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+/****************************************************************************
+**
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtMultimedia module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qmediacontent.h"
+#include "qmediaplayer.h"
+
+#include "qsoundeffect_p.h"
+
+#if defined(QT_MULTIMEDIA_PULSEAUDIO)
+#include "qsoundeffect_pulse_p.h"
+#elif(QT_MULTIMEDIA_QMEDIAPLAYER)
+#include "qsoundeffect_qmedia_p.h"
+#else
+#include "qsoundeffect_qsound_p.h"
+#endif
+
+
+/*!
+ \qmlclass QSoundEffect
+ \brief The SoundEffect element provides a way to play sound effects in qml.
+
+ The following example plays a wav file on mouse click.
+
+ \qml
+ SoundEffect {
+ id: playSound
+ source: "test.wav"
+ }
+ MouseRegion {
+ id: playArea
+ anchors.fill: parent
+ onPressed: {
+ playSound.play()
+ }
+ }
+ \endeml
+
+ \sa SoundEffect
+*/
+
+/*!
+ \qmlproperty QUrl SoundEffect::source
+
+ This property provides a way to control the sound to play.
+*/
+
+/*!
+ \qmlproperty int SoundEffect::loopCount
+
+ This property provides a way to control the number of times to repeat the sound on each play().
+*/
+
+/*!
+ \qmlproperty int SoundEffect::volume
+
+ This property provides a way to control the volume for playback.
+*/
+
+/*!
+ \qmlproperty bool SoundEffect::muted
+
+ This property provides a way to control muting.
+*/
+
+/*!
+ \qmlproperty int SoundEffect::duration
+
+ This property holds the duration in milliseconds of the current source audio.
+*/
+
+/*!
+ \qmlsignal SoundEffect::sourceChanged()
+
+ This handler is called when the source has changed.
+*/
+
+/*!
+ \qmlsignal SoundEffect::loopCountChanged()
+
+ This handler is called when the number of loops has changes.
+*/
+
+/*!
+ \qmlsignal SoundEffect::volumeChanged()
+
+ This handler is called when the volume has changed.
+*/
+
+/*!
+ \qmlsignal SoundEffect::mutedChanged()
+
+ This handler is called when the mute state has changed.
+*/
+
+/*!
+ \qmlsignal SoundEffect::durationChanged()
+
+ This handler is called when the duration has changed.
+*/
+
+QSoundEffect::QSoundEffect(QObject *parent) :
+ QObject(parent),
+ m_loopCount(1),
+ m_volume(100),
+ m_muted(false),
+ m_runningCount(0)
+{
+ d = new QSoundEffectPrivate(this);
+ connect(d, SIGNAL(volumeChanged(int)), SIGNAL(volumeChanged()));
+ connect(d, SIGNAL(mutedChanged(bool)), SIGNAL(mutedChanged()));
+ connect(d, SIGNAL(durationChanged(qint64)), SIGNAL(durationChanged()));
+ connect(d, SIGNAL(stateChanged(QMediaPlayer::State)), SLOT(repeat()));
+}
+
+QSoundEffect::~QSoundEffect()
+{
+ delete d;
+}
+
+QUrl QSoundEffect::source() const
+{
+ return d != 0 ? d->media().canonicalUrl() : QUrl();
+}
+
+void QSoundEffect::setSource(const QUrl &url)
+{
+ if (d != 0 && d->media().canonicalUrl() == url)
+ return;
+
+ d->setVolume(m_volume);
+ d->setMuted(m_muted);
+ d->setMedia(url);
+
+ if (url.isEmpty())
+ return;
+
+ emit sourceChanged();
+}
+
+int QSoundEffect::loopCount() const
+{
+ return m_loopCount;
+}
+
+void QSoundEffect::setLoopCount(int loopCount)
+{
+ if (m_loopCount == loopCount)
+ return;
+
+ m_loopCount = loopCount;
+ emit loopCountChanged();
+}
+
+int QSoundEffect::volume() const
+{
+ return d != 0 ? d->volume() : m_volume;
+}
+
+void QSoundEffect::setVolume(int volume)
+{
+ if (m_volume == volume)
+ return;
+
+ m_volume = volume;
+ if (d != 0)
+ d->setVolume(volume);
+ else
+ emit volumeChanged();
+}
+
+bool QSoundEffect::isMuted() const
+{
+ return d != 0 ? d->isMuted() : m_muted;
+}
+
+void QSoundEffect::setMuted(bool muted)
+{
+ if (m_muted == muted)
+ return;
+
+ m_muted = muted;
+ if (d != 0)
+ d->setMuted(muted);
+ else
+ emit mutedChanged();
+}
+
+int QSoundEffect::duration() const
+{
+ return d != 0 ? d->duration() : 0;
+}
+
+void QSoundEffect::play()
+{
+ m_runningCount = 0;
+
+ if (d != 0)
+ d->play();
+}
+
+void QSoundEffect::stop()
+{
+ if (d != 0)
+ d->stop();
+}
+
+void QSoundEffect::repeat()
+{
+ if (d->state() == QMediaPlayer::StoppedState) {
+ if (++m_runningCount < m_loopCount)
+ d->play();
+ }
+}
+