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-rw-r--r--src/imports/shaders/shadereffectitem.cpp20
1 files changed, 0 insertions, 20 deletions
diff --git a/src/imports/shaders/shadereffectitem.cpp b/src/imports/shaders/shadereffectitem.cpp
index 056581c..ca5c9a3 100644
--- a/src/imports/shaders/shadereffectitem.cpp
+++ b/src/imports/shaders/shadereffectitem.cpp
@@ -243,11 +243,6 @@ ShaderEffectItem::~ShaderEffectItem()
*/
-/*!
- \property ShaderEffectItem::fragmentShader
- \brief the OpenGL fragment shader code.
-*/
-
void ShaderEffectItem::setFragmentShader(const QString &code)
{
if (m_fragment_code.constData() == code.constData())
@@ -281,11 +276,6 @@ void ShaderEffectItem::setFragmentShader(const QString &code)
*/
-/*!
- \property ShaderEffectItem::vertexShader
- \brief the OpenGL vertex shader code.
-*/
-
void ShaderEffectItem::setVertexShader(const QString &code)
{
if (m_vertex_code.constData() == code.constData())
@@ -320,11 +310,6 @@ void ShaderEffectItem::setVertexShader(const QString &code)
The default value is true.
*/
-/*!
- \property ShaderEffectItem::blending
- \brief the drawing is done using blending.
-*/
-
void ShaderEffectItem::setBlending(bool enable)
{
if (m_blending == enable)
@@ -347,11 +332,6 @@ void ShaderEffectItem::setBlending(bool enable)
The default value is QSize(1,1).
*/
-/*!
- \property ShaderEffectItem::meshResolution
- \brief the amount of triangles in the mesh for both x and y-axis.
-*/
-
void ShaderEffectItem::setMeshResolution(const QSize &size)
{
if (size == m_meshResolution)