene_bsp_p.h
+++ b/src/gui/graphicsview/qgraphicsscene_bsp_p.h
@@ -92,8 +92,8 @@ public:
void removeItem(QGraphicsItem *item, const QRectF &rect);
void removeItems(const QSet<QGraphicsItem *> &items);
- QList<QGraphicsItem *> items(const QRectF &rect);
- QList<QGraphicsItem *> items(const QPointF &pos);
+ QList<QGraphicsItem *> items(const QRectF &rect) const;
+ QList<QGraphicsItem *> items(const QPointF &pos) const;
int leafCount() const;
inline int firstChildIndex(int index) const
@@ -106,8 +106,8 @@ public:
private:
void initialize(const QRectF &rect, int depth, int index);
- void climbTree(QGraphicsSceneBspTreeVisitor *visitor, const QPointF &pos, int index = 0);
- void climbTree(QGraphicsSceneBspTreeVisitor *visitor, const QRectF &rect, int index = 0);
+ void climbTree(QGraphicsSceneBspTreeVisitor *visitor, const QPointF &pos, int index = 0) const;
+ void climbTree(QGraphicsSceneBspTreeVisitor *visitor, const QRectF &rect, int index = 0) const;
void findItems(QList<QGraphicsItem *> *foundItems, const QRectF &rect, int index);
void findItems(QList<QGraphicsItem *> *foundItems, const QPointF &pos, int index);
diff --git a/src/gui/graphicsview/qgraphicsscene_p.h b/src/gui/graphicsview/qgraphicsscene_p.h
index 2c0d464..a035159 100644
--- a/src/gui/graphicsview/qgraphicsscene_p.h
+++ b/src/gui/graphicsview/qgraphicsscene_p.h
@@ -88,8 +88,6 @@ public:
QGraphicsScene::ItemIndexMethod indexMethod;
int bspTreeDepth;
- QList<QGraphicsItem *> estimateItemsInRect(const QRectF &rect) const;
-
int lastItemCount;
QGraphicsSceneIndex *index;
@@ -189,33 +187,6 @@ public:
void sendMouseEvent(QGraphicsSceneMouseEvent *mouseEvent);
void mousePressEventHandler(QGraphicsSceneMouseEvent *mouseEvent);
QGraphicsWidget *windowForItem(const QGraphicsItem *item) const;
-
- QList<QGraphicsItem *> items_helper(const QPointF &pos) const;
- QList<QGraphicsItem *> items_helper(const QRectF &rect,
- Qt::ItemSelectionMode mode,
- Qt::SortOrder order) const;
- QList<QGraphicsItem *> items_helper(const QPolygonF &rect,
- Qt::ItemSelectionMode mode,
- Qt::SortOrder order) const;
- QList<QGraphicsItem *> items_helper(const QPainterPath &rect,
- Qt::ItemSelectionMode mode,
- Qt::SortOrder order) const;
- void childItems_helper(QList<QGraphicsItem *> *items,
- const QGraphicsItem *parent,
- const QPointF &pos) const;
- void childItems_helper(QList<QGraphicsItem *> *items,
- const QGraphicsItem *parent,
- const QRectF &rect,
- Qt::ItemSelectionMode mode) const;
- void childItems_helper(QList<QGraphicsItem *> *items,
- const QGraphicsItem *parent,
- const QPolygonF &polygon,
- Qt::ItemSelectionMode mode) const;
- void childItems_helper(QList<QGraphicsItem *> *items,
- const QGraphicsItem *parent,
- const QPainterPath &path,
- Qt::ItemSelectionMode mode) const;
-
bool sortCacheEnabled;
bool updatingSortCache;
void invalidateSortCache();
@@ -255,6 +226,65 @@ public:
mutable QVector<int> freeSceneTransformSlots;
};
+static inline bool QRectF_intersects(const QRectF &s, const QRectF &r)
+{
+ qreal xp = s.left();
+ qreal yp = s.top();
+ qreal w = s.width();
+ qreal h = s.height();
+ qreal l1 = xp;
+ qreal r1 = xp;
+ if (w < 0)
+ l1 += w;
+ else
+ r1 += w;
+
+ qreal l2 = r.left();
+ qreal r2 = r.left();
+ if (w < 0)
+ l2 += r.width();
+ else
+ r2 += r.width();
+
+ if (l1 >= r2 || l2 >= r1)
+ return false;
+
+ qreal t1 = yp;
+ qreal b1 = yp;
+ if (h < 0)
+ t1 += h;
+ else
+ b1 += h;
+
+ qreal t2 = r.top();
+ qreal b2 = r.top();
+ if (r.height() < 0)
+ t2 += r.height();
+ else
+ b2 += r.height();
+
+ return !(t1 >= b2 || t2 >= b1);
+}
+
+// QRectF::intersects() returns false always if either the source or target
+// rectangle's width or height are 0. This works around that problem.
+static inline void _q_adjustRect(QRectF *rect)
+{
+ Q_ASSERT(rect);
+ if (!rect->width())
+ rect->adjust(-0.00001, 0, 0.00001, 0);
+ if (!rect->height())
+ rect->adjust(0, -0.00001, 0, 0.00001);
+}
+
+static inline QRectF adjustedItemBoundingRect(const QGraphicsItem *item)
+{
+ Q_ASSERT(item);
+ QRectF boundingRect(item->boundingRect());
+ _q_adjustRect(&boundingRect);
+ return boundingRect;
+}
+
QT_END_NAMESPACE
#endif // QT_NO_GRAPHICSVIEW
diff --git a/src/gui/graphicsview/qgraphicsscenebsptreeindex_p.cpp b/src/gui/graphicsview/qgraphicsscenebsptreeindex_p.cpp
index ebc167a..1f2b81d 100644
--- a/src/gui/graphicsview/qgraphicsscenebsptreeindex_p.cpp
+++ b/src/gui/graphicsview/qgraphicsscenebsptreeindex_p.cpp
@@ -61,18 +61,6 @@ QGraphicsSceneBspTreeIndex::QGraphicsSceneBspTreeIndex(QGraphicsScene *scene)
}
-void QGraphicsSceneBspTreeIndex::setRect(const QRectF &rect)
-{
- m_sceneRect = rect;
- resetIndex();
-}
-
-QRectF QGraphicsSceneBspTreeIndex::rect() const
-{
- const_cast<QGraphicsSceneBspTreeIndex *>(this)->updateIndex();
- return m_sceneRect;
-}
-
void QGraphicsSceneBspTreeIndex::clear()
{
bsp.clear();
@@ -82,7 +70,7 @@ void QGraphicsSceneBspTreeIndex::clear()
unindexedItems.clear();
}
-void QGraphicsSceneBspTreeIndex::insertItem(QGraphicsItem *item)
+void QGraphicsSceneBspTreeIndex::addItem(QGraphicsItem *item)
{
// Prevent reusing a recently deleted pointer: purge all removed items
// from our lists.
@@ -113,42 +101,43 @@ void QGraphicsSceneBspTreeIndex::addToIndex(QGraphicsItem *item)
}
}
-void QGraphicsSceneBspTreeIndex::removeItem(QGraphicsItem *item, bool itemIsAboutToDie)
+void QGraphicsSceneBspTreeIndex::removeItem(QGraphicsItem *item)
{
- if (!itemIsAboutToDie) {
- // Note: This will access item's sceneBoundingRect(), which (as this is
- // C++) is why we cannot call removeItem() from QGraphicsItem's
- // destructor.
- removeFromIndex(item);
-
- // Remove from our item lists.
- int index = item->d_func()->index;
- if (index != -1) {
- freeItemIndexes << index;
- m_indexedItems[index] = 0;
- } else {
- unindexedItems.removeAll(item);
- }
+ // Note: This will access item's sceneBoundingRect(), which (as this is
+ // C++) is why we cannot call removeItem() from QGraphicsItem's
+ // destructor.
+ removeFromIndex(item);
+ // Remove from our item lists.
+ int index = item->d_func()->index;
+ if (index != -1) {
+ freeItemIndexes << index;
+ m_indexedItems[index] = 0;
} else {
- int index = item->d_func()->index;
- if (index != -1) {
- // Important: The index is useless until purgeRemovedItems() is
- // called.
- m_indexedItems[index] = (QGraphicsItem *)0;
- if (!purgePending) {
- purgePending = true;
- scene()->update();
- }
- removedItems << item;
- } else {
- // Recently added items are purged immediately. unindexedItems() never
- // contains stale items.
- unindexedItems.removeAll(item);
+ unindexedItems.removeAll(item);
+ }
+}
+
+void QGraphicsSceneBspTreeIndex::deleteItem(QGraphicsItem *item)
+{
+ int index = item->d_func()->index;
+ if (index != -1) {
+ // Important: The index is useless until purgeRemovedItems() is
+ // called.
+ m_indexedItems[index] = (QGraphicsItem *)0;
+ if (!purgePending) {
+ purgePending = true;
scene()->update();
}
+ removedItems << item;
+ } else {
+ // Recently added items are purged immediately. unindexedItems() never
+ // contains stale items.
+ unindexedItems.removeAll(item);
+ scene()->update();
}
}
+
/*!
\internal
*/
@@ -173,41 +162,17 @@ void QGraphicsSceneBspTreeIndex::removeFromIndex(QGraphicsItem *item)
startIndexTimer();
}
-void QGraphicsSceneBspTreeIndex::updateItem(QGraphicsItem *item)
+void QGraphicsSceneBspTreeIndex::prepareBoundingRectChange(const QGraphicsItem *item)
{
// Note: This will access item's sceneBoundingRect(), which (as this is
// C++) is why we cannot call removeItem() from QGraphicsItem's
// destructor.
- removeFromIndex(item);
-}
-
-QList<QGraphicsItem *> QGraphicsSceneBspTreeIndex::items(const QPointF &point)
-{
- purgeRemovedItems();
- QList<QGraphicsItem *> rectItems = bsp.items(QRectF(point, QSizeF(1, 1)));
- // Fill in with any unindexed items
- for (int i = 0; i < unindexedItems.size(); ++i) {
- if (QGraphicsItem *item = unindexedItems.at(i)) {
- if (!item->d_ptr->itemDiscovered && item->d_ptr->visible && !(item->d_ptr->ancestorFlags & QGraphicsItemPrivate::AncestorClipsChildren)) {
- QRectF boundingRect = item->sceneBoundingRect();
- if (boundingRect.intersects(QRectF(point, QSizeF(1, 1)))) {
- item->d_ptr->itemDiscovered = 1;
- rectItems << item;
- }
- }
- }
- }
-
- // Reset the discovered state of all discovered items
- for (int i = 0; i < rectItems.size(); ++i)
- rectItems.at(i)->d_func()->itemDiscovered = 0;
-
- return rectItems;
+ removeFromIndex(const_cast<QGraphicsItem *>(item));
}
-QList<QGraphicsItem *> QGraphicsSceneBspTreeIndex::items(const QRectF &rect)
+QList<QGraphicsItem *> QGraphicsSceneBspTreeIndex::estimateItems(const QRectF &rect, Qt::SortOrder order, const QTransform &deviceTransform) const
{
- purgeRemovedItems();
+ const_cast<QGraphicsSceneBspTreeIndex*>(this)->purgeRemovedItems();
QList<QGraphicsItem *> rectItems = bsp.items(rect);
// Fill in with any unindexed items
for (int i = 0; i < unindexedItems.size(); ++i) {
@@ -229,9 +194,9 @@ QList<QGraphicsItem *> QGraphicsSceneBspTreeIndex::items(const QRectF &rect)
return rectItems;
}
-QList<QGraphicsItem *> QGraphicsSceneBspTreeIndex::indexedItems()
+QList<QGraphicsItem *> QGraphicsSceneBspTreeIndex::items() const
{
- purgeRemovedItems();
+ const_cast<QGraphicsSceneBspTreeIndex*>(this)->purgeRemovedItems();
// If freeItemIndexes is empty, we know there are no holes in indexedItems and
// unindexedItems.
if (freeItemIndexes.isEmpty()) {
@@ -250,11 +215,6 @@ QList<QGraphicsItem *> QGraphicsSceneBspTreeIndex::indexedItems()
return itemList;
}
-void QGraphicsSceneBspTreeIndex::updateIndex()
-{
- _q_updateIndex();
-}
-
int QGraphicsSceneBspTreeIndex::bspDepth()
{
return bspTreeDepth;
@@ -266,6 +226,12 @@ void QGraphicsSceneBspTreeIndex::setBspDepth(int depth)
resetIndex();
}
+void QGraphicsSceneBspTreeIndex::sceneRectChanged(const QRectF &rect)
+{
+ m_sceneRect = rect;
+ resetIndex();
+}
+
bool QGraphicsSceneBspTreeIndex::event(QEvent *event)
{
switch (event->type()) {
diff --git a/src/gui/graphicsview/qgraphicsscenebsptreeindex_p.h b/src/gui/graphicsview/qgraphicsscenebsptreeindex_p.h
index 74af910..63cd0e1 100644
--- a/src/gui/graphicsview/qgraphicsscenebsptreeindex_p.h
+++ b/src/gui/graphicsview/qgraphicsscenebsptreeindex_p.h
@@ -62,27 +62,23 @@ class Q_AUTOTEST_EXPORT QGraphicsSceneBspTreeIndex : public QGraphicsSceneIndex
public:
QGraphicsSceneBspTreeIndex(QGraphicsScene *scene = 0);
- void setRect(const QRectF &rect);
- virtual QRectF rect() const;
-
void clear();
- void insertItem(QGraphicsItem *item);
- void removeItem(QGraphicsItem *item, bool itemIsAboutToDie);
- void updateItem(QGraphicsItem *item);
-
- QList<QGraphicsItem *> items(const QPointF &point);
- QList<QGraphicsItem *> items(const QRectF &rect);
+ void addItem(QGraphicsItem *item);
+ void removeItem(QGraphicsItem *item);
+ void deleteItem(QGraphicsItem *item);
+ void prepareBoundingRectChange(const QGraphicsItem *item);
- QList<QGraphicsItem *> indexedItems();
+ QList<QGraphicsItem *> estimateItems(const QRectF &rect, Qt::SortOrder order, const QTransform &deviceTransform) const;
- void updateIndex();
+ QList<QGraphicsItem *> items() const;
int bspDepth();
void setBspDepth(int depth);
protected:
bool event(QEvent *event);
+ void sceneRectChanged(const QRectF &rect);
public slots :
void _q_updateIndex();
diff --git a/src/gui/graphicsview/qgraphicssceneindex.cpp b/src/gui/graphicsview/qgraphicssceneindex.cpp
index 86a2fbb..870a62a 100644
--- a/src/gui/graphicsview/qgraphicssceneindex.cpp
+++ b/src/gui/graphicsview/qgraphicssceneindex.cpp
@@ -40,16 +40,244 @@
****************************************************************************/
#include "qgraphicssceneindex.h"
+#include "qgraphicssceneindex_p.h"
#include "qgraphicsscene.h"
+#include "qgraphicsitem_p.h"
+#include "qgraphicsscene_p.h"
#ifndef QT_NO_GRAPHICSVIEW
QT_BEGIN_NAMESPACE
/*!
+ Constructs a private scene index.
+*/
+QGraphicsSceneIndexPrivate::QGraphicsSceneIndexPrivate(QGraphicsScene *scene) : scene(scene)
+{
+}
+
+void QGraphicsSceneIndexPrivate::childItems_helper(QList<QGraphicsItem *> *items,
+ const QGraphicsItem *parent,
+ const QPointF &pos) const
+{
+ bool parentClip = (parent->flags() & QGraphicsItem::ItemClipsChildrenToShape);
+ if (parentClip && parent->d_ptr->isClippedAway())
+ return;
+ // ### is this needed?
+ if (parentClip && !parent->boundingRect().contains(pos))
+ return;
+
+ QList<QGraphicsItem *> &children = parent->d_ptr->children;
+ for (int i = 0; i < children.size(); ++i) {
+ QGraphicsItem *item = children.at(i);
+ if (item->d_ptr->hasTransform && !item->transform().isInvertible())
+ continue;
+
+ // Skip invisible items and all their children.
+ if (item->d_ptr->isInvisible())
+ continue;
+
+ bool keep = false;
+ if (!item->d_ptr->isClippedAway()) {
+ if (item->contains(item->mapFromParent(pos))) {
+ items->append(item);
+ keep = true;
+ }
+ }
+
+ if ((keep || !(item->flags() & QGraphicsItem::ItemClipsChildrenToShape)) && !item->d_ptr->children.isEmpty())
+ // Recurse into children.
+ childItems_helper(items, item, item->mapFromParent(pos));
+ }
+}
+
+
+void QGraphicsSceneIndexPrivate::childItems_helper(QList<QGraphicsItem *> *items,
+ const QGraphicsItem *parent,
+ const QRectF &rect,
+ Qt::ItemSelectionMode mode) const
+{
+ bool parentClip = (parent->flags() & QGraphicsItem::ItemClipsChildrenToShape);
+ if (parentClip && parent->d_ptr->isClippedAway())
+ return;
+ QRectF adjustedRect(rect);
+ _q_adjustRect(&adjustedRect);
+ QRectF r = !parentClip ? adjustedRect : adjustedRect.intersected(adjustedItemBoundingRect(parent));
+ if (r.isEmpty())
+ return;
+
+ QPainterPath path;
+ QList<QGraphicsItem *> &children = parent->d_ptr->children;
+ for (int i = 0; i < children.size(); ++i) {
+ QGraphicsItem *item = children.at(i);
+ if (item->d_ptr->hasTransform && !item->transform().isInvertible())
+ continue;
+
+ // Skip invisible items and all their children.
+ if (item->d_ptr->isInvisible())
+ continue;
+
+ bool keep = false;
+ if (!item->d_ptr->isClippedAway()) {
+ // ### _q_adjustedRect is only needed because QRectF::intersects,
+ // QRectF::contains and QTransform::map() and friends don't work with
+ // flat rectangles.
+ const QRectF br(adjustedItemBoundingRect(item));
+ QRectF mbr = item->mapRectToParent(br);
+ if (mode >= Qt::ContainsItemBoundingRect) {
+ // Rect intersects/contains item's bounding rect
+ if ((mode == Qt::IntersectsItemBoundingRect && QRectF_intersects(rect, mbr))
+ || (mode == Qt::ContainsItemBoundingRect && rect != mbr && rect.contains(br))) {
+ items->append(item);
+ keep = true;
+ }
+ } else {
+ // Rect intersects/contains item's shape
+ if (QRectF_intersects(rect, mbr)) {
+ if (path == QPainterPath())
+ path.addRect(rect);
+ if (scene->d_func()->itemCollidesWithPath(item, item->mapFromParent(path), mode)) {
+ items->append(item);
+ keep = true;
+ }
+ }
+ }
+ }
+
+ if ((keep || !(item->flags() & QGraphicsItem::ItemClipsChildrenToShape)) && !item->d_ptr->children.isEmpty()) {
+ // Recurse into children.
+ if (!item->d_ptr->hasTransform || item->transform().type() <= QTransform::TxScale) {
+ // Rect
+ childItems_helper(items, item, item->mapRectFromParent(rect), mode);
+ } else {
+ // Polygon
+ childItems_helper(items, item, item->mapFromParent(rect), mode);
+ }
+ }
+ }
+}
+
+
+void QGraphicsSceneIndexPrivate::childItems_helper(QList<QGraphicsItem *> *items,
+ const QGraphicsItem *parent,
+ const QPolygonF &polygon,
+ Qt::ItemSelectionMode mode) const
+{
+ bool parentClip = (parent->flags() & QGraphicsItem::ItemClipsChildrenToShape);
+ if (parentClip && parent->d_ptr->isClippedAway())
+ return;
+ QRectF polyRect(polygon.boundingRect());
+ _q_adjustRect(&polyRect);
+ QRectF r = !parentClip ? polyRect : polyRect.intersected(adjustedItemBoundingRect(parent));
+ if (r.isEmpty())
+ return;
+
+ QPainterPath path;
+ QList<QGraphicsItem *> &children = parent->d_ptr->children;
+ for (int i = 0; i < children.size(); ++i) {
+ QGraphicsItem *item = children.at(i);
+ if (item->d_ptr->hasTransform && !item->transform().isInvertible())
+ continue;
+
+ // Skip invisible items.
+ if (item->d_ptr->isInvisible())
+ continue;
+
+ bool keep = false;
+ if (!item->d_ptr->isClippedAway()) {
+ // ### _q_adjustedRect is only needed because QRectF::intersects,
+ // QRectF::contains and QTransform::map() and friends don't work with
+ // flat rectangles.
+ const QRectF br(adjustedItemBoundingRect(item));
+ if (mode >= Qt::ContainsItemBoundingRect) {
+ // Polygon contains/intersects item's bounding rect
+ if (path == QPainterPath())
+ path.addPolygon(polygon);
+ if ((mode == Qt::IntersectsItemBoundingRect && path.intersects(item->mapRectToParent(br)))
+ || (mode == Qt::ContainsItemBoundingRect && path.contains(item->mapRectToParent(br)))) {
+ items->append(item);
+ keep = true;
+ }
+ } else {
+ // Polygon contains/intersects item's shape
+ if (QRectF_intersects(polyRect, item->mapRectToParent(br))) {
+ if (path == QPainterPath())
+ path.addPolygon(polygon);
+ if (scene->d_func()->itemCollidesWithPath(item, item->mapFromParent(path), mode)) {
+ items->append(item);
+ keep = true;
+ }
+ }
+ }
+ }
+
+ if ((keep || !(item->flags() & QGraphicsItem::ItemClipsChildrenToShape)) && !item->d_ptr->children.isEmpty()) {
+ // Recurse into children that clip children.
+ childItems_helper(items, item, item->mapFromParent(polygon), mode);
+ }
+ }
+}
+
+void QGraphicsSceneIndexPrivate::childItems_helper(QList<QGraphicsItem *> *items,
+ const QGraphicsItem *parent,
+ const QPainterPath &path,
+ Qt::ItemSelectionMode mode) const
+{
+ bool parentClip = (parent->flags() & QGraphicsItem::ItemClipsChildrenToShape);
+ if (parentClip && parent->d_ptr->isClippedAway())
+ return;
+ QRectF pathRect(path.boundingRect());
+ _q_adjustRect(&pathRect);
+ QRectF r = !parentClip ? pathRect : pathRect.intersected(adjustedItemBoundingRect(parent));
+ if (r.isEmpty())
+ return;
+
+ QList<QGraphicsItem *> &children = parent->d_ptr->children;
+ for (int i = 0; i < children.size(); ++i) {
+ QGraphicsItem *item = children.at(i);
+ if (item->d_ptr->hasTransform && !item->transform().isInvertible())
+ continue;
+
+ // Skip invisible items.
+ if (item->d_ptr->isInvisible())
+ continue;
+
+ bool keep = false;
+ if (!item->d_ptr->isClippedAway()) {
+ // ### _q_adjustedRect is only needed because QRectF::intersects,
+ // QRectF::contains and QTransform::map() and friends don't work with
+ // flat rectangles.
+ const QRectF br(adjustedItemBoundingRect(item));
+ if (mode >= Qt::ContainsItemBoundingRect) {
+ // Polygon contains/intersects item's bounding rect
+ if ((mode == Qt::IntersectsItemBoundingRect && path.intersects(item->mapRectToParent(br)))
+ || (mode == Qt::ContainsItemBoundingRect && path.contains(item->mapRectToParent(br)))) {
+ items->append(item);
+ keep = true;
+ }
+ } else {
+ // Path contains/intersects item's shape
+ if (QRectF_intersects(pathRect, item->mapRectToParent(br))) {
+ if (scene->d_func()->itemCollidesWithPath(item, item->mapFromParent(path), mode)) {
+ items->append(item);
+ keep = true;
+ }
+ }
+ }
+ }
+
+ if ((keep || !(item->flags() & QGraphicsItem::ItemClipsChildrenToShape)) && !item->d_ptr->children.isEmpty()) {
+ // Recurse into children that clip children.
+ childItems_helper(items, item, item->mapFromParent(path), mode);
+ }
+ }
+}
+
+/*!
Constructs an abstract scene index.
*/
-QGraphicsSceneIndex::QGraphicsSceneIndex(QGraphicsScene *scene): QObject(scene), m_scene(scene)
+QGraphicsSceneIndex::QGraphicsSceneIndex(QGraphicsScene *scene)
+: QObject(*new QGraphicsSceneIndexPrivate(scene))
{
}
@@ -62,109 +290,325 @@ QGraphicsSceneIndex::~QGraphicsSceneIndex()
}
/*!
- \fn virtual void setRect(const QRectF &rect) = 0
-
- This pure virtual function is called when the scene changes its bounding
- rectangle.
-
- \sa rect(), QGraphicsScene::setSceneRect
+ Returns the scene of this index.
*/
-
+QGraphicsScene* QGraphicsSceneIndex::scene() const
+{
+ Q_D(const QGraphicsSceneIndex);
+ return d->scene;
+}
/*!
- \fn virtual QRectF rect() const = 0
+ \fn QList<QGraphicsItem *> items() const = 0
- This pure virtual function returns the bounding rectangle of this
- scene index. It could be as large as or larger than the scene
- bounding rectangle, depending on the implementation of the
- scene index.
+ This pure virtual function return the list of items that are actually in the index.
- \sa setRect(), QGraphicsScene::sceneRect
*/
-/*!
- \fn virtual void clear() = 0
+QList<QGraphicsItem *> QGraphicsSceneIndex::items(const QPointF &pos, Qt::ItemSelectionMode mode, Qt::SortOrder order, const QTransform &deviceTransform) const
+{
+ Q_D(const QGraphicsSceneIndex);
+ QList<QGraphicsItem *> items;
+
+ // The index returns a rough estimate of what items are inside the rect.
+ // Refine it by iterating through all returned items.
+ QRectF adjustedRect = QRectF(pos, QSize(1,1));
+ foreach (QGraphicsItem *item, estimateItems(adjustedRect, order, deviceTransform)) {
+ // Find the item's scene transform in a clever way.
+ QTransform x = item->sceneTransform();
+ bool keep = false;
+
+ // ### _q_adjustedRect is only needed because QRectF::intersects,
+ // QRectF::contains and QTransform::map() and friends don't work with
+ // flat rectangles.
+ const QRectF br(adjustedItemBoundingRect(item));
+ // Rect intersects/contains item's shape
+ if (QRectF_intersects(adjustedRect, x.mapRect(br))) {
+ bool ok;
+ QTransform xinv = x.inverted(&ok);
+ if (ok) {
+ if (item->contains(xinv.map(pos))) {
+ items << item;
+ keep = true;
+ }
+ }
+ }
+
+ if (keep && (item->flags() & QGraphicsItem::ItemClipsChildrenToShape)) {
+ // Recurse into children that clip children.
+ bool ok;
+ QTransform xinv = x.inverted(&ok);
+ if (ok)
+ d->childItems_helper(&items, item, xinv.map(pos));
+ }
+ }
+
+ d->scene->d_func()->sortItems(&items, Qt::AscendingOrder, d->scene->d_func()->sortCacheEnabled);
+ return items;
+}
- This pure virtual function removes all items in the scene index.
-*/
+QList<QGraphicsItem *> QGraphicsSceneIndex::items(const QRectF &rect, Qt::ItemSelectionMode mode, Qt::SortOrder order, const QTransform &deviceTransform) const
+{
+ Q_D(const QGraphicsSceneIndex);
+ QList<QGraphicsItem *> items;
+
+ QPainterPath path;
+
+ // The index returns a rough estimate of what items are inside the rect.
+ // Refine it by iterating through all returned items.
+ QRectF adjustedRect(rect);
+ _q_adjustRect(&adjustedRect);
+ foreach (QGraphicsItem *item, estimateItems(adjustedRect, order, deviceTransform)) {
+ // Find the item's scene transform in a clever way.
+ QTransform x = item->sceneTransform();
+ bool keep = false;
+
+ // ### _q_adjustedRect is only needed because QRectF::intersects,
+ // QRectF::contains and QTransform::map() and friends don't work with
+ // flat rectangles.
+ const QRectF br(adjustedItemBoundingRect(item));
+ if (mode >= Qt::ContainsItemBoundingRect) {
+ // Rect intersects/contains item's bounding rect
+ QRectF mbr = x.mapRect(br);
+ if ((mode == Qt::IntersectsItemBoundingRect && QRectF_intersects(rect, mbr))
+ || (mode == Qt::ContainsItemBoundingRect && rect != mbr && rect.contains(mbr))) {
+ items << item;
+ keep = true;
+ }
+ } else {
+ // Rect intersects/contains item's shape
+ if (QRectF_intersects(adjustedRect, x.mapRect(br))) {
+ bool ok;
+ QTransform xinv = x.inverted(&ok);
+ if (ok) {
+ if (path.isEmpty())
+ path.addRect(rect);
+ if (d->scene->d_func()->itemCollidesWithPath(item, xinv.map(path), mode)) {
+ items << item;
+ keep = true;
+ }
+ }
+ }
+ }
+
+ if (keep && (item->flags() & QGraphicsItem::ItemClipsChildrenToShape)) {
+ // Recurse into children that clip children.
+ bool ok;
+ QTransform xinv = x.inverted(&ok);
+ if (ok) {
+ if (x.type() <= QTransform::TxScale) {
+ // Rect
+ d->childItems_helper(&items, item, xinv.mapRect(rect), mode);
+ } else {
+ // Polygon
+ d->childItems_helper(&items, item, xinv.map(rect), mode);
+ }
+ }
+ }
+ }
+
+ if (order != Qt::SortOrder(-1))
+ d->scene->d_func()->sortItems(&items, order, d->scene->d_func()->sortCacheEnabled);
+ return items;
+}
-/*!
- \fn virtual void insertItem(QGraphicsItem *item) = 0
+QList<QGraphicsItem *> QGraphicsSceneIndex::items(const QPolygonF &polygon, Qt::ItemSelectionMode mode, Qt::SortOrder order, const QTransform &deviceTransform) const
+{
+ Q_D(const QGraphicsSceneIndex);
+ QList<QGraphicsItem *> items;
+
+ QRectF polyRect(polygon.boundingRect());
+ _q_adjustRect(&polyRect);
+ QPainterPath path;
+
+ // The index returns a rough estimate of what items are inside the rect.
+ // Refine it by iterating through all returned items.
+ foreach (QGraphicsItem *item, estimateItems(polyRect, order, deviceTransform)) {
+ // Find the item's scene transform in a clever way.
+ QTransform x = item->sceneTransform();
+ bool keep = false;
+
+ // ### _q_adjustedRect is only needed because QRectF::intersects,
+ // QRectF::contains and QTransform::map() and friends don't work with
+ // flat rectangles.
+ const QRectF br(adjustedItemBoundingRect(item));
+ if (mode >= Qt::ContainsItemBoundingRect) {
+ // Polygon contains/intersects item's bounding rect
+ if (path == QPainterPath())
+ path.addPolygon(polygon);
+ if ((mode == Qt::IntersectsItemBoundingRect && path.intersects(x.mapRect(br)))
+ || (mode == Qt::ContainsItemBoundingRect && path.contains(x.mapRect(br)))) {
+ items << item;
+ keep = true;
+ }
+ } else {
+ // Polygon contains/intersects item's shape
+ if (QRectF_intersects(polyRect, x.mapRect(br))) {
+ bool ok;
+ QTransform xinv = x.inverted(&ok);
+ if (ok) {
+ if (path == QPainterPath())
+ path.addPolygon(polygon);
+ if (d->scene->d_func()->itemCollidesWithPath(item, xinv.map(path), mode)) {
+ items << item;
+ keep = true;
+ }
+ }
+ }
+ }
+
+ if (keep && (item->flags() & QGraphicsItem::ItemClipsChildrenToShape)) {
+ // Recurse into children that clip children.
+ bool ok;
+ QTransform xinv = x.inverted(&ok);
+ if (ok)
+ d->childItems_helper(&items, item, xinv.map(polygon), mode);
+ }
+ }
+
+ if (order != Qt::SortOrder(-1))
+ d->scene->d_func()->sortItems(&items, order, d->scene->d_func()->sortCacheEnabled);
+ return items;
+}
+QList<QGraphicsItem *> QGraphicsSceneIndex::items(const QPainterPath &path, Qt::ItemSelectionMode mode, Qt::SortOrder order, const QTransform &deviceTransform) const
+{
+ Q_D(const QGraphicsSceneIndex);
+ QList<QGraphicsItem *> items;
+ QRectF pathRect(path.controlPointRect());
+ _q_adjustRect(&pathRect);
+
+ // The index returns a rough estimate of what items are inside the rect.
+ // Refine it by iterating through all returned items.
+ foreach (QGraphicsItem *item, estimateItems(pathRect, order, deviceTransform)) {
+ // Find the item's scene transform in a clever way.
+ QTransform x = item->sceneTransform();
+ bool keep = false;
+
+ // ### _q_adjustedRect is only needed because QRectF::intersects,
+ // QRectF::contains and QTransform::map() and friends don't work with
+ // flat rectangles.
+ const QRectF br(adjustedItemBoundingRect(item));
+ if (mode >= Qt::ContainsItemBoundingRect) {
+ // Path contains/intersects item's bounding rect
+ if ((mode == Qt::IntersectsItemBoundingRect && path.intersects(x.mapRect(br)))
+ || (mode == Qt::ContainsItemBoundingRect && path.contains(x.mapRect(br)))) {
+ items << item;
+ keep = true;
+ }
+ } else {
+ // Path contains/intersects item's shape
+ if (QRectF_intersects(pathRect, x.mapRect(br))) {
+ bool ok;
+ QTransform xinv = x.inverted(&ok);
+ if (ok) {
+ if (d->scene->d_func()->itemCollidesWithPath(item, xinv.map(path), mode)) {
+ items << item;
+ keep = true;
+ }
+ }
+ }
+ }
+
+ if (keep && (item->flags() & QGraphicsItem::ItemClipsChildrenToShape)) {
+ bool ok;
+ QTransform xinv = x.inverted(&ok);
+ if (ok)
+ d->childItems_helper(&items, item, xinv.map(path), mode);
+ }
+ }
+
+ if (order != Qt::SortOrder(-1))
+ d->scene->d_func()->sortItems(&items, order, d->scene->d_func()->sortCacheEnabled);
+ return items;
+}
- This pure virtual function inserts an item to the scene index.
+/*!
+ This pure virtual function return an estimation of items at position \a pos.
- \sa removeItem(), updateItem(), insertItems()
*/
+QList<QGraphicsItem *> QGraphicsSceneIndex::estimateItems(const QPointF &point, Qt::SortOrder order, const QTransform &deviceTransform) const
+{
+ return estimateItems(QRectF(point, QSize(1,1)), order, deviceTransform);
+}
/*!
- \fn virtual void removeItem(QGraphicsItem *item) = 0
+ \fn virtual QList<QGraphicsItem *> estimateItems(const QRectF &rect, Qt::SortOrder order, const QTransform &deviceTransform) const = 0
- This pure virtual function removes an item to the scene index.
+ This pure virtual function return an estimation of items in the \a rect.
- \sa insertItem(), updateItem(), removeItems()
*/
+
/*!
- Returns the scene of this index.
+ This virtual function removes all items in the scene index.
*/
-QGraphicsScene* QGraphicsSceneIndex::scene() const
+void QGraphicsSceneIndex::clear()
{
- return m_scene;
+ for (int i = 0 ; i < items().size(); ++i)
+ removeItem(items().at(i));
}
/*!
- Updates an item when its geometry has changed.
+ \fn virtual void addItem(QGraphicsItem *item) = 0
- The default implemention will remove the item from the index
- and then insert it again.
+ This pure virtual function inserts an item to the scene index.
- \sa insertItem(), removeItem(), updateItems()
+ \sa removeItem(), deleteItem()
*/
-void QGraphicsSceneIndex::updateItem(QGraphicsItem *item)
-{
- removeItem(item,false);
- insertItem(item);
-}
/*!
- Inserts a list of items to the index.
+ \fn virtual void removeItem(QGraphicsItem *item) = 0
- The default implemention will insert the items one by one.
+ This pure virtual function removes an item to the scene index.
- \sa insertItem(), removeItems(), updateItems()
+ \sa addItem(), deleteItem()
*/
-void QGraphicsSceneIndex::insertItems(const QList<QGraphicsItem *> &items)
+
+/*!
+ This method is called when an item has been deleted.
+ The default implementation call removeItem. Be carefull,
+ if your implementation of removeItem use pure virtual method
+ of QGraphicsItem like boundingRect(), then you should reimplement
+ this method.
+
+ \sa addItem(), removeItem()
+*/
+void QGraphicsSceneIndex::deleteItem(QGraphicsItem *item)
{
- foreach (QGraphicsItem *item, items)
- insertItem(item);
+ removeItem(item);
}
/*!
- Removes a list of items from the index.
+ This virtual function is called by QGraphicsItem to notify the index
+ that some part of the item's state changes. By reimplementing this
+ function, your can react to a change, and in some cases, (depending on \a
+ change,) adjustments in the index can be made.
- The default implemention will remove the items one by one.
+ \a change is the parameter of the item that is changing. \a value is the
+ value that changed; the type of the value depends on \a change.
- \sa removeItem(), removeItems(), updateItems()
+ The default implementation does nothing.
+
+ \sa GraphicsItemChange
*/
-void QGraphicsSceneIndex::removeItems(const QList<QGraphicsItem *> &items, bool itemsAreAboutToDie)
+void QGraphicsSceneIndex::itemChanged(const QGraphicsItem *item, QGraphicsItem::GraphicsItemChange, const QVariant &value)
{
- foreach (QGraphicsItem *item, items)
- removeItem(item,itemsAreAboutToDie);
}
/*!
- Update a list of items which have changed the geometry.
-
- The default implemention will update the items one by one.
+ Notify the index for a geometry change of an item.
- \sa updateItem(), insertItems(), removeItems()
+ \sa QGraphicsItem::prepareGeometryChange
*/
-void QGraphicsSceneIndex::updateItems(const QList<QGraphicsItem *> &items)
+void QGraphicsSceneIndex::prepareBoundingRectChange(const QGraphicsItem *item)
{
- foreach (QGraphicsItem *item, items)
- updateItem(item);
}
-void QGraphicsSceneIndex::updateIndex()
+/*!
+ This virtual function is called when the scene changes its bounding
+ rectangle.
+ \sa QGraphicsScene::sceneRect
+*/
+void QGraphicsSceneIndex::sceneRectChanged(const QRectF &rect)
{
}
diff --git a/src/gui/graphicsview/qgraphicssceneindex.h b/src/gui/graphicsview/qgraphicssceneindex.h
index a782323..da3096e 100644
--- a/src/gui/graphicsview/qgraphicssceneindex.h
+++ b/src/gui/graphicsview/qgraphicssceneindex.h
@@ -44,6 +44,8 @@
#include <QtCore/qnamespace.h>
#include <QtCore/qobject.h>
+#include <QtGui/qtransform.h>
+#include <QtGui/qgraphicsitem.h>
QT_BEGIN_HEADER
@@ -53,7 +55,7 @@ QT_MODULE(Gui)
#if !defined(QT_NO_GRAPHICSVIEW) || (QT_EDITION & QT_MODULE_GRAPHICSVIEW) != QT_MODULE_GRAPHICSVIEW
-class QGraphicsItem;
+class QGraphicsSceneIndexPrivate;
class QGraphicsScene;
class QRectF;
class QPointF;
@@ -67,29 +69,31 @@ public:
QGraphicsSceneIndex(QGraphicsScene *scene = 0);
virtual ~QGraphicsSceneIndex();
- QGraphicsScene* scene() const;
-
- virtual void setRect(const QRectF &rect) = 0;
- virtual QRectF rect() const = 0;
- virtual void clear() = 0;
-
- virtual void insertItem(QGraphicsItem *item) = 0;
- virtual void removeItem(QGraphicsItem *items, bool itemIsAboutToDie) = 0;
- virtual void updateItem(QGraphicsItem *item);
-
- virtual void insertItems(const QList<QGraphicsItem *> &items);
- virtual void removeItems(const QList<QGraphicsItem *> &items, bool itemsAreAboutToDie);
- virtual void updateItems(const QList<QGraphicsItem *> &items);
-
- virtual QList<QGraphicsItem *> items(const QPointF &point) = 0;
- virtual QList<QGraphicsItem *> items(const QRectF &rect) = 0;
-
- virtual QList<QGraphicsItem *> indexedItems() = 0;
-
- virtual void updateIndex();
-
+ QGraphicsScene *scene() const;
+
+ virtual QList<QGraphicsItem *> items() const = 0;
+ virtual QList<QGraphicsItem *> items(const QPointF &pos, Qt::ItemSelectionMode mode, Qt::SortOrder order, const QTransform &deviceTransform = QTransform()) const;
+ virtual QList<QGraphicsItem *> items(const QRectF &rect, Qt::ItemSelectionMode mode, Qt::SortOrder order, const QTransform &deviceTransform = QTransform()) const;
+ virtual QList<QGraphicsItem *> items(const QPolygonF &polygon, Qt::ItemSelectionMode mode, Qt::SortOrder order, const QTransform &deviceTransform = QTransform()) const;
+ virtual QList<QGraphicsItem *> items(const QPainterPath &path, Qt::ItemSelectionMode mode, Qt::SortOrder order, const QTransform &deviceTransform = QTransform()) const;
+ virtual QList<QGraphicsItem *> estimateItems(const QPointF &point, Qt::SortOrder order, const QTransform &deviceTransform) const;
+ virtual QList<QGraphicsItem *> estimateItems(const QRectF &rect, Qt::SortOrder order, const QTransform &deviceTransform) const = 0;
+
+protected:
+ virtual void clear();
+ virtual void addItem(QGraphicsItem *item) = 0;
+ virtual void removeItem(QGraphicsItem *item) = 0;
+ virtual void deleteItem(QGraphicsItem *item);
+
+ virtual void itemChanged(const QGraphicsItem *item, QGraphicsItem::GraphicsItemChange, const QVariant &value);
+ virtual void prepareBoundingRectChange(const QGraphicsItem *item);
+ virtual void sceneRectChanged(const QRectF &rect);
+
+ friend class QGraphicsScene;
+ friend class QGraphicsScenePrivate;
+ friend class QGraphicsItem;
private:
- QGraphicsScene *m_scene;
+ Q_DECLARE_PRIVATE(QGraphicsSceneIndex)
};
#endif // QT_NO_GRAPHICSVIEW
diff --git a/src/gui/graphicsview/qgraphicssceneindex_p.h b/src/gui/graphicsview/qgraphicssceneindex_p.h
new file mode 100644
index 0000000..f2cdca3
--- /dev/null
+++ b/src/gui/graphicsview/qgraphicssceneindex_p.h
@@ -0,0 +1,96 @@
+/****************************************************************************
+**
+** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Contact: Qt Software Information (qt-info@nokia.com)
+**
+** This file is part of the QtGui module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the either Technology Preview License Agreement or the
+** Beta Release License Agreement.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain
+** additional rights. These rights are described in the Nokia Qt LGPL
+** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this
+** package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+** If you are unsure which license is appropriate for your use, please
+** contact the sales department at qt-sales@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QGRAPHICSSCENEINDEX_P_H
+#define QGRAPHICSSCENEINDEX_P_H
+
+//
+// W A R N I N G
+// -------------
+//
+// This file is not part of the Qt API. It exists for the convenience
+// of qapplication_*.cpp, qwidget*.cpp and qfiledialog.cpp. This header
+// file may change from version to version without notice, or even be removed.
+//
+// We mean it.
+//
+
+#include "qgraphicssceneindex.h"
+
+#if !defined(QT_NO_GRAPHICSVIEW) || (QT_EDITION & QT_MODULE_GRAPHICSVIEW) != QT_MODULE_GRAPHICSVIEW
+
+#include <private/qobject_p.h>
+
+QT_BEGIN_NAMESPACE
+
+class QGraphicsScene;
+
+class QGraphicsSceneIndexPrivate : public QObjectPrivate
+{
+ Q_DECLARE_PUBLIC(QGraphicsSceneIndex)
+public:
+ QGraphicsSceneIndexPrivate(QGraphicsScene *scene);
+
+
+ void childItems_helper(QList<QGraphicsItem *> *items,
+ const QGraphicsItem *parent,
+ const QPointF &pos) const;
+ void childItems_helper(QList<QGraphicsItem *> *items,
+ const QGraphicsItem *parent,
+ const QRectF &rect,
+ Qt::ItemSelectionMode mode) const;
+ void childItems_helper(QList<QGraphicsItem *> *items,
+ const QGraphicsItem *parent,
+ const QPolygonF &polygon,
+ Qt::ItemSelectionMode mode) const;
+ void childItems_helper(QList<QGraphicsItem *> *items,
+ const QGraphicsItem *parent,
+ const QPainterPath &path,
+ Qt::ItemSelectionMode mode) const;
+
+ QGraphicsScene *scene;
+};
+
+QT_END_NAMESPACE
+
+#endif // QGRAPHICSSCENEINDEX_P_H
+
+#endif
diff --git a/src/gui/graphicsview/qgraphicsscenelinearindex_p.h b/src/gui/graphicsview/qgraphicsscenelinearindex_p.h
index 30948d9..dc45a17 100644
--- a/src/gui/graphicsview/qgraphicsscenelinearindex_p.h
+++ b/src/gui/graphicsview/qgraphicsscenelinearindex_p.h
@@ -89,24 +89,15 @@ public:
m_items.clear();
}
- virtual void insertItem(QGraphicsItem *item) {
+ virtual void addItem(QGraphicsItem *item) {
m_items << item;
}
- virtual void removeItem(QGraphicsItem *item, bool itemIsAboutToDie) {
- Q_UNUSED(itemIsAboutToDie);
+ virtual void removeItem(QGraphicsItem *item) {
m_items.removeAll(item);
}
- virtual QList<QGraphicsItem *> items(const QPointF &point) {
- QList<QGraphicsItem*> result;
- foreach (QGraphicsItem *item, m_items)
- if (item->sceneBoundingRect().contains(point))
- result << item;
- return result;
- }
-
- virtual QList<QGraphicsItem *> items(const QRectF &rect) {
+ virtual QList<QGraphicsItem *> estimateItems(const QRectF &rect, Qt::SortOrder order, const QTransform &deviceTransform) const {
QList<QGraphicsItem*> result;
foreach (QGraphicsItem *item, m_items)
if (item->sceneBoundingRect().intersects(rect))
@@ -114,7 +105,7 @@ public:
return result;
}
- QList<QGraphicsItem *> indexedItems() {
+ QList<QGraphicsItem *> items() const {
return m_items;
}
};
diff --git a/src/gui/graphicsview/qgraphicsview.cpp b/src/gui/graphicsview/qgraphicsview.cpp
index 10b837a..91f97a1 100644
--- a/src/gui/graphicsview/qgraphicsview.cpp
+++ b/src/gui/graphicsview/qgraphicsview.cpp
@@ -791,19 +791,6 @@ QRegion QGraphicsViewPrivate::mapToViewRegion(const QGraphicsItem *item, const Q
return item->boundingRegion(itv) & itv.mapRect(rect).toAlignedRect();
}
-// QRectF::intersects() returns false always if either the source or target
-// rectangle's width or height are 0. This works around that problem.
-static inline QRectF adjustedItemBoundingRect(const QGraphicsItem *item)
-{
- Q_ASSERT(item);
- QRectF boundingRect(item->boundingRect());
- if (!boundingRect.width())
- boundingRect.adjust(-0.00001, 0, 0.00001, 0);
- if (!boundingRect.height())
- boundingRect.adjust(0, -0.00001, 0, 0.00001);
- return boundingRect;
-}
-
/*!
\internal
*/
@@ -1094,7 +1081,7 @@ QList<QGraphicsItem *> QGraphicsViewPrivate::findItems(const QRegion &exposedReg
bool simpleRectLookup = (scene->d_func()->largestUntransformableItem.isNull()
&& exposedRegion.numRects() == 1 && matrix.type() <= QTransform::TxScale);
if (simpleRectLookup) {
- return scene->d_func()->items_helper(exposedRegionSceneBounds,
+ return scene->d_func()->index->items(exposedRegionSceneBounds,
Qt::IntersectsItemBoundingRect,
Qt::DescendingOrder);
}
@@ -1109,7 +1096,7 @@ QList<QGraphicsItem *> QGraphicsViewPrivate::findItems(const QRegion &exposedReg
const QPainterPath exposedPath(qt_regionToPath(adjustedRegion));
if (scene->d_func()->largestUntransformableItem.isNull()) {
const QPainterPath exposedScenePath(q->mapToScene(exposedPath));
- return scene->d_func()->items_helper(exposedScenePath,
+ return scene->d_func()->index->items(exposedScenePath,
Qt::IntersectsItemBoundingRect,
Qt::DescendingOrder);
}
@@ -2143,7 +2130,7 @@ QList<QGraphicsItem *> QGraphicsViewPrivate::itemsInArea(const QPainterPath &pat
// First build a (potentially large) list of all items in the vicinity
// that might be untransformable.
- QList<QGraphicsItem *> allCandidates = scene->d_func()->estimateItemsInRect(adjustedRect);
+ QList<QGraphicsItem *> allCandidates = scene->d_func()->index->estimateItems(adjustedRect, order, q->transform());
// Then find the minimal list of items that are inside \a path, and
// convert it to a set.
@@ -2154,6 +2141,8 @@ QList<QGraphicsItem *> QGraphicsViewPrivate::itemsInArea(const QPainterPath &pat
QList<QGraphicsItem *> result;
+ //### this will disapear
+
// Run through all candidates and keep all items that are in candSet, or
// are untransformable and collide with \a path. ### We can improve this
// algorithm.