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-rw-r--r--src/gui/graphicsview/qgraphicsscene.cpp28
-rw-r--r--src/gui/graphicsview/qgraphicsscenebsptreeindex.cpp14
-rw-r--r--src/gui/graphicsview/qgraphicsscenebsptreeindex_p.h2
-rw-r--r--src/gui/graphicsview/qgraphicssceneindex.cpp4
-rw-r--r--src/gui/graphicsview/qgraphicssceneindex_p.h6
-rw-r--r--src/gui/graphicsview/qgraphicsscenelinearindex.cpp2
-rw-r--r--src/gui/graphicsview/qgraphicsscenelinearindex_p.h2
-rw-r--r--src/gui/graphicsview/qgraphicsview.cpp16
8 files changed, 37 insertions, 37 deletions
diff --git a/src/gui/graphicsview/qgraphicsscene.cpp b/src/gui/graphicsview/qgraphicsscene.cpp
index a267996..0655ecc 100644
--- a/src/gui/graphicsview/qgraphicsscene.cpp
+++ b/src/gui/graphicsview/qgraphicsscene.cpp
@@ -925,19 +925,19 @@ QList<QGraphicsItem *> QGraphicsScenePrivate::itemsAtPosition(const QPoint &scre
Q_Q(const QGraphicsScene);
QGraphicsView *view = widget ? qobject_cast<QGraphicsView *>(widget->parentWidget()) : 0;
if (!view)
- return q->items(scenePos, Qt::IntersectsItemShape, Qt::AscendingOrder, QTransform());
+ return q->items(scenePos, Qt::IntersectsItemShape, Qt::DescendingOrder, QTransform());
const QRectF pointRect(QPointF(widget->mapFromGlobal(screenPos)), QSizeF(1, 1));
if (!view->isTransformed())
- return q->items(pointRect, Qt::IntersectsItemShape, Qt::AscendingOrder);
+ return q->items(pointRect, Qt::IntersectsItemShape, Qt::DescendingOrder);
const QTransform viewTransform = view->viewportTransform();
if (viewTransform.type() <= QTransform::TxScale) {
return q->items(viewTransform.inverted().mapRect(pointRect), Qt::IntersectsItemShape,
- Qt::AscendingOrder, viewTransform);
+ Qt::DescendingOrder, viewTransform);
}
return q->items(viewTransform.inverted().map(pointRect), Qt::IntersectsItemShape,
- Qt::AscendingOrder, viewTransform);
+ Qt::DescendingOrder, viewTransform);
}
/*!
@@ -1584,7 +1584,7 @@ void QGraphicsScene::setItemIndexMethod(ItemIndexMethod method)
d->indexMethod = method;
- QList<QGraphicsItem *> oldItems = d->index->items(Qt::AscendingOrder);
+ QList<QGraphicsItem *> oldItems = d->index->items(Qt::DescendingOrder);
delete d->index;
if (method == BspTreeIndex)
d->index = new QGraphicsSceneBspTreeIndex(this);
@@ -1693,7 +1693,7 @@ QRectF QGraphicsScene::itemsBoundingRect() const
QList<QGraphicsItem *> QGraphicsScene::items() const
{
Q_D(const QGraphicsScene);
- return d->index->items(Qt::AscendingOrder);
+ return d->index->items(Qt::DescendingOrder);
}
/*!
@@ -1724,7 +1724,7 @@ QList<QGraphicsItem *> QGraphicsScene::items(Qt::SortOrder order) const
QList<QGraphicsItem *> QGraphicsScene::items(const QPointF &pos) const
{
Q_D(const QGraphicsScene);
- return d->index->items(pos, Qt::IntersectsItemShape, Qt::AscendingOrder);
+ return d->index->items(pos, Qt::IntersectsItemShape, Qt::DescendingOrder);
}
/*!
@@ -1746,7 +1746,7 @@ QList<QGraphicsItem *> QGraphicsScene::items(const QPointF &pos) const
QList<QGraphicsItem *> QGraphicsScene::items(const QRectF &rectangle, Qt::ItemSelectionMode mode) const
{
Q_D(const QGraphicsScene);
- return d->index->items(rectangle, mode, Qt::AscendingOrder);
+ return d->index->items(rectangle, mode, Qt::DescendingOrder);
}
/*!
@@ -1794,7 +1794,7 @@ QList<QGraphicsItem *> QGraphicsScene::items(const QRectF &rectangle, Qt::ItemSe
QList<QGraphicsItem *> QGraphicsScene::items(const QPolygonF &polygon, Qt::ItemSelectionMode mode) const
{
Q_D(const QGraphicsScene);
- return d->index->items(polygon, mode, Qt::AscendingOrder);
+ return d->index->items(polygon, mode, Qt::DescendingOrder);
}
/*!
@@ -1816,7 +1816,7 @@ QList<QGraphicsItem *> QGraphicsScene::items(const QPolygonF &polygon, Qt::ItemS
QList<QGraphicsItem *> QGraphicsScene::items(const QPainterPath &path, Qt::ItemSelectionMode mode) const
{
Q_D(const QGraphicsScene);
- return d->index->items(path, mode, Qt::AscendingOrder);
+ return d->index->items(path, mode, Qt::DescendingOrder);
}
/*!
@@ -1928,7 +1928,7 @@ QList<QGraphicsItem *> QGraphicsScene::collidingItems(const QGraphicsItem *item,
// Does not support ItemIgnoresTransformations.
QList<QGraphicsItem *> tmp;
- foreach (QGraphicsItem *itemInVicinity, d->index->estimateItems(item->sceneBoundingRect(), Qt::AscendingOrder)) {
+ foreach (QGraphicsItem *itemInVicinity, d->index->estimateItems(item->sceneBoundingRect(), Qt::DescendingOrder)) {
if (item != itemInVicinity && item->collidesWithItem(itemInVicinity, mode))
tmp << itemInVicinity;
}
@@ -1972,7 +1972,7 @@ QGraphicsItem *QGraphicsScene::itemAt(const QPointF &position) const
QGraphicsItem *QGraphicsScene::itemAt(const QPointF &position, const QTransform &deviceTransform) const
{
QList<QGraphicsItem *> itemsAtPoint = items(position, Qt::IntersectsItemShape,
- Qt::AscendingOrder, deviceTransform);
+ Qt::DescendingOrder, deviceTransform);
return itemsAtPoint.isEmpty() ? 0 : itemsAtPoint.first();
}
@@ -2127,7 +2127,7 @@ void QGraphicsScene::setSelectionArea(const QPainterPath &path, Qt::ItemSelectio
bool changed = false;
// Set all items in path to selected.
- foreach (QGraphicsItem *item, items(path, mode, Qt::AscendingOrder, deviceTransform)) {
+ foreach (QGraphicsItem *item, items(path, mode, Qt::DescendingOrder, deviceTransform)) {
if (item->flags() & QGraphicsItem::ItemIsSelectable) {
if (!item->isSelected())
changed = true;
@@ -4371,7 +4371,7 @@ void QGraphicsScenePrivate::drawItems(QPainter *painter, const QTransform *const
if (viewTransform)
exposedSceneRect = viewTransform->inverted().mapRect(exposedSceneRect);
}
- const QList<QGraphicsItem *> tli = index->estimateTopLevelItems(exposedSceneRect, Qt::DescendingOrder);
+ const QList<QGraphicsItem *> tli = index->estimateTopLevelItems(exposedSceneRect, Qt::AscendingOrder);
for (int i = 0; i < tli.size(); ++i)
drawSubtreeRecursive(tli.at(i), painter, viewTransform, exposedRegion, widget);
}
diff --git a/src/gui/graphicsview/qgraphicsscenebsptreeindex.cpp b/src/gui/graphicsview/qgraphicsscenebsptreeindex.cpp
index 7c46144..e21183a 100644
--- a/src/gui/graphicsview/qgraphicsscenebsptreeindex.cpp
+++ b/src/gui/graphicsview/qgraphicsscenebsptreeindex.cpp
@@ -480,23 +480,23 @@ void QGraphicsSceneBspTreeIndexPrivate::sortItems(QList<QGraphicsItem *> *itemLi
return;
if (onlyTopLevelItems) {
- if (order == Qt::AscendingOrder)
+ if (order == Qt::DescendingOrder)
qSort(itemList->begin(), itemList->end(), qt_closestLeaf);
- else if (order == Qt::DescendingOrder)
+ else if (order == Qt::AscendingOrder)
qSort(itemList->begin(), itemList->end(), qt_notclosestLeaf);
return;
}
if (sortCacheEnabled) {
- if (order == Qt::AscendingOrder) {
+ if (order == Qt::DescendingOrder) {
qSort(itemList->begin(), itemList->end(), closestItemFirst_withCache);
- } else if (order == Qt::DescendingOrder) {
+ } else if (order == Qt::AscendingOrder) {
qSort(itemList->begin(), itemList->end(), closestItemLast_withCache);
}
} else {
- if (order == Qt::AscendingOrder) {
+ if (order == Qt::DescendingOrder) {
qSort(itemList->begin(), itemList->end(), closestItemFirst_withoutCache);
- } else if (order == Qt::DescendingOrder) {
+ } else if (order == Qt::AscendingOrder) {
qSort(itemList->begin(), itemList->end(), closestItemLast_withoutCache);
}
}
@@ -605,7 +605,7 @@ QList<QGraphicsItem *> QGraphicsSceneBspTreeIndex::estimateTopLevelItems(const Q
}
/*!
- \fn QList<QGraphicsItem *> QGraphicsSceneBspTreeIndex::items(Qt::SortOrder order = Qt::AscendingOrder) const;
+ \fn QList<QGraphicsItem *> QGraphicsSceneBspTreeIndex::items(Qt::SortOrder order = Qt::DescendingOrder) const;
Return all items in the BSP index and sort them using \a order.
*/
diff --git a/src/gui/graphicsview/qgraphicsscenebsptreeindex_p.h b/src/gui/graphicsview/qgraphicsscenebsptreeindex_p.h
index cf85ba8..0a86bb7 100644
--- a/src/gui/graphicsview/qgraphicsscenebsptreeindex_p.h
+++ b/src/gui/graphicsview/qgraphicsscenebsptreeindex_p.h
@@ -81,7 +81,7 @@ public:
QList<QGraphicsItem *> estimateItems(const QRectF &rect, Qt::SortOrder order) const;
QList<QGraphicsItem *> estimateTopLevelItems(const QRectF &rect, Qt::SortOrder order) const;
- QList<QGraphicsItem *> items(Qt::SortOrder order = Qt::AscendingOrder) const;
+ QList<QGraphicsItem *> items(Qt::SortOrder order = Qt::DescendingOrder) const;
int bspTreeDepth();
void setBspTreeDepth(int depth);
diff --git a/src/gui/graphicsview/qgraphicssceneindex.cpp b/src/gui/graphicsview/qgraphicssceneindex.cpp
index e01ad10..3ea957f 100644
--- a/src/gui/graphicsview/qgraphicssceneindex.cpp
+++ b/src/gui/graphicsview/qgraphicssceneindex.cpp
@@ -542,7 +542,7 @@ QList<QGraphicsItem *> QGraphicsSceneIndex::estimateTopLevelItems(const QRectF &
Q_UNUSED(rect);
QGraphicsScenePrivate *scened = d->scene->d_func();
scened->ensureSortedTopLevelItems();
- if (order == Qt::AscendingOrder) {
+ if (order == Qt::DescendingOrder) {
QList<QGraphicsItem *> sorted;
for (int i = scened->topLevelItems.size() - 1; i >= 0; --i)
sorted << scened->topLevelItems.at(i);
@@ -552,7 +552,7 @@ QList<QGraphicsItem *> QGraphicsSceneIndex::estimateTopLevelItems(const QRectF &
}
/*!
- \fn QList<QGraphicsItem *> QGraphicsSceneIndex::items(Qt::SortOrder order = Qt::AscendingOrder) const
+ \fn QList<QGraphicsItem *> QGraphicsSceneIndex::items(Qt::SortOrder order = Qt::DescendingOrder) const
This pure virtual function all items in the index and sort them using
\a order.
diff --git a/src/gui/graphicsview/qgraphicssceneindex_p.h b/src/gui/graphicsview/qgraphicssceneindex_p.h
index ab7b38c..768c724 100644
--- a/src/gui/graphicsview/qgraphicssceneindex_p.h
+++ b/src/gui/graphicsview/qgraphicssceneindex_p.h
@@ -88,7 +88,7 @@ public:
QGraphicsScene *scene() const;
- virtual QList<QGraphicsItem *> items(Qt::SortOrder order = Qt::AscendingOrder) const = 0;
+ virtual QList<QGraphicsItem *> items(Qt::SortOrder order = Qt::DescendingOrder) const = 0;
virtual QList<QGraphicsItem *> items(const QPointF &pos, Qt::ItemSelectionMode mode,
Qt::SortOrder order, const QTransform &deviceTransform = QTransform()) const;
virtual QList<QGraphicsItem *> items(const QRectF &rect, Qt::ItemSelectionMode mode,
@@ -154,10 +154,10 @@ inline void QGraphicsSceneIndexPrivate::items_helper(const QRectF &rect, QGraphi
Qt::ItemSelectionMode mode, Qt::SortOrder order) const
{
Q_Q(const QGraphicsSceneIndex);
- const QList<QGraphicsItem *> tli = q->estimateTopLevelItems(rect, Qt::DescendingOrder);
+ const QList<QGraphicsItem *> tli = q->estimateTopLevelItems(rect, Qt::AscendingOrder);
for (int i = 0; i < tli.size(); ++i)
recursive_items_helper(tli.at(i), rect, intersector, items, viewTransform, mode, order);
- if (order == Qt::AscendingOrder) {
+ if (order == Qt::DescendingOrder) {
const int n = items->size();
for (int i = 0; i < n / 2; ++i)
items->swap(i, n - i - 1);
diff --git a/src/gui/graphicsview/qgraphicsscenelinearindex.cpp b/src/gui/graphicsview/qgraphicsscenelinearindex.cpp
index 70fed64..d6faf05 100644
--- a/src/gui/graphicsview/qgraphicsscenelinearindex.cpp
+++ b/src/gui/graphicsview/qgraphicsscenelinearindex.cpp
@@ -62,7 +62,7 @@
*/
/*!
- \fn QList<QGraphicsItem *> QGraphicsSceneLinearIndex::items(Qt::SortOrder order = Qt::AscendingOrder) const;
+ \fn QList<QGraphicsItem *> QGraphicsSceneLinearIndex::items(Qt::SortOrder order = Qt::DescendingOrder) const;
Return all items in the index and sort them using \a order.
*/
diff --git a/src/gui/graphicsview/qgraphicsscenelinearindex_p.h b/src/gui/graphicsview/qgraphicsscenelinearindex_p.h
index 4c4aa9f..0aaee14 100644
--- a/src/gui/graphicsview/qgraphicsscenelinearindex_p.h
+++ b/src/gui/graphicsview/qgraphicsscenelinearindex_p.h
@@ -76,7 +76,7 @@ public:
QGraphicsSceneLinearIndex(QGraphicsScene *scene = 0) : QGraphicsSceneIndex(scene)
{ }
- QList<QGraphicsItem *> items(Qt::SortOrder order = Qt::AscendingOrder) const
+ QList<QGraphicsItem *> items(Qt::SortOrder order = Qt::DescendingOrder) const
{ Q_UNUSED(order); return m_items; }
virtual QList<QGraphicsItem *> estimateItems(const QRectF &rect, Qt::SortOrder order) const
diff --git a/src/gui/graphicsview/qgraphicsview.cpp b/src/gui/graphicsview/qgraphicsview.cpp
index b0829c5..98b2c9c 100644
--- a/src/gui/graphicsview/qgraphicsview.cpp
+++ b/src/gui/graphicsview/qgraphicsview.cpp
@@ -971,7 +971,7 @@ QList<QGraphicsItem *> QGraphicsViewPrivate::findItems(const QRegion &exposedReg
*allItems = true;
// All items are guaranteed within the exposed region.
- return scene->items(Qt::DescendingOrder);
+ return scene->items(Qt::AscendingOrder);
}
// Step 2) If the expose region is a simple rect and the view is only
@@ -981,7 +981,7 @@ QList<QGraphicsItem *> QGraphicsViewPrivate::findItems(const QRegion &exposedReg
if (simpleRectLookup) {
return scene->items(exposedRegionSceneBounds,
Qt::IntersectsItemBoundingRect,
- Qt::DescendingOrder, viewTransform);
+ Qt::AscendingOrder, viewTransform);
}
// If the region is complex or the view has a complex transform, adjust
@@ -993,7 +993,7 @@ QList<QGraphicsItem *> QGraphicsViewPrivate::findItems(const QRegion &exposedReg
const QPainterPath exposedScenePath(q->mapToScene(qt_regionToPath(adjustedRegion)));
return scene->items(exposedScenePath, Qt::IntersectsItemBoundingRect,
- Qt::DescendingOrder, viewTransform);
+ Qt::AscendingOrder, viewTransform);
}
/*!
@@ -2055,13 +2055,13 @@ QList<QGraphicsItem *> QGraphicsView::items(const QPoint &pos) const
QTransform xinv = viewportTransform().inverted();
return d->scene->items(xinv.mapRect(QRectF(pos.x(), pos.y(), 1, 1)),
Qt::IntersectsItemShape,
- Qt::AscendingOrder,
+ Qt::DescendingOrder,
viewportTransform());
}
// Use the polygon version
return d->scene->items(mapToScene(pos.x(), pos.y(), 1, 1),
Qt::IntersectsItemShape,
- Qt::AscendingOrder,
+ Qt::DescendingOrder,
viewportTransform());
}
@@ -2089,7 +2089,7 @@ QList<QGraphicsItem *> QGraphicsView::items(const QRect &rect, Qt::ItemSelection
Q_D(const QGraphicsView);
if (!d->scene)
return QList<QGraphicsItem *>();
- return d->scene->items(mapToScene(rect), mode, Qt::AscendingOrder, viewportTransform());
+ return d->scene->items(mapToScene(rect), mode, Qt::DescendingOrder, viewportTransform());
}
/*!
@@ -2117,7 +2117,7 @@ QList<QGraphicsItem *> QGraphicsView::items(const QPolygon &polygon, Qt::ItemSel
Q_D(const QGraphicsView);
if (!d->scene)
return QList<QGraphicsItem *>();
- return d->scene->items(mapToScene(polygon), mode, Qt::AscendingOrder, viewportTransform());
+ return d->scene->items(mapToScene(polygon), mode, Qt::DescendingOrder, viewportTransform());
}
/*!
@@ -2137,7 +2137,7 @@ QList<QGraphicsItem *> QGraphicsView::items(const QPainterPath &path, Qt::ItemSe
Q_D(const QGraphicsView);
if (!d->scene)
return QList<QGraphicsItem *>();
- return d->scene->items(mapToScene(path), mode, Qt::AscendingOrder, viewportTransform());
+ return d->scene->items(mapToScene(path), mode, Qt::DescendingOrder, viewportTransform());
}
/*!