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-rw-r--r--src/multimedia/mediaservices/base/qpaintervideosurface.cpp1565
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diff --git a/src/multimedia/mediaservices/base/qpaintervideosurface.cpp b/src/multimedia/mediaservices/base/qpaintervideosurface.cpp
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+++ b/src/multimedia/mediaservices/base/qpaintervideosurface.cpp
@@ -0,0 +1,1565 @@
+/****************************************************************************
+**
+** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtMediaservices module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qpaintervideosurface_p.h"
+#include "qpaintervideosurface_mac_p.h"
+
+#include <qmath.h>
+
+#include <qpainter.h>
+#include <qvariant.h>
+#include <QtMultimedia/qvideosurfaceformat.h>
+
+#if !defined(QT_NO_OPENGL) && !defined(QT_OPENGL_ES_1_CL) && !defined(QT_OPENGL_ES_1)
+#include <qglshaderprogram.h>
+#endif
+
+#include <QtDebug>
+
+
+QT_BEGIN_NAMESPACE
+
+QVideoSurfacePainter::~QVideoSurfacePainter()
+{
+}
+
+class QVideoSurfaceRasterPainter : public QVideoSurfacePainter
+{
+public:
+ QVideoSurfaceRasterPainter();
+
+ QList<QVideoFrame::PixelFormat> supportedPixelFormats(
+ QAbstractVideoBuffer::HandleType handleType) const;
+
+ bool isFormatSupported(
+ const QVideoSurfaceFormat &format, QVideoSurfaceFormat *similar) const;
+
+ QAbstractVideoSurface::Error start(const QVideoSurfaceFormat &format);
+ void stop();
+
+ QAbstractVideoSurface::Error setCurrentFrame(const QVideoFrame &frame);
+
+ QAbstractVideoSurface::Error paint(
+ const QRectF &target, QPainter *painter, const QRectF &source);
+
+ void updateColors(int brightness, int contrast, int hue, int saturation);
+
+private:
+ QList<QVideoFrame::PixelFormat> m_imagePixelFormats;
+ QVideoFrame m_frame;
+ QSize m_imageSize;
+ QImage::Format m_imageFormat;
+ QVideoSurfaceFormat::Direction m_scanLineDirection;
+};
+
+QVideoSurfaceRasterPainter::QVideoSurfaceRasterPainter()
+ : m_imageFormat(QImage::Format_Invalid)
+ , m_scanLineDirection(QVideoSurfaceFormat::TopToBottom)
+{
+ m_imagePixelFormats
+ << QVideoFrame::Format_RGB32
+#ifndef QT_OPENGL_ES // The raster formats should be a subset of the GL formats.
+ << QVideoFrame::Format_RGB24
+#endif
+ << QVideoFrame::Format_ARGB32
+ << QVideoFrame::Format_RGB565;
+}
+
+QList<QVideoFrame::PixelFormat> QVideoSurfaceRasterPainter::supportedPixelFormats(
+ QAbstractVideoBuffer::HandleType handleType) const
+{
+ return handleType == QAbstractVideoBuffer::NoHandle
+ ? m_imagePixelFormats
+ : QList<QVideoFrame::PixelFormat>();
+}
+
+bool QVideoSurfaceRasterPainter::isFormatSupported(
+ const QVideoSurfaceFormat &format, QVideoSurfaceFormat *) const
+{
+ return format.handleType() == QAbstractVideoBuffer::NoHandle
+ && m_imagePixelFormats.contains(format.pixelFormat())
+ && !format.frameSize().isEmpty();
+}
+
+QAbstractVideoSurface::Error QVideoSurfaceRasterPainter::start(const QVideoSurfaceFormat &format)
+{
+ m_frame = QVideoFrame();
+ m_imageFormat = QVideoFrame::imageFormatFromPixelFormat(format.pixelFormat());
+ m_imageSize = format.frameSize();
+ m_scanLineDirection = format.scanLineDirection();
+
+ return format.handleType() == QAbstractVideoBuffer::NoHandle
+ && m_imageFormat != QImage::Format_Invalid
+ && !m_imageSize.isEmpty()
+ ? QAbstractVideoSurface::NoError
+ : QAbstractVideoSurface::UnsupportedFormatError;
+}
+
+void QVideoSurfaceRasterPainter::stop()
+{
+ m_frame = QVideoFrame();
+}
+
+QAbstractVideoSurface::Error QVideoSurfaceRasterPainter::setCurrentFrame(const QVideoFrame &frame)
+{
+ m_frame = frame;
+
+ return QAbstractVideoSurface::NoError;
+}
+
+QAbstractVideoSurface::Error QVideoSurfaceRasterPainter::paint(
+ const QRectF &target, QPainter *painter, const QRectF &source)
+{
+ if (m_frame.map(QAbstractVideoBuffer::ReadOnly)) {
+ QImage image(
+ m_frame.bits(),
+ m_imageSize.width(),
+ m_imageSize.height(),
+ m_frame.bytesPerLine(),
+ m_imageFormat);
+
+ if (m_scanLineDirection == QVideoSurfaceFormat::BottomToTop) {
+ const QTransform oldTransform = painter->transform();
+
+ painter->scale(1, -1);
+ painter->translate(0, -target.bottom());
+ painter->drawImage(
+ QRectF(target.x(), 0, target.width(), target.height()), image, source);
+ painter->setTransform(oldTransform);
+ } else {
+ painter->drawImage(target, image, source);
+ }
+
+ m_frame.unmap();
+ } else if (m_frame.isValid()) {
+ return QAbstractVideoSurface::IncorrectFormatError;
+ } else {
+ painter->fillRect(target, Qt::black);
+ }
+ return QAbstractVideoSurface::NoError;
+}
+
+void QVideoSurfaceRasterPainter::updateColors(int, int, int, int)
+{
+}
+
+#if !defined(QT_NO_OPENGL) && !defined(QT_OPENGL_ES_1_CL) && !defined(QT_OPENGL_ES_1)
+
+#ifndef Q_WS_MAC
+# ifndef APIENTRYP
+# ifdef APIENTRY
+# define APIENTRYP APIENTRY *
+# else
+# define APIENTRY
+# define APIENTRYP *
+# endif
+# endif
+#else
+# define APIENTRY
+# define APIENTRYP *
+#endif
+
+#ifndef GL_TEXTURE0
+# define GL_TEXTURE0 0x84C0
+# define GL_TEXTURE1 0x84C1
+# define GL_TEXTURE2 0x84C2
+#endif
+#ifndef GL_PROGRAM_ERROR_STRING_ARB
+# define GL_PROGRAM_ERROR_STRING_ARB 0x8874
+#endif
+
+#ifndef GL_UNSIGNED_SHORT_5_6_5
+# define GL_UNSIGNED_SHORT_5_6_5 33635
+#endif
+
+class QVideoSurfaceGLPainter : public QVideoSurfacePainter
+{
+public:
+ QVideoSurfaceGLPainter(QGLContext *context);
+ ~QVideoSurfaceGLPainter();
+ QList<QVideoFrame::PixelFormat> supportedPixelFormats(
+ QAbstractVideoBuffer::HandleType handleType) const;
+
+ bool isFormatSupported(
+ const QVideoSurfaceFormat &format, QVideoSurfaceFormat *similar) const;
+
+ QAbstractVideoSurface::Error setCurrentFrame(const QVideoFrame &frame);
+
+ void updateColors(int brightness, int contrast, int hue, int saturation);
+
+protected:
+ void initRgbTextureInfo(GLenum internalFormat, GLuint format, GLenum type, const QSize &size);
+ void initYuv420PTextureInfo(const QSize &size);
+ void initYv12TextureInfo(const QSize &size);
+
+#ifndef QT_OPENGL_ES
+ typedef void (APIENTRY *_glActiveTexture) (GLenum);
+ _glActiveTexture glActiveTexture;
+#endif
+
+ QList<QVideoFrame::PixelFormat> m_imagePixelFormats;
+ QList<QVideoFrame::PixelFormat> m_glPixelFormats;
+ QMatrix4x4 m_colorMatrix;
+ QVideoFrame m_frame;
+
+ QGLContext *m_context;
+ QAbstractVideoBuffer::HandleType m_handleType;
+ QVideoSurfaceFormat::Direction m_scanLineDirection;
+ GLenum m_textureFormat;
+ GLuint m_textureInternalFormat;
+ GLenum m_textureType;
+ int m_textureCount;
+ GLuint m_textureIds[3];
+ int m_textureWidths[3];
+ int m_textureHeights[3];
+ int m_textureOffsets[3];
+ bool m_yuv;
+};
+
+QVideoSurfaceGLPainter::QVideoSurfaceGLPainter(QGLContext *context)
+ : m_context(context)
+ , m_handleType(QAbstractVideoBuffer::NoHandle)
+ , m_scanLineDirection(QVideoSurfaceFormat::TopToBottom)
+ , m_textureFormat(0)
+ , m_textureInternalFormat(0)
+ , m_textureType(0)
+ , m_textureCount(0)
+ , m_yuv(false)
+{
+#ifndef QT_OPENGL_ES
+ glActiveTexture = (_glActiveTexture)m_context->getProcAddress(QLatin1String("glActiveTexture"));
+#endif
+}
+
+QVideoSurfaceGLPainter::~QVideoSurfaceGLPainter()
+{
+}
+
+QList<QVideoFrame::PixelFormat> QVideoSurfaceGLPainter::supportedPixelFormats(
+ QAbstractVideoBuffer::HandleType handleType) const
+{
+ switch (handleType) {
+ case QAbstractVideoBuffer::NoHandle:
+ return m_imagePixelFormats;
+ case QAbstractVideoBuffer::GLTextureHandle:
+ return m_glPixelFormats;
+ default:
+ return QList<QVideoFrame::PixelFormat>();
+ }
+}
+
+bool QVideoSurfaceGLPainter::isFormatSupported(
+ const QVideoSurfaceFormat &format, QVideoSurfaceFormat *) const
+{
+ if (format.frameSize().isEmpty()) {
+ return false;
+ } else {
+ switch (format.handleType()) {
+ case QAbstractVideoBuffer::NoHandle:
+ return m_imagePixelFormats.contains(format.pixelFormat());
+ case QAbstractVideoBuffer::GLTextureHandle:
+ return m_glPixelFormats.contains(format.pixelFormat());
+ default:
+ return false;
+ }
+ }
+}
+
+QAbstractVideoSurface::Error QVideoSurfaceGLPainter::setCurrentFrame(const QVideoFrame &frame)
+{
+ m_frame = frame;
+
+ if (m_handleType == QAbstractVideoBuffer::GLTextureHandle) {
+ m_textureIds[0] = frame.handle().toInt();
+ } else if (m_frame.map(QAbstractVideoBuffer::ReadOnly)) {
+ m_context->makeCurrent();
+
+ for (int i = 0; i < m_textureCount; ++i) {
+ glBindTexture(GL_TEXTURE_2D, m_textureIds[i]);
+ glTexImage2D(
+ GL_TEXTURE_2D,
+ 0,
+ m_textureInternalFormat,
+ m_textureWidths[i],
+ m_textureHeights[i],
+ 0,
+ m_textureFormat,
+ m_textureType,
+ m_frame.bits() + m_textureOffsets[i]);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
+ }
+ m_frame.unmap();
+ } else if (m_frame.isValid()) {
+ return QAbstractVideoSurface::IncorrectFormatError;
+ }
+
+ return QAbstractVideoSurface::NoError;
+}
+
+void QVideoSurfaceGLPainter::updateColors(int brightness, int contrast, int hue, int saturation)
+{
+ const qreal b = brightness / 200.0;
+ const qreal c = contrast / 100.0 + 1.0;
+ const qreal h = hue / 100.0;
+ const qreal s = saturation / 100.0 + 1.0;
+
+ const qreal cosH = qCos(M_PI * h);
+ const qreal sinH = qSin(M_PI * h);
+
+ const qreal h11 = 0.787 * cosH - 0.213 * sinH + 0.213;
+ const qreal h21 = -0.213 * cosH + 0.143 * sinH + 0.213;
+ const qreal h31 = -0.213 * cosH - 0.787 * sinH + 0.213;
+
+ const qreal h12 = -0.715 * cosH - 0.715 * sinH + 0.715;
+ const qreal h22 = 0.285 * cosH + 0.140 * sinH + 0.715;
+ const qreal h32 = -0.715 * cosH + 0.715 * sinH + 0.715;
+
+ const qreal h13 = -0.072 * cosH + 0.928 * sinH + 0.072;
+ const qreal h23 = -0.072 * cosH - 0.283 * sinH + 0.072;
+ const qreal h33 = 0.928 * cosH + 0.072 * sinH + 0.072;
+
+ const qreal sr = (1.0 - s) * 0.3086;
+ const qreal sg = (1.0 - s) * 0.6094;
+ const qreal sb = (1.0 - s) * 0.0820;
+
+ const qreal sr_s = sr + s;
+ const qreal sg_s = sg + s;
+ const qreal sb_s = sr + s;
+
+ const float m4 = (s + sr + sg + sb) * (0.5 - 0.5 * c + b);
+
+ m_colorMatrix(0, 0) = c * (sr_s * h11 + sg * h21 + sb * h31);
+ m_colorMatrix(0, 1) = c * (sr_s * h12 + sg * h22 + sb * h32);
+ m_colorMatrix(0, 2) = c * (sr_s * h13 + sg * h23 + sb * h33);
+ m_colorMatrix(0, 3) = m4;
+
+ m_colorMatrix(1, 0) = c * (sr * h11 + sg_s * h21 + sb * h31);
+ m_colorMatrix(1, 1) = c * (sr * h12 + sg_s * h22 + sb * h32);
+ m_colorMatrix(1, 2) = c * (sr * h13 + sg_s * h23 + sb * h33);
+ m_colorMatrix(1, 3) = m4;
+
+ m_colorMatrix(2, 0) = c * (sr * h11 + sg * h21 + sb_s * h31);
+ m_colorMatrix(2, 1) = c * (sr * h12 + sg * h22 + sb_s * h32);
+ m_colorMatrix(2, 2) = c * (sr * h13 + sg * h23 + sb_s * h33);
+ m_colorMatrix(2, 3) = m4;
+
+ m_colorMatrix(3, 0) = 0.0;
+ m_colorMatrix(3, 1) = 0.0;
+ m_colorMatrix(3, 2) = 0.0;
+ m_colorMatrix(3, 3) = 1.0;
+
+ if (m_yuv) {
+ m_colorMatrix = m_colorMatrix * QMatrix4x4(
+ 1.0, 0.000, 1.140, -0.5700,
+ 1.0, -0.394, -0.581, 0.4875,
+ 1.0, 2.028, 0.000, -1.0140,
+ 0.0, 0.000, 0.000, 1.0000);
+ }
+}
+
+void QVideoSurfaceGLPainter::initRgbTextureInfo(
+ GLenum internalFormat, GLuint format, GLenum type, const QSize &size)
+{
+ m_yuv = false;
+ m_textureInternalFormat = internalFormat;
+ m_textureFormat = format;
+ m_textureType = type;
+ m_textureCount = 1;
+ m_textureWidths[0] = size.width();
+ m_textureHeights[0] = size.height();
+ m_textureOffsets[0] = 0;
+}
+
+void QVideoSurfaceGLPainter::initYuv420PTextureInfo(const QSize &size)
+{
+ int w = (size.width() + 3) & ~3;
+ int w2 = (size.width()/2 + 3) & ~3;
+
+ m_yuv = true;
+ m_textureInternalFormat = GL_LUMINANCE;
+ m_textureFormat = GL_LUMINANCE;
+ m_textureType = GL_UNSIGNED_BYTE;
+ m_textureCount = 3;
+ m_textureWidths[0] = size.width();
+ m_textureHeights[0] = size.height();
+ m_textureOffsets[0] = 0;
+ m_textureWidths[1] = size.width() / 2;
+ m_textureHeights[1] = size.height() / 2;
+ m_textureOffsets[1] = w * size.height();
+ m_textureWidths[2] = size.width() / 2;
+ m_textureHeights[2] = size.height() / 2;
+ m_textureOffsets[2] = w * size.height() + w2 * (size.height() / 2);
+}
+
+void QVideoSurfaceGLPainter::initYv12TextureInfo(const QSize &size)
+{
+ int w = (size.width() + 3) & ~3;
+ int w2 = (size.width()/2 + 3) & ~3;
+
+ m_yuv = true;
+ m_textureInternalFormat = GL_LUMINANCE;
+ m_textureFormat = GL_LUMINANCE;
+ m_textureType = GL_UNSIGNED_BYTE;
+ m_textureCount = 3;
+ m_textureWidths[0] = size.width();
+ m_textureHeights[0] = size.height();
+ m_textureOffsets[0] = 0;
+ m_textureWidths[1] = size.width() / 2;
+ m_textureHeights[1] = size.height() / 2;
+ m_textureOffsets[1] = w * size.height() + w2 * (size.height() / 2);
+ m_textureWidths[2] = size.width() / 2;
+ m_textureHeights[2] = size.height() / 2;
+ m_textureOffsets[2] = w * size.height();
+}
+
+#ifndef QT_OPENGL_ES
+
+# ifndef GL_FRAGMENT_PROGRAM_ARB
+# define GL_FRAGMENT_PROGRAM_ARB 0x8804
+# define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875
+# endif
+
+// Paints an RGB32 frame
+static const char *qt_arbfp_xrgbShaderProgram =
+ "!!ARBfp1.0\n"
+ "PARAM matrix[4] = { program.local[0..2],"
+ "{ 0.0, 0.0, 0.0, 1.0 } };\n"
+ "TEMP xrgb;\n"
+ "TEX xrgb.xyz, fragment.texcoord[0], texture[0], 2D;\n"
+ "MOV xrgb.w, matrix[3].w;\n"
+ "DP4 result.color.x, xrgb.zyxw, matrix[0];\n"
+ "DP4 result.color.y, xrgb.zyxw, matrix[1];\n"
+ "DP4 result.color.z, xrgb.zyxw, matrix[2];\n"
+ "END";
+
+// Paints an ARGB frame.
+static const char *qt_arbfp_argbShaderProgram =
+ "!!ARBfp1.0\n"
+ "PARAM matrix[4] = { program.local[0..2],"
+ "{ 0.0, 0.0, 0.0, 1.0 } };\n"
+ "TEMP argb;\n"
+ "TEX argb, fragment.texcoord[0], texture[0], 2D;\n"
+ "MOV argb.w, matrix[3].w;\n"
+ "DP4 result.color.x, argb.zyxw, matrix[0];\n"
+ "DP4 result.color.y, argb.zyxw, matrix[1];\n"
+ "DP4 result.color.z, argb.zyxw, matrix[2];\n"
+ "TEX result.color.w, fragment.texcoord[0], texture, 2D;\n"
+ "END";
+
+// Paints an RGB(A) frame.
+static const char *qt_arbfp_rgbShaderProgram =
+ "!!ARBfp1.0\n"
+ "PARAM matrix[4] = { program.local[0..2],"
+ "{ 0.0, 0.0, 0.0, 1.0 } };\n"
+ "TEMP rgb;\n"
+ "TEX rgb, fragment.texcoord[0], texture[0], 2D;\n"
+ "MOV rgb.w, matrix[3].w;\n"
+ "DP4 result.color.x, rgb, matrix[0];\n"
+ "DP4 result.color.y, rgb, matrix[1];\n"
+ "DP4 result.color.z, rgb, matrix[2];\n"
+ "TEX result.color.w, fragment.texcoord[0], texture, 2D;\n"
+ "END";
+
+// Paints a YUV420P or YV12 frame.
+static const char *qt_arbfp_yuvPlanarShaderProgram =
+ "!!ARBfp1.0\n"
+ "PARAM matrix[4] = { program.local[0..2],"
+ "{ 0.0, 0.0, 0.0, 1.0 } };\n"
+ "TEMP yuv;\n"
+ "TEX yuv.x, fragment.texcoord[0], texture[0], 2D;\n"
+ "TEX yuv.y, fragment.texcoord[0], texture[1], 2D;\n"
+ "TEX yuv.z, fragment.texcoord[0], texture[2], 2D;\n"
+ "MOV yuv.w, matrix[3].w;\n"
+ "DP4 result.color.x, yuv, matrix[0];\n"
+ "DP4 result.color.y, yuv, matrix[1];\n"
+ "DP4 result.color.z, yuv, matrix[2];\n"
+ "END";
+
+// Paints a YUV444 frame.
+static const char *qt_arbfp_xyuvShaderProgram =
+ "!!ARBfp1.0\n"
+ "PARAM matrix[4] = { program.local[0..2],"
+ "{ 0.0, 0.0, 0.0, 1.0 } };\n"
+ "TEMP ayuv;\n"
+ "TEX ayuv, fragment.texcoord[0], texture[0], 2D;\n"
+ "MOV ayuv.x, matrix[3].w;\n"
+ "DP4 result.color.x, ayuv.yzwx, matrix[0];\n"
+ "DP4 result.color.y, ayuv.yzwx, matrix[1];\n"
+ "DP4 result.color.z, ayuv.yzwx, matrix[2];\n"
+ "END";
+
+// Paints a AYUV444 frame.
+static const char *qt_arbfp_ayuvShaderProgram =
+ "!!ARBfp1.0\n"
+ "PARAM matrix[4] = { program.local[0..2],"
+ "{ 0.0, 0.0, 0.0, 1.0 } };\n"
+ "TEMP ayuv;\n"
+ "TEX ayuv, fragment.texcoord[0], texture[0], 2D;\n"
+ "MOV ayuv.x, matrix[3].w;\n"
+ "DP4 result.color.x, ayuv.yzwx, matrix[0];\n"
+ "DP4 result.color.y, ayuv.yzwx, matrix[1];\n"
+ "DP4 result.color.z, ayuv.yzwx, matrix[2];\n"
+ "TEX result.color.w, fragment.texcoord[0], texture, 2D;\n"
+ "END";
+
+class QVideoSurfaceArbFpPainter : public QVideoSurfaceGLPainter
+{
+public:
+ QVideoSurfaceArbFpPainter(QGLContext *context);
+
+ QAbstractVideoSurface::Error start(const QVideoSurfaceFormat &format);
+ void stop();
+
+ QAbstractVideoSurface::Error paint(
+ const QRectF &target, QPainter *painter, const QRectF &source);
+
+private:
+ typedef void (APIENTRY *_glProgramStringARB) (GLenum, GLenum, GLsizei, const GLvoid *);
+ typedef void (APIENTRY *_glBindProgramARB) (GLenum, GLuint);
+ typedef void (APIENTRY *_glDeleteProgramsARB) (GLsizei, const GLuint *);
+ typedef void (APIENTRY *_glGenProgramsARB) (GLsizei, GLuint *);
+ typedef void (APIENTRY *_glProgramLocalParameter4fARB) (
+ GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat);
+ typedef void (APIENTRY *_glActiveTexture) (GLenum);
+
+ _glProgramStringARB glProgramStringARB;
+ _glBindProgramARB glBindProgramARB;
+ _glDeleteProgramsARB glDeleteProgramsARB;
+ _glGenProgramsARB glGenProgramsARB;
+ _glProgramLocalParameter4fARB glProgramLocalParameter4fARB;
+
+ GLuint m_programId;
+ QSize m_frameSize;
+};
+
+QVideoSurfaceArbFpPainter::QVideoSurfaceArbFpPainter(QGLContext *context)
+ : QVideoSurfaceGLPainter(context)
+ , m_programId(0)
+{
+ glProgramStringARB = (_glProgramStringARB) m_context->getProcAddress(
+ QLatin1String("glProgramStringARB"));
+ glBindProgramARB = (_glBindProgramARB) m_context->getProcAddress(
+ QLatin1String("glBindProgramARB"));
+ glDeleteProgramsARB = (_glDeleteProgramsARB) m_context->getProcAddress(
+ QLatin1String("glDeleteProgramsARB"));
+ glGenProgramsARB = (_glGenProgramsARB) m_context->getProcAddress(
+ QLatin1String("glGenProgramsARB"));
+ glProgramLocalParameter4fARB = (_glProgramLocalParameter4fARB) m_context->getProcAddress(
+ QLatin1String("glProgramLocalParameter4fARB"));
+
+ m_imagePixelFormats
+ << QVideoFrame::Format_RGB32
+ << QVideoFrame::Format_BGR32
+ << QVideoFrame::Format_ARGB32
+ << QVideoFrame::Format_RGB24
+ << QVideoFrame::Format_BGR24
+ << QVideoFrame::Format_RGB565
+ << QVideoFrame::Format_AYUV444
+ << QVideoFrame::Format_YUV444
+ << QVideoFrame::Format_YV12
+ << QVideoFrame::Format_YUV420P;
+ m_glPixelFormats
+ << QVideoFrame::Format_RGB32
+ << QVideoFrame::Format_ARGB32;
+}
+
+QAbstractVideoSurface::Error QVideoSurfaceArbFpPainter::start(const QVideoSurfaceFormat &format)
+{
+ Q_ASSERT(m_textureCount == 0);
+
+ QAbstractVideoSurface::Error error = QAbstractVideoSurface::NoError;
+
+ m_context->makeCurrent();
+
+ const char *program = 0;
+
+ if (format.handleType() == QAbstractVideoBuffer::NoHandle) {
+ switch (format.pixelFormat()) {
+ case QVideoFrame::Format_RGB32:
+ initRgbTextureInfo(GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, format.frameSize());
+ program = qt_arbfp_xrgbShaderProgram;
+ break;
+ case QVideoFrame::Format_BGR32:
+ initRgbTextureInfo(GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, format.frameSize());
+ program = qt_arbfp_rgbShaderProgram;
+ break;
+ case QVideoFrame::Format_ARGB32:
+ initRgbTextureInfo(GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, format.frameSize());
+ program = qt_arbfp_argbShaderProgram;
+ break;
+ case QVideoFrame::Format_RGB24:
+ initRgbTextureInfo(GL_RGB8, GL_RGBA, GL_UNSIGNED_BYTE, format.frameSize());
+ program = qt_arbfp_rgbShaderProgram;
+ break;
+ case QVideoFrame::Format_BGR24:
+ initRgbTextureInfo(GL_RGB8, GL_RGBA, GL_UNSIGNED_BYTE, format.frameSize());
+ program = qt_arbfp_xrgbShaderProgram;
+ break;
+ case QVideoFrame::Format_RGB565:
+ initRgbTextureInfo(GL_RGB, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, format.frameSize());
+ program = qt_arbfp_rgbShaderProgram;
+ break;
+ case QVideoFrame::Format_YUV444:
+ initRgbTextureInfo(GL_RGB, GL_RGB, GL_UNSIGNED_BYTE, format.frameSize());
+ program = qt_arbfp_xyuvShaderProgram;
+ m_yuv = true;
+ break;
+ case QVideoFrame::Format_AYUV444:
+ initRgbTextureInfo(GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, format.frameSize());
+ program = qt_arbfp_ayuvShaderProgram;
+ m_yuv = true;
+ break;
+ case QVideoFrame::Format_YV12:
+ initYv12TextureInfo(format.frameSize());
+ program = qt_arbfp_yuvPlanarShaderProgram;
+ break;
+ case QVideoFrame::Format_YUV420P:
+ initYuv420PTextureInfo(format.frameSize());
+ program = qt_arbfp_yuvPlanarShaderProgram;
+ break;
+ default:
+ break;
+ }
+ } else if (format.handleType() == QAbstractVideoBuffer::GLTextureHandle) {
+ switch (format.pixelFormat()) {
+ case QVideoFrame::Format_RGB32:
+ case QVideoFrame::Format_ARGB32:
+ m_yuv = false;
+ m_textureCount = 1;
+ program = qt_arbfp_rgbShaderProgram;
+ break;
+ default:
+ break;
+ }
+ }
+
+ if (!program) {
+ error = QAbstractVideoSurface::UnsupportedFormatError;
+ } else {
+ glGenProgramsARB(1, &m_programId);
+
+ GLenum glError = glGetError();
+ if (glError != GL_NO_ERROR) {
+ qWarning("QPainterVideoSurface: ARBfb Shader allocation error %x", int(glError));
+ m_textureCount = 0;
+ m_programId = 0;
+
+ error = QAbstractVideoSurface::ResourceError;
+ } else {
+ glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, m_programId);
+ glProgramStringARB(
+ GL_FRAGMENT_PROGRAM_ARB,
+ GL_PROGRAM_FORMAT_ASCII_ARB,
+ qstrlen(program),
+ reinterpret_cast<const GLvoid *>(program));
+
+ if ((glError = glGetError()) != GL_NO_ERROR) {
+ const GLubyte* errorString = glGetString(GL_PROGRAM_ERROR_STRING_ARB);
+
+ qWarning("QPainterVideoSurface: ARBfp Shader compile error %x, %s",
+ int(glError),
+ reinterpret_cast<const char *>(errorString));
+ glDeleteProgramsARB(1, &m_programId);
+
+ m_textureCount = 0;
+ m_programId = 0;
+
+ error = QAbstractVideoSurface::ResourceError;
+ } else {
+ m_handleType = format.handleType();
+ m_scanLineDirection = format.scanLineDirection();
+ m_frameSize = format.frameSize();
+
+ if (m_handleType == QAbstractVideoBuffer::NoHandle)
+ glGenTextures(m_textureCount, m_textureIds);
+ }
+ }
+ }
+
+ return error;
+}
+
+void QVideoSurfaceArbFpPainter::stop()
+{
+ m_context->makeCurrent();
+
+ if (m_handleType != QAbstractVideoBuffer::GLTextureHandle)
+ glDeleteTextures(m_textureCount, m_textureIds);
+ glDeleteProgramsARB(1, &m_programId);
+
+ m_textureCount = 0;
+ m_programId = 0;
+ m_handleType = QAbstractVideoBuffer::NoHandle;
+}
+
+QAbstractVideoSurface::Error QVideoSurfaceArbFpPainter::paint(
+ const QRectF &target, QPainter *painter, const QRectF &source)
+{
+ if (m_frame.isValid()) {
+ bool stencilTestEnabled = glIsEnabled(GL_STENCIL_TEST);
+ bool scissorTestEnabled = glIsEnabled(GL_SCISSOR_TEST);
+
+ painter->beginNativePainting();
+
+ if (stencilTestEnabled)
+ glEnable(GL_STENCIL_TEST);
+ if (scissorTestEnabled)
+ glEnable(GL_SCISSOR_TEST);
+
+ const float txLeft = source.left() / m_frameSize.width();
+ const float txRight = source.right() / m_frameSize.width();
+ const float txTop = m_scanLineDirection == QVideoSurfaceFormat::TopToBottom
+ ? source.top() / m_frameSize.height()
+ : source.bottom() / m_frameSize.height();
+ const float txBottom = m_scanLineDirection == QVideoSurfaceFormat::TopToBottom
+ ? source.bottom() / m_frameSize.height()
+ : source.top() / m_frameSize.height();
+
+
+ const float tx_array[] =
+ {
+ txLeft , txBottom,
+ txRight, txBottom,
+ txLeft , txTop,
+ txRight, txTop
+ };
+ const float v_array[] =
+ {
+ float(target.left()) , float(target.bottom() + 1),
+ float(target.right() + 1), float(target.bottom() + 1),
+ float(target.left()) , float(target.top()),
+ float(target.right() + 1), float(target.top())
+ };
+
+ glEnable(GL_FRAGMENT_PROGRAM_ARB);
+ glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, m_programId);
+
+ glProgramLocalParameter4fARB(
+ GL_FRAGMENT_PROGRAM_ARB,
+ 0,
+ m_colorMatrix(0, 0),
+ m_colorMatrix(0, 1),
+ m_colorMatrix(0, 2),
+ m_colorMatrix(0, 3));
+ glProgramLocalParameter4fARB(
+ GL_FRAGMENT_PROGRAM_ARB,
+ 1,
+ m_colorMatrix(1, 0),
+ m_colorMatrix(1, 1),
+ m_colorMatrix(1, 2),
+ m_colorMatrix(1, 3));
+ glProgramLocalParameter4fARB(
+ GL_FRAGMENT_PROGRAM_ARB,
+ 2,
+ m_colorMatrix(2, 0),
+ m_colorMatrix(2, 1),
+ m_colorMatrix(2, 2),
+ m_colorMatrix(2, 3));
+
+ glActiveTexture(GL_TEXTURE0);
+ glBindTexture(GL_TEXTURE_2D, m_textureIds[0]);
+
+ if (m_textureCount == 3) {
+ glActiveTexture(GL_TEXTURE1);
+ glBindTexture(GL_TEXTURE_2D, m_textureIds[1]);
+ glActiveTexture(GL_TEXTURE2);
+ glBindTexture(GL_TEXTURE_2D, m_textureIds[2]);
+ glActiveTexture(GL_TEXTURE0);
+ }
+
+ glVertexPointer(2, GL_FLOAT, 0, v_array);
+ glTexCoordPointer(2, GL_FLOAT, 0, tx_array);
+
+ glEnableClientState(GL_VERTEX_ARRAY);
+ glEnableClientState(GL_TEXTURE_COORD_ARRAY);
+
+ glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
+
+ glDisableClientState(GL_TEXTURE_COORD_ARRAY);
+ glDisableClientState(GL_VERTEX_ARRAY);
+ glDisable(GL_FRAGMENT_PROGRAM_ARB);
+
+ painter->endNativePainting();
+ }
+ return QAbstractVideoSurface::NoError;
+}
+
+#endif
+
+static const char *qt_glsl_vertexShaderProgram =
+ "attribute highp vec4 vertexCoordArray;\n"
+ "attribute highp vec2 textureCoordArray;\n"
+ "uniform highp mat4 positionMatrix;\n"
+ "varying highp vec2 textureCoord;\n"
+ "void main(void)\n"
+ "{\n"
+ " gl_Position = positionMatrix * vertexCoordArray;\n"
+ " textureCoord = textureCoordArray;\n"
+ "}\n";
+
+// Paints an RGB32 frame
+static const char *qt_glsl_xrgbShaderProgram =
+ "uniform sampler2D texRgb;\n"
+ "uniform mediump mat4 colorMatrix;\n"
+ "varying highp vec2 textureCoord;\n"
+ "void main(void)\n"
+ "{\n"
+ " highp vec4 color = vec4(texture2D(texRgb, textureCoord.st).bgr, 1.0);\n"
+ " gl_FragColor = colorMatrix * color;\n"
+ "}\n";
+
+// Paints an ARGB frame.
+static const char *qt_glsl_argbShaderProgram =
+ "uniform sampler2D texRgb;\n"
+ "uniform mediump mat4 colorMatrix;\n"
+ "varying highp vec2 textureCoord;\n"
+ "void main(void)\n"
+ "{\n"
+ " highp vec4 color = vec4(texture2D(texRgb, textureCoord.st).bgr, 1.0);\n"
+ " color = colorMatrix * color;\n"
+ " gl_FragColor = vec4(color.rgb, texture2D(texRgb, textureCoord.st).a);\n"
+ "}\n";
+
+// Paints an RGB(A) frame.
+static const char *qt_glsl_rgbShaderProgram =
+ "uniform sampler2D texRgb;\n"
+ "uniform mediump mat4 colorMatrix;\n"
+ "varying highp vec2 textureCoord;\n"
+ "void main(void)\n"
+ "{\n"
+ " highp vec4 color = vec4(texture2D(texRgb, textureCoord.st).rgb, 1.0);\n"
+ " color = colorMatrix * color;\n"
+ " gl_FragColor = vec4(color.rgb, texture2D(texRgb, textureCoord.st).a);\n"
+ "}\n";
+
+// Paints a YUV420P or YV12 frame.
+static const char *qt_glsl_yuvPlanarShaderProgram =
+ "uniform sampler2D texY;\n"
+ "uniform sampler2D texU;\n"
+ "uniform sampler2D texV;\n"
+ "uniform mediump mat4 colorMatrix;\n"
+ "varying highp vec2 textureCoord;\n"
+ "void main(void)\n"
+ "{\n"
+ " highp vec4 color = vec4(\n"
+ " texture2D(texY, textureCoord.st).r,\n"
+ " texture2D(texU, textureCoord.st).r,\n"
+ " texture2D(texV, textureCoord.st).r,\n"
+ " 1.0);\n"
+ " gl_FragColor = colorMatrix * color;\n"
+ "}\n";
+
+// Paints a YUV444 frame.
+static const char *qt_glsl_xyuvShaderProgram =
+ "uniform sampler2D texRgb;\n"
+ "uniform mediump mat4 colorMatrix;\n"
+ "varying highp vec2 textureCoord;\n"
+ "void main(void)\n"
+ "{\n"
+ " highp vec4 color = vec4(texture2D(texRgb, textureCoord.st).gba, 1.0);\n"
+ " gl_FragColor = colorMatrix * color;\n"
+ "}\n";
+
+// Paints a AYUV444 frame.
+static const char *qt_glsl_ayuvShaderProgram =
+ "uniform sampler2D texRgb;\n"
+ "uniform mediump mat4 colorMatrix;\n"
+ "varying highp vec2 textureCoord;\n"
+ "void main(void)\n"
+ "{\n"
+ " highp vec4 color = vec4(texture2D(texRgb, textureCoord.st).gba, 1.0);\n"
+ " color = colorMatrix * color;\n"
+ " gl_FragColor = vec4(color.rgb, texture2D(texRgb, textureCoord.st).r);\n"
+ "}\n";
+
+class QVideoSurfaceGlslPainter : public QVideoSurfaceGLPainter
+{
+public:
+ QVideoSurfaceGlslPainter(QGLContext *context);
+
+ QAbstractVideoSurface::Error start(const QVideoSurfaceFormat &format);
+ void stop();
+
+ QAbstractVideoSurface::Error paint(
+ const QRectF &target, QPainter *painter, const QRectF &source);
+
+private:
+ QGLShaderProgram m_program;
+ QSize m_frameSize;
+};
+
+QVideoSurfaceGlslPainter::QVideoSurfaceGlslPainter(QGLContext *context)
+ : QVideoSurfaceGLPainter(context)
+ , m_program(context)
+{
+ m_imagePixelFormats
+ << QVideoFrame::Format_RGB32
+ << QVideoFrame::Format_BGR32
+ << QVideoFrame::Format_ARGB32
+#ifndef QT_OPENGL_ES
+ << QVideoFrame::Format_RGB24
+ << QVideoFrame::Format_BGR24
+#endif
+ << QVideoFrame::Format_RGB565
+ << QVideoFrame::Format_YUV444
+ << QVideoFrame::Format_AYUV444
+ << QVideoFrame::Format_YV12
+ << QVideoFrame::Format_YUV420P;
+ m_glPixelFormats
+ << QVideoFrame::Format_RGB32
+ << QVideoFrame::Format_ARGB32;
+}
+
+QAbstractVideoSurface::Error QVideoSurfaceGlslPainter::start(const QVideoSurfaceFormat &format)
+{
+ Q_ASSERT(m_textureCount == 0);
+
+ QAbstractVideoSurface::Error error = QAbstractVideoSurface::NoError;
+
+ m_context->makeCurrent();
+
+ const char *fragmentProgram = 0;
+
+ if (format.handleType() == QAbstractVideoBuffer::NoHandle) {
+ switch (format.pixelFormat()) {
+ case QVideoFrame::Format_RGB32:
+ initRgbTextureInfo(GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, format.frameSize());
+ fragmentProgram = qt_glsl_xrgbShaderProgram;
+ break;
+ case QVideoFrame::Format_BGR32:
+ initRgbTextureInfo(GL_RGB, GL_RGBA, GL_UNSIGNED_BYTE, format.frameSize());
+ fragmentProgram = qt_glsl_rgbShaderProgram;
+ break;
+ case QVideoFrame::Format_ARGB32:
+ initRgbTextureInfo(GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, format.frameSize());
+ fragmentProgram = qt_glsl_argbShaderProgram;
+ break;
+#ifndef QT_OPENGL_ES
+ case QVideoFrame::Format_RGB24:
+ initRgbTextureInfo(GL_RGB8, GL_RGB, GL_UNSIGNED_BYTE, format.frameSize());
+ fragmentProgram = qt_glsl_rgbShaderProgram;
+ break;
+ case QVideoFrame::Format_BGR24:
+ initRgbTextureInfo(GL_RGB8, GL_RGB, GL_UNSIGNED_BYTE, format.frameSize());
+ fragmentProgram = qt_glsl_argbShaderProgram;
+ break;
+#endif
+ case QVideoFrame::Format_RGB565:
+ initRgbTextureInfo(GL_RGB, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, format.frameSize());
+ fragmentProgram = qt_glsl_rgbShaderProgram;
+ break;
+ case QVideoFrame::Format_YUV444:
+ initRgbTextureInfo(GL_RGB, GL_RGB, GL_UNSIGNED_BYTE, format.frameSize());
+ fragmentProgram = qt_glsl_xyuvShaderProgram;
+ m_yuv = true;
+ break;
+ case QVideoFrame::Format_AYUV444:
+ initRgbTextureInfo(GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, format.frameSize());
+ fragmentProgram = qt_glsl_ayuvShaderProgram;
+ m_yuv = true;
+ break;
+ case QVideoFrame::Format_YV12:
+ initYv12TextureInfo(format.frameSize());
+ fragmentProgram = qt_glsl_yuvPlanarShaderProgram;
+ break;
+ case QVideoFrame::Format_YUV420P:
+ initYuv420PTextureInfo(format.frameSize());
+ fragmentProgram = qt_glsl_yuvPlanarShaderProgram;
+ break;
+ default:
+ break;
+ }
+ } else if (format.handleType() == QAbstractVideoBuffer::GLTextureHandle) {
+ switch (format.pixelFormat()) {
+ case QVideoFrame::Format_RGB32:
+ case QVideoFrame::Format_ARGB32:
+ m_yuv = false;
+ m_textureCount = 1;
+ fragmentProgram = qt_glsl_rgbShaderProgram;
+ break;
+ default:
+ break;
+ }
+ }
+
+ if (!fragmentProgram) {
+ error = QAbstractVideoSurface::UnsupportedFormatError;
+ } else if (!m_program.addShaderFromSourceCode(QGLShader::Vertex, qt_glsl_vertexShaderProgram)) {
+ qWarning("QPainterVideoSurface: Vertex shader compile error %s",
+ qPrintable(m_program.log()));
+ error = QAbstractVideoSurface::ResourceError;
+ } else if (!m_program.addShaderFromSourceCode(QGLShader::Fragment, fragmentProgram)) {
+ qWarning("QPainterVideoSurface: Shader compile error %s", qPrintable(m_program.log()));
+ error = QAbstractVideoSurface::ResourceError;
+ m_program.removeAllShaders();
+ } else if(!m_program.link()) {
+ qWarning("QPainterVideoSurface: Shader link error %s", qPrintable(m_program.log()));
+ m_program.removeAllShaders();
+ error = QAbstractVideoSurface::ResourceError;
+ } else {
+ m_handleType = format.handleType();
+ m_scanLineDirection = format.scanLineDirection();
+ m_frameSize = format.frameSize();
+
+ if (m_handleType == QAbstractVideoBuffer::NoHandle)
+ glGenTextures(m_textureCount, m_textureIds);
+ }
+
+ return error;
+}
+
+void QVideoSurfaceGlslPainter::stop()
+{
+ m_context->makeCurrent();
+
+ if (m_handleType != QAbstractVideoBuffer::GLTextureHandle)
+ glDeleteTextures(m_textureCount, m_textureIds);
+ m_program.removeAllShaders();
+
+ m_textureCount = 0;
+ m_handleType = QAbstractVideoBuffer::NoHandle;
+}
+
+QAbstractVideoSurface::Error QVideoSurfaceGlslPainter::paint(
+ const QRectF &target, QPainter *painter, const QRectF &source)
+{
+ if (m_frame.isValid()) {
+ bool stencilTestEnabled = glIsEnabled(GL_STENCIL_TEST);
+ bool scissorTestEnabled = glIsEnabled(GL_SCISSOR_TEST);
+
+ painter->beginNativePainting();
+
+ if (stencilTestEnabled)
+ glEnable(GL_STENCIL_TEST);
+ if (scissorTestEnabled)
+ glEnable(GL_SCISSOR_TEST);
+
+ const int width = QGLContext::currentContext()->device()->width();
+ const int height = QGLContext::currentContext()->device()->height();
+
+ const QTransform transform = painter->deviceTransform();
+
+ const GLfloat wfactor = 2.0 / width;
+ const GLfloat hfactor = -2.0 / height;
+
+ const GLfloat positionMatrix[4][4] =
+ {
+ {
+ /*(0,0)*/ GLfloat(wfactor * transform.m11() - transform.m13()),
+ /*(0,1)*/ GLfloat(hfactor * transform.m12() + transform.m13()),
+ /*(0,2)*/ 0.0,
+ /*(0,3)*/ GLfloat(transform.m13())
+ }, {
+ /*(1,0)*/ GLfloat(wfactor * transform.m21() - transform.m23()),
+ /*(1,1)*/ GLfloat(hfactor * transform.m22() + transform.m23()),
+ /*(1,2)*/ 0.0,
+ /*(1,3)*/ GLfloat(transform.m23())
+ }, {
+ /*(2,0)*/ 0.0,
+ /*(2,1)*/ 0.0,
+ /*(2,2)*/ -1.0,
+ /*(2,3)*/ 0.0
+ }, {
+ /*(3,0)*/ GLfloat(wfactor * transform.dx() - transform.m33()),
+ /*(3,1)*/ GLfloat(hfactor * transform.dy() + transform.m33()),
+ /*(3,2)*/ 0.0,
+ /*(3,3)*/ GLfloat(transform.m33())
+ }
+ };
+
+ const GLfloat vertexCoordArray[] =
+ {
+ GLfloat(target.left()) , GLfloat(target.bottom() + 1),
+ GLfloat(target.right() + 1), GLfloat(target.bottom() + 1),
+ GLfloat(target.left()) , GLfloat(target.top()),
+ GLfloat(target.right() + 1), GLfloat(target.top())
+ };
+
+ const GLfloat txLeft = source.left() / m_frameSize.width();
+ const GLfloat txRight = source.right() / m_frameSize.width();
+ const GLfloat txTop = m_scanLineDirection == QVideoSurfaceFormat::TopToBottom
+ ? source.top() / m_frameSize.height()
+ : source.bottom() / m_frameSize.height();
+ const GLfloat txBottom = m_scanLineDirection == QVideoSurfaceFormat::TopToBottom
+ ? source.bottom() / m_frameSize.height()
+ : source.top() / m_frameSize.height();
+
+ const GLfloat textureCoordArray[] =
+ {
+ txLeft , txBottom,
+ txRight, txBottom,
+ txLeft , txTop,
+ txRight, txTop
+ };
+
+ m_program.bind();
+
+ m_program.enableAttributeArray("vertexCoordArray");
+ m_program.enableAttributeArray("textureCoordArray");
+ m_program.setAttributeArray("vertexCoordArray", vertexCoordArray, 2);
+ m_program.setAttributeArray("textureCoordArray", textureCoordArray, 2);
+ m_program.setUniformValue("positionMatrix", positionMatrix);
+
+ if (m_textureCount == 3) {
+ glActiveTexture(GL_TEXTURE0);
+ glBindTexture(GL_TEXTURE_2D, m_textureIds[0]);
+ glActiveTexture(GL_TEXTURE1);
+ glBindTexture(GL_TEXTURE_2D, m_textureIds[1]);
+ glActiveTexture(GL_TEXTURE2);
+ glBindTexture(GL_TEXTURE_2D, m_textureIds[2]);
+ glActiveTexture(GL_TEXTURE0);
+
+ m_program.setUniformValue("texY", GLint(0));
+ m_program.setUniformValue("texU", GLint(1));
+ m_program.setUniformValue("texV", GLint(2));
+ } else {
+ glActiveTexture(GL_TEXTURE0);
+ glBindTexture(GL_TEXTURE_2D, m_textureIds[0]);
+
+ m_program.setUniformValue("texRgb", GLint(0));
+ }
+ m_program.setUniformValue("colorMatrix", m_colorMatrix);
+
+ glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
+
+ m_program.release();
+
+ painter->endNativePainting();
+ }
+ return QAbstractVideoSurface::NoError;
+}
+
+#endif
+
+/*!
+ \class QPainterVideoSurface
+ \internal
+*/
+
+/*!
+*/
+QPainterVideoSurface::QPainterVideoSurface(QObject *parent)
+ : QAbstractVideoSurface(parent)
+ , m_painter(0)
+#if !defined(QT_NO_OPENGL) && !defined(QT_OPENGL_ES_1_CL) && !defined(QT_OPENGL_ES_1)
+ , m_glContext(0)
+ , m_shaderTypes(NoShaders)
+ , m_shaderType(NoShaders)
+#endif
+ , m_brightness(0)
+ , m_contrast(0)
+ , m_hue(0)
+ , m_saturation(0)
+ , m_pixelFormat(QVideoFrame::Format_Invalid)
+ , m_colorsDirty(true)
+ , m_ready(false)
+{
+}
+
+/*!
+*/
+QPainterVideoSurface::~QPainterVideoSurface()
+{
+ if (isActive())
+ m_painter->stop();
+
+ delete m_painter;
+}
+
+/*!
+*/
+QList<QVideoFrame::PixelFormat> QPainterVideoSurface::supportedPixelFormats(
+ QAbstractVideoBuffer::HandleType handleType) const
+{
+ if (!m_painter)
+ const_cast<QPainterVideoSurface *>(this)->createPainter();
+
+ return m_painter->supportedPixelFormats(handleType);
+}
+
+/*!
+*/
+bool QPainterVideoSurface::isFormatSupported(
+ const QVideoSurfaceFormat &format, QVideoSurfaceFormat *similar) const
+{
+ if (!m_painter)
+ const_cast<QPainterVideoSurface *>(this)->createPainter();
+
+ return m_painter->isFormatSupported(format, similar);
+}
+
+/*!
+*/
+bool QPainterVideoSurface::start(const QVideoSurfaceFormat &format)
+{
+ if (isActive())
+ m_painter->stop();
+
+ if (!m_painter)
+ createPainter();
+
+ if (format.frameSize().isEmpty()) {
+ setError(UnsupportedFormatError);
+ } else {
+ QAbstractVideoSurface::Error error = m_painter->start(format);
+
+ if (error != QAbstractVideoSurface::NoError) {
+ setError(error);
+ } else {
+ m_pixelFormat = format.pixelFormat();
+ m_frameSize = format.frameSize();
+ m_sourceRect = format.viewport();
+ m_colorsDirty = true;
+ m_ready = true;
+
+ return QAbstractVideoSurface::start(format);
+ }
+ }
+
+ QAbstractVideoSurface::stop();
+
+ return false;
+}
+
+/*!
+*/
+void QPainterVideoSurface::stop()
+{
+ if (isActive()) {
+ m_painter->stop();
+ m_ready = false;
+
+ QAbstractVideoSurface::stop();
+ }
+}
+
+/*!
+*/
+bool QPainterVideoSurface::present(const QVideoFrame &frame)
+{
+ if (!m_ready) {
+ if (!isActive())
+ setError(StoppedError);
+ } else if (frame.isValid()
+ && (frame.pixelFormat() != m_pixelFormat || frame.size() != m_frameSize)) {
+ setError(IncorrectFormatError);
+
+ stop();
+ } else {
+ QAbstractVideoSurface::Error error = m_painter->setCurrentFrame(frame);
+
+ if (error != QAbstractVideoSurface::NoError) {
+ setError(error);
+
+ stop();
+ } else {
+ m_ready = false;
+
+ emit frameChanged();
+
+ return true;
+ }
+ }
+ return false;
+}
+
+/*!
+*/
+int QPainterVideoSurface::brightness() const
+{
+ return m_brightness;
+}
+
+/*!
+*/
+void QPainterVideoSurface::setBrightness(int brightness)
+{
+ m_brightness = brightness;
+
+ m_colorsDirty = true;
+}
+
+/*!
+*/
+int QPainterVideoSurface::contrast() const
+{
+ return m_contrast;
+}
+
+/*!
+*/
+void QPainterVideoSurface::setContrast(int contrast)
+{
+ m_contrast = contrast;
+
+ m_colorsDirty = true;
+}
+
+/*!
+*/
+int QPainterVideoSurface::hue() const
+{
+ return m_hue;
+}
+
+/*!
+*/
+void QPainterVideoSurface::setHue(int hue)
+{
+ m_hue = hue;
+
+ m_colorsDirty = true;
+}
+
+/*!
+*/
+int QPainterVideoSurface::saturation() const
+{
+ return m_saturation;
+}
+
+/*!
+*/
+void QPainterVideoSurface::setSaturation(int saturation)
+{
+ m_saturation = saturation;
+
+ m_colorsDirty = true;
+}
+
+/*!
+*/
+bool QPainterVideoSurface::isReady() const
+{
+ return m_ready;
+}
+
+/*!
+*/
+void QPainterVideoSurface::setReady(bool ready)
+{
+ m_ready = ready;
+}
+
+/*!
+*/
+void QPainterVideoSurface::paint(QPainter *painter, const QRectF &target, const QRectF &source)
+{
+ if (!isActive()) {
+ painter->fillRect(target, QBrush(Qt::black));
+ } else {
+ if (m_colorsDirty) {
+ m_painter->updateColors(m_brightness, m_contrast, m_hue, m_saturation);
+ m_colorsDirty = false;
+ }
+
+ const QRectF sourceRect(
+ m_sourceRect.x() + m_sourceRect.width() * source.x(),
+ m_sourceRect.y() + m_sourceRect.height() * source.y(),
+ m_sourceRect.width() * source.width(),
+ m_sourceRect.height() * source.height());
+
+ QAbstractVideoSurface::Error error = m_painter->paint(target, painter, sourceRect);
+
+ if (error != QAbstractVideoSurface::NoError) {
+ setError(error);
+
+ stop();
+ }
+ }
+}
+
+/*!
+ \fn QPainterVideoSurface::frameChanged()
+*/
+
+#if !defined(QT_NO_OPENGL) && !defined(QT_OPENGL_ES_1_CL) && !defined(QT_OPENGL_ES_1)
+
+/*!
+*/
+const QGLContext *QPainterVideoSurface::glContext() const
+{
+ return m_glContext;
+}
+
+/*!
+*/
+void QPainterVideoSurface::setGLContext(QGLContext *context)
+{
+ if (m_glContext == context)
+ return;
+
+ m_glContext = context;
+
+ m_shaderTypes = NoShaders;
+
+ if (m_glContext) {
+ m_glContext->makeCurrent();
+
+ const QByteArray extensions(reinterpret_cast<const char *>(glGetString(GL_EXTENSIONS)));
+#ifndef QT_OPENGL_ES
+
+ if (extensions.contains("ARB_fragment_program"))
+ m_shaderTypes |= FragmentProgramShader;
+#endif
+
+ if (QGLShaderProgram::hasOpenGLShaderPrograms(m_glContext)
+ && extensions.contains("ARB_shader_objects"))
+ m_shaderTypes |= GlslShader;
+ }
+
+ ShaderType type = (m_shaderType & m_shaderTypes)
+ ? m_shaderType
+ : NoShaders;
+
+ if (type != m_shaderType || type != NoShaders) {
+ m_shaderType = type;
+
+ if (isActive()) {
+ m_painter->stop();
+ delete m_painter;
+ m_painter = 0;
+ m_ready = false;
+
+ setError(ResourceError);
+ QAbstractVideoSurface::stop();
+ }
+ emit supportedFormatsChanged();
+ }
+}
+
+/*!
+ \enum QPainterVideoSurface::ShaderType
+
+ \value NoShaders
+ \value FragmentProgramShader
+ \value HlslShader
+*/
+
+/*!
+ \typedef QPainterVideoSurface::ShaderTypes
+*/
+
+/*!
+*/
+QPainterVideoSurface::ShaderTypes QPainterVideoSurface::supportedShaderTypes() const
+{
+ return m_shaderTypes;
+}
+
+/*!
+*/
+QPainterVideoSurface::ShaderType QPainterVideoSurface::shaderType() const
+{
+ return m_shaderType;
+}
+
+/*!
+*/
+void QPainterVideoSurface::setShaderType(ShaderType type)
+{
+ if (!(type & m_shaderTypes))
+ type = NoShaders;
+
+ if (type != m_shaderType) {
+ m_shaderType = type;
+
+ if (isActive()) {
+ m_painter->stop();
+ delete m_painter;
+ m_painter = 0;
+ m_ready = false;
+
+ setError(ResourceError);
+ QAbstractVideoSurface::stop();
+ } else {
+ delete m_painter;
+ m_painter = 0;
+ }
+ emit supportedFormatsChanged();
+ }
+}
+
+#endif
+
+void QPainterVideoSurface::createPainter()
+{
+ Q_ASSERT(!m_painter);
+
+#ifdef Q_WS_MAC
+ if (m_glContext)
+ m_glContext->makeCurrent();
+
+ m_painter = new QVideoSurfaceCoreGraphicsPainter(m_glContext != 0);
+ return;
+#endif
+
+#if !defined(QT_NO_OPENGL) && !defined(QT_OPENGL_ES_1_CL) && !defined(QT_OPENGL_ES_1)
+ switch (m_shaderType) {
+#ifndef QT_OPENGL_ES
+ case FragmentProgramShader:
+ Q_ASSERT(m_glContext);
+ m_glContext->makeCurrent();
+ m_painter = new QVideoSurfaceArbFpPainter(m_glContext);
+ break;
+#endif
+ case GlslShader:
+ Q_ASSERT(m_glContext);
+ m_glContext->makeCurrent();
+ m_painter = new QVideoSurfaceGlslPainter(m_glContext);
+ break;
+ default:
+ m_painter = new QVideoSurfaceRasterPainter;
+ break;
+ }
+#else
+ m_painter = new QVideoSurfaceRasterPainter;
+#endif
+}
+
+QT_END_NAMESPACE
+
+#include "moc_qpaintervideosurface_p.cpp"
+
+