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-rw-r--r--src/network/socket/qlocalserver_p.h61
1 files changed, 13 insertions, 48 deletions
diff --git a/src/network/socket/qlocalserver_p.h b/src/network/socket/qlocalserver_p.h
index 8e96401..7b31082 100644
--- a/src/network/socket/qlocalserver_p.h
+++ b/src/network/socket/qlocalserver_p.h
@@ -63,7 +63,7 @@
# include <qtcpserver.h>
#elif defined(Q_OS_WIN)
# include <qt_windows.h>
-# include <qthread.h>
+# include <private/qwineventnotifier_p.h>
#else
# include <private/qnativesocketengine_p.h>
# include <qsocketnotifier.h>
@@ -71,52 +71,13 @@
QT_BEGIN_NAMESPACE
-#if defined(Q_OS_WIN) && !defined(QT_LOCALSOCKET_TCP)
-
-/*!
- \internal
- QLocalServerThread exists because Windows does not have a
- way to provide notifications when there is a new connections to
- the server.
- */
-class QLocalServerThread : public QThread
-{
- Q_OBJECT
-
-Q_SIGNALS:
- void connected(HANDLE newSocket);
- void error(QAbstractSocket::SocketError error, const QString &errorString);
-
-public:
- QLocalServerThread(QObject *parent = 0);
- ~QLocalServerThread();
- void closeServer();
-
-public:
- QString setName(const QString &name);
- void run();
- void stop();
- bool makeHandle();
-
- HANDLE gotConnectionEvent;
- QQueue<HANDLE> pendingHandles;
- int maxPendingConnections;
-private:
- HANDLE stopEvent;
- QString fullServerName;
-};
-
-#endif
-
class QLocalServerPrivate : public QObjectPrivate
{
Q_DECLARE_PUBLIC(QLocalServer)
public:
QLocalServerPrivate() :
-#if defined(Q_OS_WIN) && !defined(QT_LOCALSOCKET_TCP)
- inWaitingFunction(false),
-#elif !defined(QT_LOCALSOCKET_TCP)
+#if !defined(QT_LOCALSOCKET_TCP) && !defined(Q_OS_WIN)
listenSocket(-1), socketNotifier(0),
#endif
maxPendingConnections(30), error(QAbstractSocket::UnknownSocketError)
@@ -128,22 +89,26 @@ public:
static bool removeServer(const QString &name);
void closeServer();
void waitForNewConnection(int msec, bool *timedOut);
+ void _q_onNewConnection();
#if defined(QT_LOCALSOCKET_TCP)
- void _q_onNewConnection();
QTcpServer tcpServer;
QMap<quintptr, QTcpSocket*> socketMap;
#elif defined(Q_OS_WIN)
- void _q_openSocket(HANDLE socket);
- void _q_stoppedListening();
- void _q_setError(QAbstractSocket::SocketError error, const QString &errorString);
+ struct Listener {
+ HANDLE handle;
+ OVERLAPPED overlapped;
+ };
+
+ void setError(const QString &function);
+ bool addListener();
- QLocalServerThread waitForConnection;
- bool inWaitingFunction;
+ QList<Listener> listeners;
+ HANDLE eventHandle;
+ QWinEventNotifier *connectionEventNotifier;
#else
void setError(const QString &function);
- void _q_socketActivated();
int listenSocket;
QSocketNotifier *socketNotifier;