diff options
Diffstat (limited to 'src/gui')
-rw-r--r-- | src/gui/graphicsview/qgraphicstransform.cpp | 37 |
1 files changed, 26 insertions, 11 deletions
diff --git a/src/gui/graphicsview/qgraphicstransform.cpp b/src/gui/graphicsview/qgraphicstransform.cpp index 778cd94..ae88641 100644 --- a/src/gui/graphicsview/qgraphicstransform.cpp +++ b/src/gui/graphicsview/qgraphicstransform.cpp @@ -80,11 +80,7 @@ #include "qgraphicsitem_p.h" #include "qgraphicstransform_p.h" #include <QDebug> - -#include <math.h> -#ifndef M_PI -#define M_PI 3.14159265358979323846 -#endif +#include <QtCore/qmath.h> QT_BEGIN_NAMESPACE @@ -355,7 +351,6 @@ public: QGraphicsRotationPrivate() : angle(0) {} QPointF origin; - qreal originY; qreal angle; }; @@ -475,13 +470,18 @@ void QGraphicsRotation::applyTo(QTransform *t) const By default the axis is (0, 0, 1), giving QGraphicsRotation3D the same default behavior as QGraphicsRotation (i.e., rotation around the Z axis). + Note: the final rotation is the combined effect of a rotation in + 3D space followed by a projection back to 2D. If several rotations + are performed in succession, they will not behave as expected unless + they were all around the Z axis. + \sa QGraphicsTransform, QGraphicsItem::setRotation(), QTransform::rotate() */ class QGraphicsRotation3DPrivate : public QGraphicsRotationPrivate { public: - QGraphicsRotation3DPrivate() {} + QGraphicsRotation3DPrivate() : axis(0, 0, 1) {} QVector3D axis; }; @@ -526,6 +526,7 @@ void QGraphicsRotation3D::setAxis(const QVector3D &axis) update(); } +const qreal deg2rad = qreal(0.017453292519943295769); // pi/180 static const qreal inv_dist_to_plane = 1. / 1024.; /*! @@ -535,13 +536,27 @@ void QGraphicsRotation3D::applyTo(QTransform *t) const { Q_D(const QGraphicsRotation3D); - if (d->angle == 0. || + qreal a = d->angle; + + if (a == 0. || (d->axis.z() == 0. && d->axis.y() == 0 && d->axis.x() == 0)) return; - qreal rad = d->angle * 2. * M_PI / 360.; - qreal c = ::cos(rad); - qreal s = ::sin(rad); + qreal c, s; + if (a == 90. || a == -270.) { + s = 1.; + c = 0.; + } else if (a == 270. || a == -90.) { + s = -1.; + c = 0.; + } else if (a == 180.) { + s = 0.; + c = -1.; + } else { + qreal b = deg2rad*a; + s = qSin(b); + c = qCos(b); + } qreal x = d->axis.x(); qreal y = d->axis.y(); |