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+/****************************************************************************
+**
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtMultimedia module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+
+#include <QtMultimedia/qaudio.h>
+#include <QtMultimedia/qaudiodeviceinfo.h>
+#include <QtMultimedia/qaudioengine.h>
+#include <QtMultimedia/qaudioinput.h>
+
+#include "qaudiodevicefactory_p.h"
+
+QT_BEGIN_NAMESPACE
+
+/*!
+ \class QAudioInput
+ \brief The QAudioInput class provides an interface for receiving audio data from an audio input device.
+
+ \inmodule QtMultimedia
+ \ingroup multimedia
+ \since 4.6
+
+ You can construct an audio input with the system's
+ \l{QAudioDeviceInfo::defaultInputDevice()}{default audio input
+ device}. It is also possible to create QAudioInput with a
+ specific QAudioDeviceInfo. When you create the audio input, you
+ should also send in the QAudioFormat to be used for the recording
+ (see the QAudioFormat class description for details).
+
+ To record to a file:
+
+ QAudioInput lets you record audio with an audio input device. The
+ default constructor of this class will use the systems default
+ audio device, but you can also specify a QAudioDeviceInfo for a
+ specific device. You also need to pass in the QAudioFormat in
+ which you wish to record.
+
+ Starting up the QAudioInput is simply a matter of calling start()
+ with a QIODevice opened for writing. For instance, to record to a
+ file, you can:
+
+ \code
+ QFile outputFile; // class member.
+ QAudioInput* audio; // class member.
+ \endcode
+
+ \code
+ {
+ outputFile.setFileName("/tmp/test.raw");
+ outputFile.open( QIODevice::WriteOnly | QIODevice::Truncate );
+
+ QAudioFormat format;
+ // set up the format you want, eg.
+ format.setFrequency(8000);
+ format.setChannels(1);
+ format.setSampleSize(8);
+ format.setCodec("audio/pcm");
+ format.setByteOrder(QAudioFormat::LittleEndian);
+ format.setSampleType(QAudioFormat::UnSignedInt);
+
+ QAudioDeviceInfo info = QAudioDeviceInfo::defaultInputDevice();
+ if (!info.isFormatSupported(format)) {
+ qWarning()<<"default format not supported try to use nearest";
+ format = info.nearestFormat(format);
+ }
+
+ audio = new QAudioInput(format, this);
+ QTimer::singleShot(3000, this, SLOT(stopRecording()));
+ audio->start(&outputFile);
+ // Records audio for 3000ms
+ }
+ \endcode
+
+ This will start recording if the format specified is supported by
+ the input device (you can check this with
+ QAudioDeviceInfo::isFormatSupported(). In case there are any
+ snags, use the error() function to check what went wrong. We stop
+ recording in the \c stopRecording() slot.
+
+ \code
+ void stopRecording()
+ {
+ audio->stop();
+ outputFile->close();
+ delete audio;
+ }
+ \endcode
+
+ At any point in time, QAudioInput will be in one of four states:
+ active, suspended, stopped, or idle. These states are specified by
+ the QAudio::State enum. You can request a state change directly through
+ suspend(), resume(), stop(), reset(), and start(). The current
+ state is reported by state(). QAudioOutput will also signal you
+ when the state changes (stateChanged()).
+
+ QAudioInput provides several ways of measuring the time that has
+ passed since the start() of the recording. The \c processedUSecs()
+ function returns the length of the stream in microseconds written,
+ i.e., it leaves out the times the audio input was suspended or idle.
+ The elapsedUSecs() function returns the time elapsed since start() was called regardless of
+ which states the QAudioInput has been in.
+
+ If an error should occur, you can fetch its reason with error().
+ The possible error reasons are described by the QAudio::Error
+ enum. The QAudioInput will enter the \l{QAudio::}{StoppedState} when
+ an error is encountered. Connect to the stateChanged() signal to
+ handle the error:
+
+ \snippet doc/src/snippets/audio/main.cpp 0
+
+ \sa QAudioOutput, QAudioDeviceInfo
+
+ \section1 Symbian Platform Security Requirements
+
+ On Symbian, processes which use this class must have the
+ \c UserEnvironment platform security capability. If the client
+ process lacks this capability, calls to either overload of start()
+ will fail.
+ This failure is indicated by the QAudioInput object setting
+ its error() value to \l{QAudio::OpenError} and then emitting a
+ \l{stateChanged()}{stateChanged}(\l{QAudio::StoppedState}) signal.
+
+ Platform security capabilities are added via the
+ \l{qmake-variable-reference.html#target-capability}{TARGET.CAPABILITY}
+ qmake variable.
+*/
+
+/*!
+ Construct a new audio input and attach it to \a parent.
+ The default audio input device is used with the output
+ \a format parameters.
+*/
+
+QAudioInput::QAudioInput(const QAudioFormat &format, QObject *parent):
+ QObject(parent)
+{
+ d = QAudioDeviceFactory::createDefaultInputDevice(format);
+ connect(d, SIGNAL(notify()), SIGNAL(notify()));
+ connect(d, SIGNAL(stateChanged(QAudio::State)), SIGNAL(stateChanged(QAudio::State)));
+}
+
+/*!
+ Construct a new audio input and attach it to \a parent.
+ The device referenced by \a audioDevice is used with the input
+ \a format parameters.
+*/
+
+QAudioInput::QAudioInput(const QAudioDeviceInfo &audioDevice, const QAudioFormat &format, QObject *parent):
+ QObject(parent)
+{
+ d = QAudioDeviceFactory::createInputDevice(audioDevice, format);
+ connect(d, SIGNAL(notify()), SIGNAL(notify()));
+ connect(d, SIGNAL(stateChanged(QAudio::State)), SIGNAL(stateChanged(QAudio::State)));
+}
+
+/*!
+ Destroy this audio input.
+*/
+
+QAudioInput::~QAudioInput()
+{
+ delete d;
+}
+
+/*!
+ Uses the \a device as the QIODevice to transfer data.
+ Passing a QIODevice allows the data to be transfered without any extra code.
+ All that is required is to open the QIODevice.
+
+ If able to successfully get audio data from the systems audio device the
+ state() is set to either QAudio::ActiveState or QAudio::IdleState,
+ error() is set to QAudio::NoError and the stateChanged() signal is emitted.
+
+ If a problem occurs during this process the error() is set to QAudio::OpenError,
+ state() is set to QAudio::StoppedState and stateChanged() signal is emitted.
+
+ \l{QAudioInput#Symbian Platform Security Requirements}
+
+ \sa QIODevice
+*/
+
+void QAudioInput::start(QIODevice* device)
+{
+ d->start(device);
+}
+
+/*!
+ Returns a pointer to the QIODevice being used to handle the data
+ transfer. This QIODevice can be used to read() audio data
+ directly.
+
+ If able to access the systems audio device the state() is set to
+ QAudio::IdleState, error() is set to QAudio::NoError
+ and the stateChanged() signal is emitted.
+
+ If a problem occurs during this process the error() is set to QAudio::OpenError,
+ state() is set to QAudio::StoppedState and stateChanged() signal is emitted.
+
+ \l{QAudioInput#Symbian Platform Security Requirements}
+
+ \sa QIODevice
+*/
+
+QIODevice* QAudioInput::start()
+{
+ return d->start(0);
+}
+
+/*!
+ Returns the QAudioFormat being used.
+*/
+
+QAudioFormat QAudioInput::format() const
+{
+ return d->format();
+}
+
+/*!
+ Stops the audio input, detaching from the system resource.
+
+ Sets error() to QAudio::NoError, state() to QAudio::StoppedState and
+ emit stateChanged() signal.
+*/
+
+void QAudioInput::stop()
+{
+ d->stop();
+}
+
+/*!
+ Drops all audio data in the buffers, resets buffers to zero.
+*/
+
+void QAudioInput::reset()
+{
+ d->reset();
+}
+
+/*!
+ Stops processing audio data, preserving buffered audio data.
+
+ Sets error() to QAudio::NoError, state() to QAudio::SuspendedState and
+ emit stateChanged() signal.
+*/
+
+void QAudioInput::suspend()
+{
+ d->suspend();
+}
+
+/*!
+ Resumes processing audio data after a suspend().
+
+ Sets error() to QAudio::NoError.
+ Sets state() to QAudio::ActiveState if you previously called start(QIODevice*).
+ Sets state() to QAudio::IdleState if you previously called start().
+ emits stateChanged() signal.
+*/
+
+void QAudioInput::resume()
+{
+ d->resume();
+}
+
+/*!
+ Sets the audio buffer size to \a value milliseconds.
+
+ Note: This function can be called anytime before start(), calls to this
+ are ignored after start(). It should not be assumed that the buffer size
+ set is the actual buffer size used, calling bufferSize() anytime after start()
+ will return the actual buffer size being used.
+
+*/
+
+void QAudioInput::setBufferSize(int value)
+{
+ d->setBufferSize(value);
+}
+
+/*!
+ Returns the audio buffer size in milliseconds.
+
+ If called before start(), returns platform default value.
+ If called before start() but setBufferSize() was called prior, returns value set by setBufferSize().
+ If called after start(), returns the actual buffer size being used. This may not be what was set previously
+ by setBufferSize().
+
+*/
+
+int QAudioInput::bufferSize() const
+{
+ return d->bufferSize();
+}
+
+/*!
+ Returns the amount of audio data available to read in bytes.
+
+ NOTE: returned value is only valid while in QAudio::ActiveState or QAudio::IdleState
+ state, otherwise returns zero.
+*/
+
+int QAudioInput::bytesReady() const
+{
+ /*
+ -If not ActiveState|IdleState, return 0
+ -return amount of audio data available to read
+ */
+ return d->bytesReady();
+}
+
+/*!
+ Returns the period size in bytes.
+
+ Note: This is the recommended read size in bytes.
+*/
+
+int QAudioInput::periodSize() const
+{
+ return d->periodSize();
+}
+
+/*!
+ Sets the interval for notify() signal to be emitted.
+ This is based on the \a ms of audio data processed
+ not on actual real-time.
+ The minimum resolution of the timer is platform specific and values
+ should be checked with notifyInterval() to confirm actual value
+ being used.
+*/
+
+void QAudioInput::setNotifyInterval(int ms)
+{
+ d->setNotifyInterval(ms);
+}
+
+/*!
+ Returns the notify interval in milliseconds.
+*/
+
+int QAudioInput::notifyInterval() const
+{
+ return d->notifyInterval();
+}
+
+/*!
+ Returns the amount of audio data processed since start()
+ was called in microseconds.
+*/
+
+qint64 QAudioInput::processedUSecs() const
+{
+ return d->processedUSecs();
+}
+
+/*!
+ Returns the microseconds since start() was called, including time in Idle and
+ Suspend states.
+*/
+
+qint64 QAudioInput::elapsedUSecs() const
+{
+ return d->elapsedUSecs();
+}
+
+/*!
+ Returns the error state.
+*/
+
+QAudio::Error QAudioInput::error() const
+{
+ return d->error();
+}
+
+/*!
+ Returns the state of audio processing.
+*/
+
+QAudio::State QAudioInput::state() const
+{
+ return d->state();
+}
+
+/*!
+ \fn QAudioInput::stateChanged(QAudio::State state)
+ This signal is emitted when the device \a state has changed.
+*/
+
+/*!
+ \fn QAudioInput::notify()
+ This signal is emitted when x ms of audio data has been processed
+ the interval set by setNotifyInterval(x).
+*/
+
+QT_END_NAMESPACE
+