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Diffstat (limited to 'src/imports/shaders/shadereffectitem.h')
-rw-r--r-- | src/imports/shaders/shadereffectitem.h | 152 |
1 files changed, 152 insertions, 0 deletions
diff --git a/src/imports/shaders/shadereffectitem.h b/src/imports/shaders/shadereffectitem.h new file mode 100644 index 0000000..1d27543 --- /dev/null +++ b/src/imports/shaders/shadereffectitem.h @@ -0,0 +1,152 @@ +/**************************************************************************** +** +** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). +** All rights reserved. +** Contact: Nokia Corporation (qt-info@nokia.com) +** +** This file is part of the QML Shaders plugin of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** No Commercial Usage +** This file contains pre-release code and may not be distributed. +** You may use this file in accordance with the terms and conditions +** contained in the Technology Preview License Agreement accompanying +** this package. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 2.1 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 2.1 requirements +** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Nokia gives you certain additional +** rights. These rights are described in the Nokia Qt LGPL Exception +** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. +** +** If you have questions regarding the use of this file, please contact +** Nokia at qt-info@nokia.com. +** +** +** +** +** +** +** +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#ifndef SHADEREFFECTITEM_H +#define SHADEREFFECTITEM_H + +#include <QDeclarativeItem> +#include <QtOpenGL> +#include "shadereffectsource.h" +#include "scenegraph/qsggeometry.h" + +QT_BEGIN_HEADER + +QT_BEGIN_NAMESPACE + +class ShaderEffectItem : public QDeclarativeItem +{ + Q_OBJECT + Q_INTERFACES(QDeclarativeParserStatus) + Q_PROPERTY(QString fragmentShader READ fragmentShader WRITE setFragmentShader NOTIFY fragmentShaderChanged) + Q_PROPERTY(QString vertexShader READ vertexShader WRITE setVertexShader NOTIFY vertexShaderChanged) + Q_PROPERTY(bool blending READ blending WRITE setBlending NOTIFY blendingChanged) + Q_PROPERTY(QSize meshResolution READ meshResolution WRITE setMeshResolution NOTIFY meshResolutionChanged) + +public: + ShaderEffectItem(QDeclarativeItem* parent = 0); + ~ShaderEffectItem(); + + virtual void componentComplete(); + void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget = 0); + + QString fragmentShader() const { return m_fragment_code; } + void setFragmentShader(const QString &code); + + QString vertexShader() const { return m_vertex_code; } + void setVertexShader(const QString &code); + + bool blending() const { return m_blending; } + void setBlending(bool enable); + + QSize meshResolution() const { return m_meshResolution; } + void setMeshResolution(const QSize &size); + + void preprocess(); + +Q_SIGNALS: + void fragmentShaderChanged(); + void vertexShaderChanged(); + void blendingChanged(); + void activeChanged(); + void meshResolutionChanged(); + +protected: + virtual void geometryChanged(const QRectF &newGeometry, const QRectF &oldGeometry); + +private Q_SLOTS: + void changeSource(int index); + void handleVisibilityChange(); + void markDirty(); + +private: + void checkViewportUpdateMode(); + void renderEffect(QPainter *painter, const QMatrix4x4 &matrix); + void updateEffectState(const QMatrix4x4 &matrix); + void updateGeometry(); + void bindGeometry(); + void setSource(const QVariant &var, int index); + void disconnectPropertySignals(); + void connectPropertySignals(); + void reset(); + void updateProperties(); + void updateShaderProgram(); + void lookThroughShaderCode(const QString &code); + bool active() const { return m_active; } + void setActive(bool enable); + +private: + QString m_fragment_code; + QString m_vertex_code; + QGLShaderProgram m_program; + QVector<const char *> m_attributeNames; + QSet<QByteArray> m_uniformNames; + QSize m_meshResolution; + QSGGeometry m_geometry; + + struct SourceData + { + QSignalMapper *mapper; + QPointer<ShaderEffectSource> source; + QPointer<QDeclarativeItem> item; + QByteArray name; + }; + + QVector<SourceData> m_sources; + + bool m_changed : 1; + bool m_blending : 1; + bool m_program_dirty : 1; + bool m_active : 1; + bool m_respectsMatrix : 1; + bool m_respectsOpacity : 1; + bool m_checkedViewportUpdateMode : 1; + bool m_checkedOpenGL : 1; + bool m_checkedShaderPrograms : 1; + bool m_hasShaderPrograms : 1; + bool m_mirrored : 1; + bool m_defaultVertexShader : 1; +}; + +QT_END_HEADER + +QT_END_NAMESPACE + +#endif // SHADEREFFECTITEM_H |