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-/****************************************************************************
-**
-** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
-** All rights reserved.
-** Contact: Nokia Corporation (qt-info@nokia.com)
-**
-** This file is part of the QtMultimedia module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** No Commercial Usage
-** This file contains pre-release code and may not be distributed.
-** You may use this file in accordance with the terms and conditions
-** contained in the Technology Preview License Agreement accompanying
-** this package.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 2.1 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 2.1 requirements
-** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
-**
-** In addition, as a special exception, Nokia gives you certain additional
-** rights. These rights are described in the Nokia Qt LGPL Exception
-** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
-**
-** If you have questions regarding the use of this file, please contact
-** Nokia at qt-info@nokia.com.
-**
-**
-**
-**
-**
-**
-**
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include "qabstractvideobuffer_p.h"
-
-#include <qvariant.h>
-
-QT_BEGIN_NAMESPACE
-
-/*!
- \class QAbstractVideoBuffer
- \brief The QAbstractVideoBuffer class is an abstraction for video data.
- \since 4.6
-
- The QVideoFrame class makes use of a QAbstractVideoBuffer internally to reference a buffer of
- video data. Creating a subclass of QAbstractVideoBuffer will allow you to construct video
- frames from preallocated or static buffers.
-
- The contents of a buffer can be accessed by mapping the buffer to memory using the map()
- function which returns a pointer to memory containing the contents of the the video buffer.
- The memory returned by map() is released by calling the unmap() function.
-
- The handle() of a buffer may also be used to manipulate it's contents using type specific APIs.
- The type of a buffer's handle is given by the handleType() function.
-
- \sa QVideoFrame
-*/
-
-/*!
- \enum QAbstractVideoBuffer::HandleType
-
- Identifies the type of a video buffers handle.
-
- \value NoHandle The buffer has no handle, its data can only be accessed by mapping the buffer.
- \value GLTextureHandle The handle of the buffer is an OpenGL texture ID.
- \value XvShmImageHandle The handle contains pointer to shared memory XVideo image.
- \value CoreImageHandle The handle contains pointer to Mac OS X CIImage.
- \value UserHandle Start value for user defined handle types.
-
- \sa handleType()
-*/
-
-/*!
- \enum QAbstractVideoBuffer::MapMode
-
- Enumerates how a video buffer's data is mapped to memory.
-
- \value NotMapped The video buffer has is not mapped to memory.
- \value ReadOnly The mapped memory is populated with data from the video buffer when mapped, but
- the content of the mapped memory may be discarded when unmapped.
- \value WriteOnly The mapped memory in unitialized when mapped, and the content will be used to
- populate the video buffer when unmapped.
- \value ReadWrite The mapped memory is populated with data from the video buffer, and the
- video buffer is repopulated with the content of the mapped memory.
-
- \sa mapMode(), map()
-*/
-
-/*!
- Constructs an abstract video buffer of the given \a type.
-*/
-
-QAbstractVideoBuffer::QAbstractVideoBuffer(HandleType type)
- : d_ptr(new QAbstractVideoBufferPrivate)
-{
- Q_D(QAbstractVideoBuffer);
-
- d->handleType = type;
-}
-
-/*!
- \internal
-*/
-
-QAbstractVideoBuffer::QAbstractVideoBuffer(QAbstractVideoBufferPrivate &dd, HandleType type)
- : d_ptr(&dd)
-{
- Q_D(QAbstractVideoBuffer);
-
- d->handleType = type;
-}
-
-/*!
- Destroys an abstract video buffer.
-*/
-
-QAbstractVideoBuffer::~QAbstractVideoBuffer()
-{
- delete d_ptr;
-}
-
-/*!
- Returns the type of a video buffer's handle.
-
- \sa handle()
-*/
-
-QAbstractVideoBuffer::HandleType QAbstractVideoBuffer::handleType() const
-{
- return d_func()->handleType;
-}
-
-/*!
- \fn QAbstractVideoBuffer::mapMode() const
-
- Returns the mode a video buffer is mapped in.
-
- \sa map()
-*/
-
-/*!
- \fn QAbstractVideoBuffer::map(MapMode mode, int *numBytes, int *bytesPerLine)
-
- Maps the contents of a video buffer to memory.
-
- The map \a mode indicates whether the contents of the mapped memory should be read from and/or
- written to the buffer. If the map mode includes the QAbstractVideoBuffer::ReadOnly flag the
- mapped memory will be populated with the content of the video buffer when mapped. If the map
- mode includes the QAbstractVideoBuffer::WriteOnly flag the content of the mapped memory will be
- persisted in the buffer when unmapped.
-
- When access to the data is no longer needed be sure to call the unmap() function to release the
- mapped memory.
-
- Returns a pointer to the mapped memory region, or a null pointer if the mapping failed. The
- size in bytes of the mapped memory region is returned in \a numBytes, and the line stride in \a
- bytesPerLine.
-
- When access to the data is no longer needed be sure to unmap() the buffer.
-
- \note Writing to memory that is mapped as read-only is undefined, and may result in changes
- to shared data.
-
- \sa unmap(), mapMode()
-*/
-
-/*!
- \fn QAbstractVideoBuffer::unmap()
-
- Releases the memory mapped by the map() function
-
- If the \l {QAbstractVideoBuffer::MapMode}{MapMode} included the QAbstractVideoBuffer::WriteOnly
- flag this will persist the current content of the mapped memory to the video frame.
-
- \sa map()
-*/
-
-/*!
- Returns a type specific handle to the data buffer.
-
- The type of the handle is given by handleType() function.
-
- \sa handleType()
-*/
-
-QVariant QAbstractVideoBuffer::handle() const
-{
- return QVariant();
-}
-
-
-QT_END_NAMESPACE