diff options
Diffstat (limited to 'src/imports/shaders/shadereffectitem.cpp')
-rwxr-xr-x[-rw-r--r--] | src/imports/shaders/shadereffectitem.cpp | 110 |
1 files changed, 85 insertions, 25 deletions
diff --git a/src/imports/shaders/shadereffectitem.cpp b/src/imports/shaders/shadereffectitem.cpp index ca5c9a3..b954e5a 100644..100755 --- a/src/imports/shaders/shadereffectitem.cpp +++ b/src/imports/shaders/shadereffectitem.cpp @@ -199,8 +199,13 @@ Rectangle { */ +#ifdef Q_OS_SYMBIAN +#define OBSERVE_GL_CONTEXT_LOSS 1 +#endif + ShaderEffectItem::ShaderEffectItem(QDeclarativeItem *parent) : QDeclarativeItem(parent) + , m_program(0) , m_meshResolution(1, 1) , m_geometry(QSGGeometry::defaultAttributes_TexturedPoint2D(), 4) , m_blending(true) @@ -214,15 +219,21 @@ ShaderEffectItem::ShaderEffectItem(QDeclarativeItem *parent) , m_hasShaderPrograms(false) , m_mirrored(false) , m_defaultVertexShader(true) + , m_contextObserver(0) { setFlag(QGraphicsItem::ItemHasNoContents, false); connect(this, SIGNAL(visibleChanged()), this, SLOT(handleVisibilityChange())); m_active = isVisible(); + +#ifndef OBSERVE_GL_CONTEXT_LOSS + m_program = new QGLShaderProgram(this); +#endif } ShaderEffectItem::~ShaderEffectItem() { reset(); + delete m_contextObserver; } @@ -402,10 +413,38 @@ void ShaderEffectItem::renderEffect(QPainter *painter, const QMatrix4x4 &matrix) if (!painter || !painter->device()) return; - if (!m_program.isLinked() || m_program_dirty) +#ifdef OBSERVE_GL_CONTEXT_LOSS + QGLContext *context = const_cast <QGLContext*> (QGLContext::currentContext()); + if (!m_program || !m_contextObserver || !m_contextObserver->isValid()) { + // Context has changed, re-create QGLShaderProgram + if (context) { + delete m_program; + m_program = 0; + + delete m_contextObserver; + m_contextObserver = 0; + + m_program = new QGLShaderProgram(this); + m_contextObserver = new QGLFramebufferObject(QSize(2,2)); + + if (!m_contextObserver || !m_program) { + delete m_program; + m_program = 0; + delete m_contextObserver; + m_contextObserver = 0; + qWarning() << "ShaderEffectItem::renderEffect - Creating QGLShaderProgram or QGLFrameBufferObject failed!"; + } + } + } +#endif + + if (!m_program) + return; + + if (!m_program->isLinked() || m_program_dirty) updateShaderProgram(); - m_program.bind(); + m_program->bind(); QMatrix4x4 combinedMatrix; combinedMatrix.scale(2.0 / painter->device()->width(), -2.0 / painter->device()->height(), 1.0); @@ -414,7 +453,7 @@ void ShaderEffectItem::renderEffect(QPainter *painter, const QMatrix4x4 &matrix) updateEffectState(combinedMatrix); for (int i = 0; i < m_attributeNames.size(); ++i) { - m_program.enableAttributeArray(m_geometry.attributes()[i].position); + m_program->enableAttributeArray(m_geometry.attributes()[i].position); } bindGeometry(); @@ -452,11 +491,14 @@ void ShaderEffectItem::renderEffect(QPainter *painter, const QMatrix4x4 &matrix) glDisable(GL_DEPTH_TEST); for (int i = 0; i < m_attributeNames.size(); ++i) - m_program.disableAttributeArray(m_geometry.attributes()[i].position); + m_program->disableAttributeArray(m_geometry.attributes()[i].position); } void ShaderEffectItem::updateEffectState(const QMatrix4x4 &matrix) { + if (!m_program) + return; + for (int i = m_sources.size() - 1; i >= 0; --i) { const ShaderEffectItem::SourceData &source = m_sources.at(i); if (!source.source) @@ -467,10 +509,10 @@ void ShaderEffectItem::updateEffectState(const QMatrix4x4 &matrix) } if (m_respectsOpacity) - m_program.setUniformValue("qt_Opacity", static_cast<float> (effectiveOpacity())); + m_program->setUniformValue("qt_Opacity", static_cast<float> (effectiveOpacity())); if (m_respectsMatrix){ - m_program.setUniformValue("qt_ModelViewProjectionMatrix", matrix); + m_program->setUniformValue("qt_ModelViewProjectionMatrix", matrix); } QSet<QByteArray>::const_iterator it; @@ -480,37 +522,37 @@ void ShaderEffectItem::updateEffectState(const QMatrix4x4 &matrix) switch (v.type()) { case QVariant::Color: - m_program.setUniformValue(name.constData(), qvariant_cast<QColor>(v)); + m_program->setUniformValue(name.constData(), qvariant_cast<QColor>(v)); break; case QVariant::Double: - m_program.setUniformValue(name.constData(), (float) qvariant_cast<double>(v)); + m_program->setUniformValue(name.constData(), (float) qvariant_cast<double>(v)); break; case QVariant::Transform: - m_program.setUniformValue(name.constData(), qvariant_cast<QTransform>(v)); + m_program->setUniformValue(name.constData(), qvariant_cast<QTransform>(v)); break; case QVariant::Int: - m_program.setUniformValue(name.constData(), v.toInt()); + m_program->setUniformValue(name.constData(), GLint(v.toInt())); break; case QVariant::Bool: - m_program.setUniformValue(name.constData(), GLint(v.toBool())); + m_program->setUniformValue(name.constData(), GLint(v.toBool())); break; case QVariant::Size: case QVariant::SizeF: - m_program.setUniformValue(name.constData(), v.toSizeF()); + m_program->setUniformValue(name.constData(), v.toSizeF()); break; case QVariant::Point: case QVariant::PointF: - m_program.setUniformValue(name.constData(), v.toPointF()); + m_program->setUniformValue(name.constData(), v.toPointF()); break; case QVariant::Rect: case QVariant::RectF: { QRectF r = v.toRectF(); - m_program.setUniformValue(name.constData(), r.x(), r.y(), r.width(), r.height()); + m_program->setUniformValue(name.constData(), r.x(), r.y(), r.width(), r.height()); } break; case QVariant::Vector3D: - m_program.setUniformValue(name.constData(), qvariant_cast<QVector3D>(v)); + m_program->setUniformValue(name.constData(), qvariant_cast<QVector3D>(v)); break; default: break; @@ -538,6 +580,9 @@ static inline int size_of_type(GLenum type) void ShaderEffectItem::bindGeometry() { + if (!m_program) + return; + char const *const *attrNames = m_attributeNames.constData(); int offset = 0; for (int j = 0; j < m_attributeNames.size(); ++j) { @@ -554,7 +599,7 @@ void ShaderEffectItem::bindGeometry() if (normalize) qWarning() << "ShaderEffectItem::bindGeometry() - non supported attribute type!"; - m_program.setAttributeArray(a.position, (GLfloat*) (((char*) m_geometry.vertexData()) + offset), a.tupleSize, m_geometry.stride()); + m_program->setAttributeArray(a.position, (GLfloat*) (((char*) m_geometry.vertexData()) + offset), a.tupleSize, m_geometry.stride()); //glVertexAttribPointer(a.position, a.tupleSize, a.type, normalize, m_geometry.stride(), (char *) m_geometry.vertexData() + offset); offset += a.tupleSize * size_of_type(a.type); } @@ -637,6 +682,16 @@ void ShaderEffectItem::setActive(bool enable) } } + // QGLShaderProgram is deleted when not active (to minimize GPU memory usage). +#ifdef OBSERVE_GL_CONTEXT_LOSS + if (!m_active && m_program) { + delete m_program; + m_program = 0; + delete m_contextObserver; + m_contextObserver = 0; + } +#endif + emit activeChanged(); markDirty(); } @@ -756,7 +811,9 @@ void ShaderEffectItem::reset() { disconnectPropertySignals(); - m_program.removeAllShaders(); + if (m_program) + m_program->removeAllShaders(); + m_attributeNames.clear(); m_uniformNames.clear(); for (int i = 0; i < m_sources.size(); ++i) { @@ -801,6 +858,9 @@ void ShaderEffectItem::updateProperties() void ShaderEffectItem::updateShaderProgram() { + if (!m_program) + return; + QString vertexCode = m_vertex_code; QString fragmentCode = m_fragment_code; @@ -810,16 +870,16 @@ void ShaderEffectItem::updateShaderProgram() if (fragmentCode.isEmpty()) fragmentCode = QString::fromLatin1(qt_default_fragment_code); - m_program.addShaderFromSourceCode(QGLShader::Vertex, vertexCode); - m_program.addShaderFromSourceCode(QGLShader::Fragment, fragmentCode); + m_program->addShaderFromSourceCode(QGLShader::Vertex, vertexCode); + m_program->addShaderFromSourceCode(QGLShader::Fragment, fragmentCode); for (int i = 0; i < m_attributeNames.size(); ++i) { - m_program.bindAttributeLocation(m_attributeNames.at(i), m_geometry.attributes()[i].position); + m_program->bindAttributeLocation(m_attributeNames.at(i), m_geometry.attributes()[i].position); } - if (!m_program.link()) { + if (!m_program->link()) { qWarning("ShaderEffectItem: Shader compilation failed:"); - qWarning() << m_program.log(); + qWarning() << m_program->log(); } if (!m_attributeNames.contains(qt_postion_attribute_name)) @@ -829,10 +889,10 @@ void ShaderEffectItem::updateShaderProgram() if (!m_respectsMatrix) qWarning("ShaderEffectItem: Missing reference to \'qt_ModelViewProjectionMatrix\'."); - if (m_program.isLinked()) { - m_program.bind(); + if (m_program->isLinked()) { + m_program->bind(); for (int i = 0; i < m_sources.size(); ++i) - m_program.setUniformValue(m_sources.at(i).name.constData(), i); + m_program->setUniformValue(m_sources.at(i).name.constData(), (GLint) i); } m_program_dirty = false; |