diff options
Diffstat (limited to 'src/gui')
-rw-r--r-- | src/gui/egl/qegl.cpp | 2 | ||||
-rw-r--r-- | src/gui/egl/qegl_p.h | 4 | ||||
-rw-r--r-- | src/gui/egl/qeglproperties.cpp | 2 | ||||
-rw-r--r-- | src/gui/graphicsview/qgraphicsscene.cpp | 2 | ||||
-rw-r--r-- | src/gui/kernel/qapplication.cpp | 1 | ||||
-rw-r--r-- | src/gui/painting/qdrawhelper_sse2.cpp | 8 | ||||
-rw-r--r-- | src/gui/painting/qdrawhelper_ssse3.cpp | 75 | ||||
-rw-r--r-- | src/gui/text/qfontengine.cpp | 4 |
8 files changed, 18 insertions, 80 deletions
diff --git a/src/gui/egl/qegl.cpp b/src/gui/egl/qegl.cpp index 605b1e6..af3b79a 100644 --- a/src/gui/egl/qegl.cpp +++ b/src/gui/egl/qegl.cpp @@ -259,7 +259,7 @@ EGLConfig QEgl::defaultConfig(int devType, API api, ConfigOptions options) // Add paint engine requirements if (api == OpenVG) { -#ifndef QVG_SCISSOR_CLIP +#if !defined(QVG_SCISSOR_CLIP) && defined(EGL_ALPHA_MASK_SIZE) configAttribs.setValue(EGL_ALPHA_MASK_SIZE, 1); #endif } else { diff --git a/src/gui/egl/qegl_p.h b/src/gui/egl/qegl_p.h index c214e88..aa08934 100644 --- a/src/gui/egl/qegl_p.h +++ b/src/gui/egl/qegl_p.h @@ -65,6 +65,10 @@ QT_BEGIN_INCLUDE_NAMESPACE #else # include <EGL/egl.h> #endif +#if !defined(EGL_VERSION_1_2) +typedef unsigned int EGLenum; +typedef void *EGLClientBuffer; +#endif #else //types from egltypes.h for compiling stub without EGL headers diff --git a/src/gui/egl/qeglproperties.cpp b/src/gui/egl/qeglproperties.cpp index 65b4d85..4b8ca9a 100644 --- a/src/gui/egl/qeglproperties.cpp +++ b/src/gui/egl/qeglproperties.cpp @@ -241,8 +241,10 @@ void QEglProperties::setRenderableType(QEgl::API api) // reductions in complexity are possible. bool QEglProperties::reduceConfiguration() { +#ifdef EGL_SWAP_BEHAVIOR if (value(EGL_SWAP_BEHAVIOR) != EGL_DONT_CARE) removeValue(EGL_SWAP_BEHAVIOR); +#endif #ifdef EGL_VG_ALPHA_FORMAT_PRE_BIT // For OpenVG, we sometimes try to create a surface using a pre-multiplied format. If we can't diff --git a/src/gui/graphicsview/qgraphicsscene.cpp b/src/gui/graphicsview/qgraphicsscene.cpp index 89c9e4d..81ec414 100644 --- a/src/gui/graphicsview/qgraphicsscene.cpp +++ b/src/gui/graphicsview/qgraphicsscene.cpp @@ -5270,7 +5270,6 @@ void QGraphicsScene::drawItems(QPainter *painter, if (!d->unpolishedItems.isEmpty()) d->_q_polishItems(); - d->updateAll = false; QTransform viewTransform = painter->worldTransform(); Q_UNUSED(options); @@ -5279,6 +5278,7 @@ void QGraphicsScene::drawItems(QPainter *painter, QRegion *expose = 0; const quint32 oldRectAdjust = d->rectAdjust; if (view) { + d->updateAll = false; expose = &view->d_func()->exposedRegion; if (view->d_func()->optimizationFlags & QGraphicsView::DontAdjustForAntialiasing) d->rectAdjust = 1; diff --git a/src/gui/kernel/qapplication.cpp b/src/gui/kernel/qapplication.cpp index d6fb630..caeeeb9 100644 --- a/src/gui/kernel/qapplication.cpp +++ b/src/gui/kernel/qapplication.cpp @@ -65,6 +65,7 @@ #include "qcolormap.h" #include "qdebug.h" #include "private/qgraphicssystemfactory_p.h" +#include "private/qgraphicssystem_p.h" #include "private/qstylesheetstyle_p.h" #include "private/qstyle_p.h" #include "qmessagebox.h" diff --git a/src/gui/painting/qdrawhelper_sse2.cpp b/src/gui/painting/qdrawhelper_sse2.cpp index ba2ba32..ac73958 100644 --- a/src/gui/painting/qdrawhelper_sse2.cpp +++ b/src/gui/painting/qdrawhelper_sse2.cpp @@ -266,10 +266,10 @@ void qt_memfill32_sse2(quint32 *dest, quint32 value, int count) int n = (count128 + 3) / 4; switch (count128 & 0x3) { - case 0: do { _mm_store_si128(dst128++, value128); - case 3: _mm_store_si128(dst128++, value128); - case 2: _mm_store_si128(dst128++, value128); - case 1: _mm_store_si128(dst128++, value128); + case 0: do { _mm_stream_si128(dst128++, value128); + case 3: _mm_stream_si128(dst128++, value128); + case 2: _mm_stream_si128(dst128++, value128); + case 1: _mm_stream_si128(dst128++, value128); } while (--n > 0); } diff --git a/src/gui/painting/qdrawhelper_ssse3.cpp b/src/gui/painting/qdrawhelper_ssse3.cpp index 4cb4089..fb5602e 100644 --- a/src/gui/painting/qdrawhelper_ssse3.cpp +++ b/src/gui/painting/qdrawhelper_ssse3.cpp @@ -79,69 +79,6 @@ inline static void blend_pixel(quint32 &dst, const quint32 src) } -#define BLEND_SOURCE_OVER_ARGB32_FIRST_ROW_SSSE3(dst, src, length, nullVector, half, one, colorMask, alphaMask) { \ - int x = 0; \ -\ - /* First, get dst aligned. */ \ - const int offsetToAlignOn16Bytes = (4 - ((reinterpret_cast<quintptr>(dst) >> 2) & 0x3)) & 0x3;\ - const int prologLength = qMin(length, offsetToAlignOn16Bytes);\ -\ - for (; x < prologLength; ++x) {\ - blend_pixel(dst[x], src[x]); \ - } \ -\ - const int minusOffsetToAlignSrcOn16Bytes = (reinterpret_cast<quintptr>(&(src[x])) >> 2) & 0x3;\ -\ - if (!minusOffsetToAlignSrcOn16Bytes) {\ - /* src is aligned, usual algorithm but with aligned operations.\ - See the SSE2 version for more documentation on the algorithm itself. */\ - const __m128i alphaShuffleMask = _mm_set_epi8(0xff,15,0xff,15,0xff,11,0xff,11,0xff,7,0xff,7,0xff,3,0xff,3);\ - for (; x < length-3; x += 4) { \ - const __m128i srcVector = _mm_load_si128((__m128i *)&src[x]); \ - const __m128i srcVectorAlpha = _mm_and_si128(srcVector, alphaMask); \ - if (_mm_movemask_epi8(_mm_cmpeq_epi32(srcVectorAlpha, alphaMask)) == 0xffff) { \ - _mm_store_si128((__m128i *)&dst[x], srcVector); \ - } else if (_mm_movemask_epi8(_mm_cmpeq_epi32(srcVectorAlpha, nullVector)) != 0xffff) { \ - __m128i alphaChannel = _mm_shuffle_epi8(srcVector, alphaShuffleMask); \ - alphaChannel = _mm_sub_epi16(one, alphaChannel); \ - const __m128i dstVector = _mm_load_si128((__m128i *)&dst[x]); \ - __m128i destMultipliedByOneMinusAlpha; \ - BYTE_MUL_SSE2(destMultipliedByOneMinusAlpha, dstVector, alphaChannel, colorMask, half); \ - const __m128i result = _mm_add_epi8(srcVector, destMultipliedByOneMinusAlpha); \ - _mm_store_si128((__m128i *)&dst[x], result); \ - } \ - } /* end for() */\ - } else if ((length - x) >= 8) {\ - /* We are at the first line, so "x - minusOffsetToAlignSrcOn16Bytes" could go before src, and\ - generate an invalid access. */\ -\ - /* We use two vectors to extract the src: prevLoaded for the first pixels, lastLoaded for the current pixels. */\ - __m128i srcVectorPrevLoaded;\ - if (minusOffsetToAlignSrcOn16Bytes > prologLength) {\ - /* We go forward 4 pixels to avoid reading before src. */\ - for (; x < prologLength + 4; ++x)\ - blend_pixel(dst[x], src[x]); \ - }\ - srcVectorPrevLoaded = _mm_load_si128((__m128i *)&src[x - minusOffsetToAlignSrcOn16Bytes]);\ - const int palignrOffset = minusOffsetToAlignSrcOn16Bytes << 2;\ -\ - const __m128i alphaShuffleMask = _mm_set_epi8(0xff,15,0xff,15,0xff,11,0xff,11,0xff,7,0xff,7,0xff,3,0xff,3);\ - switch (palignrOffset) {\ - case 4:\ - BLENDING_LOOP(4, length)\ - break;\ - case 8:\ - BLENDING_LOOP(8, length)\ - break;\ - case 12:\ - BLENDING_LOOP(12, length)\ - break;\ - }\ - }\ - for (; x < length; ++x) \ - blend_pixel(dst[x], src[x]); \ -} - // Basically blend src over dst with the const alpha defined as constAlphaVector. // nullVector, half, one, colorMask are constant accross the whole image/texture, and should be defined as: //const __m128i nullVector = _mm_set1_epi32(0); @@ -153,7 +90,7 @@ inline static void blend_pixel(quint32 &dst, const quint32 src) // The computation being done is: // result = s + d * (1-alpha) // with shortcuts if fully opaque or fully transparent. -#define BLEND_SOURCE_OVER_ARGB32_MAIN_SSSE3(dst, src, length, nullVector, half, one, colorMask, alphaMask) { \ +#define BLEND_SOURCE_OVER_ARGB32_SSSE3(dst, src, length, nullVector, half, one, colorMask, alphaMask) { \ int x = 0; \ \ /* First, get dst aligned. */ \ @@ -218,14 +155,8 @@ void qt_blend_argb32_on_argb32_ssse3(uchar *destPixels, int dbpl, const __m128i one = _mm_set1_epi16(0xff); const __m128i colorMask = _mm_set1_epi32(0x00ff00ff); - // We have to unrol the first row in order to deal with the load on unaligned data - // prior to the src pointer. - BLEND_SOURCE_OVER_ARGB32_FIRST_ROW_SSSE3(dst, src, w, nullVector, half, one, colorMask, alphaMask); - dst = (quint32 *)(((uchar *) dst) + dbpl); - src = (const quint32 *)(((const uchar *) src) + sbpl); - - for (int y = 1; y < h; ++y) { - BLEND_SOURCE_OVER_ARGB32_MAIN_SSSE3(dst, src, w, nullVector, half, one, colorMask, alphaMask); + for (int y = 0; y < h; ++y) { + BLEND_SOURCE_OVER_ARGB32_SSSE3(dst, src, w, nullVector, half, one, colorMask, alphaMask); dst = (quint32 *)(((uchar *) dst) + dbpl); src = (const quint32 *)(((const uchar *) src) + sbpl); } diff --git a/src/gui/text/qfontengine.cpp b/src/gui/text/qfontengine.cpp index 569853c..0dfd295 100644 --- a/src/gui/text/qfontengine.cpp +++ b/src/gui/text/qfontengine.cpp @@ -631,10 +631,10 @@ QImage QFontEngine::alphaMapForGlyph(glyph_t glyph) if (glyph_width <= 0 || glyph_height <= 0) return QImage(); QFixedPoint pt; - pt.x = 0; + pt.x = -glyph_x; pt.y = -glyph_y; // the baseline QPainterPath path; - QImage im(glyph_width + qAbs(glyph_x) + 4, glyph_height, QImage::Format_ARGB32_Premultiplied); + QImage im(glyph_width + 4, glyph_height, QImage::Format_ARGB32_Premultiplied); im.fill(Qt::transparent); QPainter p(&im); p.setRenderHint(QPainter::Antialiasing); |